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freenode move earth and stone, and channels! 2008-01-21T15:07:56 or was it someone in here? 2008-01-21T15:08:00 *** shpitz461 has joined #warzone2100 2008-01-21T15:18:49 *** tomboy64 has joined #warzone2100 2008-01-21T15:25:18 *** shpitz461 has quit IRC 2008-01-21T15:25:46 *** shpitz has quit IRC 2008-01-21T15:28:28 pabs3: It was someone in here. :) 2008-01-21T15:28:35 pabs3: Devurandom I think. 2008-01-21T15:29:57 *** pabspabspabs has joined #warzone2100 2008-01-21T15:30:17 *** pabs3 has quit IRC 2008-01-21T15:30:19 *** pabspabspabs is now known as pabs3 2008-01-21T15:31:12 *** abitos has joined #warzone2100 2008-01-21T15:32:22 *** apelgate has quit IRC 2008-01-21T15:32:38 *** dLoHd has joined #warzone2100 2008-01-21T15:34:59 *** apelgate has joined #warzone2100 2008-01-21T15:41:13 *** abitos has quit IRC 2008-01-21T15:41:24 *** abitos has joined #warzone2100 2008-01-21T15:42:50 *** apelgate has quit IRC 2008-01-21T15:47:06 *** dLoHd has left #warzone2100 2008-01-21T15:47:14 *** 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<^cyka^> i never moved EvilGuru 2008-01-21T17:22:12 <^cyka^> didn't need too 2008-01-21T17:22:14 <^cyka^> brb fag time 2008-01-21T17:22:26 <^cyka^> and maybe jump in the river time :S 2008-01-21T17:22:44 bit of a non sequitur... 2008-01-21T17:23:19 <^cyka^> river will probably catch me soon enough since it's about to burst it's backs :S 2008-01-21T17:23:31 <^cyka^> banks 2008-01-21T17:23:33 hello all 2008-01-21T17:23:34 <^cyka^> brb 2008-01-21T17:24:59 ^cyka^: when the levee breaks 2008-01-21T17:26:39 *** devurandom has joined #warzone2100 2008-01-21T17:26:42 *** Giel|afk is now known as Giel 2008-01-21T17:26:44 * Giel is back 2008-01-21T17:26:58 hi EvilGuru, per, tomboy64, devurandom 2008-01-21T17:27:11 la Giel! 2008-01-21T17:27:20 hello giel, devurandom 2008-01-21T17:27:28 Hello 2008-01-21T17:27:36 or in bash style: for i in EvilGuru per tomboy64 devurandom; do echo Hello $i; done 2008-01-21T17:27:52 * EvilGuru likes an ! 2008-01-21T17:29:27 if i == "EvilGuru": raise exception("A ! is required but unavailable") 2008-01-21T17:37:59 Why does chemistry have to be so hard? 2008-01-21T17:38:53 <^cyka^> whats hard about blowiung stuff up? 2008-01-21T17:40:03 not blowing yourself up in the process 2008-01-21T17:44:13 EvilGuru: what's hard about chemistry ? 2008-01-21T17:44:47 The biology stuff they stuck in the course 2008-01-21T17:44:54 So DNA, RNA, mRNA 2008-01-21T17:45:23 ah yes; that's tough stuff 2008-01-21T17:46:02 I found most chemistry to be easy though (apart from the m?[DR]NA stuff) 2008-01-21T17:46:15 Since most of our class also do biology it is not really covered 2008-01-21T17:46:48 and still it's required ? 2008-01-21T17:46:57 Yep 2008-01-21T17:47:51 *** abitos has quit IRC 2008-01-21T17:48:02 *** abitos has joined #warzone2100 2008-01-21T17:48:13 that's a rather dumb approach IMO 2008-01-21T17:48:27 *** apelgate has joined #warzone2100 2008-01-21T17:49:14 The amino acid stuff is quite nice, just wish they would have left the DNA stuff in biology 2008-01-21T17:49:22 *** apelgate has quit IRC 2008-01-21T17:49:30 *** apelgate_ has joined #warzone2100 2008-01-21T17:51:39 well I personally found amin acids to be not more difficult than other organic structures 2008-01-21T17:52:07 and I find DNA _very_ interesting; though I must admit I know little about it 2008-01-21T17:52:15 Only thing noteworthy is that they are buffer solutions 2008-01-21T17:53:57 as are citric and ascorbic acid 2008-01-21T17:54:29 personally I don't find amino acids particulary interesting 2008-01-21T17:57:17 same 2008-01-21T17:57:17 per * r3528 /trunk/ (9 files in 3 dirs): Clean up GUI frame drawing and port it to PIELIGHT. 2008-01-21T18:06:47 per * r3529 /trunk/ (9 files in 4 dirs): Indexed colour usage has been eliminated, so remove its support code. 2008-01-21T18:06:59 i really wanted to have that done before 2.1 2008-01-21T18:14:51 The netcode has two bits left 2008-01-21T18:15:09 and that should be it 2008-01-21T18:15:48 currently looking at #927 2008-01-21T18:16:40 per: I am considering dumping it 2008-01-21T18:16:56 We need to do some more testing, but I do not think it is being called at all 2008-01-21T18:18:00 If it is less than once a minute I do not see why it should be kept 2008-01-21T18:18:11 as droid synching will fix it all up 2008-01-21T18:23:00 Or am I making no sense? 2008-01-21T18:27:40 *** shpitz461 has joined #warzone2100 2008-01-21T18:28:22 i will look into it 2008-01-21T18:30:14 I think it originally existed as they used UDP, which is not guaranteed 2008-01-21T18:35:58 *** gerard_ has joined #warzone2100 2008-01-21T18:36:27 hi 2008-01-21T18:37:13 EvilGuru: newly built droids use SendDroid()? 2008-01-21T18:37:16 gerard_: hello 2008-01-21T18:37:32 gerard_: will you commit the new skypage? 2008-01-21T18:37:44 gerard_: i would love to have some new eye candy for 2.1 :) 2008-01-21T18:37:47 per: no, way too hackish 2008-01-21T18:38:14 and it looks really bad with distance fog 2008-01-21T18:38:20 gerard_: just the sky part, then? 2008-01-21T18:39:03 *** Troman has joined #warzone2100 2008-01-21T18:39:21 hi Troman 2008-01-21T18:39:32 hi gerard_ 2008-01-21T18:39:40 per: the bottom part would need to be made transparent then 2008-01-21T18:39:59 hello Troman 2008-01-21T18:40:10 hi per 2008-01-21T18:40:22 gerard_: transparent? what would it show on the other side? 2008-01-21T18:40:33 it would show the fog 2008-01-21T18:40:45 or the blackness of the fow 2008-01-21T18:41:11 EvilGuru: from what i can tell, sendWholeDroid() is used when another host detects a reference to a droid it does not have, and requests it 2008-01-21T18:41:28 EvilGuru: you want to turn this event into an error instead? 2008-01-21T18:41:38 per: Newly built droids use a different system 2008-01-21T18:41:50 hmm, better to make it an error I guess 2008-01-21T18:41:51 per: An assert 2008-01-21T18:42:09 no, not really an assert, as the backtrace would have no use 2008-01-21T18:42:20 EvilGuru: still, in a non-assert build, it will never have this droid, if it lost it 2008-01-21T18:42:24 *** Suprano has quit IRC 2008-01-21T18:42:41 per: Sync code will deal with that 2008-01-21T18:42:48 we really should have a sendAssert function ;) 2008-01-21T18:42:50 sync code can create droids? 2008-01-21T18:42:57 But if it gets called there is something wrong anyway 2008-01-21T18:43:13 *** Suprano has joined #warzone2100 2008-01-21T18:43:13 and it fixes it 2008-01-21T18:43:18 I would print a warning to the in game console for all players 2008-01-21T18:43:30 so that people can notice what they did to cause this 2008-01-21T18:43:50 we should not assume that the code does not contain any errors, and crashing a running network game is *very* bad 2008-01-21T18:44:07 multiplayer errors should be sent over the network I think 2008-01-21T18:44:18 gerard_: how does that help? 2008-01-21T18:44:27 gerard_: the sender has moved on 2008-01-21T18:44:37 Either way if it does not get called then it can be pulled 2008-01-21T18:44:38 gerard_: it is no longer in the part of the code where the error was generated 2008-01-21T18:45:06 EvilGuru: did you try to stick an assert in there and run a network game? 2008-01-21T18:45:19 Yes, I did, 20 minutes nothing came up 2008-01-21T18:45:25 interesting 2008-01-21T18:45:26 I was playing locally (same system) 2008-01-21T18:46:22 with lag, i guess the possibilities for problems are greater 2008-01-21T18:46:39 Idea: synced network mode, where all messages sent must be succesfully processed by the other player before the send function returns 2008-01-21T18:46:50 should still be playabe on the same machine 2008-01-21T18:46:51 gerard_: .... 2008-01-21T18:46:55 The only time I can see it getting called is when a droid is destroyed on my system (I send a packet telling everyone about this) 2008-01-21T18:47:02 gerard_: but only locally 2008-01-21T18:47:07 but I have a packet waiting containing orders regarding this droid 2008-01-21T18:47:21 but even then the functions would not really fix anything 2008-01-21T18:47:25 yeah, it would be only for debugging the network code 2008-01-21T18:47:39 perhaps too much work to implement it :p 2008-01-21T18:47:39 EvilGuru: that should not ever happen from the same host 2008-01-21T18:48:13 EvilGuru: but if one host is lagged a lot, it may receive an update about it from a third host 2008-01-21T18:48:37 EvilGuru: but in this case, the right course of action would be to ignore the packet, not recreate the droid... 2008-01-21T18:48:42 Yes 2008-01-21T18:49:22 "program too big to fit in memory" I thought the dos days were gone for good... 2008-01-21T18:49:36 actually, if A creates a droid, then nobody else but A has any business sending out updates for that droid, ever 2008-01-21T18:50:20 so there should not be any problems from a third host 2008-01-21T18:51:20 Troman, you still use windows? 2008-01-21T18:51:34 still? 2008-01-21T18:51:34 the base of it is DOS 2008-01-21T18:51:45 per: We need some more testing with it in real life games 2008-01-21T18:51:50 apelgate_: Still using 9x? 2008-01-21T18:51:55 ehm 2008-01-21T18:51:56 that still happens 2008-01-21T18:51:57 *** Buginator has joined #warzone2100 2008-01-21T18:51:58 Hey all 2008-01-21T18:52:03 base for winXP is dos? ;P 2008-01-21T18:52:04 hello Buginator 2008-01-21T18:52:12 hi Buginator 2008-01-21T18:52:15 EvilGuru, all windows have some parts left from the DOS era 2008-01-21T18:53:01 apelgate_: actually XP <- NT <- new kernel from the architect of VMS 2008-01-21T18:53:01 apelgate_: But it is hardly based off of DOS 2008-01-21T18:53:17 well. it's built on DOS 2008-01-21T18:53:28 apelgate_: no, it is not. get your comp sci history correct. 2008-01-21T18:53:57 apelgate_: In the same way OS X in built on OS 9 2008-01-21T18:53:58 it's a dos prompt in the bottom and it is made to support ntfs 2008-01-21T18:54:00 In the design screen, since it uses different code that the other stuff (structs/units), do people really event want more than what is allowed now? (40 designs)? 2008-01-21T18:54:07 even* 2008-01-21T18:54:08 which originally was called HPFS 2008-01-21T18:54:13 used on OS/2 2008-01-21T18:54:15 apelgate_: That is OS/2 2008-01-21T18:54:26 Buginator: i can't imagine someone having 40+ templates... 2008-01-21T18:54:37 dir, copy, diskcopy, chkdsk were all the same 2008-01-21T18:54:42 it's the same concept 2008-01-21T18:55:17 apelgate_: That is like saying because a UNIX system from 1970 had ls my Linux system is built on it 2008-01-21T18:55:20 when you play T1 through T3 it is possible to have more than 40 templates, although you can erase unused ones 2008-01-21T18:55:25 EvilGuru, OS/2 came before windows nt and it was hpfs. hpfs and ntfs are almost identical. I would say a copy that microsoft made.. 2008-01-21T18:55:40 HPFS is not 64-bit, has no true permissions 2008-01-21T18:55:44 hey 2008-01-21T18:55:55 can that topic die? 2008-01-21T18:56:02 EvilGuru, linux is unix.. or today it's called *nix 2008-01-21T18:56:03 Kevin`, I think kevinsbot is taking a break... the log is stuck at [Sun 09:07:43pm] 2008-01-21T18:56:04 Does no one else remember the NT vs OS/2 shootout at HAL PC 2008-01-21T18:56:19 nt crashed a lot 2008-01-21T18:56:23 os/2 didn't 2008-01-21T18:56:46 and nt had lots of more security problems than nt 2008-01-21T18:56:49 It was new, OS/2 was 5 years old when NT was released 2008-01-21T18:56:52 than OS/2 2008-01-21T18:56:55 at least mortikia logging still works... 2008-01-21T18:56:56 OS/2 had *no* real security 2008-01-21T18:56:57 Troman: i'd say if you don't erase unused ones, you've done something wrong, it is not the UI that is wrong ;) 2008-01-21T18:57:03 OS/2 had several versions 2008-01-21T18:57:20 But it was not the same level of security NT or UNIX systems had 2008-01-21T18:57:42 OS/2 was secure allright. I have worked with it. That was the main alternative in the bank before a free gnu system came 2008-01-21T18:58:10 per: well during some battles you don't have time for that, but normally 40 templates should be enough 2008-01-21T18:58:13 Buginator: since you were looking at the tab code, could you look into why feature PIEs don't show up in the CTRL+O menu? 2008-01-21T18:58:21 nt is insecure like any other windows.. search for security updates on nt and OS/2 and you will see 2008-01-21T18:58:36 You mean they have the "?" icon ? 2008-01-21T18:59:07 having security, but being sloppily coded are two different things entirely 2008-01-21T18:59:11 Buginator: exactly 2008-01-21T18:59:32 and you can't deny that windows nowdays is less secure than the new linux systems or mac OSX (BSD core) 2008-01-21T18:59:44 I'll put it on my TODO list. 2008-01-21T18:59:46 Of course it is less secure 2008-01-21T18:59:50 EvilGuru, windows code is a mess 2008-01-21T18:59:56 apelgate_: you've seen it? 2008-01-21T19:00:01 how can it be so big and do so little? 2008-01-21T19:00:08 there is no other explanation 2008-01-21T19:00:25 it's too hardware consuming. nevertheless harddisk consuming 2008-01-21T19:00:46 (not to mention memory) 2008-01-21T19:01:01 Buginator: did you read the irc up until the point you came here today? 2008-01-21T19:01:12 still reading it 2008-01-21T19:01:12 Buginator: we were discussing whether sendWholeDroid() could be dropped 2008-01-21T19:01:15 ok 2008-01-21T19:01:59 well, windows it not too bad, just for people who want most things to be easy and other things (which they probably didn't want anyway) impossible 2008-01-21T19:02:11 what about mac? :-O 2008-01-21T19:02:24 what about it? 2008-01-21T19:02:56 actually. compare win xp install and mandriva linux install. Mandriva linux install for a new user that isn't familiar with any installation programs is easier 2008-01-21T19:03:05 apelgate_: mac is just windows but you can even less, it is more expensive, and it has much better quality assurance 2008-01-21T19:03:21 ah, but the normal user is not expected to install windows 2008-01-21T19:03:28 EvilGuru, I meant mac is easier to use and won't bring you trouble that is hard for regular users to deal with 2008-01-21T19:03:37 gerard_, it was an example 2008-01-21T19:03:51 Agreed, for most desktop users it is probably a better choice, all things equal 2008-01-21T19:03:57 I am sure there are many better ones around 2008-01-21T19:04:13 But Apple treat their third party developers like crap, Microsoft don't 2008-01-21T19:04:44 well, msdn is not exactly the royal treatment ;) 2008-01-21T19:05:21 per: nice cleanups, as usual :) 2008-01-21T19:05:23 gerard_: Better than only announcing the deprecation of an API in a keynote speech 2008-01-21T19:05:45 um, is there any reason why both logs stop at 2008-01-21T08:31:54 *** Vespasian has quit IRC and the other one [Sun 09:07:43pm] ? 2008-01-21T19:07:45 I noticed that the sendwholedroid is called *many* times once we start to lag the client. 2008-01-21T19:08:41 * per is afk for a bit 2008-01-21T19:08:47 gerard_: thanks :) 2008-01-21T19:09:48 Looks like I am going to have to ask ^cyka^ for logs now .... heh 2008-01-21T19:10:16 Maybe Giel ran out of HD space? 2008-01-21T19:10:26 Buginator: I have an explanation for that 2008-01-21T19:10:39 you kicked the bot? ;) 2008-01-21T19:10:55 it happens just after we get an order for a droid which has just been blow up 2008-01-21T19:11:12 mmm ah 2008-01-21T19:11:39 of-course the packet we sent saying that has not reached everyone yet 2008-01-21T19:12:10 so the solution would be to drop that packet? 2008-01-21T19:12:18 yes 2008-01-21T19:12:41 To test this we need to save the IDs of all droids *we* have send/recv'ed destroyed packets for 2008-01-21T19:12:57 then cross reference that list when we get a packet ordering a dead droid around 2008-01-21T19:13:39 wouldn't be too hard 2008-01-21T19:13:48 just a counter and an reallocced array 2008-01-21T19:13:55 If that is the case then we can nuke the function 2008-01-21T19:14:35 queue them up like Pumpkin did before with the tempdroid linked list that was removed from this version? 2008-01-21T19:15:16 But they used it for a different reason. Only for waiting on players joining. 2008-01-21T19:16:51 *** Suprano has quit IRC 2008-01-21T19:16:55 *** Maerz has joined #warzone2100 2008-01-21T19:19:03 EvilGuru, sorry. phone.. back now. Microsoft is known to override contracts and steal ideas 2008-01-21T19:19:16 so does every other big company. 2008-01-21T19:19:38 *cough* google ..apple.. you name it. 2008-01-21T19:19:45 not really the way they do it. I don't know if they stopped doing that but in the past... 2008-01-21T19:20:17 EvilGuru: you mean the same player who sent a destroy packet, later sent an order for that same droid? 2008-01-21T19:20:40 so how did #warzone turn into talking about MS ? 2008-01-21T19:20:46 * per wonders too 2008-01-21T19:20:51 * Troman hides 2008-01-21T19:21:00 Buginator: didn't you notice, it is not #warzone anymore? ;) 2008-01-21T19:21:16 no, I didn't. And I guess that explains why the bots stopped logging. 2008-01-21T19:21:18 Buginator: are the logs stopped ? 2008-01-21T19:21:23 hehe I am not sure 2008-01-21T19:21:26 Yes... new channel 2008-01-21T19:21:46 Buginator: oh yes; I blame whoever changed the channels... 2008-01-21T19:21:48 They both are stuck yesterday. 2008-01-21T19:22:13 Troman: i noticed yesterday that the AI on Rush2 was almost incapable of inflicting real damage on each other over the course of a long game 2008-01-21T19:22:17 I believe I asked someone if he still used windows after seing him complain about memory problems and getting to know that the DOS Era isn't really as gone as he thought.. 2008-01-21T19:22:20 Buginator: I've got a new log file though.... 2008-01-21T19:22:38 Troman: it builds huge numbers of mg droids that it sends to attack enemy hardpoints that are almost impervious to mg fire 2008-01-21T19:22:39 hm, I was wondering why there are not as many people idling the the channel as usual 2008-01-21T19:23:02 Troman: mind you, i was using full base settings 2008-01-21T19:23:08 Troman, you started a discussion.. :-D 2008-01-21T19:23:20 kept the channel alive :-P 2008-01-21T19:23:39 per: I haven't adapted AI to the changes yer. In some weeks I will continue working on the balance and finish it, after that AI will have to be edited. 2008-01-21T19:23:54 *yet 2008-01-21T19:23:59 Buginator: http://warzone.mortis.eu/%23warzone2100.log 2008-01-21T19:24:00 In a 8p game, the AI kept on trying to kill my HQ(s). That is the only target they went after it seems. 2008-01-21T19:24:04 thanks Giel 2008-01-21T19:24:10 and in 2 mins from now: http://warzone.mortis.eu/%23warzone2100.log.html 2008-01-21T19:24:30 Troman: ok. i also noticed that the AI i was watching built five (5!) repair centers in the reclusive area behind its base, even though it had one in front already. 2008-01-21T19:24:33 Buginator, if an hq is killed, what happens? 2008-01-21T19:24:39 Troman: does additional repair centers really help much? 2008-01-21T19:24:50 you lose the radar window. 2008-01-21T19:25:00 ah ok 2008-01-21T19:25:23 I made 10 HQs scattered all over, and they still found most. 2008-01-21T19:25:26 and what about the sensor trucks and towers? I wonder what they do 2008-01-21T19:25:32 per: I don't think it really needs more than, say 2-3, but that's stock AI and I haven't really tried to fix all the weirdness of that AI, since I mainly concentrate on AIV 2008-01-21T19:25:52 Troman: ok 2008-01-21T19:25:53 I didn't have any trucks or towers, so dunno. I just had a few sats. 2008-01-21T19:26:03 apelgate_, another result is that you can't design units AFAIK 2008-01-21T19:26:19 Troman: would be nice to have an AI selection box in the game setup screen 2008-01-21T19:26:35 gerard_: indded, but we have no drop-down box 2008-01-21T19:26:58 gerard_, how do you mean? 2008-01-21T19:27:39 apelgate_: so you can have different AI's installed, and select in-game which you want 2008-01-21T19:27:50 just like age of empires 2 2008-01-21T19:28:15 I was thinking of a workaround, but haven't found any elegant replacement for a drop-down box so far 2008-01-21T19:28:15 Troman, I guess you could do it like the debug menu, and instead of players, each # is a different AI 2008-01-21T19:28:50 Buginator, what if there will be 10 AIs installed, you mean there would be 10 buttons? 2008-01-21T19:29:07 Yeah. For now anyway. 2008-01-21T19:29:18 it would take too much space in the menu 2008-01-21T19:29:44 They fit in 8 players. We don't have that many different AIs I don't think do we? 2008-01-21T19:30:13 although as watermelon pointed out, the team selection dialog box is already like a drop-down box, maybe we should go with that 2008-01-21T19:30:14 This is only a temp solution, until we come up with something better. 2008-01-21T19:30:58 Buginator: still don't like that much, i'd rather go with 1 button then, that would cycle over installed AIs 2008-01-21T19:31:07 you could select AI the same way you'd select a map, pick the topic on the left hand side, and get a new dialog on the right hand side 2008-01-21T19:31:21 there is enough space on the left hand side, we could even clear some space if needed 2008-01-21T19:31:22 yeah, that would be nice 2008-01-21T19:31:33 yes, sure, but designing new gui menus is pain in the a$$ 2008-01-21T19:31:47 It sure is. 2008-01-21T19:32:07 and it would be nice if we could squeez everything into 1 window: player, color, team and Ai selection 2008-01-21T19:32:13 I was trying to make a better 'enter ip' menu, and was looking to do dropdown menus... 2008-01-21T19:32:17 i have a patch that removes the whole whole-droid stuff and replaces it with stern warnings 2008-01-21T19:32:33 Buginator: drop down menus would be rather usefull 2008-01-21T19:32:38 per, have you played any games without it ? 2008-01-21T19:32:42 also would be nice if we could put map preview into its own window, instead of behind the GUI menu 2008-01-21T19:32:45 Buginator: not yet 2008-01-21T19:33:03 Buginator: i can't play against myself, it just crashes my opengl driver :( 2008-01-21T19:33:29 intel integrated... probably can't handle the load :/ 2008-01-21T19:33:29 Troman, a list with a scroller would be fine for AI list 2008-01-21T19:33:41 Wow the new version of Eclipse is nice 2008-01-21T19:33:43 I could disable the message on this end, and see what it does for a big game. 2008-01-21T19:33:46 apelgate_: we have no lists 2008-01-21T19:34:04 Buginator: i could send you the patch and we could test? :) 2008-01-21T19:34:09 and the scrollbar isn't that great too 2008-01-21T19:34:28 brb 2008-01-21T19:34:35 the gui really sucks 2008-01-21T19:34:45 especially the tabs 2008-01-21T19:34:49 *** charon has joined #warzone2100 2008-01-21T19:34:59 * Troman is afk too 2008-01-21T19:35:02 I think the GUI overall is rather nice 2008-01-21T19:35:02 Now that someone mentioned IP, is it possible to make a dedicated server that rotates maps after each game and people from the internet can join, like quake? 2008-01-21T19:35:02 evening 2008-01-21T19:35:13 the GUI code could be better, though 2008-01-21T19:35:21 apelgate_: Would not make a lot of sense, currently 2008-01-21T19:35:32 2.2/2.3 will be client-server based, but not decided server 2008-01-21T19:35:54 EvilGuru: want to test my patch? 2008-01-21T19:36:18 well. currently maybe not but I think that people could make a community, homepage and a forum or something to keep their warzone friends united. And be able to play in a community server also 2008-01-21T19:36:22 can anyone else step in for me? 2008-01-21T19:37:52 per, the once that work aren't that bad, but those that don't (and that would be about 33%) suck, like the scrollbox, that doesn't always scroll or the tabs that don#t work as intended 2008-01-21T19:38:25 Troman: i like the overall design. i've not seen many games that could scale so easily to higher monitor resolutions 2008-01-21T19:38:37 * per tries to play against himself again 2008-01-21T19:39:27 well the design isn't bad, thing is not everything works and some gui elements that could be useful lare missing completely 2008-01-21T19:39:37 Heyhey, listen... 2008-01-21T19:39:43 Commit lock for a while everyone... 2008-01-21T19:39:54 Can I enforce that via SVN somehow? 2008-01-21T19:40:06 devurandom: Remove our access? 2008-01-21T19:40:12 Nah... 2008-01-21T19:40:18 devurandom: just say it on the ML 2008-01-21T19:40:30 devurandom: and here, and i think you got it covered 2008-01-21T19:41:04 hmm, how about http://libagar.org/screenshots.html.en ? 2008-01-21T19:41:15 * per hurries to update his trees 2008-01-21T19:41:45 playing against myself didn't crash this time, but it was so slow it was completely unusable :( 2008-01-21T19:42:40 gerard_: doesn't look that bad, especially if we could change the theme, ie make it bluish for example 2008-01-21T19:43:16 I think that our GUI should be unique 2008-01-21T19:43:23 not some widget toolkit look-alike 2008-01-21T19:43:31 yeah, that's true 2008-01-21T19:43:48 personally I won't mind, as long as we have all the widgets we need and as long as those work 2008-01-21T19:43:49 we could make our own theme 2008-01-21T19:44:13 *** kamaze has joined #warzone2100 2008-01-21T19:44:18 I would rather write/modify our own in Cairo 2008-01-21T19:44:26 otherwise some 3rd party gui would be preferable 2008-01-21T19:45:29 Troman, you mean the scrolltabs? 2008-01-21T19:45:49 Buginator: I mean all the gui widgets we need and don't have 2008-01-21T19:46:29 Funny how I swap letters: "And update version is now included"... 2008-01-21T19:47:38 brb again 2008-01-21T19:48:00 That's neat, eclipse highlights #ifdef blocks in grey if they eval to false 2008-01-21T19:48:36 copy-cats! 2008-01-21T19:48:47 * Troman is afk to get some food 2008-01-21T19:52:25 per, you can shoot me the patch... I got a free machine that can be used for testing. 2008-01-21T19:52:54 i definitely agree with EvilGuru - we should not make the game look like a spreadsheet with a widget library meant for office apps 2008-01-21T19:53:12 Buginator: added to https://gna.org/patch/index.php?927 2008-01-21T19:53:28 http://libagar.org/mdoc.cgi?man=AG_Style.3 2008-01-21T19:53:43 http://rafb.net/p/j814m681.html 2008-01-21T19:53:44 :( 2008-01-21T19:54:06 ok, hold on 2008-01-21T19:54:36 oh wait, I would have to revert back... hmm... unless you want to do the sendgift droid stuff also? 2008-01-21T19:56:03 is there also a reason I don't get notified of a reply/change in the patch @ GNA? 2008-01-21T19:56:07 charon: I've had that 2008-01-21T19:56:44 I think we just need to fix up the current one a bit 2008-01-21T19:58:22 *** Vespasian has joined #warzone2100 2008-01-21T19:59:10 drawRadarBlips ? That isn't the beacon code I don't think is it ? 2008-01-21T19:59:22 Buginator: no, just one patch at a time, i think 2008-01-21T19:59:32 ok, let me revert.. hang 2008-01-21T20:02:07 gerard_: agar has come a long way since i looked at it last 2008-01-21T20:02:23 gerard_: it is pure C? 2008-01-21T20:03:39 *** JockeTF has joined #warzone2100 2008-01-21T20:03:48 afaik 2008-01-21T20:03:48 D'oh..need to fix some stuff it seems: Error 1036 error LNK2001: unresolved external symbol _pal_SetBrightness display3d.obj 2008-01-21T20:04:58 !@#!!@# Malformed network data again while using svn:// http:// is hosed. :( 2008-01-21T20:04:59 Buginator: Error: "@#!!@#" is not a valid command. 2008-01-21T20:06:14 Buginator: SVN is hosed 2008-01-21T20:06:27 good... at least it isn't just me. 2008-01-21T20:06:47 Giel: You might want to disable the svnsync for a while... 2008-01-21T20:06:59 "i definitely agree with EvilGuru - we should not make the game look like a spreadsheet with a widget library meant for office apps" per, I agree too, but if we started to hack our own gui widgets I wonder if it would look any better and fact as we desperately need new widgets 2008-01-21T20:07:21 *** charon_ has joined #warzone2100 2008-01-21T20:07:35 *** charon has quit IRC 2008-01-21T20:07:37 *** charon_ is now known as charon 2008-01-21T20:07:39 how very uncool. 2008-01-21T20:07:50 Most of the time, the 'hacks' we do to the current code, can make issues worse compared to using a known working GUI also. 2008-01-21T20:07:52 Troman: I agree that the default theme made blue would be much better than the current system 2008-01-21T20:08:22 Buginator: the short term effects of switching are of course negative 2008-01-21T20:08:23 some program just decided to grab all input (or whatever, how am i supposed to know) and lock up, leaving me with a perfectly working X minus any input or ways to get it out of that state 2008-01-21T20:08:30 we would do it for the long run 2008-01-21T20:08:42 I like our current GUI 2008-01-21T20:08:51 Sliders and text entry boxes need work 2008-01-21T20:08:56 But in-game it looks nice 2008-01-21T20:09:03 I wouldn't say switch them though. We would use both. It is just adding another layer for stuff that the GUI we got now isn't possible, or is pretty hard to do. 2008-01-21T20:09:19 oh I love how they look, that's not the point 2008-01-21T20:09:37 Warzone's widgets are non-standard at best 2008-01-21T20:09:41 devurandom, so the svnsync is causing the problem? 2008-01-21T20:09:47 Buginator: No. 2008-01-21T20:09:56 We would end up hacking any 3rd party toolkit to maintain the look 2008-01-21T20:10:07 EvilGuru: not hacking, it supports themes 2008-01-21T20:10:09 But Giel may get some corruption when he updates from a not-yet-loaded repository... 2008-01-21T20:10:11 see the link I posted 2008-01-21T20:11:04 Buginator: devurandom is hacking the repository right now, so hold off 'svn up's 2008-01-21T20:11:37 I am sorta stuck, it did a halfway update, then it got the malformed data. 2008-01-21T20:11:40 Actually Timothee is, I am just providing him with the dope needed. ;) 2008-01-21T20:11:57 Buginator: svn cleanup 2008-01-21T20:12:02 Buginator: Could very well have happened because the repository was removed in between. ;) 2008-01-21T20:12:07 Buginator: then svn revert, or the other way around, i forget 2008-01-21T20:12:13 Wait until krushia is around, he has a proposal for a new internal GUI system 2008-01-21T20:12:31 He does? 2008-01-21T20:12:52 I think several people claimed that had some and then they vanished together with their ideas... 2008-01-21T20:13:02 s/that/they/ 2008-01-21T20:13:10 devurandom, btw I remember you also had plans for GUI, it had something to do with lua, what was it? 2008-01-21T20:13:22 ehm... bad timing :P 2008-01-21T20:13:29 I have some basic widget support in Z3... 2008-01-21T20:13:44 devurandom: is Z3 available for download somewhere? 2008-01-21T20:13:55 That one not yet. 2008-01-21T20:14:15 I don't want any more bad comments while I am stil in the cleanup phase after several bad attempts. ;) 2008-01-21T20:14:31 And currently am bound due to exams... 2008-01-21T20:15:20 * ^cyka^ throws a pair of furry dice at devurandom 2008-01-21T20:15:44 Furry?! 2008-01-21T20:15:48 Like an alpaca?! :D 2008-01-21T20:16:39 is an "al pacino" a grown-up alpaca? 2008-01-21T20:16:40 * ^cyka^ thorws a pair of furry alpaca testicles at JockeTF 2008-01-21T20:16:55 <^cyka^> thats ur furry dice :P 2008-01-21T20:17:04 or a gangster version of alpaca? 2008-01-21T20:17:12 -_- 2008-01-21T20:17:26 <^cyka^> i'm not being mean JockeTF 2008-01-21T20:17:26 I guess not ;P 2008-01-21T20:17:53 ^cyka^, did you wash your hands first? :P 2008-01-21T20:18:31 <^cyka^> both before n after 2008-01-21T20:18:32 <^cyka^> :P 2008-01-21T20:18:45 <^cyka^> phone brb 2008-01-21T20:18:45 I blame devurandom for breaking svn again :P hehehehe 2008-01-21T20:19:31 seriously though, " Malformed network data" has to be the worst error message ever. 2008-01-21T20:20:18 no, "program too big to fit in memory" is worse 2008-01-21T20:20:36 but that died when DOS died. 2008-01-21T20:20:45 you wish .. hehe 2008-01-21T20:20:47 heh 2008-01-21T20:20:58 that's why it's so bad 2008-01-21T20:21:09 * Troman got it on XP 2008-01-21T20:21:47 Actually, "HUNK ERROR" is pretty bad also. They could just say trying to patch a binary file with a non binary patch file.. but nooo... HUNK ERROR. 2008-01-21T20:22:37 indeed, sounds pretty scary a ... hunk .. error 2008-01-21T20:22:57 * Troman didn't even know what it was until he looked it up in the dictionary 2008-01-21T20:23:14 Troman, you live in Russia? 2008-01-21T20:23:28 I come from Russia 2008-01-21T20:23:41 *** abitos has quit IRC 2008-01-21T20:24:00 *** abitos has joined #warzone2100 2008-01-21T20:24:07 And now your floating around the EU? ;) 2008-01-21T20:24:23 somethign like that ;) 2008-01-21T20:24:32 Buginator: I would there also be CHICK ERRORS? 2008-01-21T20:24:43 That only applies to ^cyka^ 2008-01-21T20:24:55 His brain lies conserved in a glass-tank somewhere in russia. He now lives in the Internet. ;) 2008-01-21T20:25:06 wow, I want that too 2008-01-21T20:25:12 * devurandom remembers Newromancer... ;) 2008-01-21T20:25:19 O_o 2008-01-21T20:25:44 new romancer? ;) 2008-01-21T20:25:49 gerard_: you want your brains to be be taken out? 2008-01-21T20:25:54 that's scary 2008-01-21T20:25:56 neuromancer 2008-01-21T20:26:15 http://en.wikipedia.org/wiki/Neuromancer 2008-01-21T20:26:31 Brain in a glass tank? That is from Futurama 2008-01-21T20:26:54 well. I think the book is older than futurama 2008-01-21T20:27:25 luckily I don't watch futurama or simpsons so I wouldn't know. I really wonder how people can watch that 2008-01-21T20:27:44 Kills time. :D 2008-01-21T20:28:01 kills brains :P 2008-01-21T20:28:40 Even in a glass tank. :P 2008-01-21T20:29:01 hey spider pig was a classic 2008-01-21T20:29:13 devurandom: if I had my brain in a glass tank I could watch simpsons then, see this proves your theory to be wrong 2008-01-21T20:29:52 * Troman never heard of it 2008-01-21T20:29:54 Is there a "how" missing? 2008-01-21T20:29:54 luckily :P 2008-01-21T20:30:05 * devurandom bets someone pastes it... 2008-01-21T20:31:28 I agree with Grim 2008-01-21T20:31:48 Although recent simpsons episodes are a *lot* more zany that they used to be 2008-01-21T20:32:45 oh south park is another one, I could hardly remember the name 2008-01-21T20:33:02 there is also family guy which is similar in several respects 2008-01-21T20:33:48 devurandom, if anyone will commit while the commit lock is stil lset make him watch south park for 8-9 hours as a punishment 2008-01-21T20:36:11 <^cyka^> lol 2008-01-21T20:36:17 <^cyka^> waht ha[ppens if they like south park? 2008-01-21T20:36:18 *** tomboy64 is now known as kales-google-sla 2008-01-21T20:36:19 although I have a strong feeling this punishment might be to oseducing for some people 2008-01-21T20:36:28 *** kales-google-sla is now known as kalesgoogleslave 2008-01-21T20:36:50 Troman: ehe 2008-01-21T20:36:54 *hehe 2008-01-21T20:36:54 they svn access will be deleted 2008-01-21T20:37:02 it already is... heh 2008-01-21T20:44:16 * ^cyka^ plays Fightstar - One Day Son 2008-01-21T20:45:31 Gibson would have fun with that: http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/ 2008-01-21T20:46:42 <^cyka^> CSI gibson? 2008-01-21T20:47:34 seems cyborg transports are buggy, i managed another crash shortly after air dropping a few cyborgs 2008-01-21T20:47:39 William Gibson 2008-01-21T20:47:53 unfortunately i forgot to 'ulimit' enable core files, so no backtrace 2008-01-21T20:50:37 *** ChanServ sets mode: +o devurandom 2008-01-21T20:51:57 *** devurandom changes topic to "Warzone 2100 channel | Website: http://wz2100.net/ | Projectpage: https://gna.org/projects/warzone/ | Warzone 2.0.10 released: http://wz2100.net/downloads | No paste http://rafb.net/paste | SVN trunk http://svn.gna.org/svn/warzone/trunk | Topic of the day: " 2008-01-21T20:52:02 *** devurandom sets mode: -o devurandom 2008-01-21T20:55:11 SVN lock released! 2008-01-21T20:55:15 (New repos up) 2008-01-21T20:56:17 sure it is 2008-01-21T20:56:18 *** DrZimmerman has quit IRC 2008-01-21T20:56:25 I have an idea for a topic of the day. 2008-01-21T20:56:44 * devurandom is listening to Over the Hills and far away by Nightwish on Highest Hopes - The best of Nightwish [Amarok] 2008-01-21T20:56:46 :) 2008-01-21T20:56:48 <^cyka^> oh god not more alpaca's 2008-01-21T20:56:58 <^cyka^> oooo good choice devurandom 2008-01-21T20:57:04 <^cyka^> and tarja is cute :D 2008-01-21T20:57:09 :) 2008-01-21T20:57:15 *** ChanServ sets mode: +o devurandom 2008-01-21T20:57:16 <^cyka^> now i ahve to listen to that 2008-01-21T20:57:53 JockeTF: I have an idea, too. :P 2008-01-21T20:58:00 Oh? 2008-01-21T20:58:12 *** devurandom changes topic to "Warzone 2100 channel | Website: http://wz2100.net/ | Projectpage: https://gna.org/projects/warzone/ | Warzone 2.0.10 released: http://wz2100.net/downloads | No paste http://rafb.net/paste | SVN trunk http://svn.gna.org/svn/warzone/trunk | Topic of the day: Alpaca-ragout is tasty" 2008-01-21T20:58:20 *** devurandom sets mode: -o devurandom 2008-01-21T20:58:24 *g* 2008-01-21T20:58:50 As long as no one has something better... :P 2008-01-21T20:59:04 -_- 2008-01-21T20:59:22 just plane old "alpacas" would fit better IMO. 2008-01-21T20:59:22 *WOW*. AI built a ton of land units, and they are all bunched up tight 2008-01-21T20:59:41 <^cyka^> lol cool Buginator 2008-01-21T20:59:53 <^cyka^> i've never seen them send more then just a steady trickle of units 2008-01-21T21:00:00 <^cyka^> tho i ain't played hard AI on skirmish 2008-01-21T21:00:05 <^cyka^> last time i did i got trashed 2008-01-21T21:00:12 <^cyka^> tho i used to kick ass on hard in skirmnish 2008-01-21T21:00:52 600 units on 95? Who will win? :D 2008-01-21T21:01:04 Buginator: you have 600 units? 2008-01-21T21:01:14 no, both the AIs do 2008-01-21T21:01:30 O_o 2008-01-21T21:01:31 And you can't really eat alpacas as they are immortal and protected by their wool. 2008-01-21T21:01:31 one has 295, the other 296 2008-01-21T21:01:32 <^cyka^> most of my units cost 6/700 2008-01-21T21:01:44 Buginator: they don't like you 2008-01-21T21:02:12 Troman, the map is crater lake... they can't get to me if they build the wrong units. 2008-01-21T21:02:29 yes, but they still don't like you apparently 2008-01-21T21:02:41 well, if per didn't crash out :P 2008-01-21T21:02:57 Buginator: with so many units they can sink half of them and make a bridge I guess 2008-01-21T21:03:12 at least they can use those units to defend 2008-01-21T21:03:13 nice feature. :) 2008-01-21T21:03:25 they started building hover droids 2008-01-21T21:03:35 and sent some to attack, too 2008-01-21T21:03:38 yes, I just saw 3 of them heading my way 2008-01-21T21:04:09 * ^cyka^ plays nightwish - 10th man standing 2008-01-21T21:04:13 AI orders is taking >30 secs now. FPS is down to 11 2008-01-21T21:04:48 the strange thing is that the game got stuck here in a call to iV_TRANSLATE() with entirely valid input parameters 2008-01-21T21:05:03 the graphics driver is waiting on a select() call 2008-01-21T21:05:10 *** Coincident has joined #warzone2100 2008-01-21T21:05:40 ok, the AI is now basically locked up. Nobody is moving now. 2008-01-21T21:06:33 Buginator: path-finding? 2008-01-21T21:07:00 I guess so. lol. Now grey accepts alliance with me. 2008-01-21T21:07:04 we need a way to turn on and off some debug message category during runtime... 2008-01-21T21:07:28 i'd love to see the output of LOG_MOVEMENT for a random AI droid now 2008-01-21T21:07:42 I do have a ton of "error: recvDroid: Not enough power to build droid for player = X" messages though. 2008-01-21T21:07:58 intriguing 2008-01-21T21:08:10 the power levels are off-sync then, i guess 2008-01-21T21:09:42 but they should be resynced by multisync code 2008-01-21T21:11:06 even slower now. 2008-01-21T21:12:12 http://img98.imageshack.us/my.php?image=wz2100shot001ci4.jpg 2008-01-21T21:12:49 http://img146.imageshack.us/my.php?image=wz2100shot003xu5.jpg <--- that is part of the problem 2008-01-21T21:13:33 http://img118.imageshack.us/my.php?image=wz2100shot004mi1.jpg 2008-01-21T21:13:47 They haven't moved from ^ in over 2 mins now. 2008-01-21T21:18:17 *** Watermelon2 has joined #warzone2100 2008-01-21T21:22:11 giving units to a friend also crashes 2008-01-21T21:22:12 :( 2008-01-21T21:22:22 *** dLoHd has joined #warzone2100 2008-01-21T21:22:23 where does it save the output files? I don't see a stderr.txt & stdout.txt ? 2008-01-21T21:22:36 charon, that is fixed 2008-01-21T21:22:49 just not comitted yet 2008-01-21T21:23:03 committed* 2008-01-21T21:24:34 *** krushia has joined #warzone2100 2008-01-21T21:24:46 hehe krushia 2008-01-21T21:24:52 wtf 2008-01-21T21:25:09 per, you mean just track a certain droid for its lifespan? 2008-01-21T21:25:13 i thought everyone was dead 2008-01-21T21:25:26 we moved, and you didn't get the notice? :P 2008-01-21T21:25:46 i have been talking to myself in #warzone all day 2008-01-21T21:25:51 seems it should have been said on the ML. Or someplace. 2008-01-21T21:25:59 heh 2008-01-21T21:26:12 seems I was auto fwd to this channel. 2008-01-21T21:26:37 he didnt rejoin i guess 2008-01-21T21:26:43 Buginator: we can already do that, using CTRL+L, but you have to enable debug categories first anyway 2008-01-21T21:27:03 * krushia finds all the questions he asked in #warzone 2008-01-21T21:27:38 ok, I have to ask. Why the switch from #warzone to #warzone2100? 2008-01-21T21:27:45 [00:51] trying to figure out what each ./configure --enable-debug=foo does 2008-01-21T21:27:45 [00:53] i'm trying to profile warzone chunks in valgrind 2008-01-21T21:28:04 [11:38] atmos.c:107: if(asAtmosParts[i].status == APS_ACTIVE) 2008-01-21T21:28:04 [11:39] that runs 65536 times when atmosUpdateSystem is called 2008-01-21T21:28:04 [11:39] currently the heaviest load 2008-01-21T21:28:04 [11:42] better to have a separate array for active 2008-01-21T21:28:04 [11:42] or a linked-list 2008-01-21T21:28:40 oh and yeah, why the move? 2008-01-21T21:28:44 krushia, which profiler you using ? 2008-01-21T21:28:53 that was cachegrind 2008-01-21T21:29:16 krushia: --enable-debug=debugprofile gives you profiling with debug info... 2008-01-21T21:29:25 krushia: --enable-debug=profile gives you profiling without debug info.. 2008-01-21T21:29:52 krushia: yes, i am aware of that... it exploded in CPU usage after i changed it to use map size instead of view size, for large maps 2008-01-21T21:30:11 krushia: still, here it did not consume more than 6% cpu usage, last i checked 2008-01-21T21:30:43 hmm, can one of the ops kick all the people out of #warzone, so they all auto rejoin here? 2008-01-21T21:31:32 gerard_: how closely have you looked at agar? 2008-01-21T21:31:48 per: what about --enable-debug=relaxed ? 2008-01-21T21:32:07 krushia: for extra warnings 2008-01-21T21:32:15 seems that one uses Os instead of O0 2008-01-21T21:32:17 krushia: when you don't want -Werror :) 2008-01-21T21:32:25 per: not very closely, just encountered it while googling for opengl gui's 2008-01-21T21:32:41 Buginator: Will do. 2008-01-21T21:32:52 gerard_: it looks very interesting. also agarpaint (included) and bundlefont (also included) are nice. 2008-01-21T21:33:22 looks like my O2 CFLAGS is crushed with Os 2008-01-21T21:33:36 *** ccfreak2k has joined #warzone2100 2008-01-21T21:33:50 *** Sanitoeter has joined #warzone2100 2008-01-21T21:33:58 basically i was trying to build with debug info but no DEBUG asserts 2008-01-21T21:34:11 like a normal build but with the symbols i need 2008-01-21T21:34:43 so my *grind profiling is real 2008-01-21T21:34:46 almost :P 2008-01-21T21:35:17 Buginator: Only RichiH is left. He is Freenode Staff, can't kick him. ;) 2008-01-21T21:35:38 He'll notice soon that we are gone. ;) 2008-01-21T21:36:39 devurandom what about kevinsbot ? It still isn't logging this channel. 2008-01-21T21:36:51 Buginator: Talk to Kevin` about that. 2008-01-21T21:37:22 Kevin` ... oh Kevin` ... fix the bot to log #warzone2100 instead of #warzone :) 2008-01-21T21:37:32 per: the site could have been clearer however 2008-01-21T21:37:52 I'm searching for info on agarpaint for 2 minutes now... 2008-01-21T21:38:03 I guess pabs3 could also tell RichiH we vacated. 2008-01-21T21:39:17 krushia: add another ---enable-debug=NN ? ;) 2008-01-21T21:40:02 per: what file and what line has the meaning of all of them? 2008-01-21T21:40:33 autotools gives me headaches 2008-01-21T21:41:09 krushia: configure.ac 2008-01-21T21:41:13 thanks 2008-01-21T21:41:41 per, you got time to check sendgiftdroid really quick? 2008-01-21T21:41:51 Buginator: check or test? 2008-01-21T21:41:57 test 2008-01-21T21:42:07 yes 2008-01-21T21:42:43 same IP? 2008-01-21T21:42:54 yes.. just a sec 2008-01-21T21:43:16 ok 2008-01-21T21:48:20 All they do is change color. Nothing really thrilling. 2008-01-21T21:50:02 How did the test go, per, Buginator 2008-01-21T21:50:30 <^cyka^> told it to go find a stick EvilGuru ? 2008-01-21T21:50:50 badly 2008-01-21T21:50:52 no crashes on my end... but it says per left again. ::shrug:: 2008-01-21T21:51:11 cyka delurking again O_o 2008-01-21T21:51:38 * Giel casts ^cyka^ into a state of eternall lurkness! 2008-01-21T21:51:45 Watermelon2: He is doing it worryling often 2008-01-21T21:51:48 <^cyka^> lol 2008-01-21T21:52:02 static_cast (cyka) 2008-01-21T21:52:17 <^cyka^> hey why did u cast my brain out? 2008-01-21T21:52:26 <^cyka^> :P 2008-01-21T21:52:27 dunno what you're talking about. no lurkers here. 2008-01-21T21:52:36 <^cyka^> lol 2008-01-21T21:52:43 <^cyka^> hey i'm a good logger ok :P 2008-01-21T21:52:51 <^cyka^> i have most of the channel on log :D 2008-01-21T21:53:01 <^cyka^> part from when this machine falls over 2008-01-21T21:53:12 <^cyka^> hopefully i should aheva dual core system soon 2008-01-21T22:06:15 guess transports are a bit bugged 2008-01-21T22:06:46 Buginator: Netcode wise or generally? 2008-01-21T22:06:51 what does a crash in __kernel_vsycall() mean ? 2008-01-21T22:07:03 That is drivers? 2008-01-21T22:07:44 Buginator: crashed? 2008-01-21T22:07:45 the first few bits of a stack trace are not usually useful 2008-01-21T22:07:47 EvilGuru, per was transfering droids to me, and when I clicked on it, it was empty. I cheated and created that, so that may be reason 2008-01-21T22:07:59 yeah per, with that crash ^^ 2008-01-21T22:08:18 in SDNnet_TCP_send 2008-01-21T22:08:23 I think cheats are broken 2008-01-21T22:08:31 SDLNet_TCH_SEnd() 2008-01-21T22:08:37 TCP* 2008-01-21T22:08:40 Buginator: you cheated cyborgs and sent them into the transport? 2008-01-21T22:08:45 Yeah 2008-01-21T22:09:06 then right before I was going to move them I got that crash in the SDL call 2008-01-21T22:09:44 paste the backtrace in rafb.net? 2008-01-21T22:09:56 on the bright side, at least transfering the droids worked. 2008-01-21T22:10:17 ok, sec... I can't move my pointer now 2008-01-21T22:10:30 hmm... or type anything inthe window. 2008-01-21T22:10:43 gfx driver issue? 2008-01-21T22:10:54 ctrl-alt-f1 don't work either 2008-01-21T22:11:05 *** Troman has quit IRC 2008-01-21T22:11:28 Houston, we got a lockup I guess? Any way to regain control? 2008-01-21T22:11:51 <^cyka^> kick it 2008-01-21T22:11:53 ssh 2008-01-21T22:12:00 Buginator: ctrl+alt+backspace? 2008-01-21T22:12:14 <^cyka^> ctrl+aldel? 2008-01-21T22:12:18 nope 2008-01-21T22:12:25 * ^cyka^ hands Buginator a hammer 2008-01-21T22:12:34 I can't even make the caps LED toggle 2008-01-21T22:12:43 lol 2008-01-21T22:12:46 lol 2008-01-21T22:12:56 Got to love ATi drivers 2008-01-21T22:12:58 Bad drivers... bad! :s 2008-01-21T22:13:35 you can toggle the computer off with the hammer 2008-01-21T22:13:38 hmm.. so I guess my only hope is reset button. Or should I wait, maybe it is thinking ? 2008-01-21T22:13:43 push the power button now! 2008-01-21T22:14:08 naw... that would be too mean. 2008-01-21T22:14:12 heh, I've seen computers come back to life after 15 minutes 2008-01-21T22:14:24 but not that often ;) 2008-01-21T22:14:31 oh well. I am outta here in 5 anyway. 2008-01-21T22:15:22 That is the #1 problem for all platforms. Drivers. If they suck, then they can take down your whole system. 2008-01-21T22:15:36 yep 2008-01-21T22:16:12 Too bad they don't come up with a way to detect this, and fall back to 'safe' versions of the driver. Maybe one day. 2008-01-21T22:16:15 Except on Minix 2008-01-21T22:16:20 Buginator: They did 2008-01-21T22:16:36 Minix? Don't recall hearing about that one. 2008-01-21T22:16:42 Minix and possibly early betas of OS X are 99% immune to driver crashes 2008-01-21T22:16:52 EvilGuru: because it doesn't have any? 2008-01-21T22:16:57 Microkernel 2008-01-21T22:16:58 * ^cyka^ dances around 2008-01-21T22:17:04 Everything is a process, IO, the lot 2008-01-21T22:17:21 <^cyka^> i was about to slap u EvilGuru for mention mackral fishes 2008-01-21T22:17:26 So even an infinite loop in a driver will not affect the system 2008-01-21T22:17:44 It would be great if we can have VMs with full hardware acceleration, then these things wouldn't be so annoying. 2008-01-21T22:17:44 EvilGuru: won't help you much when the hardware goes into an undefined state 2008-01-21T22:18:12 EvilGuru: companies that write crap drivers might just also write crap hardware... 2008-01-21T22:18:16 Driver process is restarted, the hardware re-initialised 2008-01-21T22:18:19 per: Agreed 2008-01-21T22:18:40 EvilGuru: if the hardware is even responding anymore... 2008-01-21T22:19:05 I think that is what ATI & Nvidia tried to catch some errors in windows. Though, I bet they are still the #1 or 2 cause of the BSOD. 2008-01-21T22:19:26 I have seen dodgy ATA drivers take down systems 2008-01-21T22:19:53 I read about a USB stick doing a BSOD on windows also. User just plugged it in, and boom. 2008-01-21T22:20:09 that happens on OSX, too 2008-01-21T22:20:12 Anyone remember that presentation Gates did when he was talking about PnP in 98 2008-01-21T22:20:17 magic sysrq ftw! 2008-01-21T22:20:27 ok, well, I am off. Later all. Nice game while it lasted per. :D heh 2008-01-21T22:20:31 Buginator: see ya 2008-01-21T22:20:33 and he plugs a scanner in and boom 2008-01-21T22:20:37 *** Buginator has quit IRC 2008-01-21T22:21:01 Seen a similar thing on some of the Apple keynotes 2008-01-21T22:22:39 i had a process go awol and eat all system resources yesterday, and was happy to see the kernel save the computer automagically 2008-01-21T22:24:00 Jan 20 21:44:31 Cyber invoked oom-killer: gfp_mask=0x1201d2, order=0, oomkilladj=0 2008-01-21T22:24:27 and a bunch of magic, system stable again, awol process exterminated cleanly 2008-01-21T22:24:50 didn't have to lift a finger :D 2008-01-21T22:25:43 oom-killer is not clean, it is evil 2008-01-21T22:25:48 krushia: soon it will decide that the biggest obstacle to perfect system performance is between chair and keyboard, so watch out! 2008-01-21T22:25:54 *** Zaratan has quit IRC 2008-01-21T22:26:05 EvilGuru: worked very nicely here 2008-01-21T22:26:36 spat out loads of fun debug info and let me know what was going on 2008-01-21T22:29:17 i suppose it can get tricky when there are a slew of processes running and it has trouble deciding which ones to shoot 2008-01-21T22:29:55 it was pretty obvious what needed to die this time, and it made all the right choices 2008-01-21T22:40:24 can structures change hands in multiplayer due to nexus link? 2008-01-21T22:42:14 *** shpitz461 has quit IRC 2008-01-21T22:42:46 there is some code for it, and comments suggest it was enabled, but no netcode for sending them 2008-01-21T22:51:13 * pabs3 let RichiH know about the channel move 2008-01-21T22:52:59 per: Good question 2008-01-21T22:53:12 I think it only happens in campaign 2008-01-21T22:53:21 and it is done by NEXUS as opposed to the Link turret 2008-01-21T22:53:33 gerard_: agar has an object for runtime editing of gui elements... i love this API ;) 2008-01-21T22:53:44 EvilGuru: no, different code 2008-01-21T22:53:53 EvilGuru: the NEXUS thing is done by script 2008-01-21T22:53:59 EvilGuru: at least i think so 2008-01-21T22:54:00 per: :) 2008-01-21T22:54:19 gerard_: take a look at agarrcsd .... 2008-01-21T22:54:29 gerard_: these people are either extremely clever or completely insane... 2008-01-21T22:56:17 There is normally a thin line between the two 2008-01-21T22:56:35 pabs3: Told him already. 2008-01-21T22:57:13 per: how about clever *and* insane? 2008-01-21T22:57:24 the most dangerous combination ;) 2008-01-21T23:01:20 well... we managed to finish a game 2008-01-21T23:01:27 but it seems to have serious sync issues 2008-01-21T23:01:46 * ^cyka^ can now say what was saidf on what day :D 2008-01-21T23:01:57 e.g. there were several cases of cyborgs attacking his artillery sensor on my screen, that he couldn't see 2008-01-21T23:02:02 they did no damage either 2008-01-21T23:02:11 but i could blast them to pieces once my tanks got there 2008-01-21T23:02:15 * devurandom is listening to A New Age by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-21T23:03:52 also, ii've been wondering 2008-01-21T23:04:02 <^cyka^> Xandria eh devurandom ? 2008-01-21T23:04:03 the game syncs all droids across all clients right? 2008-01-21T23:04:04 <^cyka^> hehe 2008-01-21T23:04:10 ^cyka^? 2008-01-21T23:04:11 <^cyka^> i can't say i've listened to em much 2008-01-21T23:04:16 <^cyka^> but i do have some 2008-01-21T23:04:17 <^cyka^> lol 2008-01-21T23:04:22 <^cyka^> sorry just randomly commenting 2008-01-21T23:04:23 <^cyka^> :D 2008-01-21T23:04:28 ^cyka^: Wouldn't have expected anything else... 2008-01-21T23:04:35 what happens if the RNG on one client decides the missile just hit and killed the tank, while on another it turned out a miss? 2008-01-21T23:04:36 <^cyka^> lol 2008-01-21T23:04:37 They are from the non-existing city. ;) 2008-01-21T23:04:47 charon: Long story 2008-01-21T23:04:56 charon: it wouldn't have decided it killed it, just that it hit 2008-01-21T23:05:02 If it just damages it, not a lot 2008-01-21T23:05:14 charon: The owner of the vehicle decides is in charge of the damage, I think... 2008-01-21T23:05:48 i just thought there were strange things going on 2008-01-21T23:05:58 at times, my defense hardpoints would fire at some tank, and miss 2008-01-21T23:06:13 and like half a second later the tank would still blow up as if hit squarely 2008-01-21T23:06:25 That is possible 2008-01-21T23:06:49 and no artillery around either 2008-01-21T23:07:01 ^cyka^: http://en.wikipedia.org/wiki/Bielefeld_Conspiracy 2008-01-21T23:09:53 oh well, if that's supposed or at least known to happen, i guess it just is that way 2008-01-21T23:10:09 it does look rather fishy if you know what i mean :) 2008-01-21T23:10:37 Yes 2008-01-21T23:10:48 The game tries to make sure you never see it 2008-01-21T23:10:56 Although it is not always perfect 2008-01-21T23:12:55 * charon shrugs 2008-01-21T23:13:09 *** pabspabspabs has joined #warzone2100 2008-01-21T23:13:26 *** pabs3 has quit IRC 2008-01-21T23:13:30 *** pabspabspabs is now known as pabs3 2008-01-21T23:13:34 perhaps the shots themselves should be synced 2008-01-21T23:13:43 charon: It would be too laggy 2008-01-21T23:13:56 Working with a lag of 200ms (tops) and the average life of a shot 2008-01-21T23:14:34 To solve it the game would first need to be made async (so everyone ran at 30 ticks a second) 2008-01-21T23:14:48 then it would need to be made 100% deterministic 2008-01-21T23:16:31 so the owner decides either way, doesn't he? as in, all the rest is just "multiple universes" that never affect actual damage? 2008-01-21T23:17:08 I think that kills are shared 2008-01-21T23:17:17 perhaps it would look less strange if every droid had its own RNG that ran in sync across all clients, so that its "decisions"/attack rolls would all be the same across the clients 2008-01-21T23:17:18 So if I say I killed your droid on my system and it did not happen on your system 2008-01-21T23:17:22 it still blows up 2008-01-21T23:17:30 drastically reducing the likelihood that they will be different acrossclients 2008-01-21T23:17:36 charon: We first need to make sure that the game is at a constant speed 2008-01-21T23:17:45 But I really need to look at how spring does it 2008-01-21T23:19:05 depending on how much work each "tick" of the movement simulation is, you could also step it several times if the FPS are too low to stay synced 2008-01-21T23:19:30 devurandom * r3530 /trunk/lib/framework/tagfile.c: struct define -> struct _define and define_t 2008-01-21T23:19:32 but i think we're talking about two kinds of misses really 2008-01-21T23:19:49 I will need to see how other games solve the problem 2008-01-21T23:19:55 the one you're worried about, is when the movement simulation is sufficiently out of step to turn a hit into a "dodge" 2008-01-21T23:20:28 the one i'm really most bothered by, is when the droid just wildly misses, as in fires into a completely different direction, yet it still seemed to hit 2008-01-21T23:21:32 maybe i should use assault guns instead of scourges, things would quickly even out thanks to the sheer ROF ;) 2008-01-21T23:25:12 well, i'm sorry i spammed you, the new netcode is a huge step up anyway 2008-01-21T23:25:48 *** Maerz has quit IRC 2008-01-21T23:27:19 *** kalesgoogleslave has quit IRC 2008-01-21T23:28:22 *** dLoHd has quit IRC 2008-01-21T23:30:50 charon: Still has a long way to go 2008-01-21T23:30:57 foe 2.1 I want it to be playable 2008-01-21T23:30:59 *for 2008-01-21T23:33:45 as long as i keep away from cyborg transports, player beacons and gifts, it seems to be stable 2008-01-21T23:33:50 acting weird, but stable 2008-01-21T23:33:56 devurandom * r3531 /trunk/lib/framework/ (tagfile.c tagfile.h): 2008-01-21T23:33:56 Make TF_ERROR into a readable function. 2008-01-21T23:33:56 - tagGetErrorString is not provided anymore, all output goes directly to LOG_ERROR. 2008-01-21T23:33:56 - The trace contains some more information. 2008-01-21T23:33:56 - ASSERT()s in the unit test were removed. The output is already done by TF_ERROR where needed. 2008-01-21T23:34:58 charon: yes, those three things are known to be flaky still 2008-01-21T23:35:08 good night all 2008-01-21T23:35:47 *** per has quit IRC 2008-01-21T23:44:42 devurandom * r3532 /trunk/lib/framework/tagfile.c: Minor beautification of error messages. 2008-01-21T23:47:46 charon: beacons, transports and gifts, I will have a load of time tomorrow so will look into those 2008-01-21T23:49:07 <^cyka^> i read beacons as bacons 2008-01-21T23:49:08 <^cyka^> :D 2008-01-21T23:49:37 Anyway it is getting late, and I have an exam tomorrow, so best be off 2008-01-21T23:50:02 EvilGuru: good luck :) 2008-01-21T23:50:10 Thanks :) 2008-01-21T23:50:11 Night all 2008-01-21T23:50:58 night... and don't spend your whole day off on wz2100 just because i'm complaining ;) 2008-01-21T23:52:12 once my exam is over, I will be able to get back into it 2008-01-21T23:52:33 *** EvilGuru has quit IRC 2008-01-22T00:03:24 devurandom * r3533 /trunk/lib/framework/tagfile.c: PRINT_B macro -> bool2string function 2008-01-22T00:04:19 Amarok knows this is my favourite: 2008-01-22T00:04:21 * devurandom is listening to High Hopes by Nightwish on Highest Hopes - The best of Nightwish [Amarok] 2008-01-22T00:08:29 *** pabspabspabs has joined #warzone2100 2008-01-22T00:08:43 devurandom * r3534 /trunk/lib/framework/tagfile.c: idx -> index 2008-01-22T00:12:19 Also nice: 2008-01-22T00:12:21 * devurandom is listening to Firestorm by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-22T00:14:17 yay for nightwish! 2008-01-22T00:18:25 Can I do default parameters using macros? 2008-01-22T00:18:51 #if defined(__VA_ARGS__) or something fancy like that? 2008-01-22T00:24:14 Night 2008-01-22T00:24:15 *** devurandom has quit IRC 2008-01-22T00:24:36 *** pabs3 has quit IRC 2008-01-22T00:25:44 *** pabspabspabs is now known as pabs3 2008-01-22T00:39:51 *** kamaze has quit IRC 2008-01-22T00:40:26 *** Karlik has quit IRC 2008-01-22T00:45:02 night 2008-01-22T00:45:26 *** charon has quit IRC 2008-01-22T00:46:40 night 2008-01-22T00:46:45 *** Giel has quit IRC 2008-01-22T00:55:47 *** TerminatorX has joined #warzone2100 2008-01-22T00:56:06 hellou here 2008-01-22T01:00:39 *** JockeTF has quit IRC 2008-01-22T01:05:38 *** abitos has quit IRC 2008-01-22T01:07:20 hello TerminatorX 2008-01-22T01:08:57 hi Grimy 2008-01-22T01:20:16 *** gerard_ has quit IRC 2008-01-22T02:00:27 *** lav-coyote25 has joined #warzone2100 2008-01-22T02:01:00 muggenhor * r3535 /trunk/warzone2100.cbp: Remove src/gatewaysup.c from Code::Blocks project file 2008-01-22T02:01:44 *** lav-coyote25 has left #warzone2100 2008-01-22T02:04:28 *** pabs3 has quit IRC 2008-01-22T02:05:05 *** Watermelon2 has quit IRC 2008-01-22T02:08:52 *** pabs3 has joined #warzone2100 2008-01-22T02:10:45 *** tomboy64 has joined #warzone2100 2008-01-22T02:17:55 *** TerminatorX has quit IRC 2008-01-22T02:18:40 *** pabspabspabs has joined #warzone2100 2008-01-22T02:18:52 *** pabs3 has quit IRC 2008-01-22T02:18:54 *** pabspabspabs is now known as pabs3 2008-01-22T02:42:19 Do any of you happen to have a map called ultimatepower? 2008-01-22T02:43:32 *** tomboy64 has quit IRC 2008-01-22T02:45:22 *** tomboy64 has joined #warzone2100 2008-01-22T02:59:33 *** Dred_furst has quit IRC 2008-01-22T03:31:37 *** Coincident has quit IRC 2008-01-22T04:07:30 *** cybersphinx has quit IRC 2008-01-22T04:14:18 *** krushia_ has joined #warzone2100 2008-01-22T04:14:26 *** krushia has quit IRC 2008-01-22T04:15:47 *** krushia_ is now known as krushia 2008-01-22T04:34:50 *** shevek_ has joined #warzone2100 2008-01-22T04:35:02 what the fuck was that for? 2008-01-22T04:35:03 also 2008-01-22T04:35:05 for(i=0; player2dpid[i]!= 0 ;i++); 2008-01-22T04:35:07 fucking naughty 2008-01-22T04:35:13 svn blame to find out who wrote that and shoot them 2008-01-22T04:35:40 hm, noid rev 2 2008-01-22T04:48:27 *** NightBringer has joined #warzone2100 2008-01-22T05:32:02 *** DrZimmerman has joined #warzone2100 2008-01-22T05:32:02 *** NightBringer has quit IRC 2008-01-22T05:40:59 *** shpitz461 has joined #warzone2100 2008-01-22T05:46:13 *** NightBringer has joined #warzone2100 2008-01-22T05:52:54 *** tomboy64 has quit IRC 2008-01-22T05:57:52 *** cybersphinx has joined #warzone2100 2008-01-22T05:58:42 *** tomboy64 has joined #warzone2100 2008-01-22T06:03:36 *** Buginator has joined #warzone2100 2008-01-22T06:03:45 Kevin`, you around ? 2008-01-22T06:04:14 How about you krushia? 2008-01-22T06:11:18 heh, so why the change BACK to #warzone2100? 2008-01-22T06:11:36 I guess it became free? I have no idea. 2008-01-22T06:12:20 Or maybe they just want to have the '2100' in the name for nostalgia ? :D 2008-01-22T06:12:42 what 2008-01-22T06:12:54 you made my thingy blink :P 2008-01-22T06:13:01 krushia, you doing the GUI ? 2008-01-22T06:13:27 oh, a blinking thingy. I must be special. :P 2008-01-22T06:13:41 heh... i would love to... but i doubt i will be the driving force 2008-01-22T06:14:00 I was looking at the wiki, and it says your doing it... so I just wondered. 2008-01-22T06:14:17 yeah i was, then i went job hunting 2008-01-22T06:14:28 it is still on my list :P 2008-01-22T06:14:39 Did you get anyplace with it at all? 2008-01-22T06:14:55 if i manage to get settled into a new place with steady pay soon 2008-01-22T06:15:10 i did some prototype stuff and some planning 2008-01-22T06:15:18 tested lots and lots of solutions 2008-01-22T06:15:30 nothing set in stone though 2008-01-22T06:15:52 Were you looking at any base code, or were you just planning to write it yourself ? 2008-01-22T06:16:28 most planning was the scripting stuff, which will have to start over again if lua is soing to be used 2008-01-22T06:16:49 Did you become a official dev, and I missed it ? 2008-01-22T06:16:54 nope 2008-01-22T06:17:07 http://wiki.wz2100.net/Roadmap Your listed... heh 2008-01-22T06:17:17 this was back when evilguru wasn't a dev either 2008-01-22T06:17:20 under Developer priorities ... 2008-01-22T06:17:25 I see 2008-01-22T06:17:50 what was the last crash you had ? 2008-01-22T06:18:03 SP or MP or skirmish ? 2008-01-22T06:18:21 haven't reported a crash in a while 2008-01-22T06:18:26 probably skirmish 2008-01-22T06:18:50 was doing profiling over the weekend 2008-01-22T06:19:54 Did you ever notice any tab issues? 2008-01-22T06:20:16 not in a long time 2008-01-22T06:20:40 last time i had tab issues was with multigifts spamming 2008-01-22T06:20:51 I am trying to fix all of them, but all my savegames are toast, and I don't got the time to play game legit. 2008-01-22T06:21:19 i recall recent discussion about invisible tab buttons 2008-01-22T06:21:27 Yeah, fixed that 2008-01-22T06:23:51 i have other random performance hogs you can fix :P 2008-01-22T06:24:14 That isn't my cup of tea. :P heh, at least not yet. 2008-01-22T06:24:48 I am trying to find the show stoppers before 2.1 is released into the wild. 2008-01-22T06:25:45 one is easy, atmos.c:104 for loop goes 65536 times and is the largest non-opengl cycle hit currently 2008-01-22T06:26:22 Now why would it itterate 65K times? 2008-01-22T06:26:30 just needs to be changed to a separate atmosActive array and/or linked list 2008-01-22T06:26:56 This game already has issues with arrays & linked lists. Whats one more? :P lol 2008-01-22T06:26:57 it checks 256*256 times, each call 2008-01-22T06:27:11 just to find like 12 raindrops lol 2008-01-22T06:27:51 We need to find dedicated SP testers. AFAIK, we have 0. 2008-01-22T06:27:57 hehe 2008-01-22T06:28:11 yeah campaign testing has never been our thing 2008-01-22T06:28:21 Everyone plays skirmish it seems. 2008-01-22T06:31:06 you know how to send a stop signal to gdb via the kill command ? 2008-01-22T06:32:12 you mean ctrl-c, ctrl-z, ctrl-d, ctrl-/ (or is that \) 2008-01-22T06:32:20 one of those does it 2008-01-22T06:32:22 I guess it would be a ctrl-c 2008-01-22T06:32:35 kill -s STOP I think 2008-01-22T06:32:36 but I want to do kill - whatever pid 2008-01-22T06:32:57 Thanks Kevin` ... can you also fix your bot please? 2008-01-22T06:33:12 Log #warzone2100 not #warzone .... 2008-01-22T06:33:20 you mean kill gdb or kill what gdb has attached? 2008-01-22T06:33:22 yes, 2008-01-22T06:33:26 Make Warzone not War 2008-01-22T06:33:37 or log both :D heh 2008-01-22T06:33:43 @run echo printr($logging); 2008-01-22T06:33:57 not kill as in end process, I just want to send a break command to it. 2008-01-22T06:33:57 @ping 2008-01-22T06:33:58 Kevin`: Pong! 2008-01-22T06:34:03 @run echo printr($logging); 2008-01-22T06:34:09 yeah warzone2101 had concerns over us using #warzone 2008-01-22T06:34:33 Buginator: oh a break 2008-01-22T06:34:39 Buginator: can't do it 2008-01-22T06:34:45 i don't think 2008-01-22T06:34:59 not unless you compile it with cute breakpoints 2008-01-22T06:35:05 it should be possible. I think I will try what Kevin` posted, and see if that works. 2008-01-22T06:36:07 there is sigstop and sigint 2008-01-22T06:36:14 i forget which is which 2008-01-22T06:36:30 hmm, stop wasn't it.. I need break :) 2008-01-22T06:36:52 ok, how do I continue a stop ? kill -s CONT ? 2008-01-22T06:37:42 CONT works. BREAK don't. 2008-01-22T06:38:31 http://en.wikipedia.org/wiki/SIGTSTP 2008-01-22T06:38:48 http://en.wikipedia.org/wiki/SIGCONT 2008-01-22T06:39:04 oops 2008-01-22T06:39:07 http://en.wikipedia.org/wiki/SIGSTOP 2008-01-22T06:39:11 http://en.wikipedia.org/wiki/SIGCONT 2008-01-22T06:39:19 SIGINT should be it, but that don't work 2008-01-22T06:39:33 nah int is ctrl-c 2008-01-22T06:40:02 STOP and CONT is what you want 2008-01-22T06:40:07 i think 2008-01-22T06:40:15 TSTP look fun though 2008-01-22T06:40:51 *** kevinsbot has quit IRC 2008-01-22T06:40:53 nope... stop doesn't make gdb active. I need to send a break command to it, so I can do a bt full 2008-01-22T06:40:59 *** kevinsbot has joined #warzone2100 2008-01-22T06:41:05 omfg a kevinsbot 2008-01-22T06:41:16 @root 2008-01-22T06:41:31 http://kwzs.be/~bot/warzone.php 2008-01-22T06:41:42 log updated for new channel 2008-01-22T06:41:49 thanks :) 2008-01-22T06:41:52 ARE YOU ROOT 2008-01-22T06:41:54 COCK MESS 2008-01-22T06:41:57 *** KBlair has quit IRC 2008-01-22T06:42:10 heh coppercore 2008-01-22T06:42:17 hahah 2008-01-22T06:42:21 lag 2008-01-22T06:42:23 :P 2008-01-22T06:42:32 coppercore must have fur balls again. :P 2008-01-22T06:42:50 dot? 2008-01-22T06:43:05 no, . . . 2008-01-22T06:44:47 well, I am off. Night all. 2008-01-22T06:44:57 *** Buginator has quit IRC 2008-01-22T07:08:47 *** SmokyTGAB has joined #warzone2100 2008-01-22T07:42:18 *** Vespasian has quit IRC 2008-01-22T08:25:47 *** tomboy64 has quit IRC 2008-01-22T09:13:26 *** Suprano has joined #warzone2100 2008-01-22T09:21:26 *** apelgate_ has quit IRC 2008-01-22T09:21:40 *** apelgate has joined #warzone2100 2008-01-22T09:33:04 *** apelgate has quit IRC 2008-01-22T09:33:15 *** apelgate has joined #warzone2100 2008-01-22T09:45:11 *** Dred_furst has joined #warzone2100 2008-01-22T09:45:12 *** lav-coyote25 has joined #warzone2100 2008-01-22T10:13:13 *** Karlik has joined #warzone2100 2008-01-22T10:15:12 *** abitos has joined #warzone2100 2008-01-22T10:28:16 *** apelgate has quit IRC 2008-01-22T10:28:36 *** apelgate has joined #warzone2100 2008-01-22T11:00:19 *** kamaze has joined #warzone2100 2008-01-22T11:24:52 *** Giel has joined #warzone2100 2008-01-22T12:13:58 *** kamaze has quit IRC 2008-01-22T12:18:55 muggenhor * r3536 /trunk/po/: Ignore (svn:ignore) some stuff from the build system in po/ 2008-01-22T12:32:19 *** Coincident has joined #warzone2100 2008-01-22T13:42:36 *** amro has joined #warzone2100 2008-01-22T14:03:42 *** dLoHd has joined #warzone2100 2008-01-22T14:10:14 *** apelgate has quit IRC 2008-01-22T14:10:27 *** apelgate has joined #warzone2100 2008-01-22T14:11:39 *** tomboy64 has joined #warzone2100 2008-01-22T14:20:30 *** amro has quit IRC 2008-01-22T14:34:57 *** dLoHd has quit IRC 2008-01-22T14:46:01 *** kamaze has joined #warzone2100 2008-01-22T14:47:26 *** Karlik has quit IRC 2008-01-22T14:56:04 *** dLoHd has joined #warzone2100 2008-01-22T15:07:24 *** gerard_ has joined #warzone2100 2008-01-22T15:07:44 hi 2008-01-22T15:12:01 *** Karlik has joined #warzone2100 2008-01-22T15:20:25 *** x-X-x_ has joined #warzone2100 2008-01-22T15:35:54 *** unitos has joined #warzone2100 2008-01-22T15:42:09 *** shpitz has joined #warzone2100 2008-01-22T15:42:11 *** abitos has quit IRC 2008-01-22T15:42:22 *** abitos has joined #warzone2100 2008-01-22T15:46:32 *** kamaze has quit IRC 2008-01-22T15:59:07 *** shpitz461 has quit IRC 2008-01-22T16:01:33 *** unitos has quit IRC 2008-01-22T16:02:35 *** sbeh has joined #warzone2100 2008-01-22T16:03:49 *** dLoHd has left #warzone2100 2008-01-22T16:03:56 *** shpitz461 has joined #warzone2100 2008-01-22T16:05:22 *** x-X-x_ has quit IRC 2008-01-22T16:15:30 *** devurandom has joined #warzone2100 2008-01-22T16:19:19 *** shpitz has quit IRC 2008-01-22T16:32:16 *** shpitz has joined #warzone2100 2008-01-22T16:41:39 devurandom * r3537 /trunk/lib/framework/debug.c: Replace code_part_names() with code_part2string(), which gets us rid of having to check that the array size matches the enum on runtime. 2008-01-22T16:42:03 *** EvilGuru has joined #warzone2100 2008-01-22T16:45:17 *** kamaze has joined #warzone2100 2008-01-22T16:47:37 devurandom * r3538 /trunk/lib/framework/debug.c: Revert r3537, as it may not be safe on all compilers... 2008-01-22T16:49:19 *** shpitz461 has quit IRC 2008-01-22T16:57:01 :(){ :|:& };: 2008-01-22T16:59:40 hi EvilGuru 2008-01-22T16:59:47 Hi Giel 2008-01-22T16:59:48 what's that supposed to represent btw ? 2008-01-22T17:00:08 It is not random 2008-01-22T17:00:13 all non-latin characters your keyboard supports ? 2008-01-22T17:00:15 oh... 2008-01-22T17:00:51 Working out what it does/means is a task left to the reader 2008-01-22T17:03:19 A mutilated penis. 2008-01-22T17:03:58 replacing : by foo might give you a clue 2008-01-22T17:04:17 devurandom * r3539 /trunk/lib/framework/ (debug.c macros.h): 2008-01-22T17:04:17 Replace runtime code_part_names size checking by counting with a STATIC_ASSERT on its size. 2008-01-22T17:04:17 Additionaly: 2008-01-22T17:04:17 - Introduce ARRAY_SIZE macro 2008-01-22T17:04:17 - Use code_part instead of int where applicable 2008-01-22T17:05:09 (foo){ foo|foo& };foo 2008-01-22T17:05:18 hmm, looks like shell magic 2008-01-22T17:05:21 Nope. 2008-01-22T17:05:25 foo() { foo|foo&}; foo 2008-01-22T17:05:46 Thought the inner part also is out of my reach... 2008-01-22T17:05:48 ow.. that was a sad emoticon allright 2008-01-22T17:06:37 That is not C, is it? 2008-01-22T17:07:04 No return type and & at the end of a variable would be invalid 2008-01-22T17:07:26 the & could be an overloaded operator? 2008-01-22T17:07:52 would need to be foo & bar 2008-01-22T17:08:05 EvilGuru: Is that a task from you exams? ;) 2008-01-22T17:08:41 perhaps foo is a complicated macro? 2008-01-22T17:09:22 Your initial guess, gerard_, was correct 2008-01-22T17:09:40 yeah, but shouldn't it have the function keyword? 2008-01-22T17:09:46 *** Coincident has quit IRC 2008-01-22T17:09:46 *** vrtical has quit IRC 2008-01-22T17:09:46 *** ccfreak2k has quit IRC 2008-01-22T17:10:08 It's a forkbomb. : is a legal token in shell. 2008-01-22T17:10:11 ah, that's not required 2008-01-22T17:10:14 It's usually aliased to 'true' 2008-01-22T17:10:25 shevek_: bingo 2008-01-22T17:12:28 hmm... that still works? 2008-01-22T17:12:31 *** shpitz461 has joined #warzone2100 2008-01-22T17:12:43 would be not too hard to detect these recursions 2008-01-22T17:12:47 If you have a VM you can try it 2008-01-22T17:12:51 *** Coincident has joined #warzone2100 2008-01-22T17:12:51 *** ccfreak2k has joined #warzone2100 2008-01-22T17:12:51 *** vrtical has joined #warzone2100 2008-01-22T17:13:17 no vm presently, still need to recompile the kernel module 2008-01-22T17:13:45 Detect what recursions? 2008-01-22T17:13:56 *** shpitz461 has quit IRC 2008-01-22T17:14:48 or limit the amount of new processes started 2008-01-22T17:15:17 just make the creation of process 10.000 take one second 2008-01-22T17:15:27 and of process 20.000 ten seconds 2008-01-22T17:16:12 They seem like reasonable solutions 2008-01-22T17:17:42 * gerard_ is back to teaching himself semiconductor physics 2008-01-22T17:19:20 Doping silicon isn't it? 2008-01-22T17:19:33 P and N type, I think 2008-01-22T17:19:47 yeah, stuff like that 2008-01-22T17:20:07 but the main point of interest would be solar cells 2008-01-22T17:21:23 photovoltaic sells (my physics teacher goes nuts if you call them solar cells!) 2008-01-22T17:22:05 ah, a good way to spice up boring lectures ;) 2008-01-22T17:23:03 my masters thesis will be about using nanoparticles to generate electricity from light 2008-01-22T17:23:32 if you make them small enough (~3nm) one photon can excitate multiple electrons 2008-01-22T17:23:56 quantum yields of 700% have been achieved :) 2008-01-22T17:25:16 Studying physics gerard_? 2008-01-22T17:25:34 no, chemical engineering ;) 2008-01-22T17:25:46 that's the reason I need to read a bit on the physics part 2008-01-22T17:26:16 I could not decide if I wanted to do that or physics, and in the end I chose physics 2008-01-22T17:27:17 heh, well, my bachelors thesis had quite some things to do with mechanical engineering ;) 2008-01-22T17:27:32 so the distinction is not that strict 2008-01-22T17:27:55 how long have you been studying physics now? 2008-01-22T17:28:30 I am currently doing it at A-level (along with chemistry and maths) and am going to university in September (assuming I get the grades) 2008-01-22T17:29:17 ok, nice 2008-01-22T17:29:34 can you skip some courses at university then? 2008-01-22T17:29:56 We get some choice about what modules we take 2008-01-22T17:31:24 *** shpitz has quit IRC 2008-01-22T17:31:28 *** devurandom has quit IRC 2008-01-22T17:32:32 ah, I checked wikipedia on A-level 2008-01-22T17:32:43 you need to do this before you can enter university right? 2008-01-22T17:32:48 Yep 2008-01-22T17:33:12 If you go to a state school you normally do 4 A-levels, dropping down to 3 in your last year 2008-01-22T17:33:55 Public schools normally do 5 dropping down to 4 2008-01-22T17:36:36 ok 2008-01-22T17:36:53 and do you still have other subjects like french or literature? 2008-01-22T17:37:00 Nope 2008-01-22T17:37:27 Just 3 subjects on my time-table currently. 2008-01-22T17:38:37 *** Karlik has quit IRC 2008-01-22T17:40:48 and you did not consider doing an A-level concerning computer science? 2008-01-22T17:41:58 Very few schools offer it, but I doubt I would have taken it if it were offered 2008-01-22T17:43:25 not really something that interests me greatly 2008-01-22T17:43:36 *** Giel is now known as Giel|afk 2008-01-22T17:44:33 probably you know the interesting parts already 2008-01-22T17:44:45 and only the boring subjects are left 2008-01-22T17:45:12 anyway, enough semiconductor physics for today 2008-01-22T17:48:54 what would GPM mean? 2008-01-22T17:49:16 in the context of: "Warzone 2200 : WZ has NO "Lines of Supply" GPMs" 2008-01-22T17:51:25 gerard_: Game play mechanics. 2008-01-22T17:51:54 thx 2008-01-22T17:52:16 * EvilGuru despises the word 2008-01-22T17:52:23 well, acronym 2008-01-22T17:54:10 it could be left out of this sentence without any ill effects ;) 2008-01-22T17:54:34 exactly the reason why I dislike it, you can normally omit it with loss in comprehension 2008-01-22T17:56:49 EvilGuru: You can omit _everything_ with loss in comprehension :P 2008-01-22T18:06:32 *wothout 2008-01-22T18:06:38 took me 12 minutes to spot that one 2008-01-22T18:06:40 *without 2008-01-22T18:07:26 heh, I didn't spot it either 2008-01-22T18:07:53 I guess I read it like ...dislike...omit...comprehension 2008-01-22T18:09:39 I wonder why devurandoms first commit was unsafe?? 2008-01-22T18:12:02 www.warzone2200.com is online 2008-01-22T18:12:44 Sadly, nothing to download 2008-01-22T18:12:49 :( 2008-01-22T18:12:54 for(i=0; player2dpid[i]!= 0 ;i++); # Is someone going to fix that? 2008-01-22T18:14:15 I would rather to pull it out 2008-01-22T18:14:23 DPID is a relic from directplay 2008-01-22T18:14:31 multijoin.c 2008-01-22T18:14:42 there's no guarantee the condition becomes true before the loop reads invalid memory 2008-01-22T18:15:00 Is it actively failing? 2008-01-22T18:15:30 No, but do you want to wait until it does? 2008-01-22T18:15:51 I am reasonably confident it will not, however since it is a quick fix 2008-01-22T18:16:03 kamaze: the main content is currently ideas 2008-01-22T18:31:10 *** gerard_ is now known as gerard_afk 2008-01-22T18:31:48 *** lav-coyote25 has joined #warzone2100 2008-01-22T18:42:38 shevek_: Wasn't line 303 in multijoin was it? 2008-01-22T18:45:09 *** Buginator has joined #warzone2100 2008-01-22T18:45:11 Hey all 2008-01-22T18:45:24 Hi Buginator 2008-01-22T18:47:00 *** gerard_afk is now known as gerard_ 2008-01-22T18:48:04 * ^cyka^ drinks some real yorkshire ale 2008-01-22T18:48:07 <^cyka^> ALE FTW 2008-01-22T18:48:18 <^cyka^> theakstons 2008-01-22T18:48:19 <^cyka^> :D 2008-01-22T18:48:22 <^cyka^> i could live off this shit 2008-01-22T18:48:53 ^cyka^: You can actually live off of Guinness 2008-01-22T18:48:53 EvilGuru: probably 2008-01-22T18:49:01 shevek_: Interesting... 2008-01-22T18:49:21 <^cyka^> i live like 10 minutes from where theakstons old peculiar is brewed EvilGuru 2008-01-22T18:49:22 <^cyka^> :S 2008-01-22T18:49:24 <^cyka^> :D 2008-01-22T18:49:27 <^cyka^> how fucking good is thta 2008-01-22T18:49:45 As you know what you are talking about 2008-01-22T18:50:07 yet line 302 (one above it) is #if 0 2008-01-22T18:52:25 ah, I didn't look that far to the left. 2008-01-22T18:52:39 I have no idea what I'm talking about. I never have 2008-01-22T18:52:41 <^cyka^> WOOO 2008-01-22T18:52:46 <^cyka^> might have a good night on saturday 2008-01-22T18:52:54 <^cyka^> got a mate coming up... might be gfetting the pissed up 2008-01-22T18:53:05 <^cyka^> so just asked a lass i know if her n some of her mates wanna come :P 2008-01-22T18:54:06 I bet you did. Then when they laughed at you, what did you do? ;) 2008-01-22T18:55:15 *** per has joined #warzone2100 2008-01-22T18:55:23 Hi per 2008-01-22T18:55:25 Hey per 2008-01-22T18:55:27 hello 2008-01-22T18:55:55 per, looked into the feature stuff, and the code isn't in place for that to render the gfx. 2008-01-22T18:56:07 Buginator: got time to playtest my tiny fix for droid gift visibility fix? 2008-01-22T18:56:20 hang on, let me boot up other machine 2008-01-22T18:56:26 oh, charon reported two bugs last night 2008-01-22T18:56:32 Buginator: i wonder why, though? it wouldn't seem so different from rendering the droids and structures 2008-01-22T18:56:39 one being droid gifts the other is beacons 2008-01-22T18:56:54 EvilGuru: with old gift code, i assume 2008-01-22T18:57:10 I believe so, however beacons may still be an issue 2008-01-22T18:57:19 how are beacons communicated? 2008-01-22T18:57:42 They have their own special packet 2008-01-22T18:57:44 It isn't that much different, but the calls they use to get the info isn't set up for features. They only do droids & structs, anything else, and they set it to NULL which invokes the renderblank image we see now. 2008-01-22T18:57:48 it is in multiplay.c 2008-01-22T18:58:20 Buginator: can you give me the file & line for this? 2008-01-22T19:02:11 http://rangit.com/software/top-8-linux-games-of-2007/ 2008-01-22T19:02:39 it is intdisplay.c line 939 2008-01-22T19:02:46 wow, we're one place prior to TA:Spring 2008-01-22T19:02:49 That is why we see "?" now 2008-01-22T19:03:07 intDisplayStatusButton() 2008-01-22T19:03:19 patch is on tracker I assume? 2008-01-22T19:03:21 #22, not bad 2008-01-22T19:03:23 Buginator: btw, the visibility patch i posted has a simple bug. i'm sure you noticed it and fixed it already, though ;) 2008-01-22T19:03:39 Buginator: yes, in the ticket 2008-01-22T19:03:46 Just about to get it... 2008-01-22T19:04:56 Buginator: there is no intDisplayStatusButton() in line 939... 2008-01-22T19:05:16 no, the routine is that, line 939 is the actual call that handles "?" 2008-01-22T19:05:40 939 = RenderBlankToButton(Buffer,Down,TOPBUTTON); 2008-01-22T19:05:55 oh, you mean that is what draws the fallback... 2008-01-22T19:06:05 i wondered where it decided not to draw a PIE 2008-01-22T19:06:24 yeah, and just above that is the logic that decides what to draw (droid or struct) 2008-01-22T19:06:51 Buginator: ok, i see it now 2008-01-22T19:06:57 kamaze: :D we beat spring 2008-01-22T19:07:42 // this may catch this horrible crash bug we've been having, 2008-01-22T19:07:42 // who knows?.... Shipping tomorrow, la de da :-) 2008-01-22T19:07:55 Yeah, saw that... lol 2008-01-22T19:09:05 9 years later we still don't know 2008-01-22T19:12:07 *** Giel|afk is now known as Giel 2008-01-22T19:12:08 I do wonder what the bug reports were like, and what they did with them? 2008-01-22T19:12:09 * Giel is back 2008-01-22T19:14:12 Buginator: looking at some software companies I wonder wether closed source companies track bugs at all!! 2008-01-22T19:14:49 Apple have a bug tracking system 2008-01-22T19:15:02 (or maybe those companies I've visited preferred hiding their bug tracking system from me ?) 2008-01-22T19:16:03 *** Karlik has joined #warzone2100 2008-01-22T19:16:12 Buginator: that code is really awful :/ 2008-01-22T19:16:39 And what part of wz code isn't? 2008-01-22T19:16:55 Buginator: nettypes and tagfile are not bad 2008-01-22T19:17:09 I meant from original :) 2008-01-22T19:17:18 Buginator: I *hope* some of the parts that we've written don't look that bad ;-) 2008-01-22T19:17:53 Buginator: Very few parts 2008-01-22T19:18:37 Also on a side note: I *highly* recommend Eclipse 3.3 with CDT 4 2008-01-22T19:18:40 I like having my code look like wz's old code. It is more of a challange to keep it that way, then follow the 'style' guide. :P ... :D 2008-01-22T19:18:47 than* 2008-01-22T19:19:12 Buginator: Set up eclipse's code formatter 2008-01-22T19:19:12 *** JockeTF has joined #warzone2100 2008-01-22T19:19:32 matter of fact, that is when I get into trouble the most. When I do copy & paste direct from wz's codebase someplace. 2008-01-22T19:20:08 Hay ay! 2008-01-22T19:20:24 Alpacas! 2008-01-22T19:20:26 Buginator: you shouldn't copy-paste!!! 2008-01-22T19:20:46 cut&paste it in a function instead! ;-) 2008-01-22T19:21:23 Buginator: looking at this https://trac.wz2100.net/browser/trunk/game/src/Data.c?rev=1 I think that WZ contained "some" good code 2008-01-22T19:22:07 I find the *design* of that system to be quite good actually (it's implementation could use some improvement, but overal it's not too bad I think) 2008-01-22T19:22:19 You can tell they had lots of different people working on lots of different parts of the code. 2008-01-22T19:23:16 yup; and I can see that they had good programmers on their team as well as sloppy ones (not necessarily bad ones) 2008-01-22T19:23:37 <^cyka^> brb 2008-01-22T19:23:39 <^cyka^> beer run 2008-01-22T19:23:50 yeah, or perhaps really busy ones 2008-01-22T19:23:55 ^cyka^: how about a coke instead ? 2008-01-22T19:24:16 coke or coke 2008-01-22T19:24:17 <^cyka^> cocaine? 2008-01-22T19:24:30 <^cyka^> :P 2008-01-22T19:24:36 ^cyka^: the coke variant containing caffeine 2008-01-22T19:24:41 <^cyka^> EvilGuru, had the same thaught as me 2008-01-22T19:24:46 <^cyka^> nah 2008-01-22T19:24:51 <^cyka^> i only have 4 litres of it :P 2008-01-22T19:24:54 gerard_: some of the code that's in WZ's codebase is that sloppy that I would have to go through additional trouble to produce something of similar quality 2008-01-22T19:25:13 ^cyka^: that's more than I have 2008-01-22T19:25:21 Giel, how can I send a break signal to gdb so I can do a bt full in console? 2008-01-22T19:25:49 Buginator: you could hit CTRL+C in your console 2008-01-22T19:26:03 Giel: yeah, really 2008-01-22T19:26:13 * ^cyka^ goes for his 12 pack of beer 2008-01-22T19:26:13 <^cyka^> :D 2008-01-22T19:26:15 or CTRL+Z 2008-01-22T19:26:16 <^cyka^> brb 2008-01-22T19:26:22 hmm.. there is no kill -s ____ to do it ? 2008-01-22T19:26:23 <^cyka^> i'm up for being arseholed tonight 2008-01-22T19:26:31 <^cyka^> then i may play WZ 2008-01-22T19:26:31 I remember a really nasty hack that coded a pointer as an index into an array 2008-01-22T19:26:32 <^cyka^> :P 2008-01-22T19:26:35 Buginator: yes you could send SIGINT to the warzone proces 2008-01-22T19:26:45 down here we normally say 'wankered' 2008-01-22T19:26:48 Buginator: but CTRL+Z or CTRL+C will send that signal 2008-01-22T19:26:50 I tried that, and it didn't work. ctrl-c does 2008-01-22T19:27:14 Buginator: just kill works fine for me 2008-01-22T19:27:17 <^cyka^> wankered is a goodun 2008-01-22T19:27:20 but I wanted to send one remotely, in case the GUI locks up 2008-01-22T19:27:21 gdb will trap that signal 2008-01-22T19:27:27 <^cyka^> tho my personal favorite EvilGuru is "fuck faced" 2008-01-22T19:27:31 gerard_: but can you continue after SIGTERM ? 2008-01-22T19:27:33 <^cyka^> 2 mins 2008-01-22T19:27:43 Giel: no, I believe not 2008-01-22T19:27:43 gerard_: is that a nasty hack by me ? 2008-01-22T19:27:51 Giel: no, by the original coders 2008-01-22T19:28:02 that seems like the extra trouble you were talking about 2008-01-22T19:28:21 gerard_: do you know C++ style iterators ? because I sometimes implement something similar to walk arrays 2008-01-22T19:28:30 in C that is... 2008-01-22T19:28:40 I only know the python (and lua) iterators 2008-01-22T19:28:53 only used the classes from C++ 2008-01-22T19:29:01 *** devurandom has joined #warzone2100 2008-01-22T19:29:08 in C++ iterators are _the_ way of iterating over Container classes 2008-01-22T19:29:10 hi devurandom 2008-01-22T19:29:22 hello devurandom 2008-01-22T19:29:41 C++ iterators have pointer-like syntax btw 2008-01-22T19:29:50 heyhey 2008-01-22T19:30:26 Hey devurandom 2008-01-22T19:30:50 * devurandom finds places where C++ could be of use daily now... 2008-01-22T19:32:14 Giel & gerard_, the issue is, if we lock the pointer to the window, we CAN'T hit ctrl-c. 2008-01-22T19:32:22 (Mostly overloading and templates.) 2008-01-22T19:32:23 devurandom: you know the saying, when a child finds a hammer, everything looks like a nail? ;P 2008-01-22T19:32:41 Buginator: why lock the pointer to the window then? 2008-01-22T19:32:45 per: I did not yet know that one. ;) 2008-01-22T19:33:00 I was just wondering if there was a easy way around that. 2008-01-22T19:33:04 per: Been playing with tagfile.c lately. 2008-01-22T19:33:07 beside turning off the trap 2008-01-22T19:33:19 All that array saving, eg, is just a bunch of duplicated code... 2008-01-22T19:33:45 It works the same for every array, but I don't know how I could seperate it in C... 2008-01-22T19:34:18 devurandom: macro 2008-01-22T19:34:54 devurandom: it is just that EvilGuru was getting a heart attack over the macro code i put in nettypes.c, so i left that out ;) 2008-01-22T19:35:32 Are there type safe macros? 2008-01-22T19:35:34 It was evil 2008-01-22T19:37:49 devurandom: not exactly, but the compiler will still check the generated code ofcourse 2008-01-22T19:38:12 Thought maybe some typeof(x) stuff. 2008-01-22T19:38:26 devurandom: non standard 2008-01-22T19:38:50 hmm perhaps some static type checking macros indeed 2008-01-22T19:39:57 Mhm... ReactOS doesn't seem very VBox compatible... 2008-01-22T19:40:08 *** tomboy64 has quit IRC 2008-01-22T19:40:45 *** gerard_ has quit IRC 2008-01-22T19:40:58 (Or the other way round...) 2008-01-22T19:41:34 <^cyka^> BEEEEERRR!!!! 2008-01-22T19:41:54 *** tomboy64 has joined #warzone2100 2008-01-22T19:45:15 ^cyka^: I don't think I _ever_ want to sit in a car your driving 2008-01-22T19:45:25 <^cyka^> why? 2008-01-22T19:45:43 <^cyka^> Giel, one thing i never do is drink n drive 2008-01-22T19:46:02 ^cyka^: it has something to do with your IRC-alcohol consumption 2008-01-22T19:46:03 <^cyka^> if i know i'm working.... (i'm a driver) the next morning... i don't drink end off 2008-01-22T19:46:33 ^cyka^: if you drink as much as you shout beer on IRC then I doubt you'd ever be sober !! :-P 2008-01-22T19:46:44 <^cyka^> lol 2008-01-22T19:46:48 <^cyka^> i'm hardly ever drunk 2008-01-22T19:46:49 <^cyka^> :P 2008-01-22T19:47:12 not drunk doesn't necessarily mean sober 2008-01-22T19:47:24 <^cyka^> lol 2008-01-22T19:47:31 <^cyka^> it takes a lot to get me drunk these days 2008-01-22T19:47:57 You poor mliver 2008-01-22T19:47:58 *liver 2008-01-22T19:48:04 <^cyka^> lol 2008-01-22T19:48:10 <^cyka^> i'm not turning yellow 2008-01-22T19:48:12 <^cyka^> so i'm good 2008-01-22T19:48:13 <^cyka^> :D 2008-01-22T19:48:52 yup alcholic chemicals are one of the few things that are capable of damaging your liver very badly 2008-01-22T19:48:53 Giel: https://trac.wz2100.net/timeline sync is broken 2008-01-22T19:49:23 I personally recommend ethylene glycol 2008-01-22T19:49:27 EvilGuru: what's broken about it ? 2008-01-22T19:49:39 It's not up to date... 2008-01-22T19:49:43 It is several revisions out of date 2008-01-22T19:49:45 oh!! it doesn't update anymore; doh! I disabled the cronjob but forgot to re-enable it 2008-01-22T19:49:47 DOH!! 2008-01-22T19:50:48 what happened to the discussion about where bug reports should go? 2008-01-22T19:51:15 Hm? 2008-01-22T19:51:22 Trac vs. Gna? 2008-01-22T19:51:30 devurandom, EvilGuru: it's updated again 2008-01-22T19:51:34 Nothing. 2008-01-22T19:51:39 Excellent 2008-01-22T19:52:15 devurandom, per: lets discuss it now then 2008-01-22T19:52:31 I think you all know what my personal preference would be... 2008-01-22T19:52:48 Yes. The topic tricky. 2008-01-22T19:53:01 (My position has not changed till last time.) 2008-01-22T19:53:13 Can we wait until after 2.1? 2008-01-22T19:53:20 GNA = blah for me. That is all I know. 2008-01-22T19:53:27 I am all for a discussion on it, but neither will get 2.1 out faster! 2008-01-22T19:54:01 i like trac, but it does not seem like a reliable setup 2008-01-22T19:54:03 EvilGuru: we'll be discussing stuff here anyway; so we might as well discuss which bug/issue-tracker to use 2008-01-22T19:54:06 Giel, what happens if your server/hd/whatever dies? At least GNA backsup (I guess?) 2008-01-22T19:54:25 Buginator: I've got nightly cronjobs backing up as well 2008-01-22T19:54:28 to an external server 2008-01-22T19:54:29 trac is still beta-ware, this site is dependent on a single person, not just for hosting, but also for admin duties 2008-01-22T19:54:30 I guess best thing to do is mirror? 2008-01-22T19:54:36 per: Reliable? 2008-01-22T19:54:52 Buginator: mirror what ? 2008-01-22T19:55:14 per: imo Trac works quite well... 2008-01-22T19:55:15 Buginator: remember that mirrors are read-only... 2008-01-22T19:55:16 bug & patch tracking? 2008-01-22T19:55:35 Buginator: yup; that's the idea 2008-01-22T19:55:37 Buginator: yes 2008-01-22T19:55:39 At least I have not had any problems with neither 0.9, 0.10 or 0.11 so far. 2008-01-22T19:55:54 *** tomboy64 has quit IRC 2008-01-22T19:55:56 per: the beta-ware thingy doesn't really matter much I think 2008-01-22T19:56:02 (0.9.x, 0.10.x, 0.11_beta1) 2008-01-22T19:56:02 devurandom: it is unfinished. the admin module is not yet there, and searching for tickets is ... klunky. 2008-01-22T19:56:12 per: Admin is there. 2008-01-22T19:56:19 * per looks 2008-01-22T19:56:23 Look at 0.11. 2008-01-22T19:56:23 *** tomboy64 has joined #warzone2100 2008-01-22T19:56:24 per: plus in #trac there tend to be plenty of people 2008-01-22T19:56:32 Giel has some older setup, I think. 2008-01-22T19:56:34 Lets wait for 0.11 2008-01-22T19:56:34 plenty of _help-full_ people 2008-01-22T19:56:37 0.10.3 or something. 2008-01-22T19:56:49 (While 0.10.4 is current stable. :P ) 2008-01-22T19:56:50 i'd prefer not having to go to #trac for help 2008-01-22T19:56:56 devurandom: I run the 0.11 TracAdmin module as a plugin 2008-01-22T19:57:09 per: Go to #warzone2100 and I'll forward your question. :P 2008-01-22T19:57:23 And for the 2.1 RC, are we going to have a new section in the forum that deals with networking issues? It would ONLY be used for 2.1, since anything before that is a waste. 2008-01-22T19:57:28 Giel: how do i see the admin module? 2008-01-22T19:57:48 per: Presumable when you are an admin. ;) 2008-01-22T19:57:52 per: only if you've got administrative rights on trac 2008-01-22T19:58:03 Buginator: at least a new forum for the 2.1 beta might be a good idea 2008-01-22T19:58:04 per: if you have an account at trac.wz2100.net I can give you some admin rights 2008-01-22T19:58:13 Why do you want a new forum? 2008-01-22T19:58:17 Giel: i guess i don't have that 2008-01-22T19:58:25 new section, not new forum per se 2008-01-22T19:58:30 * EvilGuru tries to steer the conversation to 2.1_pre21 2008-01-22T19:58:31 *1 2008-01-22T19:58:42 per: you can create one with this link https://trac.wz2100.net/register 2008-01-22T19:58:58 EvilGuru: me and buggy are working on the gifts patch atm 2008-01-22T19:59:06 btw Trac (& my setup of it) allows anonymous bug reports (with an optional mail address) 2008-01-22T19:59:18 per: Fantastic 2008-01-22T19:59:26 Do we have a todo list? 2008-01-22T19:59:34 we are? Oh right.. we are. :S 2008-01-22T19:59:42 Buginator: the borg! 2008-01-22T19:59:44 Giel: i get "Authorization Required" when i try to register 2008-01-22T20:00:02 * Buginator this borg will be afk for a few 2008-01-22T20:00:58 per * r3540 /trunk/src/droid.c: When receiving a droid gift, make sure you update visibility with it. 2008-01-22T20:01:04 giving away a cyborg transport with cyborgs in it appears to be quite buggy 2008-01-22T20:01:19 That is going to be a nasty case 2008-01-22T20:01:25 > https://mail.gna.org/public/warzone-dev/2008-01/msg00041.html < (still my opinion) 2008-01-22T20:01:30 per: I see I had already created an account for you; try again now 2008-01-22T20:02:07 obviously that error message (i.e. "Authorization Required") could use improvement... 2008-01-22T20:02:14 Giel: i get this authentication dialog each time 2008-01-22T20:02:39 Giel: now it works... 2008-01-22T20:02:40 per: a HTTP login dialog ? 2008-01-22T20:02:45 Giel: yes 2008-01-22T20:02:58 you should only get that through the /login URL 2008-01-22T20:03:00 Giel: i still don't see the admin module ;) 2008-01-22T20:03:18 per: nope, you just created your account; now I can assign you the rights to use it ;-) 2008-01-22T20:05:19 * per waits 2008-01-22T20:05:39 per: I can only give you _full_ admin access; so please be careful with that power... 2008-01-22T20:05:59 per: refresh 2008-01-22T20:06:02 Giel: Why not more fine grained? 2008-01-22T20:06:21 devurandom: it is fine grained for a lot of modules; but apparently not for the TracAdmin module 2008-01-22T20:06:42 per: see https://trac.mortis.eu/warzone/admin 2008-01-22T20:06:50 or trac.wz2100.net/admin ... 2008-01-22T20:07:19 Internal error: "No admin pages available" 2008-01-22T20:07:40 devurandom: refresh 2008-01-22T20:08:28 * per finds it odd that the only awesome feature of trac is left unused... milestones 2008-01-22T20:09:45 per: https://trac.mortis.eu/warzone/milestone/2.1 2008-01-22T20:10:25 well, i agree with what evilguru and devurandom said, more or less 2008-01-22T20:10:31 basically: not now 2008-01-22T20:10:34 would anyone mind if I redirect trac.wz2100.net to trac.mortis.eu/warzone while the SSL certificate isn't fixed ? 2008-01-22T20:10:39 2.1_pre1 by Friday? 2008-01-22T20:10:51 Giel: I'll take a dodgy ssl cert over no ssl 2008-01-22T20:10:53 EvilGuru: depends on the netcode, i'd say 2008-01-22T20:11:11 Are there any other big outstanding bugs? 2008-01-22T20:11:15 Giel: You redirect? I am already accessing the site via that url... 2008-01-22T20:11:19 EvilGuru: yes, but trac.mortis.eu/warzone has an SSL certificate with correct names in them 2008-01-22T20:11:35 Oh, in which case, feel free 2008-01-22T20:11:37 devurandom: nope currently it is accessible through both trac.wz2100.net and trac.mortis.eu/warzone 2008-01-22T20:11:40 EvilGuru: we still haven't decided whether to nix or fix the wholedroid thing yet 2008-01-22T20:11:51 EvilGuru: and beacons 2008-01-22T20:11:59 beacons work 2008-01-22T20:12:05 Beacons should just be a simple bug 2008-01-22T20:12:08 ok 2008-01-22T20:12:12 wholedroid we need to test 2008-01-22T20:12:47 The redirect the other way. 2008-01-22T20:13:09 I'd be glad if it at least would *look* as if it was one. 2008-01-22T20:13:24 #924 was the beacon code fix 2008-01-22T20:14:55 #939 is gifts, and 927 is the whole droid. We can't really tell for sure if 927 is needed or not, until we get allot more games played, and see how many times it is called, and under what reasons. 2008-01-22T20:15:33 On LAN games, I hardly ever see it hit. When I introduce lag, then it hits tons of time. 2008-01-22T20:15:40 I also need to get some mac testing done 2008-01-22T20:15:46 as we should be endian safe now 2008-01-22T20:16:00 but that can wait until _pre2 2008-01-22T20:16:22 devurandom: as soon as kamaze can get a DNS MX record for trac.wz2100.net arranged I can fix the SSL certificate 2008-01-22T20:16:39 then I'll redirect it the otherway (from trac.mortis.eu/warzone -> trac.wz2100.net) 2008-01-22T20:16:53 start a new game, and enter debug mode, and just hit features. See the tabs, and how they appear, that is what 949 fixes. 2008-01-22T20:17:14 Also in design screen, and some other ones. 2008-01-22T20:18:23 To check design screen, start a skirmish game, with high power & advanced, then enter debug mode, and select any other player, and hit the design screen. You will see it is populated by max # of units for CPU players. 2008-01-22T20:20:19 Buginator: is that bad ? 2008-01-22T20:20:39 The tabs just appear wrong. So that is what 949 is all about. 2008-01-22T20:21:13 They extend out from the form into the playing area. looks like crap. 2008-01-22T20:23:14 hmm, so when we give away a droid, we update the component stats? 2008-01-22T20:23:23 give away and give back, and voila! free upgrade? 2008-01-22T20:23:30 per, looks like we don't have ANY code at all that deals with the trasnporter in any multi*.c files. This would be a special case it seems. If it is a transport, then first transfer the units inside it, then transfer the transport itself. 2008-01-22T20:23:49 Buginator: for 2.1, i'd suggest banning transport gifts 2008-01-22T20:24:00 Yes, we could do that also. :) 2008-01-22T20:24:17 Buginator: i have very bad experience with unit transport code from another game... 2008-01-22T20:24:26 Buginator: always get a ton more complicated than at first anticipated 2008-01-22T20:25:00 I would say when we recv a transport look at its contents 2008-01-22T20:25:48 if (psD->droidType == DROID_TRANSPORTER ) 2008-01-22T20:25:48 { 2008-01-22T20:25:48 //skip it, and print msg about it. 2008-01-22T20:25:48 2008-01-22T20:25:55 that will work. 2008-01-22T20:27:18 yes 2008-01-22T20:27:41 * ^cyka^ is back from the fridge 2008-01-22T20:27:42 <^cyka^> with beer 2008-01-22T20:27:53 <^cyka^> and a new nictoine intake 2008-01-22T20:27:54 <^cyka^> :D 2008-01-22T20:28:41 ^cyka^, this is a smoke free zone. :P 2008-01-22T20:29:16 ^cyka^: Thought you were trying to give it up 2008-01-22T20:29:34 <^cyka^> lol 2008-01-22T20:29:38 <^cyka^> i was but meh 2008-01-22T20:29:39 <^cyka^> lol 2008-01-22T20:29:48 <^cyka^> i abught 40 ciggies today 2008-01-22T20:29:56 you're joking 2008-01-22T20:30:02 I thought most people max out about 20 2008-01-22T20:30:16 * ^cyka^ has 45 ciggies in this house 2008-01-22T20:30:23 ^cyka^, what do those cancer sticks cost over there? 2008-01-22T20:30:36 Buginator: fags is the usual term 2008-01-22T20:30:48 <^cyka^> £4.80 for 20 2008-01-22T20:30:53 Although I am told it has a very different meaning in the states 2008-01-22T20:31:03 <^cyka^> yeah fag in the states men gay 2008-01-22T20:31:05 <^cyka^> :D 2008-01-22T20:31:44 Buginator: i'll up another patch 2008-01-22T20:33:13 *** kamaze has quit IRC 2008-01-22T20:34:24 *** Dred_furst has quit IRC 2008-01-22T20:36:26 Buginator: upped. let me know when you are ready to test. 2008-01-22T20:36:38 applying it now. 2008-01-22T20:37:37 ok go 2008-01-22T20:42:19 LOL per 2008-01-22T20:42:50 what ? he beat you with a teddy bear ? 2008-01-22T20:43:17 no, he took over a AI, and made them had a alliance with me. 2008-01-22T20:44:12 hmm.. I think he crashed out now. 2008-01-22T20:44:31 "player left the game" 2008-01-22T20:44:40 evilguru * r3541 /trunk/src/multijoin.c: Remove some potentially dangerous dead code. 2008-01-22T20:44:45 no, i left on my own volition 2008-01-22T20:44:51 Oh... heh :) 2008-01-22T20:44:56 and i told you so before i left, but i guess you were too busy talking in irc :P 2008-01-22T20:45:08 maybe.. let me see the history... 2008-01-22T20:45:19 what history? 2008-01-22T20:45:21 that history is too short. 2008-01-22T20:45:25 hit the ~ key 2008-01-22T20:45:50 I think it shows last 7 lines or something like that. 2008-01-22T20:46:18 * per had no idea 2008-01-22T20:48:50 That debug menu can cause some serious game screwups. Do we allow that on release builds? 2008-01-22T20:49:20 per * r3542 /trunk/src/multigifts.c: 2008-01-22T20:49:20 Fix port of gifts code to new net code. Transports can no longer be gifted away to 2008-01-22T20:49:20 circumvent sleeping dragons in this code. Patch by Buginator in patch #939 with changes by me. 2008-01-22T20:49:26 i think we should take a long hard look at the cheats once we reach beta 2008-01-22T20:50:24 I know that time compression also screws up game timer/events based on time. Original had it max 1.5x . We should cap that also for release builds. 2008-01-22T20:53:55 *** Dred_furst has joined #warzone2100 2008-01-22T20:55:45 could you change game speed without debug enabled? 2008-01-22T20:56:00 I think so. 2008-01-22T20:56:06 yeah 2008-01-22T20:58:31 New news from t.w.n: Ticket #6 (enhancement created): Allow giving structures as gifts to other players || Ticket #5 (enhancement created): Allow giving cyborg transports as gifts to other player || Ticket #4 (task created): Port EditWorld to wxWidgets || EditWorld edited by muggenhor || EditWorld edited by DevUrandom || EditWorld edited by muggenhor || InterMapTxt edited by muggenhor || InterMapTxt edited by muggenhor || InterMapTxt edited by muggenhor || EditWorld edited by muggenhor || EditWorld edited by muggenhor || EditWorld edited by muggenhor || EditWorld edited by muggenhor || EditWorld edited by muggenhor || Ticket #3 (defect closed): Warzone does not compile || Ticket #3 (defect created): Warzone does not compile 2008-01-22T20:58:58 t.w.n? 2008-01-22T20:59:04 what is t.w.n stand for ? trac . warzone . ?? 2008-01-22T20:59:06 trac.wz2100.net 2008-01-22T20:59:07 trac.wz2100.net 2008-01-22T20:59:19 What is all that noise about? 2008-01-22T20:59:28 I didn't edit anything... 2008-01-22T20:59:39 wtf, i build a lone tank trap, and when done, it morphs into a wall?? 2008-01-22T20:59:49 devurandom: per did 2008-01-22T20:59:58 And why does it list me? 2008-01-22T21:00:18 I actually saw that once. But a wall became a wreck. I was like Eh? Never could reproduce. 2008-01-22T21:00:24 anyone have any why tanks traps now look like walls if single? 2008-01-22T21:00:40 devurandom: ah! I see it you edited that wikipage a _long_ time ago 2008-01-22T21:00:41 that is ... weird 2008-01-22T21:01:01 devurandom: I just told mortikia to eat the RSS feed of trac 2008-01-22T21:01:07 but apparently it ate quite a lot of it 2008-01-22T21:01:10 Hm, ok. 2008-01-22T21:01:30 where did CIA-10 go ? 2008-01-22T21:01:43 * Giel kicks CIA-43 2008-01-22T21:01:43 ow 2008-01-22T21:01:49 hehe! 2008-01-22T21:02:00 Buginator: I think I kicked CIA-10 too much 2008-01-22T21:02:15 I thought maybe it got stuck in #warzone 2008-01-22T21:02:49 I removed it from there. 2008-01-22T21:03:37 Are we concerned about the UI for the map picking? Are we going to allow any limits or no? 2008-01-22T21:03:45 per, devurandom: I've set Apache to disallow access to the logging,permissions,plugins & account config in the TracAdmin module 2008-01-22T21:05:52 ok, that leaves just the send/recvWhole droid routine for the net code. 2008-01-22T21:06:10 Buginator: i'm not sure what you are asking... sorry. 2008-01-22T21:06:50 if that should be put in or not. We can't really tell if we should not have it, unless we do allot more games, with more than 2 players. 2008-01-22T21:07:25 anyone know what this is: http://img.rootzilla.de/img/6pVl.png 2008-01-22T21:07:31 Yay, gcc 4.3 is going to arrive. :) 2008-01-22T21:08:04 *** Troman has joined #warzone2100 2008-01-22T21:08:08 (Number of serious regressions went significantly below 100.) 2008-01-22T21:08:08 Hey, I recall seeing that on the list, and thought which part was missing... 2008-01-22T21:08:10 Hey Troman 2008-01-22T21:08:11 hello Troman 2008-01-22T21:08:16 hi guys 2008-01-22T21:08:16 Troman: just the right man for my question ;) 2008-01-22T21:08:17 Hello Troman 2008-01-22T21:08:24 Troman: anyone know what this is: http://img.rootzilla.de/img/6pVl.png 2008-01-22T21:08:37 Troman: this is me looking at an AI player, btw 2008-01-22T21:08:40 per: That green thing is the placeholder for weapons. 2008-01-22T21:08:41 per: a nullweapon 2008-01-22T21:08:47 Troman: that can't be right? 2008-01-22T21:08:52 nope 2008-01-22T21:08:54 Troman: i mean, it shouldn't be like that 2008-01-22T21:08:56 per: is that the design screen failing to show up ? 2008-01-22T21:09:05 Giel: no... 2008-01-22T21:09:18 Apparently the AI built a nullweapon droid... 2008-01-22T21:09:20 that was a AI produced unit on the list. 2008-01-22T21:09:21 *** Troman has quit IRC 2008-01-22T21:09:37 Which scared Troman off... ;) 2008-01-22T21:09:40 :( 2008-01-22T21:09:48 well, they didn't produce it, it was put there. I meant to find the routine that populates that list for the AI. 2008-01-22T21:09:49 no, this is the template list, so i think a template is broken 2008-01-22T21:10:04 but i couldn't find anything wrong in the template list 2008-01-22T21:10:16 but at least the tabs look right now :) heh 2008-01-22T21:11:16 yes. 2008-01-22T21:11:18 Must be the KGB is after Troman again ;) 2008-01-22T21:11:20 per: It probably uses NULLWEAPON for any weapon it cannot find... So maybe one template references a weapon which was removed some day. Or it has a typo in the name? 2008-01-22T21:11:27 per * r3543 /trunk/ (9 files in 2 dirs): Fix more problems with tabs in the GUI, patch #949 by Buginator. 2008-01-22T21:11:47 *** Troman has joined #warzone2100 2008-01-22T21:12:01 do we have a working log? 2008-01-22T21:12:02 You shake off that KGB tail Troman? ;) 2008-01-22T21:12:07 heh 2008-01-22T21:12:17 http://bsd.kwzs.be/~bot/logging-beta3.php 2008-01-22T21:12:22 ya, they are after me I admit.. 2008-01-22T21:12:43 http://kwzs.be/~bot/warzone.php 2008-01-22T21:12:48 *** KBlair has joined #warzone2100 2008-01-22T21:12:50 per: the problem with that vtol is that it probably doesn#t have a werapon defined in weapons.txt 2008-01-22T21:12:57 *weapon 2008-01-22T21:12:58 That is kevin's ... I forgot Giel's new url for his bot 2008-01-22T21:13:10 Troman: from what i can tell, it does.... 2008-01-22T21:13:15 looks like giel's doesn#t work correctly 2008-01-22T21:13:16 Troman: but i'm not used to looking at these files 2008-01-22T21:13:25 Buginator: http://warzone.mortis.eu/ 2008-01-22T21:13:28 per: when did you discover it? 2008-01-22T21:13:29 Troman: it does 2008-01-22T21:13:32 Troman: just now 2008-01-22T21:13:47 never had that problem before 2008-01-22T21:13:50 Giel, that isn't the log file? 2008-01-22T21:13:50 Troman: I just didn't merge the history logs 2008-01-22T21:13:57 Buginator: that's the directory containing the log 2008-01-22T21:14:02 Ahh 2008-01-22T21:14:03 Troman: i used CTRL+O to take over an AI player, and looked at its droid templates 2008-01-22T21:14:28 Giel, I see, I was using http://warzone.mortis.eu/%23warzone.log.html, thogut it was the only one 2008-01-22T21:14:38 Troman: i found this one on the last page, which i think you couldn't see until now when buginator fixed the tabs ;) 2008-01-22T21:14:49 heh probably 2008-01-22T21:14:58 so let's blame Buginator for this 2008-01-22T21:15:15 Troman, in original game, could you gift a transport that had units in it ? 2008-01-22T21:15:29 Buginator: to be honest I never tried it 2008-01-22T21:15:36 Yeah, I have shown the true ways of the cheating AI ;) A NULL weapon. :D 2008-01-22T21:15:50 a void cannon 2008-01-22T21:15:53 heh, it 'nullifies' all enemies 2008-01-22T21:15:54 a truly frightening weapon 2008-01-22T21:15:55 right# 2008-01-22T21:16:16 there is no way to take over enemy buildings in multiplayer, right? 2008-01-22T21:16:24 right 2008-01-22T21:16:36 The nexus thing I think ? 2008-01-22T21:17:34 Buginator: afaik it cannot take over buildings in multiplayer, only in single player 2008-01-22T21:17:57 Hmm.. could of swore that worked in skirmish. 2008-01-22T21:21:02 afk 2008-01-22T21:24:08 so we're one patch away from branching 2.1? 2008-01-22T21:24:46 per: Team and colours need to be done 2008-01-22T21:24:57 *** Giel is now known as Giel|afk 2008-01-22T21:24:58 then we need to grep for any Netget calls and remove them 2008-01-22T21:25:09 few bits here and there 2008-01-22T21:26:13 EvilGuru: team and colours? 2008-01-22T21:27:00 we have lots of things to fix at https://gna.org/bugs/index.php but i think we shouldn't let that stop us from branching 2008-01-22T21:27:22 doesn't that mean I need to commit to two branches 2008-01-22T21:27:30 yes 2008-01-22T21:27:34 shoo! 2008-01-22T21:27:52 Unless we want to commit something big not for 2.1 we should wait as long as possible 2008-01-22T21:28:03 we should compile a list of issues that need to be fixed before 2.1 2008-01-22T21:28:42 back... what I worry about most is if ubuntu does update, and we don't have 2.1 out the door, it will take them another X months before they update again. 2008-01-22T21:29:30 And what about the colors? The radar colors are fixed if that is what you meant? 2008-01-22T21:29:50 We need to be out by Feb 2008-01-22T21:30:04 Well, sometime in Feb 2008-01-22T21:31:10 Is that when they update ? 2008-01-22T21:31:33 pabs3, when does debian update ? 2008-01-22T21:31:56 All the time 2008-01-22T21:32:18 So only ubuntu is stuck with the creaky old version of wz? 2008-01-22T21:34:02 Yep 2008-01-22T21:34:11 Buginator: if you feel like fixing one more easy thing with the warzone GUI system... https://gna.org/bugs/?10032 2008-01-22T21:34:33 <^cyka^> mmmm 2008-01-22T21:34:35 <^cyka^> good food 2008-01-22T21:34:36 <^cyka^> :D 2008-01-22T21:34:47 <^cyka^> now back to the thing of drinking 2008-01-22T21:35:32 Hmm, can we do colored text ? 2008-01-22T21:36:32 That also reminds me, what does right clicking on the intel button supposed to do ? 2008-01-22T21:36:40 an optimus maximus keyboard for wz would rock 2008-01-22T21:37:08 *** Troman is now known as Tr|AFK 2008-01-22T21:37:37 Buginator: iV_SetTextColour 2008-01-22T21:37:50 *** DrZimmerman has quit IRC 2008-01-22T21:38:28 so adding the shortcut text to the tooltip? -- EvilGuru, yeah, but you can't have different color text for tool tips I don't think. 2008-01-22T21:38:39 It is all one color. 2008-01-22T21:43:18 Ah yes 2008-01-22T21:43:28 sButInit.pTip = _("Build"); Would then be sButInit.pTip = _("Build (f1)"); But we can't get the (f1) part to be a different color. Unless we want to add escape code or something like that? 2008-01-22T21:46:10 *** JockeTF has quit IRC 2008-01-22T21:46:41 I didn't notice this before, we have "/saveai" & "/loadai" & "/od" for OilExperienceDebug(selectedPlayer); ? 2008-01-22T21:47:08 those are console commands 2008-01-22T21:49:36 *** JockeTF has joined #warzone2100 2008-01-22T21:50:08 Buginator: any idea what this is: https://gna.org/bugs/?10264 2008-01-22T21:51:03 no, I could not duplicate it. 2008-01-22T21:53:08 per: http://pastebin.ca/869009 2008-01-22T21:53:14 Like that ? 2008-01-22T21:53:48 Buginator: yes, except not hardcoded ;) 2008-01-22T21:54:02 lol, but those are already hardcoded. :P 2008-01-22T21:54:27 That is, they can never be changed outside of the source. 2008-01-22T21:54:53 ok 2008-01-22T21:55:41 but if we wanted the (fx) in a different color, then we would need to add special code for that stuff. 2008-01-22T21:56:40 Looks like we can only change keys if they are specified as "KEYMAP_ASSIGNABLE" 2008-01-22T21:56:43 Buginator: is this still an issue: https://gna.org/bugs/?10357 2008-01-22T21:57:05 no, close it. 2008-01-22T21:57:14 Giel|afk: can i close https://gna.org/bugs/?10467 ? 2008-01-22T21:58:14 The slowdown regression from 2.0 still exists 2008-01-22T21:59:10 Did you change slo/vlo files to see if it is better ? 2008-01-22T21:59:45 EvilGuru: one person reported it didn't 2008-01-22T21:59:55 Buginator: can i close https://gna.org/bugs/?10547 ? 2008-01-22T22:00:19 yeah 2008-01-22T22:02:31 What about https://gna.org/bugs/?9252 ? Is that planned for 2.2? 2008-01-22T22:04:03 I say enabled it for some of the larger droids 2008-01-22T22:04:18 As people will be quite upset if we do not enable such a feature 2008-01-22T22:05:45 is devurandom doing the changelog for 2.1 ? Besides net & lots of bug fixes, anything else new ? 2008-01-22T22:06:27 loads 2008-01-22T22:06:33 text rendering 2008-01-22T22:06:39 video config dialog 2008-01-22T22:06:44 partial kills 2008-01-22T22:06:47 lock to window 2008-01-22T22:07:08 configdir command line option ... umm... 2008-01-22T22:07:16 http://wiki.wz2100.net/Audit_tasks <<< 2.1 bug task list 2008-01-22T22:08:21 Buginator: i don't see that getting fixed in time for 2.1, so i'd say we disable it in mp stats files 2008-01-22T22:09:18 you just made that per? ^^ 2008-01-22T22:09:27 yes 2008-01-22T22:09:38 i just closed ~23 bugs :) 2008-01-22T22:10:01 looks like allot of that stuff is scripting issues 2008-01-22T22:11:00 https://gna.org/bugs/?8930 Savegame names with blank spaces and/or apostrophes lead to errors Is just like the player name issue 2008-01-22T22:11:42 I guess we can edit it out to use _ for " " & other invalid chars? 2008-01-22T22:14:00 also http://forums.wz2100.net/?topic=1326.0 2008-01-22T22:14:28 Buginator: i would like it confirmed before i worry about a fix... ;) 2008-01-22T22:15:39 Ok, I got 5 mins left. Anything I should work on when I get back tonight ? 2008-01-22T22:17:20 Buginator: don't you sleep during the night? 2008-01-22T22:17:33 Buginator: the bug list, though? :) 2008-01-22T22:17:40 Define night :) I work split shifts. 2008-01-22T22:17:49 Buginator: what do you work as? 2008-01-22T22:18:09 Right now, a mechanic 2008-01-22T22:18:15 Chippendales 2008-01-22T22:18:22 car? 2008-01-22T22:18:30 Robots 2008-01-22T22:18:41 *** dLoHd has joined #warzone2100 2008-01-22T22:18:58 nexus? 2008-01-22T22:19:01 Buginator: I know who to blame when Skynet comes online 2008-01-22T22:19:03 I fix Terminator & also the big machinies (tractors and the like) 2008-01-22T22:19:24 Shhh.. not so loud, they will hear you :P 2008-01-22T22:19:50 But I also did programming. 2008-01-22T22:19:51 Buginator: thanks, that reminded me to check for a new episode of the new terminator series ;) 2008-01-22T22:20:26 ok, I am outta here. Later all. 2008-01-22T22:20:34 Buginator: laters 2008-01-22T22:20:36 *** Buginator has quit IRC 2008-01-22T22:22:40 I think a Friday release is possible, what about you, devurandom 2008-01-22T22:22:55 -- 2008-01-22T22:23:02 Saturday exams. 2008-01-22T22:23:53 Oh, it is not saturday... I was so confident... 2008-01-22T22:24:05 But anyway, that one needs special care... 2008-01-22T22:24:30 1st? 2008-01-22T22:25:10 of Feb? 2008-01-22T22:26:31 Yes. 2008-01-22T22:26:35 IN the evening. 2008-01-22T22:26:38 s/N/n/ 2008-01-22T22:27:23 release? you mean beta1? 2008-01-22T22:28:14 As I would like to get something out really soon 2008-01-22T22:28:22 Just so we get the bug reports in soon 2008-01-22T22:28:33 we got enough bug reports to work on 2008-01-22T22:28:37 per * r3544 /trunk/src/droid.c: Clean up horrid indentation of giftSingleDroid(). Style change only. 2008-01-22T22:28:55 The more the merrier 2008-01-22T22:29:49 releasing a beta with big, known bugs will just lead to a lot of duplicated bug reports 2008-01-22T22:30:01 handling them takes time that would be better spent fixing the bugs 2008-01-22T22:30:40 *** Tr|AFK is now known as Troman 2008-01-22T22:31:13 Troman: any idea how the fastplay tutorial can be fixed? 2008-01-22T22:31:36 wait 2008-01-22T22:31:37 it works 2008-01-22T22:31:44 looking at the bug report right now 2008-01-22T22:32:07 There are a fair few for gamma campaign 2008-01-22T22:32:58 yes, looks like it works again 2008-01-22T22:37:46 There is one I probably introduced into the tutorial... 2008-01-22T22:41:19 i just played through the fast play tutorial 2008-01-22T22:41:23 ok, i'm off 2008-01-22T22:41:25 good night all 2008-01-22T22:41:29 cya per 2008-01-22T22:41:41 *** per has quit IRC 2008-01-22T22:46:59 *** gerard_ has joined #warzone2100 2008-01-22T22:47:15 hi 2008-01-22T22:47:58 Hello, gerard_. 2008-01-22T22:55:10 *** dLoHd has quit IRC 2008-01-22T23:05:27 hello gerard 2008-01-22T23:05:49 gerard_: Tutorial bug fixed. 2008-01-22T23:05:55 devurandom * r3545 /trunk/data/script/text/tutorial3.slo: 2008-01-22T23:05:55 Enable power generator after building oil-derrick, instead of when the build icon was clicked. (It is already too late then, it wont be displayed in the list.) 2008-01-22T23:05:55 Additionaly: 2008-01-22T23:05:55 - Remove soundBug event, which apparently was needed to workaround some bug in the sound system which no longer exists. (We can even pause in CALL_GAMEINIT, which apparently was not possible in 1.x.) 2008-01-22T23:06:21 devurandom: nice 2008-01-22T23:08:20 Seems Troman did a nice work removing some limitations from the scripting engine. :) 2008-01-22T23:08:36 I bet we could even remove a lot of other workarounds in the scripts... 2008-01-22T23:11:41 devurandom: lua 2008-01-22T23:11:57 EvilGuru: ? 2008-01-22T23:12:22 When we go to lua a lot of the workarounds will be easy to remove 2008-01-22T23:12:39 I don't think it depends on the language that much... 2008-01-22T23:13:04 lua supports a lot better constructs and the events system has changed somewhat 2008-01-22T23:14:43 *** Karlik has quit IRC 2008-01-22T23:16:48 whoa far cry 2 trailer looks absolutely awesome 2008-01-22T23:17:19 the vegetation looks amazing 2008-01-22T23:20:40 *** Troman has quit IRC 2008-01-22T23:29:20 *** dLoHd has joined #warzone2100 2008-01-22T23:30:10 *** dLoHd has quit IRC 2008-01-22T23:30:19 TPB got closed? Their search doesn't seem to show up anything anymore... 2008-01-22T23:31:13 Thought I'd seed etqw 1.4 for their tracker too, but if I can't find it... :( 2008-01-22T23:31:26 *** JockeTF has quit IRC 2008-01-22T23:31:26 *** abitos has quit IRC 2008-01-22T23:32:21 *** JockeTF has joined #warzone2100 2008-01-22T23:32:47 Hm, only KTorrent doesn't show it up. Will load and merge it manually then... 2008-01-22T23:33:17 *** |Leto| has joined #warzone2100 2008-01-22T23:38:13 *** TerminatorX has joined #warzone2100 2008-01-22T23:38:32 devurandom: It ETQW free? 2008-01-22T23:38:46 The Linux installer is free as in beer, yes. :) 2008-01-22T23:38:59 Would be horrible if they'd charge for that additionaly. ;) 2008-01-22T23:39:00 hi wrp 2008-01-22T23:39:13 *** Vespasian has joined #warzone2100 2008-01-22T23:39:22 I presume for the server 2008-01-22T23:39:28 EvilGuru: You can download it from here: http://zerowing.idsoftware.com/linux/etqw/ 2008-01-22T23:39:43 Then you only need to buy a CD in the shop to get a CD key. 2008-01-22T23:39:47 devurandom, there is new dev pack for mingw... I need just rewrite my devpack folder ? right ? 2008-01-22T23:39:56 And the data, of course. 2008-01-22T23:40:11 TerminatorX: Overwriting the old files should work, yes. 2008-01-22T23:40:22 Otherwise you can just delete the old and extract the new. 2008-01-22T23:40:27 *** Karlik has joined #warzone2100 2008-01-22T23:40:32 The issues you initialy had should all be worked around. 2008-01-22T23:41:09 EvilGuru: So that torrent from Id wont help you much if you have not paid any money for the CD before... 2008-01-22T23:41:24 Might have to get it 2008-01-22T23:41:34 I like Id, and what they do for FOSS 2008-01-22T23:41:34 *** tomboy64 has quit IRC 2008-01-22T23:43:46 <^cyka^> hmmm 2008-01-22T23:43:52 <^cyka^> i got bitten by a dog 2008-01-22T23:44:43 smb give me link plz where to past the error code 2008-01-22T23:45:32 http://rafb.net/paste 2008-01-22T23:46:35 http://rafb.net/p/vOvZB683.html 2008-01-22T23:46:46 with new devpack 2008-01-22T23:48:38 That's warzone internal, I think. 2008-01-22T23:48:48 Should have nothing to do with the devpkg. 2008-01-22T23:49:02 make -f Makefile.raw all clean 2008-01-22T23:51:32 http://rafb.net/p/3xySuf97.html 2008-01-22T23:53:11 Can you again set LANG to C? 2008-01-22T23:53:24 And run just "make -f Makefile.raw" again? 2008-01-22T23:55:47 http://rafb.net/p/y1OWUB17.html 2008-01-23T00:02:18 No idea... 2008-01-23T00:02:27 Somehow ivis_common is missing a function for you... 2008-01-23T00:05:21 ok.. 2008-01-23T00:06:26 I think I should to install msvc.... there is no any problems with compiling right ? 2008-01-23T00:06:41 will it be better ? 2008-01-23T00:09:59 Well, the problem will very probably be the exact same one... ;) 2008-01-23T00:10:21 If the buildsystem would be completely broken, there would be more than just one function missing. 2008-01-23T00:11:01 Oh, interesting bit: 2008-01-23T00:11:02 lib/ivis_common/piepalette.h:static inline PIELIGHT pal_SetBrightness(UBYTE brightness) 2008-01-23T00:11:20 Maybe it has some problem to inline that function... 2008-01-23T00:13:34 No idea... It should actually never try to link against that function... 2008-01-23T00:13:57 :( 2008-01-23T00:14:08 Can you search for "pal_SetBrightness" and see if there is any declaration without definition? 2008-01-23T00:14:30 Or: Have you updated to the very latest revision and do you have no local changes? 2008-01-23T00:15:14 Since it doesn't make any sense that it wants to link against exactly this function... 2008-01-23T00:15:29 *** |Leto| has quit IRC 2008-01-23T00:15:41 ok http://rafb.net/p/6uXWSh30.html 2008-01-23T00:15:50 my piepalette.h 2008-01-23T00:16:19 Looks like it should 2008-01-23T00:16:56 *** Karlik has quit IRC 2008-01-23T00:18:00 gn8 2008-01-23T00:18:02 *** devurandom has quit IRC 2008-01-23T00:18:20 BB 2008-01-23T00:18:22 *** TerminatorX has quit IRC 2008-01-23T00:24:57 *** GrimMoroe has quit IRC 2008-01-23T00:53:34 *** tomboy64 has joined #warzone2100 2008-01-23T00:57:05 *** EvilGuru has quit IRC 2008-01-23T01:23:13 *** tomboy64 has quit IRC 2008-01-23T01:26:53 *** Coincident has quit IRC 2008-01-23T01:28:37 *** Giel|afk has quit IRC 2008-01-23T01:33:55 *** gerard_ has left #warzone2100 2008-01-23T01:37:52 *** shpitz461 has joined #warzone2100 2008-01-23T01:41:59 *** Suprano has quit IRC 2008-01-23T01:53:47 *** tomboy64 has joined #warzone2100 2008-01-23T02:02:15 *** JockeTF has quit IRC 2008-01-23T02:29:55 *** KBlair has quit IRC 2008-01-23T02:42:27 *** KBlair has joined #warzone2100 2008-01-23T02:54:09 *** tomboy64 has joined #warzone2100 2008-01-23T03:17:08 *** tomboy64 has quit IRC 2008-01-23T03:38:30 *** Dred_furst has quit IRC 2008-01-23T03:47:51 *** apelgate has quit IRC 2008-01-23T03:48:09 *** apelgate has joined #warzone2100 2008-01-23T04:10:59 *** cybersphinx has quit IRC 2008-01-23T05:54:39 *** Cc2iscooL has joined #warzone2100 2008-01-23T05:59:33 *** cybersphinx has joined #warzone2100 2008-01-23T06:09:18 *** kevinsbot has quit IRC 2008-01-23T06:14:28 *** Kevin` has quit IRC 2008-01-23T06:17:30 *** kevinsbot has joined #warzone2100 2008-01-23T06:24:18 *** apelgate has quit IRC 2008-01-23T06:24:33 *** apelgate has joined #warzone2100 2008-01-23T06:39:20 *** Kevin` has joined #warzone2100 2008-01-23T06:50:31 OOMFG 2008-01-23T06:50:32 OMFG 2008-01-23T06:50:34 OMFG 2008-01-23T06:50:34 OMFG 2008-01-23T06:50:34 OMFG 2008-01-23T06:50:41 shit... wrong cahnnel 2008-01-23T06:50:42 sorrty 2008-01-23T06:50:43 :( 2008-01-23T06:50:57 *** DrZimmerman has joined #warzone2100 2008-01-23T07:51:10 *** achtung has joined #warzone2100 2008-01-23T07:58:00 *** achtung has quit IRC 2008-01-23T08:15:03 *** Vespasian has quit IRC 2008-01-23T08:47:21 *** KBlair_ has joined #warzone2100 2008-01-23T09:03:55 *** KBlair has quit IRC 2008-01-23T09:26:15 *** pabs3 has quit IRC 2008-01-23T10:01:18 *** GrimMoroe has joined #warzone2100 2008-01-23T10:43:35 *** Dred_furst has joined #warzone2100 2008-01-23T10:57:55 *** Giel has joined #warzone2100 2008-01-23T10:58:08 *** abitos has joined #warzone2100 2008-01-23T11:13:08 *** mortikia` has joined #warzone2100 2008-01-23T11:13:08 *** mortikia has quit IRC 2008-01-23T11:13:08 *** mortikia` is now known as mortikia 2008-01-23T11:29:03 *** Karlik has joined #warzone2100 2008-01-23T11:53:46 *** mortikia` has joined #warzone2100 2008-01-23T11:53:46 *** mortikia has quit IRC 2008-01-23T11:53:46 *** mortikia` is now known as mortikia 2008-01-23T12:05:49 *** Dred_furst has quit IRC 2008-01-23T12:22:58 some interesting statistics: https://trac.mortis.eu/warzone/report/9 2008-01-23T12:23:12 -interesting 2008-01-23T12:23:50 *** Suprano has joined #warzone2100 2008-01-23T12:43:47 *** kamaze has joined #warzone2100 2008-01-23T12:45:51 *** tomboy64 has joined #warzone2100 2008-01-23T13:14:30 *** Dred_furst has joined #warzone2100 2008-01-23T14:15:03 *** kamaze has quit IRC 2008-01-23T14:33:21 *** mortikia` has joined #warzone2100 2008-01-23T14:33:21 *** mortikia has quit IRC 2008-01-23T14:33:21 *** mortikia` is now known as mortikia 2008-01-23T15:03:39 *** NightBringer has quit IRC 2008-01-23T15:04:12 *** NightBringer has joined #warzone2100 2008-01-23T15:08:55 *** gerard_ has joined #warzone2100 2008-01-23T15:09:53 *** NightBringer has quit IRC 2008-01-23T15:10:07 hi 2008-01-23T15:15:40 <^cyka^> hey gerard_ 2008-01-23T15:16:28 hi gerard_ 2008-01-23T15:43:17 *** abitos has quit IRC 2008-01-23T15:43:27 *** abitos has joined #warzone2100 2008-01-23T15:53:13 *** oolon___ has joined #warzone2100 2008-01-23T15:59:41 *** Cc2iscooL has quit IRC 2008-01-23T16:09:28 muggenhor * r3546 / (580 files in 47 dirs): * Merge r3420:3545 from trunk into the sound branch 2008-01-23T16:13:13 gerard_ * r3547 /trunk/src/display3d.c: Initialise the camera position, so that it is not carried over from the previous game. This closes bug #10838. 2008-01-23T16:21:10 *** Coincident has joined #warzone2100 2008-01-23T16:21:59 *** kamaze has joined #warzone2100 2008-01-23T16:37:06 *** Karlik has quit IRC 2008-01-23T16:42:43 *** EvilGuru has joined #warzone2100 2008-01-23T16:45:52 hi EvilGuru 2008-01-23T16:45:57 Hi gerard_ 2008-01-23T16:46:40 hi EvilGuru 2008-01-23T16:48:38 *** shpitz461 has quit IRC 2008-01-23T16:56:04 Hey Giel 2008-01-23T17:00:43 <^cyka^> bah 2008-01-23T17:00:57 <^cyka^> trying to ifind a taxi for for tonight is like hel;l 2008-01-23T17:01:11 what is happening tonight? 2008-01-23T17:01:54 DevUrandom ordered some party girls for the 2.1 release party 2008-01-23T17:02:07 <^cyka^> off to see a freind for an hour or so... but need a taxi bk 2008-01-23T17:02:12 <^cyka^> since my car is currently dead 2008-01-23T17:02:14 public transport? 2008-01-23T17:02:20 <^cyka^> ppfft 2008-01-23T17:02:20 kamaze: :D 2008-01-23T17:02:27 <^cyka^> whats that EvilGuru ? 2008-01-23T17:02:35 <^cyka^> is that them bus type things? 2008-01-23T17:02:43 and trains 2008-01-23T17:03:11 *** Cc2iscooL has joined #warzone2100 2008-01-23T17:03:15 <^cyka^> sorry nothing like that up ere 2008-01-23T17:10:08 I often take the train into London 2008-01-23T17:10:12 but try to avoid the bus 2008-01-23T17:16:14 <^cyka^> hmmm a taxi 2008-01-23T17:16:18 <^cyka^> gonna cost 16 quid 2008-01-23T17:16:19 <^cyka^> :S 2008-01-23T17:16:51 <^cyka^> ooo wow!!! 167kbps on a torrent 2008-01-23T17:16:52 <^cyka^> lol 2008-01-23T17:19:40 quite fast indeed 2008-01-23T17:23:49 gerard_ * r3548 /trunk/data/ (effects/fxlightr.pie texpages/page-20-fx.png): Fix up the landing lights for bug #10204. 2008-01-23T17:32:10 *** Giel is now known as Giel|afk 2008-01-23T17:38:46 Another one bits the dust 2008-01-23T17:41:27 *** apelgate has quit IRC 2008-01-23T17:41:41 *** apelgate has joined #warzone2100 2008-01-23T17:45:18 ok, so both tank traps and walls are REF_WALL? 2008-01-23T17:48:59 gerard_: I /think/ so, but am not 100% sure 2008-01-23T17:49:27 heh, then my wall hack has come back to haunt me ;) 2008-01-23T17:49:54 Ouch 2008-01-23T17:49:54 I wrote some code to be able to use static shadows for walls 2008-01-23T17:50:23 corner walls are seperate 2008-01-23T17:51:16 I think the best solution for now would be to use dynamic shadows for them 2008-01-23T17:54:21 *** charon has joined #warzone2100 2008-01-23T17:55:22 evening 2008-01-23T17:56:57 Hi charon 2008-01-23T17:57:44 hi EvilGuru... how did you do at the exam? 2008-01-23T17:58:17 Not too badly at all 2008-01-23T17:58:33 I could answer all of the questions, might have missed out a bit of detail here and there 2008-01-23T17:58:55 nice :) 2008-01-23T18:04:08 gerard_ * r3549 /trunk/src/display3d.c: 2008-01-23T18:04:08 Remove the hack that enabled us to use static shadows for walls, as this was causing corruption of the imds for tank traps and walls as described in 2008-01-23T18:04:08 bug #9842 . This could degrade performance slightly. 2008-01-23T18:33:36 *** per has joined #warzone2100 2008-01-23T18:34:13 hello 2008-01-23T18:37:20 hi per 2008-01-23T18:37:46 is it just me, or does it look like we got worse seams now than in previous days? 2008-01-23T18:37:58 *** devurandom has joined #warzone2100 2008-01-23T18:38:11 hi devurandom 2008-01-23T18:38:41 Hello 2008-01-23T18:38:46 hi devurandom 2008-01-23T18:41:36 it is not due to a commit the last few hours, at least 2008-01-23T18:41:48 but the seams are worse than they have been :( 2008-01-23T18:43:29 ? 2008-01-23T18:44:33 * ^cyka^ plays Covenant - Silent and Invisible 2008-01-23T18:44:46 <^cyka^> i am silent 2008-01-23T18:44:49 <^cyka^> invisible to you 2008-01-23T18:44:50 is it just me, or does it look like we got worse seams now than in previous days? 2008-01-23T18:44:55 <^cyka^> why coiunt the days gone by 2008-01-23T18:45:21 * ^cyka^ loves the covenent 2008-01-23T18:45:25 <^cyka^> nant* 2008-01-23T18:45:29 <^cyka^> which ever how u spell uit 2008-01-23T18:45:30 <^cyka^> lol 2008-01-23T18:45:33 <^cyka^> i cba to remember 2008-01-23T18:45:43 ^cyka^: hush now 2008-01-23T18:45:50 <^cyka^> why? 2008-01-23T18:46:03 ^cyka^: When is your cab coming? 2008-01-23T18:46:08 <^cyka^> 7# 2008-01-23T18:46:24 <^cyka^> taaxi man 2008-01-23T18:46:25 <^cyka^> taxi 2008-01-23T18:46:28 <^cyka^> u ain't a yank 2008-01-23T18:46:29 <^cyka^> :D 2008-01-23T18:47:00 <^cyka^> hmmm seems large quanties of bass make my cat want to groove 2008-01-23T18:48:58 ok, what still needs to be done for 2.1? 2008-01-23T18:49:28 gerard_: Couple of netcode patches 2008-01-23T18:49:34 (still need to be made) 2008-01-23T18:51:00 the framerate still keeps resetting itself? 2008-01-23T18:52:52 Unsure 2008-01-23T18:53:01 ok, seams are not recent 2008-01-23T18:55:32 i can go back to r3003 and i still see them, so i guess it is just me noticing it 2008-01-23T18:55:49 ok, it still works, but you shouldn't set your framerate to 3000, cause it will be reset 2008-01-23T18:56:18 and my fps gets from 82 to 88 when *enabling* shadows 2008-01-23T18:57:22 ah, the seams are worse if you use 64x64 textures, as i do. of course. 2008-01-23T18:57:24 *** Karlik has joined #warzone2100 2008-01-23T19:01:20 gerard_: i still miss the old "drop camera down into map" effect when starting a game 2008-01-23T19:01:40 gerard_: Did you read my forum post on commander scripts a few weeks ago? 2008-01-23T19:01:45 per: what exactly should it look like? 2008-01-23T19:02:08 EvilGuru: perhaps, but don't remember much of it currently 2008-01-23T19:02:10 gerard_: the way it always did... the camera starts high above the terrain, and drops quickly down to normal height 2008-01-23T19:02:29 per: it currently depends on the level 2008-01-23T19:02:34 Would be interested in your views of it from a scripting point of view 2008-01-23T19:02:42 in the campaign you get a nice drop-down 2008-01-23T19:02:57 I did not want to use the map height 2008-01-23T19:03:00 but it would be possible 2008-01-23T19:03:14 please fix it :) 2008-01-23T19:03:17 EvilGuru: will check it out 2008-01-23T19:03:17 http://blue.jamendo.com/de/album/1842/ < please listen to "Grey Planet", this may fit as ingame music 2008-01-23T19:03:31 i miss the drop down... 2008-01-23T19:03:42 it feels so ... dead ... without it 2008-01-23T19:03:50 per: can't you fix it yourself? I'm completely satisfied with it now, and I'm unsure what effect you're looking for 2008-01-23T19:04:21 gerard_: try starting rush2 2008-01-23T19:04:35 yeah, you get only a slight dropdown 2008-01-23T19:04:37 gerard_: the camera stands *completely still* on entering the level 2008-01-23T19:04:38 gerard_: none 2008-01-23T19:05:01 well, try playing around with the initial height in display3d.c 2008-01-23T19:05:26 gerard_: can you at least point me in the right direction in the code you've changed? 2008-01-23T19:06:13 I never removed any drop down stuff, it just didn't happen anymore with the new camera movement 2008-01-23T19:06:43 well, that's why i want you to fix it - you wrote the code and know it best 2008-01-23T19:06:43 aahh gna is terribly slow again 2008-01-23T19:07:08 per: take a look at the height here: http://svn.gna.org/viewcvs/warzone/trunk/src/display3d.c?rev=3547&view=diff&r1=3547&r2=3546&p1=trunk/src/display3d.c&p2=/trunk/src/display3d.c 2008-01-23T19:07:29 perhaps it is a good idea to remove the magic number anyway, and move it to display.h 2008-01-23T19:08:08 I never wrote any real code for the camera 2008-01-23T19:08:19 it is just a lot of painful tweaking 2008-01-23T19:08:43 the main thing is that I increased the camera base height to be 500 units above the ground 2008-01-23T19:09:14 and I removed the code that would reset the pitch when releasing the right mouse button 2008-01-23T19:11:12 gerard_: i guess that is the main problem 2008-01-23T19:11:28 gerard_: even if i increase the starting distance to a ludicrous height, it won't drop down 2008-01-23T19:11:46 so why does it drop down in campaign? 2008-01-23T19:11:51 hmm? it should? 2008-01-23T19:11:55 let me try 2008-01-23T19:13:29 I'm not sure what drop down you'd want, but increasing the initial height to 2000 feels like falling out of a plane here 2008-01-23T19:13:44 in rush2? 2008-01-23T19:13:49 it just stands completely still here 2008-01-23T19:14:20 per: yes 2008-01-23T19:14:24 did you save the file and do a make? 2008-01-23T19:14:24 *** JockeTF has joined #warzone2100 2008-01-23T19:14:37 eh 2008-01-23T19:14:40 you're not in a branch? 2008-01-23T19:14:47 no, and no. 2008-01-23T19:14:54 let me show you how it looks 2008-01-23T19:15:05 http://img.rootzilla.de/img/1rk8.png 2008-01-23T19:15:25 you ever zoom out that much? ;) 2008-01-23T19:15:29 ah, that would be increasing the distance 2008-01-23T19:15:42 increasing the *height* works fine 2008-01-23T19:16:00 1915.16       per: http://img.rootzilla.de/img/1rk8.png 2008-01-23T19:16:03 yay 2008-01-23T19:16:19 and now, increase the rendered area about 100% 2008-01-23T19:16:22 if you want the camera to "zoom in" you'd need to write some code for that 2008-01-23T19:16:24 and kamaze will be happy 2008-01-23T19:17:17 kamaze: if you promise nobody will complain when their fps starts dropping toward zero... 2008-01-23T19:17:36 make it configurable 2008-01-23T19:18:11 kamaze: A better solution would be to make it adaptable 2008-01-23T19:18:19 we should use frustrum culling to only draw the tiles that we actually see 2008-01-23T19:18:19 So we work out how much we need to render 2008-01-23T19:18:33 What per said 2008-01-23T19:19:08 Btw, I'm thinking about a new website layout/design 2008-01-23T19:19:11 and if we could only make the entire map into static arrays, we could probably draw the entire map even at max size blazingly fast 2008-01-23T19:19:22 Slowly i start to get ideas 2008-01-23T19:19:29 kamaze: :) 2008-01-23T19:20:14 But i'll only start a new design when the SMF 2 has been released 2008-01-23T19:20:41 per: does increasing the height give the desired effect? 2008-01-23T19:22:06 gerard_: yes 2008-01-23T19:23:09 gerard_: player.p.y = 1000 + map_Height(player.r.x, player.r.z); // height 2008-01-23T19:24:02 testing it on various maps now 2008-01-23T19:24:39 per: you know what's the trouble? the scripts in campaign set the camera position 2008-01-23T19:24:52 gerard_: why is that trouble? 2008-01-23T19:24:55 I'm not sure if that is after or before the initialisation of the 3d code 2008-01-23T19:25:09 if it is after, the map_Height will be different 2008-01-23T19:25:10 apparently after, since the drop was preserved 2008-01-23T19:25:34 setting the camera position does not change the height I think 2008-01-23T19:25:53 hmm? it works here. 2008-01-23T19:25:59 well, then it's ok 2008-01-23T19:26:20 feel free to commit it ;) 2008-01-23T19:27:21 does cam1 map2 work for you? 2008-01-23T19:27:25 try cheating your way up 2008-01-23T19:28:57 got to go now 2008-01-23T19:28:58 cya 2008-01-23T19:29:02 see you later 2008-01-23T19:29:04 *** gerard_ has quit IRC 2008-01-23T19:29:06 i get: error : scrBaseObjGet: was passed an invalid pointer 2008-01-23T19:29:46 hmm. that only happens if i cheat by using "get off my land" 2008-01-23T19:29:57 not if i cheat by using "let me win" 2008-01-23T19:30:37 per * r3550 /trunk/src/display3d.c: Bring back the drop down of camera upon entering a new map in multiplayer. 2008-01-23T19:39:21 *** Osmic has joined #warzone2100 2008-01-23T19:39:39 hello Osmic 2008-01-23T19:51:01 * devurandom saw Steal This Film - Part II. 2008-01-23T19:51:21 Nice one, imo. Though I would differentiate between entertainment and information... 2008-01-23T19:52:05 http://wiki.wz2100.net/Multiplayer_Campaign 2008-01-23T19:52:17 mp cam? 2008-01-23T19:52:19 interesting or madness? or both? ;) 2008-01-23T19:52:20 yes 2008-01-23T19:54:18 2ndary missions... You mean split up the players, and give each one an own game? 2008-01-23T19:54:24 i am wondering if it wouldn't be much better to just require that there must be 4 players present, then then making such a campaign would be far easier 2008-01-23T19:54:31 devurandom: yes 2008-01-23T19:54:39 -- 2008-01-23T19:54:49 devurandom: some times they all play on the main map, some times they split up 2008-01-23T19:54:54 Would imo restrict the cooperation too much. 2008-01-23T19:55:02 Hm, well... 2008-01-23T19:55:07 Nope. 2008-01-23T19:55:09 per: Stay off the Ethylene glycol 2008-01-23T19:55:24 I remember coop from AOE, you both were generals 2008-01-23T19:55:49 I'd say we just make a bigger map, so they can either work together at one goal, or they can try to achieve multiple targets at once. 2008-01-23T19:56:05 Stuff like flanking. In a more strategical manner. 2008-01-23T19:56:18 Or addressing 2ndary goals on the main map. 2008-01-23T19:56:27 I like the idea of making it work for the current campaign 2008-01-23T19:56:28 But dont forbid them to work together on one goal. 2008-01-23T19:56:37 it often feels like two people are needed 2008-01-23T19:57:03 Would probably need 2.2's networking model though 2008-01-23T19:57:18 four people wouldn't fit in classic campaign ;) 2008-01-23T19:57:21 but two might 2008-01-23T19:57:24 two would 2008-01-23T20:07:04 *** Buginator has joined #warzone2100 2008-01-23T20:07:05 Hey All 2008-01-23T20:07:23 Buggy! 2008-01-23T20:07:29 hey Buggy 2008-01-23T20:07:45 * Buginator splats bugs 2008-01-23T20:08:03 RAID 2008-01-23T20:08:44 per, what was the reason from going 64 * 64 to 256 * 256 in the atmos.c define? We do no culling at all, and that is a huge time waster. I got about 5 fps higher with it set back to 64 * 64 2008-01-23T20:09:10 Someone probably complained 64x64 was too little 2008-01-23T20:09:22 Those are only for the particles though. 2008-01-23T20:09:26 (rain/snow...) 2008-01-23T20:09:58 * devurandom looks whether evdev-1.2 finally works with the new patch... 2008-01-23T20:09:59 brb 2008-01-23T20:10:01 *** devurandom has quit IRC 2008-01-23T20:10:48 Buginator: the only reason is that i managed to make visible_X|Ytiles a static local to display3d.c 2008-01-23T20:11:48 *** devurandom has joined #warzone2100 2008-01-23T20:12:11 * Buginator is now known as Buginator again. Thanks devurandom :P lol 2008-01-23T20:12:37 Yay, finally. :) 2008-01-23T20:12:39 ? 2008-01-23T20:12:41 Did I introduce bugs? ;) 2008-01-23T20:13:14 Naw, Ryan fixed the logs. heh 2008-01-23T20:15:34 Anyone read about Apple crippling D-trace (and gdb?) That is pretty low. http://www.theregister.co.uk/2008/01/22/sun_apple_dtrace/ 2008-01-23T20:15:34 Ah, k 2008-01-23T20:16:04 Yeah, he even included my new 7z stuff. :) 2008-01-23T20:16:48 I never heard back from the zlib guys. Wonder if I should just submit patch to Ryan to fix the Z_PREFIX stuff? 2008-01-23T20:17:15 I think zlib is probably more or less dead. 2008-01-23T20:17:32 Guess you should send him the patch now, that he has some time for it after fighting the lawyers. ;) 2008-01-23T20:17:42 fighting lawyers? 2008-01-23T20:17:50 Buginator: Tut tut, bad Apple 2008-01-23T20:18:26 I have seen Linux applications do a similar thing with ptrace 2008-01-23T20:18:31 I meant to mention that. 2008-01-23T20:18:33 (Yeah, yeah, I know, the intent of the license suggests they wouldn't 2008-01-23T20:18:33 care, but having spent the last few months fighting with lawyers about 2008-01-23T20:18:33 UnrealEngine3 middleware, you learn to ignore intent and only deal with 2008-01-23T20:18:33 the specific wording of licenses...) 2008-01-23T20:18:35 per: There were apparently some issues in Unreal-Tournament 3 "middleware". 2008-01-23T20:18:45 Or Unreal-Engine... 2008-01-23T20:18:54 Can someone explain to me the word "middleware"? 2008-01-23T20:19:06 See.. he is dealing with INTENT vs the specific wording of the license also. 2008-01-23T20:19:13 devurandom: A DB abstraction library for example 2008-01-23T20:19:14 But you see: Others think about licensing, too. :P 2008-01-23T20:19:20 It doesn't do anything but wrap something else 2008-01-23T20:19:28 Like PhysFS, eg.? 2008-01-23T20:19:38 good night 2008-01-23T20:19:42 night 2008-01-23T20:19:46 Was that a response? :P 2008-01-23T20:19:49 Night Per. 2008-01-23T20:19:54 *** per has quit IRC 2008-01-23T20:20:57 I saw that ID has released some code for their ET: Quake wars engine that makes use of >2 cores. You guys play around with that yet? 2008-01-23T20:21:08 Not really a gamer anymore 2008-01-23T20:21:17 Splash Damage has released code? 2008-01-23T20:21:27 Of Tech 4.5 already? 2008-01-23T20:21:42 EvilGuru: What are you doing here then? :P 2008-01-23T20:22:51 EvilGuru is bored that exams are over, so he decided to waste time here. :) 2008-01-23T20:23:18 Yep, a bit like a sober version of ^cyka^ 2008-01-23T20:24:11 I think we are all sober compared to ^cyka^ 2008-01-23T20:24:25 ...who is currently out at a 'friends' house 2008-01-23T20:25:06 Does every bigger channel on FreeNode have its drunken monkey? 2008-01-23T20:25:27 Sure. Just check #debian & #ubuntu ;) 2008-01-23T20:25:28 Actually it is normally only the smaller channels 2008-01-23T20:25:39 Larger ones are too impersonal to care 2008-01-23T20:25:39 Aha. 2008-01-23T20:25:45 #icculus.org has its too. ;) 2008-01-23T20:26:06 * devurandom watches the movies... 2008-01-23T20:26:14 Since I am too lazy to look at the logs to see what I missed, I will just ask. Whats the plan for 2.1 release now? 2008-01-23T20:26:49 * EvilGuru stares at devurandom 2008-01-23T20:27:12 ? Bad english? 2008-01-23T20:27:23 Ah, ok. 2008-01-23T20:27:31 I love self-contained messages. :P 2008-01-23T20:27:42 Then kamaze, are you going to archive the old messages or just create a new 'networking' section specific for 2.1 issues? 2008-01-23T20:27:51 It doesnt only depend on me, I think. 2008-01-23T20:27:55 mh? 2008-01-23T20:28:01 per disliked having a release now and here. 2008-01-23T20:28:09 And I would like it next weekend, too. 2008-01-23T20:28:17 beta release, that is. 2008-01-23T20:28:20 release early, release often 2008-01-23T20:28:29 Most of the bugs/issues in 2.0.x will not apply to 2.1, so we don't need those reports. 2008-01-23T20:28:30 Dunno. 2008-01-23T20:28:48 kamaze: He means the forums, I think. 2008-01-23T20:28:54 Yep. 2008-01-23T20:28:59 There was some talk about a 2.1_beta subforum... 2008-01-23T20:29:05 To gather feedback. 2008-01-23T20:29:15 That should be no problem 2008-01-23T20:29:17 * devurandom watches the movies... << For real now. 2008-01-23T20:29:33 devurandom can't watch movies. He don't have a home license for it. :P 2008-01-23T20:29:56 A home license for watching movies? 2008-01-23T20:29:57 I could rename the "Bug Reporting"-Forums to something else, and create there subforums if needed 2008-01-23T20:30:07 and close them if not needed anymore 2008-01-23T20:30:11 kamaze: "2.1 beta feedback"? 2008-01-23T20:30:13 Sure, that is the MPAA next plan. 2008-01-23T20:30:19 Buginator: LOL 2008-01-23T20:30:28 Is that a joke or the evil truth? 2008-01-23T20:30:52 (Actually, the fact that I have to ask this questions speaks for itself...) 2008-01-23T20:30:58 They are trying to do it. If you have more than like 5 people watch a movie, then they want you to pay some fee for it. 2008-01-23T20:31:32 That will be the final wheel on the TPB wagon... 2008-01-23T20:32:11 I say: Steal This Film... 2008-01-23T20:32:27 svn:// is down again. :( 2008-01-23T20:33:06 * Buginator waves a fist at GNA 2008-01-23T20:33:06 Part1 was pro piracy propaganda, iirc, but Part2 really has quite some value... 2008-01-23T20:34:23 Though I would differentiate a bit more between entertainment and information, than the creators of the movie did. (Not necessarily the speakers they interviewed, I think.) 2008-01-23T20:34:50 Do you /are you watching a move on the computer, or do you got a dedicated player? 2008-01-23T20:34:56 movie* 2008-01-23T20:35:05 computer 2008-01-23T20:35:19 Buginator: How tied up are you? 2008-01-23T20:35:19 I am actually pirating right now, by the means of DMCA. 2008-01-23T20:35:28 tied up? 2008-01-23T20:35:30 not that much EvilGuru 2008-01-23T20:35:39 I am using libdvdcss ;) 2008-01-23T20:35:44 I just can't pull down the latest updates. :( 2008-01-23T20:36:09 To access the DVD I bought in the store with the software of my choice. :) 2008-01-23T20:36:53 So the movies are in mpg2 format? You ever try/see divx or xvid ? 2008-01-23T20:37:13 Buginator: Team and Colour change requests are about all the netcode stuff left 2008-01-23T20:37:21 depending on if we want sendwholedroid or not 2008-01-23T20:37:30 which file are those in ? 2008-01-23T20:38:18 multiinit.c possibly 2008-01-23T20:38:58 what are you searching under to find them ? 2008-01-23T20:40:51 I did a search for NETget and only see the ones in send/recvWholeDroid left. 2008-01-23T20:42:25 multijoin 2008-01-23T20:42:43 kamaze, devurandom: Can we change the lobby server port 2008-01-23T20:42:59 Of course. 2008-01-23T20:43:07 I want a different one for 2.1 2008-01-23T20:43:08 port 666? :P 2008-01-23T20:43:11 WZ has it configurable and the lobby server has it too. 2008-01-23T20:43:30 we can drop 2.0 after a couple of months (someone else can run it if they like) 2008-01-23T20:43:32 EvilGuru: Because the netcode is incompatible? 2008-01-23T20:43:41 Port 80 2008-01-23T20:43:43 Do we exchange a handshake packet? 2008-01-23T20:43:45 *hrhrhr* 2008-01-23T20:43:47 devurandom: Yes, but it will appear to work, until it crashes 2008-01-23T20:43:55 http://forums.wz2100.net/?topic=1328.0 2008-01-23T20:44:02 Hmm. come to think of it, we don't even check if the game is save version(s). That will cause a problem. 2008-01-23T20:44:09 same* 2008-01-23T20:44:10 Since the lobby protocol is going to be re-written for 2.2 or 2.3 2008-01-23T20:44:13 EvilGuru: Maybe the handshake should be sophisticated in that case... 2008-01-23T20:44:24 Buginator: I would like for all old save game formats to be dropped 2008-01-23T20:44:36 other than current and V3 (used by campaign) 2008-01-23T20:44:37 EvilGuru: He meant networking... 2008-01-23T20:44:47 :) 2008-01-23T20:44:49 Oh, sorry there. 2008-01-23T20:44:51 Campaign should be converted... 2008-01-23T20:45:01 Load and save again to tagfiles... 2008-01-23T20:45:02 Yep, we do have a version check but it currently does nothing 2008-01-23T20:45:10 that and too much other stuff has changed for it to be useful 2008-01-23T20:45:17 Well, maybe we should make it do something then... 2008-01-23T20:45:22 sendVersionCheck() 2008-01-23T20:45:32 It is a moot point 2008-01-23T20:45:42 In 2.2 there will be a totally different system in place 2008-01-23T20:45:46 2.1 at least should detect it is 2.0 it tries to communicate with and abort. 2008-01-23T20:45:58 and 2.0 is incompatible such that the packet will never make it 2008-01-23T20:46:00 "Hey, this is not 2.1, update it...:P " 2008-01-23T20:46:02 EvilGuru: Yes. And till then we should have something that works without hacks. 2008-01-23T20:46:18 They can not even say hello world to each other 2008-01-23T20:46:27 We can release 2.0.11 which obays the version number... 2008-01-23T20:46:42 ack, no.. die 2.0.x .. die 2008-01-23T20:46:50 devurandom: Will need to pull in too much of the new netcode (nettypes) 2008-01-23T20:47:01 EvilGuru: If I try to handshake 2.0 to 2.1, what will happen? 2008-01-23T20:47:09 It is undefined 2008-01-23T20:47:17 Depending on what 2.0 is running under 2008-01-23T20:47:28 We should define it. 2.1 should reject the connection. 2008-01-23T20:47:39 If the handshake does not match, it should reject. 2008-01-23T20:47:47 We can include that into 2.0.11 then, too. 2008-01-23T20:47:49 I would have to add magic numbers 2008-01-23T20:47:52 The server lobby code should handle the rejection for 2.0.x 2008-01-23T20:48:04 EvilGuru: Yes. 2008-01-23T20:48:07 Buginator: Or have two lobby instances 2008-01-23T20:48:09 That would be the easiest I think. 2008-01-23T20:48:15 One for 2.0 and another for 2.1 2008-01-23T20:48:15 That too. 2008-01-23T20:48:19 "Magic number" would be "netcode revision" in this case. 2008-01-23T20:48:21 we can drop the 2.0 one after a few months 2008-01-23T20:48:39 devurandom: It would actually be a true magic number 2008-01-23T20:48:52 as svn revsion is not going to work (it needs to be endian fixed) 2008-01-23T20:49:02 Not svn revsion... 2008-01-23T20:49:11 EvilGuru, i'll create an extra forum for the 2.1 netcode when it has been released, ok? 2008-01-23T20:49:12 #define WZ_NET_VERSION 2 2008-01-23T20:49:18 I would do it by SVN revision 2008-01-23T20:49:35 As even minor changes will break things 2008-01-23T20:49:41 Maybe i'll create an extra development category 2008-01-23T20:49:41 EvilGuru: So it is large enough to reduce the pocibility of an accidential match? << "true magic number"? 2008-01-23T20:50:09 EvilGuru: In that case we should invent a netcode which is not broken on every svn revision... 2008-01-23T20:50:16 I thought yours did that already... 2008-01-23T20:50:17 Nope 2008-01-23T20:50:27 anyone here have a 2.0.x client? 2008-01-23T20:50:36 Just because the netcode works does not mean the rest of the game does 2008-01-23T20:50:37 I can make me one if I want to... 2008-01-23T20:50:42 if the stats files are changed for example 2008-01-23T20:50:55 Arent they distributed with the map? 2008-01-23T20:50:58 it will have big effects, making the revisions incompatible 2008-01-23T20:51:01 I was just going to say I can host, and then you can try to join, and we see what happens. 2008-01-23T20:51:13 EvilGuru: Well, I was talking about the netcode version. 2008-01-23T20:51:23 Additionaly we should check the data version then... 2008-01-23T20:51:47 Can auto revision detect local modifications? 2008-01-23T20:51:55 Yes. 2008-01-23T20:51:56 yes 2008-01-23T20:52:00 Great 2008-01-23T20:52:13 It adds (locally modified) to the version string in the mainmenu, eg. 2008-01-23T20:52:21 SVN versions need to make and if there are any local modifications it prints a console message warning about it 2008-01-23T20:53:48 Giel|afk, is that commit list correct? Seems some of those people would have allot more? 2008-01-23T20:55:00 So if we could get a 2.1 lobby server running (9997?) 2008-01-23T20:55:07 I can update the default config file 2008-01-23T20:55:24 why not 92100? ;) 2008-01-23T20:55:53 max of 2^16 2008-01-23T20:56:05 and the top bunch are private 2008-01-23T20:56:07 I meant 2100 2008-01-23T20:57:18 sendVersionCheck & recvVersionCheck() I take it your going to fix those then ? 2008-01-23T20:57:27 They will be removed, most likely 2008-01-23T20:57:35 2.2 will do it totally differently 2008-01-23T20:57:53 and 2.0 <-> 2.1 is broken to the point where the check may never make it 2008-01-23T20:59:12 http://forums.wz2100.net/ 2008-01-23T20:59:12 feedback? 2008-01-23T20:59:17 I added an extra category 2008-01-23T20:59:21 and moved some forums 2008-01-23T20:59:38 looking now 2008-01-23T21:00:18 isn't feedback game related? 2008-01-23T21:00:45 Well, i think it's more website related 2008-01-23T21:01:27 <^cyka^> ok guys ur stuck with me again 2008-01-23T21:01:28 <^cyka^> :D 2008-01-23T21:02:06 Buginator: < 32k is reserved by the IANA or some organisation like that... 2008-01-23T21:02:11 Well, if you took a bath more often, you could clean that residue off you, so you wouldn't stick as much. :P 2008-01-23T21:02:24 ^cyka^: Thought you were at a friends 2008-01-23T21:02:35 heh, seems like a lot of times the people posted in the feedback forum when they should've done it in another forum 2008-01-23T21:02:37 <^cyka^> yeah she gott called into work :S 2008-01-23T21:02:55 * ^cyka^ sinks a pint so no bother 2008-01-23T21:03:08 Called into work? Oh ... I see.. That kind of girl :P 2008-01-23T21:03:56 <^cyka^> lol no, not that kind 2008-01-23T21:03:57 <^cyka^> lol 2008-01-23T21:04:11 <^cyka^> well her dad got called in and she's allwasy wanted to have go at that job 2008-01-23T21:04:17 <^cyka^> so i said yup 2008-01-23T21:04:18 <^cyka^> lkol 2008-01-23T21:05:01 kamaze for the description, is that going to remain the same? 2008-01-23T21:05:44 For the 2.1 release I mean 2008-01-23T21:06:45 no 2008-01-23T21:26:25 * Buginator is afk 2008-01-23T21:29:06 *** Osmic has quit IRC 2008-01-23T21:33:41 * ^cyka^ plays 10th amn Down - Nightwish 2008-01-23T21:36:36 ^cyka^ do your ears hurt? 2008-01-23T21:37:05 <^cyka^> nope 2008-01-23T21:37:31 Guess all that ear wax is protecting them. :P lol 2008-01-23T21:39:42 NTW Mod 1.4: mines, mine sweeper and day/night + changed weather is made by 1.12 patch, nuclear reactor and cooling tower script made by kevin and speedy, a few pies are from dm mod and some pies which pumpkin didnt use. balancing and the rest is made by me. 2008-01-23T21:40:53 <^cyka^> it all fell out Buginator 2008-01-23T21:40:53 <^cyka^> :D 2008-01-23T21:41:05 <^cyka^> i can hear again 2008-01-23T21:43:32 You know, someone actually collected 4lbs of earwax over a 20 year period. 2008-01-23T21:44:15 ewww 2008-01-23T21:46:34 <^cyka^> did he make a candle with it? 2008-01-23T21:47:01 I do not think it is flammable 2008-01-23T21:47:09 No idea. Last remark I heard was he started to collect belly button lint. 2008-01-23T21:47:50 <^cyka^> nice 2008-01-23T21:48:00 <^cyka^> was he a weirdo per chance Buginator ? 2008-01-23T21:48:13 In my book, yes. 2008-01-23T21:48:18 <^cyka^> lol 2008-01-23T21:50:53 *** Troman has joined #warzone2100 2008-01-23T21:51:34 Hi Troman 2008-01-23T21:51:41 hi Buginator 2008-01-23T21:52:34 Hello. 2008-01-23T21:54:32 <^cyka^> i'm gonna go make a coffee that beer just fucking killed me :S 2008-01-23T21:54:38 <^cyka^> falling asleep now 2008-01-23T21:55:48 You look sleepy... so very sleepy.... you are now under my control. 2008-01-23T21:56:26 sounds like something out of a childrens book 2008-01-23T21:56:46 Hypnotist 101 2008-01-23T21:58:32 Looks like MS changed EULA again. They now allow people to use any version of Vista in a vbox. 2008-01-23T21:59:15 Sorry, Satan just phoned, apparently it has just got very cold down there 2008-01-23T21:59:58 2.0.x mods should work with 2.1 right ? 2008-01-23T22:00:07 Hopefully 2008-01-23T22:01:11 Talk about a roller coaster ride on the stock exchanges. 2008-01-23T22:01:52 * devurandom is listening to Salome by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-23T22:01:52 <^cyka^> cheers EvilGuru i gotta go havea fag now :S 2008-01-23T22:01:56 <^cyka^> and now i know it's cold 2008-01-23T22:02:29 ^cyka^, ... skip it... too easy ;:P 2008-01-23T22:03:16 *** DrZimmerman has quit IRC 2008-01-23T22:03:23 * ^cyka^ bleches up scampi n chips 2008-01-23T22:03:31 <^cyka^> well belches up the smell 2008-01-23T22:03:31 <^cyka^> lol 2008-01-23T22:04:36 * ^cyka^ loves the smell of his cancer stick before being burnt 2008-01-23T22:04:41 <^cyka^> 2 mins 2008-01-23T22:04:47 Still managing 40 a day ^cyka^ ? 2008-01-23T22:06:03 * Buginator would hate to be the one performing cpr on ^cyka^ 2008-01-23T22:11:12 * devurandom is listening to Firestorm by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-23T22:12:00 * Buginator wonders just which script you running to print that? 2008-01-23T22:12:03 * EvilGuru slaps devurandom with a copy of "Who's Next" 2008-01-23T22:12:36 Who's Germany's Next Toplistener? 2008-01-23T22:12:45 ^cyka^ ? 2008-01-23T22:12:51 "Who's Next"? 2008-01-23T22:12:56 :O 2008-01-23T22:13:02 Buginator: Konversation's /media script... 2008-01-23T22:13:31 the mp3 (ogg??) file has that embeded in it? 2008-01-23T22:13:48 http://en.wikipedia.org/wiki/Who%27s_Next 2008-01-23T22:14:01 Buginator: Shall I send you the script? ;) 2008-01-23T22:14:20 Buginator: Yes, the Oggs I record have that information in them. ;) 2008-01-23T22:14:46 Someone in here must like The Who 2008-01-23T22:15:01 Probably... 2008-01-23T22:15:04 well, since I don't got amarok, or konversation, I can't really use it. 2008-01-23T22:15:07 And it is not me. I barely know them. 2008-01-23T22:15:22 Buginator: You can have a look at what it does for other players. ;) 2008-01-23T22:15:35 <^cyka^> i don't smoke 40 a day EvilGuru 2008-01-23T22:15:39 perhaps 2008-01-23T22:15:47 <^cyka^> i abught 40 cos A i had the cash n B i don't get to the shops much 2008-01-23T22:15:53 <^cyka^> nearest ios 3/4 miles away 2008-01-23T22:15:57 <^cyka^> and i ain't got a car 2008-01-23T22:16:10 should the maps from 2.0.2.3 be featured for 2.1? 2008-01-23T22:16:23 Amarok, JuK, Noatun, Kaffeine, KsCD, XMMS, Yammi and kdetv are supported, apparently. 2008-01-23T22:16:28 <^cyka^> Buginator, i type out waht i'm lsitening too 2008-01-23T22:16:37 Buginator: "featured"? 2008-01-23T22:16:40 <^cyka^> i cba to install pearl and find the right scrip Buginator 2008-01-23T22:16:41 <^cyka^> :P 2008-01-23T22:16:41 As in specialy announced? 2008-01-23T22:16:51 no, as a bonus 2008-01-23T22:16:55 And is there anyone who took care of the changelog? ;) 2008-01-23T22:17:01 Buginator: I thought I already included them? 2008-01-23T22:17:06 nope 2008-01-23T22:17:11 Oh... 2008-01-23T22:17:18 Do we have clear licensing on them? 2008-01-23T22:17:30 clear as day IMO. 2008-01-23T22:18:07 ^cyka^, like the who? 2008-01-23T22:18:41 Buginator: I don't remember it anymore... 2008-01-23T22:18:49 <^cyka^> i don't actually have of the who 2008-01-23T22:19:00 I can't contact Qamly for backup proof though. I just gots his readme file.... and also the music tracks for the main menu & 1 track for in game 2008-01-23T22:19:03 I think I dug up something from 2.0.2.3 and it was something concerning licensing... 2008-01-23T22:19:19 Buginator: What does he write? 2008-01-23T22:19:26 sec 2008-01-23T22:19:39 If he officialy writes it, we surely can trust him... 2008-01-23T22:19:56 Thanks to Jonathan Clark for the track2.ogg menu music file, released 2008-01-23T22:19:56 under public doman liscense. 2008-01-23T22:19:56 Thanks to Neos (schombert.net) for the neos series of music, released under 2008-01-23T22:19:56 the creativecommons.org/licenses/by-nc-nd/2.0/deed.en liscense. 2008-01-23T22:20:05 Special thanks to RBL-4NiK8r for these maps, he has given permission 2008-01-23T22:20:05 to distribute with the game! 2008-01-23T22:20:05 The maps are: 4c-borgwars1.wz, 4c-craterlake.wz, 4c-scav3.wz, 4c-theweb.wz, 2008-01-23T22:20:05 4c-zmazetest.wz, 8c-iamrage.wz,8c-nightmaredone.wz, and 8c-teamwar2d.wz. 2008-01-23T22:20:22 4NiK8r? 2008-01-23T22:20:28 Aint he on our forums, too? 2008-01-23T22:20:32 He is 2008-01-23T22:20:34 yes 2008-01-23T22:20:45 Did he reply anything to that? 2008-01-23T22:20:56 Sorry, my brain is like cheese these days... 2008-01-23T22:20:59 I don't recall asking again 2008-01-23T22:21:22 I guess I can make a new topic about it? 2008-01-23T22:21:31 I think we had some discussion on the forums and several people replied... 2008-01-23T22:21:50 Yeah, probably. 2008-01-23T22:22:04 We also have some mars maps from Coyote... 2008-01-23T22:22:13 Did I include them already? 2008-01-23T22:22:13 <^cyka^> my finger hurts :S 2008-01-23T22:22:29 I don't see any new maps at all 2008-01-23T22:22:51 And did anyone already ask Neos whether he can grant us permission to distribute as CC BY-SA 3.0? 2008-01-23T22:23:01 * devurandom is listening to Sisters Of The Light by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-23T22:23:18 I am guessing no about Neos 2008-01-23T22:23:22 I think I am listening to Black Sabbath 2008-01-23T22:24:12 Buginator: We've got permission from Coyote, so we just need to extract them and include in svn. 2008-01-23T22:25:06 His site is mostly in french 2008-01-23T22:25:23 I hope he'll understand a bit of english. ;) 2008-01-23T22:27:30 Who is going to ask? Where is our PR person? 2008-01-23T22:27:43 lol 2008-01-23T22:28:16 GrimMoroe volunteers! :D 2008-01-23T22:29:15 later all. 2008-01-23T22:29:23 bye 2008-01-23T22:29:24 *** Buginator has quit IRC 2008-01-23T22:29:26 ha! 2008-01-23T22:35:53 Capitalism gone mad: Battlestar Galactica - Season 3 [UK IMPORT] EUR 69,99 2008-01-23T22:35:53 Found at amazone.de 2008-01-23T22:35:53 -e 2008-01-23T22:36:18 GrimMoroe: Wanna be vice-president-of-public-relations? :P 2008-01-23T22:36:18 What is it in the UK? 2008-01-23T22:36:29 EvilGuru: Dont ask me... 2008-01-23T22:36:30 haha no thanks 2008-01-23T22:37:18 devurandom: £27.98 2008-01-23T22:37:43 Yep. 2008-01-23T22:37:47 That would be how many €? 2008-01-23T22:38:09 *1.5, right? 2008-01-23T22:38:22 37 2008-01-23T22:38:39 Can you send it to me as a birthday gift? 2008-01-23T22:38:52 Pound is crap against the Euro (1.3) but great against the dollar 2008-01-23T22:38:53 I'll then send you 37€ as a present for your birthday. :P 2008-01-23T22:39:05 How much is shipping 2008-01-23T22:39:20 Can't be too much as Kim has sent me stuff from Canada in the past 2008-01-23T22:39:39 Normal mail is 50¢ here, like national. 2008-01-23T22:39:59 So I guess shiping that will be the usual 2 or 3€... 2008-01-23T22:40:16 Wonder if I can get them to ship it to you directly :p 2008-01-23T22:41:07 Yep. 2008-01-23T22:41:34 Stunning. The complete box is also only 40, while here it is 100... 2008-01-23T22:41:44 £40 2008-01-23T22:41:54 40 pound vs. 100€, yes. 2008-01-23T22:42:01 (Where is that god damn key?) 2008-01-23T22:42:06 With the exchange rate so long it is looking good 2008-01-23T22:42:22 shift+altgr+3 if anyone wonders, too. 2008-01-23T22:42:23 I have it above the 3 on my Mac keyboard (with € being Alt+2) 2008-01-23T22:42:40 And on my UK board it is also above the 3 with € being AltGr+4 2008-01-23T22:42:50 *** Progressor has joined #warzone2100 2008-01-23T22:43:14 Well, but the 4th season is comming soon and I haven't even watched the 1st season... 2008-01-23T22:43:21 Hey 2008-01-23T22:43:22 Dont even know if I like it a lot. 2008-01-23T22:43:32 Though the first episode was really nice. :) 2008-01-23T22:43:44 Like IMPS - The Relentless done right. ;) 2008-01-23T22:44:00 Hi Progressor 2008-01-23T22:44:10 Hello Professor! 2008-01-23T22:44:13 *** dLoHd has joined #warzone2100 2008-01-23T22:44:27 fear not the 4th season is the last so it will only come down in price 2008-01-23T22:44:34 Does any of you play the campaigns? 2008-01-23T22:44:47 GrimMoroe: I know. Read that on wikipedia. 2008-01-23T22:44:48 Progressor: I have done, haven't for a few months 2008-01-23T22:44:57 I have never seen an episode of it :O 2008-01-23T22:45:08 GrimMoroe: But they also write that because of the strike they couldn't do all episodes. 2008-01-23T22:45:25 the script is done 2008-01-23T22:45:29 Only 13. So maybe there is a 5th? Or a 5 1/2? 2008-01-23T22:45:40 GrimMoroe: Why are they touched by the strike then? 2008-01-23T22:45:40 they only intended to do 4 seasons 2008-01-23T22:46:08 Ran into a mission that said: Build Def structures @ plateau, so I did, but I still failed (?) 2008-01-23T22:46:08 Sure? 2008-01-23T22:46:11 last article I read on it they are waiting for the vfx studio to get the 3d stuff done 2008-01-23T22:46:16 Progressor: It is tricky 2008-01-23T22:46:18 The german WP read like they had to stop because it was too costy. 2008-01-23T22:46:36 Get a load of trucks up there and build repair, factory, research and lots of defence 2008-01-23T22:46:45 no the writers only wanted to go 4 seasons 2008-01-23T22:47:57 sc-fi dropped it because it cost too much 2008-01-23T22:47:58 I had the factory, posibly the research aswel... I might get back on it when Im sure ;) 2008-01-23T22:48:44 Ow wait 2008-01-23T22:49:07 I definatly didn't have the repair thingy :P 2008-01-23T22:52:18 English one says it too: More recently, Moore acknowledged that due to the 2007 Writers Guild of America strike, the series might not be completed.[17] Production was suspended on Nov. 16, 2007, all personnel have been laid off, and only 13 of the 22 episodes have been completed (including 2 episodes comprising "Razor"). Completion of the season is not a certainty.[18] 2008-01-23T22:52:44 ok 2008-01-23T22:53:23 So apparently the german WP is wrong about the shiping date for the 4th season, or that it may be shiped incomplete. 2008-01-23T22:53:31 Or maybe the truth lies somewhere in the middle. ,) 2008-01-23T22:53:58 Giel liberation day tomorrow! 2008-01-23T22:54:18 :) 2008-01-23T22:54:55 *** Troman has quit IRC 2008-01-23T22:55:11 *** shpitz461 has joined #warzone2100 2008-01-23T22:57:57 Restarting X for new nvidia module... 2008-01-23T22:58:03 *** devurandom has quit IRC 2008-01-23T22:59:39 *** devurandom has joined #warzone2100 2008-01-23T23:02:14 The XRender performance is immense 2008-01-23T23:02:27 Cairo w/XRender is faster than Cairo w/Glitz (OpenGL) 2008-01-23T23:02:51 Of the 169.09 nvidia drivers? 2008-01-23T23:02:54 Yep 2008-01-23T23:04:42 http://www.rondmoore.com/Site/Blog/Entries/2007/11/17_Galactica_wraps.html 2008-01-23T23:05:30 What are they striking about? Money? 2008-01-23T23:05:58 thats almost always what strikes are for 2008-01-23T23:06:08 the millions they are making are not enough 2008-01-23T23:07:21 It is not always what strikes are for. 2008-01-23T23:07:29 And very often they are not making millions. 2008-01-23T23:07:40 I didn't say always I said "almost" 2008-01-23T23:07:47 Maybe that is a different attitude here in germany, though. ;) 2008-01-23T23:08:04 sometimes it is better working conditions 2008-01-23T23:08:24 Well, here medicists (?) have been on a strike for their working conditions lately. 2008-01-23T23:08:25 sometimes better/fair treatment 2008-01-23T23:08:42 there are many reasons for strikes 2008-01-23T23:09:11 And neither the medicists lately, or the train drivers now, are making any millions, I bet. ;) 2008-01-23T23:09:54 they are not writers for film and TV 2008-01-23T23:10:22 Do writers get so much? 2008-01-23T23:10:29 not all 2008-01-23T23:10:34 but a lot of them do 2008-01-23T23:10:39 My stomach would tell me they get the least of the cake... 2008-01-23T23:10:44 look at the woman that wrote harry potter 2008-01-23T23:10:54 she has made over 30 million so far 2008-01-23T23:10:56 She is not striking. ;) 2008-01-23T23:11:04 But yes, you can make a lot of money with it. 2008-01-23T23:11:08 the writers that are striking are not like novelists 2008-01-23T23:11:15 these writers are writers for various TV shows 2008-01-23T23:11:22 Though I think writing books will get you rich less often than producing a movie. 2008-01-23T23:11:39 Being an actor gets you rich less often than producing one does. And so on... 2008-01-23T23:11:42 I never said they were novelists 2008-01-23T23:11:52 and screen writers make much less than their book-writing brethren at the high end 2008-01-23T23:12:05 but for instance the writers for babalon 5 made over 13 million 2008-01-23T23:12:24 How many had to share that money? 2008-01-23T23:12:25 but the thing is that J K Rowlings is not a TV show writer 2008-01-23T23:12:28 Or 13m each? 2008-01-23T23:12:29 2 2008-01-23T23:12:30 and over how many seasons? 2008-01-23T23:12:38 and it was each 2008-01-23T23:12:42 Well, that's a good one then. 2008-01-23T23:12:47 that was per 2 seasons 2008-01-23T23:13:07 So 1 season brought them ~6m each? 2008-01-23T23:13:12 but it doesn't matter I don't claim to be an expert on pay scales for writers 2008-01-23T23:13:15 Well, sounds like they are paid well. 2008-01-23T23:13:28 But I don't think they are striking now... 2008-01-23T23:13:34 well, it's not really the pay scale that this is all about 2008-01-23T23:13:40 it's more about internet distribution 2008-01-23T23:14:05 Well, maybe they are. But at least I would assume people like them dont make the big portion of the strikers. 2008-01-23T23:14:15 SmokyTGAB: Writers strike against internet distribution? 2008-01-23T23:14:22 internet distribution (paying, obviously IE iTunes) 2008-01-23T23:14:28 the media companies take all of that as profit 2008-01-23T23:14:38 the writers never see a cent of money made on internet distribution 2008-01-23T23:15:00 maybe they should have signed better contracts 2008-01-23T23:15:06 *** Progressor has quit IRC 2008-01-23T23:15:07 That doesn't sound well. 2008-01-23T23:15:30 I think we would have strikes here, too, if someone would attempt that. 2008-01-23T23:15:31 it's an industry-wide thing though 2008-01-23T23:15:43 And somehow I bet those strikes would be successful to some extend. 2008-01-23T23:15:56 it's interesting to see shows here without their writers 2008-01-23T23:16:10 See shows without writers? 2008-01-23T23:16:15 like The Daily Show (A Daily Show now because of the strike), is still entertaining 2008-01-23T23:16:28 You mean they continue the show and make kind of soaps from them? 2008-01-23T23:16:30 yeah, as in shows that have writers, but finally decided to continue on without them 2008-01-23T23:16:35 haha, not quite 2008-01-23T23:16:49 it mostly works for comedy shows, late night stuff 2008-01-23T23:17:02 Everything else has stoped? 2008-01-23T23:17:08 reruns 2008-01-23T23:17:14 Oh. 2008-01-23T23:17:46 Yeah. I wonder what they would do if Richterin Barbara Salesch would go on a strike. ;) 2008-01-23T23:17:46 I liked Jon Stewart's stand-up before he did The Daily Show, so I think he can hold his own 2008-01-23T23:18:06 sorry, not familiar with German Culture, who's that? 2008-01-23T23:18:34 That's one of the TV court series. 2008-01-23T23:18:52 Those annoying court series, you know. 2008-01-23T23:19:02 haha, of course CourtTV (now TruTV) has no problems 2008-01-23T23:19:09 Richter=Judge 2008-01-23T23:19:13 oh yeah, those are everywhere =P 2008-01-23T23:19:31 Richterin = female judge 2008-01-23T23:19:40 hahaha, omg they've got a Judge Judy in Germany 2008-01-23T23:19:49 is she sassy? 2008-01-23T23:20:15 She mostly sounds annoying, I think. ;) 2008-01-23T23:20:22 omg she is Judge Judy 2008-01-23T23:20:22 annoyed 2008-01-23T23:20:31 oh, totally different then 2008-01-23T23:20:42 oh that makes me lose faith in global culture 2008-01-23T23:20:58 I would think that other countries would have a more intelligent populace 2008-01-23T23:21:08 Like "tell us your name, job, baaah, you know, all that stuff you are supposed to say..." 2008-01-23T23:21:31 and of course the 24 hour cable news networks love this 2008-01-23T23:21:32 (That wasn't a quote, more like a summary of how she looks like when saying those stuff...) 2008-01-23T23:21:39 gotcha 2008-01-23T23:22:03 Yes, apparently. 2008-01-23T23:22:11 the funny thing is, since the cable news networks are owned by the same companies that the writers are striking against, guess what gets next to no coverage? 2008-01-23T23:22:29 One day I heard that RTL would drop all they court series... But apparently that was an april fools joke or something... 2008-01-23T23:23:01 SmokyTGAB: That's the bad thing about power... 2008-01-23T23:23:05 You can abuse it... 2008-01-23T23:23:17 RTL? is that like a network dedicated to shows about law and court? 2008-01-23T23:23:30 oh in this country it's routinely abused 2008-01-23T23:23:33 No. 2008-01-23T23:23:52 RTL is one of the big comercial TV broadcasters. 2008-01-23T23:24:07 ever since the FCC (Federal Communications Comission) relaxed the standards about how many media outlets a certain company could own within a geographical area, it's been all downhill 2008-01-23T23:24:17 They belong to some netherlands guy, I think. 2008-01-23T23:24:18 oh, that's too bad 2008-01-23T23:24:38 Benelux ftw 2008-01-23T23:24:40 Ah, no. 2008-01-23T23:24:53 WP says: RTL Group origins from Luxembourg. 2008-01-23T23:25:03 haha, figures, rich bastards 2008-01-23T23:25:50 but like all the mainstream radio is owned by a company called Clear Channel which i think is owned by either Viacom or Time Warner, which also owns Newscorp which owns MySpace 2008-01-23T23:26:02 and I think you can see about how ridiculously powerful these people are 2008-01-23T23:26:02 Good, globalisation is confusing. 2008-01-23T23:26:17 no, it's not good 2008-01-23T23:26:20 Apparently the RTL Group belongs to the Bertelsmann AG, which is a german company... 2008-01-23T23:26:40 globalization, as nice as it is not to feel like I'll be insulting anyone when I say something, sucks 2008-01-23T23:27:20 benefits on one end, bad things on the other... 2008-01-23T23:27:48 Those which hold the good end of the stick would like you to grab the other, however. ;) 2008-01-23T23:27:52 benefits: one global culture 2008-01-23T23:27:52 bad things: one global culture, very very large corporations 2008-01-23T23:28:01 hehheh 2008-01-23T23:28:31 You know cyberpunk? (non-capital c) 2008-01-23T23:28:40 That's where this will get us, I am confident. 2008-01-23T23:28:43 it's nice to feel like I can relate to all peoples, but at the same time, the loss of so many cultural experiences is awful 2008-01-23T23:28:59 mmm, there's an article called "Jihad vs. McWorld" that goes on about this 2008-01-23T23:29:06 Newromancer, Shadowrun, and such stuff. 2008-01-23T23:29:09 I'm pretty sure they will too, devurandom 2008-01-23T23:29:17 yeah, I know what you're talking about 2008-01-23T23:30:13 Honestly, if I were god, I wouldn't know how to design the future either... 2008-01-23T23:30:54 Me talking to you is some kind of globalisation, too, I guess. I wouldn't want to miss it. 2008-01-23T23:31:17 But I am confident that the system will get under its own wheels again. 2008-01-23T23:31:35 Big boom, and we'll start from scratch. 2008-01-23T23:31:43 (Somehow, not entirely of course.) 2008-01-23T23:32:10 well yeah 2008-01-23T23:32:30 it's incredible to see that 10000 years after humans are gone, there won't be any real signs that we were even here 2008-01-23T23:33:10 yeah, I'd miss IRC, but at the same time, I don't like the culture of consumerism that ends up being permeated through the internet as well 2008-01-23T23:33:18 You saw some extrapolating documentation? 2008-01-23T23:33:26 and call it egotistical, but I see that as America's fault 2008-01-23T23:33:34 what do you mean? 2008-01-23T23:33:48 "it's incredible to see that 10000 years after humans are gone..." 2008-01-23T23:33:54 Where do you have it from? 2008-01-23T23:33:57 *** |Leto| has joined #warzone2100 2008-01-23T23:34:36 *** EvilGuru has quit IRC 2008-01-23T23:34:45 I heard it from someone else, and I assume they're legitimate, sorry 2008-01-23T23:34:55 SmokyTGAB: In every seduction there are 2 people... 2008-01-23T23:35:17 the pitcher and the catcher? am I missing something? 2008-01-23T23:35:25 SmokyTGAB: Ah, k. Thought you could feed me with something more info on that. ;) 2008-01-23T23:35:42 Pitcher and catcher? 2008-01-23T23:35:48 That's some baseball terms? 2008-01-23T23:36:18 * devurandom : culturaly impaired ;) 2008-01-23T23:36:28 *** Karlik has quit IRC 2008-01-23T23:36:59 oh sorry, those are slang terms for the two parties in sexual intercourse, based upon the baseball terms 2008-01-23T23:37:27 as in, what are you saying that in every seduction there are two people? 2008-01-23T23:37:41 Was refering to [23:33] and call it egotistical, but I see that as America's fault 2008-01-23T23:38:01 yes, but what are you hinting at 2008-01-23T23:38:20 sorry for the slightly improper English, we don't even speak our native language well 2008-01-23T23:38:31 ;) 2008-01-23T23:38:33 *g* 2008-01-23T23:38:59 I don't mind, really... Don't speak it well either. 2008-01-23T23:39:12 There has to be someone trying to convince you his way of doing things. And there has to be someone to follow that lead... 2008-01-23T23:39:15 yeah ya do, you speak it better than most of the kids in my school =P 2008-01-23T23:39:30 You're teacher of some kind? 2008-01-23T23:39:32 ah, yes indeed, okay, I didn't want to be too presumptuous 2008-01-23T23:39:35 oh no, I'm a student 2008-01-23T23:40:05 I won't call it presumptuous... 2008-01-23T23:40:23 but most of the people at my school (Engineering section of the University of Virginia in the US), are either caucasian, asian, or indian 2008-01-23T23:40:47 Actually I just wanted to lift some weight off your shoulders. ;) 2008-01-23T23:40:48 and a good portion of the Asian and Indian students aren't native speakers 2008-01-23T23:41:12 okay, thanks, but as I said, I know that Americans are seen as arrogant and ignorant and I didn't want to come off that way 2008-01-23T23:41:21 Indian as in natives, or as in from India? 2008-01-23T23:41:26 India 2008-01-23T23:41:50 How do you differ between the two? Wordwise? 2008-01-23T23:41:54 I try to be politically correct and call them Native Americans (maybe just because I'm 1/16 Cherokee) and also to help with the confusion 2008-01-23T23:41:58 none, that's the problem =P 2008-01-23T23:42:24 I.e. we have Indianer (native americans) and Inder (from India). 2008-01-23T23:42:45 Indian could mean a person from India or a Native American, it's ambiguous, that's why the term "Native American" exists (mostly political correctness) but also to help with the confusion 2008-01-23T23:42:50 ah, I see, that's interesting 2008-01-23T23:42:54 <^cyka^> meh SmokyTGAB the native brits are now a minority in their own country :S 2008-01-23T23:43:10 what do you mean? 2008-01-23T23:43:10 That's another thing of your culture which swaped over here, I think... ;) 2008-01-23T23:43:14 a large influx of muslims? 2008-01-23T23:43:15 <^cyka^> this country is seen as a free for all by other cultures 2008-01-23T23:43:18 <^cyka^> free health care 2008-01-23T23:43:20 <^cyka^> free housing 2008-01-23T23:43:22 <^cyka^> free this 2008-01-23T23:43:23 <^cyka^> free that 2008-01-23T23:43:23 Political correctness... 2008-01-23T23:43:29 *** kamaze has quit IRC 2008-01-23T23:43:29 <^cyka^> muslim 2008-01-23T23:43:33 <^cyka^> packistani's 2008-01-23T23:43:33 yeah, I am soooo sorry about that 2008-01-23T23:43:35 <^cyka^> indians 2008-01-23T23:43:38 <^cyka^> bangladeshi's 2008-01-23T23:43:47 where are you ^cyka^? UK? 2008-01-23T23:43:47 ^cyka^: It's ok. 2008-01-23T23:43:51 Yep. 2008-01-23T23:44:02 <^cyka^> didn't even have too say owt :P 2008-01-23T23:44:03 ^cyka^: Free beer, too? :P 2008-01-23T23:44:06 <^cyka^> nah 2008-01-23T23:44:13 <^cyka^> thats getting to be bloody expensive 2008-01-23T23:44:18 Lord, I hope they don't figure out that we've got a welfare system over here 2008-01-23T23:44:20 <^cyka^> i jsut drink alot :P 2008-01-23T23:44:37 oh so you're Irish/Scottish (American stereotype) 2008-01-23T23:44:38 welfare? 2008-01-23T23:44:42 <^cyka^> htey even get free money that i once earnt 2008-01-23T23:44:52 <^cyka^> but was taken off me in tax and national insurence 2008-01-23T23:44:56 SmokyTGAB: You have a welfare system? 2008-01-23T23:45:01 essentially what's referred to by those who don't like it as "government handouts" 2008-01-23T23:45:02 yes 2008-01-23T23:45:18 <^cyka^> SmokyTGAB, the general public pay for it 2008-01-23T23:45:18 I thought you (US) thought it is too socialistic for the US... 2008-01-23T23:45:22 <^cyka^> so why don't they like it? 2008-01-23T23:45:24 Maybe I am mixing that up somehow. 2008-01-23T23:45:30 I'm aware of that, ^cyka^ 2008-01-23T23:45:42 <^cyka^> i know u are. lol i'm just making a point :P 2008-01-23T23:45:57 no, you're right devurandom, the current administration wants us to all be super-capitalistic because they happen to own everything =P 2008-01-23T23:46:25 <^cyka^> another thing that this country lacks.... organisation 2008-01-23T23:46:33 I just wish we'd get our damn medical system in order 2008-01-23T23:46:35 * devurandom has been watching that Michael Moore film lately (at Giel's). Sicko it's called I think... 2008-01-23T23:46:42 haha, yeah, that's it 2008-01-23T23:46:47 I haven't seen it yet, but I want to 2008-01-23T23:46:57 And I know Moore doesn't show the whole truth either... 2008-01-23T23:47:19 organizations that are looking out for someone's well-being should not be in the hands of shareholders 2008-01-23T23:47:27 what do you mean, devurandom? 2008-01-23T23:47:53 Well, he just shows you what fits him best, like everyone does. 2008-01-23T23:48:05 heh, not much fits him 2008-01-23T23:48:10 My dad just told me that insurance companies here also try their best so they can kick you out of the contract in case you really get sick. So apparently we are not any different from that 2008-01-23T23:48:10 he's huge 2008-01-23T23:48:18 *** tomboy64 has quit IRC 2008-01-23T23:48:20 lol 2008-01-23T23:48:20 ding ding, welcome to capitalism 2008-01-23T23:48:35 SmokyTGAB: I meant more like "what he likes"... 2008-01-23T23:48:41 oh right right 2008-01-23T23:48:57 if you ever need a fat joke in the US, Michael Moore is a good target 2008-01-23T23:48:59 So how would you express that? 2008-01-23T23:49:13 I didn't find him very fat actually... 2008-01-23T23:49:19 *** abitos has quit IRC 2008-01-23T23:49:21 I think he may have lost some weight 2008-01-23T23:49:53 <^cyka^> hte uk has the hiehest obesity level amonsgt children in europe 2008-01-23T23:49:54 <^cyka^> :D 2008-01-23T23:49:57 but given that something like 1/3 of Americans are overweight and like 1/3 to 1/2 of them are morbidly obese, I suppose he's not too unrepresentative 2008-01-23T23:49:58 <^cyka^> lol 2008-01-23T23:50:00 Maybe it's TV and me not thinking about that a lot. 2008-01-23T23:50:01 <^cyka^> great to shout about 2008-01-23T23:50:03 shut up fat ass 2008-01-23T23:50:04 <^cyka^> come ot the uk 2008-01-23T23:50:12 <^cyka^> where uor kids will make yours fat 2008-01-23T23:50:17 <^cyka^> lol 2008-01-23T23:50:21 * ^cyka^ ain't fat 2008-01-23T23:50:22 <^cyka^> :D 2008-01-23T23:50:25 <^cyka^> i'm not a kid 2008-01-23T23:50:26 notice: Europe, the US is fatter =P 2008-01-23T23:50:28 <^cyka^> and i don't eat shit 2008-01-23T23:50:32 I'm kidding ^cyka^ 2008-01-23T23:50:38 <^cyka^> and my mother never let me eat shit 2008-01-23T23:50:42 <^cyka^> thats the idfference... 2008-01-23T23:50:45 I'm not fat either, though i have put on some weight over the winter 2008-01-23T23:50:47 <^cyka^> parenting these days is shit 2008-01-23T23:50:51 <^cyka^> kids do and eat what they want 2008-01-23T23:50:52 been drinkin a bit cyka? 2008-01-23T23:50:57 <^cyka^> no 2008-01-23T23:50:59 <^cyka^> i'm sober 2008-01-23T23:51:10 okay, yeah, you're too fast 2008-01-23T23:51:18 <^cyka^> lol 2008-01-23T23:51:28 <^cyka^> i jsut feel pasionatly on this subject 2008-01-23T23:51:31 ^cyka^ being sober is roughly the same as me after 2 bottles of Martini. ;) 2008-01-23T23:51:34 I eat a very poor diet, but my university food sucks and I don't have a stove, so what're ya gonna do? 2008-01-23T23:51:53 "poor diet"? 2008-01-23T23:51:53 <^cyka^> thats not an event i can control SmokyTGAB 2008-01-23T23:52:03 well dammit cyka, come over here and fix it 2008-01-23T23:52:04 I can eat almost everything, I think. 2008-01-23T23:52:06 FEED ME 2008-01-23T23:52:06 <^cyka^> given the power to do someting about it... i would do somthing 2008-01-23T23:52:19 <^cyka^> i can eat ANYTHING i want.... 2008-01-23T23:52:24 <^cyka^> and u can eat anything u want 2008-01-23T23:52:24 poor diet as in unhealthy foods 2008-01-23T23:52:27 <^cyka^> just in moderation 2008-01-23T23:52:29 I will eat you 2008-01-23T23:52:30 Everyone else is mourning about bad food, but for me it is just food... 2008-01-23T23:52:42 <^cyka^> food is food 2008-01-23T23:52:52 however, I constantly walk to class, like never take the bus, so I do burn some of it 2008-01-23T23:52:55 Some tastes better some not so good. But in the end it gets you lush. 2008-01-23T23:52:59 <^cyka^> but eveyrhting good is bad for us devurandom 2008-01-23T23:53:10 that's actually a book, cyka 2008-01-23T23:53:23 <^cyka^> still it's a good saying 2008-01-23T23:53:35 <^cyka^> and very true if u look at it the way the goverment does 2008-01-23T23:53:35 ? 2008-01-23T23:53:37 <^cyka^> coffee 2008-01-23T23:53:43 <^cyka^> goverment says it's bad 2008-01-23T23:53:47 <^cyka^> where as in modoeration 2008-01-23T23:53:58 http://www.amazon.com/Everything-Bad-Good-Steven-Johnson/dp/1594481946/ref=sr_1_1?ie=UTF8&s=books&qid=1201128809&sr=8-1 2008-01-23T23:53:58 <^cyka^> it helps sustain alertness and increases productivity 2008-01-23T23:54:03 sorry for the ridiculous link 2008-01-23T23:54:48 <^cyka^> fatty foods.... the human body needs to consume a daily amount to survice..... yes most foods have the wrong type of fat... but it all gets digested and in modoration this isn't a problem 2008-01-23T23:54:56 <^cyka^> just people eat them constantly 2008-01-23T23:54:59 <^cyka^> eveyr second they can 2008-01-23T23:55:02 <^cyka^> they eat shite... 2008-01-23T23:55:15 * SmokyTGAB shoves more Chips Ahoy! into his mouth 2008-01-23T23:55:17 <^cyka^> and then complain when they get fat saying "no one ever told me" 2008-01-23T23:55:35 <^cyka^> erm.... ok go look at you nearest fookin bus stop 2008-01-23T23:55:45 why? 2008-01-23T23:55:56 <^cyka^> it's like over hear people ate macdonalds super sized 2008-01-23T23:56:00 <^cyka^> then complained they got fat 2008-01-23T23:56:12 <^cyka^> well of course u will eating that for every meal 2008-01-23T23:56:21 <^cyka^> salt to is another good point.... 2008-01-23T23:56:26 there's the old joke "I'd like a big mac, fries, supersized, and a diet coke. Gotta keep my figure" 2008-01-23T23:56:28 Ridiculous thing is that in some places you can actually sue companies for getting fat from their food... 2008-01-23T23:56:29 <^cyka^> the human needs to consume 6 grams 2008-01-23T23:56:33 <^cyka^> which is a fair bit.... 2008-01-23T23:56:45 devurandom, see: us 2008-01-23T23:56:52 <^cyka^> UK is heading that way 2008-01-23T23:57:00 <^cyka^> infact.... heading? we already got tehre 2008-01-23T23:57:13 the amount of frivolous litigation in developed countries is ridiculous 2008-01-23T23:57:20 <^cyka^> mcdonalds were sued for making fatty foods... and subsiquently removed the supersized option 2008-01-23T23:57:36 from what I can see from various news articles, you're also living in 1984 with all your CCTV cameras 2008-01-23T23:57:36 <^cyka^> anyways back on salt... lol 2008-01-23T23:57:38 imo there are things you can sue people for and something which are just ... common knowledge ... or not-being-stupid, if you want to call it like that. 2008-01-23T23:57:42 <^cyka^> the human needs 6 g a day 2008-01-23T23:57:52 <^cyka^> but the goverment are having drives to rEDUCE the salt we eat 2008-01-23T23:57:56 <^cyka^> in our foods 2008-01-23T23:58:17 <^cyka^> hmmm if it gets any less the humen will loose it's ability to transmit nerve signals 2008-01-23T23:58:22 devurandom, that's how most people over here feel, but at the same time, most of the details of said cases aren't really shown and they make it more legitimate, also, the cases tend to be dismissed before they're even brought to trial 2008-01-23T23:58:31 ^cyka^: It'c clear, they want to make you sick so they gain world domination. :P 2008-01-23T23:58:32 <^cyka^> as it's salt in foods that we consume that makes the transfer of this electronic signal possible 2008-01-23T23:59:16 Here we hear of all kinds of ridiculous rulings from US courts... ;) 2008-01-23T23:59:24 not rulings, just cases 2008-01-23T23:59:30 Though probably 1/2 of them are half stories... 2008-01-23T23:59:33 well, some rulings,if it has anything to do with the NSA 2008-01-23T23:59:39 Like one story I remember: 2008-01-23T23:59:51 like the lady that sued for not having a label on the coffee that said "caution: hot" or whatever 2008-01-24T00:00:23 A granny in the plane. Stewardess splashes hot coffee over her ... well whatever you call what is over her legs. 2008-01-24T00:00:28 lap 2008-01-24T00:00:34 Yes lap. 2008-01-24T00:01:07 Well and the airline got sued, because the granny claimed that her sexual live was impaired from that accident. 2008-01-24T00:01:08 I didn't hear about that one, but my bet is that it got a little warped in the telling and we're probably talking about the same case 2008-01-24T00:01:18 No idea whether that is true... 2008-01-24T00:01:21 okay, yeah, I know what you're talking about 2008-01-24T00:01:31 the thing is, that coffee is _hot_ 2008-01-24T00:01:37 like as in really really hot 2008-01-24T00:01:58 like it-melted-her-lady-parts-shut hot 2008-01-24T00:02:31 Or someone said that washing mashines (for clothes) must come with a warning that you should not put your pets into it... 2008-01-24T00:02:47 didn't hear about that one, but I wouldn't be surprised 2008-01-24T00:02:53 my new barryvox had a cute warning on it 2008-01-24T00:03:00 Or like clothes need to have a warning on them that you should not iron them on the body... 2008-01-24T00:03:02 lol 2008-01-24T00:03:08 "use common sense at all times" 2008-01-24T00:03:11 coffee is supposed to be as hot as possible 2008-01-24T00:03:14 thing is that most of these are just cases, most of them never even make it to court 2008-01-24T00:03:24 charon: That's actually a logical warning. 2008-01-24T00:03:25 if anyone wants to drink it they should know it 2008-01-24T00:03:34 Though you should not have to warn anyone about that. 2008-01-24T00:03:44 there are crazy labels from all over the world 2008-01-24T00:03:49 it's stupid to not assume cofe is hot 2008-01-24T00:04:02 a swiss chainsaw has the label "do not try to stop chain with hands or genitalia" 2008-01-24T00:04:21 But I bet, if one would search, he would find all kind of funny stuff in good ol' germany as well... 2008-01-24T00:04:24 apelgate: the thing is that the coffee was ludicrously hot, like as in it actually melted her cooter together 2008-01-24T00:04:40 it should be! 2008-01-24T00:04:41 What??? 2008-01-24T00:04:45 once civil law is reduced to this sort of crap, it's a sign that changes need to be made 2008-01-24T00:04:49 With just 100°C? 2008-01-24T00:04:59 yes 2008-01-24T00:05:16 You can't melt flesh with just <100°C... 2008-01-24T00:05:18 first thing: deal with corporations, guns work 2008-01-24T00:05:36 flesh doesn't melt 2008-01-24T00:05:36 second thing: fix government, knowing it will have collapsed due to the lack of corporations holding it up 2008-01-24T00:05:40 third: reform 2008-01-24T00:05:40 it burns 2008-01-24T00:05:56 you ger 1st, 2nd and third degree injuries 2008-01-24T00:06:06 there is no such thing as melting skin 2008-01-24T00:06:12 maybe it melted her fat then =P 2008-01-24T00:06:14 Another thing that sounds rediculous to germans: The right for everyone to posses a gun. Sounds like someone watch too many Western (?) movies... 2008-01-24T00:06:30 I used to be totally against that, but now I'm totally for it 2008-01-24T00:06:35 yes 2008-01-24T00:06:35 apelgate: Skin does not melt? 2008-01-24T00:06:42 that is ridiculous to me too 2008-01-24T00:06:50 So all those movies are wrong? :P 2008-01-24T00:07:07 haha 2008-01-24T00:07:11 devurandom. not at the point of it still being in the body 2008-01-24T00:07:22 you really believe that much in movies? 2008-01-24T00:07:37 heh... i used to say: the difference between the swiss and the US is that the swiss all have their assault rifles at home to defend their state if needed, while in the US everyone has a gun to defend _against_ the state 2008-01-24T00:07:40 it's the second amendment, the right to bear arns 2008-01-24T00:07:50 some chemicals and acids may cause an effect that looks like it is melting 2008-01-24T00:07:55 apelgate: Of course I dont. 2008-01-24T00:07:55 but it is deforming. 2008-01-24T00:07:57 charon: that's why I switched positions 2008-01-24T00:08:04 at extreme heat skin dehydrates 2008-01-24T00:08:10 it can never melt 2008-01-24T00:08:14 But actually I never doubted that skin could somewhat "melt". 2008-01-24T00:08:15 it gets carbonized 2008-01-24T00:08:16 thank you, apelgate, for the correction 2008-01-24T00:08:24 like sugar? 2008-01-24T00:08:32 SmokyTGAB: point is, someone told me the other day that it was originally the same leftist stance as in the US, then turned into the current right-wing movement sometime between the world wars 2008-01-24T00:08:53 I'm relatively far left, but I swing far far right on that issue 2008-01-24T00:09:03 I believe that united staters can believe that skin melts.. that includes judges 2008-01-24T00:09:04 :-P 2008-01-24T00:09:16 because with administrations like our current one, I feel as though if our right to bear arms was removed, then a rebellion against the state would be impossible 2008-01-24T00:09:18 SmokyTGAB: Against an army, you would have no chance to survive a minute... No matter what weapon you are allowed to possess... 2008-01-24T00:09:45 it doesn't matter 2008-01-24T00:09:51 people go and kill eachother 2008-01-24T00:09:55 devurandom: it is apparently now legal to possess assault weapons (ridiculous), but an army won't fight it's own brothers and sisters 2008-01-24T00:10:06 no need to seek up an army to kill when you have neighbours 2008-01-24T00:10:15 or husbands and kids? 2008-01-24T00:10:18 SmokyTGAB: That's your own chance then. 2008-01-24T00:10:20 essentially, if large enough vigilante groups formed, they could stop our army 2008-01-24T00:10:38 Aren't CIA (or NSA or whoever is responsible) military guys, too? 2008-01-24T00:10:39 yes 2008-01-24T00:10:40 apelgate: that's because we also have mental health issues that have not been addressed 2008-01-24T00:10:43 they can 2008-01-24T00:10:48 you don't have an army 2008-01-24T00:10:49 yes, devurandom, but it's sheer numbers 2008-01-24T00:10:56 you can't run a country without people 2008-01-24T00:10:57 all of it went to the middle east 2008-01-24T00:11:35 SmokyTGAB: Honestly, my remote diagnosis (you know, those which may be far off) looks like this: 2008-01-24T00:11:43 360 million people, assuming maybe 30 million of them are in the army, cannot stand against the probably 150 million that are of fighting age 2008-01-24T00:11:51 amn 2008-01-24T00:11:54 man 2008-01-24T00:12:00 how many died in the army? 2008-01-24T00:12:08 over 3000 2008-01-24T00:12:17 US goes an alarming route towards where .de was 70 years ago... 2008-01-24T00:12:19 that's really bad 2008-01-24T00:12:28 yed 2008-01-24T00:12:30 yes 2008-01-24T00:12:33 it's true 2008-01-24T00:12:39 Patriotism can provide great strength. But it can also bring you to a fall. 2008-01-24T00:12:46 it depends on how you look at it, but a lot of people see it that way devurandom 2008-01-24T00:12:48 <^cyka^> SmokyTGAB, what i don't get is that with the uk no one has the right to bear arms in public... not even the police unlkess under spacific instruct or circumstqances call for this action 2008-01-24T00:13:01 Which way? 2008-01-24T00:13:02 <^cyka^> even the army is limited as to where it can have it's guns 2008-01-24T00:13:27 the way that you see it, the idea of the US headed towards a fascist state 2008-01-24T00:13:28 <^cyka^> like if theres a guard operation the police are aloud guns ONLY if they;ve been fire armss trained 2008-01-24T00:13:29 US supported military regims allover the world for years.. suddently, they wanted to murder Saddam Hussein. 2008-01-24T00:13:36 Aha. 2008-01-24T00:13:36 the thing is, very few people are happy with the current administration 2008-01-24T00:13:39 <^cyka^> which is a very small percentage of the police force 2008-01-24T00:14:04 apelgate: They've afaik been doing that all day. 2008-01-24T00:14:32 Supporting whoever they thought would bring them benefit, eliminating (however) whoever might be a threat. 2008-01-24T00:14:44 <^cyka^> people will swear guin crime is lower in the us 2008-01-24T00:14:45 <^cyka^> maybe so 2008-01-24T00:14:49 Trying to replace presidents, etc. 2008-01-24T00:14:49 exactly 2008-01-24T00:14:54 trying? 2008-01-24T00:14:58 they replaced many 2008-01-24T00:15:02 <^cyka^> but the fact that when a gun crime DOES occure... it's one hell of a nasty thing to be caught in 2008-01-24T00:15:06 Well, yes. 2008-01-24T00:15:15 I think they had bad luck with an Iranian one. 2008-01-24T00:15:28 They killed him, but the CIA implaced one got killed, too. 2008-01-24T00:15:42 well.. 2008-01-24T00:15:50 Just lucky us that the russians are dead, money wise... 2008-01-24T00:16:00 <^cyka^> but they have oil 2008-01-24T00:16:03 Otherwise we'd have the same thing from the others side, too. 2008-01-24T00:16:08 CIA killed the swedish prime minister in the 80's 2008-01-24T00:16:08 our other party (the Democrats) are apparently so confident that the major front-runners for the next elections are a woman and an African American man, neither of which have ever held the office of president 2008-01-24T00:16:11 <^cyka^> so at some point the world will invade for the oil 2008-01-24T00:16:12 ^cyka^: Apparently that doesnt help them a lot. 2008-01-24T00:16:27 the CIA has also botched many other assassinations See: Castro 2008-01-24T00:16:32 <^cyka^> but but the way the current american/british invasion system works.. 2008-01-24T00:16:43 <^cyka^> anywhere with oil is getting invaded for the smallest of reasons 2008-01-24T00:16:45 "held the office of president"? 2008-01-24T00:16:47 USA has also been hunting "communists" allover the world 2008-01-24T00:16:50 don't just blame this on Amerikkka, blame the neocons 2008-01-24T00:17:00 like the romans hunted christians 2008-01-24T00:17:06 *** Karlik|nb has joined #warzone2100 2008-01-24T00:17:08 <^cyka^> like the uk and the us are itchin to get into iran.... cos they THINK the iranians are developing nuclear wanheads 2008-01-24T00:17:10 SmokyTGAB, wait a minute 2008-01-24T00:17:11 as in neither a woman nor an african american male have ever been president, only white males 2008-01-24T00:17:11 <^cyka^> so waht if they are 2008-01-24T00:17:17 are we talking aout america now? 2008-01-24T00:17:20 <^cyka^> the us and the uk and the russians have had them for decades 2008-01-24T00:17:22 apelgate, yes 2008-01-24T00:17:22 please don't generalize 2008-01-24T00:17:43 anyone up for shelling some AIs aka "testing" trunk? 2008-01-24T00:17:52 neocons, the neo-conservatives, the crazy bastards that appeared from nowhere and elected Reagan 2008-01-24T00:18:04 the religious-right, those nut-jobs 2008-01-24T00:18:06 <^cyka^> ronald reagan? 2008-01-24T00:18:07 ^cyka^: Well, actually Iran is doing that. For reasons which the US should understand. ;) 2008-01-24T00:18:08 I am talking about United States. no other countr in america did what they did. They never invaded a country outside america ever. 2008-01-24T00:18:18 <^cyka^> innit... 2008-01-24T00:18:37 <^cyka^> i wouldn't have a problem with them having nucear war heads as long as they show they can handle them responisbly 2008-01-24T00:18:43 SmokyTGAB, elections in US is up to the government. the people don't decide anything 2008-01-24T00:18:47 cyka, I know, I understand 2008-01-24T00:18:55 apelgate. hold on now man, that's not entirely true 2008-01-24T00:18:59 ^cyka^: Did .us and .ru show responsibility? 2008-01-24T00:19:01 yes it is 2008-01-24T00:19:05 <^cyka^> no... 2008-01-24T00:19:13 it's been closer to that in the past few years, but were you alive during the Clinton administration? 2008-01-24T00:19:18 did you follow the bush election? 2008-01-24T00:19:22 <^cyka^> no one deserves to have that amount of destructive fire power at the end of a button 2008-01-24T00:19:28 yes, apelgate 2008-01-24T00:19:29 he got elected by a bunch of judges 2008-01-24T00:19:30 <^cyka^> cos humans are not rational enough 2008-01-24T00:19:44 Manipulation? 2008-01-24T00:19:44 I'm aware, apelgate, and many people are still upset 2008-01-24T00:19:48 <^cyka^> they are far to hot tempered... and will shot before thinking 2008-01-24T00:19:56 <^cyka^> yes to easily manipulated too devurandom 2008-01-24T00:20:03 this administration is been the worst of all time 2008-01-24T00:20:05 nobody? 2008-01-24T00:20:11 upset 2008-01-24T00:20:18 but actually you supported it 2008-01-24T00:20:19 But, don't worry, we have problems here, too... 2008-01-24T00:20:24 <^cyka^> charon, a person can be rational... PEOPLE arn't 2008-01-24T00:20:26 coz you didn't do anything to stop it 2008-01-24T00:20:35 and even reelected the man.. omg 2008-01-24T00:20:37 <^cyka^> SmokyTGAB, personally i hate bush he's a war monger twat 2008-01-24T00:20:42 <^cyka^> bring back bill clinton 2008-01-24T00:20:44 and I can't wait for the next administration to start looking through the skeletons in the closet of this administration 2008-01-24T00:20:56 <^cyka^> least he never started something he couldn't finish 2008-01-24T00:20:56 apelgate, hold on man, don't say "you", I didn't vote in those elections because I was too young 2008-01-24T00:21:02 ^cyka^: i meant: doesn't anyone want to play wz trunk :) 2008-01-24T00:21:02 but I would have voted Democrat both times 2008-01-24T00:21:11 <^cyka^> i ain't got trunk 2008-01-24T00:21:11 <^cyka^> lol 2008-01-24T00:21:16 SmokyTGAB: If it happens over there like it happened here, there will be little to look at. ;) 2008-01-24T00:21:16 bush isn't intelligent enough to do anything.. someone instructs him 2008-01-24T00:21:25 you should find out who it is.. 2008-01-24T00:21:32 because the real danger lies there 2008-01-24T00:21:33 hint: Cheney 2008-01-24T00:21:55 <^cyka^> hehe i was thinking that too SmokyTGAB 2008-01-24T00:21:55 SmokyTGAB, another flaw 2008-01-24T00:21:57 we all know it, it's the Texas oil barons, but there's nothing we can do about it now, they've got too much power left, we have to wait until November and then throw their asses out 2008-01-24T00:22:03 just 2 political parties 2008-01-24T00:22:05 SmokyTGAB: A former cancelor, Helmut Kohl, was accused of having ordered the elimination of a lot of files when he got deelected. 2008-01-24T00:22:18 <^cyka^> didn't help that my leader.... or was tehn leader didn't say no 2008-01-24T00:22:23 yes, apelgate, I'm aware of this as well, issue being that it's almost impossible to change that 2008-01-24T00:22:27 both have almost the same political view and direction 2008-01-24T00:22:32 ^cyka^: Want trunk? 2008-01-24T00:22:33 <^cyka^> an just went in and was then dubed americas lap dog 2008-01-24T00:22:34 apelgate, that's not true either 2008-01-24T00:22:46 <^cyka^> how do operate it and what difference is there? 2008-01-24T00:22:48 or which one is the right conservative and which one is the left conservative? 2008-01-24T00:23:00 sure it is 2008-01-24T00:23:20 <^cyka^> personaly i didn't vote l;ast time cos there isn't an english part that deserves my vote 2008-01-24T00:23:20 apelgate, the reason why they're "conservative" is because they're trying to play towards the moderates 2008-01-24T00:23:22 Interesting topci. 2008-01-24T00:23:30 <^cyka^> this country is slinding down the pan 2008-01-24T00:23:32 Are there really only 2 parties over there? 2008-01-24T00:23:39 <^cyka^> eveywhere looks and feels smelly 2008-01-24T00:23:40 and sadly the moderates in this country are conservative because of our puritanical roots 2008-01-24T00:23:40 SmokyTGAB, do you know what right and left political views mean? 2008-01-24T00:23:43 <^cyka^> it's not looked after 2008-01-24T00:23:54 devurandom, not exactly, but no one in the 3rd parties ever get elected 2008-01-24T00:24:00 <^cyka^> crime is apaprenlty going down 2008-01-24T00:24:04 apelgate: Aint that originated in germany? 2008-01-24T00:24:05 <^cyka^> but every day i hear of shootings 2008-01-24T00:24:06 <^cyka^> stabbings 2008-01-24T00:24:08 <^cyka^> muggings 2008-01-24T00:24:16 SmokyTGAB: Elected as president? 2008-01-24T00:24:22 apelgate, those are loose terms that are thrown around and generally only used as ammo 2008-01-24T00:24:24 massive advertisement 2008-01-24T00:24:29 SmokyTGAB: Or dont they have a chance in parliament either? 2008-01-24T00:24:41 yes, devurandom, occasionally an independent will win a seat in Congress 2008-01-24T00:24:58 but no, never as president 2008-01-24T00:25:03 SmokyTGAB: So you basically only have 2 parties in your parliaments? 2008-01-24T00:25:10 yes 2008-01-24T00:25:23 Besides some _very_ minor seats for others? 2008-01-24T00:25:25 do I like it: no, however, it's been that way for the past 230 years for a reason 2008-01-24T00:25:26 US is all about advertisement.. do you see the middle east war? all advertisement.. do you see the elected president? Advertisement in the first period made him president.. and personal contacts.. maybe some money to that judges.. influence from "important people" 2008-01-24T00:25:27 exactly 2008-01-24T00:25:33 That's more than I thought... 2008-01-24T00:25:33 I call it corruption.. 2008-01-24T00:25:39 <^cyka^> and the current elctroess are in the SAME party 2008-01-24T00:25:40 and advertisement to hide it 2008-01-24T00:25:51 where are you from apelgate? 2008-01-24T00:26:00 I have never seen a bigger act of corruption in my entire life 2008-01-24T00:26:23 I am from america and live in sweden 2008-01-24T00:26:24 hold on now, there wasn't any payoff 2008-01-24T00:26:32 wasnT? 2008-01-24T00:26:32 when did you move? 2008-01-24T00:26:33 lol 2008-01-24T00:26:36 Here we have 2 major parties and at least 2 minor parties which both get ~10% of the seats each, in the parliament in Berlin. 2008-01-24T00:26:38 nobody does that for free. 2008-01-24T00:26:42 (Bundestag) 2008-01-24T00:26:46 <^cyka^> it's a "smoke screen" to "paint" a pretty picture of what is essentially a very bad money grabbing dissorganised outfit thats only out for public approval 2008-01-24T00:26:58 um, apelgate, they're judges, they do things based upon how they interpret the Constitution 2008-01-24T00:27:03 ^cyka^, good one 2008-01-24T00:27:05 I agree 2008-01-24T00:27:23 haha SmokyTGAB they also have some space for conscience... 2008-01-24T00:27:34 it WAS possible to recount the votes 2008-01-24T00:27:34 however, the flaw with how they're put into office is that they're put in by a president and then can only be removed by death or resignation 2008-01-24T00:27:43 they did, apelgate 2008-01-24T00:27:43 <^cyka^> SmokyTGAB, but the judges can on interperate by within the scope they have been told tbey can interperate it as 2008-01-24T00:27:59 multiple times, it's just that it was such a mess down there that they decided to stop recounting 2008-01-24T00:28:05 btw. the person responsible for counting votes in florida was related to Mr bush 2008-01-24T00:28:14 <^cyka^> lol 2008-01-24T00:28:16 <^cyka^> figures 2008-01-24T00:28:23 yes, that's true as well, apelgate, and I disapprove of that too 2008-01-24T00:28:30 more worrying is the fact that some votes were missing 2008-01-24T00:28:49 <^cyka^> in the uk..... if u are threatened in your own home by armed gunmen.... who don't actually fire any shots... but u shoot and KILL them in self defence 2008-01-24T00:28:58 I can understand halting the counting of the "dimpled chads" and "hanging chads", but I still feel like there was other dirty work going on down there 2008-01-24T00:29:04 then people should vote again 2008-01-24T00:29:12 and you still use paper for voting.. 2008-01-24T00:29:24 apelgate, don't get me started on electronic voting 2008-01-24T00:29:30 those can disappear 2008-01-24T00:29:34 electronic voting sans paper trail is even more dangerous 2008-01-24T00:29:35 <^cyka^> you are labled a murderer... and are sent to jail... where the people of the council recount at how the person whoul would have killed u and stolen evrything u have if he hadn't be kiilled is memorialised and depicted as a victim of a horrific crime 2008-01-24T00:29:49 not if done in the correct way 2008-01-24T00:30:10 apelgate, I'm aware of that, but we're in a state of transition right now 2008-01-24T00:30:24 Electronic voting with paper trail doesnt seem better... 2008-01-24T00:30:24 ^cyka^, then u got another chance to prove yourself not guilty? 2008-01-24T00:30:29 <^cyka^> there have been many many cases wher epeople have shot n killed in self defence.... and it's been prooven time n time again that it was done in self deffence... yet they are still prosicuted 2008-01-24T00:30:37 devurandom, I don't say paper trail 2008-01-24T00:30:49 purely and entirely electronic 2008-01-24T00:30:55 SmokyTGAB did. 2008-01-24T00:31:05 no way, apelgate, you can manipulate one variable and you've just rigged it 2008-01-24T00:31:06 <^cyka^> one farmer some years ago shot n killed ion self defence... was givcen life in jail.... he appealed countless times and was denied his innocence 2008-01-24T00:31:15 look at brazil 2008-01-24T00:31:22 they got a secure system running 2008-01-24T00:31:26 <^cyka^> here the justice system protects the criminals and not the people it should be protecting 2008-01-24T00:31:37 ....apelgate, you just used brazil as an example 2008-01-24T00:31:38 apelgate: Electronic voting? 2008-01-24T00:31:44 Idistrust such things... 2008-01-24T00:31:46 <^cyka^> the innocent people who's lives are disturbed many people traumatised by horrific crimes 2008-01-24T00:31:54 mis 2008-01-24T00:32:00 SmokyTGAB, ohh.. something is wrong with brazil? 2008-01-24T00:32:19 .....no apelgate, I'm sure that many drug lords would say there's nothing wrong with it 2008-01-24T00:32:27 <^cyka^> hwy brazil has some cute womens :P 2008-01-24T00:32:29 they are following a more intelligent path in many ways 2008-01-24T00:32:42 well. there ae no drugs on wonderland.. 2008-01-24T00:32:44 I see 2008-01-24T00:33:20 <^cyka^> tehre are drugs every where no matter how good ur system is 2008-01-24T00:33:34 <^cyka^> theres allways gonna be somone who's gonna bring them in :( 2008-01-24T00:33:35 I didn't say that I was against drugs, what I'm saying is that don't idealize countries 2008-01-24T00:33:43 <^cyka^> it's not good and untill theres a way to stop all this 2008-01-24T00:33:49 personally, I wish the US would legalize pot and then start selling it 2008-01-24T00:33:53 <^cyka^> i.e ALL cargo is stopped and searched 2008-01-24T00:34:01 <^cyka^> lol SmokyTGAB 2008-01-24T00:34:14 then, from that revenue, we could combat coke, heroine, meth, opium, all that other shit 2008-01-24T00:34:16 tell me that there aren't people who starve everyday there either. Brazil sure as hell has less people starving than the US and the US is going in to economical crisis.. differently from brazil that actually is doing something good to it's economy. 2008-01-24T00:34:21 <^cyka^> people are searched intrusivly 2008-01-24T00:34:55 <^cyka^> hte uk's is dragginfg down with the us's too 2008-01-24T00:35:25 I just want to get to November and elect some people who I think can fix this general disarray 2008-01-24T00:35:43 or at least to start picking up the pieces and salvage what's left 2008-01-24T00:35:43 SmokyTGAB, I don't think it will be easy to fix 2008-01-24T00:36:11 and nobody voted or presented an argument to disable your atomic bombs. 2008-01-24T00:36:18 apelgate, no, you're right, but a change of leadership will immediately help our respect 2008-01-24T00:36:26 *** Earthling^ has joined #warzone2100 2008-01-24T00:36:31 yo 2008-01-24T00:36:51 <^cyka^> a change to somone who can deal with his own shit? 2008-01-24T00:36:58 Hello, Earthling^. 2008-01-24T00:37:03 do I feel threatened by the atomic bombs the US has? Not until they find something they want in my country. 2008-01-24T00:37:08 <^cyka^> not some half witted plank who can't make a decision for him self 2008-01-24T00:37:14 * ^cyka^ eats JockeTF's alpaca 2008-01-24T00:37:15 http://www.frac.org/html/hunger_in_the_us/hunger_index.html 2008-01-24T00:37:22 Hey JockeTF 2008-01-24T00:37:28 ^cyka^: You can't eat alpacas, they're immortal. 2008-01-24T00:37:29 I wanted a piece of the action 2008-01-24T00:37:31 lol 2008-01-24T00:37:38 <^cyka^> lol 2008-01-24T00:37:45 probably, but I'm hoping someone who can just generally go back to a more respectful way of treating other countries and shows more care and compassion to the country's citizens 2008-01-24T00:37:49 * ^cyka^ shits out a whole alpaca.. immortal yet edible 2008-01-24T00:37:50 <^cyka^> :D 2008-01-24T00:38:03 <^cyka^> yes agreed 2008-01-24T00:38:08 and we haven't used A bombs since WWII apelgate, chill 2008-01-24T00:38:38 SmokyTGAB, why do u havve them? 2008-01-24T00:38:41 all I know is the UK in its current state sucks ass 2008-01-24T00:38:46 <^cyka^> but the us tests tehm very throughly and far to often 2008-01-24T00:38:58 maybe I should develop one myself then if it is so normal to have one.. 2008-01-24T00:39:00 this is one of those issues that I don't feel strongly about, so don't expect me to provide great justification 2008-01-24T00:39:31 <^cyka^> apelgate, then ur seen as a terrorist and are then hunted down remoslesly and fed to the dogs 2008-01-24T00:39:31 but from what I can tell, it's better to have them in the hands of a few larger, developed and mostly stable nations 2008-01-24T00:39:54 <^cyka^> i personally don't have an issue with nukes 2008-01-24T00:40:03 <^cyka^> they are seen more as a deterant then a threat 2008-01-24T00:40:12 <^cyka^> well threat being the worng wrord 2008-01-24T00:40:14 "stable"... 2008-01-24T00:40:18 <^cyka^> it goes hanad in hand with deterant 2008-01-24T00:40:26 I wish that people from US one day realize that they are people like we, other people around the world.. that we are the same and shouldn't kill eachother nor threaten eachother directly or indirectly 2008-01-24T00:40:30 I think he means fully civilised countries free from dictatorship 2008-01-24T00:40:38 <^cyka^> but if seen and not used.... then i don't see the problem 2008-01-24T00:40:58 SmokyTGAB, your opinion is: US is a large and stable nation (responsible too) 2008-01-24T00:40:58 apelgate, I wish that was how things could be, but there are a lot of very angry and resentful people that don't feel that way 2008-01-24T00:41:05 not these middle eastern countries stuck in the middle ages 2008-01-24T00:41:18 apelgate, not in this last administration, but for the most part, it's approximately so 2008-01-24T00:41:26 <^cyka^> SmokyTGAB, but WHY are they angry adn resentful? 2008-01-24T00:41:33 middle east has always been in turmoil and most likely always will be 2008-01-24T00:41:35 <^cyka^> those are the people the goverment should win round 2008-01-24T00:41:44 see: Jihad vs. McWorld 2008-01-24T00:41:44 I think that invading countries to show off and supporting military regimes isn't a way to show that. 2008-01-24T00:41:45 <^cyka^> make them happy... then well ur jobs a lot easier 2008-01-24T00:42:06 here's the thing, international politics really isn't that simple 2008-01-24T00:42:10 <^cyka^> agreed apelgate 2008-01-24T00:42:17 Yep, agreed SmokyTGAB. 2008-01-24T00:42:19 I think the economical crisis now will bring you to a black hole which will be unrecoverable 2008-01-24T00:42:20 agreed SmokyTGAB 2008-01-24T00:42:21 <^cyka^> words express more then a tank 2008-01-24T00:42:21 it's about power and anger and revenge and hope 2008-01-24T00:42:25 that's a stable country 2008-01-24T00:42:28 <^cyka^> tanks and guns only incite fear 2008-01-24T00:42:33 <^cyka^> and fear incites hatred 2008-01-24T00:42:38 <^cyka^> hatred creates wars 2008-01-24T00:42:49 <^cyka^> wars mean a loss of life taht should never have been lost 2008-01-24T00:42:57 we have to get humans to outgrow their want for dominance (IE to want to stop reproducing) 2008-01-24T00:43:02 ok.. I will try to believe that.. it would be better if noone had the bomb and noone thought they had the power to conquer the world 2008-01-24T00:43:03 depends ^cyka^ 2008-01-24T00:43:06 <^cyka^> power over waht the SmokyTGAB ? 2008-01-24T00:43:10 IMO, Sadams life should have definitely been lost 2008-01-24T00:43:13 Hitler 2008-01-24T00:43:15 apelgate, I understand that and I wish that's how it was too 2008-01-24T00:43:17 Back in school we were discussing the Afghanistan war. Someone said that the US supported Pakistan instead of India to help them. Even though India is a democracy and Pakistan a dictatorship. 2008-01-24T00:43:23 me too 2008-01-24T00:43:24 *** pabs3 has joined #warzone2100 2008-01-24T00:43:32 First impression: Yeah, that's right, they should have choosen India. 2008-01-24T00:43:32 it's sad it isn't like that 2008-01-24T00:43:45 Now: India would have been the wrong decision. 2008-01-24T00:43:47 <^cyka^> Earthling^, tho he didn't ahve any nastyness in his country... yeah he was a pillock... but didn't deserve toi die.,.. least the place was more stable then it is now 2008-01-24T00:43:49 if the people started to think about more than what's on tv... 2008-01-24T00:43:51 Why? Military reasons. 2008-01-24T00:43:57 I know, and I hope one day it is, but all I can do for now is vote and try to get someone who I think has a greater chance of doing that right thing into office 2008-01-24T00:43:58 the US would be improving a lot 2008-01-24T00:44:11 <^cyka^> apelgate, i don't watch TV 2008-01-24T00:44:16 he did deserve to die he tortured thousands with no justification 2008-01-24T00:44:18 <^cyka^> so i'm not brainw ashed in anyway 2008-01-24T00:44:21 Pakistan borders to Afghanistan. They can try to control that border and have some own thing to gain from it. 2008-01-24T00:44:27 SmokyTGAB, wrong 2008-01-24T00:44:31 you can talk to people 2008-01-24T00:44:36 <^cyka^> and he was subsiquenlty punshied for in in the 1980's 2008-01-24T00:44:37 like you are talking to us 2008-01-24T00:44:39 apelgate, that generally doesn't work 2008-01-24T00:44:45 civilized discourse is all but dead 2008-01-24T00:44:46 <^cyka^> and he should have been taken from power tehn.... but not killed 2008-01-24T00:44:51 <^cyka^> killing ISN't the answer 2008-01-24T00:44:51 Also Pakistan may have some other military advantages India does not have. 2008-01-24T00:44:53 make them understand that wonderland won't exist forever 2008-01-24T00:45:00 and also, I'm willing to change my mind sometimes, but most people are not 2008-01-24T00:45:08 it is safer him dead than him carrying on as he was 2008-01-24T00:45:08 devurandom, aha 2008-01-24T00:45:09 Possibly some of them are related to the dictatorship. 2008-01-24T00:45:23 Military works better in a dictatorship, right? 2008-01-24T00:45:25 US provides weapond to pakistan to fight india and keep a balanced war 2008-01-24T00:45:30 <^cyka^> who ahve we got in his place the dude???? bloody bush n his cronies 2008-01-24T00:45:31 <^cyka^> lol 2008-01-24T00:45:31 catch him, if the prick aint going to co-operate with us, kill the fecker 2008-01-24T00:45:44 so they can have financial gains in that operation 2008-01-24T00:45:49 just like he killed thousands of innocent people 2008-01-24T00:45:52 <^cyka^> that'll be 90% of the world due to the actions of the last 6 years 2008-01-24T00:45:54 <^cyka^> :S 2008-01-24T00:46:09 well, not necessarily financial, but apelgate, look at Israel and Palestine, that's what happens when you don't keep balance 2008-01-24T00:46:14 <^cyka^> one life taken don't make up for the thousands lost at his hands... 2008-01-24T00:46:23 apelgate: That's another thing, but probably didnt have much weight when choosing allies for Enduring Freedom. 2008-01-24T00:46:28 it doesn't because sadly we can't kill sadaam thousands of times 2008-01-24T00:46:32 is there a roadmap for 2.1? fix bugs abc, finish features xyz? 2008-01-24T00:46:33 <^cyka^> taking his life just incited more hatred and revultion for western societies 2008-01-24T00:46:36 I can't believe you said that devurandom 2008-01-24T00:46:42 really 2008-01-24T00:46:44 ? 2008-01-24T00:47:05 well, actually, I wish we hadn't killed him, though we really had no right being there in the first place 2008-01-24T00:47:06 yes but its what he deserved we cannot sacrifice justice for anything 2008-01-24T00:47:13 You think Enduring Freedom was powered by financial benefit? 2008-01-24T00:47:15 the American public was lied to about it, essentially 2008-01-24T00:47:17 s/powered/decided/ 2008-01-24T00:47:23 US is the greatest arms and weapons provider to israel. A bunch of people that kicked the palestinians out and said this place is ours now. obey or go away 2008-01-24T00:47:28 <^cyka^> the whole world was lied to about it 2008-01-24T00:47:43 devurandom, many liberals in this country think so, I do to an extent, but it's very complex and we won't know exactly until the next administration 2008-01-24T00:47:44 SmokyTGAB, no.. it wasn't.. most didn't even get to know about it 2008-01-24T00:47:56 Israel vs. Palestine is also not easy. 2008-01-24T00:48:07 <^cyka^> there isn't any justice in killing... when yeah throw him in prison.... segreate the ones who DO follow him.... 2008-01-24T00:48:22 <^cyka^> then u implement a goverment taht looks at what the actual needs re... 2008-01-24T00:48:42 apelgate, what are you talking about? 2008-01-24T00:48:51 <^cyka^> isreal and palestoine is war based on turf and religion... 2008-01-24T00:48:55 That's also another thing people used to find crazy about the US... Death sentence. But nowadays it seems as if they whish they had it, too. 2008-01-24T00:48:59 devurandom, if it was my country I would die fighting to kick the people that came mainly from US and britain out the way they came 2008-01-24T00:48:59 Must be propaganda of some kind. 2008-01-24T00:49:01 my stupid irc client is broken. it says this is #warzone2100 2008-01-24T00:49:09 I know how they feel 2008-01-24T00:49:25 apelgate, that's a wee bit hateful 2008-01-24T00:49:29 *** dLoHd has quit IRC 2008-01-24T00:49:33 krushia: Go to #usa, the WZ guys have gathered there. 2008-01-24T00:49:34 I wish we had the death penalty, anything is better than letting dangerous people free to re-convict just because the prisons are full and our lazy government won't build any more 2008-01-24T00:49:51 SmokyTGAB, I was talking about [00:47] the American public was lied to about it, essentially 2008-01-24T00:49:56 <^cyka^> apelgate, if evryone who came to the uk in search of a better life actually learnt english and it's customs and so forth.... to fit into society.. i wouldn't have a problem 2008-01-24T00:50:08 Earthling^: Where are you from? 2008-01-24T00:50:14 devurandom UK 2008-01-24T00:50:16 <^cyka^> but now tehres rulings that say u can't say no to emplying a foreighn person cos he can't speak english 2008-01-24T00:50:16 ^cyka^, that happens everywhere 2008-01-24T00:50:22 well cyka, Mexico is immigrating into the US and a lot of people here have that same problem as well 2008-01-24T00:50:22 <^cyka^> one example is taxi firms...... 2008-01-24T00:50:29 you really think that the language is the real barrier? 2008-01-24T00:50:39 <^cyka^> how the fuck are u meant to tell him where ur going if he A don't understand english and B he don't speak it 2008-01-24T00:51:00 well, language is a very large barrier, but also customs tend to be an issue as well 2008-01-24T00:51:00 <^cyka^> no language isn't the real barrier 2008-01-24T00:51:10 <^cyka^> i'm not entirely syre what the main barrier is tbh 2008-01-24T00:51:14 ^cyka^ How far would a foreigner go in a taxi firm if he can't speak English? not very, even if you can't reject someone like that, you can definitely sack them straight after for not knowing what the hell he is doing 2008-01-24T00:51:21 <^cyka^> syre = sure* 2008-01-24T00:51:33 *** pabs3 has left #warzone2100 2008-01-24T00:51:34 People imigrating wont stop their thinking from one day to another... 2008-01-24T00:51:44 Which is (a) bad and (b) good. 2008-01-24T00:51:55 exactly, it's good and bad at the same time 2008-01-24T00:51:56 SmokyTGAB, US is made of immigrants. The first ones came from britain. I think you should welcome the new ones with the same treatment you were welcomed by your native indians that later got slaughtered and almost extinct. 2008-01-24T00:51:57 And all in all totally understandable. 2008-01-24T00:52:02 <^cyka^> granted but if we can SLOW down the amount of people coming here then it'd be more tolerable... 2008-01-24T00:52:03 But it also brings issues. 2008-01-24T00:52:07 apelgate, I think so as well 2008-01-24T00:52:16 however, seriously man, sweden has issues too 2008-01-24T00:52:17 Where you eg. expect them to behave different from what their mind says is right. 2008-01-24T00:52:19 *** GrimMoroe has left #warzone2100 2008-01-24T00:52:23 <^cyka^> more people come to the uk from other countries every day then are actually BORN here a day 2008-01-24T00:52:31 We need to definitely tighten up border controsl that is the main UK priority - stop illegals coming in 2008-01-24T00:52:34 apelgate: none of us were alive to meet natives 2008-01-24T00:52:40 Next, border police 2008-01-24T00:52:46 count incomings and outgoings 2008-01-24T00:52:46 I am 1/16 native =P 2008-01-24T00:52:49 <^cyka^> we don't even deport illegals unless they are sick 2008-01-24T00:52:50 and keep stead of the population 2008-01-24T00:52:58 SmokyTGAB, yeah 2008-01-24T00:53:04 you wnt me to tell u about it? 2008-01-24T00:53:18 <^cyka^> i hvae no idea how "native" i am 2008-01-24T00:53:18 Sweden is taking mostly immigrants from iraq now 2008-01-24T00:53:19 <^cyka^> lol 2008-01-24T00:53:19 nah, I think I'm either gonna take a nap or work on homework 2008-01-24T00:53:21 Rip up the hated EU human rights laws which prevent us from getting an ounce of justice 2008-01-24T00:53:34 Anyone guess why? 2008-01-24T00:53:34 ^cyka^: *Unless* tehy are sick??? 2008-01-24T00:53:39 why would so many, many people from iraq flee to sweden?? 2008-01-24T00:53:46 .because pottery barn refuses to come to the middle east? 2008-01-24T00:53:54 hehehe 2008-01-24T00:54:01 its Ikea! 2008-01-24T00:54:07 lol 2008-01-24T00:54:15 <^cyka^> yeah an african women was deported recently... she had terminal cancer and they wouldn't give her the treatment to help her.. instead they shipped her off back to her own country where she's sure to die 10x quicker 2008-01-24T00:54:20 or maybe Abba 2008-01-24T00:54:25 "I was defeated, you won the war" 2008-01-24T00:54:28 lol 2008-01-24T00:54:38 sorry, I won't answer rhetorical questions that I know are intended to be damaging 2008-01-24T00:54:38 *** Karlik|nb has quit IRC 2008-01-24T00:54:41 ^cyka^: Nice one... 2008-01-24T00:54:44 ^cyka^, if a country has conditions to help I am sure it will 2008-01-24T00:54:48 therefore I have one last bastion: being a jackass 2008-01-24T00:54:49 I'd love to get that treatment, too. 2008-01-24T00:54:58 ^cyka^: was she paying enough taxes to cover her government healthcare? 2008-01-24T00:55:01 <^cyka^> the uk HAS the conditions 2008-01-24T00:55:03 <^cyka^> but not the will 2008-01-24T00:55:17 To be honest the UK's health service is bollocks 2008-01-24T00:55:19 <^cyka^> she had been here a while 2008-01-24T00:55:19 as I said.. there are so many people from Iraq here.. do you think small sweden has the resources to take care of all and not suffer? 2008-01-24T00:55:23 <^cyka^> yeah 2008-01-24T00:55:29 the thing is, you've only got so much space, send 'em over here and we'll populate the midwest 2008-01-24T00:55:32 it's near the bottom in Europe, despite billions of taxpayers money thrown at it 2008-01-24T00:55:34 Earthling^: Moore says it is great... 2008-01-24T00:55:42 <^cyka^> there's more chance of u contracting something while ur in hospital over hear then out 2008-01-24T00:55:46 17 out of 20 in Europe isn't great 2008-01-24T00:55:51 ahhaah 2008-01-24T00:55:58 SmokyTGAB, they aren't accepted there 2008-01-24T00:56:04 it's below Poland and Slovenia ffs 2008-01-24T00:56:09 hm, didn't know that 2008-01-24T00:56:11 <^cyka^> lol 2008-01-24T00:56:16 they are sent back immediatelly if they come to your borders 2008-01-24T00:56:31 wasn't aware of that, but I'd check the legitimacy 2008-01-24T00:56:36 though there are immigration limits 2008-01-24T00:56:39 <^cyka^> see i know a lot of poles.... who actuall work pay their taxes and are learning english and our ways and doings.... 2008-01-24T00:56:44 <^cyka^> that i have no problem with 2008-01-24T00:56:46 <^cyka^> l;et them stay 2008-01-24T00:56:50 SmokyTGAB, the other reason many dont even try 2008-01-24T00:56:52 <^cyka^> but the ones who don't ebven try 2008-01-24T00:56:55 Well, we're a funny warzone now... 2008-01-24T00:56:59 ^cyka^ me neither if they are wiling to accept our way of life and work hard fine 2008-01-24T00:57:03 Sorry... I think I started this somehow... 2008-01-24T00:57:04 is because you go there. bomb their homes. 2008-01-24T00:57:10 kill their families.. 2008-01-24T00:57:12 see, it's still warzone devurandom, just a different kind 2008-01-24T00:57:13 <^cyka^> and the poles do work fucking hard tooo 2008-01-24T00:57:16 why would they trust you? 2008-01-24T00:57:17 Good its late at night. Not much going on anyway. ;) 2008-01-24T00:57:18 But those idiots who want the islamic flag over no.10 and trying to convert everything in england to their way of doing things 2008-01-24T00:57:18 and how? 2008-01-24T00:57:25 makes my blood boil 2008-01-24T00:57:27 apelgate, can you seriously stop with the the "you", I'm feeling belligerent 2008-01-24T00:57:32 devurandom: my buffer doesn't go back far enough to see who started this :P 2008-01-24T00:57:35 many got sent to guantanamo WITHOUT any trial at all 2008-01-24T00:57:39 krushia: lol 2008-01-24T00:57:41 <^cyka^> yes Earthling^ thats a good point 2008-01-24T00:57:43 sorry 2008-01-24T00:57:51 like in Manchester now 2008-01-24T00:57:51 krushia: At least we've got a little movement in here. :P 2008-01-24T00:57:55 <^cyka^> most large cities are actually ehtnically run due to fear... 2008-01-24T00:57:56 those stupid loud speakers 2008-01-24T00:57:59 Revive from the dead. ;) 2008-01-24T00:58:04 which tell all the muslims its time to worship 2008-01-24T00:58:15 everyone within a few miles radius can hear 2008-01-24T00:58:19 whether they are muslim or not 2008-01-24T00:58:19 <^cyka^> krushia, mine will 2008-01-24T00:58:20 <^cyka^> lol 2008-01-24T00:58:26 <^cyka^> i've got 100000 lines 2008-01-24T00:58:26 <^cyka^> lol 2008-01-24T00:58:32 Earthling^: Are church bells forbidden in the UK? 2008-01-24T00:58:42 hahahaha 2008-01-24T00:58:45 nice one devurandom 2008-01-24T00:58:56 We've had that here, too... 2008-01-24T00:59:05 No but they aren't as loud and you are forgetting England is a Christian country 2008-01-24T00:59:06 (5:42:49 PM) devurandom: That's another thing of your culture which swaped over here, I think... ;) 2008-01-24T00:59:06 (5:42:53 PM) SmokyTGAB: a large influx of muslims? 2008-01-24T00:59:06 (5:42:54 PM) ^cyka^: this country is seen as a free for all by other cultures 2008-01-24T00:59:09 around there somewhere 2008-01-24T00:59:17 Would we get away with churchbells in their land? Nope 2008-01-24T00:59:18 well even the church bells can be real annoying if too close to your home 2008-01-24T00:59:23 ringing all the time 2008-01-24T01:00:03 Earthling^, maybe in some places.. 2008-01-24T01:00:06 yeah, especially if they're loud 2008-01-24T01:00:21 Earthling^, anyway.. if they are bad.. it doesn't mean ou should be too 2008-01-24T01:00:25 SmokyTGAB: Actually it was way before that... 2008-01-24T01:00:31 maybe in some places isn't the same as welcoming with open arms to the discomfort of our own citizens 2008-01-24T01:00:36 I'm gonna shut up and see if the waters start to calm 2008-01-24T01:00:43 Talk about multnationals, globalisation and then: [23:33] and call it egotistical, but I see that as America's fault 2008-01-24T01:00:50 Earthling^, we live in this world 2008-01-24T01:00:56 yep, I'm gonna claim responsibility 2008-01-24T01:01:06 we should help eachother instead of only thinking about ourselves 2008-01-24T01:01:19 That would be possible but it takes 2 to tango 2008-01-24T01:01:38 Earthling^, it takes ont to start trying 2008-01-24T01:01:41 it also means that humans would have to reconcile compassion and the want for dominance 2008-01-24T01:01:42 one* 2008-01-24T01:01:53 It's missing my point, I'm not against different cultures helping each other out 2008-01-24T01:02:03 <^cyka^> LOL seems devurandom startedit way back with a slight comment on battle star galactica 2008-01-24T01:02:03 <^cyka^> :P 2008-01-24T01:02:06 And swoooosh we had the US topic... 2008-01-24T01:02:07 <^cyka^> and it's snow balled 2008-01-24T01:02:08 <^cyka^> :D 2008-01-24T01:02:12 Ok. we should accept eachother. and respect 2008-01-24T01:02:14 I AM against people trying to force us into THEIR way of life in OUR country 2008-01-24T01:02:21 ^cyka^: Actually, yes. 2008-01-24T01:02:31 <^cyka^> lol 2008-01-24T01:02:31 That was how we came to multinationals. ;) 2008-01-24T01:02:36 as I said.. respect and understanding.. 2008-01-24T01:02:37 the thing is that dominance is good for reproduction, thus it will win more easily 2008-01-24T01:02:44 Earthling^, they will eventually learn 2008-01-24T01:02:47 If they can't accept the fact that England is a completly different culture to their homeland then they should stay in their homeland 2008-01-24T01:02:50 i'd say this started the derailing: [16:37] Pound is crap against the Euro (1.3) but great against the dollar 2008-01-24T01:02:51 your part is to have patience 2008-01-24T01:02:57 <^cyka^> i'm all for respect and acceptance... as longa s evryone can be unanimous 2008-01-24T01:02:57 If they like England as it is then fine they can come to England! 2008-01-24T01:03:20 who cares about money rates 2008-01-24T01:03:25 <^cyka^> jsut don't make it another packistan or india by forcing their traditions and customes on us 2008-01-24T01:03:26 <^cyka^> lol 2008-01-24T01:03:35 because it can means the world to entire economies 2008-01-24T01:03:41 <^cyka^> i'm not racist agianst either of those regious sections 2008-01-24T01:03:41 There are little signs of people eventually learning apelgate 2008-01-24T01:03:44 all I can say is that the united states dollar is losing value.. I wouldn't invest on it.. 2008-01-24T01:03:45 if the US economy tanks, we're bringing at least a few with us 2008-01-24T01:03:47 <^cyka^> but merely suing them as examples 2008-01-24T01:03:52 apelgate: i meant the derailing of #warzone2100 2008-01-24T01:03:59 Earthling^it can take a lot of time 2008-01-24T01:04:09 ah ok krushia 2008-01-24T01:04:09 It has been claimed by a muslim MP who came here to visit that mosques in this country would be illegal elsewhere 2008-01-24T01:04:17 and are extremely radical 2008-01-24T01:04:25 Hm, actually it was me who started this... I asked about the writers strikes, which brought us to people&money, which brought us to bad TV shows, which brought us to multinationals, which brought us to globalisation, which brought us to the US... 2008-01-24T01:04:31 lol krushia 2008-01-24T01:04:32 hehehe 2008-01-24T01:04:36 <^cyka^> inciting hate and dissagreement against the locals 2008-01-24T01:04:37 <^cyka^> :P 2008-01-24T01:04:37 you are probably right 2008-01-24T01:04:52 in the end, devurandom, it doesn't matter because conversation is a flow, if anyone talks, it inadvertantly started it 2008-01-24T01:05:00 <^cyka^> which was started a bit before when u mentioned battle star galactica :P 2008-01-24T01:05:01 devurandom: the writers strikes talk happened a few minutes after evilguru's currency line 2008-01-24T01:05:03 SmokyTGAB, that wasn't nice to say. about the economy 2008-01-24T01:05:07 but yes.. 2008-01-24T01:05:12 krushia: Actually we recovered from that € vs $ vs £ thingy quickly... 2008-01-24T01:05:13 they will learn too 2008-01-24T01:05:26 the people that invested in USA at the wrong time. 2008-01-24T01:05:34 they will go bankrupt.. 2008-01-24T01:05:40 krushia: Hm, must be I rejoined then... 2008-01-24T01:05:49 but they invested wrong.. what can we say? 2008-01-24T01:05:52 Well economy isn't my strong point of knowledge.... and I'm up at 6.30... so I'm going to go to bed 2008-01-24T01:05:56 Thanks for the cool debate though 2008-01-24T01:05:57 :) 2008-01-24T01:06:05 devurandom: i think evilguru gets credit for this though 2008-01-24T01:06:06 thank's Earthling^ 2008-01-24T01:06:08 nn guys 2008-01-24T01:06:08 <^cyka^> gn Earthling^ dude 2008-01-24T01:06:15 nn Earthling 2008-01-24T01:06:24 *** Earthling^ has quit IRC 2008-01-24T01:06:42 SmokyTGAB, I should shutup too because I think I set the dying discussion on fire when I came in.. (at least I think) 2008-01-24T01:06:44 *g* 2008-01-24T01:06:56 I will try.. hehe 2008-01-24T01:07:08 krushia: Always blame those who cant defend themselves, heh. ;) 2008-01-24T01:07:12 * ^cyka^ is off for a ciggie 2008-01-24T01:07:12 <^cyka^> :D 2008-01-24T01:07:13 *** JockeTF has quit IRC 2008-01-24T01:07:29 We have recovered... yay. :) 2008-01-24T01:07:31 hehe devurandom where r u from? 2008-01-24T01:07:31 okay, maybe it was you 2008-01-24T01:07:35 me? 2008-01-24T01:07:36 lol 2008-01-24T01:07:38 maybe 2008-01-24T01:08:01 We, the discussion was pretty calm till 3rd parties joined in. :P 2008-01-24T01:08:01 yeah, so sorry for the lack of effort on my part, actually having to do work has lowered my ability to do any sort of testing/help 2008-01-24T01:08:09 apelgate: .de 2008-01-24T01:08:11 sorry. 2008-01-24T01:08:14 I know you meant me 2008-01-24T01:08:19 ;-P 2008-01-24T01:08:28 <^cyka^> people.... lol 2008-01-24T01:08:29 devurandom, I'm sure the US'll say that one day too =P 2008-01-24T01:08:32 <^cyka^> WARZONE!!!! 2008-01-24T01:08:46 SmokyTGAB: Say what? 2008-01-24T01:08:49 yeah 2008-01-24T01:08:52 say what? 2008-01-24T01:08:52 nothing, don't worry about it 2008-01-24T01:08:57 <^cyka^> leave politics now... 2008-01-24T01:08:58 <^cyka^> :D 2008-01-24T01:09:00 That it was pretty calm till 3rd parties joined in? 2008-01-24T01:09:01 haha 2008-01-24T01:09:02 <^cyka^> talk warzone.... 2008-01-24T01:09:06 yeah, exactly 2008-01-24T01:09:07 lol 2008-01-24T01:09:09 so, about 2.1 2008-01-24T01:09:16 2008-01-24T01:09:17 <^cyka^> i have fucking idea on wahts new 2008-01-24T01:09:19 sounds like the other way around.. 2008-01-24T01:09:20 <^cyka^> i only play 2008-01-24T01:09:21 <^cyka^> lol 2008-01-24T01:09:22 Someone want a trunk build before I leave? :P 2008-01-24T01:09:22 <^cyka^> :D 2008-01-24T01:09:30 hmm 2008-01-24T01:09:38 warzone.. <3 2008-01-24T01:09:39 i'd say evilguru was the spark, devurandom was the matchstick, and then suddenly there was a flood of jet fuel 2008-01-24T01:09:48 hehe 2008-01-24T01:09:54 you underestimate me krushia 2008-01-24T01:09:55 the log files should be nice and plump 2008-01-24T01:10:14 <^cyka^> krushia, TAHT measn u toooooo.......... SOTP talking about the causes... 2008-01-24T01:10:15 <^cyka^> lol 2008-01-24T01:10:19 krushia: I would never have considered to go back to evilguru in this case... 2008-01-24T01:10:20 <^cyka^> it only brings it bac 2008-01-24T01:10:21 but for real, is there anything I can do to help the effort, now that I feel slightly more at home here 2008-01-24T01:10:39 lol 2008-01-24T01:10:47 krushia: I think pretty much that the strikes and BSG has nothing to do with the $... ;) 2008-01-24T01:10:49 <^cyka^> we nmeed tp get control again... so no more politics... just warzone people 2008-01-24T01:10:51 me too 2008-01-24T01:10:53 * krushia goes afk again before the topic is normalized 2008-01-24T01:11:19 lol 2008-01-24T01:11:33 krushia, we can start again so you can stay :-P 2008-01-24T01:11:38 windows testing via mingw32? general playtesting? documentation no one will ever read? profiling? 2008-01-24T01:11:47 ? 2008-01-24T01:11:50 I can do mac testing 2008-01-24T01:11:59 I´d love to 2008-01-24T01:12:06 as in what needs to be done that is not worth actual dev time right now 2008-01-24T01:12:16 IE grunt work 2008-01-24T01:12:55 because if you don't give me work, I'll actually have to go do homework and pass my classes and maybe get a job 2008-01-24T01:12:58 and that sounds terrible 2008-01-24T01:13:29 lol SmokyTGAB 2008-01-24T01:13:30 I currently have not much of a clue what needs most work... 2008-01-24T01:13:35 why not do both? 2008-01-24T01:13:44 But network games could probably need some testing. 2008-01-24T01:14:01 If you can discover stuff that goes async or is plain wrong... 2008-01-24T01:14:05 hmm I can test it.. but not today.. it's already late here 2008-01-24T01:14:08 campaign needs testing the most imo 2008-01-24T01:14:19 really? 2008-01-24T01:14:24 I can test it 2008-01-24T01:14:30 Does it? 2008-01-24T01:14:32 Ok then... 2008-01-24T01:14:34 yeah 2008-01-24T01:14:37 See: You can test a lot. ;) 2008-01-24T01:14:37 I already bet the computer in skirmish 2008-01-24T01:15:06 I can definitely test campaign as well 2008-01-24T01:15:11 nobody tests campaign... nobody who knows how to make useful bug reports anyway 2008-01-24T01:15:18 do you want a profile and debugged build? 2008-01-24T01:15:38 krushnia: I do, I just don't have many problems 2008-01-24T01:15:53 or the few that do don't generate error messages, they just lock or crash =) 2008-01-24T01:16:15 run in gdb and backtrace when it locks up 2008-01-24T01:16:27 windowed... 2008-01-24T01:16:31 of course we already know what the bt will say 2008-01-24T01:16:38 what? 2008-01-24T01:16:41 krushnia: I would, but generally my mouse won't leave because I get irritated if I have to play windowed 2008-01-24T01:17:59 krushia: What will it say? 2008-01-24T01:19:33 krushnia: what's the bt gonna say? 2008-01-24T01:19:41 stuff in event.c 2008-01-24T01:20:32 every freeze backtrace i've ever done is hung on something in there 2008-01-24T01:20:42 I can't change into windowed mode on mac during gameplay 2008-01-24T01:20:45 that really sux 2008-01-24T01:20:53 alt-enter 2008-01-24T01:20:59 elt me try 2008-01-24T01:21:38 Nope 2008-01-24T01:21:41 doesn't work 2008-01-24T01:21:59 besides.. all other applications respond to "apple" tab 2008-01-24T01:22:04 but not warzone 2008-01-24T01:22:06 oh heh 2008-01-24T01:22:14 it's like an alt tab on win 3.1 2008-01-24T01:22:18 <^cyka^> OUCH!!!!! 2008-01-24T01:22:29 Ouch? 2008-01-24T01:22:30 <^cyka^> fuck balls remind me not to do that 2008-01-24T01:22:39 do what? 2008-01-24T01:22:41 <^cyka^> just just prssed ahrd on my holey hand 2008-01-24T01:22:42 please don't do tha 2008-01-24T01:22:44 please don't do that 2008-01-24T01:22:52 i thought macs were smart these days 2008-01-24T01:22:57 <^cyka^> which i thik when the dog bit me it's chipped the bone :S 2008-01-24T01:23:01 <^cyka^> cos it hurts whne i type 2008-01-24T01:23:03 amcs are 2008-01-24T01:23:08 o_O 2008-01-24T01:23:09 warzone doesn't like it much 2008-01-24T01:23:13 unfortunatelly 2008-01-24T01:23:13 <^cyka^> a computer is only as smartr as the user tho 2008-01-24T01:23:15 <^cyka^> lol 2008-01-24T01:23:30 how are you on IRC, cyka? 2008-01-24T01:23:42 <^cyka^> lol practive :P 2008-01-24T01:23:44 <^cyka^> erm 2008-01-24T01:23:47 <^cyka^> practice* 2008-01-24T01:23:55 game set match 2008-01-24T01:24:10 <^cyka^> what i mean is.... a computer will do as it's told... and if it's told to do someting thats bad.. it'll do it but won't like it 2008-01-24T01:24:11 <^cyka^> :P 2008-01-24T01:24:22 <^cyka^> and who tells a computer what to do? 2008-01-24T01:24:38 no, it'll do it, it just won't do what you want it to do 2008-01-24T01:24:39 <^cyka^> a user so if the user/programmer is daft then the computer or spacific app is daft 2008-01-24T01:24:43 ^cyka^, computers don't have feelings. it will do bad things when told properly 2008-01-24T01:24:51 mostly voltage and current really 2008-01-24T01:25:03 <^cyka^> yup at the end of the day electricity rules 2008-01-24T01:25:13 resistance is futile 2008-01-24T01:25:14 SmokyTGAB, if u use windows that's probably true.. hehe 2008-01-24T01:25:23 I am now, but not because I really want to 2008-01-24T01:25:25 <^cyka^> i use windows 2008-01-24T01:25:25 <^cyka^> lol 2008-01-24T01:25:26 then it will not want to do things that are logical 2008-01-24T01:25:33 <^cyka^> snap to SmokyTGAB :P 2008-01-24T01:26:05 *** devurandom has quit IRC 2008-01-24T01:26:11 <^cyka^> right i think it might be time to go and sleep 2008-01-24T01:26:25 you do that punchy 2008-01-24T01:30:07 * ^cyka^ skips time getting pictures for a girl sbirthday card :P 2008-01-24T01:30:08 <^cyka^> lol 2008-01-24T01:31:14 <^cyka^> the way to a girls heart is showing that u can make them stuff without them knowning and usnig knowledge u know on them... and from waht they've told u and implementing that in the right amnner 2008-01-24T01:31:15 <^cyka^> :D 2008-01-24T01:31:51 *** Suprano has quit IRC 2008-01-24T01:32:13 that is correct 2008-01-24T01:33:04 * ^cyka^ is research a items to put on a birthday card that go with waht she's told me.... and then putting it right in the right way.... 2008-01-24T01:33:05 *** apelgate has quit IRC 2008-01-24T01:33:18 <^cyka^> i.e she loves animals 2008-01-24T01:33:22 *** apelgate has joined #warzone2100 2008-01-24T01:33:36 make the card out of bunny fur 2008-01-24T01:33:38 <^cyka^> the inside is gonna have all the animals SHE has.... and i'm trying to get a msuical refeence in it 2008-01-24T01:33:40 <^cyka^> HAHA!!! 2008-01-24T01:33:53 <^cyka^> erm... lol i want to be with her not be at war with er krushia :P 2008-01-24T01:37:57 <^cyka^> ok enough done for tonight 2008-01-24T01:38:03 <^cyka^> i need some more of her other animals 2008-01-24T01:38:06 <^cyka^> so i'm off now 2008-01-24T01:38:07 <^cyka^> gn all 2008-01-24T01:38:24 * ^cyka^ has probably more active tonight then he has ever been in this channel 2008-01-24T01:39:16 *** |Leto| has quit IRC 2008-01-24T01:39:27 *** tomboy64 has joined #warzone2100 2008-01-24T01:43:28 muggenhor * r3551 /trunk/tools/editworld/src/winapi.hpp: * Make Win::HWND a "strong" typedef; this guarantees that code that just assumes Win::HWND is the same type as ::HWND (from ) will fail to compile 2008-01-24T01:57:28 the bloody AI always tries to swarm me with vtols 2008-01-24T01:57:55 *** tomboy64 has quit IRC 2008-01-24T01:58:10 but invariably forgets that it could also bomb the AA for a change 2008-01-24T01:59:43 is there a way to zoom out further than the standard camera allows? perhaps some config setting 2008-01-24T02:05:52 night guys 2008-01-24T02:05:55 *** charon has quit IRC 2008-01-24T02:11:25 hmm then he is taking too long to beat it 2008-01-24T02:11:26 hehe 2008-01-24T02:27:17 *** Giel|afk has quit IRC 2008-01-24T03:16:45 *** tomboy64 has joined #warzone2100 2008-01-24T03:47:33 *** tomboy64 has quit IRC 2008-01-24T03:52:37 *** Coincident has quit IRC 2008-01-24T04:02:02 *** tomboy64 has joined #warzone2100 2008-01-24T04:10:55 *** cybersphinx has quit IRC 2008-01-24T04:43:18 *** Vespasian has joined #warzone2100 2008-01-24T04:44:35 *** tomboy64 has quit IRC 2008-01-24T04:51:53 *** Dred_furst has quit IRC 2008-01-24T06:00:22 *** cybersphinx has joined #warzone2100 2008-01-24T06:22:37 *** DrZimmerman has joined #warzone2100 2008-01-24T06:29:41 *** KBlair_ has quit IRC 2008-01-24T06:34:01 *** pabs3 has joined #warzone2100 2008-01-24T06:40:04 *** Buginator has joined #warzone2100 2008-01-24T06:40:50 *** Suprano has joined #warzone2100 2008-01-24T06:41:27 OK, who filled up the logs with a bunch of crapola that is so way OT, it wasn't funny. I guess ignorance is bliss, but come on! :P 2008-01-24T07:12:24 *** Buginator has quit IRC 2008-01-24T09:02:41 *** DrZimmerman has quit IRC 2008-01-24T09:31:38 *** abitos has joined #warzone2100 2008-01-24T09:42:55 *** DrZimmerman has joined #warzone2100 2008-01-24T10:00:16 *** Vespasian has left #warzone2100 2008-01-24T10:30:24 *** Cc2iscooL has quit IRC 2008-01-24T10:33:27 *** Suprano has quit IRC 2008-01-24T10:33:27 *** cybersphinx has quit IRC 2008-01-24T10:33:27 *** kevinsbot has quit IRC 2008-01-24T10:33:27 *** krushia has quit IRC 2008-01-24T10:33:27 *** shevek_ has quit IRC 2008-01-24T10:34:00 *** Suprano has joined #warzone2100 2008-01-24T10:34:00 *** cybersphinx has joined #warzone2100 2008-01-24T10:34:00 *** kevinsbot has joined #warzone2100 2008-01-24T10:34:00 *** shevek_ has joined #warzone2100 2008-01-24T10:34:00 *** krushia has joined #warzone2100 2008-01-24T11:40:46 *** shpitz has joined #warzone2100 2008-01-24T11:42:01 *** pabs3 has quit IRC 2008-01-24T11:42:01 *** shpitz461 has quit IRC 2008-01-24T11:43:47 *** pabs3 has joined #warzone2100 2008-01-24T11:43:47 *** shpitz461 has joined #warzone2100 2008-01-24T11:57:08 *** shpitz461 has quit IRC 2008-01-24T12:05:49 *** Giel has joined #warzone2100 2008-01-24T12:06:00 hi all 2008-01-24T12:24:52 *** Karlik|nb has joined #warzone2100 2008-01-24T13:22:10 *** devurandom has joined #warzone2100 2008-01-24T13:40:23 *** Coincident has joined #warzone2100 2008-01-24T13:44:40 *** apelgate has quit IRC 2008-01-24T13:44:57 *** apelgate has joined #warzone2100 2008-01-24T13:45:21 *** Coincident has quit IRC 2008-01-24T14:05:48 *** apelgate has quit IRC 2008-01-24T14:08:42 *** apelgate has joined #warzone2100 2008-01-24T14:16:28 *** abitos has quit IRC 2008-01-24T14:16:39 *** abitos has joined #warzone2100 2008-01-24T14:18:59 *** unitos has joined #warzone2100 2008-01-24T14:32:00 *** tomboy64 has joined #warzone2100 2008-01-24T14:45:48 *** Coincident has joined #warzone2100 2008-01-24T15:21:46 *** apelgate has quit IRC 2008-01-24T15:21:56 *** apelgate has joined #warzone2100 2008-01-24T15:24:34 *** apelgate has quit IRC 2008-01-24T15:24:44 *** apelgate has joined #warzone2100 2008-01-24T15:25:54 *** Dred_furst has joined #warzone2100 2008-01-24T15:53:13 *** shpitz has quit IRC 2008-01-24T16:33:46 *** unitos has quit IRC 2008-01-24T16:43:27 *** tomboy64 has quit IRC 2008-01-24T16:52:55 *** tomboy64 has joined #warzone2100 2008-01-24T16:55:51 *** Karlik|nb has quit IRC 2008-01-24T17:00:15 *** Karlik|nb has joined #warzone2100 2008-01-24T17:16:47 *** Karlik|nb has quit IRC 2008-01-24T17:31:37 *** apelgate has quit IRC 2008-01-24T17:32:37 *** apelgate has joined #warzone2100 2008-01-24T17:45:59 *** apelgate has quit IRC 2008-01-24T17:46:11 *** apelgate has joined #warzone2100 2008-01-24T17:47:23 *** Giel is now known as Giel|afk 2008-01-24T17:52:09 *** EvilGuru has joined #warzone2100 2008-01-24T17:52:57 *** apelgate has quit IRC 2008-01-24T17:53:07 *** apelgate has joined #warzone2100 2008-01-24T17:54:45 Hi all 2008-01-24T17:57:59 Hello EvilGuru. 2008-01-24T18:17:52 http://forums.wz2100.net/?topic=1327.msg12378#msg12378 ? 2008-01-24T18:18:08 Another round of guess-the-meaning? 2008-01-24T18:19:36 I think he is 'annoyed' (defo the wrong word) at Kage for saying "hash creation algorithm as discovered by stratadrake via (presumably) disassembling MakeWDG.exe:" 2008-01-24T18:20:18 And why does he want to send him to school? 2008-01-24T18:20:38 Bad joke 2008-01-24T18:21:04 Hm, k. 2008-01-24T18:22:19 KTorrent doesn't really seem to obey my priority list... :( 2008-01-24T18:22:51 Did 1.10 not come with WDG code? 2008-01-24T18:23:24 The source release? 2008-01-24T18:23:32 Yes 2008-01-24T18:23:33 It surely came with that, I think. 2008-01-24T18:23:39 As it must have had the ability to load WDG files 2008-01-24T18:23:47 and that is all Kage needs (?) to load them 2008-01-24T18:23:48 At least I remember Qamly and Rod talking about ripping it out right when I arrived... 2008-01-24T18:24:06 It should be all that Kage needs, yes. 2008-01-24T18:24:12 Dunno why he is not using it... 2008-01-24T18:24:16 He does not need to make them 2008-01-24T18:26:38 https://trac.mortis.eu/warzone/browser/trunk/game/lib/framework/wdg.c?rev=1 2008-01-24T18:29:16 http://forums.wz2100.net/?topic=1327.msg12379#msg12379 2008-01-24T18:32:15 HashStringIgnoreCase() is what he searches, I think... 2008-01-24T18:33:21 devurandom: See my post 2008-01-24T18:34:32 *** gerard_ has joined #warzone2100 2008-01-24T18:34:45 hi 2008-01-24T18:34:49 Hi gerard_ 2008-01-24T18:36:27 how do you feel about https://gna.org/patch/?892 ? 2008-01-24T18:37:20 I will commit as soon as we tag 2008-01-24T18:37:28 along with most likely some of cybersphinx's rendering patches 2008-01-24T18:38:11 ok 2008-01-24T18:40:48 EvilGuru: What patches? I don't think any of those are still useful. 2008-01-24T18:41:18 Using quads instead of triangles for terrain rendering 2008-01-24T18:41:39 the ones that we committed a few months ago 2008-01-24T18:41:40 *** Buginator has joined #warzone2100 2008-01-24T18:41:42 Hey all 2008-01-24T18:41:54 devurandom, thanks for the cleanup. :) 2008-01-24T18:42:07 Licensing stuff? 2008-01-24T18:42:14 Yeah 2008-01-24T18:43:49 EvilGuru, netplay.c is pretty obnoxious. At least now I know why bug #10571 is borked. 2008-01-24T18:43:57 EvilGuru: But Per already changed the trunk to use VAs, iirc. 2008-01-24T18:44:35 *** Osmic has joined #warzone2100 2008-01-24T18:45:53 Buginator: You bastard! How could you miss post 42!?! 2008-01-24T18:45:57 NETsetGlobalPlayerData() seems like it never worked. 2008-01-24T18:46:17 Possibly the most important number in existence 2008-01-24T18:46:18 Hmm.. I see no posts. ;) 2008-01-24T18:46:27 A lot of netplay.c is very dodgy/bad 2008-01-24T18:46:32 1.10 was cleaner 2008-01-24T18:46:49 They used a directplay call for the stat stuff. 2008-01-24T18:47:07 It seems like a direct port for the most part 2008-01-24T18:47:43 *** charon has joined #warzone2100 2008-01-24T18:48:24 EvilGuru, so did I break the chain by posting a stack overflow? :D 2008-01-24T18:48:36 You missed 42! 2008-01-24T18:48:42 *** Karlik has joined #warzone2100 2008-01-24T18:48:51 42 doesn't cut it for me. 2008-01-24T18:49:38 evening 2008-01-24T18:49:53 Hi 2008-01-24T18:49:56 http://en.wikipedia.org/wiki/Answer_to_Life%2C_the_Universe%2C_and_Everything 2008-01-24T18:50:32 Hmm... ok, time to go and edit a wiki page! :P 2008-01-24T18:51:36 About the wdg->wz, the only reason why we don't convert old stuff is because we can't get ahold of the author in question to ask them right ? 2008-01-24T18:51:56 I believe it is mostly red tape 2008-01-24T18:52:02 as opposed to technical 2008-01-24T18:54:45 I blame ^cyka^ for getting that tape to sticky. 2008-01-24T18:54:51 too* 2008-01-24T18:55:08 * EvilGuru just blames ^cyka^ in general :p 2008-01-24T18:57:02 * Buginator 2nds the motion. 2008-01-24T18:59:51 Why does the logon screen play a role in what refresh rate you get ? If I use the 'normal' default login screen, it works ok. If I use the debian looking one, then I am stuck @ 60Hz? 2008-01-24T19:03:11 Also EvilGuru, I think you have a bug in NETstring. If we specify a max length, should it not carry out our wishes? 2008-01-24T19:03:30 it should send that at mos 2008-01-24T19:03:32 *most 2008-01-24T19:03:41 so if it is sending any more than it is a bug 2008-01-24T19:03:52 Ok, it is a bug then. 2008-01-24T19:04:30 on decode, you have memcpy(str, store, len); instead of memcpy(str, store, maxlen); 2008-01-24T19:05:29 Come to think of it, it should be strlen(store) ... just in case. 2008-01-24T19:06:08 Then you can clip to maxlen if you want 2008-01-24T19:06:37 why use memcpy for strings? 2008-01-24T19:07:03 Buginator: So we need to clip len to maxlen 2008-01-24T19:07:05 I didn't write it. :) 2008-01-24T19:08:24 I don't think we should be messing with len anyway... that is used to increment the NetMsg.size 2008-01-24T19:09:46 Oh, and on these functions, when we return FALSE, I would stick some debug lines in there. 2008-01-24T19:10:53 *** JockeTF has joined #warzone2100 2008-01-24T19:15:05 Another one I missed in my last edits: Exceptions... 2008-01-24T19:17:15 are we going to add a SDL_Delay() call back into the pause menu? Or do we modify the limiter to be the lowest value possible ? 2008-01-24T19:21:27 *** Karlik has quit IRC 2008-01-24T19:35:16 Something along the likes of old=getFramerateLimit(), setFramerateLimit(1) .. then restore it when unpaused? 2008-01-24T19:37:57 *** kamaze has joined #warzone2100 2008-01-24T19:43:58 hmm, the blender inport script does not work... 2008-01-24T19:44:18 UnboundLocalError: local variable 'mesh' referenced before assignment 2008-01-24T19:44:27 I thought Kage said it did? 2008-01-24T19:45:13 hmm, I'll use an older version for now 2008-01-24T19:58:48 It is a bad idea to setFramerateLimit to anything lower than 25. The response time for the menu opening, and the UI is very slow. 2008-01-24T19:58:49 *** apelgate has quit IRC 2008-01-24T19:59:17 *** apelgate has joined #warzone2100 2008-01-24T20:00:50 *** Vespasian has joined #warzone2100 2008-01-24T20:02:26 Seriously, WHAT THE FUCK? 2008-01-24T20:02:34 ? 2008-01-24T20:02:36 :o 2008-01-24T20:02:38 ? 2008-01-24T20:02:43 ^cyka^ did it. 2008-01-24T20:02:59 ^cyka^ did what? 2008-01-24T20:03:04 no idea 2008-01-24T20:03:21 Waiting for kamaze to explain the outburst. ;) 2008-01-24T20:03:23 http://forums.wz2100.net/?topic=1334.0 2008-01-24T20:03:24 Oh. 2008-01-24T20:03:45 gerard_, devurandom, EvilGuru enjoy this message 2008-01-24T20:04:29 spoil sport. 2008-01-24T20:04:52 *** apelgate has quit IRC 2008-01-24T20:05:00 Well, i got a mail from MTV 2008-01-24T20:05:05 *** apelgate has joined #warzone2100 2008-01-24T20:05:06 About wz2100 2008-01-24T20:05:07 MTV? o_O 2008-01-24T20:05:10 * Buginator pokes ^cyka^ with a 10 foot pole 2008-01-24T20:05:18 I can't say anything else, yet 2008-01-24T20:05:34 omg wtf bbq? 2008-01-24T20:05:38 They want to include MTV's top 10 for a playlist ? :D lol 2008-01-24T20:06:02 *** apelgate has quit IRC 2008-01-24T20:06:09 What the fuck 2008-01-24T20:06:17 *** apelgate has joined #warzone2100 2008-01-24T20:06:39 hmm.. such language. :o ^cyka^ would fit right in. :D 2008-01-24T20:06:45 me is afk 2008-01-24T20:06:49 * Buginator is afk 2008-01-24T20:08:29 1938.19              #warzone #warzone2100 Forwarding to another channel 2008-01-24T20:08:34 i just recognized this 2008-01-24T20:08:43 we changed the channel? :D 2008-01-24T20:08:57 ah no, we didn't 2008-01-24T20:09:04 just have a wrong perform 2008-01-24T20:09:10 Yes we did. :) 2008-01-24T20:11:29 the old channel feels left out now. It auto redirects to #warzone2100 2008-01-24T20:20:52 *** tomboy64 has quit IRC 2008-01-24T20:21:44 *** Dred_furst has quit IRC 2008-01-24T20:28:23 For Eterna the price tag is near $69000 with extra $0.60 charges on a per user per month basis. This pushes the price tag way over any budget requirements for anything but the largest projects. 2008-01-24T20:28:42 Lets use that. Now let me get out the collection plate. :) 2008-01-24T20:28:46 *** tomboy64 has joined #warzone2100 2008-01-24T20:32:36 eterna? 2008-01-24T20:33:11 Solid networking code for all platforms (consoles also) 2008-01-24T20:33:29 For that price, it better be solid. 2008-01-24T20:39:41 *** Suprano has quit IRC 2008-01-24T20:40:37 *** Suprano has joined #warzone2100 2008-01-24T20:42:34 how about this solution to the multiple turrets problem? https://gna.org/file/multiple.jpg?file_id=3660 2008-01-24T20:43:35 put the stuff next to each other? That may work for some, but not all I don't think. 2008-01-24T20:45:44 *** weedle has joined #warzone2100 2008-01-24T20:51:37 *** NightBringer has joined #warzone2100 2008-01-24T20:57:31 *** GrimMoroe has joined #warzone2100 2008-01-24T21:10:40 *** KBlair has joined #warzone2100 2008-01-24T21:19:03 *** Karlik|nb has joined #warzone2100 2008-01-24T21:22:43 *** DrZimmerman has quit IRC 2008-01-24T21:22:44 "It isn't illegal to write viruses in Japan, so the author of the Trojan horse has been arrested for breaching copyright because he used cartoon graphics without permission in his malware," explained Graham Cluley, senior technology consultant for Sophos. "Because this is the first arrest in Japan of a virus writer, it's likely to generate a lot of attention and there may be calls for cybercrime laws to be made tighter." 2008-01-24T21:34:35 onlyinjapan 2008-01-24T21:35:09 How the heck did this get by them? 2008-01-24T21:35:10 It recently came to our attention that a limited number of Insignia 10.4 digital picture frames (model number NS-DPF-10A) were contaminated with a computer virus during the manufacturing process. Once informed, we immediately pulled all units of this product from stores and retail web sites as a precautionary measure to protect our customers 2008-01-24T21:41:37 *** Osmic^ has joined #warzone2100 2008-01-24T21:41:37 *** Osmic has quit IRC 2008-01-24T21:46:56 *** Karlik|nb has quit IRC 2008-01-24T21:47:40 *** Karlik|nb has joined #warzone2100 2008-01-24T21:52:01 devurandom, http://forums.wz2100.net/?topic=1331.msg12390#msg12390 :) 2008-01-24T21:52:38 Later all, got to go a bit early today. 2008-01-24T21:52:52 *** Buginator has quit IRC 2008-01-24T22:09:09 Hehe: http://www.ohloh.net/languages/7 2008-01-24T22:09:37 per and Giel are 19th and 20th with the most C/C++ commits in a month 2008-01-24T22:19:54 :) 2008-01-24T22:31:53 *** Karlik|nb has quit IRC 2008-01-24T22:32:28 *** Karlik|nb has joined #warzone2100 2008-01-24T22:34:00 *** Osmic^ has quit IRC 2008-01-24T22:36:42 *** Karlik|nb has quit IRC 2008-01-24T22:37:23 *** Karlik|nb has joined #warzone2100 2008-01-24T23:05:47 *** Karlik|nb has quit IRC 2008-01-24T23:08:33 *** Karlik|nb has joined #warzone2100 2008-01-24T23:19:46 *** EvilGuru has quit IRC 2008-01-24T23:22:05 These... 2008-01-24T23:22:05 http://furver.se/~jocke/images/alpacas/Herd%20home%20page.jpg 2008-01-24T23:22:05 ... are alpacas. 2008-01-24T23:34:17 *** |Leto| has joined #warzone2100 2008-01-24T23:48:39 *** tomboy64 has quit IRC 2008-01-24T23:58:33 *** Giel|afk has quit IRC 2008-01-25T00:05:57 *** kamaze has quit IRC 2008-01-25T00:12:15 *** charon has quit IRC 2008-01-25T00:19:56 n8 2008-01-25T00:19:59 *** devurandom has quit IRC 2008-01-25T00:47:06 night 2008-01-25T00:47:13 *** gerard_ has quit IRC 2008-01-25T00:56:22 *** Karlik|nb has quit IRC 2008-01-25T01:00:25 *** abitos has quit IRC 2008-01-25T01:16:21 *** cyka has joined #warzone2100 2008-01-25T01:34:06 *** ^cyka^ has quit IRC 2008-01-25T01:34:38 *** GrimMoroe has left #warzone2100 2008-01-25T01:41:22 *** JockeTF has quit IRC 2008-01-25T02:03:43 *** ^cyka^ has joined #warzone2100 2008-01-25T02:18:59 *** cyka has quit IRC 2008-01-25T02:27:53 *** KBlair` has joined #warzone2100 2008-01-25T02:39:45 *** KBlair` has quit IRC 2008-01-25T02:45:25 *** KBlair has quit IRC 2008-01-25T02:58:59 *** KBlair has joined #warzone2100 2008-01-25T03:12:02 *** Coincident has quit IRC 2008-01-25T03:34:10 *** pabs3 has quit IRC 2008-01-25T03:36:49 *** Suprano has quit IRC 2008-01-25T03:40:59 *** Suprano has joined #warzone2100 2008-01-25T04:10:25 *** cybersphinx has quit IRC 2008-01-25T04:14:56 *** Sur3 has joined #warzone2100 2008-01-25T04:17:14 hello, someone still awake? where is the difference between the http-downloadable tar.bz2 source and the source from the repository? 2008-01-25T04:18:14 i mean, shouldn't it be the same if i download the tar.bz2 from 2.0.10 or the svn-rev3226 ...? 2008-01-25T05:10:47 *** |Leto| has quit IRC 2008-01-25T05:39:25 *** DrZimmerman has joined #warzone2100 2008-01-25T06:00:43 *** cybersphinx has joined #warzone2100 2008-01-25T06:40:12 *** tomboy64 has joined #warzone2100 2008-01-25T07:26:05 *** Sur3 has quit IRC 2008-01-25T07:49:54 *** Vespasian has quit IRC 2008-01-25T07:50:04 *** pabs3 has joined #warzone2100 2008-01-25T07:50:48 hi all, just noticed that warzone trunk/2.1 will not build with gcc 4.3: http://bugs.debian.org/462426 2008-01-25T07:53:44 dunno if that has been fixed since then. looks like a simple thing to fixed based on the porting page the bug links to 2008-01-25T07:53:56 *** pabs3 has quit IRC 2008-01-25T07:57:15 <^cyka^> hmmm seems i've been blamed again 2008-01-25T07:57:16 <^cyka^> lol 2008-01-25T08:01:10 *** Vespasian has joined #warzone2100 2008-01-25T08:02:43 <^cyka^> ayup Vespasian 2008-01-25T08:04:36 I just reverted my vid card drivers. 2008-01-25T08:04:44 ATI 8.1 seems a bit glitchy. 2008-01-25T08:04:57 <^cyka^> lol 2008-01-25T08:05:04 <^cyka^> my cat wants my attention 2008-01-25T08:10:44 I wouldn't be too sure. 2008-01-25T08:11:11 Even now, it is all but certain that your animal plots your downfall. 2008-01-25T08:12:03 <^cyka^> well it'd be it's own downfall first it's just legged it downstairs due to the wind 2008-01-25T08:12:04 <^cyka^> lol 2008-01-25T08:12:07 <^cyka^> and am off Vespasian 2008-01-25T08:12:10 <^cyka^> cyas later dude 2008-01-25T08:37:08 *** tomboy64 has quit IRC 2008-01-25T08:38:51 *** copperc0re has joined #warzone2100 2008-01-25T08:53:34 *** coppercore has quit IRC 2008-01-25T08:53:51 *** copperc0re is now known as coppercore 2008-01-25T09:23:09 *** abitos has joined #warzone2100 2008-01-25T09:37:33 *** Vespasian has quit IRC 2008-01-25T11:29:33 *** apelgate has quit IRC 2008-01-25T11:31:16 *** apelgate has joined #warzone2100 2008-01-25T12:18:37 *** slackseb has joined #warzone2100 2008-01-25T12:19:09 hello every body 2008-01-25T12:20:55 i try a clean install of warzone for mi slackware, but i don't find any manual (i mean the manual who work with the "man" application) is there one or not? 2008-01-25T12:23:53 or did you have one? When you type "man warzone2110" on a terminal? 2008-01-25T12:24:04 what apned? 2008-01-25T12:26:27 *** PL has joined #warzone2100 2008-01-25T12:26:32 Hello 2008-01-25T12:27:02 is one Developer her ? 2008-01-25T12:29:55 who nows :) i need info to. Ask maybe someone now. 2008-01-25T12:33:26 *** PL has quit IRC 2008-01-25T13:03:25 *** Karlik has joined #warzone2100 2008-01-25T13:08:17 *** TerminatorX has joined #warzone2100 2008-01-25T13:11:33 *** TerminatorX has quit IRC 2008-01-25T13:16:32 slackseb: There's no manpage, but you can run "warzone2100 --help" to see the command line options. 2008-01-25T13:17:14 thanks for the info 2008-01-25T13:17:44 i will do that as it come 2008-01-25T13:27:28 *** Coincident has joined #warzone2100 2008-01-25T13:36:54 *** tomboy64 has joined #warzone2100 2008-01-25T14:16:12 *** abitos has quit IRC 2008-01-25T14:16:22 *** abitos has joined #warzone2100 2008-01-25T14:21:01 *** dLoHd has joined #warzone2100 2008-01-25T14:25:09 *** devurandom has joined #warzone2100 2008-01-25T14:40:32 *** weedle has quit IRC 2008-01-25T14:45:18 *** tomboy64 has quit IRC 2008-01-25T14:45:33 *** tomboy64 has joined #warzone2100 2008-01-25T14:47:57 *** gerard_ has joined #warzone2100 2008-01-25T14:51:01 *** TerminatorX has joined #warzone2100 2008-01-25T14:51:10 hi wrp 2008-01-25T14:52:01 devurandom, here ? 2008-01-25T14:52:31 Yup. 2008-01-25T14:53:17 *** ChanServ sets mode: +o devurandom 2008-01-25T14:53:35 I'm just compiled wz 2008-01-25T14:53:39 *** devurandom changes topic to "Warzone 2100 channel | Website: http://wz2100.net/ | Projectpage: https://gna.org/projects/warzone/ | Warzone 2.0.10 released: http://wz2100.net/downloads | No paste http://rafb.net/paste | SVN trunk http://svn.gna.org/svn/warzone/trunk | Buggy: Report to DevU asap" 2008-01-25T14:53:42 last trunk 2008-01-25T14:53:53 *** devurandom sets mode: -o devurandom 2008-01-25T14:53:59 Hm. And it works? 2008-01-25T14:54:06 I.e. did you fix the missing symbol? 2008-01-25T14:54:08 that "all" paramert didnt work 2008-01-25T14:54:16 Oh. 2008-01-25T14:54:22 make all doesn't make all? 2008-01-25T14:54:59 but for lucky I tryed without any parametrs..& its wokrs like it should (by compile guid) 2008-01-25T14:55:12 Ok. 2008-01-25T14:55:24 Maybe I should look after that somewhen. 2008-01-25T14:55:24 * about fronts 2008-01-25T14:55:42 I fix that problem too 2008-01-25T14:55:48 Ah, yes. That has changed a bit. 2008-01-25T14:56:01 You need a fonts directory where the exe is. Place the fonts.conf in that. 2008-01-25T14:56:15 And add an entry CUSTOMFONTDIR to it. 2008-01-25T14:56:21 yea I figuout that by my self 2008-01-25T14:56:24 And place the font file into the fonts/ dir. 2008-01-25T14:56:29 Ah, ok. Good. :) 2008-01-25T14:56:37 just put fronts folder in data 2008-01-25T14:57:40 "And add an entry CUSTOMFONTDIR to it." - this I didnt done 2008-01-25T14:57:49 but wokrs without it 2008-01-25T14:58:49 Ah, yes. 2008-01-25T14:59:00 Then it will fall back to some other font I think. 2008-01-25T14:59:11 Something it finds in /windows/fonts 2008-01-25T15:01:20 *** dLoHd has left #warzone2100 2008-01-25T15:03:28 Buginator gave me fix of this problem long time ago. But that there was etc\fronts < & this didnt work. So i think this works as must be cause fonts.conf is in there & "CUSTOMFONTDIR" present there like so much other things 2008-01-25T15:05:56 but error file shows this > http://rafb.net/p/992WXg90.html 2008-01-25T15:06:38 *** Dred_furst has joined #warzone2100 2008-01-25T15:08:03 *** Dred_furst has quit IRC 2008-01-25T15:15:23 The last is normal and the first probably are not evil. 2008-01-25T15:46:38 *** Dred_furst has joined #warzone2100 2008-01-25T15:48:26 *** Dred_furst has quit IRC 2008-01-25T15:53:05 *** tomboy64 has quit IRC 2008-01-25T15:55:32 *** slackseb has quit IRC 2008-01-25T16:24:03 *** tomboy64 has joined #warzone2100 2008-01-25T16:27:49 *** Coincident has quit IRC 2008-01-25T16:55:59 *** TerminatorX has quit IRC 2008-01-25T17:06:31 *** ccfreak2k has quit IRC 2008-01-25T17:07:41 *** gerard_ has quit IRC 2008-01-25T17:14:20 *** Karlik has quit IRC 2008-01-25T17:14:56 *** abitos has quit IRC 2008-01-25T17:15:32 *** EvilGuru has joined #warzone2100 2008-01-25T17:18:35 Well that was a productive day 2008-01-25T17:23:20 spent all day watching people try to beat by Python chess AI 2008-01-25T17:41:19 *** Why has joined #warzone2100 2008-01-25T17:41:34 hello 2008-01-25T17:42:06 anyone home? 2008-01-25T17:44:34 test game 2008-01-25T17:50:41 *** Why has quit IRC 2008-01-25T18:03:31 *** dLoHd has joined #warzone2100 2008-01-25T18:25:15 *** cybersphinx has quit IRC 2008-01-25T18:29:16 *** JockeTF has joined #warzone2100 2008-01-25T18:29:46 *** Troman has joined #warzone2100 2008-01-25T18:35:13 http://www.nggablog.com/art-celeb/heath-ledger-or-keith-ledger 2008-01-25T18:35:28 Yay. 2008-01-25T18:35:32 * JockeTF has a cat. 2008-01-25T18:35:40 cat != alpaca 2008-01-25T18:35:47 I know that, EvilGuru. 2008-01-25T18:35:50 :P 2008-01-25T18:46:39 *** Buginator has joined #warzone2100 2008-01-25T18:46:42 Hey all 2008-01-25T18:47:22 *** ChanServ sets mode: +o devurandom 2008-01-25T18:47:31 *** devurandom changes topic to "Warzone 2100 channel | Website: http://wz2100.net/ | Projectpage: https://gna.org/projects/warzone/ | Warzone 2.0.10 released: http://wz2100.net/downloads | No paste http://rafb.net/paste | SVN trunk http://svn.gna.org/svn/warzone/trunk" 2008-01-25T18:47:38 *** devurandom sets mode: -o devurandom 2008-01-25T18:50:34 I finished with the 'espionage' debug mode, now you can select a unit, and see what orders it has/what it is doing in real time. This is needed to see where the delay of the AI units is. (ie, the order phase, or the action phase) 2008-01-25T18:51:46 And speaking of the delay from when you first issue the order, to the unit actually doing it, it *is* present in the original version. 2008-01-25T18:55:23 I was also thinking of doing some frustum culling, so we don't have to draw everything we don't even see. This should speed things up nicely. 2008-01-25T18:56:33 *** cybersphinx has joined #warzone2100 2008-01-25T19:02:54 That would be great 2008-01-25T19:07:12 LOL, I pressed ctrl-alt-del in console, and it said system going down got some signal... not even a confirmation if I wanted to reboot. 2008-01-25T19:14:40 You should be able to cancel that. 2008-01-25T19:15:01 Bye. 2008-01-25T19:15:02 *** devurandom has quit IRC 2008-01-25T19:35:24 Buginator: you could already see the order and action of the unit if you enabled the debug mode and selected it 2008-01-25T19:35:41 yes, via the ctrl-l ? 2008-01-25T19:35:45 nope 2008-01-25T19:35:52 just select the unit 2008-01-25T19:36:02 it showed the info on the console 2008-01-25T19:36:51 Right, but this is always active. So no need to keep clicking on it. 2008-01-25T19:38:11 where does it show the info now? 2008-01-25T19:38:23 bottom of screen 2008-01-25T19:38:32 I see 2008-01-25T19:39:20 I also fix the console display, to display the actual order/action name it is doing, instead of just the #. 2008-01-25T19:39:22 you could also use that 'watch window' I implemeted some time ago, it is shown on the right and it will jave a blue background which makes it easier to read 2008-01-25T19:39:33 just an idea 2008-01-25T19:39:42 nice 2008-01-25T19:39:43 I didn't know we had such a thing. 2008-01-25T19:39:53 How is that enabled ? 2008-01-25T19:40:13 right now there is no key for it, only a way to enable it through scripts I think 2008-01-25T19:40:56 it is mainly for AI testing, to output some info that changes frequently, so that it wouldn't flood the console 2008-01-25T19:41:20 Heh, that is what I was looking for when I first did this patch. 2008-01-25T19:41:41 I mean that is what I was looking to do... 2008-01-25T19:42:52 the code is in scriptai.c ? 2008-01-25T19:45:11 it is in multimenu.c and scriptfuncs.c I think 2008-01-25T19:45:32 scrDebugMenu enabled and disabled it 2008-01-25T19:45:48 so looks like I have only implemented a script interface 2008-01-25T19:46:42 scrSetDebugMenuEntry sets the text 2008-01-25T19:48:22 ah I see, as soon as you add text to any of the 10 entries it it display that 'entry' automatically, so you don't even have to enable it 2008-01-25T19:48:38 This shows it on the right side you said ? 2008-01-25T19:48:42 yep 2008-01-25T19:49:25 you can tweak it if you want, just don't reduce number of entries and don't make it too tiny, because I need all this for testing AIs 2008-01-25T19:49:43 ok, I'll play around with it. :) 2008-01-25T19:50:57 Is there a simple way to enable it now? Or do I need to edit one of the scripts (.slo/.vlo?) to enable ? 2008-01-25T19:52:16 this is actually even more usefull when using with scrips, since you can assign some key combo using scripts that will switch modes, like press ctrl-space and it will display unit debug info, press ctrl-space again or some other combo and it will show, say structure debug info etc, but for this to work debug info must be output using scripts 2008-01-25T19:52:58 Buginator: it is enabled, just add some text to any of the entries, like setDebugMenuEntry("my test",0) 2008-01-25T19:53:25 I had no idea this stuff was implemented. I don't think I saw this in any change log that I have read. 2008-01-25T19:54:13 this will make it displace 1 line with text "my text" with a blue background, if you add more text to other 'entries', it will show more lines with text and blue background, up to 10 lines max 2008-01-25T19:54:28 I implemented it some months ago 2008-01-25T19:54:40 displace=display 2008-01-25T19:56:55 Hmm, but that line above must be in a .slo or .vlo file correct ? 2008-01-25T19:57:38 I tried it in the program now, where I display the droid info, and it didn't show anything. 2008-01-25T19:59:58 hm, try shift+w, looks like there *is* a key combo after all 2008-01-25T20:00:11 addConsoleMessage("WATCH WINDOW!", LEFT_JUSTIFY); // what is this? - per 2008-01-25T20:00:12 lol 2008-01-25T20:00:46 lol.. yep, that works :D 2008-01-25T20:01:42 Well, now we know. :) 2008-01-25T20:02:28 I wonder if that was me who added the key combo, I really don#t remember adding it ;) 2008-01-25T20:02:51 * Troman is too lazy to blame 2008-01-25T20:03:58 I don't suppose you have any special debug tricks for the pathfinding routines? 2008-01-25T20:05:02 nope, I used that 'watch window' to debug it a bit though, other than that now 2008-01-25T20:05:04 *no 2008-01-25T20:05:20 I am trying to find out why all of the sudden a unit will start spining around. It is like that it thinks that a wall is all around it. 2008-01-25T20:06:17 although I remember per found some way to visualize the pathfindoing nodes that were calculated for a unit, I remember I didn't find it and implemented sucha visualization myself, just put some features on myp on the nodes, but it's not in svn, I got rid of that code 2008-01-25T20:06:33 is there a limit to how big the text can be for that window? Or does it auto expand ? 2008-01-25T20:07:00 I mean width field... not length. 2008-01-25T20:07:03 no limit, I don#t know what will happen if text is too big 2008-01-25T20:07:27 it doesn't auto-expand 2008-01-25T20:09:02 I just modified my routine to use that window. It cuts off over 65% of the info I needed. 2008-01-25T20:09:34 At least it didn't crash with a field that big... was like 140 characters or something like that. 2008-01-25T20:14:31 Buginator: spread it over 2 lines or more 2008-01-25T20:14:52 Hmm... wonder if adding a width specifier for how big the box to open would be a good enhancement? You have it set to DEBUGMENU_FORM_W now. 2008-01-25T20:15:38 Or modify the code to auto break up big strings based on the width field. 2008-01-25T20:18:06 *** abitos has joined #warzone2100 2008-01-25T20:18:51 auto-breaking up sound better 2008-01-25T20:18:54 *sounds 2008-01-25T20:19:21 much more flexible 2008-01-25T20:20:11 pumpkin has already implemented that for the console window, so all that is needed is to look at their code I guess 2008-01-25T20:20:44 ok.. will look into it. 2008-01-25T20:21:10 sorry, i'm no help until i'm done with exams ;) 2008-01-25T20:21:27 heh, not a problem. 2008-01-25T20:21:52 Everyone has exams in January 2008-01-25T20:23:51 I don't 2008-01-25T20:26:40 I know what kind of 'exams' ^cyka^ is doing. That is also why he is on the run again. 2008-01-25T20:27:13 exams at the beginning of the year sure suck 2008-01-25T20:28:45 Troman, you know why 'Remember last used IP address' wasn't ported from the other release? 2008-01-25T20:28:50 *** apelgate has quit IRC 2008-01-25T20:28:56 the new E8xxx from intel looks awesone, especially considering its price 2008-01-25T20:29:04 *** apelgate has joined #warzone2100 2008-01-25T20:29:18 no, don't remember the reason 2008-01-25T20:29:24 although we talked about it 2008-01-25T20:30:36 ah, I think because after inserting the last it you had to click inside the textfield in order for wz to use that ip, otherwise it didn#t use it for some reason 2008-01-25T20:30:59 * Buginator is afk 2008-01-25T20:51:43 *** Troman has quit IRC 2008-01-25T21:09:06 !ping 2008-01-25T21:09:07 pong 2008-01-25T21:09:31 newparadigm`: Shussh 2008-01-25T21:09:33 EvilGuru: Error: "Shussh" is not a valid command. 2008-01-25T21:09:45 newparadigm`: Blow me. 2008-01-25T21:09:47 EvilGuru: Error: "Blow" is not a valid command. 2008-01-25T21:09:55 ha... 2008-01-25T21:26:02 *** shpitz461 has joined #warzone2100 2008-01-25T21:31:55 Rather than change the IE architecture, Microsoft is putting the onus on developers to include a meta element on every web page to identify the appropriate rendering engine. Simple, huh? 2008-01-25T21:31:55 So simple, the Web Standards Project supports the idea and has gone as far as to suggest this should be extended to other browsers. 2008-01-25T21:32:11 sigh 2008-01-25T21:33:55 Wow, $7.2 Billion lost? "The apparent ease with which a former software developer turned rogue trader was able to sink France's second-biggest bank into a 4.9bn ($7.2bn) hole has sparked questions about the effectiveness of risk analysis systems." 2008-01-25T21:36:39 I heard that on the radio the other day 2008-01-25T21:36:53 apparently it is going to cause bigger losses the recent stock market downturns 2008-01-25T21:37:53 *** devurandom has joined #warzone2100 2008-01-25T21:38:49 ping ) ) ) ) ) 2008-01-25T21:38:58 AN ASTEROID measuring around 250 metres across will come within 1.4 moon-distances of the Earth on Tuesday next, at around 8.33am. But it will not cause earthly havoc, death and destruction, scientists guaranteed. 2008-01-25T21:39:00 ( ( ( ( ( ( · 2008-01-25T21:39:21 Bugs! 2008-01-25T21:42:01 http://slated.org/yahoo_censoring_open_source 2008-01-25T21:48:37 Tut tut 2008-01-25T21:49:40 *** dLoHd has left #warzone2100 2008-01-25T21:49:50 MS & yahoo should just merge... you know they want to. 2008-01-25T21:49:54 Tuttut? 2008-01-25T21:50:51 *** shpitz461 has quit IRC 2008-01-25T21:50:57 Lets hear if for the sys admin of the company that allowed this to happen "Disgruntled Worker Accused of Deleting $2.5M of Files" 2008-01-25T21:52:27 Do PowerPC PCs support the usual x86 stuff, like PCIe (3gio), DDR, etc? 2008-01-25T21:52:43 Yes 2008-01-25T21:53:03 So I'd just need a mainboard and a cpu? 2008-01-25T21:53:11 \possibly 2008-01-25T21:53:23 It has been done 2008-01-25T21:53:24 Any idea where to buy PPCs? 2008-01-25T21:53:31 ebay? 2008-01-25T21:53:36 Old Apples 2008-01-25T21:53:40 Never thought of that... 2008-01-25T21:53:58 So there is no mainboard/cpu I could buy in a normal store? 2008-01-25T21:54:03 They are only in Apples? 2008-01-25T21:54:08 Yes 2008-01-25T21:54:12 Even those Cell thingies? 2008-01-25T21:54:16 and high end servers 2008-01-25T21:54:30 PS3 and xbox360 2008-01-25T21:54:38 So they only come bundled, not seperate... Cool stuff... 2008-01-25T21:55:22 If apple wasn't so anal, and would allow anyone to install the OS, I bet they would give MS a pretty nice run. 2008-01-25T21:55:35 Possibly 2008-01-25T21:58:11 the PowerX CPU line is droped, right? 2008-01-25T21:58:32 Unsure there 2008-01-25T21:59:32 PS3 is ~300... Not my size... 2008-01-25T21:59:45 Buginator: apple is known for their stability and reliability, not to mention their cool interface. Having to support umpteen billion hardware variations would ruin that 2008-01-25T22:00:32 Pumpkin guys released a new demo 2008-01-25T22:00:35 Eidos has released a playable demo of Conflict: Denied Ops, allowing you to try out the first person shooter developed by Pivotal Games 2008-01-25T22:01:00 And apparently old Macs have insane prices, too. 2008-01-25T22:08:40 what are they asking for ? 2008-01-25T22:09:39 Ebay says ~800 for a G5. 2008-01-25T22:09:41 http://www.heise.de/open/Die-Neuerungen-von-Linux-2-6-24--/artikel/100782 2008-01-25T22:10:21 *** lav-coyote25 has joined #warzone2100 2008-01-25T22:10:27 http://lowendmac.com/deals/best-power-mac-g5-prices.html 2008-01-25T22:10:31 Hello lav-coyote25 2008-01-25T22:10:35 hello 2008-01-25T22:10:37 *** Troman has joined #warzone2100 2008-01-25T22:10:45 * Troman is back 2008-01-25T22:10:46 Hey Troman 2008-01-25T22:10:57 hey hey 2008-01-25T22:11:29 calculating cubic splines isn't fun at all 2008-01-25T22:12:03 I wonder why the channes is half-empty today 2008-01-25T22:12:32 Everyone got pissed off waiting for 2.1 ;) lol 2008-01-25T22:12:59 I can understand that 2008-01-25T22:17:25 * Buginator can hear a pin drop 2008-01-25T22:18:21 do per or Giel 2008-01-25T22:18:29 i come from a community that hasn't seen a release in 2 years 2008-01-25T22:18:30 * coppercore hears the pin echo 2008-01-25T22:18:31 *no 2008-01-25T22:18:35 so I believe I can wait for 2.1 :) 2008-01-25T22:18:48 oh btw, I'm KBlair. Long time idler, first time talker. 2008-01-25T22:18:55 hello 2008-01-25T22:19:09 KBlair: hehe 2008-01-25T22:19:10 So what brought you out of your shell? The pin? :D 2008-01-25T22:20:26 *** charon has joined #warzone2100 2008-01-25T22:20:29 * Buginator can hear the pin drop again 2008-01-25T22:20:32 lol 2008-01-25T22:20:39 evening 2008-01-25T22:20:43 We need more pins 2008-01-25T22:20:45 better get a better pin cushion... 2008-01-25T22:20:49 lol. 2008-01-25T22:20:53 charon: It is quiet in here tonight 2008-01-25T22:21:10 past few nights. At leat no bashing going on today. :P 2008-01-25T22:21:36 who is/was bashing? 2008-01-25T22:21:39 bashing? 2008-01-25T22:21:59 n/m. I am not even going to bring up the stupid topic. 2008-01-25T22:22:06 lol... 2008-01-25T22:22:09 * Troman blinks 2008-01-25T22:22:44 EvilGuru: oh. 2008-01-25T22:23:41 lol 2008-01-25T22:24:16 * charon takes a chalk and writes http://rafb.net/p/tF4SJw18.html on the blackboard, so as not to disturb anyone 2008-01-25T22:24:59 Ok, listen... BSG's 4th season may not come to an end ... *fighting sounds* ... humph ... *cracking of bones* 2008-01-25T22:25:05 Buginator: Looks like it does get called after all 2008-01-25T22:25:06 *silence* 2008-01-25T22:25:16 if it is getting called at the right time however is another matter entirely 2008-01-25T22:25:18 I guess the droid didnt want to be updated :D lol 2008-01-25T22:26:13 EvilGuru, but that is old code ... I think that had a error in it anyway. 2008-01-25T22:26:15 I think that if the function gets called the game is already doomed 2008-01-25T22:28:05 BSG started out OK, then turned into a big soap opera and finally zzzzzzzzzzzz 2008-01-25T22:28:11 * EvilGuru has lost some of the will to work on Warzone 2008-01-25T22:28:18 at least until 2.1 is out 2008-01-25T22:28:27 anyone in here call himself 'balint'? 2008-01-25T22:28:35 Buginator: BSG? 2008-01-25T22:28:50 BattleStart Galactica 2008-01-25T22:28:53 star* 2008-01-25T22:29:17 devurandom was talking about that last week 2008-01-25T22:29:22 or was it this week 2008-01-25T22:29:39 It was like yesterday and maybe the day before... 2008-01-25T22:30:06 Buginator: So the later seasons are not as good as the 1st? 2008-01-25T22:30:22 Since that just blows everything I saw till now. 2008-01-25T22:30:26 Correct. 2008-01-25T22:30:36 Well, ok, maybe a little bit over exagerated... 2008-01-25T22:30:37 I just thought it go too stupid. 2008-01-25T22:30:44 got too* 2008-01-25T22:30:46 In which sense? 2008-01-25T22:31:03 ok, must go... Will explain when 2.1 is out. :P lol j/k later all 2008-01-25T22:31:16 *** Buginator has quit IRC 2008-01-25T22:31:17 no more silly than the original series... 2008-01-25T22:31:25 the mega-zoom out looks great, something I could use for ai testing 2008-01-25T22:31:42 * Troman reads new forum replies 2008-01-25T22:33:42 Troman: I like it too 2008-01-25T22:34:11 Frustum culling would be fantastic 2008-01-25T22:34:16 ok...gotta go ...we chat later. 2008-01-25T22:34:21 now all we have to do is to assign a key for it and make us view the entire battlefield from the top, not from the side 2008-01-25T22:34:34 *** lav-coyote25 has quit IRC 2008-01-25T22:35:38 Troman: You do that and when the new version of SDL comes out I will add multi monitor support 2008-01-25T22:36:02 giant battle view on one screen, normal game on the other 2008-01-25T22:36:17 EvilGuru, I might, after February 2008-01-25T22:36:34 the new version SDL will not be out for ages 2008-01-25T22:37:02 multi monitor will rock too, especialyl if you have a fast gpu/cpu 2008-01-25T22:37:44 currently I run multi monitor warzone, but it is a bit odd 2008-01-25T22:38:15 looks good (not distorted) but it would be better if I could 'split' them 2008-01-25T22:38:28 EvilGuru: you mean multi-view? 2008-01-25T22:38:40 Yes 2008-01-25T22:38:54 Then one of them could be made 'birds eye' 2008-01-25T22:39:22 yes, that would rock 2008-01-25T22:39:40 as the mini map is quite poor currently 2008-01-25T22:40:02 and not big enough 2008-01-25T22:42:48 *** abitos_ has joined #warzone2100 2008-01-25T22:52:21 *** apelgate has quit IRC 2008-01-25T22:56:09 *** DrZimmerman has quit IRC 2008-01-25T23:18:46 warzone2100: structure.c:3683: structureUpdate: Assertion `psBuilding->psTarget[i]->type == OBJ_DROID || psBuilding->psTarget[i]->type == OBJ_STRUCTURE || psBuilding->psTarget[i]->type == OBJ_FEATURE || psBuilding->psTarget[i]->type == OBJ_PROJECTILE || psBuilding->psTarget[i]->type == OBJ_TARGET' failed. 2008-01-25T23:18:46 :( 2008-01-25T23:19:04 Interpretation: SOMETHING is wrong. 2008-01-25T23:19:35 http://rafb.net/p/ECQQp662.html 2008-01-25T23:19:51 interpretation: another MP game ruined in the interests of "testing" ;) 2008-01-25T23:20:34 Reboot, t2.6.24 2008-01-25T23:20:38 *** devurandom has quit IRC 2008-01-25T23:26:39 *** ccfreak2k has joined #warzone2100 2008-01-25T23:30:56 *** GrimMoroe has joined #warzone2100 2008-01-25T23:32:49 *** devurandom has joined #warzone2100 2008-01-25T23:34:49 *** |Leto| has joined #warzone2100 2008-01-25T23:40:05 *** Vespasian has joined #warzone2100 2008-01-25T23:49:19 *** tomboy64 has quit IRC 2008-01-25T23:55:06 *** TerminatorX has joined #warzone2100 2008-01-25T23:55:14 HI WRP 2008-01-25T23:56:10 just tested r3551 with my friend over the I-net 2008-01-26T00:00:21 *** Troman has quit IRC 2008-01-26T00:00:40 TerminatorX: Success or failure? 2008-01-26T00:01:04 devurandom, well hard too say.. 2008-01-26T00:01:47 first one was failure we tryed teamplay vs. BOTs 2008-01-26T00:02:09 *** coppercore has quit IRC 2008-01-26T00:02:16 in HOST ..almost at start shows Wins fireworks 2008-01-26T00:02:46 second time we play 1x1 > & seems fine accept some buggs 2008-01-26T00:03:04 like wrong display enemy XP bar 2008-01-26T00:08:06 *** abitos_ has quit IRC 2008-01-26T00:17:34 *** abitos has quit IRC 2008-01-26T00:32:43 I love Gaius Baltar's accent. :) 2008-01-26T00:34:25 Classic British accent 2008-01-26T00:34:55 Yes, I love those. :) 2008-01-26T00:35:54 It's a pitty he has this girl... 2008-01-26T00:36:08 (Oups, now that sounds strange.) 2008-01-26T00:36:15 it makes you sound...\ 2008-01-26T00:36:44 I mean: He could be really good on the good side, but she gives him an evil touch. 2008-01-26T00:37:11 Strongly flawed character. 2008-01-26T00:37:32 IMO the most interesting till now in the series. 2008-01-26T00:38:05 Or maybe just the most strongly portrayed one. 2008-01-26T00:43:56 Anyway I best be off now 2008-01-26T00:43:59 night all 2008-01-26T00:44:30 *** EvilGuru has quit IRC 2008-01-26T00:46:21 *** CIA-43 has quit IRC 2008-01-26T00:51:08 heh, i just dug up an old python script and polished it up a little if anyone is interested 2008-01-26T00:51:49 http://vmp.ethz.ch/~thomas/research_parser.py 2008-01-26T00:53:58 His Cylon is really huge... :) 2008-01-26T00:54:12 (Baltar's) 2008-01-26T00:54:26 Made him vice-president in no-time. 2008-01-26T01:20:59 *** CIA-46 has joined #warzone2100 2008-01-26T01:27:04 *** TerminatorX has quit IRC 2008-01-26T01:28:32 *** |Leto| has quit IRC 2008-01-26T01:28:42 *** tomboy64 has joined #warzone2100 2008-01-26T01:48:43 *** devurandom has quit IRC 2008-01-26T01:55:08 *** JockeTF has quit IRC 2008-01-26T01:56:06 *** charon has quit IRC 2008-01-26T02:34:10 *** apelgate has joined #warzone2100 2008-01-26T02:46:30 *** apelgate has quit IRC 2008-01-26T02:55:22 why is all of the mingw32 stuff commented out in the wzglobal.h file? 2008-01-26T03:00:39 *** coppercore has joined #warzone2100 2008-01-26T03:00:39 *** SmokyTGAB has quit IRC 2008-01-26T03:01:16 *** SmokyTGAB has joined #warzone2100 2008-01-26T03:36:00 *** Suprano has quit IRC 2008-01-26T03:36:36 *** Suprano has joined #warzone2100 2008-01-26T04:08:32 *** apelgate has joined #warzone2100 2008-01-26T04:22:20 *** Suprano has quit IRC 2008-01-26T04:46:28 *** apelgate has quit IRC 2008-01-26T04:47:22 *** apelgate has joined #warzone2100 2008-01-26T04:55:53 *** Blueblaze has joined #warzone2100 2008-01-26T04:56:03 *** Blueblaze has left #warzone2100 2008-01-26T06:45:52 *** tomboy64 has quit IRC 2008-01-26T07:19:29 *** DrZimmerman has joined #warzone2100 2008-01-26T10:06:46 *** weedle has joined #warzone2100 2008-01-26T10:06:49 :new 2008-01-26T10:27:59 *** abitos has joined #warzone2100 2008-01-26T10:51:26 *** Coincident has joined #warzone2100 2008-01-26T10:52:11 *** abitos has quit IRC 2008-01-26T10:52:41 *** abitos has joined #warzone2100 2008-01-26T10:52:54 *** Vespasian has quit IRC 2008-01-26T11:07:10 *** EvilGuru has joined #warzone2100 2008-01-26T11:58:42 *** kamaze has joined #warzone2100 2008-01-26T12:01:49 Hi kamaze 2008-01-26T12:02:17 hello 2008-01-26T12:02:57 http://forums.wz2100.net/?topic=1338.msg12439 -- you seem to be very good with music 2008-01-26T12:03:11 would you be able to suggest some nicely licensed backing tracks 2008-01-26T12:03:46 I mainly just brows trought jamendo.com 2008-01-26T12:03:51 *browse 2008-01-26T12:08:09 Damn, monday we'll write the programming exam. 2008-01-26T12:08:16 I'm seriously scared about it. 2008-01-26T12:13:49 is it practical? 2008-01-26T12:17:38 Half half 2008-01-26T12:18:48 We must create some methods on the paper 2008-01-26T12:18:58 Thats shitty 2008-01-26T12:19:09 So, no trial & error 2008-01-26T12:19:54 No compiler? 2008-01-26T12:19:59 Nope. 2008-01-26T12:21:07 Things like "Create a Method which makes a test if a string array is mirrored, example: {"flower", "boat", "boat", "flower"} would return true 2008-01-26T12:21:26 {"flower", "boat", "ground", "boat", "flower"} would also return true 2008-01-26T12:21:47 {"flower", "boat", "ground", "sky", "boat", "flower"} would return false 2008-01-26T12:22:18 Your're only allowed to create one instance variable, creating additional methods is allowed. 2008-01-26T12:22:39 And then create the same thing recursive 2008-01-26T12:22:48 ... 2008-01-26T12:23:15 I hope that we won't have tree operations, like adding / removing elements from a search-tree 2008-01-26T12:23:19 I would first check if the len of the array is % 2 2008-01-26T12:23:32 I would first check if the len of the array is % 2 < wont work 2008-01-26T12:23:39 {"flower", "boat", "ground", "boat", "flower"} would also return true 2008-01-26T12:24:09 I think you could do it without any instance vars 2008-01-26T12:24:14 Well, i'll create 2 iterators then in a loop. One starts from the left the other one from the right 2008-01-26T12:24:29 and then i compare the value of both iterators, since they must be the same 2008-01-26T12:37:51 *** per_ has joined #warzone2100 2008-01-26T12:38:04 hello 2008-01-26T12:38:49 *** per_ is now known as per 2008-01-26T12:39:27 i just read this: "This SF.net email is sponsored by: Microsoft" 2008-01-26T12:39:56 ms sponsoring sf.net is kinda fun 2008-01-26T12:41:06 I like the tagline advert for MSVC 2008 2008-01-26T12:41:43 "Defy all challenges. Microsoft(R) Visual Studio 2008." 2008-01-26T12:42:16 unless your challenge is compiling a C99 application, in which case a 5 year old version of GCC is a better bet 2008-01-26T12:42:18 btw, ioquake3 has been used in an RTS already 2008-01-26T12:42:31 http://www.happypenguin.org/show?UFO%3A%20Alien%20Invasion 2008-01-26T12:45:47 i can't reproduce that scorpion body bug no matter what i try 2008-01-26T12:46:59 It could be OpenGL related 2008-01-26T12:47:13 doubtful 2008-01-26T12:47:26 something dodgy about the body which annoys some implemtations 2008-01-26T12:48:15 then the suggested fix makes no sense 2008-01-26T12:57:50 I'm offline, repartitioning 2008-01-26T13:04:16 per look in the NEWST stuff RMan gave you guys it was fixed in there before the source was released 2008-01-26T13:04:16 *** abitos_ has joined #warzone2100 2008-01-26T13:04:29 I remember it being fixed but forget how it was done 2008-01-26T13:04:49 had something to do with one of the text files "I think" 2008-01-26T13:05:01 GrimMoroe: yes, someone posted a text file fix to the forums 2008-01-26T13:05:17 GrimMoroe: but as far as i can tell, the problem has already been fixed 2008-01-26T13:05:25 GrimMoroe: because i can no longer reproduce it 2008-01-26T13:05:40 well that could very well be you guys have changed alot of the code 2008-01-26T13:05:41 per: I never remember it in 1.10, but a lot of people do 2008-01-26T13:06:08 me neither, but i guess i didn't use scorpion much 2008-01-26T13:06:21 if you can not reproduce it then maybe the person reporting it is using an old version of one of your builds 2008-01-26T13:06:39 GrimMoroe: that is my suspicion as well 2008-01-26T13:07:24 GrimMoroe: how is your release going? 2008-01-26T13:07:30 *** devurandom has joined #warzone2100 2008-01-26T13:07:40 hi devurandom 2008-01-26T13:07:57 the game runs great but lacks the content I want to see in it before we do a first release 2008-01-26T13:08:04 *** kamaze has quit IRC 2008-01-26T13:08:17 we have been playing a lot of mp games lately...seems good so far 2008-01-26T13:08:18 helo 2008-01-26T13:08:46 GrimMoroe: have you tried trees and bushes in-game yet? 2008-01-26T13:08:52 yes 2008-01-26T13:09:06 that and many other features 2008-01-26T13:09:17 GrimMoroe: are they blocking, or what happens when droids run over them? 2008-01-26T13:09:36 because of the new features and tilesets we have to redo all the old maps...thats the main thing holding us back from a release right now 2008-01-26T13:09:47 ouch 2008-01-26T13:09:52 even campaign maps? 2008-01-26T13:09:55 yes 2008-01-26T13:10:09 the trees block bushes do not 2008-01-26T13:10:37 actually redoing an existing map does not take too long.... 2008-01-26T13:10:48 *** JockeTF has joined #warzone2100 2008-01-26T13:10:55 getting things to look the way I want can take a little while though 2008-01-26T13:11:03 GrimMoroe: droids just clip a bush when over it? 2008-01-26T13:11:13 right now yes 2008-01-26T13:11:24 and that looks good enough? 2008-01-26T13:11:38 looks fine to me 2008-01-26T13:11:54 we will probably change that later but not for a first release 2008-01-26T13:12:08 we've been experimenting a bit with bushes, too, but haven't gotten very far yet 2008-01-26T13:12:29 almost all time now goes into making 2.1 ready for release 2008-01-26T13:12:41 thats understandable 2008-01-26T13:15:27 laters all 2008-01-26T13:15:32 *** per has quit IRC 2008-01-26T13:30:28 *** CIA-46 has quit IRC 2008-01-26T13:32:14 *** tomboy64 has joined #warzone2100 2008-01-26T14:01:57 *** CIA-46 has joined #warzone2100 2008-01-26T14:07:14 *** abitos has quit IRC 2008-01-26T14:07:32 *** kamaze has joined #warzone2100 2008-01-26T14:20:59 *** Suprano has joined #warzone2100 2008-01-26T14:26:56 *** Giel has joined #warzone2100 2008-01-26T14:27:07 hi all 2008-01-26T14:29:13 Hi Giel 2008-01-26T14:35:21 'lo 2008-01-26T14:37:16 Quiet couple of days 2008-01-26T14:53:05 <^cyka^> cos i ain't been ere4 2008-01-26T14:54:09 <^cyka^> i dunno what to play 2008-01-26T15:00:28 So how have you been ^cyka^ 2008-01-26T15:03:06 *** NightBringer has quit IRC 2008-01-26T15:10:24 *** devurandom has quit IRC 2008-01-26T15:13:39 <^cyka^> not too bad 2008-01-26T15:13:41 <^cyka^> this n that 2008-01-26T15:13:43 <^cyka^> lol 2008-01-26T15:13:46 <^cyka^> u EvilGuru ? 2008-01-26T15:14:10 Not bad at all thanks 2008-01-26T15:18:31 I see you lucky bastards haven't been caught up with _loads_ of school stuff then ? 2008-01-26T15:23:03 I was last week, 2008-01-26T15:23:05 *** gerard_ has joined #warzone2100 2008-01-26T15:23:41 yesterday for example I've lost about 6 hours debugging my program 2008-01-26T15:23:44 hi 2008-01-26T15:23:53 only to find out that it was a bug in the compiler 2008-01-26T15:23:56 hi gerard_ 2008-01-26T15:24:36 Ouch 2008-01-26T15:25:01 gerard_, Giel: http://forums.wz2100.net/?topic=1338.msg12459 2008-01-26T15:25:48 apparently that compiler generates code that produces floating point overflow exceptions when incrementing a float (initialised at 0.f) 126 times with 1.f 2008-01-26T15:26:16 honestly I still don't understand how it could do that... 2008-01-26T15:27:51 Giel: which compiler? 2008-01-26T15:28:08 Dissambled it? 2008-01-26T15:28:14 *Disassembled 2008-01-26T15:29:22 EvilGuru: nope but I found out that this test program crashes after displaying i=126 http://rafb.net/p/A8HbWg98.html 2008-01-26T15:29:32 gerard_: Borland C++ Builder 2008-01-26T15:29:59 this really is the last time I'm using this compiler 2008-01-26T15:30:06 s/\.f/.0f/ 2008-01-26T15:30:11 I'm currently very, _very_ pissed at it 2008-01-26T15:30:32 Can you send me an exe 2008-01-26T15:30:43 or the assembly output, I am now very interested 2008-01-26T15:30:55 EvilGuru: that ^^ does compile with GCC and runs fine 2008-01-26T15:31:46 EvilGuru: I didn't have that code in the main() function btw; I tested it in a button's event handler... 2008-01-26T15:31:53 but apart from that it's exactly the same 2008-01-26T15:32:07 can you compile the code you pasted with Borlands compiler 2008-01-26T15:32:10 (as that compiler+IDE cannot debug console apps) 2008-01-26T15:32:46 EvilGuru: I typed it over from another screen, so assuming I made no typos that will compile in Borland's compiler 2008-01-26T15:33:13 It works fine here 2008-01-26T15:33:23 I am just interested how Borlands compiler manages to foul up 2008-01-26T15:34:28 ok I'll compile some binaries 2008-01-26T15:37:29 argh! now I don't know what's wrong anymore, as I _can_ get a variation on that code ^^ to crash when embedded in the code of the rest of my project 2008-01-26T15:37:37 but I cannot get it to crash like this anymore... 2008-01-26T15:38:23 I do know that everytime it crashes it is either at a "return float(_var);" statement or at a float x = y; statement 2008-01-26T15:38:50 float(_var)? 2008-01-26T15:38:59 (float) _var? 2008-01-26T15:39:06 EvilGuru: just a pseudo-code way of indicating that _var is of type float 2008-01-26T15:39:15 and the return type of that function is float as well 2008-01-26T15:39:34 Did you mention you were using __fastcall? 2008-01-26T15:40:13 not in that piece of code 2008-01-26T15:40:20 this is the entire source file: https://trac.mortis.eu/traffic-control/browser/trunk/src/simulatie/timer.cpp 2008-01-26T15:41:20 I get "floating point overflow" error messages (displayed by debug code embedded by the compiler) @ line 37 and sometimes 42, 44, 46 and 48 2008-01-26T15:43:07 the only place where _seconds is changed (aside from the reset() functions) is operator++() and currently _resolution is only ever 1.f in my program 2008-01-26T15:43:13 (the reset() functions aren't called right now btw) 2008-01-26T15:44:28 after replacing all floats with unsigned integers I get no errors anymore in that piece of code 2008-01-26T15:44:34 Your code seems fine 2008-01-26T15:44:46 dump the ASM for the object file 2008-01-26T15:47:08 I'm looking at the compiler options but I can't find an option for assembly dumping 2008-01-26T15:56:09 There must be a way, surely 2008-01-26T15:56:40 yes, in fact there's an option for the assembler to output assembly listings; but selecting it doesn't give me any listing 2008-01-26T15:56:43 * Giel is looking further 2008-01-26T16:00:30 *** JockeTF has quit IRC 2008-01-26T16:00:34 woohoo I found it! 2008-01-26T16:00:38 recompiling now 2008-01-26T16:02:30 *** JockeTF has joined #warzone2100 2008-01-26T16:05:25 rafb.net/paste wouldn't handle this so: http://dds.mortis.eu/timer.asm 2008-01-26T16:07:37 this looks like the relevant portion: http://rafb.net/p/jxfImm96.html 2008-01-26T16:08:56 I'm not sure why it does "fld dword ptr [eax+4]" (and I'm not sure what the [eax+4] portion is supposed to mean 2008-01-26T16:09:14 I don't think this is either intel or at&t syntax 2008-01-26T16:09:26 *** Dred_furst has joined #warzone2100 2008-01-26T16:09:58 It is quirky 2008-01-26T16:10:16 yes it is... 2008-01-26T16:10:19 fld loads the dword pointer at address eax+4 in fp0 2008-01-26T16:10:48 and I don't understand why it loads the value into the FPU 2008-01-26T16:11:07 as it doesn't need to perform any operations on it (it's just a simple "return _seconds;" statement) 2008-01-26T16:11:27 it needs to 2008-01-26T16:11:32 so just moving the return value on the stack is all it should do I think 2008-01-26T16:11:38 floating point values are returned in fp0 2008-01-26T16:11:59 oh ? not through the stack then ? 2008-01-26T16:12:22 I do not believe so 2008-01-26T16:13:48 GCC does use the stack for it 2008-01-26T16:14:24 http://rafb.net/p/5GHKyQ67.html 2008-01-26T16:15:31 GCC doesn't even touch floating point registers nowadays 2008-01-26T16:15:49 *** GrimMoroe has quit IRC 2008-01-26T16:15:50 it doesn't use the FPU at all ? 2008-01-26T16:15:55 Not on AMD64 2008-01-26T16:16:11 movss -12(%rbp), %xmm0 -- xmm* are the SSE registers 2008-01-26T16:17:00 ah so it uses the FPU through the SSE instruction set ? 2008-01-26T16:17:17 I am not sure how the internals of SSE work 2008-01-26T16:17:35 However it definitely does not touch the fp* registers 2008-01-26T16:18:20 well looking at that chunk of code ^ I see that it first copies the _seconds value onto the stack (probably where the return value resides) 2008-01-26T16:18:29 then it copies it into the %xmm0 register as well 2008-01-26T16:18:35 Just looked it up, totally different unit 2008-01-26T16:19:13 plus that function doesn't allocate a stackframe for itself 2008-01-26T16:19:28 Although I am not sure what it does concerning doubles 2008-01-26T16:19:43 might need to specify -march for it to use SSE for them 2008-01-26T16:20:03 anyway I really don't understand how that piece of assembly can give me a floating point overflow 2008-01-26T16:20:38 could your memory be corrupted by another dodgy function 2008-01-26T16:22:47 erm; lets check 2008-01-26T16:25:40 erm I think 0x42FE0000 is a valid floating point number... 2008-01-26T16:26:16 I'll find out 2008-01-26T16:27:54 127.0000 2008-01-26T16:29:51 *** JockeTF has left #warzone2100 2008-01-26T16:30:26 well that looks rather valid to me 2008-01-26T16:30:38 maybe it's just the compiler not playing nice with the FPU ? 2008-01-26T16:30:58 Interesting, we might have a problem with Warzone 2008-01-26T16:31:13 what kind of prob ? 2008-01-26T16:31:33 I took 0x42FE0000 and converted it to a float on my Mac 2008-01-26T16:31:55 *** CIA-46 has quit IRC 2008-01-26T16:31:57 I got 127.000, *((float *) &x) where x = 0x42FE0000 2008-01-26T16:31:58 and ? it wasn't 127.0 ? 2008-01-26T16:32:13 I thought that, so have just tried it on my Linux box 2008-01-26T16:32:24 127 again 2008-01-26T16:32:52 so ? what's the problem ? 2008-01-26T16:33:05 if both yield the same result both adhere to IEEE754 right ? 2008-01-26T16:33:09 No endian conversion is required 2008-01-26T16:33:22 yet in Warzone we flip them 2008-01-26T16:33:31 *** JockeTF has joined #warzone2100 2008-01-26T16:33:31 nope your compiler performs the flipping.... 2008-01-26T16:33:40 EvilGuru: try an array of char[4] instead 2008-01-26T16:33:47 I am now 2008-01-26T16:35:51 so it does 2008-01-26T16:36:08 it does require endian conversion ? 2008-01-26T16:36:33 that's what xdr does btw (endian conversion of floats) 2008-01-26T16:36:48 that's the reason I'm using that behaviour as well 2008-01-26T16:37:00 Yes it does require conversion 2008-01-26T16:37:16 good, so there's no problem 2008-01-26T16:37:35 well; there are plenty of problems of course, but not with that tiny part :-) 2008-01-26T16:37:47 Ugh PPC assembly is ugly 2008-01-26T16:38:13 IMO _all_ assembly is ugly 2008-01-26T16:38:41 probably especially the assembly programs I've written (yes I've written entire programs in assembly) 2008-01-26T16:39:17 the only programming languages my father knows are BASIC & assembly though... 2008-01-26T16:39:28 MSIL and Java Bytecode is quite nice 2008-01-26T16:39:54 *** devurandom has joined #warzone2100 2008-01-26T16:40:02 hi devurandom 2008-01-26T16:40:29 hi devurandom 2008-01-26T16:40:38 Hey. 2008-01-26T16:40:44 bra 2008-01-26T16:40:46 Hi devurandom 2008-01-26T16:41:02 and about that; I must admit that all assembly code by my father I've ever seen is _not_ very nice code at all 2008-01-26T16:41:02 -> 'll be right away. 2008-01-26T16:41:25 Your father codes assembly? 2008-01-26T16:41:49 devurandom: "[16:40:49] the only programming languages my father knows are BASIC & assembly though..." 2008-01-26T16:42:22 Apropos assembly: It's been said that 1.10 contained a lot of assembly which was striped out. Maybe we want to recover it. 2008-01-26T16:42:22 devurandom: so yes he can; though I think he might be a bit rusty on it now 2008-01-26T16:42:42 devurandom: There was a fair amount of 3dNow! code 2008-01-26T16:42:51 as I believe the last time he did something serious with it was when I was several months old (so that's about 20 years ago) 2008-01-26T16:43:03 mainly to make up for the poor floating point performance on AMD K6 chips 2008-01-26T16:43:34 devurandom: I absolutely don't want to recover that assembly code 2008-01-26T16:44:02 IMO we should let it remain buried in revision 1 2008-01-26T16:44:34 We have -ftree-vectorize now 2008-01-26T16:44:51 yeah, assembly is evil and non portable 2008-01-26T16:45:07 ment for computers, not for humans ;) 2008-01-26T16:45:21 SDL uses some (inline) assembly here and there 2008-01-26T16:45:24 assembly is cool 2008-01-26T16:45:33 I admire people with skills in that 2008-01-26T16:45:38 :-) 2008-01-26T16:45:39 apelgate: well, evil can be cool sometimes ;) 2008-01-26T16:45:47 *** GrimMoroe has joined #warzone2100 2008-01-26T16:45:59 hi GrimMoroe 2008-01-26T16:46:09 hello 2008-01-26T16:46:15 apelgate: although I can write assembly I must admit that reading it (even my own code) takes me _lots_ of time 2008-01-26T16:46:18 hi GrimMoroe 2008-01-26T16:46:31 hello giel 2008-01-26T16:46:49 Giel: Like regular expressions 2008-01-26T16:47:11 Giel: I once tried writing my own compiler, quite fun 2008-01-26T16:47:27 I even managed to get it to compile hello world programs 2008-01-26T16:47:30 EvilGuru: sort-of; though I believe regexps are still easier to read than assembly 2008-01-26T16:48:12 my dual ppc feels faster than my intel dual core.. 2008-01-26T16:48:38 gerard_: I wrote my own mini-interpreter once; entirely in BASIC; and guess what language it interpreted: BASIC! 2008-01-26T16:48:39 \((a*|(?R))*\) is a nasty one 2008-01-26T16:49:00 it probably wasn't anywhere near turing complete though... 2008-01-26T16:49:06 Giel: I wrote my own assembly like language interpreter in that language ;) 2008-01-26T16:49:07 apelgate: A strange comparison, as the clock speed/other specs could be wildly different 2008-01-26T16:49:21 gerard_: bytecode ? 2008-01-26T16:49:29 Giel: the easiest way to make sure the language was turing complete 2008-01-26T16:49:34 Giel: yes 2008-01-26T16:49:52 was to use genetic algorithms to evolve computer programs 2008-01-26T16:49:53 EvilGuru, not so different 2008-01-26T16:50:01 sadly it didnt work too well 2008-01-26T16:50:12 gerard_: yes, but at the time I wrote that I must have been 11 or 12; I didn't know much about assembly (or bytecode for that matter) except that it existed 2008-01-26T16:50:13 I am using a dual 1.3 ghz g5 and a 1.6 ghz intel core duo 2008-01-26T16:50:28 gerard_: all I knew at the time was BASIC 2008-01-26T16:50:45 Giel: you have my condoleances 2008-01-26T16:50:49 (with & without the "Visual" prefix) 2008-01-26T16:51:00 gerard_: hehe, thx 2008-01-26T16:51:04 just using the processors to compile the same sourcecode 2008-01-26T16:51:16 I was lucky I started out with Turbo Pascal 2008-01-26T16:51:20 I quickly started learning C++ after that though (and C after C++) 2008-01-26T16:51:21 ppc seems a bit faster although clock frequency is lower 2008-01-26T16:51:48 PPC may (possibly) have more cache 2008-01-26T16:51:53 maybe 2008-01-26T16:51:54 ah pascal; yes I've done some minor thingies in that as well; though I quit it quite fast I think 2008-01-26T16:51:59 EvilGuru, PPC is RISC 2008-01-26T16:52:03 intel is CISC 2008-01-26T16:52:06 still... 2008-01-26T16:52:39 Doesn't mean a lot from a performance perspective 2008-01-26T16:52:40 RISC almost always means more instructions can be contained in the same amount of memory (opcode register to be specific) 2008-01-26T16:52:47 Giel: it is actually a quite nice language, not as difficult as C can be 2008-01-26T16:52:56 I will test to compile something bigger next time and see.. 2008-01-26T16:52:57 EvilGuru: opcode fetching & handling can be faster with RISC 2008-01-26T16:52:59 Giel: Also tend to get a *lot* more registers 2008-01-26T16:53:12 the whole design of ppc is better I think 2008-01-26T16:53:32 Giel, RISC works on a full operation per clock cycle and CISC on an instructon per clock cycle as far as I know 2008-01-26T16:53:37 gerard_: IMO it's not difficult to have a better design than the bloated x86 instructionset 2008-01-26T16:53:54 sure.. it depends on the size of the operation.. 2008-01-26T16:53:59 CISC can take a variable number of clock cycles per op 2008-01-26T16:54:05 RISC is constant 2008-01-26T16:54:06 I really think they should be dropping some instructions and let the OS emulate those 2008-01-26T16:54:17 gerard_: They do that with microcode 2008-01-26T16:54:18 on small operations the CISC should be better (maybe)? 2008-01-26T16:54:27 I would not have thought so 2008-01-26T16:54:37 apelgate: actually most (i.e. not all) RISCs use a predefined amount of clock cycles per opcode (usually 1); and CISC usually uses variable amounts of clock cycles 2008-01-26T16:54:48 gerard_, you would have programming lookig like.. JAVA then? 2008-01-26T16:55:11 apelgate: yes, but without all the objects 2008-01-26T16:55:20 ah 2008-01-26T16:55:21 I see. 2008-01-26T16:55:22 and blazing fast ;) 2008-01-26T16:55:26 Java can often be slower on x86 2008-01-26T16:55:52 in theory it's nice.. but is it possible for real, gerard_ ? 2008-01-26T16:56:03 As the brain dead trig instructions on x86 FPUs mean that most trig functions need to be emulated 2008-01-26T16:56:31 apelgate: I think they did that on the ppc once, dropping some instructions 2008-01-26T16:56:39 java is fairly fast/slow on everything.. but it gives you the fairly same expected result as a multiplatform core. 2008-01-26T16:57:25 java is bloated 2008-01-26T16:57:31 nothing else wrong with it ;) 2008-01-26T16:57:44 wonder why those phones can run it that fast though... 2008-01-26T16:57:51 gerard_: Hardware 2008-01-26T16:57:52 so in theory.. if they couls write the java core in assembler for all processors and platforms, all java programs would run faster 2008-01-26T16:57:57 could* 2008-01-26T16:58:04 apelgate: I do not think so 2008-01-26T16:58:09 apelgate: I don't think so ;) 2008-01-26T16:58:20 gerard_, those phones have exceptional hardware.. 2008-01-26T16:58:32 [16:42] devurandom: I absolutely don't want to recover that assembly code << Why not? 2008-01-26T16:58:35 well, please put a java chip on my motherboard then 2008-01-26T16:58:36 As it is normally some form of HotSpot optimisation 2008-01-26T16:58:44 gerard_: LLVM is the way forward 2008-01-26T16:58:55 devurandom: writing assembly code is easy; maintaining it is a _huge_ pain in the but 2008-01-26T16:59:01 gerard_, maybe it would be a nice sollution 2008-01-26T16:59:14 good for SUN microsystems and bad for others. 2008-01-26T16:59:33 there is a java benchmark program on the web 2008-01-26T16:59:37 I tested it on my phone 2008-01-26T16:59:42 Sony ericsson P1 2008-01-26T16:59:55 Maybe I still have the link 2008-01-26T17:00:19 what rating did your phone get? 2008-01-26T17:00:37 compared to your computer? 2008-01-26T17:01:04 i'd much rather see portable C or C++ being used for those phones 2008-01-26T17:01:19 I havn't tested on the computer. 2008-01-26T17:01:23 Giel: But if it helps... 2008-01-26T17:01:25 let me see if I have the file 2008-01-26T17:01:55 devurandom: I've got two words: premature optimisation 2008-01-26T17:02:09 Well, sometimes it helps a lot. 2008-01-26T17:02:14 devurandom: nah 2008-01-26T17:02:18 it can't be launched on my computer 2008-01-26T17:02:22 I wonder why 2008-01-26T17:02:22 ... 2008-01-26T17:02:41 Giel, all phones can't have the same hardware 2008-01-26T17:02:43 apelgate: too bad, It would be interesting to know 2008-01-26T17:03:02 C lacks OO and C++ is a bit crowded, D did imo make some stupid mistakes and neither fix the issues they wanted to fix. Java is not native, scripting languages are out of consideration. Anyone knows a good programming language? 2008-01-26T17:03:02 apelgate: GCC + .c == portable ;) 2008-01-26T17:03:07 devurandom: my thumb rule for optimisation is: find a performance hog first, and only then fix it 2008-01-26T17:03:21 devurandom: python? 2008-01-26T17:03:25 devurandom: ;) 2008-01-26T17:03:35 or Ruby if you like syntactic sugar 2008-01-26T17:03:35 devurandom: C# 2008-01-26T17:03:39 gerard_: "Scripting languages ..." 2008-01-26T17:03:45 Not native... 2008-01-26T17:03:47 Much nicer than Java 2008-01-26T17:04:01 devurandom: who cares nowadays.... write the inner loops in C 2008-01-26T17:04:15 And you get to keep things like pointers 2008-01-26T17:04:23 C# with embedded C with embedded assembly? ;) 2008-01-26T17:04:40 perhaps, if you leave out the assembly.... 2008-01-26T17:04:43 No need, you've got pointers, and a very easy way to call native code 2008-01-26T17:04:51 I like having pure native languages. It just feels more real. 2008-01-26T17:05:11 devurandom: welcome to the matrix 2008-01-26T17:05:20 but for C you need to compile a program for all platforms that you need it to run 2008-01-26T17:05:24 Python + Pyrex is very fast 2008-01-26T17:05:31 devurandom: lets ask a question first: what do you want to with that language ? 2008-01-26T17:05:39 EvilGuru: never tried pyrex, but it seems nice 2008-01-26T17:05:41 in theory a compiled JAR should run on any machine that you have java installed 2008-01-26T17:05:54 hmm.. I just thought.. 2008-01-26T17:05:57 *** Troman has joined #warzone2100 2008-01-26T17:05:58 apelgate: for scripting languages you need to compile an interpreter for every platform you need it to run 2008-01-26T17:05:59 apelgate: assumed that machine has the correct VM installed ;) 2008-01-26T17:06:08 Giel: Write a game, eg. 2008-01-26T17:06:09 compile warzone on java so I can run it on my mobile! 2008-01-26T17:06:10 :-P 2008-01-26T17:06:22 or handheld computer.. hehe 2008-01-26T17:06:35 Just put Linux on your phone! 2008-01-26T17:06:47 apelgate: I already managed to compile it for my father's PDA; it only ran out of memory and got killed 2008-01-26T17:06:56 EvilGuru, I don't know if that is possible 2008-01-26T17:07:21 apelgate: what's the CPU of your phone ? 2008-01-26T17:07:27 S60 is a Linux distro afaik. 2008-01-26T17:07:31 ARM ? MIPSEL ? 2008-01-26T17:07:33 And Nokia uses it, afaik too. 2008-01-26T17:07:55 Hello Troman. 2008-01-26T17:08:03 hmm I gotta search 2008-01-26T17:08:05 no idea. 2008-01-26T17:08:10 hi devurandom 2008-01-26T17:08:11 hi Troman 2008-01-26T17:08:12 it uses symbian OS 2008-01-26T17:08:13 Troman the Tron Man... ;) 2008-01-26T17:08:17 hi gerard_ 2008-01-26T17:08:20 sony ericsson p1 2008-01-26T17:08:23 Tron, good film 2008-01-26T17:08:27 let me search on google 2008-01-26T17:08:40 ok, gtg. 2008-01-26T17:08:43 wasn't that about virtual reality? 2008-01-26T17:08:45 I got a nokia6300, S40 if I'm correct 2008-01-26T17:08:52 bye dev 2008-01-26T17:08:55 Giel, ARM9 2008-01-26T17:08:55 Bye and night, in advance. 2008-01-26T17:08:58 bye devurandom 2008-01-26T17:08:58 *** devurandom has quit IRC 2008-01-26T17:09:10 *** CIA-45 has joined #warzone2100 2008-01-26T17:09:12 apelgate: Linux runs on that (as the ARM has got a MMU) 2008-01-26T17:09:20 ARM9 PNX4008 at 208 MHz 2008-01-26T17:09:27 at least the kernel and coreutils do... 2008-01-26T17:09:29 hmm.. 2008-01-26T17:09:46 I wonder if I still can use it as a phone then :-P 2008-01-26T17:09:56 apelgate: with the right software on it you can 2008-01-26T17:09:59 apelgate: probably not... 2008-01-26T17:10:26 128MB RAM, 256MB ROM should be able to start linux 2008-01-26T17:10:31 I did some research on it about half a year ago and there was only one phone you could still use as a phone 2008-01-26T17:10:46 gerard_, and that was? 2008-01-26T17:10:56 * EvilGuru does not have a phone 2008-01-26T17:11:13 that means linux will work on this one in the future then 2008-01-26T17:11:17 apelgate: not sure, a quite old model 2008-01-26T17:11:33 using this one: http://en.wikipedia.org/wiki/Sony_Ericsson_P1 2008-01-26T17:12:09 Troman: Should the current balance changes make it into 2.1? 2008-01-26T17:12:30 EvilGuru: not sure here 2008-01-26T17:12:33 hmm obsolete info.. there are memory sticks of 8 Gb memory for it now 2008-01-26T17:12:57 maybe it's possible to compile warzone for symbian OS 2008-01-26T17:13:09 with adequate tools 2008-01-26T17:13:52 EvilGuru: we might need some input from people who have played trunk wz in the last weeks 2008-01-26T17:14:06 AI on hardest is impossible 2008-01-26T17:14:07 I think charon did 2008-01-26T17:14:14 due to spamming of cheap MG viper wheels 2008-01-26T17:14:16 nice 2008-01-26T17:14:41 EvilGuru, it can't be impossible 2008-01-26T17:14:46 bunkers maybe a bit too strong, derrecks too weak, that's all I've come up with 2008-01-26T17:14:49 EvilGuru: I mean we need input about how well the new balance changes do 2008-01-26T17:14:50 apelgate: I believe it is 2008-01-26T17:15:08 I haven't tried svn 2008-01-26T17:15:11 EvilGuru: tried using flamers or BB vs derricks? 2008-01-26T17:15:31 MGs rip them to shreds 2008-01-26T17:15:34 EvilGuru, is it impossible on the latest version on webpage too? 2008-01-26T17:15:44 EvilGuru: ? 2008-01-26T17:15:56 Oh you meant bunkers 2008-01-26T17:16:09 ehm... right 2008-01-26T17:16:09 Flamers work really well, cyborg flamer still has a nasty reload time 2008-01-26T17:16:33 BB is too far down, as lancers do a decent job and I tend to get them first 2008-01-26T17:16:37 ah yes, cyborgs, I haven't touched them 2008-01-26T17:16:54 I will try my strategy against AI on hardest and see on official release 2008-01-26T17:17:01 EvilGuru: yes, I thought about moving BB down the tech tree, ie making it available sooner 2008-01-26T17:17:04 apelgate: I can do the official release 2008-01-26T17:17:21 you mean the new AI? 2008-01-26T17:17:41 I still havn't won against 3 opponents. 2008-01-26T17:17:45 more the tech tree changes has resulted in it swarming units 2008-01-26T17:17:57 the game crashes before anybody really wins 2008-01-26T17:18:28 I also have found a bug on 'Rush' the map, which I need to report at some point 2008-01-26T17:19:15 EvilGuru: I don't see how balance changes could have resulted in AI massing MGs 2008-01-26T17:19:17 but I think a game could become endless.. just because the oul reserves never end 2008-01-26T17:19:34 Troman: It used to build tracks viper HMG, since that is further down the tree 2008-01-26T17:19:44 it resorts to MG/TMG/HMG viper wheels 2008-01-26T17:19:59 ah, because of the tracks, I thought you mean the weapon balance 2008-01-26T17:20:09 weapon is fine, just sheer numbers 2008-01-26T17:20:31 what about crashes on page release? is it only me? 2008-01-26T17:20:31 well, EvilGuru, as long as it is so hard on hardest setting this is perfect 2008-01-26T17:20:48 as some people are annoyed by the stock AI 2008-01-26T17:20:57 This is more annoying 2008-01-26T17:21:07 I like these challenges 2008-01-26T17:21:10 It is a bit like the chav down the street winning the lottery 2008-01-26T17:21:16 EvilGuru: don't set it to the hardest setting then 2008-01-26T17:21:30 or build faster 2008-01-26T17:21:48 EvilGuru: get bubkers, since mgs suck vs bunkers 2008-01-26T17:21:51 *bunkers 2008-01-26T17:21:58 has anoyone been able to play against 3 opponents to the end? 2008-01-26T17:22:03 and win? 2008-01-26T17:22:12 When you have 50 of them coming towards your base they do not stop 2008-01-26T17:22:15 I haven't tried vs the updated stock AI 2008-01-26T17:22:21 walls do help a bit 2008-01-26T17:22:54 EvilGuru: you don't want me to make it artificially weaker do you? That would really suck. 2008-01-26T17:23:00 *** per has joined #warzone2100 2008-01-26T17:23:01 actually.. I havn't been able to play a long skirmish game to the end ever on mac. it crashes at the end when killing the last things of the computer even on me vs one computer AI 2008-01-26T17:23:08 hi per 2008-01-26T17:23:21 apelgate: I have had some good games on OS X 2008-01-26T17:23:35 hmm I need to try more then 2008-01-26T17:23:37 There is a hard game, and there is an impossible one 2008-01-26T17:23:40 I will let you guys know 2008-01-26T17:23:41 hello all 2008-01-26T17:23:48 EvilGuru: I guess it will be even harder once stock AI will use mini-pods mixed with MGs 2008-01-26T17:23:56 but EvilGuru I can't even end the game 2008-01-26T17:24:09 it asks me to send reports to apple 2008-01-26T17:24:25 fighting AI on rush2 with full bases is quite easy now because it will only build MGs, that can't handle the hardpoints you get on start 2008-01-26T17:24:45 Troman: planning to balance the poor cyborgs soon, too? ;) 2008-01-26T17:24:59 Troman: i noticed the flamer cyborg was as slow as ever 2008-01-26T17:25:02 per: was about to do it today, although I don#t have much time to spend on it 2008-01-26T17:25:17 per, I know I haven't touched cyborgs 2008-01-26T17:25:41 personally i think we should try hard to get the balance changes in 2.1 2008-01-26T17:25:46 we can use some betas to get it right 2008-01-26T17:26:07 i'm planning to make cyborgs about 10% cheaper, well first of all I will compare them to tanks to see if that will makes sense 2008-01-26T17:26:31 per, if betas can wait until march i'm fine with that 2008-01-26T17:27:13 i think we should release the first beta real soon now 2008-01-26T17:27:27 the first beta does not need to be well balanced, just not crash a lot ;) 2008-01-26T17:27:51 I mean if finishing balance issues can wait until march that will work for me 2008-01-26T17:28:01 well. gotta go guys 2008-01-26T17:28:05 cya soon 2008-01-26T17:28:14 *** apelgate has quit IRC 2008-01-26T17:28:32 hi per 2008-01-26T17:28:36 per: https://trac.mortis.eu/warzone/ticket/6 2008-01-26T17:29:01 Troman: the final 2.1 will probably not be done in a month, so that should work out fine, i think 2008-01-26T17:29:04 kamaze: anything on the DNS records for trac.wz2100.net ? 2008-01-26T17:29:29 per, ok, it's decided then 2008-01-26T17:30:16 Giel: see src/structure.c; the network send bits are missing 2008-01-26T17:30:37 Giel: see giftSingleStructure() 2008-01-26T17:31:35 wow that function is huge 2008-01-26T17:32:16 I'll give it a look if I can shrink it 2008-01-26T17:32:24 btw I saw when you play without distant fog (or whatever that black fog is called) you still don't see the entire map (landscape) on the mini map 2008-01-26T17:32:29 Giel: please hold that off until 2.1 is branched, though 2008-01-26T17:33:03 Troman: i don't understand what you mean 2008-01-26T17:33:08 Troman: screenshot? :) 2008-01-26T17:33:20 per: with "[17:33:49] I'll give it a look if I can shrink it" I just meant removing redundant code (if there's any) from that function 2008-01-26T17:34:12 Giel: i had the same thought about giftSingleDroid(), and i want to wait until after 2.1 branching, because there are subtle differences between the various code paths 2008-01-26T17:34:29 when you play with no distant fog you can see the entire map, but on the minimap you can only see areas that are covered by the sensors (or maybe areas that were already visited). I think this is a regression. 2008-01-26T17:35:06 Troman: you mean fog of war should not apply to the minimap? 2008-01-26T17:35:16 hmm, I think it should 2008-01-26T17:35:21 when it is off in the skirmish settings 2008-01-26T17:35:40 Troman: iirc you can't turn off fog entirely, you have to choose between fog of war and distance fog 2008-01-26T17:35:41 *** abitos has joined #warzone2100 2008-01-26T17:35:41 There is some netcode stuff blocking 2.1 2008-01-26T17:35:43 no, if you can see everything on the map, there is no point hiding that on the minimap 2008-01-26T17:35:50 mainly netplay.c is not endian safe 2008-01-26T17:35:52 Troman: ah 2008-01-26T17:36:17 Troman: so when you use the non-black distance fog, the mini map still thinks you are using the black fog of war? 2008-01-26T17:36:21 Troman: that doesn't happen here. if i eg use 'deity' to see all, both minimap and real map are updated to show all. 2008-01-26T17:36:37 and does not show areas where you havent been? 2008-01-26T17:36:42 per: when fog of war is on 2008-01-26T17:36:51 * per always uses fog of war 2008-01-26T17:37:18 per: looking at that code the largest portion of giftSingleStructure() is never executed (as there are two return statements before it) 2008-01-26T17:37:36 per: when you start a game you can see the entire map in the battleview, right? (ecluding droids and structures) But on the minimap you can only see your base, not the entire map. 2008-01-26T17:38:17 to be honest i'm not 100% sure if this is a regression, but still i think it doesn't make sense 2008-01-26T17:38:56 Giel: i don't think that is correct... 2008-01-26T17:39:03 this only makes sense when distant fog is on 2008-01-26T17:39:39 Troman: when i start the game with fog of war on, i only see the areas that have been visited, both in map and minimap. 2008-01-26T17:39:57 gerard_: overlooked your messages 2008-01-26T17:40:03 gerard_: yes, that's what I mean 2008-01-26T17:40:28 per, I can see all the map, excluding objects 2008-01-26T17:40:31 Troman: if i start with distance fog, then i can see the entire real map, but only the areas visited in minimap... 2008-01-26T17:40:34 per: ah now I see; it only returns on multiplayer games 2008-01-26T17:40:49 still that means that on multiplayer games the largest portion isn't used (which seems strange to me) 2008-01-26T17:40:54 Troman: that is a bit odd, i agree. 2008-01-26T17:41:19 per: right now it doesn't matter if you use distant fog or fog of ear, the minimap only shows areas you have already visited, that's what I mean 2008-01-26T17:41:34 Troman: right 2008-01-26T17:41:35 I am tempted however to just rip that function out and rewrite it (not today though) 2008-01-26T17:43:32 Troman: i see where it happens in the code... i'll make a fix 2008-01-26T17:44:11 i'm trying to remember if it always was like this... 2008-01-26T17:45:19 is there an menu option to restart a level from the beginning? 2008-01-26T17:45:45 muggenhor * r3552 /trunk/src/structure.c: Don't if (!condition) ASSERT(FALSE, ...); instead ASSERT(condition, ...); 2008-01-26T17:45:47 gerard_: AFAIK there isn't 2008-01-26T17:46:25 would be nice to have.... 2008-01-26T17:47:07 cat gerard | grep idea > /dev/keyboard ;-) 2008-01-26T17:47:09 * Giel dinner 2008-01-26T17:47:11 *** Giel is now known as Giel|afk 2008-01-26T17:47:29 there is a lot of #ifdef EDIT_OPTIONS code in hci.c 2008-01-26T17:47:41 Does anyone know if we ever define EDIT_OPTIONS in a config file or whatever/ 2008-01-26T17:48:13 Troman: i have a patch if you want to test 2008-01-26T17:48:20 EvilGuru: it isn't, but please leave it there 2008-01-26T17:48:26 EvilGuru: i want to resurrect that code one day 2008-01-26T17:48:38 What does it do? 2008-01-26T17:48:38 EvilGuru: actually, we might just as well enable it, i think 2008-01-26T17:48:42 EvilGuru: try it ;) 2008-01-26T17:48:50 EvilGuru: it adds some more options to the CTRL+O menu 2008-01-26T17:49:06 EvilGuru: most of them will instantly crash the game, but hey... it is cheating menu, right? ;) 2008-01-26T17:49:46 per: i'm making changes to the cyborgs and running away 2008-01-26T17:50:08 Troman: ok, i'll post the patch on gna.org 2008-01-26T17:50:10 No way that is going to compile 2008-01-26T17:50:23 EvilGuru: it worked for me once upon a time 2008-01-26T17:50:34 STRING 2008-01-26T17:51:38 char * 2008-01-26T17:51:59 Why Pumpkin, why!?! 2008-01-26T17:52:21 sorry, STRING = char 2008-01-26T17:52:35 i suspect some of them were former pascal programmers ;) 2008-01-26T17:52:46 that would explain the STRING, AND, OR and so on 2008-01-26T17:55:55 aargh, someone's been cleaning up this code :( 2008-01-26T17:57:16 EvilGuru: i can give you a patch to reenable it, if you want. i just fixed it here 2008-01-26T17:58:05 Shove it on the tracker, or commit, it is currently not compiled so shouldn't do any harm 2008-01-26T17:59:48 *** JockeTF has quit IRC 2008-01-26T18:04:26 *** Buginator has joined #warzone2100 2008-01-26T18:04:28 Hey all 2008-01-26T18:04:48 Buggy! 2008-01-26T18:04:52 Which program in linux creates the makefile stuff for our project? 2008-01-26T18:07:47 *** JockeTF has joined #warzone2100 2008-01-26T18:10:02 * Buginator can hear that pin drop again ;) 2008-01-26T18:11:54 Buginator: I think it is ./configure which produces them 2008-01-26T18:12:00 Buginator: automake creates Makefile.in from Makefile.am, autoconf creates configure from configure.ac, and configure creates Makefile from Makefile.in (and there's some more stuff in autogen.sh as well). 2008-01-26T18:12:04 however ./autogensh does most of the work 2008-01-26T18:12:35 per * r3553 /trunk/src/hci.c: Make EDIT_OPTIONS code compile again, and remove some unused code. 2008-01-26T18:13:05 Hmm... I am trying to find out how it determines the dependency stuff. 2008-01-26T18:13:17 Buginator: it uses gcc to figure that out 2008-01-26T18:13:37 troman * r3554 /trunk/data/mp/stats/ (body.txt weapons.txt): 2008-01-26T18:13:37 Balancing issues: 2008-01-26T18:13:37 -reduced cyborg cost by about 15% 2008-01-26T18:13:38 is there a command line switch to force it to display that info ? 2008-01-26T18:14:40 don't know 2008-01-26T18:15:26 Buginator: but it usually writes that info to a file 2008-01-26T18:15:45 Buginator: i think hiding in .deps/ directories in each source directory 2008-01-26T18:15:57 Buginator: Look at the -M options to gcc. 2008-01-26T18:16:18 Buginator: eg look at src/.deps/ 2008-01-26T18:18:30 * per is afk for a bit 2008-01-26T18:19:25 cybersphinx, it seems that is what gccmakedep uses. 2008-01-26T18:20:03 but I can't get it to write the info to the file. The only thing in my .deps dir is a bunch of .PO files. 2008-01-26T18:23:19 Buginator: What info to what file? I don't quite get what you want to do here... 2008-01-26T18:23:59 I want to get a list of dependencies that each lib and src uses. 2008-01-26T18:25:14 I am assuming gcc -M parses the code for #include ... and from that, it makes a note which file needs to be recompiled on a change of a .h file 2008-01-26T18:26:35 That is the info I need, so I can see how to import my msvc project to linux. 2008-01-26T18:26:48 (at least how to do it that is) 2008-01-26T18:27:21 Buginator: using autoconf/automake is really easy 2008-01-26T18:27:32 most of the time you only specify what your source and header files are 2008-01-26T18:27:38 and it will figure out the rest itself 2008-01-26T18:29:03 * gerard_ just discovered Ana Johnsson 2008-01-26T18:30:01 so I would need to create .ac & .am files 2008-01-26T18:31:14 Buginator: yes 2008-01-26T18:31:19 the documentation is quite good 2008-01-26T18:35:18 troman * r3555 /trunk/data/multiplay/skirmish/ (8 files): 2008-01-26T18:35:18 Stock AI: 2008-01-26T18:35:18 -added some mini-pod templates to the AI template mix 2008-01-26T18:35:51 Troman: perhaps we should be thinking about the ai designing its own units 2008-01-26T18:36:13 gerard_: I already thought about it, the multiplayer code was the problem 2008-01-26T18:36:42 I didn#t figure out how to send newly created templates to all machines 2008-01-26T18:36:45 Troman: will you also fix cyborg flamer while you're at it? 2008-01-26T18:36:46 *** charon has joined #warzone2100 2008-01-26T18:36:51 hi charon 2008-01-26T18:36:56 ah yes, forgot the flamer reload time 2008-01-26T18:36:59 evening 2008-01-26T18:37:10 charon: you got some bugs for me to fix? 2008-01-26T18:37:12 Troman: perhaps in the same way the player designed templates are transmitted? 2008-01-26T18:37:30 *** apelgate has joined #warzone2100 2008-01-26T18:37:41 gerard_: dunno, I didn't spend much time investigating that 2008-01-26T18:37:46 per: i could dig up last night's pastes if you want... doesn't look like i'll play much today though 2008-01-26T18:37:49 we have a template sending function in multiplay.c 2008-01-26T18:37:56 pass it a template, it does the rest 2008-01-26T18:38:13 per: first is http://rafb.net/p/tF4SJw18.html 2008-01-26T18:38:43 second http://rafb.net/p/ECQQp662.html i think 2008-01-26T18:39:00 EvilGuru: does it send templates to all machines automatically? 2008-01-26T18:39:06 for the 1st one, yes.. it is known. The new code hasn't been put in yet. 2008-01-26T18:39:09 where are the GUI colors for WZ #defined? 2008-01-26T18:39:13 yeah that looks right. 2008-01-26T18:39:15 charon: could you please also output whatever was written to the command line? 2008-01-26T18:39:16 if you create the template manually you will need to call the function 2008-01-26T18:39:34 gerard_: lib/ivis_opengl/piepalette.c 2008-01-26T18:39:45 per: thx 2008-01-26T18:39:54 per: i'm afraid not, i've closed the shells meanwhile, though i still have the core file for the second 2008-01-26T18:40:02 EvilGuru: I mean does it automatically find all machines? 2008-01-26T18:40:07 charon: then please remember for next time, ok? :) 2008-01-26T18:40:33 Troman: Yep 2008-01-26T18:40:37 per: well since both are assertions, the message can easily be reconstructed from the assert() source and the state of the variables in the core file, can't it? 2008-01-26T18:40:43 but i'll try to remember 2008-01-26T18:41:11 I am unsure if you can use saveTemplate (it is in design.c) 2008-01-26T18:41:34 charon: not always, no. 2008-01-26T18:41:37 otherwise just need to call sendTemplate(psTempl); yourself 2008-01-26T18:41:49 Be awesome if it could do templates on the fly 2008-01-26T18:42:00 (so the AI can make up its own) 2008-01-26T18:43:47 per: i added a debug print here, if that helps: http://rafb.net/p/i5hR8d29.html 2008-01-26T18:44:10 *** apelgate has quit IRC 2008-01-26T18:44:24 *** apelgate has joined #warzone2100 2008-01-26T18:46:48 charon: can you dump *psBuilding->psTarget ? 2008-01-26T18:48:04 *** cybersphinx has quit IRC 2008-01-26T18:48:27 http://rafb.net/p/CTR4WJ95.html 2008-01-26T18:49:26 *** cybersphinx has joined #warzone2100 2008-01-26T18:57:11 * per is afk for a bit again 2008-01-26T18:57:24 *** Karlik|nb has joined #warzone2100 2008-01-26T19:05:04 *** JockeTF has quit IRC 2008-01-26T19:05:45 *** JockeTF has joined #warzone2100 2008-01-26T19:06:28 troman * r3556 /trunk/data/mp/stats/weapons.txt: 2008-01-26T19:06:28 Balance tweaks: 2008-01-26T19:06:28 -increased fire power of some cyborgs to match the fire power of the weapons used for units 2008-01-26T19:06:28 -decreased reload time for cyborg flamers 2008-01-26T19:06:28 -increased weapon range of HPV Cyborgs 2008-01-26T19:06:46 if anyone will notice any issues with these changes let me know 2008-01-26T19:06:57 *** Troman is now known as Tr|AFK 2008-01-26T19:07:40 *** Suprano has quit IRC 2008-01-26T19:14:39 *** abitos has quit IRC 2008-01-26T19:30:27 <^cyka^> hnherro 2008-01-26T19:33:30 *** tomboy64 has quit IRC 2008-01-26T19:35:07 <^cyka^> hey does anyone know the url to grims warzone deleopment shots on photobucket? 2008-01-26T19:36:18 ^cyka^: http://s69.photobucket.com/albums/i60/GrimMoroe/?start=all 2008-01-26T19:36:36 <^cyka^> Ta gerard_ 2008-01-26T19:36:37 <^cyka^> :D 2008-01-26T19:36:55 <^cyka^> brb 2008-01-26T19:37:02 *** ^cyka^ has quit IRC 2008-01-26T19:37:47 *** ^cyka^ has joined #warzone2100 2008-01-26T19:43:42 1729.34       Giel: kamaze: anything on the DNS records for trac.wz2100.net ? 2008-01-26T19:44:03 Sorry, the guy who manages my dns is atm in holidays 2008-01-26T19:47:47 :D I found my nail clippers 2008-01-26T19:49:08 charon: bug found 2008-01-26T19:50:25 per * r3557 /trunk/src/structure.c: 2008-01-26T19:50:25 Do check for dead structure targets after the call to clean out the dead 2008-01-26T19:50:25 targets from the previous frame. Bug reported by charon on IRC. 2008-01-26T19:50:47 you guys ever used scons before? Is it good/bad ? 2008-01-26T19:51:37 <^cyka^> i'#vve eaten scons before 2008-01-26T19:51:41 <^cyka^> they can be a bit dry Buginator 2008-01-26T19:52:16 I think you just forgot to add the sauce on it. :P 2008-01-26T19:52:40 <^cyka^> ewww u put sauce on urscons? 2008-01-26T19:52:45 per: yay :D 2008-01-26T19:52:49 thanks for fixing it 2008-01-26T19:52:54 <^cyka^> i put jam n thick thick oh so fattening lovly cream 2008-01-26T19:53:28 EvilGuru: i got a bug in a call to receiveWholeDroid() here 2008-01-26T19:53:48 I saw one of those yesterday 2008-01-26T19:53:54 EvilGuru: http://rafb.net/p/tF4SJw18.html it sends a network order to build a droid way off the map 2008-01-26T19:54:07 Buggy said it might be in the implementation 2008-01-26T19:54:21 per: Yes, same one I saw the other day 2008-01-26T19:54:31 EvilGuru: in the implementation? 2008-01-26T19:54:57 It is not the send function being passed invalid data but more the send/recv function borking up good data 2008-01-26T19:55:06 ok 2008-01-26T19:55:34 However, I am still not sure if the function should be kept 2008-01-26T19:55:35 we're going to remove this function anyway? 2008-01-26T19:55:36 I forget if that is fixed or not in the patch. I think it was. 2008-01-26T19:55:59 As if we assume for a second that it is not a problem with the implementation 2008-01-26T19:56:23 but more bad droid data (as it has been destroyed or something like that) then it might explain it 2008-01-26T19:56:38 Buginator: I think cmake is the way forward 2008-01-26T19:59:05 <^cyka^> meh 2008-01-26T19:59:14 <^cyka^> i still smell like andrea :S 2008-01-26T19:59:15 <^cyka^> lol 2008-01-26T19:59:28 EvilGuru: i still have some old cmake patches for warzone lying around 2008-01-26T20:00:16 I think it would be best to invest in something like cmake or scons, since dealing with different build systems on different systems sucks. 2008-01-26T20:01:29 I noticed that is what physFS does, and it is pretty nice. 2008-01-26T20:01:39 physfs uses cmake? 2008-01-26T20:01:45 yeah 2008-01-26T20:02:55 in his trunk, he has a CMakeLists.txt ... then I found out it generated a .sln file which is pretty nice of it. :) 2008-01-26T20:03:26 *** KBlair has quit IRC 2008-01-26T20:04:23 who uses the .cbp stuff we have now ? 2008-01-26T20:04:49 giel? 2008-01-26T20:04:59 it is for code::blocks 2008-01-26T20:05:10 stay away from code::blocks 2008-01-26T20:05:55 per, you said you have some old cmake stuff? Did you ever get it to work, or were you still fixing it? 2008-01-26T20:08:18 Buginator: i got it to work, but giel said he had problems getting it to work on windows, so i shelved it 2008-01-26T20:08:32 since the main reason for using it was to make compiles on windows easier... 2008-01-26T20:08:42 oh? If you still got them, can you send them to me ? 2008-01-26T20:08:46 sure 2008-01-26T20:12:03 *** abitos has joined #warzone2100 2008-01-26T20:17:52 http://www.bradmontgomery.net/show.php?page=blog&id=44 So that is how to compile on a mac... heh 2008-01-26T20:19:23 Buginator: sent 2008-01-26T20:19:43 thanks.. I just found this: https://mail.gna.org/public/warzone-dev/2007-04/msg00041.html 2008-01-26T20:20:35 oh, are we going to go back to .wav files or stick with .ogg files? 2008-01-26T20:22:08 Buginator: i think .wav files will be far larger, but they are the original thing, so perhaps we should have .wav in the repository (yay for modem users!) and convert them to .ogg during the install/build .wz step? 2008-01-26T20:22:28 Buginator: the patch in that mail might be an older version 2008-01-26T20:22:39 ok 2008-01-26T20:23:04 I really doubt that anyone would edit the sounds 2008-01-26T20:23:18 I'm afraid that is true for the backdrops too 2008-01-26T20:23:33 we would need the original source 2008-01-26T20:24:06 if someone just sampled it, I'm fine with ogg als original 2008-01-26T20:24:08 gerard_: but wav -> ogg is lossy, so maybe someone wants to use another format later on (flac?) and then keeping the originals would be nice 2008-01-26T20:24:18 true 2008-01-26T20:24:26 perhaps we can create a branch for all originals? 2008-01-26T20:24:55 because I really think we should have the 3ds files for the nice new backdrops too 2008-01-26T20:25:43 I also think it would be nice if we got rid of the png screenshot code, and make it jpg again. (Or perhaps leave it as a option?) And finally, why was libmad taken out? That is the one that did .mp3 handling right ? 2008-01-26T20:26:00 it was a nasty dependency 2008-01-26T20:26:04 and not required 2008-01-26T20:26:25 those dependencies are a pain anyway.... 2008-01-26T20:30:29 Buginator: Patent problems with mp3 2008-01-26T20:30:32 No 'real' use for it 2008-01-26T20:30:53 *** weedle has quit IRC 2008-01-26T20:31:08 As the in-game music player is inferior to any separate application 2008-01-26T20:32:19 Yes, but we would lose a channel or two, and the way to check with openAL is a bit crappy. (We don't even check how many channels we have on a system right now) 2008-01-26T20:33:01 not channels, I mean # of sound sources available to use. 2008-01-26T20:33:39 I would not pay a lot of attention to it 2008-01-26T20:33:57 Most operating systems can deal with mixing in software if they have to 2008-01-26T20:36:58 *** ^cyka^ has quit IRC 2008-01-26T20:39:47 *** eonlepapillon has joined #warzone2100 2008-01-26T20:40:13 Hello 2008-01-26T20:40:27 hi 2008-01-26T20:40:44 hi 2008-01-26T20:40:48 wassabi? 2008-01-26T20:41:05 Is your svn server down? 2008-01-26T20:41:24 Oww, it is working again 2008-01-26T20:41:26 You getting malformed Network data or something ? 2008-01-26T20:41:33 idd i did 2008-01-26T20:41:40 That means server is busy... 2008-01-26T20:41:49 oke (Y) 2008-01-26T20:42:01 thanks! 2008-01-26T20:42:05 np 2008-01-26T20:42:33 if you use http:// instead of svn:// you won't see that error. 2008-01-26T20:44:19 per: I tested this some weeks ago; zipped the original wavs were even smaller than the oggs. So using the wavs again will only affect repository size, not download size. 2008-01-26T20:46:40 cybersphinx: really? 2008-01-26T20:46:55 that would be really strange... 2008-01-26T20:47:08 an opportunity to improve the .ogg format! 2008-01-26T20:47:47 *** ^cyka^ has joined #warzone2100 2008-01-26T20:47:53 *** apelgate_ has joined #warzone2100 2008-01-26T20:48:11 *** apelgate has quit IRC 2008-01-26T20:48:41 maybe it isn't optimized for mono channel ? Or the conversion went a bit wrong? 2008-01-26T20:50:08 *** tomboy64 has joined #warzone2100 2008-01-26T20:51:58 gerard_: I am not so sure there 2008-01-26T20:52:05 I doubt they have a high sample rate as it is 2008-01-26T20:52:25 and considering how short they normally are header size is significant 2008-01-26T20:52:33 I am off. Later all, until tomorrow. (or later tonight--if your still up :P) 2008-01-26T20:52:46 cya 2008-01-26T20:52:48 *** Buginator has quit IRC 2008-01-26T20:53:13 Hm, ok, not smaller, but not that much larger (zipped oggs 5 MB, zipped wavs 6.8 MB). 2008-01-26T20:56:42 gerard_: It's not really a problem of vorbis, but of the very low quality sources. And since it's all simple sound effects (not complex like music), the patterns are quite compressible even conventionally. 2008-01-26T20:57:42 ah 2008-01-26T21:00:47 *** KBlair has joined #warzone2100 2008-01-26T21:03:17 *** Suprano has joined #warzone2100 2008-01-26T21:06:51 I have got SDL installed (/usr/lib/libSDL-1.2.so.0), but still I get an error when i run ./configure 2008-01-26T21:06:58 *** Tr|AFK is now known as Troman 2008-01-26T21:07:49 Does any one had the same problem? 2008-01-26T21:09:39 You need the development version 2008-01-26T21:09:44 (w/headers) 2008-01-26T21:10:43 I downloaded the last version with svn 2008-01-26T21:11:37 You mean libsdl-dev ore something? 2008-01-26T21:16:04 *** amro has joined #warzone2100 2008-01-26T21:17:01 EvilGuru: thanks! 2008-01-26T21:17:26 Might need to do the same with the other dependencies 2008-01-26T21:17:50 idd, OpenGLC ;) 2008-01-26T21:18:39 *** amro has quit IRC 2008-01-26T21:19:23 That is the nasty one 2008-01-26T21:20:44 wohoo, transparent windows using agar :) 2008-01-26T21:21:13 Not that impressive, IMO 2008-01-26T21:22:13 no, but it took me a while to figure out how ;) 2008-01-26T21:24:19 *** Vespasian has joined #warzone2100 2008-01-26T21:28:40 Idd OpenGLC is only available for ubuntu hardy :( 2008-01-26T21:29:45 I try later again 2008-01-26T21:29:49 *** eonlepapillon has quit IRC 2008-01-26T21:40:28 Hi folks. I just checked out SVN and tried to build. Got this: http://eracc.pastebin.com/m7239c83f 2008-01-26T21:40:36 What do I need to fix? 2008-01-26T21:41:11 * eracc went ahead and got OpenGLC from sourceforge today just to build this 2008-01-26T21:41:20 tried running ./autogen.sh && . 2008-01-26T21:41:26 ./configure 2008-01-26T21:41:39 EvilGuru, Ah, so I need torun autogen first? 2008-01-26T21:41:48 followed by configure 2008-01-26T21:41:57 * eracc goes to do that, thanks 2008-01-26T21:43:14 Running this now: ./autogen.sh > wzbuild.out 2>&1 && ./configure >> wzbuild.out 2>&1 && make >> wzbuild.out 2>&1 2008-01-26T21:44:01 Oh good grief: "You must have automake 1.10 or greater to compile" 2008-01-26T21:44:12 I'll just do this later. 2008-01-26T21:44:19 you should have newer than that 2008-01-26T21:44:42 + checking for automake >= 1.10 ... found 1.9.6, not ok ! 2008-01-26T21:45:33 Anyway, I'll have to do this later. I'm not in the mood to fix build problems. I have a little time to play a game and just wanted to get the latest WZ built. :/ 2008-01-26T21:46:02 eracc: what distro are you running? 2008-01-26T21:46:43 Mandriva 2007.1 with backports enabled. I don't have time to upgrade my distribution today either. :) 2008-01-26T21:47:01 You shouldn't need to update your distro 2008-01-26T21:51:48 * eracc just had to "update" his distro with OpenGLC from sourceforge thus breaking his package management. Not going to do more than that today. 2008-01-26T21:55:19 breaking your package management? 2008-01-26T21:55:28 debian has this nice tool checkinstall for that 2008-01-26T21:56:08 eracc: It hate doing it as well 2008-01-26T21:56:30 night 2008-01-26T21:56:36 *** per has quit IRC 2008-01-26T21:57:36 eracc: i usually just install such libraries in ~/.local/ 2008-01-26T22:02:21 *** eracc has quit IRC 2008-01-26T22:07:38 *** eracc has joined #warzone2100 2008-01-26T22:13:41 <^cyka^> WOOOO 2008-01-26T22:13:51 <^cyka^> i have a coka cola flavoured keyboard 2008-01-26T22:15:46 *** ViniPUHxxxkiss has joined #warzone2100 2008-01-26T22:28:38 *** apelgate_ has quit IRC 2008-01-26T22:35:04 *** Karlik|nb has quit IRC 2008-01-26T22:38:39 *** tomboy64 has quit IRC 2008-01-26T22:39:17 *** tomboy64 has joined #warzone2100 2008-01-26T22:41:45 *** tomboy64 has quit IRC 2008-01-26T22:42:47 *** tomboy64 has joined #warzone2100 2008-01-26T22:45:50 Do you speak in romanian or in russian? 2008-01-26T22:47:44 *** TerminatorX has joined #warzone2100 2008-01-26T22:48:26 *** Karlik|nb has joined #warzone2100 2008-01-26T22:51:56 *** Suprano has quit IRC 2008-01-26T22:52:53 *** Suprano has joined #warzone2100 2008-01-26T22:56:59 *** TerminatorX has quit IRC 2008-01-26T23:06:27 <^cyka^> ViniPUHxxxkiss, we tend to eitehr speak in german or english 2008-01-26T23:06:37 <^cyka^> either* 2008-01-26T23:07:16 пока 2008-01-26T23:07:27 я лучше на русском 2008-01-26T23:08:24 * ^cyka^ pulls out a line from the 2007 edition of "the Transformers" 2008-01-26T23:08:30 <^cyka^> "english dude english" 2008-01-26T23:08:59 а почему сука - ты девушка? 2008-01-26T23:09:48 <^cyka^> and in engliush for those who are not intentionally ignorant? 2008-01-26T23:17:25 "I am better in Russian 2008-01-26T23:17:25 And why сука - you the girl?" 2008-01-26T23:17:29 :p 2008-01-26T23:19:40 anybody got an idea why my mingw32 make is failing? 2008-01-26T23:19:56 it's complaining about a lack of uninstd.h 2008-01-26T23:22:16 *** kamaze has quit IRC 2008-01-26T23:24:25 you mean unistd.h? 2008-01-26T23:34:23 *** abitos_ has quit IRC 2008-01-26T23:35:22 *** |Leto| has joined #warzone2100 2008-01-26T23:35:49 ViniPUHxxxkiss: Or something resembling English if you are ^cyka^ 2008-01-26T23:36:24 <^cyka^> i'm not a girl 2008-01-26T23:36:26 <^cyka^> lol 2008-01-26T23:36:36 <^cyka^> and yes i know my nick means bitch in russian 2008-01-26T23:36:37 <^cyka^> lol 2008-01-26T23:37:58 ^cyka^: I would describe you as a lesbian in a mans body 2008-01-26T23:38:26 <^cyka^> thats a good description 2008-01-26T23:38:27 <^cyka^> lol 2008-01-26T23:38:30 <^cyka^> why? 2008-01-26T23:38:51 <^cyka^> i sappose it's as good as the "goth chav hybrid" i've been described as 2008-01-26T23:38:52 <^cyka^> lol 2008-01-26T23:38:56 like you said, a good description 2008-01-26T23:39:12 around here most goths/chavs/emo's are female 2008-01-26T23:39:18 <^cyka^> lol 2008-01-26T23:39:27 but it is little more than a passive observation 2008-01-26T23:39:50 <^cyka^> theres about an equal proportion of male to female goth/emo people 2008-01-26T23:39:54 <^cyka^> tho most chavs are lads 2008-01-26T23:40:11 <^cyka^> tu mean u only notice the girls EvilGuru ? 2008-01-26T23:40:12 <^cyka^> lol 2008-01-26T23:40:13 *** DrZimmerman has quit IRC 2008-01-26T23:40:23 <^cyka^> my toruble is i observe to much at once 2008-01-26T23:40:27 <^cyka^> gets annoying sometimes 2008-01-26T23:40:27 hehe 2008-01-26T23:41:19 it seems as if agar is still not mature enough 2008-01-26T23:41:31 doesn't get the pixels exactly right 2008-01-26T23:41:52 and it's svn puts the headers in the wrong place 2008-01-26T23:42:10 <^cyka^> :( 2008-01-26T23:42:14 and it doesn't inherit the style for the title bar 2008-01-26T23:42:17 <^cyka^> well EvilGuru i can honestly say 2008-01-26T23:42:18 that's about it ;) 2008-01-26T23:42:19 <^cyka^> i'm not a goth 2008-01-26T23:42:22 <^cyka^> i'm not a chav 2008-01-26T23:42:26 <^cyka^> i'm not an emo 2008-01-26T23:42:31 <^cyka^> i am just ME!! 2008-01-26T23:42:31 <^cyka^> lol 2008-01-26T23:42:35 I wish my lawn was 2008-01-26T23:42:42 <^cyka^> and evryone knows me..... 2008-01-26T23:42:47 <^cyka^> but not who i am 2008-01-26T23:42:48 <^cyka^> lol 2008-01-26T23:43:16 *** Suprano has quit IRC 2008-01-26T23:43:20 *** Suprano has joined #warzone2100 2008-01-26T23:44:10 *** Karlik|nb has quit IRC 2008-01-26T23:45:44 you gotta love the internet: 2008-01-26T23:45:47 Sorry, your OS is not supported! We recommend Windows 2000, Windows XP, or Mac OS X. 2008-01-26T23:46:05 losers 2008-01-26T23:46:48 *** EvilGuru has quit IRC 2008-01-26T23:47:08 *** EvilGuru has joined #warzone2100 2008-01-26T23:49:49 *** tomboy64 has quit IRC 2008-01-26T23:50:08 *** Suprano has quit IRC 2008-01-26T23:50:32 *** Suprano has joined #warzone2100 2008-01-26T23:55:17 *** apelgate has joined #warzone2100 2008-01-27T00:15:15 *** apelgate_ has joined #warzone2100 2008-01-27T00:15:37 *** ViniPUHxxxkiss has quit IRC 2008-01-27T00:19:25 *** abitos has quit IRC 2008-01-27T00:23:42 *** apelgate has quit IRC 2008-01-27T00:24:33 *** Suprano has quit IRC 2008-01-27T00:26:32 *** Suprano has joined #warzone2100 2008-01-27T00:29:20 *** EvilGuru has quit IRC 2008-01-27T00:35:47 *** Suprano has quit IRC 2008-01-27T00:36:13 *** Suprano has joined #warzone2100 2008-01-27T00:47:00 *** Suprano has quit IRC 2008-01-27T00:48:03 *** Suprano has joined #warzone2100 2008-01-27T00:50:48 *** Suprano has quit IRC 2008-01-27T00:51:58 *** Suprano has joined #warzone2100 2008-01-27T00:56:09 gerard_: "sorry, your horizon is not supported. we recommend a greater one" 2008-01-27T01:01:05 *** Suprano has quit IRC 2008-01-27T01:01:05 *** Suprano has joined #warzone2100 2008-01-27T01:08:57 *** Suprano has quit IRC 2008-01-27T01:24:59 *** SmokyTGA1 has joined #warzone2100 2008-01-27T01:25:16 no matter what I do, I cannot get fonts to show up in mingw32 version I compile =( 2008-01-27T01:28:44 *** gerard_ has quit IRC 2008-01-27T01:32:49 *** apelgate_ has quit IRC 2008-01-27T01:39:17 *** Suprano has joined #warzone2100 2008-01-27T01:43:22 *** SmokyTGAB has quit IRC 2008-01-27T01:57:18 *** shpitz461 has joined #warzone2100 2008-01-27T01:59:22 *** charon has quit IRC 2008-01-27T02:00:11 I think the issue is my lack of fonts, now the issue becomes finding them 2008-01-27T02:20:36 *** apelgate has joined #warzone2100 2008-01-27T02:25:44 *** Giel|afk has quit IRC 2008-01-27T02:31:07 *** Suprano has quit IRC 2008-01-27T02:36:35 *** Coincident has quit IRC 2008-01-27T02:54:59 *** |Leto| has quit IRC 2008-01-27T02:58:47 *** tomboy64 has joined #warzone2100 2008-01-27T03:05:56 *** SmokyTGA1 has quit IRC 2008-01-27T03:33:04 *** ras0ir has joined #warzone2100 2008-01-27T04:16:51 *** pabs3 has joined #warzone2100 2008-01-27T04:22:54 *** Dred_furst has quit IRC 2008-01-27T05:26:53 *** tomboy64 has quit IRC 2008-01-27T05:35:16 *** ras0ir has quit IRC 2008-01-27T05:42:20 *** JockeTF has quit IRC 2008-01-27T08:41:58 *** Vespasian has quit IRC 2008-01-27T08:56:58 *** DrZimmerman has joined #warzone2100 2008-01-27T09:36:41 *** Cc2iscooL has joined #warzone2100 2008-01-27T10:46:45 *** abitos has joined #warzone2100 2008-01-27T10:48:04 *** EvilGuru has joined #warzone2100 2008-01-27T10:58:37 *** icybersphnx has joined #warzone2100 2008-01-27T10:58:42 *** cybersphinx has quit IRC 2008-01-27T10:58:46 *** icybersphnx is now known as cybersphinx 2008-01-27T11:00:07 *** krushia has quit IRC 2008-01-27T11:53:00 *** dLoHd has joined #warzone2100 2008-01-27T12:02:02 *** Coincident has joined #warzone2100 2008-01-27T13:00:20 *** devurandom has joined #warzone2100 2008-01-27T13:03:19 Moin. 2008-01-27T13:05:23 Hi devurandom 2008-01-27T13:09:07 I've got a list of scripting features we need. :P 2008-01-27T13:09:47 Been thinking of campaigns lately, and what could be of use there. 2008-01-27T13:15:19 Camera control, direct unit control, etc. 2008-01-27T13:16:10 Lets wait until the lua conversion is done 2008-01-27T13:19:42 *** tomboy64 has joined #warzone2100 2008-01-27T13:26:37 *** JockeTF has joined #warzone2100 2008-01-27T13:36:54 *** {{{TARANTULA}}} has joined #warzone2100 2008-01-27T13:37:43 *** dLoHd has quit IRC 2008-01-27T13:40:28 *** {{{TARANTULA}}} has quit IRC 2008-01-27T13:49:37 *** Suprano has joined #warzone2100 2008-01-27T14:06:08 *** kamaze has joined #warzone2100 2008-01-27T14:22:26 *** JockeTF has quit IRC 2008-01-27T14:23:04 *** JockeTF has joined #warzone2100 2008-01-27T14:38:00 *** per has joined #warzone2100 2008-01-27T14:39:59 hello 2008-01-27T14:40:10 anyone looked at sendVersionCheck() yet? 2008-01-27T14:40:17 hey hey... 2008-01-27T14:40:38 per: It will be gone soon 2008-01-27T14:40:44 damn. my sql/webserver hd crashed totally. even bios doesn't see it 2008-01-27T14:41:25 EvilGuru: doesn't look like it does anything, but perhaps it should. how will we deal with network changes in the future? 2008-01-27T14:41:49 For 2.1 we are going to run a different lobby server on a different port 2008-01-27T14:42:01 yes, but after 2.1 2008-01-27T14:42:04 this will keep 2.0 users from joining 2.1 games and vice-versa 2008-01-27T14:42:15 for 2.2 I am going to re-write the connection API 2008-01-27T14:42:47 using a version check packet is not that helpful, as it is too late on in the game to be useful 2008-01-27T14:44:41 ok, so i could just rip it out? 2008-01-27T14:45:27 per * r3558 /trunk/lib/netplay/netplay.h: Remove unused netplay macros 2008-01-27T14:45:32 doesn't look like there is any more netcode to port apart from the wholedroid thing 2008-01-27T14:45:56 per: There is 2008-01-27T14:46:01 team/color request 2008-01-27T14:46:13 and some dodgy stuff in netplay.c which needs to be made endian safe 2008-01-27T14:46:24 That is all I can find anyway 2008-01-27T14:47:27 ah 2008-01-27T14:47:42 it evaded me because it doesn't use the NET macros 2008-01-27T14:48:44 Some of it is already endian safe 2008-01-27T14:49:22 one of these functions sends an empty packet 2008-01-27T14:49:37 will the new netcode deal correctly with that? 2008-01-27T14:50:27 I am unsure, I would not have thought it would have caused a problem 2008-01-27T14:50:39 however have not explicitly tested it 2008-01-27T14:51:01 there is no corresponding receive function 2008-01-27T14:51:52 do we need to call NETbeginDecode(); NETend(); if the packet is empty? 2008-01-27T14:52:14 I do not think so, as if you just want the header 2008-01-27T14:55:13 Hi per. 2008-01-27T14:55:35 hi devurandom 2008-01-27T14:56:17 Anyone an idea how to debug a crash possibly caused by a script? 2008-01-27T14:56:32 Eg. how to get a backtrace from the currently executed script context? 2008-01-27T14:58:59 I can't find the point for my crowbar to be placed. ;) 2008-01-27T14:59:24 *** Dred_furst has joined #warzone2100 2008-01-27T15:00:31 no idea 2008-01-27T15:00:35 LOL -> http://i27.photobucket.com/albums/c168/chesire_cat1985/sigs/wz2100sig.png 2008-01-27T15:02:36 *** Giel has joined #warzone2100 2008-01-27T15:02:47 hi all 2008-01-27T15:03:34 hi Giel 2008-01-27T15:07:44 why doesn't NETbeginDecode() take packet type as an argument to check that we are operating on the right packet? 2008-01-27T15:08:31 EvilGuru: do you have time to audit a patch for teamcol request and fireup? 2008-01-27T15:08:52 per: As we can be 99.9% sure we are 2008-01-27T15:09:06 Since all packet handling is done from two big switch case statements 2008-01-27T15:10:41 http://rafb.net/p/QKhGvB26.html 2008-01-27T15:11:13 EvilGuru: still I like that as an idea for debugging... 2008-01-27T15:11:22 (packet type checking in NETbeginDecode) 2008-01-27T15:11:30 We did used to in an early version of the netcode 2008-01-27T15:11:50 * devurandom goes voting now 2008-01-27T15:11:51 brb 2008-01-27T15:11:57 have fun 2008-01-27T15:12:08 I hope you're voting for me ? :-P 2008-01-27T15:12:36 BOOL recvTeamRequest(NETMSG *pMsg) 2008-01-27T15:12:42 No need for the pMsg 2008-01-27T15:12:45 right 2008-01-27T15:14:37 Giel: Sure, if you are candidating for the job of the Niedersächsische Ministerpräsident. ;) 2008-01-27T15:15:22 ah I'm sorry, but nope I am not 2008-01-27T15:24:03 *** Suprano has quit IRC 2008-01-27T15:24:42 EvilGuru: other than that it looks good? i can commit and see if anyone is up to test it 2008-01-27T15:24:54 Sure 2008-01-27T15:26:08 per * r3559 /trunk/src/ (multiint.c multiplay.c multirecv.h): Replace team request and fireup packets with new netcode. 2008-01-27T15:26:14 anyone got time to test it? 2008-01-27T15:26:19 per: sure 2008-01-27T15:26:27 compiling now... 2008-01-27T15:26:31 Giel: you host, then, i can't pierce my NAT 2008-01-27T15:26:42 okido 2008-01-27T15:27:51 ip? 2008-01-27T15:28:37 whatever me.mortis.eu resolves to 2008-01-27T15:28:54 game's up 2008-01-27T15:29:41 can't find 2008-01-27T15:30:20 error : NETfindGame: Cannot connect to "77.248.103.29:9999": Couldn't connect to remote host 2008-01-27T15:31:22 strange, I've had that before 2008-01-27T15:31:32 I think I know what causes it 2008-01-27T15:32:04 please tell me 2008-01-27T15:32:25 setsockopt(listenerFD, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)); should fix it 2008-01-27T15:32:59 Basically if you listen on a port, then stop listening the OS has a timeout before anyone else can listen on that port 2008-01-27T15:33:35 the above piece of code tells the OS it is okay to re-use the address, even if the timeout has not passed 2008-01-27T15:33:49 close warzone, wait a few seconds 2008-01-27T15:33:59 (well, maybe a minute) then start it up and host again 2008-01-27T15:34:27 EvilGuru: can you do this through SDL_net? 2008-01-27T15:34:39 I am unsure there, just looking now 2008-01-27T15:35:47 EvilGuru: keep in mind that we haven't got a filedescriptor to our listening socket; so ^^ that cannot be used 2008-01-27T15:36:01 I'll get one 2008-01-27T15:36:15 Giel: try again? 2008-01-27T15:36:15 sock->channe 2008-01-27T15:36:20 *channel 2008-01-27T15:37:17 apparently SDL net already tries to reuse the address on Linux/BSD systems 2008-01-27T15:38:08 per: telnet still says connection refused to me 2008-01-27T15:38:25 even when connecting to localhost 2008-01-27T15:39:07 EvilGuru: on my system port 9999 doesn't even appear in a netstat listing 2008-01-27T15:39:12 It won't 2008-01-27T15:39:25 try binding to it using nc 2008-01-27T15:41:16 netcat doesn't complain but "nc -l 0.0.0.0 9999" has no effect on my netstat list 2008-01-27T15:41:59 i cannot connect to myself either 2008-01-27T15:43:33 oh, wait, i can 2008-01-27T15:43:36 sorry, my bad :) 2008-01-27T15:43:55 It is Warzone doing dodgy socket stuff 2008-01-27T15:44:05 wait for a minute or so doing *nothing* to the port 2008-01-27T15:46:27 since i don't really need to play the game to test locally, i could test it here 2008-01-27T15:46:56 *** Suprano has joined #warzone2100 2008-01-27T15:51:18 still doesn't work EvilGuru 2008-01-27T15:51:46 reboot 2008-01-27T15:52:21 woohoo it works 2008-01-27T15:52:28 I opened and closed the port with netcat 2008-01-27T15:52:32 and apparently that fixed it 2008-01-27T15:52:44 well, alleviated the problem... 2008-01-27T15:53:07 per: you should be able to join now (if you still need/want to) 2008-01-27T15:54:06 Warzones low level network stuff is just a little bit dodgy 2008-01-27T15:54:33 Giel: hold on a bit, and i'll have the colour packet ported, too 2008-01-27T15:54:56 erm; but closing a process should result in all sockets and file descriptors being closed as well right ? 2008-01-27T15:55:00 per: sure 2008-01-27T15:55:28 *** NightBringer has joined #warzone2100 2008-01-27T15:56:57 EvilGuru: can you do a quick audit on http://rafb.net/p/IWNRn778.html ? 2008-01-27T15:57:26 the diff is a bit ugly 2008-01-27T15:58:33 I can 2008-01-27T15:58:58 hi all 2008-01-27T15:59:23 I like ' ' after my if 2008-01-27T15:59:30 me too 2008-01-27T15:59:34 did i miss that someplace? 2008-01-27T15:59:47 note that some of the code that says + i didn't really touch 2008-01-27T16:00:02 + if(NetPlay.bHost) 2008-01-27T16:00:13 hi pabs3 2008-01-27T16:00:18 that is line 108, 127 also 2008-01-27T16:00:37 i didn't touch those 2008-01-27T16:00:48 bad diff, bad! 2008-01-27T16:05:09 Giel: svn up and try again? 2008-01-27T16:05:10 per * r3560 /trunk/src/ (multiint.c multiplay.c multirecv.h): Port player colour packet to new netcode 2008-01-27T16:05:38 okido 2008-01-27T16:05:47 * Giel is compiling 2008-01-27T16:06:46 game's up 2008-01-27T16:07:52 devurandom: Can you create another instance of the lobby server, port 9997? 2008-01-27T16:09:22 or so I thought.... 2008-01-27T16:09:26 now telnet works locally 2008-01-27T16:09:34 but another machine in my LAN doesn't see it 2008-01-27T16:09:56 per * r3561 /trunk/src/multiint.c: Add safe check on player colour packet, and return early if team packet check fails. 2008-01-27T16:10:01 hmm, but yet another machine _does_ see it 2008-01-27T16:11:31 i can connect 2008-01-27T16:11:37 woohoo 2008-01-27T16:15:26 ah, i can see the problem now 2008-01-27T16:15:30 it is in my last commit 2008-01-27T16:15:38 error : Invalid NET_COLOURREQUEST from player 1: Tried to change player 1 to 255 2008-01-27T16:15:43 did you get this error? 2008-01-27T16:16:11 "error : Invalid NET_COLOURREQUEST from player 6: Tried to change player 6 to 255" 2008-01-27T16:16:13 that's what I've got 2008-01-27T16:16:23 multiple of those 2008-01-27T16:16:38 but I didn't see player 1 anywhere 2008-01-27T16:18:34 those player numbers aren't always what you think they are 2008-01-27T16:18:57 afaict player number is hardcoded as an index into a colour array 2008-01-27T16:19:01 instead of the other way around... 2008-01-27T16:19:09 which is insane, but hey, that's possible too, i guess 2008-01-27T16:20:43 anyway, bug found & fixed 2008-01-27T16:20:57 per * r3562 /trunk/src/multiint.c: Fix bug with colour changing of non-host players. A check was too strict. 2008-01-27T16:20:59 now only wholeDroid should remain 2008-01-27T16:21:47 per: and some stuff in netplay.c 2008-01-27T16:22:08 ah, yes. 2008-01-27T16:22:13 * per didn't want to even think about that 2008-01-27T16:22:46 Gives you nightmares as well? 2008-01-27T16:22:59 yes 2008-01-27T16:24:07 i'm off for now. laters all. 2008-01-27T16:24:22 bye per 2008-01-27T16:24:29 *** per has quit IRC 2008-01-27T16:25:07 mortikia: uptime 2008-01-27T16:25:07 Giel: I have been running for 4 days, 1 hour, 51 minutes, and 55 seconds. 2008-01-27T16:41:20 *** kamaze has quit IRC 2008-01-27T16:43:57 muggenhor * r3563 /branches/sound/ (20 files in 7 dirs): * Merge r3546:3562 from trunk into the sound branch 2008-01-27T16:49:01 muggenhor * r3564 /branches/sound/lib/sound/ (Makefile.am openal_error.c openal_error.h): Remove unused files openal_error.[ch] 2008-01-27T16:54:50 muggenhor * r3565 /branches/sound/lib/sound/ (Makefile.am Makefile.am): Revert (accidental) change to Makefile.am in r3564 2008-01-27T16:56:02 *** charon has joined #warzone2100 2008-01-27T16:56:17 morning 2008-01-27T16:56:51 <^cyka^> morning charon 2008-01-27T17:00:08 hi charon 2008-01-27T17:07:32 POKE devurandom 2008-01-27T17:09:31 <^cyka^> i'm bored 2008-01-27T17:09:34 <^cyka^> who's bored? 2008-01-27T17:10:46 kind of, but I am working on some programming, so it is not that bad 2008-01-27T17:10:58 *** ^cyka^ has quit IRC 2008-01-27T17:11:17 *** ^cyka^ has joined #warzone2100 2008-01-27T17:11:36 <^cyka^> i'm not long back from work 2008-01-27T17:14:02 <^cyka^> i've just thuaght of something 2008-01-27T17:17:26 ... 2008-01-27T17:17:42 <^cyka^> something to do 2008-01-27T17:17:55 <^cyka^> make a birthday card thats like her b/days well gone 2008-01-27T17:17:59 <^cyka^> but i ain't had time yet 2008-01-27T17:19:29 <^cyka^> whats that gfx editor on linux called 2008-01-27T17:19:30 <^cyka^> ? 2008-01-27T17:19:49 <^cyka^> i can only think of gaim... and thats an chat client 2008-01-27T17:20:25 gimp 2008-01-27T17:24:28 <^cyka^> thats it but now i don't need it as the person i was gonna do the gfx editing for has now just pissed me off :S 2008-01-27T17:24:30 <^cyka^> but thanks 2008-01-27T17:28:28 ^cyka^: are you that easily pissed of ? (in just 5 minutes?) 2008-01-27T17:28:44 <^cyka^> yes 2008-01-27T17:28:59 *** ohyeh has joined #warzone2100 2008-01-27T17:30:11 PIKE EvilGuru 2008-01-27T17:30:42 <^cyka^> poke a pike? 2008-01-27T17:30:45 PEEK 2008-01-27T17:30:51 PEAK? 2008-01-27T17:30:51 <^cyka^> i hope not from the front 2008-01-27T17:30:55 <^cyka^> a bit sharp 2008-01-27T17:31:00 devurandom: BASIC, PEEK and POKE 2008-01-27T17:31:07 ? 2008-01-27T17:31:15 Wassup? 2008-01-27T17:32:39 EvilGuru: yes, but peek is not a natural response to poke; it is the opposite of poke 2008-01-27T17:32:43 Nothing? Ok. 2008-01-27T17:32:50 poke writes to memory and peek reads from it 2008-01-27T17:33:14 * ^cyka^ needs a beer 2008-01-27T17:33:20 Giel: Very true 2008-01-27T17:33:23 <^cyka^> tonight i get lashed out to fuck 2008-01-27T17:33:26 ^cyka^: Try not to. ;) 2008-01-27T17:33:40 ^cyka^: I doubt you will get laid after drinking 10 pints 2008-01-27T17:33:52 <^cyka^> i got laid 2 nights ago 2008-01-27T17:34:00 <^cyka^> well 2 nights tonight 2008-01-27T17:34:01 EvilGuru: I'm ashamed to say it; but I've actually written large basic programs with almost nothing but peek&poke 2008-01-27T17:34:16 s/say/admit/ 2008-01-27T17:34:19 mem mapping is very powerful 2008-01-27T17:34:29 ^cyka^: Poser 2008-01-27T17:34:37 <^cyka^> lol 2008-01-27T17:34:54 muggenhor * r3566 /trunk/lib/framework/printf_ext.h: Assume G++ has a proper vsnprintf and snprintf implementation 2008-01-27T17:34:55 <^cyka^> omg. i'm so bored 2008-01-27T17:36:58 hi 2008-01-27T17:37:02 muggenhor * r3567 /branches/sound/lib/framework/printf_ext.h: Backport r3566 from trunk into sound branch: Assume G++ has a proper vsnprintf and snprintf implementation 2008-01-27T17:37:16 hi ohyeh 2008-01-27T17:37:46 i've only a question about SECONDARY_STATE in order.h 2008-01-27T17:38:33 ^cyka^: Then sleep forward for tonight, instead of drinking. Otherwise it will hang like a watery noodle, she'll not be pleased and you f*ed up instead of good. 2008-01-27T17:38:47 Coding questions are welcome. :) 2008-01-27T17:39:14 what are these numbers? i would like to add a custom item 2008-01-27T17:39:23 It'll be a variety compared to usual cyka-talk. ;) 2008-01-27T17:40:09 ohyeh: Those are numbers so SECONDARY_STATE can be used as a bitmask. 2008-01-27T17:41:14 devurandom: about configure.ac; do you know why the -Ddefine and -Iincludepath directives are being put in CFLAGS instead of CPPFLAGS ? 2008-01-27T17:41:17 Those masks are a bit funny actually... 2008-01-27T17:41:26 Giel: Nope. 2008-01-27T17:41:35 Mistake probably. 2008-01-27T17:42:18 ah^^ 2008-01-27T17:42:37 devurandom: I'm especially having problems with the CFLAGS produced by pkgconfig 2008-01-27T17:43:05 Well, those are produced by pkgconfig, not by mistake. 2008-01-27T17:43:05 as I _need_ those in CPPFLAGS to be able to compile the sound branch with autoconf/automake 2008-01-27T17:43:11 ok, my problem's solved thank you 2008-01-27T17:43:38 devurandom: try compiling a C++ source file that depends on one of those -I include paths and you'll have problems 2008-01-27T17:43:51 ohyeh: You should be able to add something to the end. 2008-01-27T17:43:57 Not between 2008-01-27T17:43:57 DSS_VTOLPROD_START = 0x01000000, 2008-01-27T17:43:57 DSS_VTOLPROD_END = 0x10000000, 2008-01-27T17:43:59 simply because that stuff resides in CFLAGS rather than CPPFLAGS where it belongs 2008-01-27T17:44:16 ohyeh: Something like 0x100000000 maybe... 2008-01-27T17:44:28 Or 0x20000000 ? 2008-01-27T17:44:59 Giel: --cflags-only-I output -I flags ? 2008-01-27T17:45:23 That thing really should differ between cppflags and cflags, but well... 2008-01-27T17:45:32 Seems every sw has some design flaws... ;) 2008-01-27T17:46:46 devurandom: the problem is that I need the -D flags as well 2008-01-27T17:47:06 BR@freedesktop? 2008-01-27T17:47:33 and if they would just follow the convention of putting that in CPPFLAGS I would have no probs here 2008-01-27T17:48:17 *** dLoHd has joined #warzone2100 2008-01-27T17:50:20 Those secondary states are really weird... 2008-01-27T17:50:29 *** ohyeh_ has joined #warzone2100 2008-01-27T17:50:30 I doubt you could use them as bitflags... 2008-01-27T17:50:57 Btw: I'd prefer bitsets for such tasks... 2008-01-27T17:52:42 Giel: gcc does not have a vsnprintf implementation? 2008-01-27T17:53:05 Thought that was part of glibc. 2008-01-27T17:56:20 muggenhor * r3568 /trunk/configure.ac: Replace some CFLAGS which where really intended for the preprocessor with CPPFLAGS instead 2008-01-27T17:56:48 devurandom: erm yes; that's correct 2008-01-27T17:58:14 muggenhor * r3569 /branches/sound/configure.ac: Backport r3568 from trunk into sound branch: Replace some CFLAGS which where really intended for the preprocessor with CPPFLAGS instead 2008-01-27T18:01:01 <^cyka^> i ain't sleepin with her tonight 2008-01-27T18:01:04 <^cyka^> i don't live with her 2008-01-27T18:03:23 *** Cc2iscooL has quit IRC 2008-01-27T18:03:54 hey ^cyka^ that's a coincedence! I ain't sleeping with your lady tonight nor live with her either! 2008-01-27T18:04:32 <^cyka^> gah i hate how she can make me feel so good 2008-01-27T18:04:35 <^cyka^> and then 5 misn later 2008-01-27T18:04:38 <^cyka^> so shit :S 2008-01-27T18:05:15 muggenhor * r3570 / (branches/sound/configure.ac trunk/configure.ac): Remove a strange left-over like variable invocation from configure.ac 2008-01-27T18:06:54 ^cyka^: The new or the old one? 2008-01-27T18:07:30 <^cyka^> old 2008-01-27T18:07:33 Btw: I do sleep or live with her... 2008-01-27T18:07:45 *** ohyeh has quit IRC 2008-01-27T18:07:45 <^cyka^> :P 2008-01-27T18:07:47 not 2008-01-27T18:08:10 do not... What a mistake, wonder how it could slip in. ;) 2008-01-27T18:08:29 <^cyka^> lol 2008-01-27T18:08:31 <^cyka^> i don't care 2008-01-27T18:08:36 <^cyka^> now i want her to feel like shit 2008-01-27T18:08:47 <^cyka^> and i best ring my boss 2008-01-27T18:08:51 <^cyka^> tell him i have the van keys 2008-01-27T18:08:56 ? 2008-01-27T18:09:06 <^cyka^> dopped the van off at his after work 2008-01-27T18:09:11 <^cyka^> and took the van keyts with me 2008-01-27T18:09:12 <^cyka^> lol 2008-01-27T18:10:39 ^cyka^: Move on, cut your losses 2008-01-27T18:11:06 <^cyka^> yup 2008-01-27T18:11:18 Concerning the old one? 2008-01-27T18:11:32 Btw: Did you already send the new one into the desert? 2008-01-27T18:11:54 (is that a valid english saying actually= 2008-01-27T18:12:12 I mean you tell us every week how you hate her/slept with her 2008-01-27T18:12:13 *** Buginator has joined #warzone2100 2008-01-27T18:12:16 Hey all 2008-01-27T18:12:42 EvilGuru: There are masochists among the people... ;) 2008-01-27T18:13:00 ^cyka^: Does she have a wip, too. ;) 2008-01-27T18:13:13 s/./?/ # though still rhethorical 2008-01-27T18:13:26 <^cyka^> no but she is damn cute :( 2008-01-27T18:13:29 <^cyka^> which is annoying 2008-01-27T18:14:07 The one whose mother hates you? 2008-01-27T18:14:07 *** ccfreak2k has quit IRC 2008-01-27T18:14:10 *** newparadigm` has quit IRC 2008-01-27T18:14:49 * Giel kicks CIA-45 2008-01-27T18:14:49 ow 2008-01-27T18:15:04 CIA-45: don't you "ow" me!! I want results! 2008-01-27T18:15:08 <^cyka^> one min she hates me 2008-01-27T18:15:15 <^cyka^> the next the sun shins out my ass EvilGuru 2008-01-27T18:15:18 muggenhor * r3571 / (branches/sound/configure.ac trunk/configure.ac): Include pkgconfig CFLAGS into our CPPFLAGS instead as they're really preprocessor options (as opposed to C compilation options) 2008-01-27T18:15:20 <^cyka^> shines* 2008-01-27T18:15:42 *** newparadigm has joined #warzone2100 2008-01-27T18:16:08 ^cyka^, you still drinking too much? :P 2008-01-27T18:16:23 <^cyka^> i will be later Buginator 2008-01-27T18:17:31 Buginator: He's about to start 2008-01-27T18:18:00 <^cyka^> i'm heading to the garage now 2008-01-27T18:18:45 ^cyka^, you still haven't cleaned up that 'mess' you made with warzone666? :P 2008-01-27T18:18:54 <^cyka^> i didn't make it 2008-01-27T18:19:07 <^cyka^> he should learn not to take 3rd party rants with a bag f salt 2008-01-27T18:19:20 lol 2008-01-27T18:19:29 <^cyka^> brb beers calling 2008-01-27T18:19:48 It is what, 6PM or so over there? 2008-01-27T18:19:55 17:19 2008-01-27T18:20:10 18:21 here 2008-01-27T18:20:15 muggenhor * r3572 /branches/sound/lib/sound/interface.cpp: #include from the correct directory 2008-01-27T18:20:56 * Giel dinner 2008-01-27T18:20:58 *** Giel is now known as Giel|afk 2008-01-27T18:23:59 *** SmokyTGAB has joined #warzone2100 2008-01-27T18:24:17 SmokyTGAB, which directory do you have the font.conf stuff? 2008-01-27T18:24:35 many 2008-01-27T18:24:49 it should be in data/fonts now. 2008-01-27T18:25:02 yay! 2008-01-27T18:25:42 That is assuming you are using the latest lib that devurandom compiled. 2008-01-27T18:26:03 hm, that's troubling, they're not there 2008-01-27T18:26:14 what is not there? 2008-01-27T18:26:20 data/fonts 2008-01-27T18:26:37 I'm assuming this is in trunk and not devpkg 2008-01-27T18:26:39 Yes, it isn't in the svn. You must make it. It is a windows lib issue. 2008-01-27T18:26:54 oh kk 2008-01-27T18:27:26 how do I go about making it? 2008-01-27T18:27:26 I mean a fontconfig windows issue. devurandom changed the directory to that, and in that you need the font.conf & whatever else. 2008-01-27T18:28:07 did you check to see if they were included in the dev package? I dunno if he updated it or not. 2008-01-27T18:28:33 the actual fonts or fonts.conf? 2008-01-27T18:29:20 the fonts themselves you must download I believe. The fonts.conf & other files is what you need. Who knows, he may have thrown them all in (if he updated) 2008-01-27T18:29:39 * Buginator don't use that package. 2008-01-27T18:31:19 is this all in devpkg? 2008-01-27T18:31:41 only devurandom knows. I haven't checked. 2008-01-27T18:32:07 as in where am I supposed to be creating all of these things? 2008-01-27T18:32:08 you could get the MSVC one, and copy out the files from that. 2008-01-27T18:32:30 you just need to edit a file I think. 2008-01-27T18:33:18 what file do I edit? fonts.conf? and change it to what? 2008-01-27T18:33:46 2008-01-27T18:33:46 CUSTOMFONTDIR 2008-01-27T18:33:55 add/change it to that I think it is. 2008-01-27T18:35:31 * ^cyka^ is back 2008-01-27T18:35:32 <^cyka^> :D 2008-01-27T18:35:45 okay, cause I changed it to C:\WINDOWS\Fonts and got pseudo-positive results 2008-01-27T18:35:48 ^cyka^ how many fingers am I holding up? :P 2008-01-27T18:35:58 Buginator: 1 2008-01-27T18:36:02 <^cyka^> dunno i can't see em :P 2008-01-27T18:36:05 hey that's not nice! 2008-01-27T18:36:16 ^cyka^ is wasted... :P 2008-01-27T18:36:36 <^cyka^> i've only just got back in from the garage 2008-01-27T18:36:47 <^cyka^> and trying to locate a pint that i've already drunk and ejected 2008-01-27T18:36:48 <^cyka^> lol 2008-01-27T18:37:14 orly, suppose my surprise is the function 1/x^2, now, watch it as it goes to infinity 2008-01-27T18:37:19 a pint of what ? 2008-01-27T18:37:45 <^cyka^> beer 2008-01-27T18:37:47 <^cyka^> lol 2008-01-27T18:38:32 <^cyka^> mmmmmmmmm taht hits the spot 2008-01-27T18:38:44 good ole H2O ? :P 2008-01-27T18:39:09 <^cyka^> beer is made with h20@{ 2008-01-27T18:39:11 <^cyka^> :P 2008-01-27T18:39:24 and wheat 2008-01-27T18:39:34 <^cyka^> at some point in the process h2o is added :P 2008-01-27T18:39:40 and, in the US, urine 2008-01-27T18:39:52 <^cyka^> i might get me a big bucket and brew my own 2008-01-27T18:39:53 <^cyka^> lol 2008-01-27T18:39:55 <^cyka^> aye 2008-01-27T18:40:04 <^cyka^> us has shit pale ale 2008-01-27T18:40:09 <^cyka^> look up yorkshire ale 2008-01-27T18:40:10 <^cyka^> :D 2008-01-27T18:40:14 <^cyka^> we have some of the best 2008-01-27T18:40:20 <^cyka^> tho norfolk has some good beer too 2008-01-27T18:40:37 <^cyka^> oooo 2008-01-27T18:40:39 <^cyka^> i just thaught 2008-01-27T18:40:41 that's odd because there's a city/megaplex in my state called Norfolk 2008-01-27T18:40:43 <^cyka^> i'm gonna be extra wasted 2008-01-27T18:40:46 <^cyka^> i've not eaten 2008-01-27T18:40:47 <^cyka^> :D 2008-01-27T18:40:59 <^cyka^> i mean norfolk uk :D 2008-01-27T18:41:06 <^cyka^> u americans steal all the good place names 2008-01-27T18:41:08 <^cyka^> :P 2008-01-27T18:41:33 and guess how we pronounce it, I'll give you a hint, it's not like "faux - lk" 2008-01-27T18:42:06 <^cyka^> norfuck? 2008-01-27T18:42:11 mhm 2008-01-27T18:42:17 <^cyka^> lol 2008-01-27T18:42:34 <^cyka^> ayu[p lad.... u orf to norfuck? 2008-01-27T18:43:14 <^cyka^> can ye tell i'm a yorkshire lad? 2008-01-27T18:43:36 * ^cyka^ tries to project his accent 2008-01-27T18:43:41 <^cyka^> altho his accent ain't all that yorkshire 2008-01-27T18:43:51 <^cyka^> i seem to have an "army lads" accent 2008-01-27T18:43:59 <^cyka^> neither here nor there.... 2008-01-27T18:44:20 <^cyka^> i lived on the boundries between lincolnshire and yorkshire for 20 years 2008-01-27T18:44:35 <^cyka^> so my accent what i do have is weak.... and not very distinguished 2008-01-27T18:44:48 <^cyka^> all tho.. its distinguised enough to get the yank girls going crazy 2008-01-27T18:44:49 <^cyka^> lol 2008-01-27T18:44:58 I was right about to say that 2008-01-27T18:45:27 * ^cyka^ is coming to yanky land :S 2008-01-27T18:45:28 <^cyka^> :D 2008-01-27T18:45:34 <^cyka^> more sex then i could cope with i think 2008-01-27T18:45:36 <^cyka^> :P 2008-01-27T18:45:43 * Buginator will notfify the border guards. 2008-01-27T18:45:43 no no, please don't impregnate our womenfolk 2008-01-27T18:45:57 Buggy, how can we get him on the terror watch list? 2008-01-27T18:46:01 <^cyka^> thgo i think that wouldn't be possible to over come me with sex 2008-01-27T18:46:07 ^cyka^: The United States is predominantly Christian, much more so than over here 2008-01-27T18:46:07 * ^cyka^ thinks he would be a great porn star 2008-01-27T18:46:08 <^cyka^> lol 2008-01-27T18:46:14 <^cyka^> lol 2008-01-27T18:46:15 <^cyka^> so? 2008-01-27T18:46:20 <^cyka^> andrea's a christian 2008-01-27T18:46:21 <^cyka^> lmao 2008-01-27T18:46:32 <^cyka^> and she's been fucked by me more times then i can remember 2008-01-27T18:46:32 EvilGuru, what're you trying to say? 2008-01-27T18:46:51 Many Christians do not believe in sex before marriage 2008-01-27T18:46:52 are you trying to say that they're more chaste? if so, you're dead wrong 2008-01-27T18:46:54 <^cyka^> nnow lets nmot spark off another religion based debate please 2008-01-27T18:47:13 <^cyka^> why u got lots of loosesexy women SmokyTGAB ? 2008-01-27T18:47:14 ^cyka^, indeed. :P 2008-01-27T18:47:31 <^cyka^> that one went on for ages 2008-01-27T18:47:31 SmokyTGAB: It is more than possible 2008-01-27T18:47:34 <^cyka^> i enjoyed it tho 2008-01-27T18:47:50 cyka, not really, but I'm at college, meaning girls == much dongage 2008-01-27T18:47:53 <^cyka^> tho i wounder how i'd fair pissed up 2008-01-27T18:48:06 <^cyka^> hehe SmokyTGAB 2008-01-27T18:48:09 ok, who started this current conversation? :P 2008-01-27T18:48:13 <^cyka^> i'm voming yp ur college 2008-01-27T18:48:13 <^cyka^> lol 2008-01-27T18:48:19 <^cyka^> wha wha wha? 2008-01-27T18:48:20 Buginator: Take a guess! 2008-01-27T18:48:24 * ^cyka^ puts his english hands on 2008-01-27T18:48:27 <^cyka^> not his polish 2008-01-27T18:48:30 cyka, don't worry about it, just about everyone else is as well 2008-01-27T18:48:39 <^cyka^> lol 2008-01-27T18:48:47 * ^cyka^ has a passport now 2008-01-27T18:48:47 <^cyka^> :D 2008-01-27T18:48:53 <^cyka^> i just need the cash 2008-01-27T18:48:53 <^cyka^> :D 2008-01-27T18:49:00 <^cyka^> i have 80 quid ATM 2008-01-27T18:49:02 <^cyka^> YAY!!!! 2008-01-27T18:49:03 <^cyka^> lol 2008-01-27T18:49:12 this is almost an entirely drinking college, little weed, some coke, but almost entirely alcohol, everyone's throwing up from last night =P 2008-01-27T18:49:18 <^cyka^> from 1.3 days work 2008-01-27T18:49:19 <^cyka^> lol 2008-01-27T18:49:20 *** kamaze has joined #warzone2100 2008-01-27T18:49:29 ^cyka^: A trip to Amsterdam would be cheaper 2008-01-27T18:49:30 <^cyka^> lol SmokyTGAB 2008-01-27T18:49:31 is download.gna being a butt to anyone else? 2008-01-27T18:49:44 <^cyka^> they ain't seen how i drink then 2008-01-27T18:49:44 <^cyka^> :P 2008-01-27T18:49:53 <^cyka^> i bet u i'll drink evrypone of u under the table..... 2008-01-27T18:49:56 <^cyka^> then under the floor 2008-01-27T18:50:02 The homeland security hotline # is 1-800-stop-cyka :P 2008-01-27T18:50:15 <^cyka^> lol 2008-01-27T18:50:19 doubtful, these are rich preps, they live in little aquariums of cheap vodka (Aristocrat) 2008-01-27T18:50:29 <^cyka^> llol the program with bam magera in it 2008-01-27T18:50:30 <^cyka^> erm 2008-01-27T18:50:33 <^cyka^> viva la bam 2008-01-27T18:50:35 Viva La Bam 2008-01-27T18:50:36 <^cyka^> "don't feed this man" 2008-01-27T18:50:43 <^cyka^> lol 2008-01-27T18:50:46 <^cyka^> viva la bam is class 2008-01-27T18:51:01 and now back to warzone. :P 2008-01-27T18:51:11 <^cyka^> viva la bam is better then jackass 2008-01-27T18:51:11 I would be getting back to warzone if gna would cooperate 2008-01-27T18:51:13 <^cyka^> by far 2008-01-27T18:51:13 Buginator: per did some work on porting the remaining pakcets 2008-01-27T18:51:18 Mainly just netplay.c to do 2008-01-27T18:51:24 <^cyka^> amd jack ass is better then dirty sanchez 2008-01-27T18:51:35 netplay is almost as evil as ^cyka^ 2008-01-27T18:51:59 *** ^cyka^ is now known as Candyman666 2008-01-27T18:52:00 EvilGuru are they committed?? 2008-01-27T18:52:09 Yep 2008-01-27T18:52:36 what's committed, the remaining packets? 2008-01-27T18:52:41 as in like troop color and all that? 2008-01-27T18:52:58 Hmm.. I don't see any changes to netplay.c ? 2008-01-27T18:53:15 (12:51:09 PM) EvilGuru: Mainly just netplay.c to do 2008-01-27T18:53:26 as in that's what's left, or that's how I interpret it 2008-01-27T18:53:33 SmokyTGAB: colour and team request 2008-01-27T18:53:45 any packets not currently done are those whose future is in flux 2008-01-27T18:54:39 *** Osmic has joined #warzone2100 2008-01-27T18:54:57 the flux capacitor, operating at 1.21 jiggawatts 2008-01-27T18:54:58 I meant... oh n/m 2008-01-27T18:55:29 also, apparently I'm forbidden from downloading the msvc80 devpkg 2008-01-27T18:55:54 Heh. :) That is what you get. :P lol 2008-01-27T18:56:32 I've been copying the directories into /data, but still no text 2008-01-27T18:56:45 what directories? 2008-01-27T18:56:49 and it's always hotter when I don't have the proper permissions 2008-01-27T18:56:58 /etc and then /fonts just to make sure 2008-01-27T18:57:28 you copt the stuff in /etc/fonts to data/fonts. Then modify that file as I mentioned ^^^ 2008-01-27T18:57:32 copy* 2008-01-27T18:58:08 fonts.conf 2008-01-27T18:58:08 fonts.dtd 2008-01-27T18:58:29 and you modify fonts.conf 2008-01-27T18:59:00 you modify fonts.conf to say CUSTOMFONTDIR instead of WINDOWSFONTDIR amirite? 2008-01-27T18:59:08 You also need to get DejaVuSans... Yeah 2008-01-27T18:59:31 already got that, just out of instinct 2008-01-27T18:59:40 hi 2008-01-27T18:59:47 Hey 2008-01-27T19:00:22 erm, i cannot find the function "resGetData" 2008-01-27T19:00:36 *you also need the new lib* that devurandom made though. Or the above won't work. 2008-01-27T19:00:50 wait..^^ 2008-01-27T19:01:37 ohyeh_, what do you mean you can't find it ? 2008-01-27T19:02:07 it still is in frameresource.c last I looked. 2008-01-27T19:02:15 when i search for definition (kscope) no .. 2008-01-27T19:02:20 ok, i'll see 2008-01-27T19:04:39 is kscope a IDE or something ? 2008-01-27T19:04:59 yep, for cscope 2008-01-27T19:05:16 since i was in this chat and one proposed to use this 2008-01-27T19:05:27 (bad english) 2008-01-27T19:05:44 I think Eclipse would be better. 2008-01-27T19:05:47 well, the problem was i only included src in database 2008-01-27T19:06:21 maybe, but cscope does his work 2008-01-27T19:07:03 ohyeh_: It will be in lib 2008-01-27T19:07:18 ya, i know, just added 2008-01-27T19:07:39 Buginator: are you kidding? Eclipse has been nothing but a butt to me about warzone =( 2008-01-27T19:08:04 When I tried it on linux, wasn't that bad at all. 2008-01-27T19:08:06 dammit! The fonts still aren't working 2008-01-27T19:08:36 guess that means you don't have the updated .lib 2008-01-27T19:08:40 and I can't get the MSVC80 package because gna is giving me a 403 2008-01-27T19:09:05 well, the MSVC package don't got that lib either. I meant to use that to get the /etc/fonts stuff. 2008-01-27T19:09:26 what is this updated .lib you speak of? 2008-01-27T19:09:33 fontconfig 2008-01-27T19:10:01 maybe I should just remove it from my minGW install 2008-01-27T19:10:31 you just have to wait for devurandom to update the package, and then you will be OK. 2008-01-27T19:10:45 or compile it yourself, and get the patch for fontconfig. 2008-01-27T19:10:46 =( 2008-01-27T19:10:54 compile what myself? 2008-01-27T19:11:01 fontconfig. 2008-01-27T19:11:36 why must you make me do homework? 2008-01-27T19:12:14 Hey, I am not the one who is going against the grain and trying to use unix based stuff on windows. :P lol 2008-01-27T19:13:42 hey, you're the one that needed mingw32 testing =P 2008-01-27T19:14:00 and I was all "hey, I kinda know UNIX, and I've used mingw32 before, how hard could it be?" 2008-01-27T19:14:07 not I, that was devurandom :D lol.. I was just the go between. :D 2008-01-27T19:14:17 guilty by association ;) 2008-01-27T19:14:33 well, I'll still be his mingw32 mule, I just want to also do campaign testing 2008-01-27T19:15:03 as I'm not very good at multiplayer, I become the campaign tester 2008-01-27T19:15:16 Speaking of mules, oh wait.. cyka left. 2008-01-27T19:15:21 :D 2008-01-27T19:15:33 nah, his name is now Candyman666 2008-01-27T19:16:04 hehe 2008-01-27T19:16:11 i'll never leave 2008-01-27T19:16:31 In that case, speaking of mules, don't get any ideas Candyman666 ... they check for suspicious people on planes now. :P 2008-01-27T19:16:48 haha 2008-01-27T19:17:01 lol they'll not resist my sexy body :P 2008-01-27T19:17:06 well the women 2008-01-27T19:17:14 and some men can't resist it either.... 2008-01-27T19:17:16 keeping things in condoms in your ass is a perfectly valid way of transporting goods 2008-01-27T19:17:18 but i resist the gays 2008-01-27T19:17:19 lol 2008-01-27T19:17:31 i don't do condoms in asses 2008-01-27T19:18:03 let's take this outside, I don't wanna get kickbanned and then have devurandom come in and be like "libs updated, who needs 'em?": 2008-01-27T19:18:05 lol Candyman666. I can see you asking for a fag, and then get someone punching your lights out. 2008-01-27T19:18:17 lol 2008-01-27T19:18:18 haha, yeah, watch your language here 2008-01-27T19:18:24 i'm aware of the american meaning 2008-01-27T19:18:31 hense why i say ciggie most of the time 2008-01-27T19:18:43 and why does fanny mean arse in america? 2008-01-27T19:18:48 sinsticks are also an acceptable meaning 2008-01-27T19:18:51 fanny in the uk means vagina.. 2008-01-27T19:18:58 oh yeah 2008-01-27T19:19:04 i'm gonna have a sinstick 2008-01-27T19:19:05 lol 2008-01-27T19:19:13 i can see that one catching on with me 2008-01-27T19:19:14 lol 2008-01-27T19:19:18 Does it ? Fanny don't mean that in my neck of the woods. 2008-01-27T19:19:41 last i knew it did 2008-01-27T19:19:43 But that is the polite term for arse, yeah. 2008-01-27T19:19:50 fanny is an old fashioned word here, we generally say ass, butt, bottom if you're really proper, etc. 2008-01-27T19:19:55 The other term we will not get into. :P 2008-01-27T19:20:04 oh Buginator ? 2008-01-27T19:20:08 i'm intreguie 2008-01-27T19:20:11 i'm intreguied 2008-01-27T19:20:27 I am too, was I not informed of this at the last meeting of the Kulture Klub? 2008-01-27T19:20:47 lol 2008-01-27T19:20:47 and you still will be. I just wouldn't go around using that term everyplace. :P 2008-01-27T19:20:57 i am ok with slang in the uk 2008-01-27T19:21:11 Nevermind the Bollocks, here are the Sex Pistols 2008-01-27T19:21:16 tho some new words i don't know 2008-01-27T19:21:21 bah 2008-01-27T19:21:24 bollox is old man 2008-01-27T19:21:26 :S 2008-01-27T19:21:28 hmmm 2008-01-27T19:21:33 i might go d/l some pearl jam 2008-01-27T19:21:34 don't care, still a good album 2008-01-27T19:21:37 they were on the radio 2008-01-27T19:21:41 Candyman666, your just corrupting everyone who inhabits this channel. 2008-01-27T19:21:47 lol 2008-01-27T19:21:48 me? 2008-01-27T19:21:51 i'm a good man 2008-01-27T19:21:52 lol 2008-01-27T19:21:57 * Candyman666 polishes his halo 2008-01-27T19:22:01 yes, your name clearly indicates that 2008-01-27T19:22:15 lol 2008-01-27T19:22:32 * Candyman666 plays with his van keys 2008-01-27T19:22:34 but no van 2008-01-27T19:22:38 lol 2008-01-27T19:22:41 how old are you, cyka? 2008-01-27T19:22:42 i just braught the keys home 2008-01-27T19:22:44 23 2008-01-27T19:23:02 ok, then if you ever get the chance to visit the US, you should come visit 2008-01-27T19:23:14 when the cash is availiable 2008-01-27T19:23:16 i'm gonna 2008-01-27T19:23:20 but first spain 2008-01-27T19:23:21 lol 2008-01-27T19:23:28 tho i'm thinking i wanna drive there 2008-01-27T19:23:31 I'll put you up for free for a few nights if ya need it 2008-01-27T19:23:42 yeah man 2008-01-27T19:23:44 lol 2008-01-27T19:23:47 how about 2 weeks? 2008-01-27T19:23:49 lol 2008-01-27T19:24:00 eh, if you wanna chill at my house, sure 2008-01-27T19:24:06 drinkin... i'll show u how to drink :P 2008-01-27T19:24:14 get some peeps round 2008-01-27T19:24:15 girls 2008-01-27T19:24:18 gotta make sure my parents are cool with some strange British lad chillin their house 2008-01-27T19:24:29 lol 2008-01-27T19:24:32 can't drink, crohn's disease and alcoholism runs in the family 2008-01-27T19:24:41 strange would be a understatement. :P 2008-01-27T19:24:56 and today is my 2 year anniversary with my girlfriend, so the best I can do is look 2008-01-27T19:25:14 lol Buginator i'll come crash at urs fpor a bit too 2008-01-27T19:25:15 lol 2008-01-27T19:25:19 :P 2008-01-27T19:25:37 lol. Sure thing. I can kick out the dog in the dog house, and it is yours! 2008-01-27T19:25:44 SmokyTGAB, i have cancer... parkinsons and arthritis running in my family 2008-01-27T19:25:45 :D 2008-01-27T19:26:08 i'm gonna be fucked when i hit 50 2008-01-27T19:26:09 lol 2008-01-27T19:26:22 hehheh, my body and mind are already pissing out on me and I'm 20 =P 2008-01-27T19:26:43 lol 2008-01-27T19:26:49 my bodies already fu cked 2008-01-27T19:26:52 twsted spine 2008-01-27T19:26:53 all of this good healthy American living 2008-01-27T19:26:55 bad ankles 2008-01-27T19:26:58 very bad back 2008-01-27T19:27:02 ooof, condolences =( 2008-01-27T19:27:06 i'm loosing my memory 2008-01-27T19:27:07 lol 2008-01-27T19:27:18 SmokyTGAB, it doesn't bother me 2008-01-27T19:27:19 smoke much ganja? 2008-01-27T19:27:20 i made a choice 2008-01-27T19:27:28 do i give up doing all the stuff i did before 2008-01-27T19:27:32 or work on through the pain... 2008-01-27T19:27:39 i used to smoke shit loads of it 2008-01-27T19:27:48 i still do on occasion 2008-01-27T19:27:56 but i chose to work through the pain 2008-01-27T19:28:03 and my ankles realkly hurt on cold days 2008-01-27T19:28:09 okay, well if you give it ~40 days sans the pot, your head should clear up 2008-01-27T19:28:12 i mean so i'm limping hurting 2008-01-27T19:28:19 * Buginator is ignoring all. Must go back to electrocuting baba's 2008-01-27T19:28:35 how do u electrecute baba's? 2008-01-27T19:28:49 that sounds like masturbational euphemism 2008-01-27T19:28:50 *** GrimMoroe has quit IRC 2008-01-27T19:28:57 i wasn't aware of an electricity based weapon in wz 2008-01-27T19:29:05 lol SmokyTGAB 2008-01-27T19:29:23 * Candyman666 wants to get a car in america 2008-01-27T19:29:24 lol 2008-01-27T19:29:33 cos i wanna see how them ricers actually take corners 2008-01-27T19:29:34 :P 2008-01-27T19:29:36 don't borrow mine, it's a Volkswagen Beetle =P 2008-01-27T19:29:41 lol 2008-01-27T19:29:49 SmokyTGAB, can the ricers take corners? 2008-01-27T19:29:54 they're not too bad, Hondas, I've been told, have good traction 2008-01-27T19:29:55 or are they just straight hit wonders? 2008-01-27T19:30:03 i'm not talking about the car 2008-01-27T19:30:04 I donno, I never see them, but I hear them....at 3 AM 2008-01-27T19:30:06 can the driver? 2008-01-27T19:30:25 haha, that's a good question, and I don't know, not a large enough street racing community where I love 2008-01-27T19:30:26 SmokyTGAB, i can beat cars with an engine capacity of 3x what mine is 2008-01-27T19:30:27 *** GrimMoroe has joined #warzone2100 2008-01-27T19:30:41 just through croners 2008-01-27T19:30:42 lol 2008-01-27T19:30:53 i once had a race with a 2.5 litre petrol engined car 2008-01-27T19:31:00 hehheh, I come from a rural area so mostly the racing is confined to trunks and they don't corner well 2008-01-27T19:31:08 i was in a 1.9 litre FLAT dieserl 2008-01-27T19:31:14 and you're what? 1 liter solar? 2008-01-27T19:31:23 and i beat this 2.5 litre petrol by i have a 1.9 ;litre turbo diesel atm 2008-01-27T19:31:41 tho it's not working..,.... 2008-01-27T19:31:42 lol 2008-01-27T19:31:44 i blew it up 2008-01-27T19:31:51 impressive, was it warmed up though? 2008-01-27T19:31:54 but when it's fixed 2008-01-27T19:31:56 ....blew it up? 2008-01-27T19:32:02 i blew the cambelt on it 2008-01-27T19:32:11 ping goes the head of the engine 2008-01-27T19:32:15 yes it was warmed up 2008-01-27T19:32:15 no idea what that is, should ask my uncle, he does cars 2008-01-27T19:32:19 it was a 6 car race 2008-01-27T19:32:29 hahaha cyka your funny 2008-01-27T19:32:38 wha? 2008-01-27T19:32:46 i did beat a 2.5 litre petrol in a 1.9 derv 2008-01-27T19:32:50 I can't tell if he's being facetious or honest 2008-01-27T19:32:50 cos i had guts 2008-01-27T19:32:53 he didn't :P 2008-01-27T19:32:56 I didn't say you didn't :) 2008-01-27T19:33:07 meaning you're ridiculous and he had sense =P 2008-01-27T19:33:13 was a vauxhal caviler with an engine transplant 2008-01-27T19:33:14 :P 2008-01-27T19:33:24 nah there was a gap 2008-01-27T19:33:26 i took it 2008-01-27T19:33:27 he didn't 2008-01-27T19:33:28 1980 Datsun 210 SL, that's my real baby 2008-01-27T19:33:30 he could have 2008-01-27T19:33:33 he was fast enough 2008-01-27T19:34:54 Talkin' 'bout me? 2008-01-27T19:35:00 yes, yes we are! 2008-01-27T19:35:06 could I ask you a wee favor? 2008-01-27T19:35:13 Abou condoms in my ass? 2008-01-27T19:35:18 lol 2008-01-27T19:35:19 not exactly 2008-01-27T19:35:22 I laughed at him because he blew his motor just to prove he could beat the guy 2008-01-27T19:35:24 :P 2008-01-27T19:35:36 http://i244.photobucket.com/albums/gg37/cykadelik/306.jpg 2008-01-27T19:35:40 thats my current car 2008-01-27T19:35:48 could you post the recompiled fontconfig and all that wonderfulness on gna or wherever works? 2008-01-27T19:35:51 not had much chance to experiment with it's speed 2008-01-27T19:35:57 tho i have had 120mph outta it 2008-01-27T19:36:01 SmokyTGAB: Which one? 2008-01-27T19:36:09 http://i244.photobucket.com/albums/gg37/cykadelik/dirty_clio002.jpg 2008-01-27T19:36:16 I don't know, Buginator was talking about it 2008-01-27T19:36:16 thats my old car that i beat the 2.5 litre in 2008-01-27T19:36:48 Buginator? 2008-01-27T19:37:14 tis a shame.... that above 3 litre isn't very common 2008-01-27T19:37:22 u see like 3 litre audi;;s n shit 2008-01-27T19:37:24 but hey 2008-01-27T19:37:25 lol 2008-01-27T19:37:27 SmokyTGAB: This one maybe? http://download.gna.org/warzone/development/devpkg/2.1/mingw32/warzone2100-devpkg-2.1-mingw32-20080121.7z 2008-01-27T19:37:28 brb beer 2008-01-27T19:37:35 essentially I'm having the issue of fonts not appearing in-game on mingw32, and Buginator said it was a lib issue and that you would/maybe already have fixed 2008-01-27T19:37:44 problem is, devurandom, I am using that one 2008-01-27T19:37:49 hmmmm 2008-01-27T19:37:52 i'm gonna go eat 2008-01-27T19:37:54 bbs 2008-01-27T19:38:53 all right, I reextracted it, now what do I do to make fonts work? 2008-01-27T19:39:00 Candyman666: You are totally nuts 2008-01-27T19:39:08 SmokyTGAB: You need to handle FC with ... Samthandschuhen, someone translate that. ;) 2008-01-27T19:39:22 o_O 2008-01-27T19:39:37 is that a program, an adverb, a noun, what? 2008-01-27T19:39:44 msvc 403 should be solved. 2008-01-27T19:40:15 Samthandschuhe are velvet gloves 2008-01-27T19:40:54 You need a fonts/ directory where the .exe is. 2008-01-27T19:41:10 In that fonts directory you copy everything from devpkg-2.1/etc/fonts/ 2008-01-27T19:41:29 You edit the fonts.conf to have a line CUSTOMFONTDIR 2008-01-27T19:41:52 You put the dejavu font file into the fonts/ dir 2008-01-27T19:41:56 everything works. 2008-01-27T19:42:01 At least that's the plan. ;) 2008-01-27T19:42:18 *** GrimMoroe has quit IRC 2008-01-27T19:42:43 when you say dejavu font file, do you also mean all the dejavu conf files as well? 2008-01-27T19:43:07 dejavu conf files??? 2008-01-27T19:43:45 nevermind 2008-01-27T19:45:21 still no dice =( 2008-01-27T19:45:51 wait, hold up 2008-01-27T19:45:57 Well, my proof on concept works. Now the question is should I implement it the correct way? Hmm.... 2008-01-27T19:46:56 http://img528.imageshack.us/my.php?image=wz2100shotbzzqf2.jpg 2008-01-27T19:47:07 works great now, thanks so much devurandom 2008-01-27T19:47:20 s/so much// 2008-01-27T19:47:22 *** abitos has quit IRC 2008-01-27T19:47:23 np 2008-01-27T19:47:24 per * r3573 /trunk/ (lib/ivis_common/piedef.h src/display3d.c): Make drawing code less convoluted and store less state in tileScreenInfo. 2008-01-27T19:47:25 so what was the difference SmokyTGAB ? 2008-01-27T19:47:46 and now I'll be able to help test the single player campaign 2008-01-27T19:47:54 Buginator: Looks great. :) 2008-01-27T19:48:04 It don't fit in though. :( 2008-01-27T19:48:04 I kept putting the fonts folder in the data directory and not in the src directory 2008-01-27T19:48:21 I should probably add something to the wiki to warn about this incase some other poor fool decides to do something like this 2008-01-27T19:49:39 SmokyTGAB, just copy the .exe to data directory, and then all is OK. 2008-01-27T19:51:23 well I know that now butt =P, however I already copied fonts over to the src directory and no real reason to move it 2008-01-27T19:52:17 butt? Still thinking of Candyman666? :P heh 2008-01-27T19:52:36 lol, I'm now installing wz2100 from disk just to get the music to convert to ogg and put in the 2.1 version =P 2008-01-27T19:52:44 butt is my affectionate nickname 2008-01-27T19:54:09 Well, once this works reliably, we should add something to the wiki, yes. 2008-01-27T19:54:24 And maybe one day I'll get some feedback from FC about my patch. ;) 2008-01-27T19:54:43 wasn't the last fc version released in like 2k4? 2008-01-27T20:01:00 Last one that gnu win32 guys did was v 1.8 I think, and now it is up to 2.5 2008-01-27T20:01:06 *** Vespasian has joined #warzone2100 2008-01-27T20:03:31 Wish we could drop popt & fontconfig (which will be dropped when QuesoGLC guy does away with that) 2008-01-27T20:04:33 popt is fine 2008-01-27T20:04:42 It is a single C file 2008-01-27T20:04:54 On windows I would not even bother building a library from it 2008-01-27T20:05:17 popt has 3 extra dlls. Bah. I just see no need for it, we don't really do anything special with the features anyway? 2008-01-27T20:05:38 where is the audio for the original warzone stored? 2008-01-27T20:05:40 What .dll's are they? 2008-01-27T20:06:18 xmlparse.dll 2008-01-27T20:06:18 popt1.dll 2008-01-27T20:06:18 libintl-2.dll 2008-01-27T20:06:31 As when I built it on OS X there were no external deps 2008-01-27T20:06:55 (and I am sure POSIX does not define an XML parser) 2008-01-27T20:07:53 WOOOO 2008-01-27T20:07:58 i has eatens 2008-01-27T20:08:08 I have eaten you mean 2008-01-27T20:08:45 Leave the lollygagger alone 2008-01-27T20:08:52 heh 2008-01-27T20:09:13 Buginator: You are like one of those signs at the Zoo saying "do not feed the animals" 2008-01-27T20:09:16 EvilGuru, I wish that was the case. 2008-01-27T20:09:24 (about popt) 2008-01-27T20:09:31 See if you can compile it off yourself 2008-01-27T20:09:49 I am sure the XML stuff is optional 2008-01-27T20:12:50 EvilGuru, is popt-1.10.4.tar.gz the latest ? 2008-01-27T20:12:58 sounds about right 2008-01-27T20:13:14 popt is currently at 1.13 2008-01-27T20:13:20 Which is what is in the devpkg. 2008-01-27T20:13:23 s/is/should be/ 2008-01-27T20:13:53 looks like it needs this: 2008-01-27T20:13:53 libintl-2.dll 2008-01-27T20:13:53 libiconv-2.dll 2008-01-27T20:14:32 I guess the xml one is for quesoglc. 2008-01-27T20:15:10 Buginator: fontconfig uses XML I believe 2008-01-27T20:17:03 *** Osmic^ has joined #warzone2100 2008-01-27T20:17:03 *** Osmic has quit IRC 2008-01-27T20:17:28 I know I had no luck with those libs when I tried to compile static versions. 2008-01-27T20:19:28 http://www.golem.de/0801/57270.html 2008-01-27T20:21:30 ho hum 2008-01-27T20:21:36 * Candyman666 is in angressive mood 2008-01-27T20:22:17 You see now Candyman666? Fry the baba people ;) 2008-01-27T20:22:34 i ain't go the fry bab thing :( 2008-01-27T20:23:25 Candyman is cyka? LOL was already wondrin... 2008-01-27T20:23:33 ok, then I will remove it from the game. So has spoken cyka. err Candyman666. 2008-01-27T20:24:05 nooo keeep it 2008-01-27T20:24:06 i want it 2008-01-27T20:24:07 lol 2008-01-27T20:24:12 Remove what? 2008-01-27T20:24:44 Too late. I reverted the source. 2008-01-27T20:27:15 Sry? 2008-01-27T20:27:19 Buginator: In bad mood again? 2008-01-27T20:27:38 bah!!! 2008-01-27T20:27:46 * Candyman666 is now getting antagnoised by women 2008-01-27T20:27:49 fucked 2008-01-27T20:27:51 *** Giel|afk is now known as Giel 2008-01-27T20:27:52 the whole female race 2008-01-27T20:27:52 * Giel is back 2008-01-27T20:27:54 :S 2008-01-27T20:27:59 "It could have been so cool. It was already working and soon to be released to the public. But you did not want it. So I erased all my harddrive." ? :P 2008-01-27T20:28:44 lowlevel formatted the HD, to make sure the code didn't survive. 2008-01-27T20:28:53 :( 2008-01-27T20:28:56 nrn 2008-01-27T20:28:59 brb 2008-01-27T20:29:17 Buginator: neither libintl nor xmlparse.dll should be required for popt 2008-01-27T20:32:30 Giel, both libiconv-2.dll & libintl-2.dll are packaged with the popt archive... the xml was for fontconfig. 2008-01-27T20:33:47 Buginator: the code of popt itself should only depend on the C library 2008-01-27T20:34:08 * Buginator is always in a bad mood when misinformation is spread. 2008-01-27T20:34:21 * Candyman666 is brbing 2008-01-27T20:34:42 * Candyman666 lobs Buginator a beer 2008-01-27T20:34:42 * Candyman666 brb's for a beer n a ciggie 2008-01-27T20:37:11 *** apelgate has quit IRC 2008-01-27T20:39:18 how does one go about adding music to an svn version of the game? 2008-01-27T20:39:28 other than a media player in the background 2008-01-27T20:39:54 SmokyTGAB: as a background music for a mod or ? 2008-01-27T20:40:06 just like I want to listen to music as I play =P 2008-01-27T20:40:26 I have the entire music.wpl thing in My Documents\Warzone 2.1 2008-01-27T20:40:29 make a playlist and stick it in the music directory. 2008-01-27T20:41:08 I don't think it is in 'my documents' anymore... It was changed... forgot to what. 2008-01-27T20:41:16 Buginator: it still is my docs 2008-01-27T20:41:28 SmokyTGAB: your music must be OggVorbis btw 2008-01-27T20:41:37 it is, Ogg Vorbis q10 2008-01-27T20:50:22 per * r3574 /trunk/src/display3d.c: Clean out unused camera variable from renderer 2008-01-27T20:55:45 *** per has joined #warzone2100 2008-01-27T20:56:41 Hey per 2008-01-27T20:57:09 hello 2008-01-27T20:57:14 hi per 2008-01-27T20:57:15 been thinking a bit about frustrum culling 2008-01-27T20:57:45 i do not think that is really appropriate for our use 2008-01-27T20:58:01 our game objects are distributed according to tiles on a map model 2008-01-27T20:58:06 It would be OK for the atoms stuff I would think. 2008-01-27T20:58:07 and we always see the map model 2008-01-27T20:58:17 atmos* 2008-01-27T20:58:23 even atmos are distributed according to tiles 2008-01-27T20:58:35 so all we need to figure out is which part of the map model we can see at any time 2008-01-27T20:58:47 But having rain/snow should matter on the tiles. 2008-01-27T20:58:56 shoudn't* 2008-01-27T20:59:25 * Buginator is afk 2008-01-27T20:59:29 bah 2008-01-27T20:59:37 * Candyman666 is incredibly annoyed :S 2008-01-27T20:59:44 i got shit coming at me left right n centre 2008-01-27T21:00:13 *** ohyeh_ has quit IRC 2008-01-27T21:00:13 Buginator: afaict atmos.c is by tile 2008-01-27T21:04:51 *** krushia has joined #warzone2100 2008-01-27T21:05:04 *** charon has quit IRC 2008-01-27T21:05:39 per, right, but I don't see why rain or snow should be. 2008-01-27T21:06:42 thank you, just, thank you 2008-01-27T21:07:18 thank you whoever taught the AI repair turrets not to stand around with their fingers up their bums when I tell their command unit to attack something 2008-01-27T21:09:35 Buginator: i have no idea either 2008-01-27T21:09:52 SmokyTGAB: does your playlist stuff work ? 2008-01-27T21:10:20 as IMO the playlist code is _very_ dodgy and I wouldn't at all be surprised if it fails to work correctly 2008-01-27T21:10:45 well, the basic idea i have is that instead of doing frustrum culling, we just translate the near view plane onto the map plane, and find the smallest square of tiles that covers it entirely 2008-01-27T21:11:19 we can as a simple approximation just suppose that the whole map is a plane, which is not entirely correct, but for our purposes it should be good enough 2008-01-27T21:12:02 then we cull every tile outside this smallest square of tiles, including all objects on them 2008-01-27T21:13:19 Giel, no it doesn't, but I don't expect it to because the game itself isn't fully installed, I'm simply running it out of the src folder 2008-01-27T21:13:20 per: you would want to render the entire map as a plane ? 2008-01-27T21:13:20 or just for the minimap ? 2008-01-27T21:13:44 SmokyTGAB: that should make no difference whatsoever 2008-01-27T21:13:50 *** apelgate has joined #warzone2100 2008-01-27T21:14:02 Giel: i won't render either as a map, just consider them as one while figuring out which tiles to cull 2008-01-27T21:14:04 SmokyTGAB: I was actually planning on removing the playlist support-code altogether 2008-01-27T21:14:20 Giel: i won't render either as a *plane*, just consider them as one while figuring out which tiles to cull 2008-01-27T21:14:33 I wonder how many people actually use the playlist ? Poll time! 2008-01-27T21:14:41 * per not 2008-01-27T21:15:32 lol 2008-01-27T21:15:52 The last poll on users was won out by windows people I think. 2008-01-27T21:15:57 per: "not" ? 2008-01-27T21:16:09 not using playlist 2008-01-27T21:16:15 ah... 2008-01-27T21:16:43 what I don't like about the playlist code is that it entirely circumvents the rest of the OpenAL interfacing code 2008-01-27T21:17:36 then what would be done for music then? 2008-01-27T21:17:45 external player I guess. 2008-01-27T21:18:14 SmokyTGAB: yup, just an external player 2008-01-27T21:18:27 do we simply play by the symphony of the oil derrick's proliteriate hum whilst the beat is kept by the constant beeping of interface clicks!? 2008-01-27T21:18:31 let's not burn any bridges, in case we get a go to use the original music one day... 2008-01-27T21:18:33 winamp or something like that for windows. (I don't know of any free ones under gpl that may work?) 2008-01-27T21:19:01 *** DrZimmerman has quit IRC 2008-01-27T21:19:04 per: if that happened I'd rewrite the playlist code anyway... 2008-01-27T21:19:17 as the current code IMHO stinks 2008-01-27T21:19:36 plus I don't like the very cheap playlist-file parser that's in there 2008-01-27T21:19:50 There is allot wrong with the sound code, but that is another story. 2008-01-27T21:19:52 Buginator: The last poll on audio support was won by Ogg... 2008-01-27T21:20:17 Buginator: of all the sound code the playlist code IMO is very close to being worst 2008-01-27T21:23:30 * Buginator is afk again 2008-01-27T21:24:06 what would it require to integrate a playlist into the actual game? IE get the OpenAL interface pluggin in? 2008-01-27T21:24:12 short of a mircle 2008-01-27T21:27:25 I'm also surprised at how fast the game is running, even though it's unoptimized code 2008-01-27T21:28:46 It wouldn't be that difficult IMO, it just needs someone to rewrite it. 2008-01-27T21:29:25 As for the game, well, it was built (changed) with the PSX in mind... 2008-01-27T21:30:12 anyone up for helping out with the math of getting my culling idea into code? 2008-01-27T21:30:15 which is why the audio is stored as CD tracks? 2008-01-27T21:30:31 if I knew what culling was and was better at discrete math, yes 2008-01-27T21:32:13 what kind of math is it, per? 2008-01-27T21:34:15 SmokyTGAB: linear algebra i think 2008-01-27T21:34:16 the boring kind. :S 2008-01-27T21:36:40 sorry, haven't taken it yet, think that's next year, sorry =( 2008-01-27T21:36:59 oh, you will be... 2008-01-27T21:37:26 SmokyTGAB: linear algebra IMO is easier than discrete math (when I'm thinking of discrete math I think of stuff like discrete fourier transforms, etc.) 2008-01-27T21:39:36 when I think discrete math, I think easy stuff 2008-01-27T21:39:44 and dammit, assertion failed in action.c 2008-01-27T21:40:27 what does it assert on? 2008-01-27T21:41:07 SmokyTGAB: 1 + 1 = 2 ? 2008-01-27T21:41:22 that's both discrete as well as linear btw... 2008-01-27T21:42:11 Giel, no it eqiuals 6 :P 2008-01-27T21:42:14 what do I do with an mdmp file? 2008-01-27T21:42:16 equals* 2008-01-27T21:42:33 Giel, kinda, but it's more of proving that that I think of 2008-01-27T21:42:41 I can prove 1+1=2 2008-01-27T21:42:47 Expression: worldOnMap(psDroid->sMove.fx, psDroid->sMove.fy) 2008-01-27T21:43:02 SmokyTGAB: this is easy discrete math http://en.wikipedia.org/wiki/Fourier_transform :-P 2008-01-27T21:43:06 can you prove that the square root of 2 is irrational? 2008-01-27T21:43:16 http://humor.beecy.net/misc/principia/ 2008-01-27T21:43:19 SmokyTGAB: Yes 2008-01-27T21:43:25 I can prove that Candyman666 is irrational. 2008-01-27T21:43:25 Although I might get killed for it 2008-01-27T21:43:31 eh, I've had to do that crap before in another class 2008-01-27T21:43:40 i'm bot rational and irrational 2008-01-27T21:44:22 Fourier transforms aren't that bad if you're doing pseudo high level stuff with them 2008-01-27T21:44:47 but yeah, game can actually die in campaign 2008-01-27T21:44:55 SmokyTGAB: I've mostly used it for whistle controlled applications 2008-01-27T21:45:11 whistle as in toot toot? 2008-01-27T21:45:48 SmokyTGAB: got backtrace? 2008-01-27T21:46:01 per: he's got a M$ minidump 2008-01-27T21:46:11 which will require his .exe + .mdmp to read 2008-01-27T21:46:17 you'll need winedbg for it btw 2008-01-27T21:46:20 oh. nevermind then. 2008-01-27T21:46:28 sorry =\ 2008-01-27T21:46:32 and wine is broken @ my PC 2008-01-27T21:46:34 how to reproduce it, then? 2008-01-27T21:46:59 it says that it apparently wasn't built with debug info, which I don't think is right because I specifically set mode=debug 2008-01-27T21:47:07 let me see if I can reproduce it first 2008-01-27T21:47:38 Giel: Same old problem? 2008-01-27T21:47:40 if I can't make lightning strike the same place twice, then we'll just have to deal, but if it is reproducable, then I'll continue complaining 2008-01-27T21:47:49 EvilGuru: yes 2008-01-27T21:48:02 wine hanging at creating its config dir 2008-01-27T21:48:17 I filed a bug report with both debian and wine 2008-01-27T21:48:32 @ winehq they tell me it's a problem with my kernel 2008-01-27T21:48:41 (I'm just using a debian stock kernel) 2008-01-27T21:49:06 did they say what the problem was? 2008-01-27T21:49:09 and @ Debian they didn't know what about the kernel could be the problem 2008-01-27T21:49:13 * per wonders what the --- is actually going on in piematrix.c 2008-01-27T21:49:19 and the wine devs didn't seem to know either 2008-01-27T21:49:29 at least they didn't tell me *what* the problem was 2008-01-27T21:49:35 Keep at it 2008-01-27T21:49:36 I got work to do, I'll try it again later 2008-01-27T21:50:34 thanks for the answers and responsive assistance, I'll see ya'll later 2008-01-27T21:50:42 cya SmokyTGAB 2008-01-27T21:50:48 *** SmokyTGAB has left #warzone2100 2008-01-27T21:57:42 per * r3575 /trunk/lib/ivis_opengl/ (piematrix.c piematrix.h): Make less of piematrix.c globally exported. 2008-01-27T22:00:13 *** EvilGuru has left #warzone2100 2008-01-27T22:00:25 *** EvilGuru has joined #warzone2100 2008-01-27T22:03:09 *** Osmic^ has quit IRC 2008-01-27T22:05:46 per * r3576 /trunk/lib/ivis_opengl/ (piematrix.c piematrix.h): Constify some piematrix functions 2008-01-27T22:17:38 * Buginator says later all. My time is up. 2008-01-27T22:18:07 *** |Leto| has joined #warzone2100 2008-01-27T22:18:11 *** Buginator has quit IRC 2008-01-27T22:18:45 *** tomboy64 has quit IRC 2008-01-27T22:19:02 *** abitos has joined #warzone2100 2008-01-27T22:27:25 good night all 2008-01-27T22:27:31 *** per has quit IRC 2008-01-27T22:28:52 muggenhor * r3577 /trunk/ (6 files in 2 dirs): 2008-01-27T22:28:52 * Make sound_PlayStream and audio_PlayStream return a AUDIO_STREAM* pointer instead of a bool 2008-01-27T22:28:52 This pointer can later on be used to stop, pause & resume playing of the given stream 2008-01-27T22:33:28 muggenhor * r3578 /trunk/lib/sound/ (openal_track.c track.h): Implement sound_StopStream, sound_PauseStream and sound_ResumeStream for stopping, pausing and resuming of playing streams initially created with sound_PlayStream 2008-01-27T22:33:31 *** apelgate has quit IRC 2008-01-27T22:47:30 *** apelgate has joined #warzone2100 2008-01-27T22:51:20 *** apelgate has quit IRC 2008-01-27T23:20:11 *** JockeTF has quit IRC 2008-01-27T23:21:32 devurandom * r3579 /trunk/lib/ivis_common/pievector.h: Enhance Vector class with some more normalisation, comparison, etc. 2008-01-27T23:32:02 EvilGuru, no more comunications with andrea 2008-01-27T23:32:04 YAY!!1 2008-01-27T23:32:12 just what i needed i think 2008-01-27T23:32:14 Candyman666: Broke it off? 2008-01-27T23:32:16 now i can get over her 2008-01-27T23:32:24 well i braught up the subject 2008-01-27T23:32:28 but she said it 2008-01-27T23:32:29 well 2008-01-27T23:32:30 not her 2008-01-27T23:32:32 her dad 2008-01-27T23:32:34 she couldn't say it 2008-01-27T23:32:35 lol 2008-01-27T23:36:07 *** tomboy64 has joined #warzone2100 2008-01-27T23:36:37 *** tomboy64 has quit IRC 2008-01-27T23:37:45 *** tomboy64 has joined #warzone2100 2008-01-27T23:42:42 Candyman666: couldn't say what ? 2008-01-27T23:42:49 * Giel = curious 2008-01-27T23:43:52 *** kamaze has quit IRC 2008-01-27T23:44:04 Candyman666: Probably for the best, you were in here every other day complaining 2008-01-27T23:46:14 aye. 2008-01-27T23:50:25 *** |Leto| has quit IRC 2008-01-27T23:50:29 muggenhor * r3580 /trunk/lib/sound/ (cdaudio.c cdaudio.h openal_track.c): Use the sound_.*Stream functions to implement the cdAudio aka playlist code instead of custom crafted code 2008-01-28T00:01:59 when i wasn't fucking her EvilGuru :P 2008-01-28T00:05:18 oh for fucks sake 2008-01-28T00:05:18 :S 2008-01-28T00:06:48 ? 2008-01-28T00:06:54 muggenhor * r3581 /trunk/src/main.c: Pause and resume cdAudio/playlist-audio when loosing and regaining focus 2008-01-28T00:08:27 *** Suprano has quit IRC 2008-01-28T00:08:56 *** Suprano has joined #warzone2100 2008-01-28T00:10:10 *** dLoHd has quit IRC 2008-01-28T00:11:29 feel free to test the playlist code now; as it should be a lot cleaner, with probably several new bugs 2008-01-28T00:13:51 as the main (technical) differences are: A) smaller audio buffers and B) if the buffers run empty now we will assume the song has ended (even if it really hasn't) 2008-01-28T00:14:20 as long as WZ gets enough CPU time this shouldn't be noticeable though 2008-01-28T00:17:06 *** abitos has quit IRC 2008-01-28T00:19:50 they were calling my mobile EvilGuru 2008-01-28T00:19:51 lol 2008-01-28T00:33:49 argh!! 2008-01-28T00:33:51 for fucks sake 2008-01-28T00:33:56 theyu are still ringing me 2008-01-28T00:33:57 :S 2008-01-28T00:35:36 Candyman666: What about? 2008-01-28T00:36:24 pfft 2008-01-28T00:36:25 dunno 2008-01-28T00:36:27 don't care 2008-01-28T00:36:28 lol 2008-01-28T00:47:15 *** Coincident has quit IRC 2008-01-28T00:50:23 muggenhor * r3583 /trunk/lib/sound/cdaudio.c: Utilise sound_PlayStreamWithBuf in cdAudio_OpenTrack to specify a larger buffer count 2008-01-28T00:50:24 muggenhor * r3582 /trunk/lib/sound/ (openal_track.c track.h): Add function sound_PlayStreamWithBuf to allow specifying custom buffer counts and sizes to use for a stream 2008-01-28T00:57:22 *** EvilGuru has quit IRC 2008-01-28T01:00:22 *** Suprano has quit IRC 2008-01-28T01:02:39 night all 2008-01-28T01:02:45 *** Giel has quit IRC 2008-01-28T01:20:28 devurandom * r3585 /trunk/ (12 files in 3 dirs): Generic cleanup. Mostly remove struct keyword where unnecessary. 2008-01-28T01:20:31 muggenhor * r3584 /trunk/ (28 files in 4 dirs): Rename fractions.h to math-help.h and remove most junk from it 2008-01-28T01:24:05 Ah, thanks Giel... r3584 was a burner... 2008-01-28T01:43:43 devurandom * r3590 /trunk/lib/ivis_common/piedef.h: Comment FP12 2008-01-28T01:43:43 muggenhor * r3589 /trunk/po/ (da.po de.po la.po nb.po nl.po): make -C po update-po 2008-01-28T01:43:43 devurandom * r3587 /trunk/lib/ivis_opengl/piedraw.c: Use new VectorX_Compare instead of old VectorX_compare which I'll remove shortly. 2008-01-28T01:43:43 muggenhor * r3588 /trunk/ (5 files in 4 dirs): #include and "lib/framework/math-help.h" where required 2008-01-28T01:43:46 devurandom * r3586 /trunk/ (7 files in 4 dirs): Include lots of forgotten math.h and roundf() is included in C99. 2008-01-28T01:51:34 devurandom * r3591 /trunk/ (5 files in 4 dirs): Revert r3588. I already did that in r3586. 2008-01-28T02:02:12 *** ccfreak2k has joined #warzone2100 2008-01-28T02:29:39 devurandom * r3592 /trunk/ (6 files in 3 dirs): (log message trimmed) 2008-01-28T02:29:39 Cleanup 2008-01-28T02:29:39 - theSun becomes static (+setter/getter) 2008-01-28T02:29:39 - normalsOnTile() doesn't use global vars anymore 2008-01-28T02:29:39 - pie_SurfaceNormal3fv() now works more like the pievector.h functions 2008-01-28T02:29:40 - pie_SurfaceNormal3fv() was cleaned up and became inline function in piematrix.h 2008-01-28T02:29:42 - Use more pievector.h functions 2008-01-28T02:32:22 *** tomboy64 has quit IRC 2008-01-28T02:35:22 n8 2008-01-28T02:35:24 *** devurandom has quit IRC 2008-01-28T03:32:29 *** mortikia` has joined #warzone2100 2008-01-28T03:32:29 *** mortikia has quit IRC 2008-01-28T03:32:29 *** mortikia` is now known as mortikia 2008-01-28T03:43:23 *** Dred_furst has quit IRC 2008-01-28T04:46:24 *** Dred_furst has joined #warzone2100 2008-01-28T05:00:03 *** Dred_furst has quit IRC 2008-01-28T05:41:31 *** DrZimmerman has joined #warzone2100 2008-01-28T06:16:33 *** krushia has quit IRC 2008-01-28T06:32:01 *** tomboy64 has joined #warzone2100 2008-01-28T06:54:34 *** JockeTF has joined #warzone2100 2008-01-28T07:09:01 *** tomboy64 has quit IRC 2008-01-28T07:19:21 *** JockeTF has quit IRC 2008-01-28T10:07:17 *** abitos has joined #warzone2100 2008-01-28T10:07:47 *** Vespasian has quit IRC 2008-01-28T10:09:15 *** apelgate has joined #warzone2100 2008-01-28T10:19:14 *** weedle has joined #warzone2100 2008-01-28T10:22:59 *** apelgate has joined #warzone2100 2008-01-28T10:41:02 *** abitos has quit IRC 2008-01-28T11:18:32 *** cybersphinx has quit IRC 2008-01-28T11:28:15 *** Coincident has joined #warzone2100 2008-01-28T11:57:07 *** apelgate has quit IRC 2008-01-28T11:57:31 *** apelgate has joined #warzone2100 2008-01-28T12:03:35 *** Suprano has joined #warzone2100 2008-01-28T12:07:54 *** apelgate has quit IRC 2008-01-28T12:08:09 *** apelgate has joined #warzone2100 2008-01-28T12:13:19 *** kamaze has joined #warzone2100 2008-01-28T12:26:26 *** apelgate has quit IRC 2008-01-28T13:03:32 *** apelgate has joined #warzone2100 2008-01-28T13:08:59 *** cybersphinx has joined #warzone2100 2008-01-28T13:15:34 *** KBlair has quit IRC 2008-01-28T13:16:46 *** apelgate has quit IRC 2008-01-28T13:21:24 *** apelgate has joined #warzone2100 2008-01-28T13:27:12 *** apelgate has quit IRC 2008-01-28T13:27:26 *** apelgate has joined #warzone2100 2008-01-28T13:27:49 $commands 2008-01-28T13:27:57 ops wrong chan 2008-01-28T13:27:59 sorry 2008-01-28T13:28:01 hehe 2008-01-28T13:28:04 lol 2008-01-28T13:28:07 ooo 2008-01-28T13:28:12 i'm still Candyman666 :D 2008-01-28T13:28:15 *** Candyman666 is now known as cyka 2008-01-28T13:28:23 nick ^cyka^ 2008-01-28T13:28:27 *** cyka is now known as ^cyka^ 2008-01-28T13:29:09 <^cyka^> oh fuck forgot my password 2008-01-28T13:30:32 <^cyka^> bah ffs 2008-01-28T13:30:35 *** ^cyka^ has quit IRC 2008-01-28T13:30:49 *** ^cyka^ has joined #warzone2100 2008-01-28T13:33:21 *** apelgate has quit IRC 2008-01-28T13:34:18 *** apelgate has joined #warzone2100 2008-01-28T13:56:04 *** Coincident has quit IRC 2008-01-28T14:16:05 *** Coincident has joined #warzone2100 2008-01-28T14:22:04 *** devurandom has joined #warzone2100 2008-01-28T14:28:02 Is it April Fools Day today??? http://dot.kde.org/1201517986/ 2008-01-28T14:29:29 http://wiki.wz2100.net/Lobby_protocol#Text_.28JSON.29_Protocol 2008-01-28T14:29:48 No devurandom: http://www.heise.de/newsticker/meldung/102534 2008-01-28T14:41:15 *** shpitz461 has quit IRC 2008-01-28T14:43:37 *** apelgate has quit IRC 2008-01-28T14:43:55 *** apelgate has joined #warzone2100 2008-01-28T14:46:14 *** apelgate has quit IRC 2008-01-28T14:46:47 *** apelgate has joined #warzone2100 2008-01-28T14:49:53 *** tomboy64 has joined #warzone2100 2008-01-28T14:58:04 *** apelgate has quit IRC 2008-01-28T14:58:16 *** apelgate has joined #warzone2100 2008-01-28T15:03:23 *** kamaze has quit IRC 2008-01-28T15:03:35 * ^cyka^ plays Clint Mansell - Requiem for a dream remix 2008-01-28T15:04:33 *** unitos has joined #warzone2100 2008-01-28T15:23:30 *** unitos has quit IRC 2008-01-28T15:41:23 OMG... 2008-01-28T15:41:25 In mindestens einer Gemeinde seien die Computer über Nacht in den Privatwohnungen von Parteimitgliedern gelagert worden. Dies sei "gängige Praxis", hätten Mitarbeiter des Ordnungsamtes den Wahlbeobachtern bestätigt. Alle neun Wahlcomputer der Gemeinde Niedernhausen seien privat gelagert worden. 2008-01-28T15:42:59 Conditions like in some predemocratic country... 2008-01-28T16:58:54 devurandom: Well, due to global warming it'll soon be warm enough to grow bananas here... 2008-01-28T17:02:05 So politics is preparing for that already? *g* 2008-01-28T17:02:53 I think I'll send the CCC a mail, volunteering for the next elections. 2008-01-28T17:03:47 In case I get a thorough briefing from them, but I guess that should be the case. 2008-01-28T17:05:23 Seems like everything is going downhill lately... *sigh* 2008-01-28T17:08:49 devurandom: Yeah. Depressing... 2008-01-28T17:09:30 Though perhaps such stuff just gets more publicity these days due to global communication... 2008-01-28T17:10:56 *** JockeTF has joined #warzone2100 2008-01-28T17:13:07 cybersphinx: It's not just global. Apparently even in front of our doors lies some stinking stuff... 2008-01-28T17:13:15 *** devurandom is now known as dev|away 2008-01-28T17:15:12 *** abitos has joined #warzone2100 2008-01-28T17:15:42 *** EvilGuru has joined #warzone2100 2008-01-28T17:16:29 Hey all 2008-01-28T17:16:43 Hey, EvilGuru. 2008-01-28T17:16:52 EvilGuru: Feeling alpacish today? 2008-01-28T17:17:15 I guess 2008-01-28T17:17:20 Good. :) 2008-01-28T17:18:14 *** abitos has quit IRC 2008-01-28T17:18:29 *** abitos has joined #warzone2100 2008-01-28T17:20:42 *** TerminatorX has joined #warzone2100 2008-01-28T17:20:56 hello 2008-01-28T17:23:50 *** Dred_furst has joined #warzone2100 2008-01-28T17:45:42 *** abitos has quit IRC 2008-01-28T18:00:27 *** TerminatorX has quit IRC 2008-01-28T18:03:31 *** apelgate has quit IRC 2008-01-28T18:03:43 *** apelgate has joined #warzone2100 2008-01-28T18:16:18 *** tomboy64 has quit IRC 2008-01-28T18:30:34 *** JockeTF has quit IRC 2008-01-28T18:32:36 *** JockeTF has joined #warzone2100 2008-01-28T18:47:39 *** DrZimmerman has quit IRC 2008-01-28T18:48:18 *** DrZimmerman has joined #warzone2100 2008-01-28T18:48:50 *** DrZimmerman has quit IRC 2008-01-28T18:53:33 coppercore: Ping 2008-01-28T18:57:02 pong 2008-01-28T18:57:08 :-P 2008-01-28T19:06:58 *** DrZimmerman has joined #warzone2100 2008-01-28T19:10:31 *** apelgate has quit IRC 2008-01-28T19:13:12 *** gerard_ has joined #warzone2100 2008-01-28T19:13:25 hi 2008-01-28T19:16:46 Hi gerard_ 2008-01-28T19:20:23 *** krushia has joined #warzone2100 2008-01-28T19:23:04 *** apelgate has joined #warzone2100 2008-01-28T19:23:52 *** abitos has joined #warzone2100 2008-01-28T19:24:16 *** apelgate has quit IRC 2008-01-28T19:24:29 *** apelgate has joined #warzone2100 2008-01-28T19:34:31 *** kamaze has joined #warzone2100 2008-01-28T19:41:04 Alpacas! :D 2008-01-28T19:41:39 Ninjas! 2008-01-28T19:42:24 fight, fight, fight! 2008-01-28T19:49:26 * ^cyka^ hands JockeTF and gerard_ a pink hand bag each 2008-01-28T19:49:39 <^cyka^> then commands them to wait untill dawn before the handbags can be discharged 2008-01-28T19:49:45 http://wiki.wz2100.net/Lobby_protocol#Text_.28JSON.29_Protocol 2008-01-28T19:49:50 someone wants to read it 2008-01-28T19:49:51 ? 2008-01-28T19:50:18 <^cyka^> someone who has coding skill? 2008-01-28T19:50:19 <^cyka^> lol 2008-01-28T19:50:55 I'm currently envolved in a more or less big webproject 2008-01-28T19:50:56 kamaze: Adding a game: I think the md5sum should be added 2008-01-28T19:50:59 involved 2008-01-28T19:51:21 For what EvilGuru? 2008-01-28T19:51:27 the map 2008-01-28T19:51:46 as I do not think maps have version numbers 2008-01-28T19:51:55 Mhm, i thought the Clients will make a veryfy when someone trys to connect 2008-01-28T19:52:16 "version": 1, // Protocol version, not game-version. 2008-01-28T19:52:39 "Because we discovered that it was quite hard to read arbitry length lines of text in C" 2008-01-28T19:52:41 For the case that the lobby-protocol layout will be changed 2008-01-28T19:52:42 eh? 2008-01-28T19:52:48 gerard_: It is a pain 2008-01-28T19:53:04 just write a simple function that reads them char by char 2008-01-28T19:53:05 As you need to have recv in a while loop along with a fair few realloc calls 2008-01-28T19:53:20 wrappers for the win 2008-01-28T19:53:30 Implement a dynamic array 2008-01-28T19:53:44 of 5120 Byte blocks 2008-01-28T19:54:15 If you hit the 5100 byte mark, create a new, bigger one 2 * 5120 block and copy the data 2008-01-28T19:54:20 or you can read the length of the string first 2008-01-28T19:54:27 and then wait for the contents 2008-01-28T19:54:29 if you hit the 51200 mark, cancel due flood 2008-01-28T19:55:18 bittorrent also uses a human readable protocol 2008-01-28T19:55:19 Or switch to G++ and use :) 2008-01-28T19:55:31 aahh, sending blobs over the network... 2008-01-28T19:55:37 Well, lets stop with exotic protocols 2008-01-28T19:55:46 JSON is fine 2008-01-28T19:56:11 I like JSON 2008-01-28T19:56:22 I plan to use Json for ajax querying 2008-01-28T19:56:30 It is the way to go 2008-01-28T19:56:37 *** tomboy64 has joined #warzone2100 2008-01-28T19:57:59 *** dev|away is now known as devurandom 2008-01-28T19:58:40 http://wiki.theory.org/BitTorrentSpecification#bencoding works quite well too 2008-01-28T20:16:19 *** abitos has quit IRC 2008-01-28T20:16:31 *** abitos has joined #warzone2100 2008-01-28T20:36:13 *** JockeTF has quit IRC 2008-01-28T20:36:45 *** JockeTF has joined #warzone2100 2008-01-28T20:45:15 *** abitos has quit IRC 2008-01-28T20:45:28 *** abitos has joined #warzone2100 2008-01-28T21:01:50 *** Dred_furst has quit IRC 2008-01-28T21:08:29 *** KBlair has joined #warzone2100 2008-01-28T21:30:59 *** DrZimmerman has quit IRC 2008-01-28T22:48:42 *** Vespasian has joined #warzone2100 2008-01-28T22:52:16 *** gerard_ has quit IRC 2008-01-28T22:59:40 *** ^cyka^ has quit IRC 2008-01-28T23:00:04 *** ^cyka^ has joined #warzone2100 2008-01-28T23:02:42 *** Coincident has quit IRC 2008-01-28T23:13:19 *** JockeTF has quit IRC 2008-01-28T23:34:28 devurandom * r3593 /trunk/po/ (da.po de.po la.po nb.po nl.po): update-po and again run de.po through poedit (I have to find out which options that uses to generate the file...) 2008-01-28T23:36:42 *** |Leto| has joined #warzone2100 2008-01-28T23:38:23 *** shpitz461 has joined #warzone2100 2008-01-28T23:43:18 *** |Leto| has quit IRC 2008-01-28T23:44:07 *** |Leto| has joined #warzone2100 2008-01-28T23:51:03 *** tomboy64 has quit IRC 2008-01-28T23:57:31 http://forums.wz2100.net/?topic=1348.msg12541#msg12541 2008-01-28T23:57:48 Do we have an official translators guide? 2008-01-28T23:59:16 * ^cyka^ shrugs n returns to scratching the pain off his tower 2008-01-29T00:01:36 devurandom * r3594 /trunk/po/ (Makefile.in.in Makevars): 2008-01-29T00:01:36 Make xgettext and msgmerge output strings as one, but sourcecode references on a seperate line each. 2008-01-29T00:01:36 (a: easier to read, b: possibly less noise on line number changes) 2008-01-29T00:01:36 I introduced MSGMERGE_OPTIONS to Makefile.in.in and set it to --no-wrap --width=1 to enforce that. 2008-01-29T00:02:14 *** Suprano has quit IRC 2008-01-29T00:02:29 devurandom * r3595 /trunk/po/ (da.po de.po la.po nb.po nl.po): The result from the non-wrapping, multiline source-refs commit. 2008-01-29T00:03:10 *** coppercore has quit IRC 2008-01-29T00:17:08 *** coppercore has joined #warzone2100 2008-01-29T00:19:40 *** EvilGuru has quit IRC 2008-01-29T00:24:11 *** shpitz has joined #warzone2100 2008-01-29T00:27:40 *** coppercore has quit IRC 2008-01-29T00:28:23 *** phaidros has joined #warzone2100 2008-01-29T00:28:45 just a beginners question: is it necessarry to build a power generator per oil derrick? 2008-01-29T00:29:30 <^cyka^> no 2008-01-29T00:29:43 <^cyka^> one power gen for 4 oil derriks phaidros 2008-01-29T00:29:59 thanks ^cyka^ .. you made my day :) 2008-01-29T00:30:19 <^cyka^> hehe 2008-01-29T00:30:26 <^cyka^> how far in are u phaidros ? 2008-01-29T00:30:32 <^cyka^> u may inspire me to play again 2008-01-29T00:30:33 <^cyka^> lol 2008-01-29T00:30:49 *** coppercore has joined #warzone2100 2008-01-29T00:31:40 well, I just frustrated yesterday night about level 4 .. 2008-01-29T00:31:48 dunno why I'm to dumb for it :p 2008-01-29T00:31:59 <^cyka^> mission 4.... 2008-01-29T00:32:00 and I was wondering about ressources .. 2008-01-29T00:32:09 or 5 or 6 ? 2008-01-29T00:32:11 <^cyka^> thats a power source has been detect to your south? 2008-01-29T00:32:39 the one where it takes 2 minutes for the reserve to fly in and where the yellows have that nasty big tank .. 2008-01-29T00:32:48 yeah, got all power sources :) 2008-01-29T00:32:58 <^cyka^> ahhh 2008-01-29T00:32:59 <^cyka^> hehe 2008-01-29T00:33:03 <^cyka^> new paradign 2008-01-29T00:33:05 <^cyka^> :D 2008-01-29T00:33:10 oehm? 2008-01-29T00:33:20 <^cyka^> what tanks are u using phaidros ? 2008-01-29T00:33:24 The yellows are called New Paradigm. 2008-01-29T00:33:30 always I loose nearly everything b4 the reinforcements show up .. 2008-01-29T00:33:31 If I understood that correctly. 2008-01-29T00:33:33 <^cyka^> yup 2008-01-29T00:33:52 <^cyka^> phaidros, use heavy machine guns +half tracks 2008-01-29T00:33:54 the ones with that big gun and flamethrower thingies .. 2008-01-29T00:34:05 plus some towers I build, but they don't last long :) 2008-01-29T00:34:12 <^cyka^> big looking walls with gns on top 2008-01-29T00:34:17 Alexander? 2008-01-29T00:34:22 everything on halftracks as soon as I discover it? 2008-01-29T00:34:23 From germany? 2008-01-29T00:34:31 devurandom: where u know? 2008-01-29T00:34:44 I ran whois on fdmbx.net 2008-01-29T00:34:45 <^cyka^> yup phaidros and attack in LARGE groups phaidros 2008-01-29T00:34:49 :p 2008-01-29T00:35:02 LARGE .. 2008-01-29T00:35:15 * phaidros makes a note .. LAAAAAAAARGE groups .. 2008-01-29T00:35:17 We have quite some .de's ;) 2008-01-29T00:35:19 oik wrote it down ;) 2008-01-29T00:35:24 <^cyka^> remember this... phaidros at the begining the new paradyne are technnolically more advanced... 2008-01-29T00:35:31 <^cyka^> but your units ARE stronger then tehirs 2008-01-29T00:35:41 phaidros: But actually I knew it before that: [00:32] oehm? 2008-01-29T00:35:47 that sounds like you wanna give me hape!! 2008-01-29T00:35:48 hope! 2008-01-29T00:36:04 hrhr, devurandom :) 2008-01-29T00:36:06 <^cyka^> phaidros, i been playin this game since 1999 when it was released 2008-01-29T00:36:07 That made me prove it. 2008-01-29T00:36:37 ^cyka^: really like it, first try 2 nights before, but had problems with the savegames .. 2008-01-29T00:36:45 so, it was a bummer in the beginning 2008-01-29T00:37:04 <^cyka^> devurandom, are u aware of save game bugs? 2008-01-29T00:37:11 Hm? 2008-01-29T00:37:12 now I upgraded to some alpha distro and update daily packages, just for having warzone :p 2008-01-29T00:37:14 In 2.0.10? 2008-01-29T00:37:24 wait a sec .. 2008-01-29T00:37:43 Yeah, there often have been problems with savegames. 2008-01-29T00:37:55 first fixed in 2.1 svn (debian & ubuntu) 2008-01-29T00:38:06 * ^cyka^ might play 2008-01-29T00:38:08 <^cyka^> but i cba 2008-01-29T00:38:11 phaidros: Beware: That "2.1" is not the real 2.1 2008-01-29T00:38:12 cba ? 2008-01-29T00:38:23 It is 2.1~ (~ in Debian means "before") 2008-01-29T00:38:37 devurandom: I guessed so .. its just a compiled trunk .. which might mean nothing to real version numbers :) 2008-01-29T00:38:45 The final 2.1 will come in the next few weeks. 2008-01-29T00:38:56 phaidros: You compiled trunk? 2008-01-29T00:39:04 ah, yeah then it is pre-2.1 but from svn and therefor no crashes loading savegames .. 2008-01-29T00:39:24 which made me start from mission one 5 times, before I went to bed cursing like a ... 2008-01-29T00:39:29 Ah, ok. So that one works? 2008-01-29T00:39:36 <^cyka^> phaidros, u came at when wz is currently at it's pretties 2008-01-29T00:39:37 I thought I had to fix something... ;) 2008-01-29T00:39:37 yeah, seems good so far 2008-01-29T00:39:42 <^cyka^> tho it's allways been a nice looking game 2008-01-29T00:39:49 <^cyka^> but it's been refined :D 2008-01-29T00:40:04 yah, thats why I don't play free software games when they are really fresh .. 2008-01-29T00:40:16 tho I liked the early wesnoth's alot as well 2008-01-29T00:40:26 * ^cyka^ plays Crazy Town - Hurt you so bad 2008-01-29T00:40:37 Wesnoth is not fresh. ;) 2008-01-29T00:40:49 crazy town .. a mission in wz or another game 2008-01-29T00:40:59 devurandom: yeah but it was a couple of years ago .. 2008-01-29T00:41:00 <^cyka^> a music band phaidros :P 2008-01-29T00:41:10 argh! 2008-01-29T00:41:26 <^cyka^> lol 2008-01-29T00:41:39 * phaidros has to fullfill missions! 2008-01-29T00:41:44 was a pleasure guys! 2008-01-29T00:41:49 I'll come around later again ;) 2008-01-29T00:41:53 <^cyka^> come back soon dude :P 2008-01-29T00:41:58 sure 2008-01-29T00:42:14 <^cyka^> now can somoen inspire me to play again 2008-01-29T00:42:18 * phaidros must killem all .. must killem .. muss .. 2008-01-29T00:44:37 <^cyka^> gonna have a crack on wz 2008-01-29T00:47:32 *** abitos has quit IRC 2008-01-29T01:01:53 *** kamaze has quit IRC 2008-01-29T01:16:31 *** |Leto| has quit IRC 2008-01-29T01:36:59 *** apelgate has quit IRC 2008-01-29T01:37:13 *** apelgate has joined #warzone2100 2008-01-29T02:13:54 btw, warzone hasn't crashed for like 2 weeks, well done guys! 2008-01-29T02:16:40 :) 2008-01-29T02:16:54 I'll book that on the account of Per, EvilGuru, and the others. 2008-01-29T02:17:08 please do, credit to all of you 2008-01-29T02:17:17 soon I'll be brave enough to try playing multiplayer again 2008-01-29T02:29:13 *** KBlair has quit IRC 2008-01-29T02:37:28 hm, I have ressource problems .. always hitting 0 .. 2008-01-29T02:37:44 4 derricks, 1 plant .. 2008-01-29T02:37:53 any chance to better this ? 2008-01-29T02:38:05 (and I lost a huge army down south ..) 2008-01-29T02:38:12 :( 2008-01-29T02:38:57 Find more oil wells, build more oil derricks, build another generator. 2008-01-29T02:39:09 Research power upgrades. 2008-01-29T02:39:13 And be more economical with power. 2008-01-29T02:40:00 econimal .. pah 2008-01-29T02:40:09 economical .. lol 2008-01-29T02:40:12 hm. 2008-01-29T02:40:18 2 factories should be ok 2008-01-29T02:40:31 and the repair turrets eat alot of energy as well .. 2008-01-29T02:40:55 I think the sole trick is to hold most oil resources. 2008-01-29T02:41:04 So the AI does not get enough energy. 2008-01-29T02:41:15 It may not help you a lot, but it hurts them. 2008-01-29T02:41:40 uh, ok 2008-01-29T02:42:29 Take those you can defend easily, and let the AIs battle each other for the rest. 2008-01-29T02:44:30 uhm, ok .. 2008-01-29T02:45:00 *** KBlair has joined #warzone2100 2008-01-29T02:46:01 I think that is the major trick in Warzone. 2008-01-29T02:46:06 At least against the AI. 2008-01-29T02:55:48 Good night. 2008-01-29T02:55:52 *** devurandom has quit IRC 2008-01-29T02:55:59 so how close to the 2.1 alpha/beta/branch are we? /me thinking it is time to update the debian.org package 2008-01-29T03:02:25 phaidros: are you playing skirmish? which map? 2008-01-29T03:05:31 The AI is easy to pwn. 2008-01-29T03:13:28 shevek_: skirmish? nope, campaign ,, 2008-01-29T03:24:55 oh 2008-01-29T03:24:58 campaign is boring. 2008-01-29T03:26:57 Maybe I'll try it again sometime. 2008-01-29T03:27:06 I'm better at wz these days 2008-01-29T03:40:10 *** copperc0re has joined #warzone2100 2008-01-29T03:40:15 *** coppercore has quit IRC 2008-01-29T03:41:10 *** copperc0re is now known as coppercore 2008-01-29T03:55:46 *** coppercore has quit IRC 2008-01-29T03:58:22 *** coppercore has joined #warzone2100 2008-01-29T04:06:15 darn, another game which eats my time .. 2008-01-29T04:06:17 gottago to bed :) 2008-01-29T04:06:32 *** phaidros has left #warzone2100 2008-01-29T04:23:41 Just gonna pop in for five seconds to ask this question. 2008-01-29T04:23:48 Any ETA on when 2.1 is coming? 2008-01-29T04:24:04 (Beyond just saying "Q1") 2008-01-29T04:24:16 from a few hours ago: The final 2.1 will come in the next few weeks. 2008-01-29T04:24:48 Well that's as good an answer as I'm going to get, I guess. 2008-01-29T04:24:49 Thanks. 2008-01-29T04:25:02 np 2008-01-29T04:38:38 *** pabs3 has quit IRC 2008-01-29T05:45:42 *** DrZimmerman has joined #warzone2100 2008-01-29T06:57:52 *** JockeTF has joined #warzone2100 2008-01-29T07:10:25 *** Suprano has joined #warzone2100 2008-01-29T07:26:25 *** apelgate has quit IRC 2008-01-29T07:29:49 *** JockeTF has quit IRC 2008-01-29T07:43:59 *** apelgate has joined #warzone2100 2008-01-29T07:58:50 *** apelgate has quit IRC 2008-01-29T08:00:59 *** apelgate has joined #warzone2100 2008-01-29T08:06:30 *** apelgate has quit IRC 2008-01-29T08:29:39 *** apelgate has joined #warzone2100 2008-01-29T08:38:34 *** Vespasian has quit IRC 2008-01-29T09:02:51 *** gerard_ has joined #warzone2100 2008-01-29T09:18:04 *** pabs3 has joined #warzone2100 2008-01-29T09:18:10 hi all 2008-01-29T09:18:21 any 2.1 user feel like a netgame? 2008-01-29T09:19:17 I'm "testing" svn r3595 for uploading to Debian 2008-01-29T09:52:58 hmm, the camera position doesn't seem to be saved when saving the campaign 2008-01-29T09:55:31 whoa, the camera shaking when blowing up stuff is interesting 2008-01-29T09:58:13 hmm, some of my tanks get trapped against the wall when retreating from the final area 2008-01-29T10:01:19 hmm, the german text in the breifings doesn't fit into the blue area 2008-01-29T10:01:44 I also see ? characters where umulats/etc should be 2008-01-29T10:04:23 *** devurandom has joined #warzone2100 2008-01-29T10:05:27 devurandom: are there logs for this channel? 2008-01-29T10:05:38 Multiple. 2008-01-29T10:06:04 http://warzone.mortis.eu/%23warzone2100.log.html for example 2008-01-29T10:06:04 ah. I pasted a few minor bugs just before you entered btw 2008-01-29T10:06:44 Care to open bugreports on gna? 2008-01-29T10:07:01 https://gna.org/bugs/?func=additem&group=warzone 2008-01-29T10:07:51 sure 2008-01-29T10:08:26 Thanks. 2008-01-29T10:39:58 *** devurandom has quit IRC 2008-01-29T11:18:50 *** cybersphinx has quit IRC 2008-01-29T11:19:46 *** apelgate has quit IRC 2008-01-29T11:31:32 *** abitos has joined #warzone2100 2008-01-29T11:39:58 *** tomboy64 has joined #warzone2100 2008-01-29T12:39:22 *** kamaze has joined #warzone2100 2008-01-29T13:09:15 *** cybersphinx has joined #warzone2100 2008-01-29T13:44:25 *** cyka_ has joined #warzone2100 2008-01-29T13:47:56 *** DrZimmerman has quit IRC 2008-01-29T14:02:26 *** ^cyka^ has quit IRC 2008-01-29T14:02:47 *** cyka_ has quit IRC 2008-01-29T14:03:01 *** ^cyka^ has joined #warzone2100 2008-01-29T14:05:58 muggenhor * r3596 /trunk/lib/sound/openal_track.c: Add a Doxygen parameter description to sound_PlayStreamWithBuf for fileHandle, volume, onFinished and user_data 2008-01-29T14:22:44 *** Coincident has joined #warzone2100 2008-01-29T14:24:05 *** apelgate has joined #warzone2100 2008-01-29T14:44:23 *** apelgate has quit IRC 2008-01-29T14:46:59 *** apelgate has joined #warzone2100 2008-01-29T14:49:51 Warzone 2100 2008-01-29T14:49:54 uses OpenGL right? 2008-01-29T14:50:34 yes 2008-01-29T14:51:03 Hmm. 2008-01-29T14:51:35 ATi doesn't have OpenGL support for pre-X1000 cards in Windows Vista it seems. 2008-01-29T14:51:43 Was the Direct3D support stripped out? 2008-01-29T14:52:30 * pabs3 checks 2008-01-29T14:57:07 can't find any reference to Direct3D in the code except in tools/editworld 2008-01-29T15:10:01 *** devurandom has joined #warzone2100 2008-01-29T15:37:11 Oh, about the not-crashing thing, I removed one assert. 2008-01-29T15:37:36 in src/action.c - the psDroid->direction < 360, I changed it to something which actually fixed the direction. 2008-01-29T15:40:56 Hm= 2008-01-29T15:40:59 s/=/? 2008-01-29T15:41:20 *** unitos has joined #warzone2100 2008-01-29T15:41:29 - ASSERT( psDroid->direction < 360, "unit direction out of range: %f", psDroid->direction); 2008-01-29T15:41:32 + while (psDroid->direction >= 360) 2008-01-29T15:41:34 + psDroid->direction -= 360; 2008-01-29T15:41:52 I got fucked off with hitting that assert. 2008-01-29T15:42:24 Actually that should already be done in lots of places... 2008-01-29T15:42:33 shevek_: Use wrapf() instead. 2008-01-29T15:43:24 Currently located in trig.h 2008-01-29T15:43:35 * shevek_ will let someone else patch it. 2008-01-29T15:43:35 *** Giel has joined #warzone2100 2008-01-29T15:45:03 hi all 2008-01-29T15:45:13 devurandom: Given pipeline breaks, is that really faster than using a mod operator? 2008-01-29T15:45:18 Or is float mod not well defined? 2008-01-29T15:45:34 pipeline breaks? 2008-01-29T15:45:36 Ah, fmod(), vague memory pokes me 2008-01-29T15:45:37 Hi Giel. 2008-01-29T15:45:45 devurandom: Yes, pipeline breaks, the enemy of high performance computing. 2008-01-29T15:46:00 Can you enlighten me a bit? 2008-01-29T15:46:04 y'know, what happens when you execute a conditional jump without reversable instructions scheduled after each branch for say 15 cycles or so. 2008-01-29T15:46:08 fmodf() does not do what wrapf() does, iirc. 2008-01-29T15:47:05 fmodf is close, it just returns in (-360,360), which means you still need one conditional. 2008-01-29T15:47:32 I'd have to crack open gcc to see if there's a better option. 2008-01-29T15:47:45 I did not find one. 2008-01-29T15:47:54 But if you do, I'd be glad to hear about it. :) 2008-01-29T15:48:21 Well, wrapf is exponential time in the size of the input. I can at least do it in 2n or 1n linear time using a divider. 2008-01-29T15:48:22 *** tomboy64 has quit IRC 2008-01-29T15:48:23 shevek_: AFAIK GCC/GLibC implements fabsf as a single AND instruction 2008-01-29T15:48:39 shevek_: Iirc you need to pass different arguments depending whether direction > 0 or not. 2008-01-29T15:49:00 shevek_: as turning floats into a positive number is as easy as setting the sign-bit 0 2008-01-29T15:49:21 Giel: that's assuming you're doing a abs() not an addition. 2008-01-29T15:49:29 Giel: It's the wrong function. 2008-01-29T15:49:34 Giel: You propose something like fmodf( fabsf( direction ), 360.0f ) ? 2008-01-29T15:49:39 WRONG! 2008-01-29T15:49:50 Yes, I think so. 2008-01-29T15:49:55 devurandom: erm; now I think of it; that's not correct no 2008-01-29T15:50:01 Since that does not wrap. 2008-01-29T15:50:01 You want something like fmodf(360 + fmodf(direction)) 2008-01-29T15:50:23 I don't know why we fuck with this invariant anyway, sin() and cos() work fine on values over 360. 2008-01-29T15:50:52 shevek_: that's probably the best way ^^ yes 2008-01-29T15:51:03 shevek_: I dont remember... 2008-01-29T15:51:09 Giel: Depends on the relative cost of a pipeline break and a division. 2008-01-29T15:51:50 But one possibility is that certain portions of the code are PSX compatible *cough* and store float angles in integers which were divided into 360 portions. 2008-01-29T15:52:16 I would think the netcode does so, too. 2008-01-29T15:52:41 shevek_: fabsf is not implemented using floating point division AFAIK 2008-01-29T15:53:38 erm; sorry fmodf is implemented without floating point division 2008-01-29T15:53:47 (fabsf as well though...) 2008-01-29T15:54:10 Doesn't it use x87 on x86 and sse on x86_64? 2008-01-29T15:54:22 At least I'd assume that. 2008-01-29T15:54:24 * ^cyka^ had another crack on wz this morning :O 2008-01-29T15:54:25 <^cyka^> lol 2008-01-29T15:54:31 <^cyka^> twice in as many days 2008-01-29T15:54:33 <^cyka^> lol 2008-01-29T15:54:47 devurandom: this is a copy of the fmodf implementation from glibc: https://trac.mortis.eu/traffic-control/browser/trunk/src/math.c 2008-01-29T15:55:11 WTF? 2008-01-29T15:55:18 x87 doesnt have an own one? 2008-01-29T15:55:30 Or is that just way slower than this chunk? 2008-01-29T15:55:32 devurandom: as an own what ? 2008-01-29T15:56:11 that ^^ piece of code only uses integer math (and, or, xor mainly) 2008-01-29T15:57:40 Giel: own instruction 2008-01-29T15:58:05 devurandom: to compute a float modulo ? 2008-01-29T15:58:16 Yes. 2008-01-29T15:58:41 I doubt it 2008-01-29T16:02:10 FPU instructions: http://en.wikibooks.org/wiki/X86_Assembly/Floating_Point 2008-01-29T16:03:19 nothing that appears to be a modulo is there ^ 2008-01-29T16:03:36 <^cyka^> floatomg point unit instructions? 2008-01-29T16:03:55 Giel: Sadly the SSE page is a stub. 2008-01-29T16:07:15 *** gerard_ has quit IRC 2008-01-29T16:11:38 *** Suprano has quit IRC 2008-01-29T16:25:47 *** Suprano has joined #warzone2100 2008-01-29T16:25:51 *** tomboy64 has joined #warzone2100 2008-01-29T16:27:18 *** unitos has quit IRC 2008-01-29T16:29:51 *** shpitz461 has quit IRC 2008-01-29T16:34:54 *** JockeTF has joined #warzone2100 2008-01-29T16:55:26 *** ohyeh has joined #warzone2100 2008-01-29T16:56:20 hi 2008-01-29T16:56:35 are there any savegames which i can study? 2008-01-29T16:56:44 *** pabs3 has quit IRC 2008-01-29T16:56:48 *** gerard_ has joined #warzone2100 2008-01-29T16:59:23 hi 2008-01-29T16:59:34 hi 2008-01-29T17:00:43 elio is afk 2008-01-29T17:01:09 * ohyeh is afk xD 2008-01-29T17:05:06 hi gerard_ 2008-01-29T17:07:04 hi 2008-01-29T17:07:30 mhm, the audit task doesn't move forward... 2008-01-29T17:08:30 Which one? 2008-01-29T17:08:37 tasks 2008-01-29T17:08:51 http://wiki.wz2100.net/Audit_tasks 2008-01-29T17:09:34 Mostly it seems user participation is lacking. 2008-01-29T17:10:01 As long as there were not a lot replacements, we still have the same number of unconfirmed bugs. 2008-01-29T17:10:50 time to put out some release candidates? 2008-01-29T17:11:46 Today? 2008-01-29T17:12:29 is the netcode done? 2008-01-29T17:12:43 Some parts are still missing, I think. 2008-01-29T17:12:47 Afaik they are minor. 2008-01-29T17:13:20 Shall I tag all bugs on http://wiki.wz2100.net/Audit_tasks Planned=2.1 Status=NeedInfo? 2008-01-29T17:13:38 yeah, fine 2008-01-29T17:18:49 *** EvilGuru has joined #warzone2100 2008-01-29T17:19:25 hi EvilGuru 2008-01-29T17:19:40 Hi gerard_ 2008-01-29T17:20:29 http://wiki.wz2100.net/Audit_tasks has been extended with the most recent bugs and those listed there are now all scheduled for 2.1 and marked NeedInfo 2008-01-29T17:47:29 hmm, i would check the i18n bug 2008-01-29T17:49:48 would? 2008-01-29T17:52:23 yes, i have to learn the i18n 'environment' 2008-01-29T17:55:41 *** Giel is now known as Giel|afk 2008-01-29T17:55:43 ehm? 2008-01-29T17:56:05 internationalisation == i18n 2008-01-29T17:56:39 *** gerard_ is now known as gerard_afk 2008-01-29T17:58:14 jep 2008-01-29T18:21:33 *** gerard_afk is now known as gerard_ 2008-01-29T18:21:34 *** coppercore has quit IRC 2008-01-29T18:24:20 *** Suprano has quit IRC 2008-01-29T18:24:25 *** Maerz has joined #warzone2100 2008-01-29T18:28:31 *** DrZimmerman has joined #warzone2100 2008-01-29T18:49:52 *** Osmic has joined #warzone2100 2008-01-29T18:55:58 *** cybersphinx has quit IRC 2008-01-29T19:06:28 *** gerard_ has quit IRC 2008-01-29T19:10:22 *** cybersphinx has joined #warzone2100 2008-01-29T19:34:59 *** gerard_ has joined #warzone2100 2008-01-29T19:38:25 shevek_: Is your issue with the direction known? 2008-01-29T19:39:03 I doubt it. 2008-01-29T19:39:16 Could you make it known? ;) 2008-01-29T19:39:19 I didn't bugrep it. 2008-01-29T19:39:22 Well, you know it. 2008-01-29T19:39:47 now, i've found out why the menu font is italic 2008-01-29T19:41:26 in /lib/ivis_opengl/textdraw.c, variable font_family[], the font family is "DejaVu Sans" not "DejaVu Sans Mono" 2008-01-29T19:41:40 should i create a patch for this? 2008-01-29T19:41:43 ^^ 2008-01-29T19:42:18 well, the font itself is ok 2008-01-29T19:42:29 if you could make it bold however... 2008-01-29T19:42:49 shevek_: You reported it a while ago and it was claimed to be fixed. I reopened the bug and added it to http://wiki.wz2100.net/Audit_tasks 2008-01-29T19:43:23 I'm not too happy with QuesoGLC... 2008-01-29T19:47:05 devurandom: I don't know if it still hits it, I deleted that assert. I was utterly fucked off with it. 2008-01-29T19:47:24 Routefinding's a bit fucked now. 2008-01-29T19:47:29 Heh? 2008-01-29T19:47:31 especially with a lot of droids. 2008-01-29T19:47:38 Things drive into walls in a determined manner. 2008-01-29T19:47:44 Before you told me you removed the assert _because_ you hit it often...? 2008-01-29T19:49:02 yes 2008-01-29T19:49:51 *** Dred_furst has joined #warzone2100 2008-01-29T19:55:24 *** cybersphinx has quit IRC 2008-01-29T19:56:27 *** cybersphinx has joined #warzone2100 2008-01-29T19:58:15 *** ohyeh has quit IRC 2008-01-29T20:15:09 *** abitos has quit IRC 2008-01-29T20:15:23 *** abitos has joined #warzone2100 2008-01-29T20:35:12 *** Dred_furst has quit IRC 2008-01-29T20:43:06 *** Dred_furst has joined #warzone2100 2008-01-29T20:52:51 *** devurandom is now known as GrimMoroe 2008-01-29T20:53:48 *** gerard_ has left #warzone2100 2008-01-29T20:55:26 *** GrimMoroe is now known as devurandom 2008-01-29T21:19:43 *** Dred_furst has quit IRC 2008-01-29T21:23:25 *** Dred_furst has joined #warzone2100 2008-01-29T21:26:11 LOL -> Gott schuf den Mann und sah, dass es gut war. Danach begann er, die Frau zu erschaffen, doch er war nicht recht zufrieden. Nach einiger Zeit gab er verzweifelt auf und murmelte: "Naja, ihr müsst euch halt schminken." 2008-01-29T21:26:30 (german-bash) 2008-01-29T21:27:48 can you translate 2008-01-29T21:28:31 Puh, I'll try to. 2008-01-29T21:30:02 God create the man, and saw it was good. Then he started to create the woman, but he wasn't really satisfied. After some time he gave up and mumbled. "Well, you need to use makeup." 2008-01-29T21:30:10 mumbled: 2008-01-29T21:33:44 devurandom, i see you're bored. 2008-01-29T21:33:52 You may checkput the dev-ml mails 2008-01-29T21:33:58 checkout 2008-01-29T21:33:59 Partly... 2008-01-29T21:34:26 I've seen yours, if you mean that. 2008-01-29T21:34:34 I need to write the english exam on friday, then i'm free until mid march 2008-01-29T21:34:43 :) 2008-01-29T21:40:09 *** Dred_furst has quit IRC 2008-01-29T21:40:41 *** Osmic has quit IRC 2008-01-29T21:47:43 *** ^cyka^ has quit IRC 2008-01-29T21:49:30 *** Dred_furst has joined #warzone2100 2008-01-29T21:56:28 *** DrZimmerman has quit IRC 2008-01-29T21:59:12 *** ^cyka^ has joined #warzone2100 2008-01-29T22:00:11 *** tomboy64 has quit IRC 2008-01-29T22:12:54 *** devurandom is now known as dev|away 2008-01-29T22:30:09 *** Giel|afk is now known as Giel 2008-01-29T22:30:12 * Giel is back 2008-01-29T22:30:39 kamaze: your idea sounds fine for windoze; I don't think it'll be "the way" for GNU/Linux systems/users 2008-01-29T22:30:55 why not 2008-01-29T22:31:06 I've got no opinion about OSX (as I've only seen that over other ppl's shoulder) 2008-01-29T22:31:33 Sounds like the TES[34] starters. 2008-01-29T22:31:34 kamaze: as I want to have the ability to start WZ with the command line only 2008-01-29T22:31:52 Giel: Kamaze afaik did not want to restrict that. 2008-01-29T22:32:02 He just wanted to have an additional way. 2008-01-29T22:32:16 thats why i want to add an extra cmd switch "-extern" 2008-01-29T22:32:19 so as long as a socket isn't used (but commandline options instead) I think it'd be fine 2008-01-29T22:32:59 kamaze: every programmed with IPC (non-networking) sockets on windoze ? believe me, it's a huge pain (I suggested using stdin on the ML instead) 2008-01-29T22:33:17 ./warzone2100 -createmp -online -map=sk-wush -tech=t3 -... 2008-01-29T22:33:18 A mixture of the Oblivion Mod Manager and the Bethesda's own Oblivion starter, it seems. 2008-01-29T22:33:59 sk-wush, yeah! We need that map. :P 2008-01-29T22:34:35 nah; I'd prefer sk-woosh! 2008-01-29T22:34:59 *** gerard_ has joined #warzone2100 2008-01-29T22:35:04 "wipe your enemies in one go"? ;) 2008-01-29T22:35:49 dev|away: nah I was thinking of some huge valley where you shouldn't keep your units for too long as they get blown away by the wind from time to time 2008-01-29T22:36:06 * Giel is thinking novel-style 2008-01-29T22:36:58 that would be a little strange... how about rocks falling out of the sky? 2008-01-29T22:37:45 More like difficult to do in WZ... 2008-01-29T22:37:53 gerard_: honestly ? I think the wind is just, slightly more realistic ;-) 2008-01-29T22:38:06 dev|away: nothing is impossible... 2008-01-29T22:38:20 you know what would be cool? quicksand 2008-01-29T22:38:24 Not impossible, but difficult. 2008-01-29T22:38:26 tanktics has that 2008-01-29T22:41:21 dev|away: actually blowing away some tanks that are in a specific are doesn't seem very difficult to me 2008-01-29T22:41:46 just render them moving along some "blowing" trajectory off, of the map 2008-01-29T22:44:00 If you plain move them, it will look like crap. 2008-01-29T22:44:23 they will need to roll away or something like that 2008-01-29T22:44:27 dev|away: obviously they'd have to spin as well... 2008-01-29T22:44:35 You need to display the wind (flying leaves, moving tries, or similar) and the vehicles have to turn over. 2008-01-29T22:44:36 but you should calculate the required wind velocity first 2008-01-29T22:44:43 And cyborgs should fly more complicated. 2008-01-29T22:46:06 we could drop in some trees to "wave" in the wind 2008-01-29T22:46:18 hehe 2008-01-29T22:46:27 next stop: the underwater level 2008-01-29T22:47:04 or the "small planet" where we wrap the edges of the map 2008-01-29T22:48:32 gerard_: I'd love that (edge wrapping) 2008-01-29T22:48:56 totally cd-man style (a packman variant that had edge wrapping) 2008-01-29T22:49:10 I'll put it on my todo list 2008-01-29T22:49:14 should not be too much work 2008-01-29T22:53:48 *** coppercore has joined #warzone2100 2008-01-29T22:55:05 *** boswarrior has joined #warzone2100 2008-01-29T22:55:48 *** dev|away is now known as devurandom 2008-01-29T23:07:34 *** Vespasian has joined #warzone2100 2008-01-29T23:21:50 *** JockeTF has quit IRC 2008-01-29T23:24:27 *** Coincident has quit IRC 2008-01-29T23:39:15 LOL -> http://youtube.com/watch?v=WdcEeUgjFNE&feature=related 2008-01-29T23:39:28 I wouldn't know he was that much of a comedian... 2008-01-29T23:39:54 (The speech itself is not edit, the original, completely raw is here: http://www.youtube.com/watch?v=YI1djfF6NP0&NR=1 ) 2008-01-29T23:39:57 *edited 2008-01-29T23:41:36 Things like this make me glad I took a German course. 2008-01-29T23:43:27 Vespasian: The latter will probably be easier to understand, since it has no disturbing music. 2008-01-29T23:43:44 Vespasian: But still, you wont make any sense of it, since that is completely lacking... 2008-01-29T23:44:21 It's Edmund Stoiber, Ministerpresident of Bayern. He usually talk like that, thought this speech was an extreme. ;) 2008-01-29T23:44:52 devurandom: my German is lacking me here... 2008-01-29T23:45:03 As I said, you wont make any sense of it. 2008-01-29T23:45:07 I can understand the written text with ease... 2008-01-29T23:45:23 If you understand it, you know that you cannot understand it. ;) 2008-01-29T23:45:30 not the spoken stuff though (except for the 10 minuten part 2008-01-29T23:46:00 He usualy doesn't bring sentences to an end, and jumps strongly. 2008-01-29T23:46:05 But this is really extreme. 2008-01-29T23:46:37 ah that explains why I understand some words but still have no clue whatsoever what he's talking about 2008-01-29T23:48:25 He is trying to promote the Transrapid train from the munich railstation to the Franz Josef Strauß airport (also munich). 2008-01-29T23:48:26 *** NightBringer has quit IRC 2008-01-29T23:49:01 the second link is easier to understand 2008-01-29T23:49:04 What he wants to say is basically that you can get from the railwaystation to the airport in just 10 minutes, so it is as if you would start your flight already in the railwaystation. 2008-01-29T23:49:07 *** boswarrior has quit IRC 2008-01-29T23:49:13 Giel: Because of the missing music, yes. 2008-01-29T23:49:25 yes I figured that he's somehow promoting some trainlike thingy in combination with airport stuff 2008-01-29T23:49:58 devurandom: I hope he calculated the check-in time in as well ? 2008-01-29T23:50:12 Giel: No, he says he left that out. ;) 2008-01-29T23:50:13 as that tends to be about 2 hours pre-flight in holland... 2008-01-29T23:50:31 so those 10 minutes actually don't mean sh*t in that casea ? 2008-01-29T23:51:36 It's a politician doing comercials, what did you expect. ;) 2008-01-29T23:52:30 I expected him to make just as much sense as our own minister president; and I'm not disapointed in that expectation ! 2008-01-29T23:52:34 :-P 2008-01-29T23:53:03 that ^ was probably bad english (the disapointed part), so I hope you understand me 2008-01-29T23:57:29 Currently the topic of discussion over here is the US election 2008-01-29T23:58:02 yes, our media bombs us with that as well 2008-01-29T23:58:39 A politics magazine I read (The Spectator) has devoted almost two issues to it 2008-01-29T23:59:53 Although they are extremely open about their bias 2008-01-30T00:00:35 Even better: http://youtube.com/watch?v=34NjSggvpSQ 2008-01-30T00:01:31 EvilGuru: It is a topic over there? 2008-01-30T00:01:36 Maybe I should watch more TV... 2008-01-30T00:01:58 Yes, the coverage is quite extensive 2008-01-30T00:02:20 Although with a British spin 2008-01-30T00:02:32 Such as 'what foo getting in will mean for Iraq' 2008-01-30T00:02:40 devurandom: I only watch TV longer than 1-2 hours when A I'm depressed (i.e. in a bad mood) or B it is a _very_ interesting thing being shown (which is rarely the case) 2008-01-30T00:03:22 EvilGuru: more oil being sucked out ? 2008-01-30T00:03:52 Oil is an interesting topic, but it never really comes up 2008-01-30T00:03:52 as I truely believe that was Bush's only motivation for going there (and after he started his ego probably) 2008-01-30T00:04:06 people do not really care if prices of oil go up 2008-01-30T00:04:47 as the fuel tax is so high (we pay 105p (so £1.05 or €1.4)) per litre of petrol 2008-01-30T00:05:19 EvilGuru: how much percent tax is that ? 2008-01-30T00:05:36 I would have to look it up, but it is a lot 2008-01-30T00:06:36 *** NightBringer has joined #warzone2100 2008-01-30T00:07:07 it's €0,67 per litre petrol here 2008-01-30T00:08:03 and according to some politician's (namely from the VVD, a liberal party) we've got the highest fuel tax of europe 2008-01-30T00:08:22 We are over double that 2008-01-30T00:08:38 * cybersphinx had to pay 1.32 €/l some days ago. 2008-01-30T00:09:08 that's just the excise tax though ^^; on top of that there's 19% VAT 2008-01-30T00:10:11 In America it is a lot cheaper 2008-01-30T00:10:38 EvilGuru: the VVD is always shouting how bad it goes with the economy and how expensive everything is since they're pushed into opposition (they where claiming the opposite 2 years ago when they where coalition members) 2008-01-30T00:11:01 probably because the US is prepared to fight a war over it 2008-01-30T00:12:42 Currently bio fuels are the big thing over here 2008-01-30T00:12:49 *** Dred_furst has quit IRC 2008-01-30T00:13:10 yup; same here, apparently the EU is pushing that stuff 2008-01-30T00:13:38 However, I doubt the sustainability of that as well 2008-01-30T00:13:39 though IMO that's a rather large hoax; as producing these bio fuels is not exactly environmentally friendly either 2008-01-30T00:14:12 actually I think those bio fuels (or rather the production of those) will do more damage than oil 2008-01-30T00:15:07 hydrogen production is more viable IMO (though it's more expensive to produce, but I believe less demanding on the environment) 2008-01-30T00:15:10 A smarter way would be to genetically engineer some plans to produce vast quantities of ethanol 2008-01-30T00:15:40 I am not convinced with hydrogen, its energy density is too low 2008-01-30T00:15:47 LOL -> http://youtube.com/watch?v=AD5e0eVBUyI&feature=related 2008-01-30T00:15:50 Seems dutch. 2008-01-30T00:16:04 EvilGuru: well there are bacteria that do that already using some kind of photo synthesis 2008-01-30T00:16:05 But the humor is international. ;) 2008-01-30T00:16:27 I remember getting into an argument with someone in my Chemistry set last year about how these hydrogen fuel cell cars give off water 2008-01-30T00:17:15 I never thought I would have to explain combustion (alkane + oxygen => water + carbon dioxide) 2008-01-30T00:17:41 EvilGuru: actually they produce water vapor (almost no liquid) 2008-01-30T00:17:46 oh... that 2008-01-30T00:17:57 well that's too basic for me to even guess that was the issue... 2008-01-30T00:18:05 Darth Vader in a TV show... lol 2008-01-30T00:18:41 devurandom: watching now... 2008-01-30T00:19:20 devurandom: the language is Dutch, but the show comes from Belgium (the accent..) 2008-01-30T00:19:33 Ah. 2008-01-30T00:19:57 Wondered, since he used the word excuse (no idea how it is written, but sounds french). 2008-01-30T00:20:09 Is that common in the netherlands, too? 2008-01-30T00:20:26 nope we use "sorry" where he said "excuseer" 2008-01-30T00:20:52 and it's not french; closer to french 2008-01-30T00:21:02 It's not french? 2008-01-30T00:21:09 It's dutch? 2008-01-30T00:21:11 ahum closer to english... 2008-01-30T00:21:22 it's dutch yes; though rarely used in the NL 2008-01-30T00:21:33 *** Dred_furst has joined #warzone2100 2008-01-30T00:21:34 Ah, k. 2008-01-30T00:21:41 It sounds french. ;) 2008-01-30T00:21:43 it's a show about medical mistakes and the presentator is explaining that he has difficulty containing his laughing 2008-01-30T00:21:55 as you can see 2008-01-30T00:22:06 Yeah. 2008-01-30T00:22:26 Seems as if he was the wrong one for the job... ;) 2008-01-30T00:22:41 That's the same guy like the one who speaks in the intro? 2008-01-30T00:22:45 and when he's capable of speaking he wastes his time on making excuses 2008-01-30T00:23:54 apparently he was fired immediately after that show and his show was cancelled 2008-01-30T00:24:01 There seem to be quite some people interested in translation. 2008-01-30T00:24:17 At least they talk. You never know who will actually do something, of course. 2008-01-30T00:24:36 Giel: And now he works for the radio? 2008-01-30T00:25:08 devurandom: he doesn't speak about that; but he introduces himself as a DJ, so I assume that's the case 2008-01-30T00:29:48 wonder where I can get my hands on some Liquid Helium 2008-01-30T00:30:11 something Dutch & funny about Darth Vader, known as Lord Reetveter here (reetveter sort-of means ass-string literally, or g-string otherwise) http://www.superlachen.nl/movie/Mastermovies:_Staar_Wars_-_Return_of_Lord_Reetveter 2008-01-30T00:30:11 stuff seems awsome 2008-01-30T00:30:25 liquid helium?!? 2008-01-30T00:30:33 EvilGuru: I can get the gaseous form of it 2008-01-30T00:30:44 you only need to cool it yourself ;) 2008-01-30T00:31:26 I reckon that using that I could make almost any IC a super conductor 2008-01-30T00:31:50 *** pabs3 has joined #warzone2100 2008-01-30T00:31:54 EvilGuru: believe me, most ICs won't work when they're a super conductor 2008-01-30T00:32:05 except for op-amps perhaps 2008-01-30T00:32:25 I think IBM demonstrated a CPU which was a super coductor 2008-01-30T00:32:40 don't think so 2008-01-30T00:33:03 there are superconducting transistors etc 2008-01-30T00:33:16 EvilGuru: they would have had to develop it specifically for that purpose; which would be very expensive for something that would most likely not be used 2008-01-30T00:34:26 Just googled, apparently it was in the region of 500Ghz when cooled with liquid helium (but I agree it was a specially designed chip) 2008-01-30T00:34:51 EvilGuru: it would definitly not have been a general purpose CPU 2008-01-30T00:35:45 Unsure there, none of the articles make any reference to what it can executer 2008-01-30T00:35:49 *execute 2008-01-30T00:36:43 http://news.bbc.co.uk/2/hi/technology/5099584.stm 2008-01-30T00:38:04 *** kamaze has quit IRC 2008-01-30T00:43:20 EvilGuru: that might just as well be a flipflop that happens to be able to switch at 500GHz 2008-01-30T00:43:39 They did neglect to define operation 2008-01-30T00:43:39 at least from the description they give it there ^ 2008-01-30T00:43:48 yup 2008-01-30T00:46:05 hmm; but having about 2^37 of those flipflops would be nice (i.e. faster memory than your CPU) 2008-01-30T00:46:18 though you'd still have the FSB as limit then... 2008-01-30T00:46:30 n8 2008-01-30T00:46:34 Memory would still be a problem I would guess 2008-01-30T00:46:35 *** devurandom has quit IRC 2008-01-30T00:48:01 the memory itself would be easy; the circuitry to interface with it would be the difficulty 2008-01-30T00:48:21 *** abitos has quit IRC 2008-01-30T01:02:19 night all 2008-01-30T01:02:25 *** Giel has quit IRC 2008-01-30T01:05:45 *** EvilGuru has quit IRC 2008-01-30T01:09:30 *** Dred_furst has quit IRC 2008-01-30T02:07:06 *** eracc has quit IRC 2008-01-30T02:10:54 *** TerminatorX has joined #warzone2100 2008-01-30T02:28:05 *** gerard_ has quit IRC 2008-01-30T02:28:17 *** eracc has joined #warzone2100 2008-01-30T02:31:02 *** NightBringer has quit IRC 2008-01-30T02:33:37 http://users.peswe.com/driver/wz_1.10_skirmish.avi - =) 2008-01-30T02:36:13 *** shpitz461 has joined #warzone2100 2008-01-30T02:38:57 *** shpitz461 has quit IRC 2008-01-30T02:39:09 *** shpitz461 has joined #warzone2100 2008-01-30T02:48:23 *** TerminatorX has quit IRC 2008-01-30T03:00:49 *Just a bit of a question to you WZ folks 2008-01-30T03:00:57 *Does anyone know why Vergil talks like this? 2008-01-30T03:01:13 *With bullet points starting evenly spaced lines? 2008-01-30T03:02:44 Who is Vergil? 2008-01-30T03:03:10 Maybe Virgil. 2008-01-30T03:03:33 You know, he's a guy who posts on the forums. 2008-01-30T03:06:06 I don't know, or I'd not have asked. 2008-01-30T03:06:42 I'll dig up a link to one of his posts, hold on. 2008-01-30T03:08:29 shrug. I can't exactly answer your question anyway 2008-01-30T03:15:54 ...and that's quite alright 2008-01-30T03:21:37 *** pabs3 has quit IRC 2008-01-30T03:29:36 *** tomboy64 has joined #warzone2100 2008-01-30T03:37:32 *** weedle has quit IRC 2008-01-30T03:46:15 *** tomboy64 has quit IRC 2008-01-30T03:48:32 *** pabs3 has joined #warzone2100 2008-01-30T04:00:11 *** Maerz has quit IRC 2008-01-30T04:04:38 *** Maerz has joined #warzone2100 2008-01-30T04:09:34 *** tomboy64 has joined #warzone2100 2008-01-30T04:11:44 *** Maerz has quit IRC 2008-01-30T04:20:29 *** tomboy64 has quit IRC 2008-01-30T04:38:13 who owns the copyright on data/texpages/bdrops/07-bdrop.png? the COPYING.README says it is CC-BY-2.0 but doesn't say anything about copyright 2008-01-30T04:53:41 also, win32/FlexBison.rules cannot be distributed since it is copyright by microsoft 2008-01-30T05:08:40 * pabs3 whines about Giel's copyright sprinkled over all the dirs 2008-01-30T05:40:16 *** DrZimmerman has joined #warzone2100 2008-01-30T05:49:47 *** pabs3 has quit IRC 2008-01-30T05:56:17 *** KBlair has quit IRC 2008-01-30T06:52:19 *** copperc0re has joined #warzone2100 2008-01-30T06:52:38 *** coppercore has quit IRC 2008-01-30T06:53:17 *** copperc0re is now known as coppercore 2008-01-30T06:54:42 *** JockeTF has joined #warzone2100 2008-01-30T07:34:02 *** JockeTF has quit IRC 2008-01-30T07:53:11 Are any of you knowledgeable about the AI? 2008-01-30T09:07:47 *** Vespasian has quit IRC 2008-01-30T09:30:22 *** apelgate has quit IRC 2008-01-30T09:30:34 *** apelgate has joined #warzone2100 2008-01-30T09:34:45 *** apelgate has quit IRC 2008-01-30T09:35:29 *** abitos has joined #warzone2100 2008-01-30T10:53:00 *** apelgate has joined #warzone2100 2008-01-30T11:25:31 *** apelgate has quit IRC 2008-01-30T11:31:38 *** apelgate has joined #warzone2100 2008-01-30T11:55:08 *** tomboy64 has joined #warzone2100 2008-01-30T12:02:54 *** apelgate has quit IRC 2008-01-30T12:51:58 *** kamaze has joined #warzone2100 2008-01-30T13:52:25 *** Coincident has joined #warzone2100 2008-01-30T14:46:58 *** Giel has joined #warzone2100 2008-01-30T14:47:09 hi all 2008-01-30T14:59:12 *** tomboy64 has quit IRC 2008-01-30T15:00:05 *** Teej has joined #warzone2100 2008-01-30T15:27:14 *** tomboy64 has joined #warzone2100 2008-01-30T15:35:27 *** pabs3 has joined #warzone2100 2008-01-30T15:37:37 hi pabs3 2008-01-30T15:37:45 hi Giel 2008-01-30T15:38:16 * pabs3 about to update the debian.org package to trunk r3595 2008-01-30T15:38:29 pabs3: I saw an announcement about GCC 4.3 on the debian-announce list with a list of packages that supposedly doesn't compile with GCC 4.3 2008-01-30T15:38:43 warzone2100 was on that list; but that's fixed already 2008-01-30T15:38:45 r3595 compiles fine 2008-01-30T15:39:15 yup, and soon to be in Debian :) 2008-01-30T15:39:31 r3596 should compile fine as well... 2008-01-30T15:39:35 btw, did you see http://gna.org/bugs/?10923 ? 2008-01-30T15:39:55 r3596 is a change to comments only ;-) 2008-01-30T15:40:30 pabs3: we cannot use svndumpfilter for that... 2008-01-30T15:40:36 but I'll look @ the file now... 2008-01-30T15:40:46 I updated the copyright file too - forget if it was you or EvilGuru who asked about that 2008-01-30T15:40:57 btw, do you know who owns the copyright on data/texpages/bdrops/07-bdrop.png? the COPYING.README says it is CC-BY-2.0 but doesn't say anything about copyright 2008-01-30T15:41:38 was me who bugged you for that... 2008-01-30T15:42:26 ah that's a guy named cathuria 2008-01-30T15:42:28 um, I meant CC-BY-3.0 2008-01-30T15:42:28 ah 2008-01-30T15:42:31 I'll update COPYING.README 2008-01-30T15:43:14 I deleted all the tools from the source tarball cuz I'm too lazy to go through and document them all 2008-01-30T15:43:36 thanks 2008-01-30T15:45:01 yes, for the binary warzone2100 package you definitly wouldn't want the tools/ stuff included 2008-01-30T15:45:21 it could be possible to compile different binary packages from the tools/ stuff though... 2008-01-30T15:47:21 will the warzone 2.1 source tarball include those? It would also be good to split the stuff in the svn repo out into something like warzone2100-2.1.tar.gz warzone2100-data-2.1.tar.gz warzone2100-tools-2.1.tar.gz 2008-01-30T15:49:11 we'll have to discuss that 2008-01-30T15:49:30 but I personally don't support the idea of separating the SVN repo itself; separation in tarballs sound better to me 2008-01-30T15:49:44 and IMO we should include the data stuff in the main source tarball 2008-01-30T15:49:51 the tools could be separated though... 2008-01-30T15:50:03 pabs3: try r3597 2008-01-30T15:50:14 which has COPYING.README updated 2008-01-30T15:50:59 thanks 2008-01-30T15:52:09 *** Karlik|nb has joined #warzone2100 2008-01-30T15:52:20 main reason I say separate the data is so backported bugfixes to warzone and packaging fixes don't incur the bandwidth of uploading all the data again, and the associated mirror pulse 2008-01-30T15:52:34 Debian has to separate it anyway so it isn't duplicated on each architecture 2008-01-30T15:53:12 win32/FlexBison.rules is made by devurandom and MSVC is used to produce it; so I believe M$ has no copyright rights to that file 2008-01-30T15:53:26 unless it is a template by M$ which got adapted... 2008-01-30T15:53:46 pabs3: yes, but the debian/rules file should take care of that IMO 2008-01-30T15:53:52 and it does... 2008-01-30T15:54:46 indeed, but it doesn't handle the first part 2008-01-30T15:55:14 and as for the bandwidth stuff; you could change the control file to accept a specific previous revision as well (assuming no changes to the data have occurred) 2008-01-30T15:56:09 though that would probably make package building be a bit more problematic... 2008-01-30T15:56:54 sure, but when building a new package, all the binary packages (warzone, warzone-data) from the same source package get built and uploaded and pushed to mirrors 2008-01-30T15:57:22 so, either you'll do it, or we will, or we'll just live with the current situation 2008-01-30T15:57:22 probably the latter at this point 2008-01-30T15:57:37 * pabs3 lazy :) 2008-01-30T15:57:50 pabs3: I don't see how we could solve that 2008-01-30T15:58:24 I believe that's a rather direct limitation from Debian's package buildsystem (don't get me wrong; I love that system...) 2008-01-30T15:58:37 pabs3: what do you think https://trac.mortis.eu/warzone/log/trunk/win32/FlexBison.rules ? 2008-01-30T15:58:45 these are the only changes to that file ^^ 2008-01-30T16:00:16 looking (got 10x slower download than upload atm) 2008-01-30T16:01:00 looking at the XML content I'm pretty sure (that aside from the tag-names) nothing in there has been done by M$ 2008-01-30T16:02:24 uhoh; a quick googling on flexbison.rules told me otherwise 2008-01-30T16:02:32 apparently this is owned by M$ 2008-01-30T16:02:44 so you'd better strip it from the source package 2008-01-30T16:03:28 ya, that is done 2008-01-30T16:04:47 then I'll put slapping (with a trout probably) devurandom on my TODO list ;-) 2008-01-30T16:05:38 :) 2008-01-30T16:06:40 believe me, if you're a fish, you want to stay as far away from IRC as possible 2008-01-30T16:07:13 btw, I couldn't find any non-tools files that had Pumpkin Studios copyright 2008-01-30T16:07:20 * ^cyka^ plays Avenged sevenfold - Strength of the world 2008-01-30T16:07:56 pabs3: that's because Pumpkin transferred their copyright ownership to Eidos for everything but some of the tools 2008-01-30T16:08:43 ahh 2008-01-30T16:09:04 ok, so I can remove them from debian/copyright cus I removed the tools 2008-01-30T16:09:04 thanks 2008-01-30T16:10:35 pabs3: it looks that way 2008-01-30T16:11:17 pabs3: you might want to look at this though: http://rafb.net/p/pEgsVb93.html 2008-01-30T16:11:29 it's the source-tree grepped on "Pumpkin" 2008-01-30T16:13:53 thanks 2008-01-30T16:15:16 *** Karlik|nb has quit IRC 2008-01-30T16:19:35 muggenhor * r3598 /trunk/src/ (17 files): 2008-01-30T16:19:35 * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30T16:19:35 * Make header guards of these files more consistent: 2008-01-30T16:19:35 * Make them match with the file's name where they didn't match before 2008-01-30T16:19:35 * Place the header guard's name in a comment at the #endif part of the header guard 2008-01-30T16:19:39 * Use a __INCLUDED_filename__ style for them 2008-01-30T16:19:41 * Replace some mixed indentation styles (spaces + tabs) with tabs only for indentation 2008-01-30T16:19:43 muggenhor * r3597 /trunk/COPYING.README: * Add the copyright owner of 07-bdrop.png to COPYING.README 2008-01-30T16:20:04 CIA-45: you're a lazy one.... 2008-01-30T16:25:52 *** pabs3 has quit IRC 2008-01-30T16:37:56 muggenhor * r3599 /trunk/src/basedef.h: Remove unused PREVOBJ macro 2008-01-30T16:38:10 *** EvilGuru has joined #warzone2100 2008-01-30T16:38:58 hi EvilGuru 2008-01-30T16:39:02 *** JockeTF has joined #warzone2100 2008-01-30T16:39:24 Hi Giel 2008-01-30T16:39:39 Has anyone looked at the licensing bug? 2008-01-30T16:39:51 EvilGuru: licensing bug ? 2008-01-30T16:40:33 https://gna.org/bugs/?10923 2008-01-30T16:41:06 EvilGuru: oh yes, pabs3 just threw me a link 2008-01-30T16:41:17 EvilGuru: that's a problem only devurandom can clarify I think... 2008-01-30T16:41:42 as some Googling on flexbison.rules makes me think that M$ actually _has_ made that file 2008-01-30T16:41:57 What does it do? 2008-01-30T16:42:16 it's required to have MSVC generate the lexers & parsers using flex & bison 2008-01-30T16:42:33 what license? 2008-01-30T16:42:40 *it invokes flex & bison to generate the lexers & parsers 2008-01-30T16:42:57 I don't know; that's what devurandom will have to clarify... 2008-01-30T16:43:08 https://trac.mortis.eu/warzone/log/trunk/win32/FlexBison.rules 2008-01-30T17:02:56 *** shpitz461 has quit IRC 2008-01-30T17:17:51 muggenhor * r3600 /trunk/src/basedef.h: 2008-01-30T17:17:51 * Remove unused macro-constant TURRET_ROTATION_RATE 2008-01-30T17:17:51 * #Include lib/ivis_common/pievector.h in basedef.h as its contents are being used there 2008-01-30T17:27:27 muggenhor * r3601 /trunk/src/basedef.h: Define BASE_OBJECT in terms of SIMPLE_OBJECT (i.e. reflect the fact that BASE_OBJECT "derives" from SIMPLE_OBJECT in BASE_OBJECT's definition) 2008-01-30T17:39:37 *** kamaze has quit IRC 2008-01-30T17:42:47 *** Suprano has joined #warzone2100 2008-01-30T17:43:46 * Giel dinner 2008-01-30T17:43:47 *** Giel is now known as Giel|afk 2008-01-30T17:58:39 *** shpitz461 has joined #warzone2100 2008-01-30T18:15:34 * tomboy64 winks to JockeTF 2008-01-30T18:15:56 JockeTF: http://tinyurl.com/ysp6lc 2008-01-30T18:16:15 just a pic, no harm 2008-01-30T18:18:28 tomboy64: That's a llama. :P 2008-01-30T18:18:49 really? 2008-01-30T18:19:00 what's the difference then? 2008-01-30T18:19:51 You can see that on it's face, ears and also on it's fur if you look carefully enough. :) 2008-01-30T18:20:32 http://furver.se/julhest.jpg 2008-01-30T18:20:43 Compare the ears and their face. 2008-01-30T18:20:46 *faces. 2008-01-30T18:23:17 <^cyka^> LOL 2008-01-30T18:23:28 <^cyka^> they be fluffier :P 2008-01-30T18:24:15 *** apelgate has joined #warzone2100 2008-01-30T18:25:26 Hej, apelgate. 2008-01-30T18:25:36 hi 2008-01-30T18:31:46 *** tomboy64 has quit IRC 2008-01-30T18:31:57 *** tomboy64 has joined #warzone2100 2008-01-30T18:34:58 damn. that was one nasty crash 2008-01-30T18:35:13 sorry, didn't catch your msgs, jocke :/ 2008-01-30T18:35:37 *** Dred_furst has joined #warzone2100 2008-01-30T18:35:56 (18.19.46) JockeTF: You can see that on it's face, ears and also on it's fur if you look carefully enough. :) 2008-01-30T18:35:56 (18.20.26) JockeTF: http://furver.se/julhest.jpg 2008-01-30T18:35:56 (18.20.38) JockeTF: Compare their ears and their faces. 2008-01-30T18:55:10 *** Giel|afk is now known as Giel 2008-01-30T18:55:11 * Giel is back 2008-01-30T19:10:06 *** tomboy64 has quit IRC 2008-01-30T19:14:31 *** Brownster has joined #warzone2100 2008-01-30T19:18:24 Hi, I am using Gentoo compiled for amd64 arch, with warzone out of SVN and I have a problem with sound. both warzone and open arena show the same sympton, sound is working then I get a short period of garbled sound, can last for 30 secs or more. then sound works again. No problem using ETQW though. Anyone heard of this before, I cant find any reference to it anywhere? 2008-01-30T19:19:31 I've tried going through my kernel config, and have oss emulation set up to that used on the gentoo alsa wiki 2008-01-30T19:20:06 Sounds like an OpenAL problem 2008-01-30T19:20:20 make sure you open al config is good 2008-01-30T19:20:53 hi, thx I havent touched openal at all, 2008-01-30T19:21:32 removing -zomg-wtf-bbq from your cflags also is known to help ;) 2008-01-30T19:21:41 lol 2008-01-30T19:22:16 i guess that openal is part of the emulation / 32 bit libraries in gentoo.. 2008-01-30T19:22:21 *rubs chin 2008-01-30T19:22:41 If it is the SVN version then you can built it as a 64-bit binary 2008-01-30T19:22:45 doh 2008-01-30T19:22:50 It is just 2.0.x that is not 64-bit clean 2008-01-30T19:22:50 of course... 2008-01-30T19:23:09 where will I find the config for openal pls? 2008-01-30T19:23:15 SVN (what will be 2.1) will build fine 2008-01-30T19:23:20 .openalrc most likely 2008-01-30T19:23:26 in ~ 2008-01-30T19:24:02 ill check it out, thx for your help 2008-01-30T19:24:58 No problem 2008-01-30T19:25:17 It seems like an OpenAL/Gentoo issue, so might be best trying #gentoo 2008-01-30T19:37:03 *** Brownster has quit IRC 2008-01-30T19:43:12 mortikia: uptime 2008-01-30T19:43:12 Giel: I have been running for 2 days, 16 hours, 10 minutes, and 51 seconds. 2008-01-30T19:43:16 mortikia: seen devurandom 2008-01-30T19:43:16 Giel: devurandom was last seen in #warzone2100 18 hours, 56 minutes, and 45 seconds ago: n8 2008-01-30T19:43:23 mortikia: seen dev|away 2008-01-30T19:43:23 Giel: dev|away was last seen in #warzone2100 20 hours, 58 minutes, and 39 seconds ago: And cyborgs should fly more complicated. 2008-01-30T19:44:17 mortikia: alpaca 2008-01-30T19:44:18 JockeTF: Error: "alpaca" is not a valid command. 2008-01-30T19:44:25 Bleh. 2008-01-30T19:55:06 *** cybersphinx has quit IRC 2008-01-30T19:58:03 *** kamaze has joined #warzone2100 2008-01-30T20:24:34 http://furver.no-ip.org/ 2008-01-30T20:24:39 Yay!! 100 days!! 2008-01-30T20:27:02 *** devurandom has joined #warzone2100 2008-01-30T20:27:48 Hi! 2008-01-30T20:28:24 Hi devurandom 2008-01-30T20:28:39 You are slower than Grim. :P 2008-01-30T20:28:52 http://forums.wz2100.net/?topic=1348.0;topicseen -- good news 2008-01-30T20:29:00 How's been your day? 2008-01-30T20:29:06 Will read in a bit. 2008-01-30T20:30:17 Had a couple of lessons this morning, played a couple of chess games in the afternoon 2008-01-30T20:43:27 *** Buginator has joined #warzone2100 2008-01-30T20:43:29 Hey all 2008-01-30T20:43:44 hi Buginator, devurandom 2008-01-30T20:43:48 EvilGuru http://forums.wz2100.net/?board=3.0 2008-01-30T20:44:07 devurandom: https://gna.org/bugs/?10923 & https://trac.mortis.eu/warzone/log/trunk/win32/FlexBison.rules 2008-01-30T20:44:22 Wowow... 2008-01-30T20:44:25 Buginator: How did you do it? 2008-01-30T20:44:27 Hi Giel 2008-01-30T20:44:30 How about a new menu option to enable/disable the color cursors? 2008-01-30T20:44:37 EvilGuru, it is trivial. 2008-01-30T20:44:48 SDL doesn't support them does it? 2008-01-30T20:44:52 No 2008-01-30T20:45:11 Options wise if it affects performance, then I can add an option no problem at all 2008-01-30T20:45:13 sec 2008-01-30T20:48:23 http://pastebin.ca/885142 2008-01-30T20:48:54 mind you, this ISN'T final, that just shows you what I had... 2008-01-30T20:49:28 ignore the extra fluff also. :) heh 2008-01-30T20:50:14 just showing a basic idea of what I did. 2008-01-30T20:54:39 EvilGuru, here is a more clean version you can compile direct: http://pastebin.ca/885156 2008-01-30T20:55:42 I think if it doesn't reduce the fps by more than one or two frames, we can afford it, even without an option. 2008-01-30T20:56:14 eh, how can a rules file be (c) by ms? 2008-01-30T20:57:18 True, but on some systems hardware sprites might work better? (we could do that also...it just much more code) 2008-01-30T20:57:57 but when I looked into this before, SDL support is lacking in this area. 2008-01-30T20:58:02 Yes 2008-01-30T20:58:11 I think it used to support them 2008-01-30T20:58:16 devurandom: did you copy that rules file from a M$ resource ? 2008-01-30T20:58:42 Yes. 2008-01-30T20:58:49 devurandom: oh... 2008-01-30T20:59:04 as we cannot redistribute it legally then... 2008-01-30T20:59:06 That's the official MS lex/yacc rule. 2008-01-30T20:59:19 I think MS wrote somewhere that I am allowed to. 2008-01-30T20:59:32 I've told pabs3 that he should strip it from the debian source package 2008-01-30T20:59:45 I am not even sure when the color mouse cursor support was dropped. I wanted to ask that, but it got pushed back on my things TODO. I just saw that post, and said 'Hey, I already did that...' :P heh 2008-01-30T20:59:53 if it copyrighted but not release under a license 2008-01-30T20:59:59 devurandom: could you find that permission statement by M$ and include it in the copyright comment in that file please ? 2008-01-30T21:00:01 then isn't it a bit like qmail 2008-01-30T21:00:10 (well, how qmail used to be) 2008-01-30T21:00:15 Giel: I'll search, sec... 2008-01-30T21:01:54 Buginator: We need that committed! 2008-01-30T21:02:11 oh how I'd love it if C supported inheritance of structure definitions (so that DERIVED* can be implicitly converted to BASE*) 2008-01-30T21:02:23 EvilGuru, but I wasn't done with it yet. I still had some stuff to fix. But it does look nicer. 2008-01-30T21:03:31 Giel: I would prefer classes 2008-01-30T21:03:32 And I also wasn't sure what to do about the SDL based cursor as I recall. That is why it was unfinished. 2008-01-30T21:03:37 Indeed, I remember it from the PSX version 2008-01-30T21:04:21 EvilGuru: yes, using classes for the SIMPLE_OBJECT -> PROJECTILE & BASE_OBJECT -> DROID & FEATURE & STRUCTURE tree would be nicer 2008-01-30T21:04:26 though it would be more work as well 2008-01-30T21:04:33 I would actually use structures 2008-01-30T21:04:53 EvilGuru: you mean public access of data members ? 2008-01-30T21:05:25 that's what my structure definition inheritance there ^^ meant 2008-01-30T21:05:29 EvilGuru, what do you think, should we offer option for SDL based cursor, or (if you used it) like how I have it now, where it switches back to SDL on the interface screen(s)? 2008-01-30T21:05:57 I do not think so 2008-01-30T21:06:06 not unless there is a big performance boost from doing so 2008-01-30T21:07:10 I agree, there; not using multiple pieces of code to implement something which purpose is exactly the same seems like "the way" 2008-01-30T21:07:18 * ^cyka^ throws a socket A processor at EvilGuru 2008-01-30T21:07:30 ^cyka^: I have one of them in my loft 2008-01-30T21:07:44 <^cyka^> i'm gonna have 4 on ebay 2008-01-30T21:07:45 <^cyka^> lol 2008-01-30T21:08:21 So then, for main menu, and everything else NOT in game, we use SDL, and then in game, we use the software based ones? Sound good ? 2008-01-30T21:08:47 If it is the simplest way of doing it: go for it! 2008-01-30T21:12:07 *** amro has joined #warzone2100 2008-01-30T21:14:13 *** KBlair has joined #warzone2100 2008-01-30T21:16:18 What does OpenOffice request from a JRE? It doesnt seem to recognize mine... :( 2008-01-30T21:16:37 I think it wants either 1.42 or 1.56 2008-01-30T21:16:39 *1.5 2008-01-30T21:16:47 1.6 is not going to work? 2008-01-30T21:16:59 I have been having trouble with 1.6 2008-01-30T21:17:11 Eclipse kept crashing under it, and so OOo might be the aame 2008-01-30T21:17:19 It doesnt crash. 2008-01-30T21:17:27 It just refuses to detect any JRE on my system. 2008-01-30T21:18:12 Later all 2008-01-30T21:18:21 *** Buginator has quit IRC 2008-01-30T21:19:12 get a 1.5 JRE 2008-01-30T21:19:25 Doing that now... 2008-01-30T21:25:48 *** cybersphinx has joined #warzone2100 2008-01-30T21:30:26 It neither detects dev-java/sun-jre-bin-1.5.0.14. :( 2008-01-30T21:31:20 I can even click "Add" and browse to /opt/sun-jre-bin-1.5.0.14/bin/ and it tells me there is no JRE... 2008-01-30T21:45:19 muggenhor * r3602 /trunk/src/projectiledef.h: 2008-01-30T21:45:19 * #include basedef.h in projectiledef.h as we use some of its contents there 2008-01-30T21:45:19 * Don't use tabs for lining things out in columns (use spaces instead, tabs are for indentation only) 2008-01-30T21:45:19 * Make every comment describing a structure field a Doxygen comment 2008-01-30T21:45:19 devurandom * r3603 /trunk/COPYING.README: Correct the license for pepperpot backdrop, and add cathuria's full name. 2008-01-30T22:10:11 muggenhor * r3604 /trunk/src/ (cmddroiddef.h droiddef.h weapondef.h): 2008-01-30T22:10:11 * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30T22:10:11 * Don't use tabs for lining things out in columns (use spaces instead, tabs are for indentation only) 2008-01-30T22:10:11 * Make every comment describing a structure field or enum-item a Doxygen comment 2008-01-30T22:13:54 *** DrZimmerman has quit IRC 2008-01-30T22:18:03 *** kamaze has quit IRC 2008-01-30T22:18:07 *** kamaze_ has joined #warzone2100 2008-01-30T22:22:56 *** Vespasian has joined #warzone2100 2008-01-30T22:23:46 Giel: Shall I add the license for FlexBison.rules as MediaWiki formated text, or as html? 2008-01-30T22:23:56 (I'd prefer the previous) 2008-01-30T22:24:02 *first 2008-01-30T22:25:28 It could also be tried to add teh FlexBison.rules to the devpkg... 2008-01-30T22:25:45 EvilGuru: I did not need an 1.5 JRE. 2008-01-30T22:25:51 devurandom: wiki syntax wich resembles plain text as much as possible 2008-01-30T22:25:55 I needed a 32bit JRE for my 32bit OOo. 2008-01-30T22:26:02 Giel: ? 2008-01-30T22:26:15 EvilGuru: Enabling the java useflag for openoffice-bin fixed it. 2008-01-30T22:26:50 Good to know it works with 1.6 2008-01-30T22:27:33 Sorry I have not been helping out much; if there is something that needs doing just ask and I'll make time 2008-01-30T22:29:03 devurandom: I prefer mediawiki formatted text, but try to use as few of it as possible 2008-01-30T22:30:06 Well, I just ran the OOo exporter over an rtf. 2008-01-30T22:32:37 I like rst 2008-01-30T22:35:09 ah yes, rst; one of the few portable assembly instructions, which causes the CPU to reset all interrupt flags and vector to the address 0 2008-01-30T22:35:14 devurandom * r3605 /trunk/win32/FlexBison.rules.license: 2008-01-30T22:35:14 Add license on FlexBison.rules. 2008-01-30T22:35:14 Moving it to devpkg would be prefered if possible. If someone can test whether that is possible... 2008-01-30T22:35:58 *** shpitz461 has quit IRC 2008-01-30T22:36:44 Giel: I like HCF 2008-01-30T22:37:03 * EvilGuru wonders if it will work on his calculator 2008-01-30T22:38:27 *** Buginator has joined #warzone2100 2008-01-30T22:38:38 I'm back... but not for long. 2008-01-30T22:38:47 muggenhor * r3606 /trunk/src/ (basedef.h featuredef.h): 2008-01-30T22:38:47 * #include basedef.h and statsdef.h where we use it 2008-01-30T22:38:47 * Don't use tabs for lining things out in columns (use spaces instead, tabs are for indentation only) 2008-01-30T22:38:47 * Make every comment describing a structure field or enum-item a Doxygen comment 2008-01-30T22:38:47 * Add some additional strings to CHECK_OBJECT to be displayed upon assert-failure 2008-01-30T22:39:08 Giel & devurandom, can you check the latest patch 955? Without that, I can't compile it anymore. 2008-01-30T22:39:21 Buginator is back, yay! :) 2008-01-30T22:39:29 Buginator: sure 2008-01-30T22:39:34 * Giel is looking @ it... 2008-01-30T22:39:34 EvilGuru patch #956 should be final. That fixes mouse cursor 2008-01-30T22:39:44 He's back 2008-01-30T22:39:52 I got 5 mins before I get moving again. :P 2008-01-30T22:39:56 Buginator: Can you check whether you can remove the FlexBison.rules from win32/ and add it somewhere in your devpkg folder? 2008-01-30T22:40:11 Buginator: And check if you can get that to work? 2008-01-30T22:40:29 So we can move that MS file with a different license out of the sourcecode. 2008-01-30T22:40:35 Um, yeah, that can be done... 2008-01-30T22:40:52 But since it will be on GNA's FTP site, is that ok or ?? 2008-01-30T22:41:07 Buginator: if you #include "lib/framework/frame.h" in trig.h does it work (instead of math-help.h)? 2008-01-30T22:41:16 checking 2008-01-30T22:41:18 as you're not using anything from math-help.h there.. 2008-01-30T22:41:19 Buginator: We already include the dbghelp in it... 2008-01-30T22:41:28 This would be quite similar. 2008-01-30T22:41:32 or more precisely trig.h doesn't use anything from that there 2008-01-30T22:41:33 And I dont think anyone will complain. 2008-01-30T22:41:57 This is merely to simplify the licensing and not add any confusion or problems for eg. Debian 2008-01-30T22:42:07 Giel, it does. Error 22 error C2065: 'M_PI' : undeclared identifier g:\wz_wait\lib\framework\trig.c 58 2008-01-30T22:42:37 well in that case it is necessary... 2008-01-30T22:42:39 ok.. 2 mins left :) 2008-01-30T22:42:39 I think M_PI is part of unistd.h as opposed to math.h 2008-01-30T22:42:41 thx for testing 2008-01-30T22:44:29 muggenhor * r3607 /trunk/ (lib/framework/trig.h src/difficulty.c): Fix compiling on MSVC; patch #955 by Buginator, slightly modified by me 2008-01-30T22:45:14 ok, I am gone. Have fun with the colored mouse cursors. :) 2008-01-30T22:45:21 *** Buginator has quit IRC 2008-01-30T22:46:50 That license from MS is not really clean... 2008-01-30T23:04:17 muggenhor * r3608 /trunk/src/statsdef.h: 2008-01-30T23:04:17 * Don't use tabs for lining things out in columns (use spaces instead, tabs are for indentation only) 2008-01-30T23:04:17 * Make every comment describing a structure field or enum-item a Doxygen comment 2008-01-30T23:07:29 *** shpitz461 has joined #warzone2100 2008-01-30T23:10:12 *** SmokyTGAB has joined #warzone2100 2008-01-30T23:13:37 now if only Doxygen's preprocessor would be "perfect" then we'd have a lot more descriptive docs now... 2008-01-30T23:14:18 Oh, didnt even know we have a dump against that file... 2008-01-30T23:14:20 bug 2008-01-30T23:15:17 dumpfilter... 2008-01-30T23:15:19 Hm... 2008-01-30T23:15:38 I dont really want to bug the Gna guys again with such thing... 2008-01-30T23:15:50 devurandom: nope, I think we shouldn't 2008-01-30T23:16:00 removing from HEAD should be good enough 2008-01-30T23:16:07 We shouldnt remove it via filter? 2008-01-30T23:16:08 Ok. 2008-01-30T23:16:13 we can always run svndumpfilter when M$ sends us a cease and desist letter 2008-01-30T23:17:24 Giel: We could send them to the C&D experts. :P http://thepiratebay.org/legal 2008-01-30T23:17:51 devurandom: hehe, yeah that'd be fun... 2008-01-30T23:18:09 *** JockeTF has quit IRC 2008-01-30T23:18:20 though unlike the piratebay, we're actually distributing the content, not just torrent files 2008-01-30T23:18:43 plus we're not located in sweden; where copyright hasn't gone insane (yet) 2008-01-30T23:19:11 ;) 2008-01-30T23:19:23 We are not distributing it... Gna does. :P 2008-01-30T23:20:11 devurandom: yes, but I think Gna! will gladly kick us from their servers if that prevents them from being at risk 2008-01-30T23:20:40 and if they don't kick us that glady then they're taking irresponsible risks IMO 2008-01-30T23:28:15 *** Dred_furst has quit IRC 2008-01-30T23:50:25 muggenhor * r3609 /trunk/src/display3d.h: Remove redundant 'struct' from g_imd's declaration 2008-01-30T23:52:15 muggenhor * r3610 /trunk/src/multisync.c: Rename boolean variable 'new' to 'isNew' 2008-01-30T23:54:10 *** EvilGuru has quit IRC 2008-01-31T00:01:59 *** amro has quit IRC 2008-01-31T00:15:50 *** kamaze_ has quit IRC 2008-01-31T00:35:38 muggenhor * r3611 /trunk/src/ (multiplay.c scriptfuncs.c scriptobj.c scripttabs.c): 2008-01-31T00:35:38 * Cast enums to target enums before assigning them 2008-01-31T00:35:38 * Cast enum pointers to target type rather than just assigning them 2008-01-31T00:51:45 *** abitos has quit IRC 2008-01-31T00:54:47 night all 2008-01-31T00:54:53 *** Giel has quit IRC 2008-01-31T00:54:58 muggenhor * r3613 /trunk/ (4 files in 3 dirs): Revert unintentional part of r3612 2008-01-31T00:54:58 muggenhor * r3612 /trunk/ (5 files in 3 dirs): Make function-pointer array pLoadFunction a local (but still static) array instead of global 2008-01-31T01:00:30 *** Suprano has quit IRC 2008-01-31T01:03:15 *** Coincident has quit IRC 2008-01-31T01:13:23 *** devurandom has quit IRC 2008-01-31T01:29:38 devurandom * r3614 /trunk/AUTHORS: Add Don Edwards, who created the earth textures Hatsjoe used in his backdrops. (As requested by Don Edwards.) 2008-01-31T01:44:57 *** TerminatorX has joined #warzone2100 2008-01-31T02:14:37 *** TerminatorX has quit IRC 2008-01-31T02:33:15 *** KBlair has quit IRC 2008-01-31T02:43:53 *** KBlair has joined #warzone2100 2008-01-31T05:46:39 *** apelgate has quit IRC 2008-01-31T05:47:28 *** apelgate has joined #warzone2100 2008-01-31T06:48:02 *** JockeTF has joined #warzone2100 2008-01-31T06:49:28 *** DrZimmerman has joined #warzone2100 2008-01-31T07:29:10 *** weedle has joined #warzone2100 2008-01-31T07:32:51 *** JockeTF has quit IRC 2008-01-31T09:51:33 *** apelgate has quit IRC 2008-01-31T09:56:47 *** abitos has joined #warzone2100 2008-01-31T10:03:08 *** devurandom has joined #warzone2100 2008-01-31T10:58:33 *** devurandom has quit IRC 2008-01-31T11:32:49 *** Vespasian has quit IRC 2008-01-31T12:25:38 *** Coincident has joined #warzone2100 2008-01-31T12:34:48 *** tomboy64 has joined #warzone2100 2008-01-31T12:35:52 *** kevinsbot has quit IRC 2008-01-31T12:43:18 *** kevinsbot has joined #warzone2100 2008-01-31T13:25:16 *** kamaze has joined #warzone2100 2008-01-31T13:29:16 *** gerard_ has joined #warzone2100 2008-01-31T13:45:35 hi 2008-01-31T13:46:24 <^cyka^> \hey gerard_ 2008-01-31T14:20:29 *** gerard_ has quit IRC 2008-01-31T15:03:59 *** Suprano has joined #warzone2100 2008-01-31T15:08:15 *** kamaze has quit IRC 2008-01-31T15:11:28 *** TerminatorX has joined #warzone2100 2008-01-31T15:29:57 *** apelgate has joined #warzone2100 2008-01-31T15:31:04 *** Giel has joined #warzone2100 2008-01-31T15:31:13 hi all 2008-01-31T15:35:34 *** gerard_ has joined #warzone2100 2008-01-31T15:36:03 hi again ;) 2008-01-31T15:36:18 <^cyka^> hey Giel and gerard_ 2008-01-31T15:37:54 hi gerard_ 2008-01-31T16:12:01 <^cyka^> http://i244.photobucket.com/albums/gg37/cykadelik/snow2.jpg 2008-01-31T16:12:03 <^cyka^> YAY!! 2008-01-31T16:15:39 :) 2008-01-31T16:16:31 *** kamaze has joined #warzone2100 2008-01-31T16:19:27 Hey, i need a 1980 x 250 Render from the game 2008-01-31T16:21:55 how about running the game windowed and setting the resolution to 1980x500, and taking a screenshot? 2008-01-31T16:24:04 gerard_: that won't work as OpenGL doesn't draw in the window areas that aren't onscreen 2008-01-31T16:25:10 e.g.: http://img218.imageshack.us/img218/8176/wz2100shot001wt5.png 2008-01-31T16:26:41 works fine here 2008-01-31T16:27:04 probably implementation dependant then.. 2008-01-31T16:27:40 I'm not sure where we take the screenshot from btw; the front or back buffer.. 2008-01-31T16:30:12 http://img161.imageshack.us/my.php?image=wz2100shot002lg8.png 2008-01-31T16:30:39 kamaze: something like this? 2008-01-31T16:32:52 hmm it seems we're reading from the back buffer (which isn't very surprising I suppose) 2008-01-31T16:33:15 gerard_: what video device do you have (ATI or nVidia)? 2008-01-31T16:33:24 ATI+fglrx 2008-01-31T16:34:01 that might be the cause; as I read something about nVidia's OpenGL implementation performing some rather aggresive optimisation (in the superbible) 2008-01-31T16:34:23 perhaps this is part of that aggresive optimisation 2008-01-31T16:34:44 perhaps manually setting the scissor dimensions will help 2008-01-31T16:34:48 gerard_, yes, something like this 2008-01-31T16:34:59 i want to use such an image as background for the website header 2008-01-31T16:35:26 why so terribly large? 2008-01-31T16:35:35 for the users with terribly large screens? 2008-01-31T16:35:42 Correct 2008-01-31T16:35:54 probably to satisfy ppl like my uncle (who has a 2048 wide screen...) 2008-01-31T16:36:16 as long as you don't shrink it on smaller screens it should be fine I think... 2008-01-31T16:36:35 though using such a large image seems like bandwidth wastage... 2008-01-31T16:36:59 what sort of people use the entire 2048 pixels anyway? 2008-01-31T16:37:08 http://www.codinghorror.com/blog/archives/001046.html 2008-01-31T16:37:08 I find 1280 already too much 2008-01-31T16:37:50 gerard_: it's about the resolution (i.e. the dpi), not the total width you can use to display stuff 2008-01-31T16:38:43 *** JockeTF has joined #warzone2100 2008-01-31T16:40:18 how about making a normal screenshot and padding it left and right with the text: "Your resolution is too big, please buy a smaller screen" 2008-01-31T16:40:28 .....I'm runnin in 1680x1050 =( 2008-01-31T16:40:58 random idea of the minute: a 360 degree screenshot feature 2008-01-31T16:41:42 gerard_: you mean a "true" panorama shot ? 2008-01-31T16:41:49 ....we, in the real world call that a panorama 2008-01-31T16:42:19 yep, thats what I mean 2008-01-31T16:42:31 I'm pretty sure OpenGL only allows 90 degree frustum angles at max... 2008-01-31T16:42:36 would be great for putting on the site, with a panorama viewing applet 2008-01-31T16:42:45 we'd need to stitch them together 2008-01-31T16:43:03 sure that'd be possible 2008-01-31T16:43:10 1637.23       gerard_: I find 1280 already too much 2008-01-31T16:43:10 there is probably some code for it on the internet somewhere 2008-01-31T16:43:12 no 2008-01-31T16:43:18 1280 is way to less for me 2008-01-31T16:43:32 I want a 1980x1200 screen 2008-01-31T16:43:36 but they are to expensive 2008-01-31T16:43:46 gerard_: the problem will be that we need to render twice; and the rendering code is quite scattered among the code... 2008-01-31T16:43:48 so, it seems that i'll get a 1680x1050 soon 2008-01-31T16:44:06 1642.46       Giel: I'm pretty sure OpenGL only allows 90 degree frustum angles at max... 2008-01-31T16:44:08 and we need to render twice _without_ having any movement occuring in the meantime 2008-01-31T16:44:09 frustum? 2008-01-31T16:44:14 I think you mean FOV 2008-01-31T16:44:20 the resolution is not the problem, but the width of the browser screen 2008-01-31T16:44:20 kamaze: http://en.wikipedia.org/wiki/Frustum 2008-01-31T16:44:26 kamaze: I'm pretty sure I mean frustum 2008-01-31T16:44:40 kamaze: OpenGL uses a frustum to limit the rendering space 2008-01-31T16:45:31 it would be nice if we could have OpenGL render vector graphics rather than bitmapped graphics 2008-01-31T16:45:57 :o 2008-01-31T16:46:07 would be great indeed 2008-01-31T16:46:50 in fact I think it could be possible to do that by performing the projection matrix calculations ourselves... 2008-01-31T16:47:15 I would hack up mesa if you want something like that 2008-01-31T16:47:15 textures would be problematic though.... 2008-01-31T16:47:52 those would still need to be bitmaps 2008-01-31T16:48:02 would be great for screenshots on the internet however 2008-01-31T16:48:08 all that would be required is transform 3D coordinates of vertices into 2D onscreen coordinates 2008-01-31T16:48:44 and of course dropping all vertices that are part of invisible polygons 2008-01-31T16:49:53 *** devurandom has joined #warzone2100 2008-01-31T16:49:57 hi devurandom 2008-01-31T16:50:24 http://strlen.com/gfxengine/panquake/ 2008-01-31T16:50:42 Hello. 2008-01-31T16:51:09 hi devurandom 2008-01-31T16:51:16 * devurandom is listening to Beware by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T16:51:21 :) 2008-01-31T16:52:26 * gerard_ loves xandria ;) 2008-01-31T16:52:57 * ^cyka^ has some but ain't listened to it much 2008-01-31T16:53:10 gerard_: The new engine for WZ? 2008-01-31T16:53:36 devurandom: no, for the panorama screenshot mode that just happened to cross my mind 2008-01-31T16:53:36 Xandria sounds like a Linux distro. XD 2008-01-31T16:53:51 <^cyka^> hehe 2008-01-31T16:54:04 JockeTF: Xandria sounds like a really good band. :) 2008-01-31T16:54:28 would be cool to make a xandria linux livecd ;) 2008-01-31T16:54:38 I am listing to it up and down since a week or two... :) 2008-01-31T16:54:39 devurandom: Mandrake + Mandriva + Xandros = Xandri(v)a 2008-01-31T16:54:41 *** shpitz461 has quit IRC 2008-01-31T16:54:58 s/Mandriva/Conectiva/ 2008-01-31T17:07:14 back in 45 minutes, going home 2008-01-31T17:08:21 *** gerard_ has quit IRC 2008-01-31T17:14:21 src/multimenu.c:328: Warning: The following parameters of addMultiRequest(const char *searchDir, const char *fileExtension, UDWORD mode, UBYTE mapCam, UBYTE numPlayers) are not documented: 2008-01-31T17:14:21 parameter mapCam 2008-01-31T17:23:50 Btw, Giel, regarding PP requiring direct debit authorisation: Nice trick, since at least ebay.de requires every seller to provide PP as a payment method... 2008-01-31T17:24:22 devurandom: same on the dutch ebay 2008-01-31T17:24:42 and I would wish they'd make it illegal here... 2008-01-31T17:24:50 anyway, I'm having dinner now... 2008-01-31T17:25:03 (and will probably be AFK some hours after that) 2008-01-31T17:25:05 *** Giel is now known as Giel|afk 2008-01-31T17:25:13 dinner? At this hour? 2008-01-31T17:25:18 yep 2008-01-31T17:25:25 Btw: Are you CET? 2008-01-31T17:25:30 yep 2008-01-31T17:25:50 dinner is around 18:00 2008-01-31T17:25:54 K, somehow I expected GMT, but couldnt remember adjusting my clock. ;) 2008-01-31T17:25:55 Oh. 2008-01-31T17:26:05 I thought dinner was 12:00 2008-01-31T17:26:10 I always mix those up. :( 2008-01-31T17:26:11 no 2008-01-31T17:26:14 that's lunch 2008-01-31T17:26:21 lunch is at 12:00 2008-01-31T17:26:25 dinner at 10:00 2008-01-31T17:26:39 sometimes lunch here is between 11:00 and 12:00 2008-01-31T17:26:40 10? 2008-01-31T17:26:46 no 2008-01-31T17:26:48 18:00 2008-01-31T17:26:50 sorry 2008-01-31T17:26:54 That is pretty early. 2008-01-31T17:26:58 well 2008-01-31T17:27:06 it's like that in nordic countries 2008-01-31T17:27:19 we don't have light all day 2008-01-31T17:27:26 I don't know if that's why 2008-01-31T17:27:44 breakfast depends on when we need to get out, usually ~7-8, lunch ~13 and dinner ~19 2008-01-31T17:28:08 It's not as if I was living in Congo... ;) 2008-01-31T17:29:01 Giel|afk: I don't need to give them direct debit authorisation here. Just looked. 2008-01-31T17:29:12 Actually I dont even seem to have that as an option... 2008-01-31T17:35:54 Ah, I can enable it in my profile... 2008-01-31T17:44:16 http://www.heise.de/newsticker/meldung/102795/from/atom10 O_o 2008-01-31T17:49:57 *** EvilGuru has joined #warzone2100 2008-01-31T17:52:50 Hello EvilGuru. 2008-01-31T17:52:57 * devurandom is listening to Sisters Of The Light by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T17:53:01 Another good one. :) 2008-01-31T18:00:22 Oh Hi devurandom 2008-01-31T18:06:31 Hi dudes =) 2008-01-31T18:08:14 *** Giel|afk has quit IRC 2008-01-31T18:21:53 *** shpitz461 has joined #warzone2100 2008-01-31T18:40:01 *** charon has joined #warzone2100 2008-01-31T18:40:53 evening 2008-01-31T18:44:50 *** TerminatorX has quit IRC 2008-01-31T18:49:27 *** Buginator has joined #warzone2100 2008-01-31T18:49:30 Hey all 2008-01-31T18:51:08 Hello you 3. 2008-01-31T18:58:19 !ping 2008-01-31T18:58:19 pong 2008-01-31T19:01:39 *** apelgate has quit IRC 2008-01-31T19:26:27 *** gerard_ has joined #warzone2100 2008-01-31T19:31:02 hi guys 2008-01-31T19:31:20 hey 2008-01-31T19:33:34 *** _dev_urandom has joined #warzone2100 2008-01-31T19:36:57 Ah... Let's have a contest!! 2008-01-31T19:37:10 *** Rainbot has joined #warzone2100 2008-01-31T19:37:13 !ping 2008-01-31T19:37:13 pong 2008-01-31T19:37:19 pong 2008-01-31T19:37:24 o_O 2008-01-31T19:37:26 !ping 2008-01-31T19:37:26 pong 2008-01-31T19:37:28 !ping 2008-01-31T19:37:29 pong 2008-01-31T19:37:32 pong 2008-01-31T19:37:35 pong 2008-01-31T19:37:39 Oww. 2008-01-31T19:37:41 !ping 2008-01-31T19:37:41 pong 2008-01-31T19:37:42 pong 2008-01-31T19:37:43 !ping !pong !poof 2008-01-31T19:37:43 pong 2008-01-31T19:37:43 * Teej Ping !pong Could not be resolved to an IP address 2008-01-31T19:37:45 pong 2008-01-31T19:37:54 and newparadigm paradigm wins! 2008-01-31T19:37:59 :( 2008-01-31T19:38:05 *** _dev_urandom has joined #warzone2100 2008-01-31T19:38:06 !part 2008-01-31T19:38:06 JockeTF: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 2008-01-31T19:38:08 *** Rainbot has left #warzone2100 2008-01-31T19:38:10 Haha. 2008-01-31T19:38:24 *** _dev_urandom has quit IRC 2008-01-31T19:38:32 *** _dev_urandom has joined #warzone2100 2008-01-31T19:38:40 Guess _dev_urandom didn't like that? 2008-01-31T19:39:07 <_dev_urandom> Hm? 2008-01-31T19:39:14 *** devurandom has quit IRC 2008-01-31T19:39:25 *** _dev_urandom is now known as devurandom 2008-01-31T19:39:33 devurandom is the slowest bot of them all. 2008-01-31T19:39:46 Looks like it is a corrupted bot 2008-01-31T19:39:53 Maybe. 2008-01-31T19:41:57 This silence is sure killing this channel. :P 2008-01-31T19:42:25 so I was just thinking about politics and religion and I know this might offend a lot of you, but I just gotta say 2008-01-31T19:42:43 no.. stop :P 2008-01-31T19:42:51 I don't want to get offended. :( 2008-01-31T19:43:04 this is a no politic zone. :P 2008-01-31T19:43:04 you're not catching the joke 2008-01-31T19:43:16 no no.. I got the joke from last time. :P 2008-01-31T19:43:17 lol 2008-01-31T19:43:30 I must say... I'm offended. :( 2008-01-31T19:43:43 Yup. 2008-01-31T19:43:44 well aren't you just a racial/ethnic/gender slur/stereotype? 2008-01-31T19:43:53 class time 2008-01-31T19:44:01 Are you calling me a RACE?! 2008-01-31T19:44:06 Grrr!!! 2008-01-31T19:44:11 OMG, such filth! Shame SmokyTGAB! 2008-01-31T19:44:32 Oh wait.. that was meant for ^cyka^ :D heh 2008-01-31T19:45:39 <^cyka^> eh? 2008-01-31T19:45:41 JockeTF, it is best to send one of the you know what to pay a 'visit' to SmokyTGAB. 2008-01-31T19:45:47 <^cyka^> u know i just got home ruight? 2008-01-31T19:45:48 <^cyka^> lol 2008-01-31T19:45:51 Wait wait, hold on... 2008-01-31T19:46:06 *** Rainbot has joined #warzone2100 2008-01-31T19:46:20 ^cyka^, never knew you left. 2008-01-31T19:46:21 JockeTF: Now what?! 2008-01-31T19:46:30 <^cyka^> lol 2008-01-31T19:46:33 Rainbot: Uh.... Nothing... Sorry... 2008-01-31T19:46:45 Gah... Leave me alone... Please... 2008-01-31T19:47:08 *** Rainbot has left #warzone2100 2008-01-31T19:47:10 Well.. 2008-01-31T19:47:12 Uh.. 2008-01-31T19:47:16 Heh... bye. 2008-01-31T19:47:34 Rainbot is having a bad day. 2008-01-31T19:47:59 bbl, I gotta cheer Rainbot up. 2008-01-31T19:48:07 JockeTF, Rainbot needs a new AI. Try Tromans skirmish mod v4.5 2008-01-31T19:55:26 *** cybersphinx has quit IRC 2008-01-31T19:55:54 'Ooops, I did it again' ... and she did. 2008-01-31T19:57:43 *** tomboy64 has quit IRC 2008-01-31T19:58:13 How about on the fly changing AI tactics? 2008-01-31T20:01:59 <^cyka^> Buginator, u on about britany spears? 2008-01-31T20:02:04 <^cyka^> lol 2008-01-31T20:02:16 <^cyka^> oooops i fucked up again... 2008-01-31T20:02:21 <^cyka^> i caught a new low 2008-01-31T20:02:26 Who is that? The psycho chick? 2008-01-31T20:02:26 <^cyka^> oh baby bay 2008-01-31T20:02:36 <^cyka^> oops i i'm drug fucked again 2008-01-31T20:02:40 ^cyka^: ... 2008-01-31T20:02:40 <^cyka^> i'll beat up my ex 2008-01-31T20:02:43 <^cyka^> and get the cops 2008-01-31T20:02:44 <^cyka^> :D 2008-01-31T20:03:34 * ^cyka^ has had relentless EvilGuru :D 2008-01-31T20:03:45 <^cyka^> and now i'm listening to great radio station :D 2008-01-31T20:03:48 <^cyka^> plays nothing but metal 2008-01-31T20:03:51 <^cyka^> :D 2008-01-31T20:03:57 gerard_, are we limited to GL1.5 or can we use 2.x ? 2008-01-31T20:04:10 I think it is 1.3 2008-01-31T20:04:51 Buginator: no idea, I'll check it out 2008-01-31T20:04:56 Is that ever going to change? 2008-01-31T20:05:23 I have nothing against 2.0 code so long as if there is a fallback 2008-01-31T20:05:40 although Per does not like the idea of separate render paths 2008-01-31T20:06:38 Fallbacks are common... 2008-01-31T20:07:06 Enabling specific features only for specific minimum versions, eg. 2008-01-31T20:07:16 we require SDL >= 1.2 2008-01-31T20:07:26 What about OpenGL 2008-01-31T20:07:46 EvilGuru: nothing in the configure script about that 2008-01-31T20:07:58 We cannot check that in configure easily, I think. 2008-01-31T20:07:59 It is a hardware support thing 2008-01-31T20:08:06 devurandom: It would not be practical 2008-01-31T20:08:08 That, too. 2008-01-31T20:08:15 As GL drivers are all done at runtime 2008-01-31T20:08:24 http://www.opengl.org/documentation/current_version/ 2008-01-31T20:08:44 Hardware support is what we are limited by 2008-01-31T20:10:00 I wanted to use point sprites, but looks like that is a 2.0 feature 2008-01-31T20:10:28 point sprites? 2008-01-31T20:10:37 Draw glpoints as sprites? 2008-01-31T20:10:49 "Point sprites replace point texture coordinates with texture coordinates interpolated across the point. This allows drawing points as customized textures, useful for particle systems." 2008-01-31T20:11:20 the alternative would be billboards 2008-01-31T20:11:37 yeah 2008-01-31T20:12:07 Does blender have an undo mechanism? 2008-01-31T20:12:19 Hmm, I didn't know Non-Power-Of-Two Textures was a 2.0 feature also. 2008-01-31T20:12:21 devurandom: yes, but it's a little tricky 2008-01-31T20:12:30 gerard_: How does it work? 2008-01-31T20:12:36 ctrl-z 2008-01-31T20:12:44 What is tricky about it? 2008-01-31T20:12:51 (And why is there no menu access to it?) 2008-01-31T20:12:56 it sometimes tells me that I can't undo 2008-01-31T20:13:08 I suppose that is when I leave edit mode for example 2008-01-31T20:13:20 but I'm not a blender expert at all 2008-01-31T20:13:22 How do I undo undo? 2008-01-31T20:13:29 ctrl-y I think 2008-01-31T20:13:31 *** apelgate has joined #warzone2100 2008-01-31T20:15:06 Who is our 'goto' artist when we need something done? Or should I just PM the ones that have done something in the past ? 2008-01-31T20:15:20 goto artist? 2008-01-31T20:15:28 I think making a forum topic is a good way 2008-01-31T20:15:45 as quite a few people in the community are very good with arty stuff 2008-01-31T20:16:15 a forum topic like: artwork request 2008-01-31T20:23:53 * Buginator is afk 2008-01-31T20:24:58 *** apelgate has quit IRC 2008-01-31T20:26:17 *** per has joined #warzone2100 2008-01-31T20:26:26 Hi per 2008-01-31T20:26:32 hello 2008-01-31T20:26:34 ey per 2008-01-31T20:29:23 I need funding... 2008-01-31T20:29:34 My mem is not enough to do some blender modeling... 2008-01-31T20:29:45 I killed it when it was at 2.5G... 2008-01-31T20:30:00 (I didnt manage before because of the swaping...) 2008-01-31T20:30:46 eh? 2008-01-31T20:30:58 laters all 2008-01-31T20:31:01 bye 2008-01-31T20:31:03 *** per has quit IRC 2008-01-31T20:31:11 blender does not use too much ram I think 2008-01-31T20:31:46 30 mb when just started 2008-01-31T20:32:28 oh, 40 2008-01-31T20:33:29 "Top secret UK data network goes live two years late" Some secret... 2008-01-31T20:34:12 <^cyka^> lol 2008-01-31T20:36:13 ^cyka^, bet your happy. "Internet users in the UK can safely ignore this week's EU Courts of Justice ruling on data protection for filesharing: it's already irrelevant." ;) 2008-01-31T20:36:34 *** cybersphinx has joined #warzone2100 2008-01-31T20:36:34 <^cyka^> i ignore tehm anywyas 2008-01-31T20:36:35 <^cyka^> lol 2008-01-31T20:37:55 I wonder which court system is worse, the EU's or the US's, or are they about the same level of incompetence ? 2008-01-31T20:38:27 We already know the UK's court system, so no need to include them. ;) 2008-01-31T20:38:51 <^cyka^> lol 2008-01-31T20:39:23 * ^cyka^ hears Rebel meets Rebel - Cowboys Do More Dope 2008-01-31T20:41:11 lol, I bet this would freak people out. http://www.reghardware.co.uk/2008/01/31/bang_and_olufsen_beovision_4/ 2008-01-31T20:41:16 devurandom: Memory is so cheap... 2008-01-31T20:41:32 Wacom tablets are not... :( 2008-01-31T20:41:47 Just think, a robotic arm coming out from the back of the TV... 2008-01-31T20:42:03 Just thought about getting one for the sculpting mode, since mouse is a bit inconvenient for that. 2008-01-31T20:43:53 Oh, a rail gun. :) "US Navy to test fire electric hypercannon" 2008-01-31T20:44:46 <^cyka^> lol 2008-01-31T20:45:02 <^cyka^> stand 50 miles away in EVERY direction if the us is firing it 2008-01-31T20:45:03 <^cyka^> lol 2008-01-31T20:45:15 <^cyka^> ;) 2008-01-31T20:45:46 ^cyka^, you are coming stateside tomorrow right? :P 2008-01-31T20:46:02 <^cyka^> ;) 2008-01-31T20:46:03 <^cyka^> lol 2008-01-31T20:46:04 <^cyka^> nope 2008-01-31T20:46:08 <^cyka^> i'm working 2008-01-31T20:46:19 'A TAIWANESE firm filed a suit against Big Glue, alleging that IBM infringed its patent on a heat dissipating device.' ... Patent system SUCKS. 2008-01-31T20:46:48 Tep 2008-01-31T20:46:51 *Yep 2008-01-31T20:47:11 <^cyka^> http://media.baventures.com/ispy/ads/150x150s/150x150_cheerleaders.gif 2008-01-31T20:47:16 <^cyka^> mmm good video 2008-01-31T20:47:17 <^cyka^> shit song 2008-01-31T20:47:19 This guy needs to be put down. "Man killed daughter after she knocked his Xbox over" 2008-01-31T20:48:59 I like how they used man instead of father, much more apt 2008-01-31T20:50:09 lol... ""The Answers incident whereby the users response was removed is un-related to our thoughts on open source. The removal was due to human error, and we have since reinstated the answer." 2008-01-31T20:50:39 That was about Yahooooooo & open source 2008-01-31T20:50:53 * ^cyka^ is a bit hyper 2008-01-31T20:51:06 Hm, blender is effectively unusable in sculptmode with just 1.5G of free ram, when you use subdivision level 5 like advised in the tutorial I read. 2008-01-31T20:51:56 You should use Maya. 2008-01-31T20:52:04 :D 2008-01-31T20:52:06 I dont have a license. 2008-01-31T20:52:14 But I guess it will not get any better. 2008-01-31T20:52:17 Hey, it is only $7k. 2008-01-31T20:52:32 Since afaik Maya is coporate style, which probably means it requires 8G minimum. :P 2008-01-31T20:52:43 ^cyka^ exploits can get you that in a few days at the most. 2008-01-31T20:53:04 devurandom: what exactly would you like to sculpt? 2008-01-31T20:53:46 A face. 2008-01-31T20:54:00 Oh? 2008-01-31T20:54:07 hmm, difficult 2008-01-31T20:54:39 Yes, Buginator, I am not lazily sitting on my butt, I actually try it. :P 2008-01-31T20:54:45 lol 2008-01-31T20:54:55 I am actually standing. :P 2008-01-31T20:56:18 "Quick, someone call the RIAA, according to a new study most kids pay for their online music or get it from legal sources. You know what that means? The RIAA still has some kids left to sue out there!" 2008-01-31T20:58:48 Think I'll sleep a night and then get some additional 0.5T static and 4G dynamic storage. ;) 2008-01-31T20:59:08 pffftt... now who is being lazy? :P 2008-01-31T20:59:36 Well, I usually do that, so I dont buy some shit. ;) 2008-01-31T21:00:38 why buy crap, ^cyka^ gives the verbal version out for free right here, every day! :P 2008-01-31T21:01:08 <^cyka^> what have i done now? 2008-01-31T21:01:09 <^cyka^> lol 2008-01-31T21:05:42 If Steamworks was available on cross-platforms, wz would be a nice fit for it then. 2008-01-31T21:10:11 I wonder if that means the death of Qt, now that Trolltech has been bought up? 2008-01-31T21:11:22 <^cyka^> pass 2008-01-31T21:11:23 <^cyka^> smoke time 2008-01-31T21:13:22 *** apelgate has joined #warzone2100 2008-01-31T21:13:40 Buginator: Nope 2008-01-31T21:14:02 the KDE bunch got them to sign a clause whereby if they (or whoever owns them) do not release an open source version of Qt in two years 2008-01-31T21:14:12 Qt falls under the BSD license 2008-01-31T21:15:52 *** DrZimmerman has quit IRC 2008-01-31T21:18:21 Wonder why did Nokia buy them out then? They good of just licensed the technolgy. 2008-01-31T21:19:05 I know they have been using a Qt-like API for a while 2008-01-31T21:19:23 (as Web Kit is based off of KHTML which is based off of Qt which Nokia use) 2008-01-31T21:20:27 <^cyka^> back 2008-01-31T21:21:57 is that good or bad? 2008-01-31T21:23:33 *** shpitz461 has quit IRC 2008-01-31T21:24:07 How about closing bug #10895 ? It is the same thing as bug #10896. 2008-01-31T21:26:14 2.0.10 bug reports that can't be replicated because of the savegame file format change. :( 2008-01-31T21:54:56 *** shpitz461 has joined #warzone2100 2008-01-31T21:59:03 *** kamaze has quit IRC 2008-01-31T22:03:24 later all. 2008-01-31T22:03:33 *** Buginator has quit IRC 2008-01-31T22:05:25 <^cyka^> http://passzio.hu/kepek/Nightwish/promo-anette2.jpg 2008-01-31T22:05:31 <^cyka^> OOOOOOOOOOOOOOO u fuckin would 2008-01-31T22:05:32 <^cyka^> lol 2008-01-31T22:17:09 ^cyka^: would... 2008-01-31T22:17:24 <^cyka^> hehe 2008-01-31T22:17:26 * ^cyka^ wants her 2008-01-31T22:18:01 <^cyka^> shame she#'s SOOOOOOOOOOOOOOOOO far out my legue 2008-01-31T22:18:02 <^cyka^> lol 2008-01-31T22:28:17 *** Vespasian has joined #warzone2100 2008-01-31T22:29:36 * devurandom is listening to On My Way by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T22:29:37 :) 2008-01-31T22:30:04 ^cyka^ wants Anette Olson? 2008-01-31T22:31:14 <^cyka^> tbh devurandom who wouldn't???? 2008-01-31T22:31:16 <^cyka^> looks like that 2008-01-31T22:31:20 <^cyka^> serious;y fuckable 2008-01-31T22:31:23 <^cyka^> lol 2008-01-31T22:34:08 Is last.fm slow currently? Or is it only me? 2008-01-31T22:34:59 <^cyka^> i dunno 2008-01-31T22:35:12 <^cyka^> i'm listening top DJ armageddon on webchats radio station :P 2008-01-31T22:53:20 * ^cyka^ loves this tune :D 2008-01-31T22:53:22 <^cyka^> !song 2008-01-31T22:53:23 ^cyka^: Error: "song" is not a valid command. 2008-01-31T22:53:32 <^cyka^> oops 2008-01-31T22:53:33 <^cyka^> lol 2008-01-31T22:53:40 <^cyka^> Arch enemy - End of the line 2008-01-31T22:53:40 <^cyka^> lol 2008-01-31T22:55:32 * devurandom is listening to Only For The Stars In Your Eyes by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T22:55:48 * devurandom feels like doing comercials for Xandria... ;) 2008-01-31T22:56:16 <^cyka^> i've listened to loads tonight 2008-01-31T22:56:16 <^cyka^> lol 2008-01-31T22:58:23 *** shpitz461 has quit IRC 2008-01-31T23:00:11 *** tomboy64 has joined #warzone2100 2008-01-31T23:12:48 *** JockeTF has quit IRC 2008-01-31T23:43:35 * devurandom is listening to Only For The Stars In Your Eyes by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T23:43:53 You are going to see this line every hour now. :P 2008-01-31T23:44:33 * devurandom is listening to Firestorm by Xandria on Salome' The Seventh Veil [Amarok] 2008-01-31T23:44:35 Good, too. 2008-01-31T23:53:32 *** tomboy64 has quit IRC 2008-01-31T23:56:02 evilguru * r3615 /trunk/src/configuration.c: Set the default lobby server port to 9997. This prevents 2.0.x gamers joining 2.1/SVN games by mistake and vice-versa. 2008-02-01T00:08:53 *** EvilGuru has quit IRC 2008-02-01T00:12:12 *** Coincident has quit IRC 2008-02-01T00:17:46 Night 2008-02-01T00:17:52 *** devurandom has quit IRC 2008-02-01T00:26:38 Anyone want to help me debug why I get no sound from warzone? 2008-02-01T00:28:17 On Linux? 2008-02-01T00:44:44 yes 2008-02-01T00:44:50 It's a hell of a thing to strace or ltrace 2008-02-01T00:45:15 I'd like to work with someone who knows the right -e 2008-02-01T00:55:23 *** gerard_ has quit IRC 2008-02-01T00:59:13 What version? Trunk? 2008-02-01T01:04:07 Hm, I'll probably be gone soon, so I'll just list a few things. 2008-02-01T01:05:10 Run with --sound (most stupid thing first...). 2008-02-01T01:05:46 Check your ~/.openalrc, if you're using ALSA you need two lines: 2008-02-01T01:05:59 (define devices '(alsa)) 2008-02-01T01:06:05 (define alsa-device "default") 2008-02-01T01:06:38 You can also try "sdl" as device. 2008-02-01T01:07:05 Make sure all other programs using the sound device also use the "default 2008-02-01T01:08:11 " device, and not "hw0,0" (or what exactly they are called). That should enable software mixing, if that doesn't work for your soundcard, it's an ALSA bug. 2008-02-01T01:09:15 If other programs are not using ALSA's "default" device, that's probably a bug in your distro. 2008-02-01T01:14:04 * cybersphinx is gone now. 2008-02-01T01:27:14 *** abitos has quit IRC 2008-02-01T01:33:01 *** tomboy64 has joined #warzone2100 2008-02-01T02:09:52 *** weedle has left #warzone2100 2008-02-01T02:16:03 *** charon has quit IRC 2008-02-01T02:18:11 *** tomboy64 has quit IRC 2008-02-01T02:19:19 *** Suprano has quit IRC 2008-02-01T02:44:47 *** tomboy64 has joined #warzone2100 2008-02-01T03:38:24 ari * r3616 /trunk/macosx/Warzone.xcodeproj/project.pbxproj: Update to Xcode project 2008-02-01T04:21:12 *** weedle has joined #warzone2100 2008-02-01T05:15:08 *** |Leto| has joined #warzone2100 2008-02-01T05:24:53 *** KBlair has quit IRC 2008-02-01T05:30:27 *** tomboy64 has quit IRC 2008-02-01T05:38:53 *** |Leto| has quit IRC 2008-02-01T06:58:02 *** DrZimmerman has joined #warzone2100 2008-02-01T07:11:21 *** apelgate has quit IRC 2008-02-01T08:04:00 *** apelgate has joined #warzone2100 2008-02-01T08:18:33 *** apelgate has quit IRC 2008-02-01T08:18:51 *** apelgate has joined #warzone2100 2008-02-01T08:47:10 *** EvilGuru has joined #warzone2100 2008-02-01T08:48:53 *** EvilGuru has quit IRC 2008-02-01T09:25:00 *** pabs3 has joined #warzone2100 2008-02-01T10:43:21 *** abitos has joined #warzone2100 2008-02-01T10:51:59 *** Vespasian has quit IRC 2008-02-01T10:52:56 *** amro has joined #warzone2100 2008-02-01T11:09:07 *** gerard_ has joined #warzone2100 2008-02-01T11:46:58 *** icybersphnx has joined #warzone2100 2008-02-01T11:47:03 *** cybersphinx has quit IRC 2008-02-01T11:47:07 *** icybersphnx is now known as cybersphinx 2008-02-01T11:47:44 *** newparadigm has quit IRC 2008-02-01T12:01:20 *** amro has quit IRC 2008-02-01T12:01:43 *** newparadigm has joined #warzone2100 2008-02-01T12:16:19 *** newparadigm` has joined #warzone2100 2008-02-01T12:17:32 *** newparadigm has quit IRC 2008-02-01T12:45:45 *** apelgate has quit IRC 2008-02-01T13:03:42 *** Giel has joined #warzone2100 2008-02-01T13:03:52 *** devurandom has joined #warzone2100 2008-02-01T13:04:06 hi all 2008-02-01T13:04:08 hi devurandom 2008-02-01T13:04:37 Hi! 2008-02-01T13:06:52 hi all! 2008-02-01T13:07:04 warzone updated in debian 2008-02-01T13:08:34 nice! 2008-02-01T13:11:20 I notice that EOF thing didn't get fixed in svn 2008-02-01T13:11:59 hi guys 2008-02-01T13:13:57 EOF? 2008-02-01T13:17:19 devurandom: http://pastebin.com/m77313c6 2008-02-01T13:17:36 *** devurandom has quit IRC 2008-02-01T13:18:17 *** devurandom has joined #warzone2100 2008-02-01T13:20:41 pabs3: the best is to submit it to https://gna.org/patch/?group=warzone 2008-02-01T13:20:56 ok, doing so now 2008-02-01T13:21:24 not a difficult fix, but it seems nobody is going to fix it right away 2008-02-01T13:24:50 https://gna.org/patch/?959 2008-02-01T13:25:29 *** devurandom is now known as dev|away 2008-02-01T13:26:17 *** devurandom has joined #warzone2100 2008-02-01T13:27:03 Seems somehow my kwin is f*ed up... 2008-02-01T13:27:05 All the time I completely loose focus. 2008-02-01T13:27:25 Can't set keyboard focus anymore (so I could type) and neither can I control kwin via window buttons, or switch to other apps. 2008-02-01T13:27:49 And after a while, woosh, even the focused app seems to hang... :( 2008-02-01T13:33:19 pabs3: would it be possible to automatically forward the debian bugs to gna? 2008-02-01T13:34:41 hmm, best you could do would be to subscribe an email address to the package tracking system: http://packages.qa.debian.org/w/warzone2100.html 2008-02-01T13:34:59 use the advanced subscription mode to select just the bts 2008-02-01T13:36:58 and then you could probably write a script to auto-forward them to gna 2008-02-01T13:39:13 hmm? does it say we depend on a version of automake not yet in testing? (at http://release.debian.org/migration/testing.pl?package=warzone2100 )? 2008-02-01T13:41:30 looks like automake will go in soon http://packages.qa.debian.org/a/automake1.10.html 2008-02-01T13:41:50 * pabs3 wonders why it was kept out before 2008-02-01T13:42:21 warzone depends on automake 1.10 cus I just do svn export 2008-02-01T13:45:04 mainly warzone isn't migrating because of this though: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=458275 2008-02-01T13:49:09 yeah, noticed that 2008-02-01T13:49:25 I agree, no svn snapshot should be in testing 2008-02-01T13:50:37 quite funny that all packages in testing are selected by a script 2008-02-01T13:50:45 I only recently noticed that 2008-02-01T13:50:58 the most amazing thing is that it works so well 2008-02-01T13:51:34 *** shpitz461 has joined #warzone2100 2008-02-01T13:54:12 Debian testing gets everything with no bug associated? 2008-02-01T13:56:34 everything that has the same amount (or less) of bugs and no critical bugs after 10 days will automatically enter testing if I'm correct 2008-02-01T13:58:57 *** tomboy64 has joined #warzone2100 2008-02-01T14:03:29 muggenhor * r3617 /trunk/lib/ivis_common/imdload.c: 2008-02-01T14:03:29 * Don't use EOF for end-of-string detection; use '\0' instead 2008-02-01T14:03:29 * Patch #959 by Michel D?\195?\164nzer (in Debian bug 458733), modified by Paul Wise 2008-02-01T14:03:29 * Don't cast a variable of type char to char... 2008-02-01T14:04:28 gerard_: correct, IIRC it also tests dependencies and such 2008-02-01T14:05:05 pabs3: did you attach the dfsg version number because of the removal of FlexBison.rules ? 2008-02-01T14:05:13 yeah 2008-02-01T14:05:19 ah ok 2008-02-01T14:05:33 I'd personally like to get rid of that file 2008-02-01T14:05:45 actually I'd like to get rid of MSVC altogether :-) 2008-02-01T14:07:01 devurandom: you did look into moving FlexBison.rules to the devpkg right ? was/is that possible ? 2008-02-01T14:07:19 Giel: "assigned to Buginator for testing"... 2008-02-01T14:07:53 oh yes we've got a bugreport about that, forgot that... 2008-02-01T14:08:32 If anyone else has a working MSVC setup, feel free to test, too. 2008-02-01T14:08:47 It's just that he seems the only one available atm. 2008-02-01T14:09:02 troman has MSVC as well right ? 2008-02-01T14:10:28 Did you see him lately? ;) 2008-02-01T14:11:00 And we need to find out how to make gettext search translations in specific locations. 2008-02-01T14:11:17 Best would be if we could send it through our resource manager / physfs... 2008-02-01T14:12:02 AFAIK gettext performs its own file I/O, which IMO is a serious limitation 2008-02-01T14:13:26 OMG... http://www.antipiratbyran.com/index.htm?id=news 2008-02-01T14:13:46 IMO the whole gettext is a serious limitation... 2008-02-01T14:15:02 devurandom: it mainly is gettext's API that's flawed IMO 2008-02-01T14:15:10 It's bloated, too. 2008-02-01T14:15:27 And it is limitated like we just saw... 2008-02-01T14:15:48 It also enforces its own rules... 2008-02-01T14:15:54 bloated ? 2008-02-01T14:15:54 Like directory structures. 2008-02-01T14:16:39 what's bloated about it ? 2008-02-01T14:16:47 Bloated like this: for example: 2008-02-01T14:16:48 -rw-r--r-- 1 root root 1452636 2008-01-08 18:53 /usr/lib/libgettextlib.a 2008-02-01T14:17:17 And if you look what bunch of stuff it requires... 2008-02-01T14:17:29 Like those funny RCS repositories... 2008-02-01T14:17:51 devurandom, gerard_: any progress on this https://gna.org/patch/?838 ? 2008-02-01T14:17:59 And all the binaries needed... 2008-02-01T14:18:06 Maybe it's just subjective, though... 2008-02-01T14:18:24 Giel: I guess not 2008-02-01T14:18:25 devurandom: actually the libraries are the easy part IMO; it's the API that's a pain 2008-02-01T14:18:41 when I win a game I get fireworks... 2008-02-01T14:18:57 http://forums.wz2100.net/?topic=1261.msg11432#msg11432 2008-02-01T14:19:59 Giel: Same here... 2008-02-01T14:20:23 Lately I think they were a bit off, though. 2008-02-01T14:20:27 Like underground... 2008-02-01T14:21:43 *** tomboy64 has quit IRC 2008-02-01T14:21:53 *** tomboy64 has joined #warzone2100 2008-02-01T14:22:09 yes I've seen that as well 2008-02-01T14:22:30 devurandom: just like when you where over here; seeing fireworks being shot "underground" somehow 2008-02-01T14:23:23 I'm just wondering btw; is there anyone else going to FOSDEM this year ? http://www.fosdem.org/2008/ 2008-02-01T14:27:00 Giel: hmm, looks quite cool 2008-02-01T14:28:45 gerard_: yup, I thought so too 2008-02-01T14:28:46 Exams at that time. 2008-02-01T14:29:33 gerard_: I'm lucky enough to have the local Linux user group @ school (www.stack.nl) arranging sleeping accomodations 2008-02-01T14:30:51 :) 2008-02-01T14:31:17 Giel: You're at stack? 2008-02-01T14:32:14 * shevek_ pokes Giel poke poke poke poke 2008-02-01T14:33:38 shevek_: I'm not an "official" member if that's what you mean, I hang around there from time to time though (I should perhaps just apply for "offical" membership) 2008-02-01T14:33:51 Giel: I used to be a member. 2008-02-01T14:34:01 Go join, it's like 8 eur or something 2008-02-01T14:34:08 So Dean can buy more switches 2008-02-01T14:34:27 it's definitly not the money why I'm not a member yet; more laziness... 2008-02-01T14:34:30 and hoeg. 2008-02-01T14:34:50 shevek_: you study/have studied at the TUe ? or Fontys ? 2008-02-01T14:34:58 No. 2008-02-01T14:35:32 how did you got to be a member then ? 2008-02-01T14:35:51 * Giel is curious 2008-02-01T14:35:52 Connections? 2008-02-01T14:35:58 indeed 2008-02-01T14:36:09 shevek_: IPv6 connections ? :-P 2008-02-01T14:36:18 Or bribery? 2008-02-01T14:36:20 No, I never got into that. 2008-02-01T14:36:40 Or blackmailing? :P 2008-02-01T14:36:45 devurandom: I doubt bribing or blackmailing would be required 2008-02-01T14:36:54 Would be funny... *g* 2008-02-01T14:37:11 I know you've got a windows box at home.... 2008-02-01T14:37:14 ;) 2008-02-01T14:37:21 Giel: We should make that a requirement for joining the ressurection prj. ;) 2008-02-01T14:37:38 -s+r 2008-02-01T14:37:40 gerard_: who ? me ? 2008-02-01T14:37:52 no, was an example of possible blackmail ;) 2008-02-01T14:37:54 devurandom: bribing or blackmailing ? hmm? 2008-02-01T14:38:03 gerard_: oh... 2008-02-01T14:38:14 but you do right? 2008-02-01T14:38:36 * devurandom starts summing... 2008-02-01T14:38:44 gerard_: I actually do have a windows box @ home; and the only reason I've got it installed on my main box is WZ ! 2008-02-01T14:38:54 *humming 2008-02-01T14:38:58 muggenhor * r3618 /trunk/src/hci.c: 2008-02-01T14:38:58 * Add the shortcut keys (F1, F2, F3, F4 and F5) to the tooltips for the reticule buttons 2008-02-01T14:38:58 Patch #950 by Buginator 2008-02-01T14:39:11 * Giel kicks CIA-45 for being lazy 2008-02-01T14:39:15 * Giel kicks CIA-45 2008-02-01T14:39:15 ow 2008-02-01T14:39:25 Giel: Are they added automatically? 2008-02-01T14:39:28 * devurandom is listening to Firestorm by Xandria on Salome' The Seventh Veil [Amarok] 2008-02-01T14:39:32 Btw: Comercials. ;) 2008-02-01T14:39:39 my laptop has windoze installed because they actually force me to use windoze @ school (which is starting to get me very pissed lately) 2008-02-01T14:39:41 devurandom: still addicted to xandria? 2008-02-01T14:39:49 Ohhh yeeees... 2008-02-01T14:39:57 Giel: windows in a vbox works remarkably well 2008-02-01T14:39:59 devurandom: do you listen to it intravenously ? 2008-02-01T14:40:11 Giel: Nice idea, I'll try that. 2008-02-01T14:40:19 gerard_: not with the limited amount of RAM I've got on my laptop 2008-02-01T14:40:22 that album is their best one 2008-02-01T14:40:39 Giel: it's not too expensive anymore 2008-02-01T14:40:43 Like Boomer in BSG... Intravenously connected to the ships computer... Must work for me, too, if it works for fleshy cylons... 2008-02-01T14:40:52 and I think it will run quite fast with just 256 for windows xp 2008-02-01T14:40:54 Apropos RAM... 2008-02-01T14:41:12 Giel: how much has it presently? 2008-02-01T14:41:41 devurandom: you should try Xandria's similar artists from last.fm (apt-get last-exit) 2008-02-01T14:41:57 last-exit??? 2008-02-01T14:42:12 But actually I came there via the similar artists. ;) 2008-02-01T14:42:26 Just bought the other 3 albums, 8€ each. :) 2008-02-01T14:43:23 ah, not too bad 2008-02-01T14:43:27 I should too.... 2008-02-01T14:43:49 last-exit is a lighter last.fm player 2008-02-01T14:44:00 and plays music just as well 2008-02-01T14:44:00 gerard_: 1024MB, but I need to run a compiler in my vbox 2008-02-01T14:44:17 Giel: did you try it already? 2008-02-01T14:44:18 and that compiler has a _very_ bad preprocessor 2008-02-01T14:44:21 gerard_: yes I did 2008-02-01T14:44:40 as long as I don't #include anything it is fine 2008-02-01T14:44:41 because hard disk access gets really fast when buffered by linux 2008-02-01T14:44:55 I just love rebooting a vbox 2008-02-01T14:44:56 as soon as I include a standard C++ header it starts eating RAM 2008-02-01T14:45:18 Anyone knows why Boomer is called Boomer? 2008-02-01T14:45:55 Giel: gcc 4.3 shall be lighter in that regard. 2008-02-01T14:46:05 *** devurandom is now known as dev|away 2008-02-01T14:46:52 dev|away: but he has to use a terrible borland compiler... 2008-02-01T14:47:47 *** gerard_ is now known as gerard_afk 2008-02-01T14:48:57 dev|away: unfortunately it is not gcc that they force me to use @ school 2008-02-01T14:49:28 but rather they force me to use an (outdated!) C++ compiler rigged with vendor-specific extensions which they don't at all hesitate to use 2008-02-01T14:49:56 it is especially the usage of those vendor-specific extensions by them that forces me to use that compiler as well... 2008-02-01T14:50:40 *** gerard_afk is now known as gerard_ 2008-02-01T14:50:57 Giel: write some wrappers 2008-02-01T14:51:27 or just use ansi C 2008-02-01T14:51:50 and ignore them 2008-02-01T14:52:51 because... wtf are they thinking? 2008-02-01T14:54:36 Giel: I'll poke you when I'm next over, I visit stack once or twice a year. 2008-02-01T14:59:08 gerard_: apart from a complete rewrite of their code (i.e. the teacher's plus my fellow students) there's not much I can do 2008-02-01T14:59:19 i.e. writing wrappers won't work.... 2008-02-01T15:00:49 shevek_: sure 2008-02-01T15:03:28 *** CIA-45 has quit IRC 2008-02-01T15:08:44 gerard_: what I find most problematic is that some of my fellow students now seem to think I'm just being annoying and nagging when I claim that those vendor extensions are the worst you can use 2008-02-01T15:09:15 they'll probably find out that "Giel was right after all" when they go out in "the real world" 2008-02-01T15:10:39 as they're supposed to be trained to be embedded programmers; and vendor extensions will only get your code to stop compiling when you need to use 31+ compilers 2008-02-01T15:12:01 another thing... does anyone know of a way to check whether a droid is in a transporter ? 2008-02-01T15:28:20 *** CIA-45 has joined #warzone2100 2008-02-01T15:34:12 There is a droid type for that, iirc. 2008-02-01T15:34:36 dev|away: your public GPG key is unusable for encryption... 2008-02-01T15:34:36 *** dev|away is now known as devurandom 2008-02-01T15:34:39 Oh: "The callsign Boomer came from the original Battlestar Galactica series. It was the name (not the call sign) of a character played by Herb Jefferson, Jr.." 2008-02-01T15:34:52 Giel: I figured that, but dont know exactly why. 2008-02-01T15:35:02 I think it is because of the limited lifetime... 2008-02-01T15:35:47 *** Coincident has joined #warzone2100 2008-02-01T15:38:01 Giel: The devurandom @ gmx one? 2008-02-01T15:41:35 Giel: I updated the one on the server and on gna. ht fixes it. 2008-02-01T15:43:02 devurandom: 0x50ED256E 2008-02-01T15:43:10 yep, that one 2008-02-01T15:45:32 gpg: 0x50ED256E: skipped: unusable public key 2008-02-01T15:47:23 It would be nice if it said WHY. 2008-02-01T15:48:58 even when setting it to super-verbose it still doesn't tell me why... 2008-02-01T15:50:37 usually it means it is expired 2008-02-01T15:53:52 devurandom: ah yes!! your encryption subkey is expired 2008-02-01T15:54:07 devurandom: try adding a new subkey to your key... 2008-02-01T15:54:18 I updated it. 2008-02-01T15:54:26 Set a new expiry date... 2008-02-01T15:54:52 to which keyserver did you upload it ? 2008-02-01T15:55:04 gna, for example. 2008-02-01T15:55:16 Also that wwwkeys.pgp.net 2008-02-01T15:55:32 ...eu.pgp... 2008-02-01T15:55:52 I got it from Gna! again but I guess that delays updating the keyring 2008-02-01T15:55:59 subkeys.pgp.net ? 2008-02-01T15:56:58 Nope. 2008-02-01T15:57:05 wwwkeys.eu.pgp.net 2008-02-01T15:57:53 *** pabs3 has quit IRC 2008-02-01T15:59:17 hmm I guess it syncs with subkeys.pgp.net quite fast then; because I got it from subkeys 2008-02-01T15:59:43 anyway I've put the Trac backups here: http://dds.mortis.eu/trac-backups/ 2008-02-01T15:59:58 I think they are basically the same server... 2008-02-01T16:00:05 Or at least the backend is. 2008-02-01T16:00:16 encrypted to the keys in Gna!'s keyring 2008-02-01T16:00:44 So only me and you can restore the backup? 2008-02-01T16:00:49 I've encrypted that backup because email addresses can be found in the session table of the database and I prefer to protect people's privacy 2008-02-01T16:00:56 devurandom: EvilGuru can as well 2008-02-01T16:01:04 That is possible? 2008-02-01T16:01:12 Encrypt one blob with 3 keys? 2008-02-01T16:01:16 yup 2008-02-01T16:01:23 Didnt know that... 2008-02-01T16:01:36 Thought it requires exactly 2 keys. 2008-02-01T16:02:02 *** pabs3 has joined #warzone2100 2008-02-01T16:02:49 encryption requires one key per recipient 2008-02-01T16:03:01 and signing requires one key per signing party 2008-02-01T16:03:13 so for encryption alone only 1 key is required 2008-02-01T16:04:21 Oh. 2008-02-01T16:04:41 I thought the privkey of the encryptor is needed and the pubkey of the recipient. 2008-02-01T16:04:52 Didnt know it works with only the privkey. 2008-02-01T16:05:34 actually the encryption and signing algorithm are exactly the same; the only difference is the key they use 2008-02-01T16:05:51 ?? 2008-02-01T16:05:56 for signing the private key is used; for encrypting the public key (and for decrypting the private key again) 2008-02-01T16:06:02 Signing only attaches a signature, no? 2008-02-01T16:06:13 nope, signing is a form of encryption actually 2008-02-01T16:06:42 But the sign is only a few bytes large... 2008-02-01T16:06:43 if you --detach-sign then you sign (or encrypt with your private key) the SHA1 hash 2008-02-01T16:06:52 Ah, ok. 2008-02-01T16:07:08 if you --sign then you encrypt the entire piece of data with your private key (which can be decrypted with your public key) 2008-02-01T16:07:48 which means that if you --sign your public key is _required_ to be able to use the data; for --detach-sign it is only required to verify the signature 2008-02-01T16:09:04 *** Suprano has joined #warzone2100 2008-02-01T16:09:35 * Giel is walking the dog 2008-02-01T16:09:36 *** Giel is now known as Giel|afk 2008-02-01T16:20:06 *** none has joined #warzone2100 2008-02-01T16:20:23 *** none has left #warzone2100 2008-02-01T16:33:24 *** JockeTF has joined #warzone2100 2008-02-01T16:41:49 *** shpitz461 has quit IRC 2008-02-01T16:44:44 * devurandom is listening to Beware by Xandria on Salome' The Seventh Veil [Amarok] 2008-02-01T16:44:50 Again, again, again... 2008-02-01T16:45:07 devurandom: Still sounds like a Linux distro. ;) 2008-02-01T16:45:23 Yeah, Gerard and I will make one. :) 2008-02-01T16:45:32 Xandriva feat. Xandria 2008-02-01T16:45:34 ;) 2008-02-01T16:46:09 *g* -> http://german-bash.org/action/show/id/161354 2008-02-01T16:46:20 *** Giel|afk is now known as Giel 2008-02-01T16:46:22 * Giel is back 2008-02-01T16:46:40 * JockeTF is Giel. 2008-02-01T16:47:08 No wait... That is someone else... Not me. 2008-02-01T16:47:56 ~ "a: I would not mind if a nice woman would *** on my breast. b: ..., Pal... a: Oups, wrong window b: For such things there is no right window." 2008-02-01T16:49:27 *** = "to do number two" (LEO) 2008-02-01T16:50:03 Alter means ? 2008-02-01T16:50:20 ~pal 2008-02-01T16:51:23 doesn't it mean "age" ? like "ich bin X jahre alt" ? 2008-02-01T16:51:54 My age == Mein Alter. 2008-02-01T16:51:56 Yes. 2008-02-01T16:52:08 But it also means something else... 2008-02-01T16:52:22 pal as in friend ? 2008-02-01T16:52:38 Probably origined in something like "alter freund" or "alter mann" ~= "old friend", "old man". 2008-02-01T16:52:52 Though "Alter" doesn't mean friend. 2008-02-01T16:53:04 It doesnt have that association. 2008-02-01T16:53:14 http://de.wiktionary.org/wiki/Alter doesn't help... 2008-02-01T16:53:26 It is also used like in "Ey Mann!" 2008-02-01T16:53:51 (german, not english) 2008-02-01T16:54:13 I think it doesn't even have one specific meaning. 2008-02-01T16:54:25 It's like it means everything and nothing at the same time... 2008-02-01T16:54:26 ah so "dude" is probably a good translation in that particular case ? 2008-02-01T16:54:31 Yeees. 2008-02-01T16:54:57 Didn't remember that word here. 2008-02-01T16:55:04 Dude! 2008-02-01T16:55:07 Didn't think of it. 2008-02-01T16:55:19 But I think it matches quite nicely. 2008-02-01T16:55:38 If I am not mistaken, it mostly always will match good. 2008-02-01T16:55:48 Since both afaik are not meaning anything specific. 2008-02-01T16:56:03 And are just used to address a male person. 2008-02-01T16:56:12 s/a/any/ 2008-02-01T16:56:15 actually dude means "An inexperienced cowboy." 2008-02-01T16:56:22 Does it? 2008-02-01T16:56:24 among its other definitions... 2008-02-01T16:56:24 http://en.wiktionary.org/wiki/dude 2008-02-01T16:58:52 this is funny http://en.wiktionary.org/wiki/dood 2008-02-01T16:59:05 especially in combination with the Dutch part 2008-02-01T16:59:22 I inserted something: http://en.wiktionary.org/wiki/Alter#Noun 2008-02-01T17:00:57 And: http://en.wiktionary.org/wiki/dude#Translations 2008-02-01T17:01:58 http://de.wiktionary.org/wiki/Alter doesn't have any definition for it thouh 2008-02-01T17:03:09 It does. 2008-02-01T17:03:15 As "Interjektion" 2008-02-01T17:03:17 [1] jugendspr., slangsprachlich: Anrede von etwa Gleichaltrigen ohne Unterscheidung des Geschlechts. 2008-02-01T17:04:10 The origin is unknown there, too. 2008-02-01T17:04:38 They refer to a TV series, as it seems. It is called "Der Alte", "The old (man)" 2008-02-01T17:05:20 gerard_: Thanks for the recommendation. 2008-02-01T17:05:38 After Forever doesn't sound bad, though the style is more towards electro. 2008-02-01T17:05:40 ah... I was looking at the Substantiv 2008-02-01T17:06:04 * Giel is listening to Queen - Lazing on a sunday afternoon 2008-02-01T17:06:07 * devurandom doesnt even know what an Interjektion is. 2008-02-01T17:06:19 devurandom: probably the same as an interjection 2008-02-01T17:06:31 Now listening to: Sirenia: Sister Nightfall 2008-02-01T17:06:51 that's a word that can be "interjected" at semi-random places in sentences (and rarely adds any meaning to the sentence) 2008-02-01T17:07:23 http://en.wikipedia.org/wiki/Interjection 2008-02-01T17:09:02 I think I'm going to ditch the current sound branch and start over 2008-02-01T17:09:05 * gerard_ is going home now 2008-02-01T17:09:11 They are not bad either... 2008-02-01T17:09:13 Giel: please don't delete it 2008-02-01T17:09:25 Beauty and Beast vocals... Need to remember that. 2008-02-01T17:09:26 as there's no way I'm ever going to get the API integrated with the rest of the code 2008-02-01T17:09:30 gerard_: why not ? 2008-02-01T17:09:35 Nothing for hearing all day, but nice for the moment. 2008-02-01T17:09:36 gerard_: I meant "start over"... 2008-02-01T17:09:39 well, that's so final 2008-02-01T17:09:56 Giel: Why is there no way? 2008-02-01T17:10:01 or can we still get it from svn? 2008-02-01T17:10:08 gerard_: well actually I wouldn't want to start over entirely 2008-02-01T17:10:10 Actually I was planning to integrate it with Zone3 once I am far enough... 2008-02-01T17:10:18 just remove some of the API interfaceing stuff 2008-02-01T17:10:28 gerard_: You can still get it. Just refer to an older revision. 2008-02-01T17:10:42 Like svn co ...branches/sound@2345 2008-02-01T17:10:51 ok, then it's ok 2008-02-01T17:10:58 devurandom: because the current API (in trunk) is _bad_ & bloated which makes it so that I have to rewrite all the client code as well 2008-02-01T17:11:19 Why delete the better API then? 2008-02-01T17:11:47 because it isn't better; it's a partial copy from the sound API in trunk 2008-02-01T17:11:55 Ah, ok. 2008-02-01T17:12:03 Then I will rather not use it for Zone3... 2008-02-01T17:12:33 *** EvilGuru has joined #warzone2100 2008-02-01T17:12:34 it would be so much easier if I could just use C++ directly in src/ 2008-02-01T17:12:55 then I wouldn't have to interface C code with that C++ code 2008-02-01T17:12:59 hi EvilGuru 2008-02-01T17:13:18 As long as the C++ API is good, I am fine with it. ;) 2008-02-01T17:13:22 Hey Giel 2008-02-01T17:13:26 devurandom: my mp3 player currently contains: Avril Lavigne, Dark Moor, Edenbridge, Epica, Freedom Call, Kamelot, Krezip, Luca Turilli's Dreamquest, Lunatica, Masterplan, Nightwish, Twarres, Within Temptation, Xandria 2008-02-01T17:13:38 try those out ;) 2008-02-01T17:13:41 hi EvilGuru 2008-02-01T17:13:43 Ok. 2008-02-01T17:13:44 *** abitos has quit IRC 2008-02-01T17:13:53 Genesis, Led Zeppelin... 2008-02-01T17:14:04 I have an album from Avril, Nightwish, Within Temptaion already... 2008-02-01T17:14:20 devurandom: the C++ part isn't perfect, but it's reasonably good I think 2008-02-01T17:14:20 ("under my skin") 2008-02-01T17:14:25 it's not completed though 2008-02-01T17:14:43 Well, if it is ok, then I dont anymore understand this... :( 2008-02-01T17:15:12 devurandom: her newest one (The Best Damn Thing) takes a while to get used too but is quite good too 2008-02-01T17:17:53 muggenhor * r3620 /branches/sound/: Ditch the current sound branch; I will rebranch it. (I.e. throwing one away) 2008-02-01T17:18:50 muggenhor * r3621 /branches/sound/: Restart the sound branch (I ditched it in r3620) 2008-02-01T17:19:27 *** TerminatorX has joined #warzone2100 2008-02-01T17:19:44 http://forums.wz2100.net/?topic=1223.msg12663#msg12663 2008-02-01T17:20:50 LOL 2008-02-01T17:20:51 IMPORTANT! If you tag the song "Still Alive" from the PC game Portal as "Portal", you need to change it to "Jonathan Coulton" (the composer) or "Ellen Mclain" (the singer)!! 2008-02-01T17:21:07 I wondered that the Portal Theme Song is on last.fm... ;) 2008-02-01T17:22:42 wohoo, 3fps for warzone in vbox 2008-02-01T17:22:48 at 640x480 2008-02-01T17:23:22 gerard_: actually that's quite good for software rendering in an emulated system IMHO 2008-02-01T17:23:32 s/in/on/ 2008-02-01T17:23:45 yeah, I need hardware rendering now... 2008-02-01T17:23:58 then I would even be able to play windows games in vbox 2008-02-01T17:23:58 in a vbox ? 2008-02-01T17:24:02 You wont get it in a vbox... ;) 2008-02-01T17:24:07 I think it would be possible 2008-02-01T17:24:25 well, not that hard, just write a opengl wrapper that passes calls through to the host system 2008-02-01T17:24:35 I would say a second graphics card 2008-02-01T17:25:13 does wine already have opengl support? 2008-02-01T17:25:22 Wine supports DirectX 9 2008-02-01T17:25:32 nice 2008-02-01T17:25:38 Wine support OGL since ... looong 2008-02-01T17:26:01 In some benchmarks wine scores better than Windows 2008-02-01T17:26:06 heh 2008-02-01T17:26:08 however, I can not verify it 2008-02-01T17:26:22 I ran warcraft 3 under wine and it was indeed faster than under windows 2008-02-01T17:26:27 LOL... Can't stop... -> http://www.last.fm/music/Portal 2008-02-01T17:26:39 Look at the first line in the description. 2008-02-01T17:26:48 And then at the most often played track. ;) 2008-02-01T17:27:43 *** shpitz461 has joined #warzone2100 2008-02-01T17:28:28 woot http://www.virtualbox.org/ticket/475 2008-02-01T17:29:11 well that's nice! 2008-02-01T17:31:44 anyways, going home for real now 2008-02-01T17:32:05 cd ~/ 2008-02-01T17:32:11 cd 2008-02-01T17:32:14 have fun with PT (or OV in Dutch) 2008-02-01T17:32:20 ah great 2008-02-01T17:32:23 PT? 2008-02-01T17:32:27 I managed to lock up my system ;) 2008-02-01T17:32:28 Public Transit 2008-02-01T17:32:29 public transport? 2008-02-01T17:32:32 ÖPNV ;) 2008-02-01T17:32:36 or Transportation 2008-02-01T17:32:40 I'm glad I can still tell you guys about is.... 2008-02-01T17:32:42 it* 2008-02-01T17:32:56 *** gerard_ has left #warzone2100 2008-02-01T17:49:50 devurandom: do you know of a way to add subdirectories of lib/sound/ to the libsound.a library ? 2008-02-01T17:49:53 with automake 2008-02-01T17:55:20 or will I need to link against lib/sound/X/libX.a ? 2008-02-01T18:02:54 muggenhor * r3622 /branches/sound/autorevision.conf: Update autorevision.conf for the sound branch 2008-02-01T18:03:20 muggenhor * r3623 /branches/sound/ (11 files in 4 dirs): Add the lib/sound/general directory from the previous sound branch into this branch 2008-02-01T18:05:42 Giel: I think you should be able to add files in subdirs to the sources. 2008-02-01T18:06:41 devurandom: if I do that it doesn't put the object files in those subdirs 2008-02-01T18:06:53 Possible, yes. 2008-02-01T18:07:02 I think autoconf is not suited for such experiments... 2008-02-01T18:07:07 which causes conflicts if I have a file with the same name in the subdir as the "basedir" 2008-02-01T18:07:13 *tools 2008-02-01T18:11:56 *** kamaze has joined #warzone2100 2008-02-01T18:15:46 actually I don't think autotools is very well suited for working on projects with subdirectories 2008-02-01T18:16:01 *** KBlair has joined #warzone2100 2008-02-01T18:20:00 Yep. 2008-02-01T18:25:17 muggenhor * r3624 /branches/sound/ (8 files in 4 dirs): 2008-02-01T18:25:17 Add the lib/sound/interface directory from the previous sound branch into this new one 2008-02-01T18:25:17 * Remove devicelist.[ch]pp for now as it depends on openal/ which isn't available (yet!) 2008-02-01T18:30:09 So, an additional pack of 4G is on the way. Hope the stats will look better then. ;) 2008-02-01T18:30:09 MemTotal: 2055620 kB 2008-02-01T18:30:09 MemFree: 154064 kB 2008-02-01T18:30:53 With anything started in addition it was easily over those 150M. 2008-02-01T18:31:07 so you'll have 6G then ? 2008-02-01T18:31:12 Yeah. 2008-02-01T18:31:24 I am currently wondering if that was not a little bit oversized... 2008-02-01T18:31:31 I doubt you'll ever use most of your RAM right now.... 2008-02-01T18:31:31 *is 2008-02-01T18:31:58 Well, it seems as if those 2G are mostly used currently... 2008-02-01T18:32:05 as the Linux kernel tends to allocate loads of RAM usually (just to have it at the ready) 2008-02-01T18:32:13 Does it? 2008-02-01T18:32:18 So those 2G are not really all used? 2008-02-01T18:32:23 Doh... 2008-02-01T18:32:30 not necessarily; they're allocated though 2008-02-01T18:32:34 Maybe additional 2G would have been sufficient then... 2008-02-01T18:32:49 Would have saved me 80... 2008-02-01T18:33:21 you can usually see whether you've got too few RAM by looking at the amount of CPU time kswapd (the kernel memory swapping module) takes 2008-02-01T18:33:28 Hmmmm.... They say "if you dont pay withing 5 days, we will drop your order"... Maybe I should deliberately do that? 2008-02-01T18:33:55 if kswap is very busy at times then you may have too few RAM 2008-02-01T18:34:40 devurandom: I'm not saying you should drop your order; I'm just saying that you shouldn't make your decision to buy more RAM based only off the MemFree counter 2008-02-01T18:34:41 You mean if SwapFree would go significantly below SwapTotal? 2008-02-01T18:35:06 nope; if the kernel is taking large amounts of time with swapping pages in & out of RAM 2008-02-01T18:35:12 Well, when I used Blender yesterday, my system came to a grinding halt... 2008-02-01T18:35:18 it is only then that additional RAM gives you any advantage 2008-02-01T18:35:51 try running blender again and watch out for kswapd in your process list 2008-02-01T18:35:53 Since blender took 2.5 with a simple subdivided ball... 2008-02-01T18:36:09 2.5G that is... 2008-02-01T18:36:19 devurandom: How many levels/ 2008-02-01T18:36:35 4 like advertised in the tutorial I read. 2008-02-01T18:36:59 if blender was actually using all that memory at almost the same time then more RAM would give you some speed gain 2008-02-01T18:37:02 Well, actually it said 5, which was the one taking 2.5G. 2008-02-01T18:37:23 I do not think 5 is practical 2008-02-01T18:37:23 4 levels, I dont know how much they took, made my HDD start spinning... 2008-02-01T18:37:36 was this just with a sphere? 2008-02-01T18:37:46 Yes, simple sphere. 2008-02-01T18:37:48 sounds like a quadratically complex algorithm... 2008-02-01T18:38:02 Which should have become a face at some point in the future. 2008-02-01T18:38:12 It obviously never got there, because of my ram... 2008-02-01T18:38:17 So you think that tutorial was wrong, EvilGuru? 2008-02-01T18:38:36 Just added a Ico sphere 2008-02-01T18:38:40 And it was actually just one sphere. Not 10 or 100... I wonder what would have happened then. 2008-02-01T18:38:43 radius 1.00 5 subdiv 2008-02-01T18:38:51 I used a uv spehere. 2008-02-01T18:38:54 5.5mb 2008-02-01T18:38:58 lets try a UV one 2008-02-01T18:39:06 So you mean my blender is broken? 2008-02-01T18:39:45 UVSphere -> 32x32, 1.00 2008-02-01T18:40:08 Then add multires 2008-02-01T18:40:14 150mb 2008-02-01T18:40:23 5x subdiv, default uvsphere options 2008-02-01T18:40:25 4 levels are roughly ok... 2008-02-01T18:40:37 It's damn slow, but it seems to work. 2008-02-01T18:41:05 it is working with over 1 million vertices 2008-02-01T18:41:21 Hmm... 2008-02-01T18:41:35 So you basically mean that my order was stupid... *grml* 2008-02-01T18:41:56 I'll kill blender, my hdd blocks it again, it seems. 2008-02-01T18:42:03 I am doing it again 2008-02-01T18:42:06 currently at 2.6g 2008-02-01T18:42:19 now at 3g 2008-02-01T18:42:31 Yeah, that is when I killed it... 2008-02-01T18:42:59 40 million vertices 2008-02-01T18:43:40 either way it is more memory than my graphics card has 2008-02-01T18:45:45 I guess they mean an icosphere 2008-02-01T18:46:01 Hmm... 2008-02-01T18:46:14 I guess I'll drop the order then... 2008-02-01T18:46:18 If that is somehow possible. 2008-02-01T18:46:22 order? 2008-02-01T18:46:40 Yeah, I just filed the order. *ouuuuuu* 2008-02-01T18:46:49 more memory can't hurt 2008-02-01T18:47:00 Yeah, but it probably was a bit oversized. 2008-02-01T18:47:06 Especially since not cheap. 2008-02-01T18:47:08 devurandom: I suggest just sending them a canceling mail rather than neglegting to pay 2008-02-01T18:47:08 how much did you order? 2008-02-01T18:47:11 Dunno what has riden me... 2008-02-01T18:47:19 EvilGuru: 4G ... :( 2008-02-01T18:47:30 £60 odd over here for PC6400 2008-02-01T18:47:37 so in Euro-land it is what, €90 2008-02-01T18:47:44 Thought when it takes 2.5G for one sphere, it will probably be much more for more spheres... 2008-02-01T18:48:15 EvilGuru: Somehow quite cheap... 2008-02-01T18:48:21 Was a little bit more here... 2008-02-01T18:48:52 Well if you want CAS4 2008-02-01T18:49:27 CL4? Yes, back when I learned my PC stuff, I always read that more latency is not really good. 2008-02-01T18:49:44 *** kamaze has quit IRC 2008-02-01T18:50:27 devurandom: in audio applications more latency tends to be good.... 2008-02-01T18:50:34 but that's a different topic 2008-02-01T18:50:39 ?? 2008-02-01T18:50:48 How does that come? 2008-02-01T18:50:54 Giel: more latency is bad in audio applications 2008-02-01T18:50:55 latency is used to indicate buffer sizes usually 2008-02-01T18:51:02 Why does Jack advertise with low-latency then? 2008-02-01T18:51:07 a good friend of mine has his own recording studio 2008-02-01T18:51:17 and swears by using Linux for the recording = 2008-02-01T18:51:20 I would have thought so, too... 2008-02-01T18:51:21 EvilGuru: it depends on which "latency" you mean 2008-02-01T18:51:39 as OS X and Windows have much higher latencies (so from input => output) 2008-02-01T18:51:39 Time between action and reaction, usualy... 2008-02-01T18:52:09 Giel: So if I were doing audio editing, I should buy ram with the highest possible latency? 2008-02-01T18:52:10 EvilGuru: Vista is supposed to be _true_ pain for audio stuff as the latency of interfacing with audio hardware has increased a LOT 2008-02-01T18:52:28 devurandom: nope I was just talking about the decoding algorithm 2008-02-01T18:52:30 With Linux if you compile your kernel correctly you can get it lower than both Windows and OS X 2008-02-01T18:52:41 your RAM should be low latency 2008-02-01T18:52:57 I know for Intel systems it makes next to no difference 2008-02-01T18:53:12 but for AMD ones CL4 to CL5 is measurable 2008-02-01T18:54:33 although for post processing of recordings OS X tends to be a better option 2008-02-01T18:55:48 Afaik they need to accept any withdrawals for online orders anyway... 2008-02-01T18:55:53 So this should be no problem. 2008-02-01T18:55:59 I think they can charge a restocking free 2008-02-01T18:56:02 (within 2 weeks, iirc) 2008-02-01T18:56:14 s/free/fee/ 2008-02-01T18:56:20 ? 2008-02-01T18:56:21 EvilGuru: they can charge it; but you're not required to pay it 2008-02-01T18:56:35 I think in .de they can't do that, but I may be wrong... 2008-02-01T18:57:06 Afaik you can even send stuff ordered online back within 2 weeks without any sideeffects for you. 2008-02-01T18:57:26 If that works as expected, I'll reorder the 2G then. 2008-02-01T18:57:30 Also way cheaper... 2008-02-01T18:57:53 Or, if it turns out I was just misusing Blender, I perhaps dont need it at all. 2008-02-01T18:58:05 Thanks for clearing my mind, guys. :) 2008-02-01T18:58:20 *** TerminatorX has quit IRC 2008-02-01T18:58:25 devurandom: if you send stuff back you can be charged for the postal costs AFAIK 2008-02-01T18:58:42 Yes, you probably have to pay that yourself. 2008-02-01T19:00:45 *** TerminatorX has joined #warzone2100 2008-02-01T19:04:11 "5.1 Dem Verbraucher i.S.d. § 13 BGB steht bei Fernabsatzvertraegen ein Widerrufsrecht zu. Nach Massgabe des Fernabsatzgesetzes hat er innerhalb von zwei Wochen die Moeglichkeit, den Vertrag ohne Begruendung zu widerrufen. Die Frist beginnt fruehestens mit Erhalt der Ware und dieser Belehrung. Der Widerruf kann in Textform (z.B. Brief, Fax, E-Mail) oder durch Ruecksendung der Ware erfolgen;" 2008-02-01T19:04:34 Seems as if I can only withdraw from the order when I actually recieved it... WTF? 2008-02-01T19:04:48 I hope they dont mind not having to ship it... ;) 2008-02-01T19:08:11 devurandom: You can cancel the order before they ship it. That's only for sending it back within two weeks (they have to give you two weeks after getting it, and they have to tell you that you can send it back within that period). 2008-02-01T19:08:27 Ah, ok. 2008-02-01T19:10:38 And you only have to pay the shipping costs if the order is below 40 €. 2008-02-01T19:12:54 It certainly was not. ;) 2008-02-01T19:13:01 But thanks for that info. 2008-02-01T19:13:11 I guess I have to read that law some day... 2008-02-01T19:16:55 *** apelgate has joined #warzone2100 2008-02-01T19:17:18 *** apelgate has joined #warzone2100 2008-02-01T19:17:44 * Giel dinner 2008-02-01T19:17:45 *** Giel is now known as Giel|afk 2008-02-01T19:18:42 http://forums.wz2100.net/?topic=1223.msg12663#msg12663 2008-02-01T19:21:00 *** Buginator has joined #warzone2100 2008-02-01T19:21:05 Hey all 2008-02-01T19:21:31 Hi Buginator 2008-02-01T19:23:28 Buginator: Did you have a look at http://gna.org/bugs/?10923 2008-02-01T19:23:29 ? 2008-02-01T19:23:37 *** devurandom is now known as dev|away 2008-02-01T19:24:22 *** apelgate has quit IRC 2008-02-01T19:26:25 *** gerard_ has joined #warzone2100 2008-02-01T19:27:04 *** kamaze has joined #warzone2100 2008-02-01T19:28:01 hey 2008-02-01T19:28:07 hi 2008-02-01T19:30:26 Anyone get a chance to check out the colored pointers? Comments? 2008-02-01T19:30:41 *** apelgate has joined #warzone2100 2008-02-01T19:30:56 Commit!! 2008-02-01T19:31:08 Also find someone with some oldschool hardware 2008-02-01T19:31:23 *** Watermelon2 has joined #warzone2100 2008-02-01T19:31:40 I got plenty.. 2008-02-01T19:31:48 you want to port warzone to DOS? 2008-02-01T19:31:50 :-P 2008-02-01T19:32:20 Need framerate testers... to see what kind of impact things have on older hardware. 2008-02-01T19:32:26 *** apelgate has quit IRC 2008-02-01T19:32:49 you scared him off! 2008-02-01T19:32:50 *** apelgate has joined #warzone2100 2008-02-01T19:33:06 patch #958 Needs to be applied right away. That is a blocker, and breaks SP games. 2008-02-01T19:33:19 Guess he is on his old hardware now. ;) 2008-02-01T19:33:41 lol 2008-02-01T19:33:48 I mean it fixes the broken SP game. 2008-02-01T19:33:49 Buginator: I'm on it 2008-02-01T19:34:19 How goes it Watermelon2 ? 2008-02-01T19:37:12 everything is good 2008-02-01T19:38:49 I just knew MS was going to buy Yahooooooooooo 2008-02-01T19:39:48 #958 requires #include "keybind.h" 2008-02-01T19:39:57 one day MS will be bought by google i think... 2008-02-01T19:40:31 Hmm... wonder why MSVC didn't complain about that? 2008-02-01T19:40:50 I didn't think to test that on gcc. My bad. 2008-02-01T19:42:13 gerard_ ,The camera is also still wrong for some missions. 2008-02-01T19:42:33 the camera is almost as evil as hci.c ;) 2008-02-01T19:42:48 but I'll give it another try 2008-02-01T19:46:17 I would really suggest we go officially into a feature freeze now 2008-02-01T19:46:28 We are 2008-02-01T19:46:48 Although I would like the coloured cursors to make it in 2008-02-01T19:46:57 hmhmm 2008-02-01T19:47:12 *** Dred_furst has joined #warzone2100 2008-02-01T19:47:16 definitely not with the ifdefs 2008-02-01T19:47:34 way too hard to keep code up to date this way 2008-02-01T19:48:12 ifdefs need to go 2008-02-01T19:48:22 but it is a very nice featurfe 2008-02-01T19:48:41 Those were just markers for the old cursor, in case we want to change it back... 2008-02-01T19:48:41 btw, I think with new sound, a new renderer and lua, we can release 3.0 ;) 2008-02-01T19:49:03 Buginator: one word: svn 2008-02-01T19:49:09 http://www.dsource.org/projects/fastcgi4d/wiki/UsageExamples 2008-02-01T19:49:10 :D 2008-02-01T19:49:12 Sounds nice 2008-02-01T19:49:43 kamaze: do I hear a buffer overflow? 2008-02-01T19:49:56 nono 2008-02-01T19:50:28 but I must admit it is a nice apu 2008-02-01T19:50:30 api* 2008-02-01T19:51:28 gerard_ ? what about svn? If a user has old hardware, and the colored pointers are too much for them, then what do you want them to do? 2008-02-01T19:52:12 Buginator: I ment that we should not have commented out code 2008-02-01T19:52:26 the best solution would be to make it configurable 2008-02-01T19:52:45 It is, at compile time ;) hehe 2008-02-01T19:52:53 nah, doesn't count 2008-02-01T19:53:21 it wouldn't be that hard, just need to add the code to turn on/off in options menu 2008-02-01T19:53:22 http://www.xa-media.com/forum/ 2008-02-01T19:53:30 this phpbb3 theme doesn't look that bad 2008-02-01T19:53:36 Buginator: hehe, did you look at the menu code? 2008-02-01T19:54:09 *** Dred_furst has quit IRC 2008-02-01T19:54:16 Um, yes, and no, I don't wish to look at it again. 2008-02-01T19:54:42 gerard_: I wrote the video options stuff 2008-02-01T19:55:05 We check the performance of it; if there is no loss then we are all in 2008-02-01T19:55:28 that would be the best 2008-02-01T19:55:42 I didn't find a hit on my systems. Both on a 9600 ATI & a 7600GT 2008-02-01T19:56:24 if someone has an intel box 2008-02-01T19:56:42 I only have a nv7.9s to test... 2008-02-01T19:56:59 So nothing spectacular, which would be helpful for testing... 2008-02-01T19:57:22 per is intel... Where did he go? 2008-02-01T19:57:39 I would just switch to the colored cursors 2008-02-01T19:58:04 lol try it on GF440MX or intel945 or sth... 2008-02-01T19:58:06 not for all of it though 2008-02-01T19:58:34 pretty 'standard' for oem pc's 2008-02-01T19:58:42 muggenhor * r3625 /branches/sound/lib/sound/interface/ (stringarray.cpp stringarray.hpp): 2008-02-01T19:58:42 * Modify StringArray so that it doesn't depend on any specific Container type (use a templated constructor instead) 2008-02-01T19:58:42 * Don't depend on for_each2 anymore (which might have made the code look nicer at first glance, but definitly more difficult to read otherwise) 2008-02-01T19:58:53 *** Giel|afk is now known as Giel 2008-02-01T19:58:53 http://www.dsource.org/projects/minid/wiki/Introduction 2008-02-01T19:58:55 * Giel is back 2008-02-01T19:59:07 Giel can test on his low end machine. :) 2008-02-01T20:00:42 ok, just tested it 2008-02-01T20:00:47 the mouse is really slow now 2008-02-01T20:00:55 it looks nice however 2008-02-01T20:01:59 kamaze: lua with {} instead of then end 2008-02-01T20:02:11 gerard_: What system 2008-02-01T20:03:41 *** apelgate has quit IRC 2008-02-01T20:04:21 AMD Turion64x2 1.8 GHz, 2 GB ram, ATI Mobility Radeon HD2400, Debian Testing 64bit 2008-02-01T20:05:17 no lag or whatever, just that I need to move my mouse a lot to get it to move slightly on screen 2008-02-01T20:05:43 Ah so it has a different sensitivity option 2008-02-01T20:06:31 gerard_: Did you compare framerates? 2008-02-01T20:06:47 Actually, can't we output that in the menu? 2008-02-01T20:08:34 fps is the same 2008-02-01T20:08:50 Beautiful 2008-02-01T20:08:58 :) 2008-02-01T20:09:06 gerard_, you agree about the keeping the hardware pointers for menus and such ? 2008-02-01T20:09:12 Did someone test on intel? 2008-02-01T20:09:19 dev|away: We need per 2008-02-01T20:09:29 if that can be done so that they have the same sensitivity, I'm fine with it 2008-02-01T20:09:33 Doesn't Giel have an intel laptop? 2008-02-01T20:09:34 But if someone with a lower end card (GF3 or whatever) can test 2008-02-01T20:09:42 At least it is a laptop, I know that. ;) 2008-02-01T20:09:52 isn't a 9600 about the same as a GF3 ? 2008-02-01T20:09:58 I have some GF2 on my sis' PC. 2008-02-01T20:09:58 gerard_: Yes, we may need to ditch SDLs, go for all our own and then add a sensitivity scroll bar 2008-02-01T20:10:03 Buginator: Much, much better 2008-02-01T20:10:09 Nope, that's a GF4, sorry. 2008-02-01T20:10:13 gf4.6, iirc 2008-02-01T20:10:40 I think we need to ditch the SDL cursor indeed 2008-02-01T20:10:51 Buginator: r9.6 should be roughly similar to a gf4.6, I think. 2008-02-01T20:10:58 switching just complicates things, and it makes my mouse warp 2008-02-01T20:10:59 dev|away: Raw power, yes 2008-02-01T20:11:15 However 9600 supports things like AA and DX9 with less or a performance hit 2008-02-01T20:15:20 *** Dred_furst has joined #warzone2100 2008-02-01T20:21:45 !ping 2008-02-01T20:21:46 pong 2008-02-01T20:22:02 dev|away: AMD Turion64 2008-02-01T20:22:17 newparadigm`: uptime 2008-02-01T20:22:17 Giel: I have been running for 5 days, 2 hours, 6 minutes, and 33 seconds. 2008-02-01T20:22:20 mortikia: uptime 2008-02-01T20:22:20 Giel: I have been running for 4 days, 16 hours, 49 minutes, and 59 seconds. 2008-02-01T20:27:38 Buginator: what can I test on my low end ? 2008-02-01T20:27:51 the mouse pointer patch 2008-02-01T20:27:59 also my low end system isn't very low end... 2008-02-01T20:28:16 I could try my parents' system though 2008-02-01T20:28:28 that _definitly_ is low end 2008-02-01T20:28:53 (in fact I remember having played 1.10 on that system some 6/7 years ago) 2008-02-01T20:29:12 Just tried the cursor patch, looks good 2008-02-01T20:29:46 can we go for it all the same 2008-02-01T20:29:48 *time 2008-02-01T20:34:49 shhh.. we must wait for ^cyka^ to decide. 2008-02-01T20:36:43 <^cyka^> ffs what have ibdone now 2008-02-01T20:36:50 <^cyka^> Buginator, u must know when i get home 2008-02-01T20:36:53 well, it makes the game effectively unplayable for me, as I need to move my mouse around my desk to point to anything 2008-02-01T20:37:25 Hmm. I don't have that. What is the FPS you are getting ? 2008-02-01T20:37:31 80 2008-02-01T20:37:46 resolution 1280x800 2008-02-01T20:37:49 I am fine 2008-02-01T20:37:55 gerard_: I guess that is another issue... 2008-02-01T20:38:10 the hardware cursor moves fast enough 2008-02-01T20:38:20 just as fast as my desktop cursor in fact 2008-02-01T20:38:26 I guess we need a menu option to turn on/off... 2008-02-01T20:38:28 the software one moves about 2x slower 2008-02-01T20:38:28 Like how I needed to adjust the mouse speed in my scripts, too. 2008-02-01T20:38:52 dev|away: hmm? what scripts? 2008-02-01T20:39:00 Z3 stuff 2008-02-01T20:39:39 Who has the biggest monitor? I can only test max to 1280x1024. 2008-02-01T20:40:09 We need some 1600x1200 testers--with low end hardware. lol 2008-02-01T20:40:34 I can test on that resolution, but won't be able to see the whole screen ;) 2008-02-01T20:41:57 hmm, 70 fps still, this videocard is really not too bad 2008-02-01T20:43:29 Buginator: I can do 1600x1200 or 3200x1200 on reasonable hardware 2008-02-01T20:43:40 27 fps at 4000x3000 ;) 2008-02-01T20:43:43 Go ahead and make this a 'feature' you turn on/off? Just need either config file support or option screen, if there is enough room. 2008-02-01T20:44:00 I am for ditching SDL cursor and using this method 2008-02-01T20:44:27 me too, but the cursor speed would need to be configurable 2008-02-01T20:44:35 Yes 2008-02-01T20:44:39 Most games support that anyway 2008-02-01T20:44:50 what do we have that set to now ? 2008-02-01T20:44:53 Other than that 2.1 should be feature complete 2008-02-01T20:46:17 EvilGuru, did you test on a mac ? 2008-02-01T20:47:52 heh, the game does look really weird on 4000x3000 2008-02-01T20:48:02 do we increase the FOV for larger resolutions? 2008-02-01T20:48:33 I wonder why the limitation on SDL not to have color cursor support ? 2008-02-01T20:48:55 Only bugs left... 2008-02-01T20:48:56 gerard_: I do not think so 2008-02-01T20:49:27 Does decoding a DVD require much ram, too? 2008-02-01T20:50:21 Ah, no, half of the menu buttons just dont work... 2008-02-01T20:50:30 depends on the program I would think. 2008-02-01T20:52:58 dev|away: Decoding takes almost none 2008-02-01T20:53:18 screenshot: http://img211.imageshack.us/my.php?image=wz2100shot4000x3000kz2.png 2008-02-01T20:53:21 Hm, figured that when looking at top. 2008-02-01T20:54:13 It felt as if it was blocking sometimes, with HD activity again. Thought with the compilation in the background it would already start to swap. But the blocking was only disabled dvdmenu buttons, and the hd was probably caused by the compilation. 2008-02-01T20:54:49 lol, gerard_ 2008-02-01T20:55:07 Looks funny. 2008-02-01T20:55:26 Probably for the same reason that view and sound dont match and the view sometimes operates funnily. 2008-02-01T20:55:49 Yes 2008-02-01T20:55:53 I can play 3200 fine 2008-02-01T20:56:05 and it does not look that badly distorted at all 2008-02-01T20:56:15 but we really need to make it fix up the ratio 2008-02-01T20:56:29 you know, in screen shots, you can now see the cursor when on units & stuff... 2008-02-01T20:57:15 I still don't understand the limitation of the hardware cursor though. 2008-02-01T20:57:35 Buginator: You will also see the cursor when it is not anymore a hw cursor, I think. 2008-02-01T20:58:42 Be good if the field of view was linked to resolution & w:h ratio 2008-02-01T20:58:50 add it in for 2.2 :p 2008-02-01T20:59:24 * Buginator is afk 2008-02-01T20:59:37 you want to see something badly distorted? http://img171.imageshack.us/my.php?image=wz2100shot4000x30002fc9.png 2008-02-01T20:59:48 Lost 4x01 8)))) in russian u-u--e-e-e =) 2008-02-01T21:04:36 TerminatorX, about the fonts, that info was correct before dev|away fixed the issue... 2008-02-01T21:04:43 *** abitos has joined #warzone2100 2008-02-01T21:04:53 ? 2008-02-01T21:05:08 the fontconfig fixing. 2008-02-01T21:06:38 dont know what ou talking about 2008-02-01T21:07:06 Wasn't it you that sent me a e-mail about the fonts ? 2008-02-01T21:09:03 muggenhor * r3626 /branches/sound/lib/sound/interface/stringarray.hpp: Fix a double free (or double delete [] actually) resulting from deallocating memory from the wrong pointers 2008-02-01T21:09:42 Giel, just wondering, are you going for a 2.2 release for that ? 2008-02-01T21:11:38 2.2 for what ? 2008-02-01T21:11:42 the sound stuff ? 2008-02-01T21:11:44 yes 2008-02-01T21:11:49 it ain't going in 2.1 I can tell you that much 2008-02-01T21:12:12 but if possible 2.2 will be a nice goal 2008-02-01T21:16:06 Buginator, ou-u after fix. Its fine. 2008-02-01T21:19:32 *** KBlair has quit IRC 2008-02-01T21:22:28 * ^cyka^ throws a bottle of beer at Buginator 2008-02-01T21:22:44 do we ignore endiannes when saving a game? 2008-02-01T21:22:57 gerard_: We fix endian stuff when saving 2008-02-01T21:22:59 Magics 2008-02-01T21:23:11 Little gnomes will help then 2008-02-01T21:23:52 Sorry, i'm bored 2008-02-01T21:24:08 * Buginator looks at the empty bottle, and sticks a stick of TNT in it, and tosses it back at ^cyka^ 2008-02-01T21:24:43 * ^cyka^ tosses it at some whale 2008-02-01T21:25:00 Whale guts! 2008-02-01T21:25:21 <^cyka^> yay!! 2008-02-01T21:25:28 <^cyka^> whale burgers alround 2008-02-01T21:25:56 * ^cyka^ lobs a full beer bottle at kamaze 2008-02-01T21:25:59 <^cyka^> get pissed dude 2008-02-01T21:26:08 <^cyka^> i am drunk atm 2008-02-01T21:26:09 <^cyka^> :D 2008-02-01T21:27:07 ^cyka^: Hehe 2008-02-01T21:27:36 <^cyka^> tho i am listneing to death metal and drinking Theakstons old peculiar 2008-02-01T21:27:51 <^cyka^> and i'v;e been in the pub since i finished work 2008-02-01T21:30:31 why they toss you out? Did you try your famous bar tricks again? 2008-02-01T21:34:10 I'm missing a trick, what do I have to do to invent Lancer AT rockets? 2008-02-01T21:34:14 I have ripple rockets. 2008-02-01T21:35:07 *** KBlair has joined #warzone2100 2008-02-01T21:37:22 I don't recall. But if you want to cheat it... ;) 2008-02-01T21:43:29 muggenhor * r3627 / (20 files in 2 dirs): 2008-02-01T21:43:29 Clean up header files of sound library: 2008-02-01T21:43:29 * Change file-specific comments into Doxygen comments 2008-02-01T21:43:29 * Remove a whole load of unused and unnecessary macros 2008-02-01T21:43:29 * When compiling as C++ make sure to use C linkage 2008-02-01T21:45:42 todo for 2.2: clean up the game saving and loading code.... 2008-02-01T21:46:01 gerard_: Already on Pers todo list (tagfiel) 2008-02-01T21:46:13 good 2008-02-01T21:46:17 it is a terrible mess 2008-02-01T21:46:19 However, for 2.1 everything but I think V3 or V4 and V need to be removed 2008-02-01T21:46:29 no, no removal anymore for 2.1 2008-02-01T21:46:40 Well, we are in some ugly state... 2008-02-01T21:46:43 we should just fix all open bugs and release 2008-02-01T21:46:49 gerard_: We need to 2008-02-01T21:46:52 tagfiles are used for half of the saves, or something... 2008-02-01T21:47:02 Or it will lead to bogus bug reports 2008-02-01T21:47:05 So either we convert the other half, or we revert it. 2008-02-01T21:47:10 I think we need to disable the tagfiles for now 2008-02-01T21:47:18 I am happy with it being how it is 2008-02-01T21:47:26 dev|away: tagfiles are only used while saving, they're not loaded 2008-02-01T21:47:33 dev|away: except for the stuff we wrote 2008-02-01T21:47:38 The saving code is to test they work (I think) 2008-02-01T21:48:08 *** abitos has quit IRC 2008-02-01T21:48:22 *** abitos has joined #warzone2100 2008-02-01T21:49:02 we got a timeframe yet for the conversion of netplay.c stuff? I think everyone needs to pitch in to help with that little beast. 2008-02-01T21:49:13 However, I really do think we should remove the old save/loading code 2008-02-01T21:49:20 as only two formats are currently used 2008-02-01T21:49:35 and supporting other ones *will* cause problems (due to tech tree changes) 2008-02-01T21:49:42 EvilGuru: there's no way you can touch that code without breaking things 2008-02-01T21:50:00 hehe, it will break by itself when you look at it 2008-02-01T21:50:04 Can we not make it spurt an error when trying to load older files 2008-02-01T21:50:06 so unless you're also willing to fix it before 2.1 I think we'd better leave it as it is for 2.1 2008-02-01T21:50:26 EvilGuru: it is a too big change to still do for 2.1 2008-02-01T21:50:27 EvilGuru: that should be possible yes 2008-02-01T21:50:40 but the error is a good idea 2008-02-01T21:50:42 I really do think we should do that then 2008-02-01T21:50:44 the only blocker for 2.1 left is netplay.c Then we can flush all the 2.0.x stuff. :) 2008-02-01T21:50:53 to prevent people from trying to load older save games 2008-02-01T21:50:59 so leave in the code, and print an error when it is not the latest version 2008-02-01T21:51:06 we'll clean up the mess for 2.2 2008-02-01T21:51:08 as even if they load they will not work correctly 2008-02-01T21:51:17 gerard_: Tagfile will replace it all 2008-02-01T21:51:24 EvilGuru: exactly 2008-02-01T21:52:01 I'm currently trying to find out why the camera pitch is not saved... 2008-02-01T21:52:15 and I think I got some grey hairs now 2008-02-01T21:57:18 ok, now only the distance is not saved 2008-02-01T21:57:24 but it never was anyway 2008-02-01T21:57:37 distance -> the scrollwheel 2008-02-01T21:58:23 do we want that? 2008-02-01T21:58:32 or just wait for the tagfile 2008-02-01T21:58:36 ? 2008-02-01T21:59:54 So I say for 2.1 we need to do: netplay.c, coloured cursors, and bug fixes 2008-02-01T22:01:53 muggenhor * r3628 / (2 files in 2 dirs): Don't define our own custom implementation when compiling with g++ either 2008-02-01T22:03:09 Later all.. got to go. 2008-02-01T22:03:21 *** Buginator has quit IRC 2008-02-01T22:04:44 EvilGuru: and if (savegame version < current version) error(); 2008-02-01T22:05:02 *** amro has joined #warzone2100 2008-02-01T22:05:04 *** SmokyTGAB has quit IRC 2008-02-01T22:05:56 Giel: Not totally, as some of the campaign and editworld saves 2008-02-01T22:08:52 if (savegame version != editworld save game version && savegame version < current version) error(); 2008-02-01T22:09:00 *** Watermelon2 has quit IRC 2008-02-01T22:09:27 you really gotta love my pseudo code ;-) 2008-02-01T22:09:44 * ^cyka^ lobs a beer at EvilGuru 2008-02-01T22:09:47 *** charon has joined #warzone2100 2008-02-01T22:09:56 evening 2008-02-01T22:09:58 * ^cyka^ lobs a beer at charon 2008-02-01T22:09:59 ^cyka^: I don't drink 2008-02-01T22:10:10 <^cyka^> ur lose :P 2008-02-01T22:10:15 <^cyka^> why:? 2008-02-01T22:11:33 ^cyka^: Better question: why drink at all 2008-02-01T22:11:51 <^cyka^> cos it's fun 2008-02-01T22:11:52 <^cyka^> :D 2008-02-01T22:11:53 EvilGuru: I do drink; though the beverages I drink never have alcohol in them 2008-02-01T22:12:08 e.g. water, some juices etc... 2008-02-01T22:12:12 <^cyka^> why is there an aversion to alcaholic drinks? 2008-02-01T22:12:19 I did get invited out to a party tonight 2008-02-01T22:15:22 ^cyka^: nothing in particular apart from the fact that alcohol is one of the most toxic chemicals I know of 2008-02-01T22:15:50 and it definitly is the most toxic chemical for which I know the chemical formula out of the back of my head 2008-02-01T22:16:05 Giel: Ethylene Glycol is quite bad 2008-02-01T22:16:14 (OH-CH2-CH2-OH) 2008-02-01T22:16:41 Hydrogen cyanide (HCN) is also evil 2008-02-01T22:17:03 yes and chlorine Cl2 as well... 2008-02-01T22:17:13 dang why do I always forget the easy ones ?? 2008-02-01T22:17:35 H3O is also quite nasty 2008-02-01T22:17:37 Chlorine is not that bad, you know if it is in you 2008-02-01T22:17:44 Giel: Depends 2008-02-01T22:17:58 chlorine is more toxic than ethanol I believe... 2008-02-01T22:17:58 HF is evil, especially in acidic form 2008-02-01T22:18:18 although methanol might be even more toxic 2008-02-01T22:18:25 Then there is CO which will kill you qucikly 2008-02-01T22:18:37 only if you inhale it 2008-02-01T22:18:41 or inject it... 2008-02-01T22:18:42 ethylene glycol is worse than methanol (which will is nasty) 2008-02-01T22:19:39 nicotine is amazingly toxic, a drop or two will kill you 2008-02-01T22:19:44 <^cyka^> Giel, it is yes but i love it :D 2008-02-01T22:20:34 EvilGuru: yes but nicotine is hardly a simple chemical 2008-02-01T22:20:57 In which case I should add Helium to the list 2008-02-01T22:21:03 <^cyka^> ,,,,,,, micotine 2008-02-01T22:21:08 <^cyka^> nicotine 2008-02-01T22:21:29 EvilGuru: that's not directly toxic; it just pushes oxygen out of your lungs 2008-02-01T22:21:33 *** Vespasian has joined #warzone2100 2008-02-01T22:21:42 Yes 2008-02-01T22:21:54 Oxygen is toxic if the concentration is high enough 2008-02-01T22:22:28 <^cyka^> brb 2008-02-01T22:22:32 <^cyka^> fag time 2008-02-01T22:22:51 <^cyka^> EvilGuru, Paramore were in raio ones live lounge 2008-02-01T22:22:56 <^cyka^> Hayley is fit 2008-02-01T22:22:57 <^cyka^> :D 2008-02-01T22:23:01 <^cyka^> brb 2008-02-01T22:24:24 i suppose everything is toxic if you overdose on it 2008-02-01T22:24:28 for example, caffeine 2008-02-01T22:24:39 <^cyka^> anything god is bad for u 2008-02-01T22:24:41 EvilGuru: yup, there even are organisms (mostly bacteria); to which it is toxic in concentrations of about 1% 2008-02-01T22:24:46 <^cyka^> good* 2008-02-01T22:24:47 <^cyka^> brb 2008-02-01T22:24:56 charon: sure 2008-02-01T22:26:35 Difference is irrespective of how much caffeine I consume I can always remember exactly what happened 2008-02-01T22:27:04 muggenhor * r3629 / (6 files in 4 dirs): Use C linkage for frameresource.h and debug.h 2008-02-01T22:27:18 EvilGuru: unless your dose of caffeine is large enough to put yourself into toxic shock 2008-02-01T22:27:40 EvilGuru: there's a fine line between drinking, and a binge spree ;) 2008-02-01T22:28:14 as almost all forms of shock result in your brain being deprived of water; and the brain tends to loose memories when it doesn't get enough water 2008-02-01T22:40:14 if you're interested, a computer program reports that I ate 3400 kcal yesterday 2008-02-01T22:45:23 No idea what I eat a day 2008-02-01T22:49:39 <^cyka^> wppp 2008-02-01T22:49:48 * ^cyka^ has baby making facilities 2008-02-01T22:49:48 *** shpitz461 has quit IRC 2008-02-01T22:49:49 <^cyka^> :D 2008-02-01T22:52:20 ^cyka^: Not when you are as drunk as you you don't 2008-02-01T22:53:39 muggenhor * r3630 /branches/sound/lib/sound/ (Makefile.am Makefile.raw openal_track.c openal_track.cpp): Use std::list instead of custom memory management 2008-02-01T22:53:46 EvilGuru: Invited to a party and still here? When do parties start over there? ;) 2008-02-01T22:54:08 dev|away: It started around 7:00 I believe 2008-02-01T22:54:20 So you decided not to go there? 2008-02-01T22:54:52 he probably waits until everyone is too drunk to constantly ask him if he'd like a drink 2008-02-01T22:54:58 [scnr] 2008-02-01T22:56:06 *** Dred_furst has quit IRC 2008-02-01T22:56:19 muggenhor * r3631 / (2 files in 2 dirs): Change file-specific comment in Doxygen comment 2008-02-01T22:57:35 charon: *g* 2008-02-01T22:58:20 I've still got a sixpack of Guinness here, that wants to be drunken... 2008-02-01T22:58:32 Wonder whom I'll get to do that with me. ;) 2008-02-01T22:58:49 why the fuck can't I get Lancers? 2008-02-01T22:58:58 dev|away: you might convince my brother (actually you won't need to convince him); but you won't be able to convince me... 2008-02-01T22:59:18 Giel: Get your brother over here. 2008-02-01T22:59:27 I also got a bottle of Martini right next to it. ;) 2008-02-01T22:59:50 Extra Dry, since I only got those which taste good. ;) 2008-02-01T23:00:27 shevek_: They have moved in the tech tree since a few weeks ago 2008-02-01T23:00:46 I have a bottle of propanol next to me 2008-02-01T23:01:42 EvilGuru: So, what do I have to do now? I've done all the obvious things. 2008-02-01T23:01:45 I guess you'll die before you get drunk from that. ;) 2008-02-01T23:02:19 I do not think it is that toxic, however it is great for cleaning stuff 2008-02-01T23:02:20 There are no more rocket things I can invent. What am I missing? 2008-02-01T23:02:34 You are right, WP doesn't list it as toxine. 2008-02-01T23:02:37 the closest thing to a liquid I've got here is soldering tin and a soldering iron next to it... 2008-02-01T23:02:51 shevek_: http://rafb.net/p/d0ASrw26.html 2008-02-01T23:02:59 shevek_: nice opportunity to test if my script works :) 2008-02-01T23:03:44 This one is funny: 2008-02-01T23:03:49 http://mindprod.com/jgloss/unmain.html 2008-02-01T23:04:02 (Found on #wz22) 2008-02-01T23:04:57 Argh!!!! apparently compiling openal_track.c as C++ is enough to cause the resulting executable to segfault on loading 2008-02-01T23:05:47 charon: But I have all that stuff already. 2008-02-01T23:06:02 oh, no,m maybe I'm missing fast fire 2. 2008-02-01T23:06:17 AHA! 2008-02-01T23:07:28 http://vmp.ethz.ch/~thomas/research_parser.py ... since it parses the actual description files, it should remain up to date, unless the format changes of course 2008-02-01T23:07:56 you'll have to edit the BASEDIR so that it points at a warzone source directory 2008-02-01T23:08:46 Thanks! 2008-02-01T23:08:54 Does it include things like having to build the wossisname in order to invent commanders? 2008-02-01T23:09:00 W00000T!!!! http://www.cathuria.com/improbable/WZ_lc_scrg1.jpg 2008-02-01T23:09:07 * ^cyka^ plays Paramore - Fences 2008-02-01T23:09:32 I wonder, can't we generate low poly models from those? 2008-02-01T23:09:38 And put the detail into textures? 2008-02-01T23:10:28 We absolutely *have* to get bumpmapping support. ;) 2008-02-01T23:10:37 dev|away: before premature optimising these models lets try them in WZ 2008-02-01T23:10:45 WTF? 2008-02-01T23:11:02 "[23:11:22] I wonder, can't we generate low poly models from those?" <-- 2008-02-01T23:11:02 Can you imagine how many polys that are? 2008-02-01T23:11:18 shevek_: no. it does handle "stopping" at T1/T2/T3 though, T2 is default 2008-02-01T23:11:20 And can you imagine how your gfx card will crawl? 2008-02-01T23:11:22 I haven't got a clue; except that I know it'll be more than 200 2008-02-01T23:11:46 Well, the topic says "A paltry 30k poly's..." ... 2008-02-01T23:12:01 *** TerminatorX has quit IRC 2008-02-01T23:12:33 Giel: I can imagine, and I know from Grim's talk, that such highpoly models are not really a benefit. 2008-02-01T23:12:44 muggenhor * r3632 / (4 files in 2 dirs): Don't use C99 variable struct members 2008-02-01T23:12:51 (a) you cant see all the details anyway (b) it will get your fps down to zero 2008-02-01T23:13:11 Giel: Dont use what? 2008-02-01T23:13:42 *"variably sized" is what I meant 2008-02-01T23:14:32 dev|away: I wonder how much polies it are though.... 2008-02-01T23:15:03 It looks like way too many... 2008-02-01T23:15:26 *** tomboy64 has quit IRC 2008-02-01T23:15:37 *** tomboy64 has joined #warzone2100 2008-02-01T23:16:24 gerard_ * r3633 /trunk/src/ (display.h display3d.c display3d.h game.c): 2008-02-01T23:16:24 Makes sure the camera position and rotation is again saved & loaded. The distance is not, but this would need changing the save game format. The 2008-02-01T23:16:24 initial height is again a fixed value, instead of relative to the terrain height. 2008-02-01T23:18:53 you can use a high poly model to create a nice looking low poly one 2008-02-01T23:20:00 *** tomboy64 has quit IRC 2008-02-01T23:20:07 *** tomboy64 has joined #warzone2100 2008-02-01T23:24:10 gerard_: That's what I meant. 2008-02-01T23:24:23 And render the other stuff into a texture. 2008-02-01T23:26:43 <^cyka^> woah!! 2008-02-01T23:26:53 <^cyka^> i'm very drunk 2008-02-01T23:28:44 ^cyka^: developing a headache already ? 2008-02-01T23:29:06 <^cyka^> no 2008-02-01T23:29:11 <^cyka^> just fuck faced 2008-02-01T23:29:12 <^cyka^> lol 2008-02-01T23:30:56 *** ohyeh has joined #warzone2100 2008-02-01T23:31:13 hi everyone 2008-02-01T23:31:17 ^cyka^: Who did? 2008-02-01T23:31:20 Hello ohyeh. 2008-02-01T23:31:43 <^cyka^> fuck faced is abnothernterm fordrunk dev|away :P 2008-02-01T23:32:06 abnothern? 2008-02-01T23:32:26 <^cyka^> oh 2008-02-01T23:32:29 <^cyka^> another* 2008-02-01T23:32:31 probably a drunken man's typo 2008-02-01T23:33:00 <^cyka^> another term for drunk* 2008-02-01T23:33:31 Because of the view? 2008-02-01T23:33:37 Or why the reference to the face? 2008-02-01T23:40:41 anyone fixed https://gna.org/patch/?958 yet? 2008-02-01T23:42:36 *** amro has quit IRC 2008-02-01T23:44:07 gerard_: nope 2008-02-01T23:44:31 gerard_: but the problem is that droids that are in a transporter shouldn't be checked for valid/on-world coordinated 2008-02-01T23:45:04 the problem however is, is _how_ to find out whether a droid is in a transporter (finding out which droids are in a transporter is easier) 2008-02-01T23:52:58 that way I guess 2008-02-01T23:53:10 perhaps checking it's group? 2008-02-01T23:53:40 and QuesoGLC still sucks... it just cant find the fonts 2008-02-01T23:56:29 Cairo! 2008-02-01T23:57:26 n8 2008-02-01T23:57:29 *** dev|away has quit IRC 2008-02-01T23:59:49 *** apelgate has joined #warzone2100 2008-02-02T00:03:27 gerard_: actually it's fontconfig that fails to find those fonts 2008-02-02T00:03:32 and yes that sucks 2008-02-02T00:07:40 *** Suprano has quit IRC 2008-02-02T00:13:10 *** kamaze has quit IRC 2008-02-02T00:17:44 *** apelgate has quit IRC 2008-02-02T00:17:59 *** apelgate has joined #warzone2100 2008-02-02T00:33:15 erm ? I've got a piece of code that should _not_ work 2008-02-02T00:33:20 but it does work 2008-02-02T00:33:23 strange... 2008-02-02T00:33:54 oh no it should work! 2008-02-02T00:33:58 it's just leaking memory 2008-02-02T00:42:00 <^cyka^> lol 2008-02-02T00:42:13 <^cyka^> ur not a microsoft coder are u Giel ? 2008-02-02T00:44:54 warzone2100: structure.c:3690: structureUpdate: Assertion `psBuilding->psTarget[i]->type == OBJ_DROID || psBuilding->psTarget[i]->type == OBJ_STRUCTURE || psBuilding->psTarget[i]->type == OBJ_FEATURE || psBuilding->psTarget[i]->type == OBJ_PROJECTILE || psBuilding->psTarget[i]->type == OBJ_TARGET || !"invalid object type"' failed. 2008-02-02T00:44:59 wow it crashed 2008-02-02T00:48:44 ^cyka^: nope I'm not 2008-02-02T00:48:50 and I fixed it already 2008-02-02T00:48:52 does the standard AI use beacons? ... we played with aivolution and it called for help with a beacon, crashing my friend's warzone :( 2008-02-02T00:49:15 or perhaps those are unrelated 2008-02-02T00:49:17 http://rafb.net/p/XxDLML74.html 2008-02-02T00:49:17 shevek_: if that crashes then we've got very bad problems 2008-02-02T00:49:39 <^cyka^> hmm if ur codes leaking memory u should be an microsoft coder Giel :P 2008-02-02T00:50:16 ^cyka^: my point is that it isn't leaking anymore... 2008-02-02T00:50:46 *** abitos has quit IRC 2008-02-02T00:50:46 and actually memory leaks are common enough to appear even outside of Redmond's largest company 2008-02-02T00:51:20 giel: fc-match "dejavu sans mono:bold" seems to work fine however 2008-02-02T00:51:50 gerard_: yes I have the same problem somehow 2008-02-02T00:53:48 and more strange yet: it used to work 2008-02-02T00:54:20 <^cyka^> i was pulling your leg Giel 2008-02-02T00:54:36 <^cyka^> why can't i be drunk and not get shouted at :S 2008-02-02T00:54:45 <^cyka^> evyone seems to like shouting at me tonight 2008-02-02T00:55:33 <^cyka^> hn 2008-02-02T01:00:00 *** EvilGuru has quit IRC 2008-02-02T01:01:32 *** tomboy64 has quit IRC 2008-02-02T01:01:59 *** tomboy64 has joined #warzone2100 2008-02-02T01:04:50 *** weedle has quit IRC 2008-02-02T01:10:30 http://rafb.net/p/NnuJGb75.html 2008-02-02T01:15:47 charon: are you using Aivolution ? 2008-02-02T01:15:56 yeah 2008-02-02T01:16:43 that assert ^ would have been a segfault or buffer overflow without the assert() statement 2008-02-02T01:17:10 and it makes me hate/dislike/whatever the GUI code yet some more 2008-02-02T01:17:23 i dimly remember fixing that tabs stuff before 2008-02-02T01:17:32 and i mean like at least half a year ago 2008-02-02T01:17:50 how do i format a bug tracker submission so that the backtrace remains readable? 2008-02-02T01:17:57 fixed-width if possible 2008-02-02T01:18:02 the help link doesn't work in konqy 2008-02-02T01:19:48 oh, figured it out 2008-02-02T01:19:54 +verbatim+ ... -verbatim- 2008-02-02T01:20:15 i bugtrackered both 2008-02-02T01:22:13 oh, and aivolution accidentally trapped itself behind a wall of a vtol factory and two hardpoints that blocked its entire base entrance 2008-02-02T01:23:09 muggenhor * r3634 /branches/sound/lib/sound/ (. general/ interface/): Add lib*.a to the ignore list for sound, sound/interface and sound/general 2008-02-02T01:30:05 *** Suprano has joined #warzone2100 2008-02-02T01:37:03 muggenhor * r3635 /branches/sound/lib/sound/ (9 files): Rename sound_PlayStreamWithBuf to sound_PlayStream and specify default values for its parameters instead 2008-02-02T01:38:00 Giel: well it crashed. First time for a while. 2008-02-02T01:40:26 *** JockeTF has quit IRC 2008-02-02T01:46:36 gerard_: did you check out the patches on gna? i've uploaded a little patch to fix the font (works for me) or am i speaking of something completely different? 2008-02-02T01:48:02 I checked it out and it didn't work 2008-02-02T01:48:20 what we are doing should work 2008-02-02T01:48:37 I'm currently adding debug output to glc to check where it gives the error 2008-02-02T01:52:00 hmm, ok 2008-02-02T01:59:17 the problem seems to be that the glyps aren't outlines 2008-02-02T01:59:29 whatever that means 2008-02-02T02:03:18 do you have libfreetype or libttf installed? i've got libfreetype. 2008-02-02T02:05:33 it seems to be the similar problem as on my webservers: i wrote a script which creates images with fonts. 1. server: libfreetype, 2. server: libttf, on the server which has libttf installed it didn't work 2008-02-02T02:06:05 I got freetype6 2008-02-02T02:06:57 I suppose it is a bug in either quesoglc or freetype 2008-02-02T02:07:23 or fontconfig possibly... 2008-02-02T02:07:34 could be 2008-02-02T02:07:55 it returns an error in ofacedesc.c:111 2008-02-02T02:08:21 it iterates over all fonts in a fontset to find an outline one 2008-02-02T02:08:24 but fails 2008-02-02T02:08:31 *** ohyeh_ has joined #warzone2100 2008-02-02T02:08:50 *** ohyeh has quit IRC 2008-02-02T02:08:51 and instead of printing an error message, it just returns NULL, and the calling function raises a RESOURCE_ERROR 2008-02-02T02:08:59 all very user friendly 2008-02-02T02:09:04 yes 2008-02-02T02:09:25 sorry, i have to go, good night 2008-02-02T02:09:44 what I would like to have: QuesoGLC: Error: No outline font in fontset 2008-02-02T02:09:54 night 2008-02-02T02:09:55 ^^ 2008-02-02T02:10:05 *** ohyeh_ has quit IRC 2008-02-02T02:10:17 *** weedle has joined #warzone2100 2008-02-02T02:20:26 night 2008-02-02T02:20:30 *** gerard_ has quit IRC 2008-02-02T02:26:04 *** Suprano has quit IRC 2008-02-02T02:26:36 *** |Leto| has joined #warzone2100 2008-02-02T02:26:57 *** Suprano has joined #warzone2100 2008-02-02T02:27:50 *** Coincident has quit IRC 2008-02-02T02:32:01 *** Suprano has quit IRC 2008-02-02T02:42:41 *** tomboy64 has quit IRC 2008-02-02T02:49:56 muggenhor * r3636 /branches/sound/ (13 files in 4 dirs): 2008-02-02T02:49:56 Add the lib/sound/openal directory from the previous sound branch into this new one 2008-02-02T02:49:56 * Remove device.[ch]pp and context.[ch]pp for now as they're not really useful yet (and they're not about to become necessary soon either) 2008-02-02T02:50:28 *** Suprano has joined #warzone2100 2008-02-02T02:55:41 muggenhor * r3637 /branches/sound/lib/sound/ (4 files in 2 dirs): 2008-02-02T02:55:41 Add devicelist.[ch]pp which I couldn't add in r3624 yet 2008-02-02T02:55:41 * Modify the interface so that it isn't a Singleton class but rather just a global function 2008-02-02T03:00:00 *** krushia has quit IRC 2008-02-02T03:00:51 *** krushia has joined #warzone2100 2008-02-02T03:04:30 muggenhor * r3638 /branches/sound/lib/sound/ (6 files): 2008-02-02T03:04:30 Add back constants.[ch]pp and decoding.[ch]pp from the previous sound branch 2008-02-02T03:04:30 * Modify decoding.cpp so that we don't depend on the old templates.hpp file (use boost::lexical_cast instead) 2008-02-02T03:12:57 muggenhor * r3639 /branches/sound/lib/sound/ (Makefile.am Makefile.raw stream.cpp stream.hpp): 2008-02-02T03:12:57 Add back stream.[ch]pp from the previous sound branch: 2008-02-02T03:12:57 * Remove the `Context` stuff as we're not using it right now 2008-02-02T03:12:57 * Remove unnecessary headers and #include the correct ones instead 2008-02-02T03:12:57 * Make update() return true when the stream is still playing; rather than indicating success with the decoder 2008-02-02T03:13:22 night guys 2008-02-02T03:13:30 *** charon has quit IRC 2008-02-02T03:20:07 *** Toksyuryel has joined #Warzone2100 2008-02-02T03:20:52 my brother got addicted to warzone last night :) 2008-02-02T03:23:53 Does Warzone2100 compile on AMD64? 2008-02-02T03:25:01 muggenhor * r3640 /branches/sound/lib/sound/ (audio.cpp cdaudio.cpp openal_track.cpp track.h): 2008-02-02T03:25:01 * Change sound_PlayStream to take an std::istream instead of a PhysicsFS file handle to decode from 2008-02-02T03:25:01 * In openal_track.cpp: 2008-02-02T03:25:01 * Remove large amounts of code for stream handling and replace it by using Sound::Decoding and Sound::Stream instead 2008-02-02T03:25:02 * Handle stream destruction (and calling of the "finished" callback) in AUDIO_STREAM's destructor 2008-02-02T03:25:07 pabs3: that's funny I'm addicted to programming on warzone ;-) 2008-02-02T03:25:32 Toksyuryel: at least 2.1 snapshots do, debian has packages for it 2008-02-02T03:25:33 Toksyuryel: 2.0.x doesn't but the current development trunk (soon to be 2.1) does compile on x64 2008-02-02T03:25:39 Giel: excellent :) 2008-02-02T03:25:55 pabs3: it's 3:27 AM here right now 2008-02-02T03:25:57 I see 2008-02-02T03:26:06 So I shouldn't bother trying to compile 2.0.10 then? 2008-02-02T03:26:15 that's how addicted I am :-P 2008-02-02T03:26:33 Giel: he was up much later playing it (2.0 version on vista) 2008-02-02T03:26:37 Toksyuryel: not unless you want to compile all the dependencies as 32bit libs as well 2008-02-02T03:26:44 that'd be a no :) 2008-02-02T03:26:52 vista ? give him my condolences then 2008-02-02T03:27:05 :) yeah 2008-02-02T03:27:14 I'll wait for 2.1 :) 2008-02-02T03:27:15 *** Suprano has quit IRC 2008-02-02T03:27:19 thanks for your help 2008-02-02T03:31:00 muggenhor * r3641 /branches/sound/lib/sound/openal/: Recursively set svn:ignore and bugtraq:* properties 2008-02-02T03:32:14 *** mortikia` has joined #warzone2100 2008-02-02T03:32:14 *** mortikia has quit IRC 2008-02-02T03:32:14 *** mortikia` is now known as mortikia 2008-02-02T03:32:22 *** shpitz461 has joined #warzone2100 2008-02-02T03:32:35 mortikia: uptime 2008-02-02T03:32:35 Giel: I have been running for 30 seconds. 2008-02-02T03:39:19 night all 2008-02-02T03:39:20 *** Giel has quit IRC 2008-02-02T03:41:06 muggenhor * r3642 /branches/sound/src/ (display.h display3d.c display3d.h game.c): Merge r3633 from trunk into the sound branch 2008-02-02T04:09:34 *** shpitz461 has quit IRC 2008-02-02T04:51:52 *** krushia has quit IRC 2008-02-02T04:56:22 *** apelgate has quit IRC 2008-02-02T04:56:39 *** apelgate has joined #warzone2100 2008-02-02T05:02:43 *** |Leto| has quit IRC 2008-02-02T05:06:57 *** cyka_ has joined #warzone2100 2008-02-02T05:08:31 *** pabs3 has quit IRC 2008-02-02T05:08:31 *** CIA-45 has quit IRC 2008-02-02T05:08:31 *** Teej has quit IRC 2008-02-02T05:08:31 *** eracc has quit IRC 2008-02-02T05:08:31 *** ^cyka^ has quit IRC 2008-02-02T05:08:31 *** Toksyuryel has quit IRC 2008-02-02T05:11:06 *** Toksyuryel has joined #Warzone2100 2008-02-02T05:13:22 *** CIA-4 has joined #warzone2100 2008-02-02T05:14:16 *** tomboy64 has joined #warzone2100 2008-02-02T05:22:43 *** eracc has joined #warzone2100 2008-02-02T05:35:11 *** tomboy64 has quit IRC 2008-02-02T05:35:47 *** pabs3 has joined #warzone2100 2008-02-02T05:45:55 *** DrZimmerman has quit IRC 2008-02-02T05:50:28 *** krushia has joined #warzone2100 2008-02-02T06:11:15 *** KBlair has quit IRC 2008-02-02T06:14:43 *** KBlair has joined #warzone2100 2008-02-02T06:28:48 *** DrZimmerman has joined #warzone2100 2008-02-02T07:03:35 *** weedle has quit IRC 2008-02-02T08:56:19 *** weedle has joined #warzone2100 2008-02-02T10:38:23 *** devurandom has joined #warzone2100 2008-02-02T10:49:43 *** ohyeh has joined #warzone2100 2008-02-02T11:00:48 *** Vespasian has quit IRC 2008-02-02T11:11:01 *** ohyeh has quit IRC 2008-02-02T11:26:20 *** tomboy64 has joined #warzone2100 2008-02-02T11:37:01 *** EvilGuru has joined #warzone2100 2008-02-02T11:42:20 Morning all 2008-02-02T11:44:20 hi EvilGuru 2008-02-02T11:55:58 Hello. 2008-02-02T11:59:31 *** cybersphinx has quit IRC 2008-02-02T12:01:04 *** cybersphinx has joined #warzone2100 2008-02-02T12:26:22 *** devurandom has quit IRC 2008-02-02T12:27:37 *** devurandom has joined #warzone2100 2008-02-02T12:31:52 *** devurandom has quit IRC 2008-02-02T12:47:01 *** devurandom has joined #warzone2100 2008-02-02T13:05:24 *** kamaze has joined #warzone2100 2008-02-02T13:08:45 *** Suprano has joined #warzone2100 2008-02-02T13:14:30 *** Giel has joined #warzone2100 2008-02-02T13:14:40 hi all 2008-02-02T13:16:28 Hi Giel 2008-02-02T13:21:50 heelo 2008-02-02T13:23:11 EvilGuru: do you know what there's left to do for the netcode ? 2008-02-02T13:23:27 netplay.c in lib/netplay/ 2008-02-02T13:23:32 that's all ? 2008-02-02T13:23:37 some of it is endian safe, but the low level stuff isn't 2008-02-02T13:23:42 yep, that's all 2008-02-02T13:24:00 okido I'll look at that 2008-02-02T13:24:23 since I'd like to have trunk be suitable for a public beta by the end of the day... 2008-02-02T13:24:44 or release candidate or whatever other names there are... 2008-02-02T13:25:28 I usually compile with make -j3 btw; but now I found out that compiling with make -j4 is _much_ faster 2008-02-02T13:26:51 how many CPUs do you have?? 2008-02-02T13:29:43 one 2008-02-02T13:29:55 at least in this machine 2008-02-02T13:31:12 which probably means that in this case one or more of the make threads/jobs are waiting on hardware I/O to complete 2008-02-02T13:31:43 hm 2008-02-02T13:32:05 good to hear about the beta/etc today btw 2008-02-02T13:40:44 woot woot 2008-02-02T13:40:53 for the bacon sandwich 2008-02-02T13:43:24 EvilGuru: the message.type thing had to be the parameter to NETbeginEncode right ? 2008-02-02T13:44:04 Yes, one passes the packet type when encoding 2008-02-02T13:44:45 Parallel builds are quite good, except when it is left to the KDE project 2008-02-02T13:45:09 -j1 is only 2-3 minutes slower than -j5 when building KDE stuff 2008-02-02T13:50:11 mmm bbq pringles 2008-02-02T13:50:32 kde4? 2008-02-02T13:51:00 *** JockeTF has joined #warzone2100 2008-02-02T13:52:26 KDE3 2008-02-02T13:54:13 ALPACA 2008-02-02T13:54:48 * cyka_ feeds the alpaca full of bbq flavoured vcrisps 2008-02-02T13:55:57 pabs3: beta today!?! 2008-02-02T13:56:32 EvilGuru: since I'd like to have trunk be suitable for a public beta by the end of the day... 2008-02-02T14:02:53 pabs3: I would *like* to have it suitable then; and I'll work on achieving that as well, but that won't mean that it actually will be suitable then.... 2008-02-02T14:03:51 sorry, read too much into that 2008-02-02T14:05:04 incoming! 2008-02-02T14:08:48 * Giel kicks CIA-4 2008-02-02T14:08:48 ow 2008-02-02T14:08:57 * EvilGuru hugs CIA-4 2008-02-02T14:08:57 * CIA-4 hugs EvilGuru 2008-02-02T14:10:42 Incoming end of the day? 2008-02-02T14:16:00 EvilGuru: is it possible to call NETend() _before_ decoding all data in a packet but after all required data is decoded ? 2008-02-02T14:16:19 in other words: there's more data left in a packet but we know we won't need it 2008-02-02T14:16:19 Yes 2008-02-02T14:16:23 We often do if there is an error 2008-02-02T14:24:30 RockBox rocks. :) 2008-02-02T14:25:15 It plays Ogg, has a nice theme, nicely configurable, works with Amarok, ... 2008-02-02T14:25:21 *** CTAPbIu_MABP has joined #warzone2100 2008-02-02T14:25:33 EvilGuru: non broadcast transmits can be done by NETbeginEncode(msg_type, player_id) right ? 2008-02-02T14:25:42 It even has a preview of the next track and cover display... 2008-02-02T14:25:46 *** CTAPbIu_MABP has quit IRC 2008-02-02T14:25:49 I think it requires the dpid 2008-02-02T14:26:17 *** CTAPbIu_MABP has joined #warzone2100 2008-02-02T14:26:22 the same thing that's send to NETsend then ? 2008-02-02T14:26:49 Yes 2008-02-02T14:26:58 *** inter_ has joined #warzone2100 2008-02-02T14:27:05 as most invocations of NETsend use this arg list(&message, dpid, TRUE) 2008-02-02T14:27:22 hi all 2008-02-02T14:28:07 *** Suprano has quit IRC 2008-02-02T14:28:47 dont you know how to install videos in game? 2008-02-02T14:28:55 *** Suprano has joined #warzone2100 2008-02-02T14:29:11 CTAPbIu_MABP: What do you mean? 2008-02-02T14:30:43 so for my terrible english))) 2008-02-02T14:32:43 EvilGuru: He means the FMV issue... 2008-02-02T14:32:50 i played this game in ~2003 year and there were movies during briefings and between 3 parts 2008-02-02T14:33:02 CTAPbIu_MABP: Do you want to see the videos you saw in the original game? 2008-02-02T14:33:05 The cutscenes? 2008-02-02T14:33:06 We know how to add them, but we are not allowed to 2008-02-02T14:33:23 but now i installed the game and found uoy that there ara no movies 2008-02-02T14:33:47 ((( 2008-02-02T14:33:51 CTAPbIu_MABP: Yes, there are none. There are legal issue with those movies. 2008-02-02T14:34:16 EvilGuru: Btw: Is it correct that we are not allowed to link against the rpl dll? 2008-02-02T14:34:30 Or is that wrong? 2008-02-02T14:34:34 I think we can link against it, we just can't distribute it 2008-02-02T14:34:38 cant you say how to install them or where they are? 2008-02-02T14:34:49 No. 2008-02-02T14:34:53 CTAPbIu_MABP: Point is: You can't install them in our current version. 2008-02-02T14:35:04 what exectly cant you say me? 2008-02-02T14:35:36 CTAPbIu_MABP: I answered the question for him. ;) 2008-02-02T14:36:00 :-) 2008-02-02T14:36:59 but if i have disc with old game, can i get movies from it? 2008-02-02T14:37:15 yes you can, but you cannot play them... 2008-02-02T14:37:22 why? 2008-02-02T14:38:00 they are in not compatiable format? 2008-02-02T14:38:20 Correct 2008-02-02T14:38:36 We also do not have a license to distribute them 2008-02-02T14:38:42 ((( 2008-02-02T14:39:15 so i have no chance to see them? 2008-02-02T14:39:45 CTAPbIu_MABP: Not in the game. 2008-02-02T14:39:57 There might be some player which can. 2008-02-02T14:40:25 Sec, searching, think I read something about that lately. 2008-02-02T14:41:40 Here, this might play them: http://www.warzone2200.com/modules/PDdownloads/Files/Tools/rpl_player.zip 2008-02-02T14:42:04 Note that we are not responsible for that thing... 2008-02-02T14:43:59 This wont make our Warzone 2100 display them, but at least you can play them in Windows. 2008-02-02T14:45:31 *** apelgate has quit IRC 2008-02-02T14:45:39 *** Suprano has quit IRC 2008-02-02T14:45:45 *** apelgate has joined #warzone2100 2008-02-02T14:47:03 ((( 2008-02-02T14:49:10 And RockBox boots way faster than Apple's firmware. 2008-02-02T14:51:55 *** apelgate has quit IRC 2008-02-02T14:52:21 *** apelgate has joined #warzone2100 2008-02-02T14:59:09 *** gerard_ has joined #warzone2100 2008-02-02T14:59:46 hi 2008-02-02T15:00:21 let's fix some bugs! 2008-02-02T15:03:52 It even has speech output. :) 2008-02-02T15:04:00 Just the UI is a bit inconsistent, imo. 2008-02-02T15:06:22 *** inter_ has quit IRC 2008-02-02T15:07:20 Giel: I also use -j4 on this dual core 2008-02-02T15:09:58 hmmm 2008-02-02T15:10:15 hayley williams from paramore is quite fit:D 2008-02-02T15:10:31 omg... I can even play Doom on that thing... 2008-02-02T15:10:48 YAY!!! 2008-02-02T15:10:49 lol 2008-02-02T15:11:00 every game player has plaed doom 2008-02-02T15:11:04 least i hope they have 2008-02-02T15:11:11 I never did. 2008-02-02T15:11:14 if they havn't then where the fuck have they been 2008-02-02T15:11:15 lol 2008-02-02T15:11:18 u wat? 2008-02-02T15:11:25 where were u in the 90's? 2008-02-02T15:11:28 And I fear my iPod is a bit too small to play it long. ;) 2008-02-02T15:11:46 cyka_: Playing with Lego, I assume. ;) 2008-02-02T15:12:00 so was i.... but i still found time to play doom 2008-02-02T15:12:02 lol 2008-02-02T15:12:07 how old are u devurandom ? 2008-02-02T15:13:52 When was the time of Doom? 2008-02-02T15:13:59 Early 90s, right? 2008-02-02T15:14:29 I don't think I was using any computer till ~96. 2008-02-02T15:14:37 And then I hated shooters. 2008-02-02T15:14:50 And I still think most are dumb, which doesn't bring me any fun. 2008-02-02T15:15:24 devurandom, i'm not a great dfan kof shooters either 2008-02-02T15:15:26 96? 2008-02-02T15:15:28 hmmm 2008-02-02T15:15:41 what yer was it i first started computing 2008-02-02T15:15:43 95 for me I guess 2008-02-02T15:15:53 Nowadays I played AA for a while, but only online, for competition and teamwork, but for stupidly running around and killing stuff. 2008-02-02T15:15:57 93/4 for me i think 2008-02-02T15:16:07 Lately I played Max Payne 2. That was quite a good game. 2008-02-02T15:16:19 i got an amiga 500 2008-02-02T15:16:20 I wont even call it a shooter. 2008-02-02T15:16:20 :D 2008-02-02T15:16:29 At least not in the first place. 2008-02-02T15:16:38 with a whole megabyte of memory LD 2008-02-02T15:16:39 It's like an interactive story. 2008-02-02T15:16:40 :D 2008-02-02T15:16:49 then i upgraded it to 2 mb 2008-02-02T15:16:49 :D 2008-02-02T15:16:58 then in 1998 i abnught an amiga 1200 2008-02-02T15:16:59 :D 2008-02-02T15:17:04 Also bought Hitman, but that was the dumb type again. And it had dozens of bugs here. 2008-02-02T15:17:04 which i later ran quake one on 2008-02-02T15:17:08 i loved wuake one 2008-02-02T15:17:09 :P 2008-02-02T15:17:20 quake one* 2008-02-02T15:17:34 but after that i just wanted warzone 2100 to run on my amiga 2008-02-02T15:17:34 lol 2008-02-02T15:17:50 cos warzone was out 2008-02-02T15:17:53 and i dind't have a PC 2008-02-02T15:17:59 just the amiga and my playstation one 2008-02-02T15:18:01 Did it run there? 2008-02-02T15:18:29 no but devurandom i bet tehred be a few people who'd like it to run on an amiga tho i doubt it would 2008-02-02T15:18:39 maybe on the amiga one... 2008-02-02T15:18:43 Well, you got the source. :P 2008-02-02T15:18:45 but it wouldn't on classics 2008-02-02T15:18:58 not current looking warzone 2008-02-02T15:19:06 If you'd resurrect the sw renderer... 2008-02-02T15:19:10 amiga hardware is seriously outdated 2008-02-02T15:19:10 And tone it down a bit. 2008-02-02T15:19:12 Maybe... 2008-02-02T15:19:14 but the OS rocks 2008-02-02T15:19:27 I wont say it is impossible. 2008-02-02T15:19:31 nah 2008-02-02T15:19:44 With a capable persons, FOSS has shown a lot is possible. ;) 2008-02-02T15:20:02 tho there are some G2 boards out there for the classic amiga that ran at like 240 mhz 2008-02-02T15:20:13 with an 68060 proccesor running at 66 2008-02-02T15:20:25 that is the best accelerator card u cang et for an amiga 2008-02-02T15:20:44 besides jumping to the Amiga one G4 XE running at 800mhz 2008-02-02T15:21:11 Amiga with 0.8GHz??? 2008-02-02T15:21:18 yup 2008-02-02T15:21:30 I thought the times of the Amigas were already past by then... 2008-02-02T15:21:48 there is a small comunity of people who still use them 2008-02-02T15:21:55 and still want them to be developed 2008-02-02T15:22:06 i don't know if you know of a company called hyperion devurandom ? 2008-02-02T15:22:20 ahhhh 2008-02-02T15:22:22 amiga! 2008-02-02T15:22:24 where? 2008-02-02T15:22:37 I dont, no. 2008-02-02T15:22:37 I use an ATARI ST 2008-02-02T15:22:39 irc.amigaworld.net 2008-02-02T15:23:02 I still develop some simple things for it to test 2008-02-02T15:23:13 oh. well currenlty therese a huge court battle between amiga.inc and hyperion over tthe latest OS 2008-02-02T15:23:14 amiga os 4 2008-02-02T15:23:17 which is a ncie os 2008-02-02T15:23:18 :D 2008-02-02T15:23:27 and theres amiga.org 2008-02-02T15:23:32 on synirc apelgate 2008-02-02T15:23:33 amiga os is nic 2008-02-02T15:23:34 :D 2008-02-02T15:23:38 yes 2008-02-02T15:23:40 first multitasking system ever 2008-02-02T15:23:46 and it was graphical then 2008-02-02T15:23:49 i run os 3.9 on my 1200 in the back room 2008-02-02T15:24:03 on an 040 @ 40 mhz 2008-02-02T15:24:04 hehe 2008-02-02T15:24:09 started likfe at 14 tho 2008-02-02T15:25:36 I have a falcon 060 2008-02-02T15:25:51 ooo nice 2008-02-02T15:26:01 i just ahve an apollo 040 2008-02-02T15:26:33 I have an Amiga 500. 2008-02-02T15:26:45 so did u ever play Frontier elite 2 apelgate ? 2008-02-02T15:26:48 and JockeTF ? 2008-02-02T15:26:53 it runs on an a500 2008-02-02T15:27:01 I don't think so. 2008-02-02T15:27:02 u have to have low detail tho on a 500 2008-02-02T15:27:03 I have an atari STFM 2008-02-02T15:27:13 1Mb memory and 2008-02-02T15:27:19 YAY!! 2008-02-02T15:27:25 my 1200 has 16 of fast ram 2008-02-02T15:27:30 2 chip ram 2008-02-02T15:27:31 lol 2008-02-02T15:27:36 20 gig hard drive 2008-02-02T15:27:39 mcm 68000 2008-02-02T15:27:48 hehe same as the 500 2008-02-02T15:27:57 whats it running it at?? 2008-02-02T15:28:00 9mhz? 2008-02-02T15:28:17 *** abitos has joined #warzone2100 2008-02-02T15:28:45 8 Mhz 2008-02-02T15:29:02 not far off 2008-02-02T15:29:03 :P 2008-02-02T15:29:15 amiga had 7,14 Mhz 2008-02-02T15:29:17 i might crank up the 1200 soon 2008-02-02T15:29:19 same processor 2008-02-02T15:29:38 the amiga 500 and 600 2008-02-02T15:29:42 yup 2008-02-02T15:29:48 lovely times 2008-02-02T15:30:00 mine has a 68020 too :D 2008-02-02T15:30:05 I almost cry everytime I play games on my atari ST 2008-02-02T15:30:16 well that was amiga 1200 2008-02-02T15:30:20 i've also had an 030 at 50mhz in my old amiga 2008-02-02T15:30:21 :D 2008-02-02T15:30:34 I have an original Atari falcon 030. They never used the 020 processor 2008-02-02T15:30:55 hehe the 020 never eally did all that much tbh 2008-02-02T15:31:02 the DSP processor was very powerful 2008-02-02T15:31:09 everyone allways upgraded 2008-02-02T15:31:17 what i want in an A4000 2008-02-02T15:31:26 and get a cyberstorm PPC card for it 2008-02-02T15:31:31 man them things ROCK!!! 2008-02-02T15:31:33 I know.. 020 was kind of obsolete then when they begun shipping the a1200 2008-02-02T15:32:34 theen by the time the 1200 was ebing shipped although it was still ok.... commodore were in serious trouble 2008-02-02T15:32:59 have u ever seen the DVD david hayne made while commodore where going bankrupt? 2008-02-02T15:33:15 "Death bed vigil" it was called 2008-02-02T15:33:16 :P 2008-02-02T15:33:21 u wanna see it 2008-02-02T15:33:24 it's really good 2008-02-02T15:33:29 and makes u wanna cry too 2008-02-02T15:33:30 lol 2008-02-02T15:33:39 they smash up aload od 4k keyboards 2008-02-02T15:33:40 lol 2008-02-02T15:37:33 GAH!! internets slow as fuck! 2008-02-02T15:37:34 *** Giel_ has joined #warzone2100 2008-02-02T15:38:00 *** Giel has quit IRC 2008-02-02T15:38:13 *** Giel_ is now known as Giel 2008-02-02T15:38:30 hmm, it seems that irc.ipv6.freenode.net is down 2008-02-02T15:38:46 shit happens 2008-02-02T15:38:55 I don't use it anyway :-P 2008-02-02T15:38:56 hmmm 2008-02-02T15:39:03 theres an amiga 4k for sale not too far from me 2008-02-02T15:39:06 but i can't affoird it 2008-02-02T15:39:16 and it'll go for silly money on ebay 2008-02-02T15:45:16 incoming!!! 2008-02-02T15:46:25 * Giel kicks CIA-4 2008-02-02T15:46:26 ow 2008-02-02T15:48:29 ok, so fontconfig *can* find a bold style for dejavu sans mono 2008-02-02T15:49:29 gerard_: how did you find out ? did you insert debugging code in QuesoGLC ? 2008-02-02T15:49:49 yes 2008-02-02T15:50:14 FcNameUnparse finds the font, FcFontList doesnt 2008-02-02T15:50:15 *** Kevin` has quit IRC 2008-02-02T15:50:34 and QuesoGLC uses FcFontList ? 2008-02-02T15:50:46 wait, maybe I'm wrong 2008-02-02T15:50:52 *** DrZimmerman has quit IRC 2008-02-02T15:51:03 FcUnparse just makes a human readable format of the pattern 2008-02-02T15:53:05 *** devurandom has quit IRC 2008-02-02T15:56:48 EvilGuru: the onlything that isn't ported now is sendWholeDroid and sendVersionCheck 2008-02-02T15:57:02 and sendVersionCheck can just be dropped as it doesn't do anything useful 2008-02-02T15:57:46 *** amro has joined #warzone2100 2008-02-02T16:04:19 is there any plan for new FMVs? 2008-02-02T16:04:29 muggenhor * r3650 /trunk/ (5 files in 2 dirs): Remove networking message NET_VERSION (used by (send|recv)VersionCheck); as the functions that used them didn't actually do anything 2008-02-02T16:05:22 pabs3: there is a patch on our tracker that brings in video playback support 2008-02-02T16:05:30 but we haven't got any content yet 2008-02-02T16:08:12 Giel, pabs3: the sequence branch is the latest and greatest 2008-02-02T16:08:20 still far from finished tough 2008-02-02T16:09:00 ok 2008-02-02T16:10:15 *** devurandom has joined #warzone2100 2008-02-02T16:13:56 muggenhor * r3651 /trunk/ (5 files in 2 dirs): Remove unused net message types and function declarations which have no implementation 2008-02-02T16:14:29 EvilGuru: any plans on (send|recv)wholeDroid ? 2008-02-02T16:17:09 what are the alternatives to the wholeDroid functions? 2008-02-02T16:17:18 Wee need music for 2.1 2008-02-02T16:17:23 help searching for good ones 2008-02-02T16:17:37 I'm already greasing Jamendo for some weeks 2008-02-02T16:22:32 gerard_: I don't know... 2008-02-02T16:22:55 in fact I don't even know whether the WholeDroid functions are used at all 2008-02-02T16:24:27 muggenhor * r3652 /branches/sound/ (24 files in 2 dirs): Merge r3633 and r3642:3651 from trunk into the sound branch 2008-02-02T16:28:39 *** tomboy64 has quit IRC 2008-02-02T16:31:12 *** Dred_furst has joined #warzone2100 2008-02-02T16:42:45 hmm, got it working now... 2008-02-02T16:45:18 what did you change/do to get it working ? 2008-02-02T16:48:02 heh, was fooling myself again 2008-02-02T16:48:14 it suddenly was using verdana 2008-02-02T16:48:22 huh ? 2008-02-02T16:48:25 that's strange 2008-02-02T16:48:26 and for that it could find a bold face 2008-02-02T16:48:50 no, not so strange, I was using indexes into the master, and the index was 0 2008-02-02T16:49:03 instead of 12 for dejavu sans 2008-02-02T16:50:23 this is trange; yesterday this piece of code worked for me https://trac.mortis.eu/warzone/changeset/3640 but now it seems to trigger WZ into attempting to open a file a huge amount of times 2008-02-02T16:50:38 until the process gets killed because it ran out of file descriptors 2008-02-02T16:52:25 shouldn't you return NULL after the LOG_ERROR? 2008-02-02T16:52:40 i am so fucking booooooooooooooooooooooooooored! 2008-02-02T16:52:41 lol 2008-02-02T16:52:41 lol 2008-02-02T16:52:45 :D 2008-02-02T16:53:31 http://i137.photobucket.com/albums/q232/be-my-fairytale/bands/Paramore/Hayley%20Williams/Hayley80.jpg 2008-02-02T16:53:34 gerard_: where ? 2008-02-02T16:53:39 i wounder what embarressed her 2008-02-02T16:53:48 gerard_: do you mean the last change of audio.cpp ? 2008-02-02T16:54:38 oh, you probably do 2008-02-02T16:54:42 as sound_PlayStream already returns NULL on an error... 2008-02-02T16:54:56 I'll take a look at the complete file instead of just the patch ;) 2008-02-02T16:55:06 https://trac.mortis.eu/warzone/browser/branches/sound/lib/sound/audio.cpp?rev=3640#L799 2008-02-02T17:04:27 gerard_: is there any snow at your place btw ? 2008-02-02T17:04:41 as there's loads of it over here 2008-02-02T17:06:55 no, no snow 2008-02-02T17:07:08 only some lonely clouds 2008-02-02T17:07:38 hehe 2008-02-02T17:07:44 i had snow yesterday 2008-02-02T17:12:20 dang this code behaves _very_ strange; it's almost as if it's multithreaded 2008-02-02T17:12:27 except that it isn't 2008-02-02T17:14:32 http://wiki.wz2100.net/Start 2008-02-02T17:15:11 muggenhor * r3653 /branches/sound/lib/sound/ (8 files): Revert r3640 for now as it triggers __very__ strange behaviour 2008-02-02T17:15:23 kamaze: did you try the search function of the wiki btw ? 2008-02-02T17:15:41 as for me it never yields any results 2008-02-02T17:16:26 http://wiki.wz2100.net/Special:Search?ns0=1&search=command+line&searchx=Search 2008-02-02T17:16:37 yes, there is something that smells strange 2008-02-02T17:16:50 if you search on the second shown page, it'll work 2008-02-02T17:17:14 Seems so that no namespace is selected if you use the search-box 2008-02-02T17:18:00 "ns0=1" seems to do the trick 2008-02-02T17:18:44 *** amro has quit IRC 2008-02-02T17:20:40 muggenhor * r3654 /branches/sound/po/POTFILES.in: Update POTFILES.in for openal_track.cpp 2008-02-02T17:22:42 *** charon has joined #warzone2100 2008-02-02T17:22:57 evening 2008-02-02T17:23:00 hi charon 2008-02-02T17:24:44 muggenhor * r3655 /branches/sound/po/POTFILES.in: Update POTFILES.in for audio.cpp and cdaudio.cpp which I forgot in r3654 2008-02-02T17:28:42 *** Dorne has joined #warzone2100 2008-02-02T17:29:24 *** Dorne has left #warzone2100 2008-02-02T17:41:55 *** Dorne has joined #warzone2100 2008-02-02T17:42:00 *** Dorne has left #warzone2100 2008-02-02T17:44:47 *** Kevin` has joined #warzone2100 2008-02-02T17:52:27 Giel: how to compile warzone as C++? 2008-02-02T17:53:38 gerard_: you mean for the sound branch ? 2008-02-02T17:53:55 just changing the extension of the files you want to compile as C++ to .cpp is enough 2008-02-02T17:54:02 no, I like to check out other opengl text rendering libs 2008-02-02T17:54:08 but those are C++ 2008-02-02T17:54:16 ok, thx 2008-02-02T17:54:31 but won't that mess up linking etc? 2008-02-02T17:54:31 you'll need to change that in the Makefile.am files as well btw 2008-02-02T17:55:12 for linkage you need to do something like this: https://trac.mortis.eu/warzone/changeset/3629 2008-02-02T17:56:43 or just extern C around the #includes? 2008-02-02T17:57:07 yes you could do that as well 2008-02-02T17:57:13 that's probably easier on the short term 2008-02-02T17:58:05 and how about functions in the cpp file getting called? 2008-02-02T17:59:02 as long as you wrap the forward declarations of those functions in extern "C" that will work fine 2008-02-02T17:59:18 you'll need to make sure that the C++ compiler sees those forward declarations btw... 2008-02-02T17:59:34 k 2008-02-02T17:59:37 (sometimes we don't #include the headers for which we define functions) 2008-02-02T17:59:46 so watch out for that particular situation 2008-02-02T18:02:43 * Giel dinner 2008-02-02T18:02:44 *** Giel is now known as Giel|afk 2008-02-02T18:10:29 *** Giel|afk has quit IRC 2008-02-02T18:13:36 *** ^cyka^ has joined #warzone2100 2008-02-02T18:27:26 [16:16] Wee need music for 2.1 << We already have that... 2008-02-02T18:29:32 *** cyka_ has quit IRC 2008-02-02T18:35:30 sorry, just had to go to the airport 2008-02-02T18:35:41 *** Buginator has joined #warzone2100 2008-02-02T18:35:43 Hey all 2008-02-02T18:36:09 has per been around today? 2008-02-02T18:36:21 Not that I would remember. 2008-02-02T18:36:23 Nope 2008-02-02T18:36:37 I think he said he was not feeling to well a few days back 2008-02-02T18:36:58 We don't have a ftp site that allows anonymous access do we? 2008-02-02T18:37:10 anon access? 2008-02-02T18:37:16 As in anon write access? 2008-02-02T18:37:20 yes 2008-02-02T18:37:28 I do not believe so 2008-02-02T18:37:33 I would not know who would provide something like that... 2008-02-02T18:37:37 But no, we dont have that. 2008-02-02T18:38:07 I thought on Berlios, there was a ftp site that allowed that? Was hoping you guys could open it back up. 2008-02-02T18:39:27 That was not anonymous either, iirc. 2008-02-02T18:39:38 *** cyka has joined #warzone2100 2008-02-02T18:39:38 Anon FTP really is a thing of the past, people just upload too much junk 2008-02-02T18:40:06 how to update the po's? I tried to rename a file to .cpp to compile as C++, but I get: *** No rule to make target `../lib/ivis_opengl/textdraw.c', needed by `warzone2100.pot-update'. Stop. 2008-02-02T18:40:16 ftp on berlios was limted to 100M, too, I think. 2008-02-02T18:40:27 gerard_: po/POTFILES.in 2008-02-02T18:41:02 And we'd end up with gigs of pr0n if we would setup a public ftp, I think. 2008-02-02T18:41:07 ah, I tought I updated that one, but I probably just changed POTFILES 2008-02-02T18:41:34 devurandom: hmm, is that a problem? 2008-02-02T18:41:57 No, not at all... 2008-02-02T18:42:05 If you like pr0n, that is. 2008-02-02T18:42:19 * Buginator is afk 2008-02-02T18:43:21 So if you were me, you wont like gigs of that stuff on your server... 2008-02-02T18:44:59 *** dino4k has joined #warzone2100 2008-02-02T18:45:05 hi 2008-02-02T18:45:18 is it possible to add bots to a multiplayer game? 2008-02-02T18:45:33 Skirmish ? 2008-02-02T18:46:12 but then i'm playing alone? 2008-02-02T18:46:28 Pick a map with 8p and you have 7 bots & 1 player. Then when they join, bot count goes down. 2008-02-02T18:46:50 hm, thanks i will try that 2008-02-02T18:47:33 works :) thanks 2008-02-02T18:47:42 np 2008-02-02T18:49:29 *** ^cyka^ has quit IRC 2008-02-02T18:52:18 *** kamaze_ has joined #warzone2100 2008-02-02T18:59:50 &*^@#(*$ opengl font rendering really is terrible 2008-02-02T19:00:20 Speaking of that, I see that we got a new patch for quesoGLC .7 on the tracker 2008-02-02T19:00:40 :o 2008-02-02T19:00:54 I am interested in the formation patch 2008-02-02T19:01:06 will see if I can try it out tonight 2008-02-02T19:01:15 I saw that also, but I didn't see any image file, so it won't work. 2008-02-02T19:01:47 "Kann nicht anzeigen: Dateityp ist als binär angegeben." 2008-02-02T19:01:55 Kann nicht anzeigen: Dateityp ist als binär angegeben. 2008-02-02T19:02:03 whoops... whatever that means. 2008-02-02T19:02:22 Cannot show binary data 2008-02-02T19:02:31 Basically, yes. 2008-02-02T19:02:48 somebody should add base64 encoding to diff 2008-02-02T19:02:50 Then it has Eigenschaftsänderungen: data/images/intfac5.png 2008-02-02T19:02:57 "Cannot show: Filetype is specified as binary" 2008-02-02T19:02:58 So that file is missing. 2008-02-02T19:03:15 Eigenschaftsänderung? What a translation... 2008-02-02T19:03:27 Propertychange, maybe? 2008-02-02T19:04:28 so annoying that quesoglc seems to be the best font rendering lib around, and it still doesn't work 2008-02-02T19:05:06 oh, it works OK, it is just the fontconfig stuff that is giving headaches. 2008-02-02T19:06:20 nah, fc-match can find the font 2008-02-02T19:06:25 you all know my views on it... 2008-02-02T19:06:30 so the problem is with us or with quesoglc 2008-02-02T19:07:05 just which problem are we talking about anyway ? 2008-02-02T19:07:26 the fact that warzone can't use the Bold face for DejaVu Sans Mono 2008-02-02T19:08:09 EvilGuru: I don't 2008-02-02T19:09:11 *** kamaze has quit IRC 2008-02-02T19:09:25 * devurandom is listening to Beware by Xandria on Salome' The Seventh Veil [Amarok] 2008-02-02T19:10:38 I can't even compile the thing, so I can't debug it. 2008-02-02T19:11:14 I should say I can't compile the other libs that are needed by GLC ... 2008-02-02T19:12:21 * cyka contmeplates drinking again tonight 2008-02-02T19:13:29 hmm, how about using freetype directly? 2008-02-02T19:13:35 cyka, drink plenty of water 2008-02-02T19:13:52 nah 2008-02-02T19:13:55 i have lots of beer 2008-02-02T19:13:56 lol 2008-02-02T19:14:18 I think freetype is OK, just fontconfig that I can't get to compile on my end. 2008-02-02T19:14:51 FreeType 2 is written in industry-standard ANSI C and should compile easily with any compliant C compiler. We have even taken great care to eliminate all warnings when compiling with popular compilers like gcc, Visual C++, and Borland C++. 2008-02-02T19:15:37 Cairo + Glitz FTW! 2008-02-02T19:15:48 We could always go back to bitmap fonts. :D heh 2008-02-02T19:16:30 Buginator: nah, that's a thing of the past 2008-02-02T19:16:43 gerard_, have you tried the quesoGLC demos? Does it show bold in any of them ? 2008-02-02T19:16:59 Buginator: I tried the demo's, and they can show bold for some fonts 2008-02-02T19:17:07 not for the dejavu sans mono however 2008-02-02T19:17:19 quesoglc is completely blind to that font 2008-02-02T19:17:32 but we really don't need fontconfig anyway 2008-02-02T19:17:42 we should just bundle a nice and free font 2008-02-02T19:18:05 I think it was per that had a forum post that showed different fonts we could use. 2008-02-02T19:18:55 devurandom * r3657 /trunk/ (6 files in 4 dirs): 2008-02-02T19:18:55 Require devpkg to be in ./devpkg/ for msvc. 2008-02-02T19:18:55 This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too. 2008-02-02T19:18:55 Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on. 2008-02-02T19:20:25 lol: #include FT_FREETYPE_H 2008-02-02T19:20:32 never seen that used before 2008-02-02T19:21:02 No idea why, but FT wants that... 2008-02-02T19:22:15 well, its kinda clever, use a macro in an include statement 2008-02-02T19:22:20 # I hope to release 0.7.0 by the end of January 2008. The big improvements will be : 2008-02-02T19:22:20 # An improved support of the Mac OS X platform 2008-02-02T19:22:20 # The use of vertex buffer objects (VBOs) instead of display lists whenever possible. 2008-02-02T19:22:55 * devurandom is listening to Only For The Stars In Your Eyes by Xandria on Salome' The Seventh Veil [Amarok] 2008-02-02T19:23:09 gerard_: Why is it clever? 2008-02-02T19:23:29 because I never tought of it 2008-02-02T19:23:44 *g* 2008-02-02T19:23:52 I never thought of so many things... 2008-02-02T19:23:55 oh, can someone commit #958? SP is broken without it. 2008-02-02T19:24:00 WTF??? "svn: No repository found in 'svn://svn.gna.org/warzone" 2008-02-02T19:24:26 Busted by MS for having that rules file. :P 2008-02-02T19:26:52 devurandom: Were you about to commit #958? 2008-02-02T19:26:59 bah!!! 2008-02-02T19:27:06 emil address change 2008-02-02T19:27:07 Where I? 2008-02-02T19:27:41 -h 2008-02-02T19:28:57 Buginator: Committing #958 now 2008-02-02T19:29:03 thanks 2008-02-02T19:29:46 * EvilGuru hugs CIA-4 2008-02-02T19:29:47 * CIA-4 hugs EvilGuru 2008-02-02T19:29:48 Aint that the b00m-on-droids-in-transports-move-over-the-map-edge bug? 2008-02-02T19:30:01 evilguru * r3658 /trunk/src/droid.h: Commit patch #958 by Buginator. This fixes single player (campaign) games. 2008-02-02T19:30:23 In MP, we need that check. in SP that check breaks asserts at that point, and we don't want that. 2008-02-02T19:30:44 I think the fix is wrong... 2008-02-02T19:30:53 Oh ? 2008-02-02T19:31:05 We should check whether a unit is allowed to be of-map and not disable it for all of them in SP. 2008-02-02T19:31:14 Since this only happens for transports, right? 2008-02-02T19:31:20 Or for units in a transport... 2008-02-02T19:31:33 On map changes for the transport with the units in them. 2008-02-02T19:31:54 Yes. 2008-02-02T19:32:06 So we should allow transports and their payload to go off map in SP. 2008-02-02T19:32:09 But not everyone. 2008-02-02T19:33:01 we are only off the map because the transporter it taking us to a new location. 2008-02-02T19:33:25 Nice work on the Wiki frontpage, kamaze_. 2008-02-02T19:33:42 Buginator: Yes, exactly. 2008-02-02T19:34:00 But if something goes over the map edge during a mission, which is not a transporter or inside it, it would be a bug. 2008-02-02T19:34:07 In other words, when we load the transport, all checks should be off in SP. We don't want to check if it is a transport, and then check all the droids IN that. 2008-02-02T19:34:57 Well, not all check, just that 1 check. 2008-02-02T19:36:39 The only reason per stuck that in was to catch where we go boom in MP games, since he found out that was the reason they exploded. At least 1 reason. 2008-02-02T19:36:46 I have never seen them explode in SP. 2008-02-02T19:37:40 What are the chances of a public beta/preview being released today? 2008-02-02T19:38:02 netplay.c needs to be done right? So about .0001% 2008-02-02T19:38:19 Giel I think was doing something on it earlier 2008-02-02T19:38:33 Oh. In that case, 1% ;) heh 2008-02-02T19:38:34 but then I had to go off to pick up my uncle from the air port so am not sure what happened 2008-02-02T19:38:35 If someone figures out how to set the localedir and locale on Windows for gettext, they are .0002% ;) 2008-02-02T19:38:55 Buginator: Your Windows builds work, right? 2008-02-02T19:39:19 It did, until devurandom broke it. :P 2008-02-02T19:39:35 ? 2008-02-02T19:40:08 You modified the vcproj files also... so I need to make a custom directory with that rules file in it. 2008-02-02T19:40:12 * EvilGuru kicks devurandom 2008-02-02T19:40:23 * devurandom ow 2008-02-02T19:40:32 actually, lets kick microsoft as well for their license 2008-02-02T19:40:53 Can't they release that file PD? ;) 2008-02-02T19:41:17 It is so simple, it doesn't qualify for such a long license anyway. :P 2008-02-02T19:41:43 anyway, back to that patch, asserts only happen in debug builds AFAIK, so that mainly fixes it for us running debug builds correct? 2008-02-02T19:42:01 what is the resolution switch for the command line? 2008-02-02T19:42:16 --resolution 2008-02-02T19:42:22 --resolution 2000x2000 2008-02-02T19:42:24 fooxbar right 2008-02-02T19:42:44 I think. it has been a long time... 2008-02-02T19:42:55 :P 2008-02-02T19:43:07 We should change it again. ;) 2008-02-02T19:43:22 Otherwise EvilGuru tends to forget. ;) 2008-02-02T19:44:30 Does someone know how to record a file from last.fm? 2008-02-02T19:46:05 devurandom: really simple: download the source and write all data received to a .mp3 file 2008-02-02T19:46:15 I should have a patch somewhere.... 2008-02-02T19:46:40 Source? For what? 2008-02-02T19:46:53 for the last.fm application 2008-02-02T19:47:11 I was using their embedded flash thingy till now... 2008-02-02T19:47:53 well, I can recommend last-exit as standalone application 2008-02-02T19:48:00 * Buginator is afk again 2008-02-02T19:48:15 gerard_: And that one can save the stream? 2008-02-02T19:49:17 no, not that I found 2008-02-02T19:49:25 you'd need to hack that in yourself 2008-02-02T19:49:44 adding it in to the official client took me about one hour 2008-02-02T19:50:07 Do you still have that client? 2008-02-02T19:50:16 hmm, last-exit is written in C# 2008-02-02T19:50:23 devurandom: perhaps, I'll take a look 2008-02-02T19:50:28 thx 2008-02-02T19:50:30 *** tomboy64 has joined #warzone2100 2008-02-02T19:50:46 *** DrZimmerman has joined #warzone2100 2008-02-02T19:52:23 * devurandom is listening to Like A Rose On The Grave Of Love by Xandria on India [Amarok] 2008-02-02T19:55:19 *** abitos has quit IRC 2008-02-02T19:55:32 *** abitos has joined #warzone2100 2008-02-02T20:00:48 !ping 2008-02-02T20:00:48 pong 2008-02-02T20:06:23 bbl 2008-02-02T20:06:25 *** devurandom has quit IRC 2008-02-02T20:07:01 At least cyka didn't abandon us. :P 2008-02-02T20:07:14 u can't get rid of me 2008-02-02T20:07:16 i'm here 2008-02-02T20:07:18 for ever and always 2008-02-02T20:07:19 lol 2008-02-02T20:07:55 So, it IS true. You are the fungus of this channel. Always there, and never leaves. 2008-02-02T20:08:02 lol 2008-02-02T20:08:04 not fungus 2008-02-02T20:08:12 think of me as a logger for when mortis isn't 2008-02-02T20:08:13 :P 2008-02-02T20:09:09 Hmm, somehow, I don't think of you at all, at least I try not to. I would have bad dreams. :P 2008-02-02T20:09:37 We all know what you did with warzone666. 2008-02-02T20:10:45 *** UberMann has joined #warzone2100 2008-02-02T20:12:03 Oh dear. We seem to have lost cyka in the bottle again. 2008-02-02T20:12:36 nope 2008-02-02T20:12:40 i'm not here 2008-02-02T20:12:45 erm 2008-02-02T20:12:46 hmmm 2008-02-02T20:12:48 i am here 2008-02-02T20:12:50 wtf? 2008-02-02T20:12:50 lol 2008-02-02T20:12:52 ah well 2008-02-02T20:13:05 better stop befor you BSOD. ;) 2008-02-02T20:13:10 before* 2008-02-02T20:14:05 * Buginator wonders if Yahoo will accept the billions that MS is showing them? 2008-02-02T20:14:51 *** devurandom has joined #warzone2100 2008-02-02T20:15:37 Here I am, back again... 2008-02-02T20:15:50 devurandom for President! 2008-02-02T20:16:01 devurandom: mailed you the patch 2008-02-02T20:19:15 * devurandom is listening to Widescreen by Xandria on India [Amarok] 2008-02-02T20:19:56 when was the last time any of you played SP game? How far you get without using cheats? 2008-02-02T20:20:53 The last time I played the full campaign? 2008-02-02T20:21:18 yeah, how far you get? Seems we got more issues than I first thought. 2008-02-02T20:22:29 That is an infinite amount of years ago... ;) 2008-02-02T20:22:46 I always only played the first mission... 2008-02-02T20:22:47 don't know the exact reason yet, but we can't abort some of the briefings. Hitting ESC does nothing. 2008-02-02T20:24:16 *** UberMann has quit IRC 2008-02-02T20:31:49 WTH? I can't debug the game anymore... 2008-02-02T20:33:08 sigh 2008-02-02T20:33:59 ack! camera is broken again 2008-02-02T20:34:41 Buginator: really? 2008-02-02T20:34:45 that camera drives me mad 2008-02-02T20:34:59 what is is doing today? 2008-02-02T20:35:25 Yeah, loaded my debug game from yesterday, and the camera is stuck in the lower right corner on loading. 2008-02-02T20:36:11 hmm 2008-02-02T20:36:55 * cyka is off for some beer 2008-02-02T20:36:56 brb 2008-02-02T20:37:00 tho i have to get changed 2008-02-02T20:37:01 :S 2008-02-02T20:37:05 guests are downstairs 2008-02-02T20:39:01 ok.. strange: http://img86.imageshack.us/my.php?image=wz2100shot005sp2.jpg 2008-02-02T20:39:43 In the dungeon? 2008-02-02T20:40:15 hehe 2008-02-02T20:40:27 Buginator: hmm, perhaps something wrong with saving the visibility? 2008-02-02T20:41:13 not really sure. That wouldn't explain why the camera was at the lower right corner on load though. 2008-02-02T20:43:10 no, that could be something with the camera 2008-02-02T20:45:15 in sub_1_5, the zoom should be out more, or the angle be pointed down at the units, not at the flickering background. 2008-02-02T20:46:39 Buginator: all levels are in fact a very old save game format, which does not support camera angles 2008-02-02T20:47:05 So how do we go about fixing this? USe old camera routines for certain levels? 2008-02-02T20:47:10 I changed the way the camera rotates, so the default initial position could be slightly off 2008-02-02T20:47:21 hmm 2008-02-02T20:47:50 well, it could be made to match exacly by moving the player position slightly 2008-02-02T20:47:54 We update the levels to the latest save game format 2008-02-02T20:48:46 Nooooooooooooooooooooooooooooooo .................. Houston, we got more issues. :( 2008-02-02T20:51:25 houston we have a beagle 2008-02-02T20:51:26 :P 2008-02-02T20:51:50 sigh. That isn't the only thing though. Made a new savegame, and loaded that. Asserted. Fixed that, loaded again, camera is *way* off, angle and placement. 2008-02-02T20:52:42 Problem with the new cursor code as well 2008-02-02T20:52:47 It has been 'jumping' on me 2008-02-02T20:53:02 if I move it off the screen, it sometimes centres itself 2008-02-02T20:53:35 Buginator: that is probably the loading and saving code then 2008-02-02T20:53:39 jumping as in not being drawn fast enough ? Or is that skipping? 2008-02-02T20:54:03 It 'jumps' to the middle of the screen 2008-02-02T20:54:57 I know it only looks at the mouseX() & mouseY() postition to draw, so if those are wrong... 2008-02-02T20:55:12 might need to clip the value 2008-02-02T20:55:33 What res you playing in ? 2008-02-02T20:56:26 very high 2008-02-02T20:56:30 3200x1200 2008-02-02T20:58:47 LOL 2008-02-02T20:58:51 lol 2008-02-02T20:58:58 do u need a microscope to see the baba? 2008-02-02T21:00:46 cyka: Nope 2008-02-02T21:00:57 Actually things are a lot larger 2008-02-02T21:01:05 as the same amount of terrain is drawn 2008-02-02T21:02:11 ahhh 2008-02-02T21:02:12 All it really does is: iV_DrawImage(IntImages,cursor,mouseX,mouseY); 2008-02-02T21:02:13 lol 2008-02-02T21:02:14 cool 2008-02-02T21:02:21 It does seem to be jumping 2008-02-02T21:02:35 *** Vespasian has joined #warzone2100 2008-02-02T21:02:44 Wonder how mouseX & Y could be wrong 2008-02-02T21:03:54 those are both uint16 ... that is what I use also 2008-02-02T21:04:22 I take it you playing in a window? 2008-02-02T21:06:34 Hmm, can't seem to replicate that. When I move the cursor off the screen, the pointer stops at the edge, then when I bring it back from another direction, it draws it and the new location OK. 2008-02-02T21:06:53 and = at* 2008-02-02T21:08:06 ok, quesoglc seems to work fine with bitstream vera 2008-02-02T21:09:49 Fullscren 2008-02-02T21:09:55 where is font choice defined at ? 2008-02-02T21:09:59 However it is not always when it is at the edge 2008-02-02T21:10:47 are you also playing release build, or debug ? 2008-02-02T21:12:31 It is a debug build 2008-02-02T21:13:07 brb 2008-02-02T21:17:30 Did someone notice that i reduced the header heigt from 80 to 60 px? 2008-02-02T21:17:53 nope. 2008-02-02T21:18:07 great 2008-02-02T21:18:56 I'm busy with my strength training now, after that -> shower :) 2008-02-02T21:19:16 looking to fight cyka? 2008-02-02T21:19:39 lol 2008-02-02T21:20:02 I was going to say 2 lbs weights should be more than enough ;) 2008-02-02T21:20:27 checky bastard 2008-02-02T21:20:29 lol 2008-02-02T21:20:53 Let me be an insider too :) 2008-02-02T21:20:55 lol 2008-02-02T21:22:22 well, i train atm with 15 lbs dumb bells 2008-02-02T21:22:39 cyka just trains with jingle bells. 2008-02-02T21:22:55 * cyka don't train 2008-02-02T21:22:56 batman smells... 2008-02-02T21:22:56 as in the song 2008-02-02T21:22:58 instead i work 2008-02-02T21:23:07 and work usuall involves heavy liftings 2008-02-02T21:23:22 Yeah, those cancer sticks you lift take allot out of you. 2008-02-02T21:23:32 like, water boxes? 2008-02-02T21:23:52 who doesn't like inhaling heavy metals 2008-02-02T21:24:08 *** DrZimmerman has quit IRC 2008-02-02T21:24:24 i'm a delivery driver 2008-02-02T21:24:26 Bizzaro 2008-02-02T21:24:35 tho most of the time the food isn't heavy 2008-02-02T21:24:37 sometimes it is 2008-02-02T21:24:41 and since i do it often 2008-02-02T21:24:45 WELL things 2008-02-02T21:24:51 might not be the heaviest 2008-02-02T21:24:53 Now I know why you get all the old hags... ;) lol 2008-02-02T21:25:00 but repeated poicking up and putting down has the same affect 2008-02-02T21:25:03 Well, i study computerscience, i need sport as some kind of balance 2008-02-02T21:27:40 EvilGuru, you got mail :) 2008-02-02T21:28:13 And i must say, since i make sport, i feel overall better :) 2008-02-02T21:29:03 That is, you feel better, until you come here, and chat it up a bit. ;) 2008-02-02T21:30:06 Buginator: I have? 2008-02-02T21:30:26 you should have a notice. 2008-02-02T21:31:01 Whoops. Guess not. It sent it to Giel. 2008-02-02T21:31:07 anyway, https://gna.org/patch/index.php?958 2008-02-02T21:31:31 that function is killing SP games. 2008-02-02T21:32:05 and is there a way to ignore asserts in gbd like I can in msvc ? 2008-02-02T21:38:57 *** weedle has quit IRC 2008-02-02T21:39:38 Unsure there 2008-02-02T21:41:12 did we ever come up with a good fix for the flickering background in some levels? That sure is annoying in SP games. 2008-02-02T21:43:22 Disable the fog of war 2008-02-02T21:43:29 Buginator: I haven't got them 2008-02-02T21:43:34 probably it is the fogbox 2008-02-02T21:43:37 mist all is good 2008-02-02T21:44:13 but please file it as a bug report or something like that 2008-02-02T21:44:21 Yeah! that fix fixed it so far... 3 transport rides, and no issues. 2008-02-02T21:44:48 Also can we remove some of the main menu backgrounds 2008-02-02T21:44:50 * Buginator is back to testing SP 2008-02-02T21:44:54 as the new ones we have are much nicer 2008-02-02T21:45:03 Yeah, MUCH nicer IMO. 2008-02-02T21:45:15 rather than the "Warzone 2100" logos 2008-02-02T21:46:30 *** Ram2 has joined #warzone2100 2008-02-02T21:46:36 hi 2008-02-02T21:46:39 hi 2008-02-02T21:46:43 Hey Ram2 2008-02-02T21:46:53 hi guru 2008-02-02T21:47:52 i need help with opengl 2008-02-02T21:48:01 like what ? 2008-02-02T21:48:18 i have a texture coordinat problem 2008-02-02T21:48:37 what gfx card/chipset ? 2008-02-02T21:48:43 and which OS ? 2008-02-02T21:49:15 bug it s on my 3Dengine :) 2008-02-02T21:49:26 OOOOOhhh... lol 2008-02-02T21:49:29 not warzone :) 2008-02-02T21:49:41 #opengl 2008-02-02T21:49:42 warzone run correctly ;) 2008-02-02T21:49:55 ok 2008-02-02T21:50:30 though you could ask here as well. Maybe someone knows. 2008-02-02T21:51:09 ok 2008-02-02T21:51:26 http://www.enregistrersous.com/images2/3/1293665320080202150344.html 2008-02-02T21:51:39 i have a bug like that 2008-02-02T21:52:05 http://rafb.net/p/4JgQCg51.html 2008-02-02T21:52:29 and the file 2008-02-02T21:54:08 you sure your glTexCoord2d() are correct? 2008-02-02T21:54:50 i did a outpout and i check it and it s correct :P 2008-02-02T21:55:47 it s maybie a stupid error :) 2008-02-02T21:56:15 more it s stupid less i see it :) 2008-02-02T21:57:34 vertex/texcoor/normal pos ? 2008-02-02T21:57:42 in a obj format 2008-02-02T21:57:56 well, I must go. later all 2008-02-02T21:58:07 *** Buginator has quit IRC 2008-02-02T22:11:00 *** CTAPbIu_MABP has quit IRC 2008-02-02T22:45:46 *** gerard_ is now known as gerard_afk 2008-02-02T23:11:39 *** gerard_afk is now known as gerar2 2008-02-02T23:11:44 *** gerar2 is now known as gerard_ 2008-02-02T23:40:20 seems the new player setup netcode is broken, we're getting crashes when someone joins a game 2008-02-02T23:40:49 though on the server end it's just the following very helpful thing: 2008-02-02T23:40:50 (gdb) bt 2008-02-02T23:40:50 #0 0x01010000 in ?? () 2008-02-02T23:40:50 i kid you not. 2008-02-02T23:44:15 here's the client (joining player) end: http://rafb.net/p/sKoxAb23.html 2008-02-02T23:44:29 *** krushia_ has joined #warzone2100 2008-02-02T23:45:09 night 2008-02-02T23:45:16 0100100001100101011011000110110001101111001000000111010001101000011001010111001001100101001011100010111000101110 2008-02-02T23:45:19 night gerard_ 2008-02-02T23:45:24 *** gerard_ has left #warzone2100 2008-02-02T23:45:30 kamaze_, and whats that i base 10? 2008-02-02T23:45:35 01010111011001010110110001101100001011000010000001101000011011110111011100100000011001100110000101110010001000000110100101110011001000000011001000101110001100010010000001101110011011110111011100111111 2008-02-02T23:45:42 lol 2008-02-02T23:45:51 i dear u to work that out in base 10 kamaze_ 2008-02-02T23:45:52 :P 2008-02-02T23:46:39 548594748589669705258145715378957226196496524108836516099903 2008-02-02T23:46:45 hint: python's int() function has a base argument 2008-02-02T23:47:06 (or class constructor, whichever way you look at it) 2008-02-02T23:47:11 hehe 2008-02-02T23:47:12 brb 2008-02-02T23:48:50 *** sysmonk has joined #warzone2100 2008-02-02T23:49:31 heya guys, is there any page which has a tree of researches - i.e. what i have to build to get something 2008-02-02T23:51:04 dunno, but i have a script that can figure that out for you for any tech, if you play trunk 2008-02-02T23:52:32 hm, would be nice 2008-02-02T23:52:35 can you share it? 2008-02-02T23:52:38 http://vmp.ethz.ch/~thomas/research_parser.py 2008-02-02T23:52:51 i've recently adapted it to trunk so i'm afraid it won't work in 2.0.10 2008-02-02T23:53:00 also, you'll have to edit the BASEDIR to point at a source tree 2008-02-02T23:53:22 *** Ram2 has quit IRC 2008-02-02T23:53:28 more crashes :( http://rafb.net/p/H9mvCL23.html 2008-02-02T23:53:55 that one happened in 3642, which we downgraded to because of the problems mentioned above 2008-02-02T23:56:09 charon: Not that one again 2008-02-02T23:56:17 I used to get it all the time ~6 months ago 2008-02-02T23:57:29 *** krushia has quit IRC 2008-02-03T00:00:49 :( 2008-02-03T00:01:13 well, it seems the game is more stable on ThePit than on Clover 2008-02-03T00:01:26 *** shpitz461 has joined #warzone2100 2008-02-03T00:01:40 no idea why though 2008-02-03T00:11:13 *** krushia_ is now known as krushia 2008-02-03T00:11:34 and i had the segfault in updateCurrentPower again 2008-02-03T00:11:42 this sucks 2008-02-03T00:11:43 :( 2008-02-03T00:20:49 n8 2008-02-03T00:20:51 *** devurandom has quit IRC 2008-02-03T00:32:33 *** JockeTF has quit IRC 2008-02-03T00:50:51 *** dino4k has quit IRC 2008-02-03T00:52:02 *** abitos has quit IRC 2008-02-03T00:57:50 *** kamaze_ has quit IRC 2008-02-03T01:51:04 *** mortikia has joined #warzone2100 2008-02-03T02:02:06 *** Oath has joined #warzone2100 2008-02-03T02:08:28 *** Oath has quit IRC 2008-02-03T02:27:07 *** |Leto| has joined #warzone2100 2008-02-03T02:28:57 *** charon has quit IRC 2008-02-03T02:41:23 *** tomboy64 has quit IRC 2008-02-03T02:42:48 *** weedle has joined #warzone2100 2008-02-03T02:44:51 *** apelgate has quit IRC 2008-02-03T02:45:06 *** apelgate has joined #warzone2100 2008-02-03T02:45:15 *** apelgate_ has joined #warzone2100 2008-02-03T02:45:25 *** apelgate has quit IRC 2008-02-03T02:46:31 *** |Leto| has quit IRC 2008-02-03T02:46:44 *** tomboy64 has joined #warzone2100 2008-02-03T02:48:49 *** apelgate_ has quit IRC 2008-02-03T02:48:59 *** apelgate has joined #warzone2100 2008-02-03T03:23:41 *** tomboy64 has quit IRC 2008-02-03T03:58:08 *** apelgate has quit IRC 2008-02-03T03:58:21 *** apelgate has joined #warzone2100 2008-02-03T04:05:56 *** Buginator has joined #warzone2100 2008-02-03T04:06:02 pabs3, you around ? 2008-02-03T04:09:47 anyone who uses the game in another language other than english around ? 2008-02-03T04:35:33 Guess not. Oh well, they can test tomorrow. :) 2008-02-03T04:35:46 *** Buginator has quit IRC 2008-02-03T05:25:52 *** Dred_furst has quit IRC 2008-02-03T06:05:28 *** pabs3 has quit IRC 2008-02-03T06:07:17 *** apelgate has quit IRC 2008-02-03T06:07:31 *** apelgate has joined #warzone2100 2008-02-03T06:09:27 *** apelgate has quit IRC 2008-02-03T06:09:54 *** apelgate has joined #warzone2100 2008-02-03T07:07:47 *** DrZimmerman has joined #warzone2100 2008-02-03T09:54:15 *** Vespasian has quit IRC 2008-02-03T10:55:41 *** mortikia has joined #warzone2100 2008-02-03T10:59:35 *** EvilGuru has joined #warzone2100 2008-02-03T11:05:59 *** abitos has joined #warzone2100 2008-02-03T11:28:27 *** weedle has quit IRC 2008-02-03T11:29:22 *** weedle has joined #warzone2100 2008-02-03T11:35:48 *** icybersphnx has joined #warzone2100 2008-02-03T11:35:53 *** cybersphinx has quit IRC 2008-02-03T11:35:57 *** icybersphnx is now known as cybersphinx 2008-02-03T11:39:27 *** cybersphinx has quit IRC 2008-02-03T11:39:35 *** cybersphinx has joined #warzone2100 2008-02-03T11:40:34 *** apelgate has quit IRC 2008-02-03T11:40:45 *** apelgate has joined #warzone2100 2008-02-03T11:41:05 *** apelgate has joined #warzone2100 2008-02-03T11:47:09 *** tomboy64 has joined #warzone2100 2008-02-03T11:50:53 *** tomboy64 has quit IRC 2008-02-03T11:51:01 *** tomboy64 has joined #warzone2100 2008-02-03T12:02:02 *** charon has joined #warzone2100 2008-02-03T12:04:06 morning 2008-02-03T12:04:18 Hi charon 2008-02-03T12:13:13 *** devurandom has joined #warzone2100 2008-02-03T12:53:12 *** JockeTF has joined #warzone2100 2008-02-03T12:55:14 Ah the joys of compiling openoffice 2008-02-03T13:03:09 YAY! 2008-02-03T13:04:25 Stupid thing seems unable to use more than one core 2008-02-03T13:06:29 OOo? 2008-02-03T13:06:33 Oder their makefiles? 2008-02-03T13:07:18 *** kamaze has joined #warzone2100 2008-02-03T13:10:38 that leaves the other core for warzone ;) 2008-02-03T13:16:08 devurandom: I think it is that, yes 2008-02-03T13:16:27 charon: three cores actually 2008-02-03T13:16:33 but Warzone will only use one 2008-02-03T13:19:38 three is an odd number 2008-02-03T13:19:48 how come you have _three_? 2008-02-03T13:20:00 oh nm i get it now 2008-02-03T13:21:06 *** devurandom has quit IRC 2008-02-03T13:23:27 *** devurandom has joined #warzone2100 2008-02-03T13:27:56 *** Karlik has joined #warzone2100 2008-02-03T13:42:02 *** Giel has joined #warzone2100 2008-02-03T13:43:22 hi all 2008-02-03T13:43:45 Hey Giel 2008-02-03T13:50:38 *** charon has quit IRC 2008-02-03T13:53:27 *** kamaze_ has joined #warzone2100 2008-02-03T13:55:47 hmm, it seems the OpenXML wars are taking ground 2008-02-03T13:56:33 my aunt just sent my father a mail with an "Open"XML document attached; obviously he can't open it 2008-02-03T13:58:27 OOXML? 2008-02-03T13:58:47 yeah that stuff 2008-02-03T13:58:58 OpenOffice will do it 2008-02-03T13:59:29 it will ? hehe, I'll tell my father that his outdated M$ office version cannot open his M$ document 2008-02-03T13:59:37 but openoffice.org can... 2008-02-03T13:59:55 I have done it 3-4 times at school 2008-02-03T14:00:17 Someone has done a .docx at home, can't open it at school (Word 2003 without the patch) 2008-02-03T14:02:54 * JockeTF is scared of OOXML. :( 2008-02-03T14:03:21 http://ooxmlisdefectivebydesign.blogspot.com/ 2008-02-03T14:03:48 http://www.noooxml.org/ 2008-02-03T14:03:49 :P 2008-02-03T14:05:39 EvilGuru: I just don't understand why those people use OOXML/.docx 2008-02-03T14:06:16 and worse yet; they almost always blame the older versions of M$ office rather than the new one which uses an incompatible format 2008-02-03T14:06:26 *** Osmic has joined #warzone2100 2008-02-03T14:07:37 devurandom, EvilGuru: I'm not sure about you guys but I consider our current trunk to be suitable for branching of 2.1 2008-02-03T14:07:42 I don't 2008-02-03T14:08:02 well 2008-02-03T14:08:03 Netcode is still missing 2008-02-03T14:08:09 stupid people use m$ 2008-02-03T14:08:19 SP has some problems lurking 2008-02-03T14:08:42 EvilGuru: what's "missing" about the netcode ? 2008-02-03T14:08:43 use .odf -> open office 2008-02-03T14:08:49 netplay.c 2008-02-03T14:09:11 No branching until mac users (PPC) can play PC users 2008-02-03T14:09:24 apelgate: openoffice.org isn't the only office suit to support that supports ODF 2008-02-03T14:09:43 Giel: It is the only one that really does a good job of it 2008-02-03T14:09:57 KOffice fails on 60-70% of documents 2008-02-03T14:10:00 EvilGuru: I did most (all?) of the netplay.c stuff yesterday 2008-02-03T14:10:10 AbiWord just doesn't have some of the features to fully support ODF 2008-02-03T14:10:31 I swear there was something left, but I can not remember what it is 2008-02-03T14:10:32 *** kamaze has quit IRC 2008-02-03T14:10:54 EvilGuru: could you please look at it then ? 2008-02-03T14:11:14 I am compiling on my mac now 2008-02-03T14:13:19 i once had a g3 mac 2008-02-03T14:13:20 lol 2008-02-03T14:13:39 I still do, old iMac G3 running an old version of Ubuntu 2008-02-03T14:14:32 hehe 2008-02-03T14:14:39 i sodl it for 20 quid 2008-02-03T14:14:40 lol 2008-02-03T14:15:03 tho tghe guy who baught it spend probably 60 quid on diesel to come and pick it up EvilGuru 2008-02-03T14:15:04 lol 2008-02-03T14:15:23 spent* 2008-02-03T14:17:12 right sound is broke on OS X 2008-02-03T14:18:36 line 25 of oggvorbis.c 2008-02-03T14:21:44 EvilGuru: it crashes or doesn't compile at line 25 ? 2008-02-03T14:21:53 It is the hack bit 2008-02-03T14:22:05 static WZ_DECL_UNUSED void MKID(dummy)(void) 2008-02-03T14:22:21 anyway I commented it 2008-02-03T14:22:46 okay can you host a game? 2008-02-03T14:23:19 okido 2008-02-03T14:24:20 should be ready 2008-02-03T14:24:24 also have a bug to report to Ari regarding OS X in Windowed mode 2008-02-03T14:24:51 IP? 2008-02-03T14:25:17 me.mortis.eu 2008-02-03T14:25:36 nout 2008-02-03T14:25:54 can't telnet you on 9999 either 2008-02-03T14:26:19 dang, not again 2008-02-03T14:26:38 We probably should fix that 2008-02-03T14:27:10 yes we should 2008-02-03T14:27:20 I cannot telnet in locally either 2008-02-03T14:28:05 Quite impressive, a user space app borking up the kernels networking 2008-02-03T14:28:36 either that or we're just abusing the API resulting in us being unable to open a port for listening 2008-02-03T14:29:27 netcat listens fine 2008-02-03T14:30:08 warzone however fails to even appear in my netstat list 2008-02-03T14:30:36 I am not sure if it is SDL net or us 2008-02-03T14:30:40 but it is a blocker of a bug 2008-02-03T14:30:45 yup 2008-02-03T14:30:55 I had it some time ago with per as well 2008-02-03T14:31:01 then it just suddenly went away 2008-02-03T14:31:20 and all I did was open & close the port by listening to it with netcat 2008-02-03T14:31:30 but that same trick doesn't work right now 2008-02-03T14:31:46 I think it is some kind of timeout 2008-02-03T14:32:05 then why does it work for netcat ? 2008-02-03T14:32:40 it's not reuse_addr as SDL does that automatically on GNU/Linux AFAIK 2008-02-03T14:33:03 Yes, I've checked that 2008-02-03T14:34:07 perhaps we should just use BSD sockets directly... 2008-02-03T14:34:16 I would like to 2008-02-03T14:34:21 as they're portable enough across even windows 2008-02-03T14:34:33 then I could hopefully switch to non-blocking sockets 2008-02-03T14:35:40 Boost.Asio is nice as well; it's C++ though 2008-02-03T14:35:47 anyway could you try hosting a game ? 2008-02-03T14:36:36 Not easily 2008-02-03T14:36:50 I am away from my desktop (which currently has port forwarding from 9999) 2008-02-03T14:37:44 hmm; IPv6 would solve that 2008-02-03T14:38:32 I do have a second IP 2008-02-03T14:38:46 but never worked out how to do anything useful with it 2008-02-03T14:39:53 using a second IP is quite simple with iptables 2008-02-03T14:40:05 Linux (Shorewall) makes it nice and easy 2008-02-03T14:40:11 but I doubt my router would like it 2008-02-03T14:40:42 why not ? 2008-02-03T14:40:55 you're running factory firmware ? 2008-02-03T14:41:12 I use this: http://openwrt.org/ 2008-02-03T14:41:19 I am using the factory one, yep 2008-02-03T14:42:05 I will probably wait until I switch ISP (and go pure IPv6, no tunnelling) 2008-02-03T14:42:13 what I like most about using a linux distro (as opposed to just the kernel as part of the factory's firmware) is that setting up an IPv6 subnet is _very_ easy 2008-02-03T14:42:31 (no configuration at client PCs at all) 2008-02-03T14:43:02 Wonder when the rest of the world will go v6 2008-02-03T14:43:35 they're using it for some parts of my school's network already 2008-02-03T14:47:49 muggenhor * r3659 / (2 files in 2 dirs): Don't use the OggVorbis callback hack when compiling on the Mac 2008-02-03T14:48:38 right, try again? 2008-02-03T14:48:56 sure I'll try 2008-02-03T14:49:21 it shows in my netstat list!!! 2008-02-03T14:49:34 great 2008-02-03T14:50:44 do you see my game in the list ? 2008-02-03T14:51:32 I am trying to connect now 2008-02-03T14:51:59 I think the find function is dodgy 2008-02-03T14:52:13 you mean the lobby "browser" ? 2008-02-03T14:52:59 I think it is also called when we try to join 2008-02-03T14:53:15 yes it is 2008-02-03T14:53:28 only when you join on IP though 2008-02-03T14:54:03 when you connect directly from the lobby it is ignored 2008-02-03T14:55:41 any progress on connecting ? 2008-02-03T14:55:48 does telnet work btw ? 2008-02-03T14:57:28 none 2008-02-03T14:57:33 I do not get any lobby games listed 2008-02-03T14:57:38 telnet doesn't work either ? 2008-02-03T14:57:45 telnet does 2008-02-03T14:57:55 and connecting directly to my IP ? 2008-02-03T14:58:05 it blocks in a do ... while loop 2008-02-03T14:58:21 as the netfindgame function is not endian safe by the looks of things 2008-02-03T14:58:38 ok; nice to know 2008-02-03T14:59:23 one other thing I found yesterday that isn't very safe is the MSG_PLAYER_DATA stuff 2008-02-03T14:59:41 it basically sends over a large chunk of data as void* 2008-02-03T14:59:52 which means that endian safety is completely circumvented 2008-02-03T14:59:55 https://trac.mortis.eu/warzone/changeset/3645 2008-02-03T15:00:47 the data is being passed around by NETsetGlobalPlayerData and NETgetGlobalPlayerData 2008-02-03T15:01:49 Sending structs, due to padding is non safe 2008-02-03T15:02:18 not to mention endian safety.... 2008-02-03T15:02:23 Also look into (I think) NETgetSource 2008-02-03T15:02:28 or a function named along those lines 2008-02-03T15:02:43 it will tell you who a packet has come from, might simplify the code a bit 2008-02-03T15:03:07 the packet being currently decoded ? 2008-02-03T15:03:13 yes 2008-02-03T15:18:04 *** dis100 has joined #warzone2100 2008-02-03T15:19:48 hey hey 2008-02-03T15:20:30 hi dis100 2008-02-03T15:20:47 are you developer? 2008-02-03T15:21:04 dis100: He is 2008-02-03T15:22:34 how do you look on wz 2200? 2008-02-03T15:23:09 What do you mean by look? 2008-02-03T15:23:23 what's your opinion? 2008-02-03T15:23:51 From what I have seen (screenshots, publicly available stuff) it looks good 2008-02-03T15:23:57 dis100: right now I haven't got much of an opinion about that project as I have yet to see anything aside from screenshots 2008-02-03T15:24:09 and the campaign seems nice, proposal wise 2008-02-03T15:24:32 their development model is a bit too secretive IMHO 2008-02-03T15:24:45 However, from a technical/development point of view I do not really have an opinion 2008-02-03T15:25:08 as they are still working on their first public release 2008-02-03T15:26:51 so most of missions will be old, but a few new? 2008-02-03T15:27:32 I am not sure there; probably best to ask on their IRC channel 2008-02-03T15:27:34 honestly I don't know 2008-02-03T15:28:08 *** RRockon has joined #warzone2100 2008-02-03T15:28:11 Goodday! 2008-02-03T15:28:13 whats theit irc channel? 2008-02-03T15:28:33 I am not sure there, am yet to visit it 2008-02-03T15:28:39 and is there chances that pivotal will make wz2120? 2008-02-03T15:28:55 maybe 2008-02-03T15:29:10 Doubtful 2008-02-03T15:30:01 maybe, lets try to make petition? 2008-02-03T15:30:07 But again, you're asking the wrong people :P 2008-02-03T15:30:52 making another RTS would be contraproductive 2008-02-03T15:31:24 Starcraft 2 follows, and another warcraft is afaik in development es well 2008-02-03T15:32:01 another warcraft? 2008-02-03T15:32:10 gee how many times can you rehash THAT concept... 2008-02-03T15:32:15 SupCom already made stantinary gameplay in current technologies available 2008-02-03T15:32:21 dis100: Software is like sex, its better when it's free. If Pivotal make WZ2120 it would not be a free game (why do it otherwise!?!). 2008-02-03T15:32:40 The only thing that would make warzone unique, is the unit design 2008-02-03T15:32:43 EvilGuru: hehe, I like that comparison 2008-02-03T15:32:55 *** NightBringer has joined #warzone2100 2008-02-03T15:33:36 *** kamaze_ is now known as kamaze 2008-02-03T15:33:44 but we are fans of wz, so it a new breathe for fans 2008-02-03T15:34:08 * RRockon is curious what this is about specifically 2008-02-03T15:34:10 Why don't we the fans move Warzone 2100 (or 2200) to what 2120 would be? 2008-02-03T15:35:22 We have the code, we have the talent 2008-02-03T15:35:43 so, what is 2120? The sequel to WZ2100? 2008-02-03T15:35:51 "would be" sequel? 2008-02-03T15:36:08 I believe that was Pumpkins original plan 2008-02-03T15:36:36 so how much info is available on 2120? 2008-02-03T15:37:08 so is there any documents in archive of pivotal, about 2120? 2008-02-03T15:37:08 It was planned, but then Pumpkin went 'bust' 2008-02-03T15:37:15 There might be 2008-02-03T15:38:10 could alway try to contact whoever was to be the lead designer on 2120, ask him what his idea for it was... 2008-02-03T15:38:59 The WZ2200 group are much better connected than us 2008-02-03T15:39:04 so they probably know more 2008-02-03T15:39:22 muggenhor * r3660 /trunk/lib/netplay/netplay.c: Put the "System Net Messages" in an enum rather than #defining them with custom numbers 2008-02-03T15:39:41 Oh, I must warn you, Giel 2008-02-03T15:39:42 any way I think meny fans whant to see 2120, and it doesnt matter, will be 2120 not free or not 2008-02-03T15:39:55 Pers netlog system uses some raw numbers 2008-02-03T15:40:04 dis100: I'll probably DL it anyway :P 2008-02-03T15:40:12 EvilGuru: yes I discovered that yesterday 2008-02-03T15:40:26 I thought that was pumpkin's doing 2008-02-03T15:40:35 *** Osmic^ has joined #warzone2100 2008-02-03T15:40:35 *** Osmic has quit IRC 2008-02-03T15:40:40 Otherwise I would have done some enum cleanup sooner 2008-02-03T15:41:31 Also if the net enum is quite clean you can probably make NETbeginEncode take an enum 2008-02-03T15:43:13 r3661 should bring some additional endian safety 2008-02-03T15:43:33 but I see CIA-4 is in a bad mood (someone should give that bot some oil or fuel perhaps) 2008-02-03T15:44:38 * EvilGuru hugs CIA-4 2008-02-03T15:44:38 * CIA-4 hugs EvilGuru 2008-02-03T15:44:53 so the future for warzone is to wait some little mods? 2008-02-03T15:45:10 Hahaha, oh wow! I found Breath of fire 4 on my HDD 2008-02-03T15:45:23 No idea where it came from... 2008-02-03T15:45:25 Wait... what's the purpose of this bot anyway... 2008-02-03T15:45:33 kamaza: I know that 2008-02-03T15:45:48 I must say https://trac.mortis.eu/warzone/changeset/3661 was quite satisfying 2008-02-03T15:45:50 kamaza: now where it came from, I know those things happen :) 2008-02-03T15:45:55 not* 2008-02-03T15:46:00 the throwing away of most of that code definitly was 2008-02-03T15:46:18 *** dis100 has left #warzone2100 2008-02-03T15:46:19 dis100: that's just one side of the changes that can be done 2008-02-03T15:48:19 He's gone 2008-02-03T15:48:34 yes I noticed 2008-02-03T15:49:26 Oh yeah, I was wondering: How often does WZ2100 does a complete sync of all data in a net game? 2008-02-03T15:49:42 does WZ2100 do* 2008-02-03T15:49:49 EvilGuru: what's not endian safe about NETfindGame ? 2008-02-03T15:50:18 I have a feeling it might be string length 2008-02-03T15:50:28 but only saw a few lines of it in my debugger 2008-02-03T15:51:31 Just curious, if anyone would care to tell me :) 2008-02-03T15:53:09 It doesn't really do a complete sync 2008-02-03T15:53:11 RRockon: I don't have an answer to that question; but I doubt it ever does a complete sync 2008-02-03T15:53:21 It does it constantly behind the scenes 2008-02-03T15:53:33 which includes structures, power and droids (units) 2008-02-03T15:54:02 EvilGuru: Since the last public release, or before that as well? 2008-02-03T15:54:15 It has always been like that, since 1.10 2008-02-03T15:54:26 complete sync? I find that hard to believe... 2008-02-03T15:54:26 however, in 2.1 it will be a bit more aggressive 2008-02-03T15:54:43 It never does a complete sync 2008-02-03T15:55:05 I see 2008-02-03T15:55:17 It basically works out how much bandwidth it has left and uses it to sync data 2008-02-03T15:55:45 so, how does it sync more 'agressively'? 2008-02-03T15:55:56 jsut more oftenly 2008-02-03T15:55:58 *just 2008-02-03T15:56:10 Previously it would only use up 1.5kb/s of bandwidth total, which often left little for synching 2008-02-03T15:56:22 it has now been upped to 3kb/s 2008-02-03T15:56:35 it also gets called more often (so there should be less unused bandwidth) 2008-02-03T15:56:42 ah I see 2008-02-03T15:57:13 and, what data (specifically regarding droids) gets synced then? Location? Or just orders, velocity/direction and such? 2008-02-03T15:57:32 everything but orders 2008-02-03T15:57:40 so position, damage, experience 2008-02-03T15:57:57 and it's done that since 1.10?? 2008-02-03T15:58:06 Yep 2008-02-03T15:58:25 You just never see it, as it will only update the position if the droid is off screen 2008-02-03T15:58:41 (So yes, physics buffs, Warzone does suffer from the observer effect) 2008-02-03T15:58:42 EvilGuru: when looking at NETfindGame I'm very much inclined to make some changes to the lobby protocol 2008-02-03T15:58:52 Giel: Look at the JSON proposal 2008-02-03T15:58:54 but it will also require changes in the lobby server 2008-02-03T15:58:58 It has real merit 2008-02-03T15:59:52 Evilguru: The reason I'm asking is because I wonder how a netgame could ever suffer from one unit being on different locations on the map on different machines with all these checks in place (as is the case with 2.0.10) 2008-02-03T16:00:20 If you are looking at the unit it will never move (well there is an exception) 2008-02-03T16:00:40 if the droid is not synced often enough 2008-02-03T16:00:56 and how could that happen? 2008-02-03T16:02:06 2.0.10 has a very low sync rate 2008-02-03T16:02:43 which brings me to another question: How does WZ decide which units get priority in syncs? 2008-02-03T16:04:28 Look at pickADroid in multisync.c 2008-02-03T16:05:07 *** vrtical has quit IRC 2008-02-03T16:05:49 * RRockon goes to download the sourcecode 2008-02-03T16:06:01 RRockon: No need 2008-02-03T16:06:07 muggenhor * r3662 /trunk/lib/netplay/netlog.c: Update netlog.c's packetname list for r3661 2008-02-03T16:06:10 muggenhor * r3661 /trunk/ (6 files in 2 dirs): 2008-02-03T16:06:10 * Remove message type MSG_PLAYER_DATA as it sends/receives void* data chuncks which is __not__ endian safe (not to mention struct padding) 2008-02-03T16:06:10 * Don't maintain player stats in lib/netplay/netplay.c; instead maintain them in src/multistat.c 2008-02-03T16:06:10 * Add a new net message type (NET_PLAYER_STATS) to exchange player stats 2008-02-03T16:06:35 why not? 2008-02-03T16:06:36 https://trac.mortis.eu/warzone/browser/trunk/src/multisync.c 2008-02-03T16:06:49 * RRockon facepalms 2008-02-03T16:06:51 thanks 2008-02-03T16:09:25 Hmm... looks to me (I'm not much of a coder) like it just goes down the list for each player... 2008-02-03T16:11:39 I believe it also looks at when they last synced 2008-02-03T16:12:17 I've been trying to find such a bit... no luck so far, to me it looks like it just goes down the list until the package is "full" and then sends it 2008-02-03T16:12:38 I hope I'm wrong about that :) 2008-02-03T16:13:29 Yes, it does do it in order 2008-02-03T16:13:39 as we store the position in the list where we stopped 2008-02-03T16:14:31 where does it do that? 2008-02-03T16:14:54 probably in those static variables 2008-02-03T16:15:04 as they're preserved througout function calls 2008-02-03T16:15:18 hmm 2008-02-03T16:15:46 because it looks like it resets the droid 'counter' when pickadroid gets called 2008-02-03T16:15:56 droidnum as well as pD* 2008-02-03T16:16:38 no the static var = 0; stuff never gets executed; it just initialises these variables to zero at program startup 2008-02-03T16:16:55 !? 2008-02-03T16:16:57 RRockon: Error: "?" is not a valid command. 2008-02-03T16:17:43 now... I did some C++ and there doing droidnum = 0; means that droidnum is set to 0 2008-02-03T16:18:04 do you mean this line "static UDWORD droidnum=0;" ? 2008-02-03T16:18:28 no, in 'if ( !myResponsibility(player)' 2008-02-03T16:18:30 because that line only sets droidnum to zero on program startup; after that the =0 part is ignored 2008-02-03T16:18:39 oh yes; it skips to the next player there 2008-02-03T16:18:57 and for that player it needs to start over 2008-02-03T16:19:03 oooh, I see now 2008-02-03T16:21:08 so, how does that work? It gets called the first time, checks if the player is responsible for this check, and runs the check if that's true. Goes down the list until the package is full, then sends it. 2008-02-03T16:21:56 does pickadroid gets called again after that? 2008-02-03T16:22:09 *** charon has joined #warzone2100 2008-02-03T16:23:37 it's a very dirty application of recursion 2008-02-03T16:23:56 ? 2008-02-03T16:24:04 explain... 2008-02-03T16:24:08 in this case you can see the calling of pickADroid() like a goto statement starting execution at the start of the function again 2008-02-03T16:25:57 so... the function starts from scratch whenever called... 2008-02-03T16:26:22 sort-of yes 2008-02-03T16:27:06 if it is called like return function(); then it is practically the same as starting from scratch 2008-02-03T16:28:18 and if it's called like pD* = pickADroid()? 2008-02-03T16:29:26 then it will just invoke a copy of itself 2008-02-03T16:29:50 this is tail-recursion 2008-02-03T16:30:01 tail-recursion... 2008-02-03T16:31:17 http://en.wikipedia.org/wiki/Tail_recursion 2008-02-03T16:31:35 afternoon 2008-02-03T16:31:36 it's a rather basic concept in computer science 2008-02-03T16:31:38 hi charon 2008-02-03T16:32:22 I think I get it... 2008-02-03T16:33:23 but wouldn't this all still result in the responsible player starting the 'to check list' at position 0 in the list every time, until the package is full? 2008-02-03T16:33:55 only if we've already dealt with all droids for a player 2008-02-03T16:34:33 and what part takes care of that particular detail? 2008-02-03T16:34:59 the fact that droidnum is preserved throughout function calls 2008-02-03T16:35:25 Except do you know if the C compiler can do a tail recursion optimisation? 2008-02-03T16:35:38 ...but it's reset when the responsible player starts checking... 2008-02-03T16:35:40 A lot of optimisations can only be performed on nonrecursive fnuctions too - they can't be marked leaf or inline. 2008-02-03T16:37:08 * RRockon tries to understand, but either misses a link, or spotted a bug :) 2008-02-03T16:38:35 shevek_: GCC performs tailrecursion flawlessly 2008-02-03T16:38:50 shevek_: and that doesn't really matter for understanding how the code is supposed to work 2008-02-03T16:39:12 *** kamaze has quit IRC 2008-02-03T16:40:20 I doubt it is a performance bottleneck anyway 2008-02-03T16:40:22 besides it's so easy to detect that if a compiler doesn't optimize tail recursion, it is practially guaranteed not to inline and stuff 2008-02-03T16:40:28 *** apelgate has quit IRC 2008-02-03T16:40:38 muggenhor * r3663 /trunk/src/multisync.c: Rework pickADroid so that it uses a while-loop instead of tail recursion to find a player for which we're responsible to handle droid synching 2008-02-03T16:40:46 ICC doesn't perform tail recursion if I recall 2008-02-03T16:41:14 *** apelgate has joined #warzone2100 2008-02-03T16:41:24 Giel: that's ok, I just pipe up with irrelevancy 2008-02-03T16:41:37 Giel: I know it performs it fine, but can it discard the unused frame? Probably, but i don' tknow 2008-02-03T16:41:47 RRockon: refresh your browser to get code that should be easier to understand 2008-02-03T16:42:25 ah, someone realigned the comments ;) 2008-02-03T16:42:56 shevek_: if all local variables you use are the function parameter I know for 100% sure that GCC won't even allocate a new stack frame for the recusing function call (which actually becomes a jump) 2008-02-03T16:43:03 RRockon: yup, I just did 2008-02-03T16:43:11 as my eyes burned at that function 2008-02-03T16:44:47 Hmm, it looks like increasing the playernumber, and resetting droidnum happens at 2 sepperate locations in that function 2008-02-03T16:45:19 once in !myResponsibility, and once when pD becomes NULL 2008-02-03T16:46:15 yup 2008-02-03T16:46:55 it happens when there aren't any droids left to synchronise or when the current player isn't our responsibility 2008-02-03T16:47:14 so why the 2 seperated chunks? 2008-02-03T16:47:54 and also... why does the first one use a while and the second one an if statement? 2008-02-03T16:48:08 because we cannot check whether there aren't any droids left to synchronise without knowing if we're the responsible player 2008-02-03T16:48:21 nope the second uses tail recursion 2008-02-03T16:48:36 the first uses a while loop (which is easier to understand in this case) 2008-02-03T16:48:41 hmm 2008-02-03T16:48:57 so would it be possible to put the pD check inside the responsibility check?? 2008-02-03T16:50:41 nope as that loop handles the case where the current player is _not_ our responsibility 2008-02-03T16:52:00 * RRockon scratches his head 2008-02-03T16:52:06 ...but they do exactly the same thing... 2008-02-03T16:52:40 no they don't 2008-02-03T16:53:16 the while-loop searches a player that's our responsibility 2008-02-03T16:53:17 they peform the same actions... 2008-02-03T16:53:40 they don't do the same thing, but they peform the same actions. Misconstruction there :) 2008-02-03T16:54:18 and in the case where we've dealt with all droids for the current player we start working on the next player 2008-02-03T16:54:40 in which case the responsibility check kicks in a gain to find the next player that's our responsibility 2008-02-03T16:55:03 ...which doesn't happen when the responsibility check turns out 'false' 2008-02-03T16:55:06 now I see :) 2008-02-03T16:56:25 it still seems a little weird to do it like that... but hey, if it works... :) 2008-02-03T16:56:25 *** kamaze has joined #warzone2100 2008-02-03T16:56:46 actually IMHO that function is written quite badly 2008-02-03T16:57:52 then rewrite it ;) 2008-02-03T16:58:02 Don't worry, I plan tio 2008-02-03T16:58:10 I'm rewriting other stuff right now 2008-02-03T16:58:16 I am going to add a new item to the droid struct called dirtiness 2008-02-03T16:58:25 oh... btw... what does the little loop in between the responsibility check and the pD check do? 2008-02-03T16:58:31 whenever we are damaged, or our exp changes we increment it 2008-02-03T16:59:10 then in pick a droid we just select the droid with the highest dirtiness (then zero its dirtiness) 2008-02-03T17:00:09 EvilGuru: to give higher sync priority to droids that get 'affected' more often? 2008-02-03T17:00:14 Yes 2008-02-03T17:00:26 good call 2008-02-03T17:00:27 So just because a truck in your base has not been synced for 20 minutes 2008-02-03T17:00:38 does not mean it is more important than a tank in the middle of battle 2008-02-03T17:00:58 However, I am currently working on other stuff, so it will be for 2.2 2008-02-03T17:01:02 maybe add 'shots fired' and 'distance travelled'...? 2008-02-03T17:01:44 for artillery and scouts respectively 2008-02-03T17:01:51 well not specifically but... you know... 2008-02-03T17:03:10 But 2.2 will hopefully contain complete client server code 2008-02-03T17:03:28 so it is the host who knows all, as opposed to the owner of the droid 2008-02-03T17:05:20 this model shift will also bring coop games into the realms of reality 2008-02-03T17:05:54 oooh 2008-02-03T17:06:16 well... technically, you can already 'coop' with a friend VS CPU AI's in Multiplayer... 2008-02-03T17:06:36 But with this both people will control the same team 2008-02-03T17:07:16 oh that, never cared for that much. 2008-02-03T17:07:31 :) 2008-02-03T17:07:39 I loved it in AOE 2008-02-03T17:08:23 Starcraft had it too... but it's a little tricky because of the limited unit cap... 2008-02-03T17:10:55 oh, I had an idea just now... when you're allied with someone, to be able to see what he/she's researching. A friend of mine and myself like to coop VS ai as well, and usually end up researching the same crap only to exchange it and find nothing new :P 2008-02-03T17:11:29 RRockon: Fixed in 2.1 2008-02-03T17:11:36 You can see what each other is researching 2008-02-03T17:11:53 (there is a heart next to the topic, and when you mouse over you get the player name of who is researching it) 2008-02-03T17:11:59 technology also auto-transfers 2008-02-03T17:12:13 as does visibility 2008-02-03T17:13:33 ah nice 2008-02-03T17:13:41 I knew about the visibility though 2008-02-03T17:14:07 seems like most of the stuff I think about is already in :P 2008-02-03T17:15:38 * RRockon makes a note to figure out how to compile the SVN build and check for features every now and again 2008-02-03T17:16:54 *** apelgate has quit IRC 2008-02-03T17:17:24 http://www.eblogx.de/Hat-der-ein-Schwein-8534.html 2008-02-03T17:18:52 Holy crap 2008-02-03T17:19:16 A. DUMBASS! B. LUCKY FRIGGIN BASTARD!! 2008-02-03T17:19:42 Please explain 2008-02-03T17:20:53 This cop walks across a road when a race-car nearly runs him over. The dude is calmly walking and this rally car zooms by missing him by an inch, and the guy barely notices 2008-02-03T17:21:36 Guess you need flash 2008-02-03T17:21:41 yeah 2008-02-03T17:21:47 All I saw was an advert for C/B cup Bikinis 2008-02-03T17:21:54 lol 2008-02-03T17:22:04 which browser you use? 2008-02-03T17:22:10 do you* 2008-02-03T17:23:12 Konqueror, but I am 64-bit 2008-02-03T17:23:26 ah, I know the evil of the 64bit 2008-02-03T17:23:49 have a 64bit machine at home, but stopped trying to get 64bit OSes to run on it :) 2008-02-03T17:27:06 EvilGuru: I use the UnPlug plugin to extract the flash vidoes from websites 2008-02-03T17:27:12 that's for firefox though 2008-02-03T17:27:33 They have been doing some interesting tricks recently 2008-02-03T17:27:41 such as sending 403 when accessed directly 2008-02-03T17:27:45 but still sending the data 2008-02-03T17:29:52 I don't understand why they do that actually 2008-02-03T17:30:10 as it only makes their movies _less_ likely to be shown 2008-02-03T17:31:14 It increases the profit margin per show. 2008-02-03T17:31:37 profit margin ? 2008-02-03T17:31:55 they don't host videos out of the goodness of their hearts 2008-02-03T17:31:56 where's there profit being made out of that ? 2008-02-03T17:34:59 still; how do they increase their profit margin by making less people see it ? 2008-02-03T17:35:31 Do not be confusing turnover with margin. 2008-02-03T17:36:26 ah you mean saving bandwidth ? 2008-02-03T17:38:47 Giel: Go on the youtube site or whatever and there are adverts 2008-02-03T17:39:46 muggenhor * r3664 /trunk/lib/netplay/netplay.c: Add functions NETsendGAMESTRUCT and NETrecvGAMESTRUCT to deal with sending & receiving of GAMESTRUCTs in an endian safe way 2008-02-03T17:39:48 muggenhor * r3665 /trunk/lib/netplay/netplay.c: Use NETsendGAMESTRUCT and NETrecvGAMESTRUCT to send & receive GAMESTRUCTs endian safe 2008-02-03T17:39:56 EvilGuru: ^^ that should fix the lobby stuff 2008-02-03T17:40:07 Does the lobby need updating? 2008-02-03T17:40:59 nope 2008-02-03T17:41:13 as the size of the GAMESTRUCT stuff remains the same 2008-02-03T17:41:35 but now it's transmitted and received in network byte order aka big endian 2008-02-03T17:41:48 Be warned that the python server does decompose it 2008-02-03T17:42:04 So it might need updating/changing 2008-02-03T17:43:43 does it assume big endian ? 2008-02-03T17:43:48 I am unsure 2008-02-03T17:43:53 because if it does then it won't need any changes 2008-02-03T17:44:56 only one way to find out 2008-02-03T17:45:19 * RRockon decides to eat food an leave 2008-02-03T17:45:26 See you around... 2008-02-03T17:45:32 *** RRockon has quit IRC 2008-02-03T17:46:10 I prefer "Eats shoots and leaves" 2008-02-03T17:46:48 Bye... 2008-02-03T17:46:50 *** devurandom has quit IRC 2008-02-03T17:52:39 EvilGuru: care to try another game joining ? 2008-02-03T17:52:48 can do 2008-02-03T17:52:52 it crashes, doesn't it? 2008-02-03T17:52:54 will take a few minutes to compile off 2008-02-03T17:52:58 http://rafb.net/p/uVZPSb82.html 2008-02-03T17:53:15 sure; just use r3666 2008-02-03T17:53:54 i see 2008-02-03T17:54:24 charon: which revision are you using ? 2008-02-03T17:54:32 3665 2008-02-03T17:55:12 it's probably the very bug you're trying to fix 2008-02-03T17:55:35 no actually it isn't 2008-02-03T17:55:38 100 files left to compile 2008-02-03T17:55:47 and I don't understand why it it doesn't show what the dpid is 2008-02-03T17:56:04 oh it does! 2008-02-03T17:56:05 damn, i forgot the 'full' 2008-02-03T17:56:48 charon: actually it does show the dpid 2008-02-03T17:56:54 in the error message 2008-02-03T17:56:58 full backtrace if you need it: http://rafb.net/p/HlPKAi64.html 2008-02-03T17:57:27 crashes reproducibly on the "client" end, when i join a game from another instance of warzone via the lobby screen 2008-02-03T17:58:06 Giel: We run a different master server 2008-02-03T17:58:17 the SVN one is not currently used since we do not have 2.5 on the server 2008-02-03T17:58:30 so an older version is used (two instances actually) 2008-02-03T17:58:51 oh well 2008-02-03T17:59:04 EvilGuru: that should only make the log messages of the server useless 2008-02-03T17:59:09 charon: try r3667 2008-02-03T17:59:14 charon: Sorry about all of this 2008-02-03T17:59:27 charon: I turned it into an error message instead of an ASSERT 2008-02-03T17:59:45 as I think we should _never_ ASSERT on data received from the network 2008-02-03T18:00:07 well 2008-02-03T18:00:14 *** tomboy64 has quit IRC 2008-02-03T18:00:16 client's fine this time around, but the server segfaults :> 2008-02-03T18:00:32 EvilGuru: any success joining 2008-02-03T18:00:40 still compiling 2008-02-03T18:00:53 all done 2008-02-03T18:01:03 okidoki 2008-02-03T18:01:59 net : NETfindGame 2008-02-03T18:02:00 net : receiving info of 2647828 game(s) 2008-02-03T18:02:02 damn, i forgot to enable core dumps the first time around, and now it works *sigh* 2008-02-03T18:02:12 ugh 2008-02-03T18:02:20 Had to SIGKILL the bugger 2008-02-03T18:02:23 well, kinda 2008-02-03T18:02:32 muggenhor * r3667 /trunk/lib/netplay/netplay.c: Turn an ASSERTion into a debug(LOG_NET, as is not safe to simply assume that a player ID is correct (and as such we cannot just ASSERT on it) 2008-02-03T18:02:33 muggenhor * r3666 /trunk/tools/masterserver/wzmasterserver.py: Use network byte order for struct unpacking on the lobby server (rather than native byte ordering) 2008-02-03T18:02:43 EvilGuru: oh yes, the lobby server is still little endian... 2008-02-03T18:03:24 kamaze: Ping 2008-02-03T18:03:31 Luckily we run a different lobby server for 2.1 2008-02-03T18:03:50 EvilGuru: could you try joining on IP ? 2008-02-03T18:04:02 Will try 2008-02-03T18:04:06 me.mortis.eu right 2008-02-03T18:04:13 Giel: it seems to _kinda_ work, but on the client all players show up with an AI difficulty slider 2008-02-03T18:04:43 EvilGuru: yes 2008-02-03T18:05:12 just joined Giel's game 2008-02-03T18:05:15 charon: hmm; that's sort-of bad 2008-02-03T18:05:26 EvilGuru: segfault here 2008-02-03T18:05:48 argh! and it dropped out of gdb as well 2008-02-03T18:05:50 Big endian 1, little endian nill 2008-02-03T18:06:10 hehe 2008-02-03T18:06:33 EvilGuru: my guess is that it's related to some of the stuff I did yesterday 2008-02-03T18:07:15 EvilGuru: could you try joining again 2008-02-03T18:07:23 it'll crash, but I want to see why 2008-02-03T18:07:32 ok 2008-02-03T18:08:04 *** Buginator has joined #warzone2100 2008-02-03T18:08:06 Hey all 2008-02-03T18:08:17 EvilGuru: and now it didn't crash... 2008-02-03T18:08:24 Same as last time here 2008-02-03T18:08:35 did you see my playername? 2008-02-03T18:08:40 because yours showed up empty to me 2008-02-03T18:08:44 hi Buginator 2008-02-03T18:09:06 Giel do you play the game in english, or do you use another language in SP games? 2008-02-03T18:09:34 Giel: The player box was just blue 2008-02-03T18:09:38 no info on any players 2008-02-03T18:10:06 Buginator: I usually use English 2008-02-03T18:10:31 EvilGuru: that confirms my suspicion that it is one of yesterday's changes 2008-02-03T18:11:25 EvilGuru, info as in stats? That was sending wrong info...it sent it as a binary blob that was wrong anyway. 2008-02-03T18:11:41 Giel: well, around 3658 which we tried to play yesterday, we couldn't join each other's games because of the crashes 2008-02-03T18:11:49 we downgraded to 3642 which worked 2008-02-03T18:11:51 so yeah. 2008-02-03T18:13:37 charon: does r3643 work ? 2008-02-03T18:13:47 because I suspect that's the revision that broke it 2008-02-03T18:14:11 EvilGuru pong 2008-02-03T18:14:28 kamaze: I think the lobby server may need an update, stay tuned 2008-02-03T18:14:41 Still no pytthon 2.5 2008-02-03T18:14:53 The current one we are running 2008-02-03T18:15:00 Giel: warzone2100: netplay.c:803: NETprocessSystemMessage: Assertion `dpid < 8' failed. 2008-02-03T18:15:03 in rev 3643 2008-02-03T18:16:43 oddly enough the ID was 14 again 2008-02-03T18:18:27 that ID number should have caused problems for r3642 as well; a buffer overflow to be precise 2008-02-03T18:20:21 that wouldn't be the first thing in warzone that was broken from the start but somehow dodged the bullet every time, would it? 2008-02-03T18:21:43 nope it definitly isn't 2008-02-03T18:23:15 Is this the newer converted code for netplay.c? I had some of that converted already... maybe I should compare and see what the difference is. 2008-02-03T18:23:41 charon: could you try this patch https://trac.mortis.eu/warzone/attachment/ticket/7/revert-r3643.diff 2008-02-03T18:23:46 against HEAD 2008-02-03T18:24:34 brb 2008-02-03T18:27:16 New news from t.w.n: Ticket #7 (defect created): joining games doesn't work anymore 2008-02-03T18:29:03 Giel: with that patch i can indeed start a game 2008-02-03T18:29:19 i'm afraid i don't have the time to actually play it, but joining and starting works fine 2008-02-03T18:37:55 charon: joining is the onlything that should be affected 2008-02-03T18:38:27 charon: could you test this fix https://trac.mortis.eu/warzone/attachment/ticket/7/id-to-uint32_t.diff ? 2008-02-03T18:38:47 as it's a much cleaner than just reverting to previous behaviour 2008-02-03T18:39:20 Giel: Cleaner is nuking dpids 2008-02-03T18:39:26 they are a porting relic from dplay 2008-02-03T18:40:05 EvilGuru: sure but that won't happen very easily 2008-02-03T18:40:35 *** Osmic has joined #warzone2100 2008-02-03T18:40:35 *** Osmic^ has quit IRC 2008-02-03T18:41:35 EvilGuru: if I where to rewrite the entire networking code in C++ I'd begin by creating a global ID factory 2008-02-03T18:41:57 I'd begin giving per CPR 2008-02-03T18:42:11 or writing a rootkit to hide .cxx files 2008-02-03T18:42:34 Giel: on top of the earlier patch, or on a clean head? 2008-02-03T18:43:44 charon: on a clean HEAD 2008-02-03T18:46:00 Program terminated with signal 11, Segmentation fault. 2008-02-03T18:46:01 #0 0x00000000 in ?? () 2008-02-03T18:46:03 muggenhor * r3668 /trunk/lib/netplay/netplay.c: When bailing out of packet decoding make sure to call NETend() 2008-02-03T18:46:08 looks like a rather thorough stack screwup 2008-02-03T18:46:21 server end btw. client end hangs, presumably because it's waiting for the server 2008-02-03T18:47:00 is that all you get on the stack ? 2008-02-03T18:47:28 yes 2008-02-03T18:47:45 as i said, it looks like a pretty thorough stack over (under?) run 2008-02-03T18:48:52 any error messages that where spit out before death ? 2008-02-03T18:48:58 no 2008-02-03T18:49:36 well I don't see where it could go wrong 2008-02-03T18:49:40 * Giel dinner 2008-02-03T18:49:43 maybe some food will help 2008-02-03T18:49:45 *** Giel is now known as Giel|afk 2008-02-03T18:50:20 it does say something about that dump file i've never used, if you think that might help 2008-02-03T18:50:35 other than that there really is absolutely no information 2008-02-03T18:55:20 *** newparadigm` has joined #warzone2100 2008-02-03T18:55:21 *** newparadigm has quit IRC 2008-02-03T19:27:48 * Buginator is afk 2008-02-03T19:29:57 *** apelgate has joined #warzone2100 2008-02-03T19:35:34 *** Dred_furst has joined #warzone2100 2008-02-03T19:44:34 *** abitos has quit IRC 2008-02-03T19:45:04 *** KBlair has quit IRC 2008-02-03T20:12:09 *** krushia has quit IRC 2008-02-03T20:23:41 *** Vespasian has joined #warzone2100 2008-02-03T20:35:32 *** krushia has joined #warzone2100 2008-02-03T20:38:05 *** apelgate_ has joined #warzone2100 2008-02-03T20:38:19 *** apelgate has quit IRC 2008-02-03T20:38:45 *** apelgate_ has quit IRC 2008-02-03T20:39:10 *** apelgate has joined #warzone2100 2008-02-03T21:06:08 *** apelgate has quit IRC 2008-02-03T21:06:35 *** Oath has joined #warzone2100 2008-02-03T21:15:03 *** Suprano has joined #warzone2100 2008-02-03T21:19:55 muggenhor * r3669 /trunk/lib/netplay/netplay.c: Revert r3643; this fixes #7 2008-02-03T21:23:31 muggenhor * r3670 /trunk/debian/changelog: Bump version number of Debian package so that it gets priority over the package in unstable 2008-02-03T21:27:42 New news from t.w.n: Ticket #7 (defect closed): joining games doesn't work anymore 2008-02-03T21:31:29 *** apelgate has joined #warzone2100 2008-02-03T21:31:56 *** apelgate has joined #warzone2100 2008-02-03T21:33:23 *** DrZimmerman has quit IRC 2008-02-03T21:35:18 *** Osmic has quit IRC 2008-02-03T21:57:46 *** Giel|afk has quit IRC 2008-02-03T22:02:52 later all 2008-02-03T22:02:59 *** Buginator has quit IRC 2008-02-03T22:16:29 *** abitos has joined #warzone2100 2008-02-03T22:16:30 *** devurandom has joined #warzone2100 2008-02-03T22:56:33 devurandom * r3671 /trunk/lib/sound/oggvorbis.c: Properly wrap the dummy reference. This issue does not only exist on the Mac and was fixed wrongly in r3659. 2008-02-03T23:00:31 *** devurandom has quit IRC 2008-02-03T23:02:08 *** sysmonk has left #warzone2100 2008-02-03T23:11:55 *** Suprano has quit IRC 2008-02-03T23:15:47 error : Illegal reference to droid from aiUpdateStructure line 2912 2008-02-03T23:15:47 error : Assert in Warzone: droid.c:302 : droidCheckReferences (!"Illegal reference to droid"), last script event: '15 (CALL_DROID_DESTROYED)' 2008-02-03T23:15:51 bum. 2008-02-04T00:23:23 *** abitos has quit IRC 2008-02-04T00:24:29 *** Karlik has quit IRC 2008-02-04T00:36:05 *** Toksyuryel has quit IRC 2008-02-04T00:36:27 *** Toksyuryel has joined #Warzone2100 2008-02-04T00:41:52 *** charon has quit IRC 2008-02-04T00:54:03 *** Toksyuryel has quit IRC 2008-02-04T00:54:04 *** Toksyury1l has joined #Warzone2100 2008-02-04T00:59:43 *** EvilGuru has quit IRC 2008-02-04T01:24:48 *** tomboy64 has joined #warzone2100 2008-02-04T01:27:02 *** kamaze has quit IRC 2008-02-04T02:27:23 *** |Leto| has joined #warzone2100 2008-02-04T02:37:45 *** JockeTF has quit IRC 2008-02-04T02:41:51 *** tomboy64 has quit IRC 2008-02-04T03:11:30 *** pabs3 has joined #warzone2100 2008-02-04T03:18:38 *** Warcorer has joined #warzone2100 2008-02-04T03:18:56 *** tomboy64 has joined #warzone2100 2008-02-04T03:23:38 *** KBlair has joined #warzone2100 2008-02-04T03:29:12 *** Warcorer has quit IRC 2008-02-04T03:36:11 *** tomboy64 has quit IRC 2008-02-04T03:45:10 *** tomboy64 has joined #warzone2100 2008-02-04T03:51:13 *** tomboy64 has quit IRC 2008-02-04T04:23:10 *** pabs3 has quit IRC 2008-02-04T05:02:35 *** Dred_furst has quit IRC 2008-02-04T05:41:51 *** DrZimmerman has joined #warzone2100 2008-02-04T08:21:31 *** tomboy64 has joined #warzone2100 2008-02-04T09:30:48 *** Vespasian has quit IRC 2008-02-04T09:40:16 *** Suprano has joined #warzone2100 2008-02-04T09:44:27 *** apelgate has quit IRC 2008-02-04T09:44:46 *** apelgate has joined #warzone2100 2008-02-04T09:57:55 *** apelgate has quit IRC 2008-02-04T10:15:57 *** JockeTF has joined #warzone2100 2008-02-04T10:18:21 *** abitos has joined #warzone2100 2008-02-04T10:35:53 *** Giel has joined #warzone2100 2008-02-04T10:36:04 hi all 2008-02-04T10:50:25 muggenhor * r3672 /branches/sound/ (18 files in 9 dirs): Merge r3656:3658 and r3659:3671 from trunk into the sound branch 2008-02-04T10:57:46 *** apelgate has joined #warzone2100 2008-02-04T10:59:55 hi apelgate 2008-02-04T11:00:24 hello 2008-02-04T11:00:29 good morning 2008-02-04T11:06:02 muggenhor * r3673 /branches/sound/lib/sound/openal_track.cpp: Make sound_UpdateStream() and sound_DestroyStream() member functions of AUDIO_STREAM 2008-02-04T11:10:52 *** icybersphnx has joined #warzone2100 2008-02-04T11:10:57 *** cybersphinx has quit IRC 2008-02-04T11:11:01 *** icybersphnx is now known as cybersphinx 2008-02-04T11:19:29 hi cybersphinx 2008-02-04T11:22:14 Hi. 2008-02-04T11:29:47 muggenhor * r3674 /branches/sound/lib/sound/openal_track.cpp: Change sound_DecodeOggVorbisTrack() to use Sound::Decoding as decoder (instead of the oggvorbis.[ch] stuff) 2008-02-04T11:59:36 muggenhor * r3675 /branches/sound/lib/sound/ (audio.cpp cdaudio.cpp decoding.hpp openal_track.cpp track.h): Change sound_PlayStream() and AUDIO_STREAM to use Sound::Decoding instead of oggvorbis.[ch] for decoding 2008-02-04T12:06:10 muggenhor * r3676 /branches/sound/ (6 files in 2 dirs): Remove oggvorbis.[ch] as it is unused now 2008-02-04T12:17:48 *** Suprano has quit IRC 2008-02-04T12:30:49 *** Dred_furst has joined #warzone2100 2008-02-04T12:52:51 *** apelgate has quit IRC 2008-02-04T12:54:28 *** Dred_furst has quit IRC 2008-02-04T13:04:37 *** apelgate has joined #warzone2100 2008-02-04T13:16:13 *** Suprano has joined #warzone2100 2008-02-04T13:22:36 muggenhor * r3677 /branches/sound/lib/sound/track.h: Include STL headers __before__ standard C headers 2008-02-04T13:25:19 muggenhor * r3678 / (branches/sound/lib/sound/track.c trunk/lib/sound/track.c): Because g_apTrack's size is determined on compile time don't allocate it dynamically but statically 2008-02-04T14:00:24 *** Dred_furst has joined #warzone2100 2008-02-04T14:21:31 *** Dred_furst has quit IRC 2008-02-04T14:32:23 *** unitos has joined #warzone2100 2008-02-04T14:38:47 *** kamaze has joined #warzone2100 2008-02-04T14:45:52 *** Suprano has quit IRC 2008-02-04T14:45:55 *** Maerz has joined #warzone2100 2008-02-04T14:47:33 *** Suprano has joined #warzone2100 2008-02-04T14:51:26 *** Suprano has quit IRC 2008-02-04T15:03:27 muggenhor * r3679 /branches/sound/ (8 files in 2 dirs): Compile the playlist stuff as C++ 2008-02-04T15:06:11 *** apelgate has quit IRC 2008-02-04T15:06:15 *** apelgate_ has joined #warzone2100 2008-02-04T15:08:43 muggenhor * r3680 /branches/sound/lib/sound/playlist.cpp: Use std::swap instead of a custom implementation 2008-02-04T15:08:56 *** apelgate_ has quit IRC 2008-02-04T15:09:08 *** apelgate has joined #warzone2100 2008-02-04T15:15:05 muggenhor * r3681 /branches/sound/lib/sound/playlist.cpp: Less custom memory management: use a vector instead 2008-02-04T15:28:16 muggenhor * r3682 /branches/sound/lib/sound/playlist.cpp: Use std::string instead of character arrays to contain the playlists 2008-02-04T15:29:58 *** unitos has quit IRC 2008-02-04T15:32:30 muggenhor * r3683 /branches/sound/lib/sound/playlist.cpp: Use PhysFS::ifstream instead of working on a PHYSFS_file* manually (reduces retrieving a line to a getline(std::istream&, std::string&) call) 2008-02-04T15:36:49 Gna! seems slow today.. 2008-02-04T15:37:09 muggenhor * r3684 /branches/sound/lib/sound/playlist.cpp: 2008-02-04T15:37:09 * Use boost::array instead of a plain array (syntax and storage is the same, but boost::array additionally provides some container-like operations) 2008-02-04T15:37:09 * Add a clear() member function to WZ_TRACK and invoke that on all WZ_TRACKs using for_each and boost::bind 2008-02-04T15:54:27 *** shpitz461 has quit IRC 2008-02-04T16:02:32 *** Dred_furst has joined #warzone2100 2008-02-04T16:14:59 *** Karlik has joined #warzone2100 2008-02-04T16:19:19 *** Maerz has quit IRC 2008-02-04T16:20:32 *** Maerz has joined #warzone2100 2008-02-04T16:43:57 muggenhor * r3685 /branches/sound/lib/sound/ (cdaudio.cpp playlist.cpp playlist.hpp): Stuff all of the playlist stuff in a single class: Sound::PlayList 2008-02-04T17:01:42 *** unitos has joined #warzone2100 2008-02-04T17:02:31 *** tomboy64 has quit IRC 2008-02-04T17:02:52 *** tomboy64 has joined #warzone2100 2008-02-04T17:18:08 *** unitos has quit IRC 2008-02-04T17:22:02 *** EvilGuru has joined #warzone2100 2008-02-04T17:25:33 I beated up all the AIs in one huge team! 2008-02-04T17:26:20 *** devurandom has joined #warzone2100 2008-02-04T17:27:40 Good evening, ladies and gentlemen. 2008-02-04T17:28:11 Been busy today? ;) 2008-02-04T17:30:23 yes. I pwned the AI. 2008-02-04T17:31:14 shevek_: AIV! 2008-02-04T17:31:22 Evening, devurandom 2008-02-04T17:31:44 EvilGuru: How? 2008-02-04T17:31:48 EvilGuru: Does it suck less hard? 2008-02-04T17:31:57 It is much, much better 2008-02-04T17:32:00 It is in mods 2008-02-04T17:32:22 *** Karlik has quit IRC 2008-02-04T17:32:32 Yes, but how do I use it? 2008-02-04T17:32:41 https://trac.mortis.eu/warzone/browser/trunk/data/mods/global/aivolution/multiplay/skirmish 2008-02-04T17:33:04 you will need to copy that file to data/multiplay/skirmish/ replacing the current AI files 2008-02-04T17:33:15 OK 2008-02-04T17:33:20 then open up the .vlo file 2008-02-04T17:33:33 and change line 4 to be the player number 2008-02-04T17:33:55 What player number? 2008-02-04T17:33:56 so player1.[slo,vlo] would have a player number of 1 2008-02-04T17:34:05 Oh... 2008-02-04T17:34:06 4 player INT 0 2008-02-04T17:34:12 We usually commit all of them at once 2008-02-04T17:34:14 Do we expect our users to do that manually? 2008-02-04T17:34:23 Can't we do it via makefiles? 2008-02-04T17:34:23 Currently we do :( 2008-02-04T17:34:32 devurandom: Go nuts! 2008-02-04T17:34:42 Why isn't it all written in Lua yet? 2008-02-04T17:34:45 Does that mean "great idea" ? 2008-02-04T17:34:56 It means I dislike working with make files, but like the idea 2008-02-04T17:35:01 shevek_: Lua will come not before 2.2 and is currently experimental. 2008-02-04T17:35:05 A branch by Gerard. 2008-02-04T17:35:09 shevek_: As lua is still in its own brnach 2008-02-04T17:35:17 Should be a lot better when it is done 2008-02-04T17:35:31 EvilGuru: If someone manages to remind me, I'll manage to write the makefile. ;) 2008-02-04T17:35:34 muggenhor * r3686 / (2 files in 2 dirs): Add a workaround/hack to prevent starting of new songs when we switch playlists 2008-02-04T17:35:49 EvilGuru: Did you test 3671 on the mac? 2008-02-04T17:35:52 music still doesn't work in my copy. 2008-02-04T17:36:03 Done no testing since the other day 2008-02-04T17:44:44 *** tomboy64 has quit IRC 2008-02-04T17:46:45 *** tomboy64 has joined #warzone2100 2008-02-04T17:46:54 hi dev, EvilGuru 2008-02-04T17:47:00 muggenhor * r3687 / (24 files in 8 dirs): 2008-02-04T17:47:00 * Make cdAudio_PlayTrack work with an enum instead of "magic numbers" 2008-02-04T17:47:00 * Use this enum's values throughout the src/* code 2008-02-04T17:47:00 * Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame) 2008-02-04T17:47:05 Hey Giel 2008-02-04T17:55:03 * Giel now starts to move his PC; so I'll be offline for a while 2008-02-04T17:55:21 *** Giel has quit IRC 2008-02-04T17:56:09 per * r3688 /trunk/lib/ (3 files in 2 dirs): Kill unused PIESTYLE struct and parameter. 2008-02-04T17:58:22 per * r3689 /trunk/lib/ (3 files in 2 dirs): Move pie_DrawRect into narrower scope, move in some duplicated calling code, and make it static. 2008-02-04T18:03:30 per * r3690 /trunk/src/radar.c: Clean up ClearRadar and remove CHECKBUFFER macro. 2008-02-04T18:04:15 void. 2008-02-04T18:11:15 *** ^cyka^ has joined #warzone2100 2008-02-04T18:28:58 *** cyka has quit IRC 2008-02-04T18:34:05 *** charon has joined #warzone2100 2008-02-04T18:51:12 *** Karlik has joined #warzone2100 2008-02-04T18:59:41 *** Buginator has joined #warzone2100 2008-02-04T18:59:44 Hey all 2008-02-04T18:59:50 Hey Buginator 2008-02-04T18:59:57 Great news about the swirl!! 2008-02-04T19:00:12 Don't get me started. lol 2008-02-04T19:00:39 Oh... 2008-02-04T19:03:07 per * r3691 /trunk/ (3 files in 3 dirs): Remove ugly radar constants from pieblitfunc, where they do not belong. 2008-02-04T19:06:41 The camera is still broken for SP games & loading. :( 2008-02-04T19:07:02 per * r3692 /trunk/src/radar.c: Do not recalculate the radar bitmap when we do not draw it, saving valuable CPU cycles. 2008-02-04T19:07:35 *** per has joined #warzone2100 2008-02-04T19:07:37 We also have texture loss on a mission, but I can't replicate it. 2008-02-04T19:07:55 hello 2008-02-04T19:08:00 Hi per 2008-02-04T19:08:07 Hey per 2008-02-04T19:08:30 Buginator: you were looking into shaded menu boxes? 2008-02-04T19:08:39 already done 2008-02-04T19:08:53 Buginator: i saw your screenshot. 2008-02-04T19:08:56 per, can you look into #958 2008-02-04T19:09:34 per: That was me a few months back 2008-02-04T19:09:48 Buggy just fixed my dodgy code 2008-02-04T19:10:01 That 'feature' needs to be used only for main menu, and not in game though. 2008-02-04T19:10:08 you manipulate the alpha channel to achieve it? 2008-02-04T19:10:13 *** amro has joined #warzone2100 2008-02-04T19:10:15 i tried something similar 2008-02-04T19:10:18 pretty much, yeah 2008-02-04T19:10:20 Yep 2008-02-04T19:10:25 Same way pumpkin did 2008-02-04T19:10:29 but not touching alpha channel - and for all boxes in the game 2008-02-04T19:10:38 i can post a patch in a moment 2008-02-04T19:10:42 Just stole the code from 1.10 2008-02-04T19:10:54 Trying to fix the SP issues before 2.1 is released... 2008-02-04T19:11:41 Buginator: why is the last patch in https://gna.org/patch/?958 needed? 2008-02-04T19:12:05 transport missions 2008-02-04T19:12:15 transportfix3.diff 2008-02-04T19:12:18 *** gerard_ has joined #warzone2100 2008-02-04T19:12:38 hi 2008-02-04T19:12:44 https://gna.org/patch/download.php?file_id=3698 i can understand 2008-02-04T19:12:46 hi gerard_ 2008-02-04T19:13:06 Yes, that just changes worldOnMap() to be used only for MP stuff. 2008-02-04T19:13:50 I found we got several places where we would have to add the multiplayer check, so I figure best to just fix worldOnMap(). 2008-02-04T19:14:02 i see 2008-02-04T19:14:26 but i would rather add a droidOnMap() that would check if the droid being checked is a transport or in a transport list 2008-02-04T19:14:30 and use that for such checks 2008-02-04T19:14:41 instead of hardcoding an ugly exception to SP games 2008-02-04T19:15:04 That isn't the only case where that triggers though. 2008-02-04T19:15:08 per: but in sp transporters itself can go offmap right? 2008-02-04T19:15:17 gerard_, just in time to fix the camera again :) 2008-02-04T19:15:21 gerard_: yes 2008-02-04T19:15:21 hehe 2008-02-04T19:15:25 gerard_: but maybe one day in mp too? 2008-02-04T19:15:41 Buginator: no other units should be off-map, surely 2008-02-04T19:15:46 (demon lord voice from W3) what is it now? 2008-02-04T19:16:40 1) when launching transport, droids are off map. 2) if you save on the 'away' mission, it will assert also, since they are still off the map, but they are in a valid location. In this case, they are NOT on the transport still. It already landed & dropped them off. 2008-02-04T19:17:33 That is why I did the SP hack for that function. 2008-02-04T19:18:27 On one transport mission, on the 'switch', I lost all textures. I have no idea how that can happen, no errors/warnings about that. 2008-02-04T19:18:45 can someone with experience with saving and loading check if the camera position is correctly saved(&loaded)? 2008-02-04T19:18:47 Buginator: i think they are in the NOT_CURRENT_LIST list also in off-world missions, so a check against that should be fine 2008-02-04T19:19:01 anyone know anything about ffmpeg? 2008-02-04T19:19:22 not at the level of detail you want 2008-02-04T19:19:28 per, ok, fix it as you like, but it does need fixing. 2008-02-04T19:19:59 I am trying to see why the quality for converting tga files is so poor. 2008-02-04T19:20:41 per, since right now, without the other patch, SP is still broken on reloading the save game. 2008-02-04T19:21:33 Buginator: how to reproduce the problem? 2008-02-04T19:22:19 Take a transport mission, and then after it lands and drops off the units, save game. Then load it. 2008-02-04T19:29:21 *** PL has joined #warzone2100 2008-02-04T19:29:37 Hello is one Developer here ? 2008-02-04T19:29:52 What is the problem ? 2008-02-04T19:30:38 can you Speak german ? 2008-02-04T19:30:45 nope 2008-02-04T19:31:09 devurandom can, but I he is afk I think. 2008-02-04T19:31:23 but he* 2008-02-04T19:31:40 ok. i'am 3D/2D Grafik-Designer and i like Warzone. i want to Help you. 2008-02-04T19:32:02 i see that you are need a 3D Designer and here i am 2008-02-04T19:32:18 Nice to hear. Have you checked out the forums ? 2008-02-04T19:32:33 kool 2008-02-04T19:33:06 ehm no 2008-02-04T19:33:34 http://forums.wz2100.net/ 2008-02-04T19:34:06 kamaze: ping 2008-02-04T19:34:08 http://forums.wz2100.net/?board=10.0 That is where some of the other guys are posting things. 2008-02-04T19:34:32 pong 2008-02-04T19:35:30 kamaze: You speak German right? 2008-02-04T19:35:36 ok iam look some Grafics 2008-02-04T19:35:36 yes, i do 2008-02-04T19:35:40 native 2008-02-04T19:35:57 I needed you earlier. I answered the phone and it talked at me in forrin. 2008-02-04T19:36:15 PL: kamaze speaks German ;) 2008-02-04T19:38:02 Kamaze bist du ein Entwickler von warzone ? 2008-02-04T19:38:12 Nein, der Webmaster 2008-02-04T19:38:26 #warzone2100.de 2008-02-04T19:38:31 ah 2008-02-04T19:38:33 #warzone.de 2008-02-04T19:38:42 murrrr 2008-02-04T19:38:46 * shevek_ looks fick. 2008-02-04T19:38:51 Da können wir ungestraft Deutsch reden. 2008-02-04T19:38:57 Never know the channel existed! 2008-02-04T19:38:58 ok 2008-02-04T19:39:05 EvilGuru: TINC 2008-02-04T19:39:10 achso ok also 2008-02-04T19:39:30 wollte mal so fragen wie weit jetzt das recue Projekt luft also gibt es schon 3D Modeler 2008-02-04T19:39:35 PL: see http://wiki.wz2100.net/Artwork_wanted 2008-02-04T19:40:48 Es läuft ganz gut, aber zum Thema artwork fehlen uns einige Leute 2008-02-04T19:41:03 Artwork sind doch Skizzen oder ? 2008-02-04T19:41:07 Wobei es auch problematisch ist 2008-02-04T19:41:20 Ich meine generell, moddeling, sound, texturen 2008-02-04T19:42:19 ok also ich knnte vieleicht paar Gebude und Fahrzeuge modelen mal sehn was ich da so hinbekomme 2008-02-04T19:42:32 ehm ahst du vieleicht ICQ damit ich dir vieleicht spter paar sachen zeigen kann ? 2008-02-04T19:43:08 error : Assert in Warzone: track.c:274 : sound_GetTrackName (g_apTrack[iTrack] != NULL), last script event: 'waitForPow' 2008-02-04T19:43:10 Du kannst sie auch gerne im Forum zeigen. Problematisch ist halt nur, das wir noch das PIE format haben. 2008-02-04T19:43:19 Buginator: i didn't get that far before another error hit :( 2008-02-04T19:43:45 Es existiert ein export skript für blender, daher kann es sein, dass wir das zZ nur über Umwege ins Spiel bekommen. 2008-02-04T19:43:57 hm 2008-02-04T19:44:13 ist es geplant das ihr 3Ds oder so benutzt ? 2008-02-04T19:44:48 Wenn jedoch die 3ds / irgendwas grunddatein zur verfügung stehen, sollte es recht zukunftssicher sein, da man notfals konviertieren kann. 2008-02-04T19:45:25 Zur Zeit nicht, devurandom plant das Ogre Format zu implementieren. 2008-02-04T19:45:34 Aber wie gesagt, man kann ja konvertieren. 2008-02-04T19:45:55 hm bis jetzt hatte ich oft probleme mit dem Ogre format 2008-02-04T19:47:08 we have a 3ds -> pie converter 2008-02-04T19:47:20 cool 2008-02-04T19:47:22 Ausserdem musst Du dir im klaren sein, das wir lizenztechnisch darauf angewiesen sind, das jederlei "Beitrag" unter der GPL, der CC-By-SA oder vergleichbares stehen muss, damit wir das ins Spiel integrieren können. 2008-02-04T19:47:23 ok fine 2008-02-04T19:47:27 ok, when is the realtime IRC translator coming out? ;) 2008-02-04T19:47:42 das heit ? 2008-02-04T19:47:58 muss kurz weg 5 min 2008-02-04T19:48:00 Buginator: about one hour of work? 2008-02-04T19:48:07 http://creativecommons.org/licenses/by-sa/3.0/deed.de 2008-02-04T19:48:13 das beschreibt es relativ gut :) 2008-02-04T19:49:31 Es muss uns halt gestattet sein, eventuell die Datein zu verändern und auch vertreiben zu dürfen. 2008-02-04T19:49:43 ok bin wieder da 2008-02-04T19:49:47 Dadurch ist es auch automatisch dritten erlaubt. 2008-02-04T19:50:39 ok 2008-02-04T19:50:44 Die CC - NonCommercial ist für uns leider nicht Nutzbar, da wir schon Anfragen von Spielemagazinen bekommen haben. Das würde quasi die Verbreitung auf heft CD's verbieten. 2008-02-04T19:51:42 hm ok habt ihr auch schonmal Eidos etc gefragt ob ihr das in Magazinen verbreiten drft ? 2008-02-04T19:52:17 Ist zwar blöd dieser ganze Lizenzkram, aber der Quelltext wurde unter den Bedingungen der GPL freigegeben. 2008-02-04T19:52:18 also, most linux distributions won't take NC stuff 2008-02-04T19:52:26 Das ist uns durch der GPL automatisch gestattet. 2008-02-04T19:52:39 ok 2008-02-04T19:52:47 time out.... laters all 2008-02-04T19:52:57 *** per has quit IRC 2008-02-04T19:53:05 hast du ICQ ? 2008-02-04T19:53:49 Wie gesagt, wenn Du nicht damit einverstanden bist (was dein gutes recht ist), das andere eventuell basierend auf deinen Modells etc... was anderes machen, dann können wir das leider nicht annehmen. 2008-02-04T19:54:04 ja ich hab kein Problem 2008-02-04T19:54:07 damit 2008-02-04T19:54:07 Wobei gesagt sein muss, unsere Arbeit unterliegt den gleichen bedingungen :) 2008-02-04T19:54:21 ich wrde euch trotzdem gerne helfen 2008-02-04T19:54:48 hast du nun ICQ oder nicht ? 2008-02-04T19:55:32 per, in case you read this, I tried saving with --nosound, and didn't get any asserts. 2008-02-04T19:55:49 271878079 2008-02-04T19:56:03 Ich bin aber relativ viel beschäftigt 2008-02-04T19:56:12 0x5f3759df That is the key. 2008-02-04T19:56:18 Also erwarte nicht allzuviel freie Zeit zur Zeit 2008-02-04T19:56:47 http://forums.wz2100.net/?action=profile;u=978 2008-02-04T19:56:48 yay 2008-02-04T19:56:51 nice nick 2008-02-04T19:57:12 i see 2008-02-04T19:57:14 thats PL 2008-02-04T19:57:15 xD 2008-02-04T19:57:19 hehe yes 2008-02-04T19:57:28 * Buginator is afk 2008-02-04T20:05:31 *** JockeTF has quit IRC 2008-02-04T20:08:33 good bye i go 2008-02-04T20:08:37 *** PL has quit IRC 2008-02-04T20:21:22 *** JockeTF has joined #warzone2100 2008-02-04T20:29:38 !ping 2008-02-04T20:29:39 pong 2008-02-04T20:41:24 They made this just for ^cyka^ : http://www.engadget.com/2008/02/04/the-hip-office-keeps-you-single-working/ 2008-02-04T20:41:39 *** NightBringer has quit IRC 2008-02-04T20:47:24 lol, these new physic mods can make tanks roll 2008-02-04T20:48:36 *** RRockon has joined #warzone2100 2008-02-04T20:48:43 Good evening 2008-02-04T20:48:50 ih 2008-02-04T20:48:52 hi 2008-02-04T20:49:22 how're you all doing tonight? :) 2008-02-04T20:49:46 good question 2008-02-04T20:51:48 say, I was just wondering... you're one of the devs right? 2008-02-04T20:51:48 [19:45] Zur Zeit nicht, devurandom plant das Ogre Format zu implementieren. << Actually I played with MD3 and MD5 last time I played with any format... 2008-02-04T20:52:18 Me? Not really, but ask away. The other devs are here, though they may be afk 2008-02-04T20:52:34 http://wiki.wz2100.net/User:DevUrandom 2008-02-04T20:52:54 I was just wondering if someone already took note of the request for a preview in the map selection screen and if any decisions have been made on it yet... 2008-02-04T20:52:55 *** yonkeltron has joined #warzone2100 2008-02-04T20:53:19 There is a preview right now... 2008-02-04T20:53:23 kamaze: thx, forgot about that. 2008-02-04T20:53:34 i am getting a very angry error message and warzone moves so very super-slowly even with dri and all that enabled 2008-02-04T20:53:45 kamaze: Actually that page is correct. 2008-02-04T20:53:48 what error messages? 2008-02-04T20:53:55 Only priorities have changed. 2008-02-04T20:54:01 Buginator: yeah kinda... but it's a bit tedious to pick a map suitable to your needs in it's current state, so I suggested a more 'streamlined' version 2008-02-04T20:54:03 If it is slow, I am guessing you have either intel or ati chipset? 2008-02-04T20:54:43 [driAllocateTexture:636] unable to allocate texture 2008-02-04T20:54:46 <^cyka^> Buginator, ta for the liunk but i ain't that sad :P 2008-02-04T20:54:47 Well, that wouldn't exactly be that easy to pull off with the way the gui works. 2008-02-04T20:54:49 what does that mean? ^ 2008-02-04T20:54:53 <^cyka^> besides i don't own a craptop 2008-02-04T20:55:02 <^cyka^> and if i did it would live in the car 2008-02-04T20:55:07 <^cyka^> not on my waist 2008-02-04T20:55:11 <^cyka^> lol 2008-02-04T20:55:11 yonkeltron, you have ati or intel chipset ? 2008-02-04T20:55:27 Buginator: How so? 2008-02-04T20:55:48 RRockon, the GUI code is a PITA to work with. 2008-02-04T20:56:23 oh I see 2008-02-04T20:56:24 n8 2008-02-04T20:57:10 shame :) 2008-02-04T20:57:38 especially when picking non 2P maps it's a bitch to 'browse' the maps effectively 2008-02-04T20:57:58 *** devurandom has quit IRC 2008-02-04T20:59:44 Somehow, I don't see that changing, until that part of the code gets a rewrite. You want to help? :D 2008-02-04T20:59:55 *** apelgate has quit IRC 2008-02-04T21:00:09 yonkeltron ? You still here? ^^ 2008-02-04T21:00:09 Heh... sure 2008-02-04T21:00:17 though I'm hardly a coder :) 2008-02-04T21:01:00 By the time you read a 'How to code a C' book, I bet it will be waiting for you to fix it. :) 2008-02-04T21:01:11 in C* 2008-02-04T21:01:49 well I know coding... I did basic (LONG time ago) some Delphi and brushed up on C++ about half a year ago 2008-02-04T21:01:54 and in theory I'm a decent coder 2008-02-04T21:02:05 I just can't be arsed to learn all the commands and constructs and stuff 2008-02-04T21:02:37 :) 2008-02-04T21:02:52 Take a look at the GUI code, then apply the theory. Then when they lock you up for having gone mad... well.. you can read a few more books! ;) 2008-02-04T21:03:42 allright... which file holds the bulk of the GUI then? 2008-02-04T21:03:57 the widget lib 2008-02-04T21:04:18 all those files in that directory 2008-02-04T21:05:41 Hmm... wasn't the code hosted somewhere? I think Giel or EvilGuru linked one of the files yesterday... would save some time downloading the entire source... 2008-02-04T21:06:07 trac.wz2100.net 2008-02-04T21:07:03 Groovy! Thanks! 2008-02-04T21:07:05 Would be nice if you could make a popup menu so when you hover the mouse pointer of the map in question, it shows a mini preview. 2008-02-04T21:07:24 yeah or just have a preview window to the bottom right... 2008-02-04T21:07:51 click map, preview appears, you click "OK" to select map 2008-02-04T21:08:16 would probably be easier to implement too ;) 2008-02-04T21:08:43 *** DrZimmerman has quit IRC 2008-02-04T21:09:34 Yeah can't make much of this :P 2008-02-04T21:11:08 and that was just the widget.c 2008-02-04T21:11:48 * RRockon goes to play some guitar instead 2008-02-04T21:12:46 ^cyka^ I thought you didn't have a car ? 2008-02-04T21:13:59 <^cyka^> it#s currenmt;y having an engine built 2008-02-04T21:14:05 <^cyka^> but yes i do 2008-02-04T21:14:46 You think they are going to open the trunk, and find warzone666 in there? 2008-02-04T21:15:24 <^cyka^> lol 2008-02-04T21:15:26 <^cyka^> no 2008-02-04T21:15:33 <^cyka^> they will find a coate 2008-02-04T21:15:35 <^cyka^> some spanners 2008-02-04T21:15:40 <^cyka^> coat* 2008-02-04T21:16:00 ahh. a blood drenched coat. Gotcha. 2008-02-04T21:16:01 <^cyka^> and an exhuast 2008-02-04T21:16:02 <^cyka^> lol 2008-02-04T21:16:06 <^cyka^> lol 2008-02-04T21:16:11 <^cyka^> dunno tbh 2008-02-04T21:16:21 <^cyka^> it might actually have my blood on it 2008-02-04T21:16:22 <^cyka^> lol 2008-02-04T21:16:28 <^cyka^> or the blood of some roadkill 2008-02-04T21:16:55 Or from... oh wait, you got rid of her also... Hmmm... I see a pattern! 2008-02-04T21:17:12 <^cyka^> lol 2008-02-04T21:17:14 <^cyka^> her? 2008-02-04T21:17:29 Yeah, shotgun wedding didn't work out too well. 2008-02-04T21:18:04 Don't worry, your secret is safe with us. 2008-02-04T21:18:36 <^cyka^> lol nice ref to kill bill :P 2008-02-04T21:19:10 warzone666's name was bill? I had no idea. 2008-02-04T21:20:12 Oh, hey ^cyka^ 2008-02-04T21:20:48 <^cyka^> lol Buginator 2008-02-04T21:20:51 <^cyka^> hey EvilGuru 2008-02-04T21:20:54 <^cyka^> hows it goin? 2008-02-04T21:21:07 Good thanks 2008-02-04T21:21:07 you 2008-02-04T21:22:20 <^cyka^> kinda bored 2008-02-04T21:22:21 <^cyka^> lol 2008-02-04T21:22:30 <^cyka^> and kinda wanting a beer or 10 2008-02-04T21:22:58 drinking won't get rid of the stains ^cyka^, it only adds to them. :P 2008-02-04T21:23:16 <^cyka^> which stains are u talkin bout? 2008-02-04T21:23:29 The one in your trunk of course. :P 2008-02-04T21:24:57 You would have liked chemistry today, ^cyka^ 2008-02-04T21:25:13 Must have used half a litre of ethanol (95% pure) 2008-02-04T21:25:28 <^cyka^> yeah many bad chemical reactions resulting in work tops being written off? 2008-02-04T21:25:34 <^cyka^> ehehe nice fun 2008-02-04T21:26:00 * Buginator is afk 2008-02-04T21:26:05 *** amro has quit IRC 2008-02-04T21:26:56 dissolving aspirin actually 2008-02-04T21:27:23 I went into Tescos and tried to buy 3 packets of it 2008-02-04T21:27:47 and they refused to sell more than two to me, so I went to the self-service checkouts :p 2008-02-04T21:29:35 man... bash is loading slowly today... 2008-02-04T21:29:59 RRockon: qdb.us FTW 2008-02-04T21:30:46 wow a bash clone! 2008-02-04T21:30:55 (or is bash a qdb clone?) 2008-02-04T21:31:41 the former 2008-02-04T21:33:10 some quotes ring familiar... others are new. This is great :) 2008-02-04T21:33:16 finished bash. on to it's clones! 2008-02-04T21:36:45 lol: whats your worst sex story? 2008-02-04T21:36:46 I'll answer with a one-liner. 2008-02-04T21:36:46 It takes a brave man to swim in the Red waters, but it takes a hero to drink from it. 2008-02-04T21:37:02 hehe, yeah that one's funny/nasty 2008-02-04T21:37:21 I just realised something... 2008-02-04T21:37:39 There's a high probability that you can't link a bash quote that I haven't already read... 2008-02-04T21:38:07 I read the latest ones, but that is it 2008-02-04T21:38:28 I think I read them all twice by now... I have a LOT of free time on my hands... 2008-02-04T21:39:07 being at school and all :) 2008-02-04T21:44:02 That would explain ^cyka^'s vampirism. 2008-02-04T21:46:06 <^cyka^> lol i ain't drank from the red waters... but i've swam in them 2008-02-04T21:46:07 <^cyka^> :P 2008-02-04T21:46:15 qdb.us rules 2008-02-04T21:46:17 :) 2008-02-04T21:47:19 ^cyka^: That's disgusting 2008-02-04T21:47:28 <^cyka^> lol 2008-02-04T21:47:41 <^cyka^> it's really not that bad 2008-02-04T21:47:54 In a related story: Macaroni's look a lot more tasty going in then out... 2008-02-04T21:48:04 :/ 2008-02-04T21:48:33 The same can be said about ... better not. ^cyka^ might have a heart attack again. 2008-02-04T21:48:48 <^cyka^> lol 2008-02-04T21:48:50 <^cyka^> come on 2008-02-04T21:48:53 <^cyka^> say it 2008-02-04T21:48:53 <^cyka^> lol 2008-02-04T21:49:14 This channel has some standards you know. :P 2008-02-04T21:50:33 per * r3693 /trunk/src/ (radar.c radar.h): Remove unused function GetRadarPlayerPos() 2008-02-04T21:51:53 <^cyka^> not while i'm here it doesn't Buginator :P 2008-02-04T21:53:46 huh? your still here? 2008-02-04T21:59:14 <^cyka^> yup 2008-02-04T21:59:20 <^cyka^> got nothing else todo 2008-02-04T21:59:26 <^cyka^> and no place else to be 2008-02-04T21:59:39 You can take a nice swim 2008-02-04T21:59:52 Just wear some cement shoes :P 2008-02-04T22:00:59 and bring protection. You never know what kind of weird shit you get from sleeping with fishes 2008-02-04T22:01:29 RRockon: From the fishes!?! I would be more worried about what he would give to them 2008-02-04T22:01:41 ^cyka^ see's STIs like Pokemon: gotta catch em all 2008-02-04T22:02:08 STI? 2008-02-04T22:02:09 per * r3694 /trunk/src/ (radar.c radar.h): Remove unused function worldPosToRadarPos() 2008-02-04T22:02:25 I think per likes playing with the radar 2008-02-04T22:02:38 RRockon: Sexually transmitted disease 2008-02-04T22:02:50 Isn't that STD? 2008-02-04T22:02:53 not STI? 2008-02-04T22:02:54 :) 2008-02-04T22:02:57 per * r3695 /trunk/src/radar.c: Remove unused function UpdateRadar() 2008-02-04T22:03:07 Later all. 2008-02-04T22:03:13 *** Buginator has quit IRC 2008-02-04T22:04:45 <^cyka^> infection the RRockon :P 2008-02-04T22:05:00 <^cyka^> anand i'm clean thankyou!! 2008-02-04T22:05:01 <^cyka^> lol 2008-02-04T22:05:32 you're still not coming near my goldfish... 2008-02-04T22:05:37 provided I had goldfish... 2008-02-04T22:06:08 <^cyka^> i don't like gold fish anyywas 2008-02-04T22:06:09 <^cyka^> :P 2008-02-04T22:06:24 <^cyka^> and the only time i go near a fish is when it's dead and cooked so i can eat it 2008-02-04T22:06:25 <^cyka^> lol 2008-02-04T22:06:45 oh yeah... you just love to 'eat' fish doncha? :P 2008-02-04T22:12:32 <^cyka^> lol 2008-02-04T22:12:37 <^cyka^> only cooked 2008-02-04T22:12:50 *** abitos has quit IRC 2008-02-04T22:12:55 well... whatever floats your boat... 2008-02-04T22:13:05 *** abitos has joined #warzone2100 2008-02-04T22:13:08 anyway, I'm off to get some sleep 2008-02-04T22:13:11 see you guys later! 2008-02-04T22:13:12 cya RRockon 2008-02-04T22:13:19 <^cyka^> and dream about me eating fish? 2008-02-04T22:13:21 <^cyka^> lol 2008-02-04T22:13:25 * RRockon shudders 2008-02-04T22:13:26 no thanks 2008-02-04T22:14:06 *** RRockon has quit IRC 2008-02-04T22:19:44 *** newparadigm has joined #warzone2100 2008-02-04T22:21:40 *** newparadigm` has quit IRC 2008-02-04T22:24:02 *** devurandom has joined #warzone2100 2008-02-04T22:56:15 *** ^cyka^ has quit IRC 2008-02-04T22:57:12 *** ^cyka^ has joined #warzone2100 2008-02-04T23:02:11 *** Vespasian has joined #warzone2100 2008-02-04T23:18:33 *** devurandom has quit IRC 2008-02-04T23:19:29 night 2008-02-04T23:19:32 *** gerard_ has left #warzone2100 2008-02-04T23:40:26 *** Karlik has quit IRC 2008-02-04T23:48:45 *** JockeTF has quit IRC 2008-02-04T23:52:06 *** JockeTF has joined #warzone2100 2008-02-04T23:55:29 *** abitos has quit IRC 2008-02-04T23:58:15 *** JockeTF has joined #warzone2100 2008-02-05T00:04:30 *** apelgate has joined #warzone2100 2008-02-05T00:42:25 *** EvilGuru has quit IRC 2008-02-05T00:52:05 *** Giel has joined #warzone2100 2008-02-05T00:55:27 *** tomboy64 has quit IRC 2008-02-05T01:25:18 *** kamaze has quit IRC 2008-02-05T01:26:11 *** cyka has joined #warzone2100 2008-02-05T01:30:25 *** shpitz461 has joined #warzone2100 2008-02-05T01:33:13 *** ^cyka^ has quit IRC 2008-02-05T01:34:27 anyone here? i get a very weird error on the console and warzone runs impossibly slow during gameplay 2008-02-05T01:34:53 *** cyka is now known as ^cyka^ 2008-02-05T01:34:59 [driAllocateTexture:636] unable to allocate texture 2008-02-05T01:35:39 <^cyka^> i'm sorry yonkeltron i don't know who to correct it other then possibly recompiling if your using the trunk 2008-02-05T01:36:10 ^cyka^: running debian lenny (testing) with Version: 2.1.0~0.svn3595.dfsg.1-1 2008-02-05T01:36:37 <^cyka^> ah. then i have even less of a clue 2008-02-05T01:36:39 <^cyka^> sorry dude 2008-02-05T01:36:51 i'm SOL? 2008-02-05T01:36:59 *** Toksyury1l is now known as Toksyuryel 2008-02-05T01:37:22 <^cyka^> couldn't tell you yonkeltron cos i don't know :( 2008-02-05T01:39:19 no worries...ok, so if i were going to do a recompile (i can just grab a source package and be done with it), what would need to happen? 2008-02-05T01:39:35 yonkeltron: what kind of error do you get ? 2008-02-05T01:39:58 Giel: [driAllocateTexture:636] unable to allocate texture 2008-02-05T01:40:05 i get tons of them 2008-02-05T01:40:17 whole, scrolling screenfulls and warzone crawls along during gameplay 2008-02-05T01:40:21 yonkeltron: what kind of video device do you have ? 2008-02-05T01:40:29 makes my whole system almost totally unresponsive 2008-02-05T01:40:47 as that's an error of your video driver complaining that your video device has run out of memory 2008-02-05T01:40:57 *** charon has quit IRC 2008-02-05T01:41:44 well, when running kubuntu, i never had that issue 2008-02-05T01:41:53 so, we know it's worked fine 2008-02-05T01:42:04 Giel: is there a fix of some sort? 2008-02-05T01:42:53 muggenhor * r3696 /branches/sound/ (11 files in 6 dirs): Remove unused classes DeviceList, StringArray and RAIICounter 2008-02-05T01:44:35 yonkeltron: I don't know what your problem is yet; you could try running glxgears to see whether that application works 2008-02-05T01:46:05 yonkeltron: what does "glxinfo | grep direct" show you ? 2008-02-05T01:46:37 if it doesn't show "glxinfo | grep direct" then you're video drivers aren't installed or enabled properly 2008-02-05T01:48:18 *** JockeTF has quit IRC 2008-02-05T01:50:08 yonkeltron: Could also be the textures are too large for your card/driver; try adding "textureSize=64" to your Warzone config file. 2008-02-05T01:50:13 *cough*: it should show "direct rendering: Yes"... 2008-02-05T01:50:46 cybersphinx: shouldn't there be a way to detect vram size ? 2008-02-05T01:51:46 *** cyka has joined #warzone2100 2008-02-05T01:53:12 Giel: I don't know if Per added some detection for that, but if so it didn't always work, thus the config parameter. 2008-02-05T01:53:48 nah I think the config parameter is there only for performance tuning 2008-02-05T01:54:23 although that ^^ behaviour shouldn't happen as OpenGL should just dump the textures in regular system RAM if VRAM is full 2008-02-05T01:54:36 Oh, you can actually change it in the video options menu as well. 2008-02-05T01:54:46 yes if you can get there... 2008-02-05T01:55:30 Well, if that is the problem, the menu isn't affected. If the menu is also slow, the problem is something else. 2008-02-05T01:55:33 *** ^cyka^ has quit IRC 2008-02-05T01:55:59 oh yes of course; it only loads the mipmapped textures when starting a game 2008-02-05T01:57:08 And it' 2008-02-05T01:57:27 s not a problem of available video memory, but of supported texture size. 2008-02-05T01:57:54 well it might be a problem if a single texture doesn't fit in vram 2008-02-05T02:03:25 Then it's usually moved to system ram (at least partially), and you don't get an error message, just slower graphics. And even my old 16MB G400 ran the 3DMark99 32MB texture test with acceptable frame rates... 2008-02-05T02:11:15 it could eventually even fall back to software rendering as well of course 2008-02-05T02:11:31 anyway I'm now stopping the development of my headache 2008-02-05T02:11:34 night all 2008-02-05T02:12:36 Good night. 2008-02-05T02:15:48 *** Dred_furst has quit IRC 2008-02-05T02:20:44 *** Giel has quit IRC 2008-02-05T02:42:50 *** tomboy64 has joined #warzone2100 2008-02-05T02:45:25 *** Maerz has quit IRC 2008-02-05T03:34:19 *** tomboy64 has quit IRC 2008-02-05T05:34:05 *** DrZimmerman has joined #warzone2100 2008-02-05T05:56:55 *** cybersphinx has quit IRC 2008-02-05T05:56:55 *** krushia has quit IRC 2008-02-05T05:56:55 *** Kevin` has quit IRC 2008-02-05T05:56:55 *** kevinsbot has quit IRC 2008-02-05T05:56:55 *** shevek_ has quit IRC 2008-02-05T06:00:20 *** cybersphinx has joined #warzone2100 2008-02-05T06:00:20 *** krushia has joined #warzone2100 2008-02-05T06:00:20 *** Kevin` has joined #warzone2100 2008-02-05T06:00:20 *** kevinsbot has joined #warzone2100 2008-02-05T06:00:20 *** shevek_ has joined #warzone2100 2008-02-05T06:00:23 *** cybersphinx has quit IRC 2008-02-05T06:00:23 *** kevinsbot has quit IRC 2008-02-05T06:00:23 *** Kevin` has quit IRC 2008-02-05T06:00:23 *** krushia has quit IRC 2008-02-05T06:01:11 *** cybersphinx has joined #warzone2100 2008-02-05T06:01:11 *** krushia has joined #warzone2100 2008-02-05T06:01:11 *** Kevin` has joined #warzone2100 2008-02-05T06:01:11 *** kevinsbot has joined #warzone2100 2008-02-05T06:01:11 *** shevek_ has joined #warzone2100 2008-02-05T06:37:17 *** pabs3 has joined #warzone2100 2008-02-05T06:37:32 *** KBlair has quit IRC 2008-02-05T07:38:39 *** tomboy64 has joined #warzone2100 2008-02-05T07:51:09 *** Travis5 has joined #warzone2100 2008-02-05T07:51:35 *** Travis7 has joined #warzone2100 2008-02-05T07:52:12 hello? 2008-02-05T07:52:22 hello 2008-02-05T07:56:49 *** Travis7 has left #warzone2100 2008-02-05T07:57:50 *** talgie has joined #warzone2100 2008-02-05T07:59:07 *** yonkeltron has left #warzone2100 2008-02-05T08:04:40 yo 2008-02-05T08:05:36 *** talgie has quit IRC 2008-02-05T08:09:17 *** tomboy64 has quit IRC 2008-02-05T08:15:02 *** Vespasian has quit IRC 2008-02-05T08:34:24 *** tomboy64 has joined #warzone2100 2008-02-05T09:07:02 *** NightBringer has joined #warzone2100 2008-02-05T09:59:16 *** apelgate has quit IRC 2008-02-05T10:23:20 *** icybersphnx has joined #warzone2100 2008-02-05T10:23:25 *** cybersphinx has quit IRC 2008-02-05T10:23:29 *** icybersphnx is now known as cybersphinx 2008-02-05T10:31:31 *** abitos has joined #warzone2100 2008-02-05T10:49:36 per * r3697 /trunk/src/ (radar.c radar.h): Show entire minimap in distance fog mode. See patch #952. 2008-02-05T10:59:30 *** apelgate has joined #warzone2100 2008-02-05T11:26:52 *** apelgate has quit IRC 2008-02-05T11:41:29 *** Dred_furst has joined #warzone2100 2008-02-05T11:43:07 *** devurandom has joined #warzone2100 2008-02-05T12:10:34 *** apelgate has joined #warzone2100 2008-02-05T12:16:46 * devurandom is listening to Who We Are (And Who We Want To Be) by Xandria on India [Amarok] 2008-02-05T12:58:53 *** Suprano has joined #warzone2100 2008-02-05T13:16:51 *** kamaze has joined #warzone2100 2008-02-05T13:22:59 *** per has joined #warzone2100 2008-02-05T13:24:06 hello 2008-02-05T13:25:05 http://www.heise.de/newsticker/meldung/102993/from/atom10 2008-02-05T13:25:08 Hi per! 2008-02-05T14:17:10 *** RRockon has joined #warzone2100 2008-02-05T14:17:14 g'day 2008-02-05T14:20:00 *** RRockon has quit IRC 2008-02-05T14:20:20 laters 2008-02-05T14:20:40 *** per has quit IRC 2008-02-05T14:23:05 *** JockeTF has joined #warzone2100 2008-02-05T14:44:04 *** |Leto| has joined #warzone2100 2008-02-05T14:51:55 *** tomboy64 has quit IRC 2008-02-05T15:09:17 *** kamaze has quit IRC 2008-02-05T15:23:01 *** Suprano has quit IRC 2008-02-05T15:58:24 *** Suprano has joined #warzone2100 2008-02-05T16:05:06 *** devurandom has quit IRC 2008-02-05T16:44:38 *** EvilGuru has joined #warzone2100 2008-02-05T16:45:33 *** apelgate has quit IRC 2008-02-05T16:45:46 Hey all 2008-02-05T16:45:47 *** apelgate has joined #warzone2100 2008-02-05T16:51:53 hey EvilGuru 2008-02-05T17:02:50 *** devurandom has joined #warzone2100 2008-02-05T17:05:02 *** apelgate has quit IRC 2008-02-05T17:23:38 *** shpitz461 has quit IRC 2008-02-05T17:44:23 *** coppercore has quit IRC 2008-02-05T17:51:18 *** devurandom has quit IRC 2008-02-05T18:05:48 *** coppercore has joined #warzone2100 2008-02-05T18:29:13 *** tomboy64 has joined #warzone2100 2008-02-05T18:47:43 *** Dred_furst has quit IRC 2008-02-05T18:48:31 *** gerard_ has joined #warzone2100 2008-02-05T18:49:43 hi 2008-02-05T19:00:54 *** Buginator has joined #warzone2100 2008-02-05T19:01:14 * Buginator looks at cyka's ghost 2008-02-05T19:03:49 Hey all 2008-02-05T19:10:13 *** apelgate has joined #warzone2100 2008-02-05T19:20:20 *** apelgate has quit IRC 2008-02-05T19:20:38 *** apelgate has joined #warzone2100 2008-02-05T19:21:54 *** kamaze has joined #warzone2100 2008-02-05T19:59:05 *** Coincident has joined #warzone2100 2008-02-05T20:10:12 *** apelgate_ has joined #warzone2100 2008-02-05T20:10:12 *** apelgate has quit IRC 2008-02-05T20:16:34 "IBM believes that there is a revolution occurring in the IT industry, and that smart people around the world are demanding truly open standards developed in a collaborative, democratic way for the betterment of all," Sutor said 2008-02-05T20:17:47 That was about the failure of MS's Office Open XML, and how they think IBM killed it. 2008-02-05T20:19:15 * gerard_ loves gdb 2008-02-05T20:21:18 Oh nice, A SOLID STATE drive with 1.6 terabytes (TB) of storage speed and using Ultra 320 SCSI is being promised by Bitmicro. Data transfers of 230MB/sec and 320MB/sec in burst mode. It will use single level cell NAND flash. 2008-02-05T20:21:41 "storage speed"? 2008-02-05T20:21:52 Somehow, I think this is going to cost a few grand. 2008-02-05T20:22:30 I don't know how they have burst speed with RAM anyway. 2008-02-05T20:22:53 NAND is too slow for writes =/ 2008-02-05T20:23:23 Unless they are using faster RAM for a cache, and NAND for the rest. 2008-02-05T20:23:46 * cyka spiritually leaps out infornt and Buginator and then makes ghosty noisey 2008-02-05T20:23:53 Silly OOXML 2008-02-05T20:24:26 * Toksyuryel thinks it'd be practical if one has a large amount of RAM (16G or more) and only does priodic batch writes, but such a system had better be connected to a solid UPS 2008-02-05T20:25:04 fixing my own bugs gives me less satisfaction somehow... 2008-02-05T20:26:11 camera bugs, or is this something else? 2008-02-05T20:27:32 yep, the camera bug 2008-02-05T20:27:59 you know that the campaign levels all have a version < 11? 2008-02-05T20:28:57 * gerard_ kicks CIA-4 2008-02-05T20:28:57 ow 2008-02-05T20:29:04 Yeah... old stuff 2008-02-05T20:31:05 'Nvidia to buy Ageia' ? Guess that is that then. 2008-02-05T20:32:21 Ageia's phisics card would have never caught on IMO. Now with Nvidia integrating that with the gfx card...might mean a nice upgrade for effects. :) 2008-02-05T20:32:29 physics* 2008-02-05T20:33:08 I suppose they will just do all calculations on the GPU 2008-02-05T20:33:22 * Toksyuryel is seriously contemplating jumping the nvidia ship for ati now that amd's announced open drivers for it; will have to wait and see if they're actually -good- drivers, and actually "open" 2008-02-05T20:33:38 would be really cool 2008-02-05T20:33:56 I like the amd/ati hardware, but the ati drivers are of lesser quality 2008-02-05T20:34:19 yeah 2008-02-05T20:34:42 If AMD does have good opensource drivers, I wonder how fast Nvidia will switch to the opensource style drivers? So far, it is AMD & Intel, and then there is Via (S3) and Nvidia that are closed. 2008-02-05T20:36:25 it's unclear how much extra money they'd get from *nix users collectively running out and buying ATI cards 2008-02-05T20:36:50 compared to the overall market it might just be a drop in the bucket; still, it is nice for us :) 2008-02-05T20:38:30 Toksyuryel: Same 2008-02-05T20:38:45 Buginator: I think if there is enough pressure, they will 2008-02-05T20:39:01 ah, the *nix users are guys that get asked for advice on new hardware 2008-02-05T20:39:03 However their drivers are from the same code base as the Windows ones 2008-02-05T20:39:11 Looks like cyka has been busy. 4 undersea communication cables cut... 2008-02-05T20:39:39 aye lad 2008-02-05T20:39:46 So I guess if they did anything it would be to release the specs for their cards 2008-02-05T20:41:04 cyka, your Scottish ? 2008-02-05T20:41:15 no 2008-02-05T20:41:16 lol 2008-02-05T20:41:18 I think he is Northern 2008-02-05T20:41:23 heh 2008-02-05T20:41:24 i'm yorkshire born n bred 2008-02-05T20:41:33 cyka: Laff it off 2008-02-05T20:41:47 being called scotish? 2008-02-05T20:41:48 :P 2008-02-05T20:41:55 there scotishness in me 2008-02-05T20:41:58 Down here we would say Laugh it off 2008-02-05T20:42:03 but i'm now wholey scotish 2008-02-05T20:42:21 A bit like grass or grass 2008-02-05T20:42:22 furry muff 2008-02-05T20:42:39 cyka: does that mean she's old enuff 2008-02-05T20:42:44 http://www.x.org/docs/AMD/ 2008-02-05T20:43:03 lol not necerally 2008-02-05T20:43:20 my ex had a furry muff at 10 yr old 2008-02-05T20:43:23 or so she told me 2008-02-05T20:43:24 lol 2008-02-05T20:43:34 i didn't actually know her when she was 10 2008-02-05T20:44:26 sure...sure... 2008-02-05T20:45:02 Last I heard, that don't cut it in court. 2008-02-05T20:45:47 gerard_ * r3698 /trunk/src/display3d.c: 2008-02-05T20:45:48 Make sure the camera distance is also initialised when loading a save 2008-02-05T20:45:48 game that has the camera position and rotation (but not distance!) 2008-02-05T20:45:48 (version >=11). Not doing this caused the scroll code to move the player 2008-02-05T20:45:48 position to a corner of the map. Why the scroll code was trying to 2008-02-05T20:45:48 scroll is another question. 2008-02-05T20:46:14 lol Buginator 2008-02-05T20:46:27 tbh i've seen ppictures of her when she was about 14 2008-02-05T20:46:44 *** apelgate_ has quit IRC 2008-02-05T20:46:48 looked like she hadn't got to far through puberty yet 2008-02-05T20:46:48 lol 2008-02-05T20:47:01 Just who took the pics ? 2008-02-05T20:47:39 *** apelgate has joined #warzone2100 2008-02-05T20:48:20 $ fortune 2008-02-05T20:48:22 Microsoft Zen - Become one with the blue screen. 2008-02-05T20:48:25 -- From a Slashdot.org post 2008-02-05T20:49:07 Looks like MS will be swapping some chairs around tomorrow. 2008-02-05T20:50:11 Linus Torvald is going to be the new CTO. 2008-02-05T20:50:41 source? 2008-02-05T20:52:28 Who needs a source, I read it on the internet, so it must be true! 2008-02-05T20:53:19 if it's on the internet surely you have a link so we can all read it :P 2008-02-05T20:53:35 * Toksyuryel honestly wouldn't be surprised if Linus did that 2008-02-05T20:53:56 *** RRockon has joined #warzone2100 2008-02-05T20:54:00 Hey all 2008-02-05T20:54:33 just curious if the 'no victory for skirmish' bug got squashed for 2.1 already... 2008-02-05T20:54:48 * RRockon wonders where to look to find this out 2008-02-05T20:55:02 I think that was fixed long ago. 2008-02-05T20:55:17 as in, pre 2.0.10? 2008-02-05T20:55:46 Um, I know the patch I did was for trunk, so I don't know if it got back ported to that branch or not. 2008-02-05T20:56:19 well, it's still in 2.0.10... 2008-02-05T20:56:38 so I'm guessing no :) 2008-02-05T20:57:23 gerard_, looks like the camera is better, but can you angle it down a bit? After the transport arrives in SUB_1_5, the camera isn't looking down at the units. It is looking at the horizon. 2008-02-05T20:58:15 that would be strange 2008-02-05T20:58:15 *** shpitz461 has joined #warzone2100 2008-02-05T20:58:26 RRockon, You don't see any fireworks ? 2008-02-05T20:58:31 nope 2008-02-05T20:58:39 Guess not then. heh 2008-02-05T20:58:41 Buginator: does it also look at the horizon for the first level of the campaign? 2008-02-05T20:58:46 the game did pop up the 'you researched this' window before I destroyed everything though... 2008-02-05T20:58:50 um.. let me check. 2008-02-05T20:59:31 I wish eidos had released the FMVs :( the story and its presentation were one of the major reasons I liked the game so much way back when (the other being the awesome gameplay ^_^) 2008-02-05T21:00:09 Toksyuryel: so recreate them :) 2008-02-05T21:01:07 or better yet: find someone to recreate them for you ;) 2008-02-05T21:01:23 No gerard_. 2008-02-05T21:01:54 hmm, perhaps then that level has the camera rotation saved in 2008-02-05T21:02:16 do we want a hack to fix it? 2008-02-05T21:02:46 hang on, let me look at the original, and see if it does the same thing. It may be a bug in the original also. 2008-02-05T21:02:52 Buginator, dude she wern't naked lol she just looked veyr young and erm flat chested.. considering that now she's 19 abnd extremly HUGE chested 2008-02-05T21:03:03 and she was still growing them when i got with her 2008-02-05T21:03:04 lol 2008-02-05T21:03:16 and hello cyka :) 2008-02-05T21:03:19 she was 18 when i got with her 2008-02-05T21:03:24 hey RRockon 2008-02-05T21:03:32 RRockon: I dunno if that'd work out so well =/ the original FMVs are copyrighted 2008-02-05T21:03:32 Buginator: I changed the way the camera rotates, so that things appear slightly lower on screen than they used to 2008-02-05T21:04:02 RRockon: it wouldn't be possible to remake them without changing large key sections that made them what they were, and then it just wouldn't be the same 2008-02-05T21:04:34 *** apelgate has quit IRC 2008-02-05T21:04:45 now I'm no expert on copyrights... but wouldn't you be able to get away with it if it's nearly the same, but with higher res models, different textures and all that? 2008-02-05T21:04:58 we can use the original story ofcourse 2008-02-05T21:05:04 (not to mention homebrewn voice acting) 2008-02-05T21:05:16 exactly 2008-02-05T21:05:50 the story yes, but the presentation would have to be sufficiently different, which would ruin much of its charm IMHO 2008-02-05T21:06:20 that depends... leave it where it matters, change it where it could get you into trouble 2008-02-05T21:06:31 I'm sure it can be done to a satisfactionary degree 2008-02-05T21:06:46 the presentation would not even have to be too different I think 2008-02-05T21:06:52 *** Suprano has quit IRC 2008-02-05T21:07:04 but perhaps we can make the FMV's even cooler than they were ;) 2008-02-05T21:07:15 just a plain remake wouldn't be any fun to do 2008-02-05T21:07:20 that would certainly be a sight to see :) 2008-02-05T21:07:23 *** Maerz has joined #warzone2100 2008-02-05T21:07:49 there probably are a lot of places where they could be better, given their age 2008-02-05T21:08:01 * RRockon can see the high resolutions, the bumpmapping, the lens flares... the insanely detailed modelling... 2008-02-05T21:08:24 RRockon: some people already have made some beautiful models 2008-02-05T21:08:51 Yeah, that guy on the forum who made those really neat renders of WZ2100 vehicles 2008-02-05T21:09:17 cathuria, that's the guy 2008-02-05T21:09:23 yes 2008-02-05T21:09:53 get him on the job (if he wants) and you've got your detail :) 2008-02-05T21:10:20 then all you need are some animators and voice actors (if nessecary, never played the original campaign so I don't really know) 2008-02-05T21:12:26 *** KBlair has joined #warzone2100 2008-02-05T21:14:57 http://www.news.com/8301-10784_3-9864941-7.html?part=rss&subj=news&tag=2547-1_3-0-5 2008-02-05T21:15:13 Fuck micorsoft, there alrady is a language called "D" 2008-02-05T21:15:42 yeah wth 2008-02-05T21:16:02 Like, wtf 2008-02-05T21:16:34 though the principle of end-user programming sounds interesting 2008-02-05T21:16:34 But did the "D" guys (c)? No? Their loss... heh 2008-02-05T21:18:10 * RRockon rejoices 2008-02-05T21:18:21 my GeForce 8800GT Should arrive somewhere this month! 2008-02-05T21:18:29 about friggin' time too... 2008-02-05T21:19:20 * Toksyuryel assumes meant "sometime"... 2008-02-05T21:20:00 sorry, I always mix American & English... 2008-02-05T21:20:42 *** apelgate has joined #warzone2100 2008-02-05T21:21:46 where means time in English? 2008-02-05T21:22:00 so if I say "What where is it?" someone will look at their watch? 2008-02-05T21:22:33 I'm sure I heard somewhere being used to relate to a specific time 2008-02-05T21:22:46 probably American, but still... 2008-02-05T21:23:17 though I agree that sometime is much more grammatically correct :) 2008-02-05T21:23:20 maybe a local thing, like southern, midwest, new york, california, or somewhere else 2008-02-05T21:23:27 possibly :) 2008-02-05T21:24:34 oh and speaking of Nvidia, they just acquired AGEIA (The PhysX guys) 2008-02-05T21:24:41 http://www.nvidia.com/object/io_1202161567170.html 2008-02-05T21:27:21 that's what they were talking about before you joined, which brought up the GPU topic in the first place :) 2008-02-05T21:27:51 gee, way to bring in the chewed up news... 2008-02-05T21:27:55 :P 2008-02-05T21:34:55 *** pabs3 has quit IRC 2008-02-05T21:37:19 holy sheeaat! 2008-02-05T21:37:26 I'm never taking off my shoes again.... 2008-02-05T21:37:31 * RRockon gasps for air and faints 2008-02-05T21:37:56 leaving your shoes on 24/7 is a good way to develop a need for foot amputation 2008-02-05T21:38:03 cyka, we have another victim for you! 2008-02-05T21:39:10 what what what? 2008-02-05T21:39:15 i'd liek to live thanks 2008-02-05T21:39:36 then it is advised to stay the hell away from my feet :/ 2008-02-05T21:40:05 lol do you ahve a stinky foot fetish? 2008-02-05T21:40:16 if you do cal 1800 RRockon 2008-02-05T21:40:17 no actually not... 2008-02-05T21:40:25 oh haha :) 2008-02-05T21:40:34 lol 2008-02-05T21:40:59 this also happens to be the reason I don't understand foot fetishes :D 2008-02-05T21:41:13 my feet are clean and don't smell 2008-02-05T21:41:21 and i still don't understand foot fetishists 2008-02-05T21:41:27 i personally HATE feet 2008-02-05T21:42:03 oh well, there's a lot worse stuff out there that I don't get either, so I won't even bother... 2008-02-05T21:43:43 a LOT worse 2008-02-05T21:43:52 puking sex 2008-02-05T21:43:53 lol 2008-02-05T21:43:56 i don't get that 2008-02-05T21:44:03 me neither... 2008-02-05T21:44:06 that's like... 2008-02-05T21:44:13 nah fuck it... I just don't get it 2008-02-05T21:44:21 lol 2008-02-05T21:44:32 why do u wanna empty your stomache.... 2008-02-05T21:44:36 i hate being sick 2008-02-05T21:44:37 lol 2008-02-05T21:44:49 worse yet... why would you want to taste someone else's stomach!?!???? 2008-02-05T21:45:04 fark knows 2008-02-05T21:45:37 *** fark has joined #warzone2100 2008-02-05T21:45:38 No I don't 2008-02-05T21:45:41 *** fark has quit IRC 2008-02-05T21:45:43 o.O 2008-02-05T21:45:52 rofl 2008-02-05T21:50:59 *** DrZimmerman has quit IRC 2008-02-05T21:51:21 lmao RRockon 2008-02-05T21:51:24 cyka, if you don't like feet, then why do you still have warzone666's feet in your trunk? :P 2008-02-05T21:51:39 lol incase i get gangreen in my own 2008-02-05T21:51:40 :P 2008-02-05T21:51:57 brb 2008-02-05T21:53:22 well I'm off to bed 2008-02-05T21:53:25 g'night all 2008-02-05T21:53:36 *** RRockon has quit IRC 2008-02-05T21:54:06 What, you got something against gangrene? But you were ok with red..err.. n/n :P 2008-02-05T21:55:46 lol 2008-02-05T21:55:58 well if my feet get gangreen then my feet will fall off 2008-02-05T21:56:08 so chop em off before gangreen gets my levs 2008-02-05T21:56:13 so warzone666's on 2008-02-05T21:56:14 :P 2008-02-05T21:56:58 I see. I rather call you stuby though. :P 2008-02-05T21:57:27 Wait, I take that back. All the girls call you that for some reason. :P :P lol 2008-02-05T21:58:02 I don't know if that is before or after the axe mishap. 2008-02-05T21:58:36 *** devurandom has joined #warzone2100 2008-02-05T21:58:43 I blame devurandom. 2008-02-05T21:59:25 What?? 2008-02-05T21:59:27 Hello... 2008-02-05T22:00:19 devurandom: cyka has a puke sex fetish 2008-02-05T22:00:57 yeah.. involves red, feet, gangrene, and who knows what ever else. 2008-02-05T22:02:00 lol 2008-02-05T22:02:13 lol 2008-02-05T22:02:13 why do u wanna empty your stomache.... 2008-02-05T22:02:13 i hate being sick 2008-02-05T22:02:15 Pukesex? 2008-02-05T22:02:41 hi devurandom 2008-02-05T22:05:54 later all 2008-02-05T22:06:05 *** Buginator has quit IRC 2008-02-05T22:11:02 lol 2008-02-05T22:12:36 *** abitos has quit IRC 2008-02-05T22:12:42 Sounds ugly... 2008-02-05T22:12:49 *** abitos has joined #warzone2100 2008-02-05T22:19:50 I agree. 2008-02-05T22:41:39 *** shpitz461 has quit IRC 2008-02-05T22:46:28 *** CIA-4 has quit IRC 2008-02-05T22:54:51 *** Vespasian has joined #warzone2100 2008-02-05T23:11:18 can anyone check the latest trunk for smearing/flickering/other graphics artefacts? 2008-02-05T23:14:04 *** CIA-46 has joined #warzone2100 2008-02-05T23:20:24 *** tomboy64 has quit IRC 2008-02-05T23:23:26 gerard_: Forums, or wiki: audit_tasks 2008-02-05T23:23:38 *** tomboy64 has joined #warzone2100 2008-02-05T23:24:55 I'll put it on the audit tasks page first 2008-02-05T23:26:28 Well, I can see it when carefully manouvering the camera underground, so I know what it looks like 2008-02-05T23:27:27 but I A) dont find it very ugly (it is ugly anyway) B) think that if you don't want to see it, move the camera slightly 2008-02-05T23:29:38 We also have some other problem with the camera. 2008-02-05T23:29:51 yeah, loads 2008-02-05T23:29:59 The suspension is off. 2008-02-05T23:30:08 suspension? 2008-02-05T23:30:34 how it bobs around and follows the terrain height? 2008-02-05T23:30:36 Or springing. 2008-02-05T23:30:48 I think I see what you mean 2008-02-05T23:30:51 what is the problem? 2008-02-05T23:31:02 If you "touch" it wrongly, it will start to spin. 2008-02-05T23:31:28 hmm, didn't notice that 2008-02-05T23:31:40 I fixed one such issue 2008-02-05T23:31:43 I think it is because of the springing. It somehow gets a high accelaration due to wrong springing algorithms, and then the springing will not decelerate it anymore. 2008-02-05T23:31:55 does it still do that? 2008-02-05T23:32:43 did you post a bug for it and is it still open? 2008-02-05T23:34:38 from rts.net: "The mousewheel zoom is a great idea. The zoom amount could be a parameter so people can hack their .warzone2100/config (or registry) to tune it. " 2008-02-05T23:34:45 well, such a nice idea 2008-02-05T23:35:11 people increase it too much, and then complain that they can see through the terrain/the edges of the map 2008-02-05T23:35:22 lol 2008-02-05T23:35:25 i found that 2008-02-05T23:35:31 and i avn't done anything to mine 2008-02-05T23:35:32 lol 2008-02-05T23:36:22 gerard_: No idea if it still does. 2008-02-05T23:36:33 Not too long ago Giel and I reproduced it. 2008-02-05T23:36:44 Though the cause was different than usual. 2008-02-05T23:36:47 No idea if it was fixed. 2008-02-05T23:37:11 Ask Giel for the exact procedure, we wrote it on his bug-scheet 2008-02-05T23:37:27 ok 2008-02-05T23:38:08 It had something to do with the follow-me camera mode, iirc. 2008-02-05T23:39:51 yeah, I fixed that one 2008-02-05T23:39:58 Ah, ok. 2008-02-05T23:40:04 So maybe there are nomore... 2008-02-05T23:41:18 probably yeah 2008-02-05T23:41:52 also, don't we fade the edges of the visible map to black anymore? 2008-02-05T23:42:26 No diea... 2008-02-05T23:44:44 *** Suprano has joined #warzone2100 2008-02-05T23:45:44 *** Suprano has quit IRC 2008-02-05T23:46:40 Also the mini map is not transparent 2008-02-05T23:47:10 Was it once? 2008-02-05T23:47:32 Indeed 2008-02-05T23:52:27 aye 2008-02-05T23:52:35 and i'm BORED 2008-02-05T23:52:36 ! 2008-02-05T23:52:37 lol 2008-02-06T00:02:55 EvilGuru: fixed the radar 2008-02-06T00:03:01 gerard_ * r3701 /trunk/lib/ivis_opengl/ (pieblitfunc.c piepalette.c): Make the radar (minimap) transparent again. 2008-02-06T00:03:31 ok, enough for today, night 2008-02-06T00:04:51 *** gerard_ has quit IRC 2008-02-06T00:04:56 Wow... 2008-02-06T00:05:01 Smearing (some stuff from the previous frame is still on screen when moving the camera). This can be seen underground, which is not too much of an issue, but it has been reported for map edges and other places. Please attach a screenshot. 2008-02-06T00:05:03 Busy people here. :) 2008-02-06T00:05:04 thats normal 2008-02-06T00:05:13 you can remove it from the audit tasks 2008-02-06T00:05:21 kamaze: That is not normal. 2008-02-06T00:05:28 Actually, it is 2008-02-06T00:05:30 It should be avoided and fixed. 2008-02-06T00:05:46 Because on map edges, youre able to see "Undefined space" 2008-02-06T00:05:49 It is just plain ugly. PlaneScape has that too. And I dont like it at all. 2008-02-06T00:06:00 kamaze: Yes, but you should never see that... 2008-02-06T00:06:15 Its like you're not clearing the frame buffer 2008-02-06T00:06:23 and that tearing only happens in some rendering modes 2008-02-06T00:06:34 I remember this NVidia demo 2008-02-06T00:06:50 If you moved the camera outside the "Room" all looked fine 2008-02-06T00:07:02 if i enabled serval effects, the tearing happened 2008-02-06T00:07:13 This is afaik totally normal 2008-02-06T00:07:53 That happens in nearly every game, if you enable noclib and go/view the scene from places where you shouldn't be :) 2008-02-06T00:08:04 Best example, HL1, HL2, etc... 2008-02-06T00:08:08 [00:06] Its like you're not clearing the frame buffer << It is exactly that. 2008-02-06T00:08:35 [00:07] That happens in nearly every game, if you enable noclib and go/view the scene from places where you shouldn't be :) << EXACTLY 2008-02-06T00:08:43 "Where you should not be". 2008-02-06T00:08:55 Point is that in WZ it also happens for legal camera settings. 2008-02-06T00:09:08 Well, maybe. That is waht the task is for to determine. 2008-02-06T00:09:34 Well, but the task priority is 2008-02-06T00:09:36 < 0 2008-02-06T00:09:38 :) 2008-02-06T00:10:35 Very high, yes. 2008-02-06T00:15:00 Well 2008-02-06T00:15:23 the number i used is signed 2008-02-06T00:15:28 so, no overflow < 0 2008-02-06T00:15:30 ;) 2008-02-06T00:16:36 Blahblah... :P 2008-02-06T00:16:52 You don't know about Linux, right? ;) 2008-02-06T00:17:04 < 0 is high. > 0 is low... 2008-02-06T00:17:17 Kernel schedules his tasks with -10, usualy. 2008-02-06T00:17:32 If you have unimportant stuff, you usually give it 5. 2008-02-06T00:28:55 *** devurandom has quit IRC 2008-02-06T00:32:00 *** devurandom has joined #warzone2100 2008-02-06T00:32:43 *** kamaze has quit IRC 2008-02-06T00:41:22 *** apelgate has quit IRC 2008-02-06T00:41:33 *** apelgate has joined #warzone2100 2008-02-06T00:58:48 *** EvilGuru has quit IRC 2008-02-06T01:08:58 *** abitos has quit IRC 2008-02-06T01:13:32 *** shpitz461 has joined #warzone2100 2008-02-06T01:31:18 *** Maerz has quit IRC 2008-02-06T01:32:19 *** Maerz has joined #warzone2100 2008-02-06T01:34:18 n8 2008-02-06T01:34:20 *** devurandom has quit IRC 2008-02-06T02:01:46 *** JockeTF has quit IRC 2008-02-06T02:02:43 *** JockeTF has joined #warzone2100 2008-02-06T02:03:25 *** Maerz has quit IRC 2008-02-06T02:04:12 *** Traveler4 has joined #warzone2100 2008-02-06T02:04:45 hello 2008-02-06T02:05:31 *** Traveler4 has quit IRC 2008-02-06T02:12:31 *** eracc has quit IRC 2008-02-06T02:14:29 *** eracc has joined #warzone2100 2008-02-06T02:26:11 *** KBlair has quit IRC 2008-02-06T02:43:20 *** KBlair has joined #warzone2100 2008-02-06T02:55:09 *** Coincident has quit IRC 2008-02-06T03:28:32 *** krushia is now known as krushia|cyber 2008-02-06T03:30:54 *** krushia|cyber is now known as krushia|treo 2008-02-06T03:31:38 *** krushia|treo is now known as krushia|cyrix 2008-02-06T03:33:50 *** krushia|cyrix is now known as krushia 2008-02-06T03:42:59 *** shpitz461 has quit IRC 2008-02-06T03:59:02 *** JockeTF has quit IRC 2008-02-06T04:05:25 *** pabs3 has joined #warzone2100 2008-02-06T05:28:13 *** NightBringer has quit IRC 2008-02-06T05:40:44 *** DrZimmerman has joined #warzone2100 2008-02-06T06:05:15 *** oolon___ has quit IRC 2008-02-06T06:07:47 *** krushia is now known as krushia|cyber 2008-02-06T06:26:16 *** tomboy64 has quit IRC 2008-02-06T06:26:23 *** tomboy64 has joined #warzone2100 2008-02-06T06:28:24 *** tomboy64 has joined #warzone2100 2008-02-06T06:40:29 *** tomboy64 has quit IRC 2008-02-06T06:53:27 *** pabs3 has quit IRC 2008-02-06T06:56:08 *** pabs3 has joined #warzone2100 2008-02-06T07:15:53 *** krushia|cyber has quit IRC 2008-02-06T08:07:20 *** Vespasian has quit IRC 2008-02-06T08:47:43 *** abitos has joined #warzone2100 2008-02-06T09:11:54 *** weedle has quit IRC 2008-02-06T09:18:48 *** apelgate has quit IRC 2008-02-06T10:27:21 *** Toksyuryel has quit IRC 2008-02-06T10:42:09 *** cybersphinx has quit IRC 2008-02-06T10:44:39 *** Toksyuryel has joined #Warzone2100 2008-02-06T11:06:43 *** apelgate has joined #warzone2100 2008-02-06T11:20:40 *** JockeTF has joined #warzone2100 2008-02-06T11:48:29 *** apelgate has quit IRC 2008-02-06T11:52:51 *** apelgate has joined #warzone2100 2008-02-06T12:02:12 *** cybersphinx has joined #warzone2100 2008-02-06T12:09:47 *** devurandom has joined #warzone2100 2008-02-06T12:18:33 *** kamaze has joined #warzone2100 2008-02-06T12:32:48 *** pabs3 has quit IRC 2008-02-06T12:46:52 *** Coincident has joined #warzone2100 2008-02-06T12:52:51 *** pabs3 has joined #warzone2100 2008-02-06T12:53:51 *** Suprano has joined #warzone2100 2008-02-06T13:16:27 *** kamaze has quit IRC 2008-02-06T13:30:37 *** Coincident has quit IRC 2008-02-06T13:35:33 *** cyka has quit IRC 2008-02-06T13:45:29 *** kamaze has joined #warzone2100 2008-02-06T13:52:36 *** kamaze has quit IRC 2008-02-06T13:56:57 *** kamaze has joined #warzone2100 2008-02-06T14:06:14 per * r3702 /trunk/lib/ivis_common/imdload.c: Fix typo in IMD loading error message. 2008-02-06T14:06:56 *** kevinsbot has quit IRC 2008-02-06T14:08:03 *** kevinsbot has joined #warzone2100 2008-02-06T14:26:24 *** EvilGuru has joined #warzone2100 2008-02-06T14:26:49 *** ^cyka^ has joined #warzone2100 2008-02-06T14:28:05 Hi all 2008-02-06T14:28:14 <^cyka^> ayup EvilGuru 2008-02-06T14:28:25 yo 2008-02-06T14:28:31 <^cyka^> i just went down n preened me PC 2008-02-06T14:28:31 <^cyka^> :P 2008-02-06T14:28:41 <^cyka^> she was getting a bit furry down by the core areas :P 2008-02-06T14:28:48 errr, okay 2008-02-06T14:28:55 <^cyka^> i.e dusty 2008-02-06T14:28:56 <^cyka^> lol 2008-02-06T14:29:19 <^cyka^> PC's not down to 35C 2008-02-06T14:29:20 <^cyka^> :D 2008-02-06T14:53:25 *** apelgate has quit IRC 2008-02-06T14:57:00 Hi EvilGuru. 2008-02-06T14:57:06 Hey devurandom 2008-02-06T14:57:15 Instead of singleton classes I should use namespaced functions, right? 2008-02-06T14:57:25 *** Coincident has joined #warzone2100 2008-02-06T15:01:59 *** apelgate has joined #warzone2100 2008-02-06T15:05:05 It depends 2008-02-06T15:05:15 for something like a database connection, a singleton is great 2008-02-06T15:05:22 as you only ever want one instance of it 2008-02-06T15:07:41 I am thinking of a resource manager. 2008-02-06T15:08:04 Parses some file, loads the data and hands them out on request. 2008-02-06T15:08:09 Some WTF: 2008-02-06T15:08:20 Alternate: "Die Creative X-Fi Xtreme Audio I/O nutzt die volle Leistung des Creative X-Fi Xtreme Fidelity Audioprozessors, um MP3- oder andere Musikdateien auf den Xtreme Fidelity-Audiostandard aufzuwerten. Nachdem der X-Fi Xtreme Fidelity 24-Bit Crystalizer MP3-Musiktitel oder Film-Soundtracks in Xtreme Fidelity-Qualität umgewandelt hat, klingen sie sogar besser als die Original-CD- oder DVD-Aufnahmen." 2008-02-06T15:08:36 X-Fi == no true Linux support 2008-02-06T15:09:04 http://www.osnews.com/images/comics/wtfm.jpg 2008-02-06T15:09:37 Short summary: Creative X-Fi Blah uses its audioprocessor to enhance mp3 and other music to Xtreme-Fidelety. After it transcoded the music or films to Xtreme... quality, they will sound even better than the original. 2008-02-06T15:09:52 (original on the CD or DVD...) 2008-02-06T15:09:57 What a shit... 2008-02-06T15:10:08 I guess it could filter it somewhat 2008-02-06T15:10:27 a bit like some MPEG artefact removal algorithms 2008-02-06T15:10:45 * ^cyka^ plays Gwar - Schools out 2008-02-06T15:11:16 How will it come beyond the CD quality, if the details already got lost in conversion to MP3? 2008-02-06T15:11:59 EvilGuru: So you mean singletons should not be damned per se? 2008-02-06T15:12:43 They are often useful 2008-02-06T15:12:53 a resource manager seems like a good use of one, IMO 2008-02-06T15:14:26 There are no soundmodules for x-fi on linux? 2008-02-06T15:14:47 EvilGuru: Friends of mine told me singletons are bad design... *?* 2008-02-06T15:15:04 devurandom: There is, but it is proprietary, by Creative 2008-02-06T15:15:10 and last time I checked AMD64 only 2008-02-06T15:15:31 That doesn't matter too much. I am on amd64 and am no GNU guy... 2008-02-06T15:15:34 devurandom: Like anything they are bad design if used badly 2008-02-06T15:15:50 s/guy/fanboy/ 2008-02-06T15:15:53 devurandom: Until you update your kernel and find a binary incompatibility with the driver 2008-02-06T15:16:12 Well, yes, but it worked fairly well for the nvidia driver till now. 2008-02-06T15:16:26 X.org is /very/ careful about breaking the ABI 2008-02-06T15:16:27 Do you know why there is not x-fi alsa support? 2008-02-06T15:16:31 and the kernel module is open source 2008-02-06T15:16:36 Creative will not give out the docs 2008-02-06T15:16:46 But for the Audigy they did? 2008-02-06T15:16:52 Yep 2008-02-06T15:16:58 Audigy support is great 2008-02-06T15:17:03 Well that s*. 2008-02-06T15:17:15 Is there EAX support for the Audigy, too? 2008-02-06T15:17:16 Took them over two years to release a driver too 2008-02-06T15:17:27 EAX will probably be Windows only 2008-02-06T15:18:00 Only feature I think I get is hardware mixing 2008-02-06T15:18:59 x-fi binary blob has eax support afaik. 2008-02-06T15:19:48 Didn't know that 2008-02-06T15:19:49 Or at least it was planned. 2008-02-06T15:20:12 According to WP: EAX is a library of extensions to Microsoft's DirectSound3D API, adding environmental audio presets to DS3D's audio positioning. 2008-02-06T15:20:13 Afaik they even have (or want to) release a openal implementation. 2008-02-06T15:21:07 Hm, Alternate doesn't have any Audigy but the SE. 2008-02-06T15:22:56 I think they are quite hard to track down now 2008-02-06T15:23:06 I have an Audigy 2 ZS and an Audigy 4 2008-02-06T15:24:08 alsa says: "Card delivered to developers. Completely new architecture. Creative actively preventing support due to no datasheets being released to ALSA developers. Reverse engineering work not started due to lack of time." 2008-02-06T15:24:36 So I guess it may take sooome time till any drivers are released... 2008-02-06T15:24:55 Really nice card, too 2008-02-06T15:25:08 Audigy SE seems not very well supported by Alsa, either. 2008-02-06T15:26:50 Well, I dont think I need it so much that I have to invest a lot of time searching for it... 2008-02-06T15:34:15 *** apelgate has quit IRC 2008-02-06T15:35:30 Hello, does someone has experience with "Webmin"? 2008-02-06T15:35:43 Seems to be usefull for an VPS :) 2008-02-06T15:37:52 I have used it in the past (2 years ago) 2008-02-06T15:42:48 kamaze: it got removed from debian due to being a security risk IIRC 2008-02-06T15:50:40 *** kamaze has quit IRC 2008-02-06T15:51:52 devurandom: http://www.phoronix.com/scan.php?page=article&item=990&num=1 2008-02-06T16:03:19 *** x-X-x_ has joined #warzone2100 2008-02-06T16:08:52 *** kamaze has joined #warzone2100 2008-02-06T16:09:26 cybersphinx: Sounds quite good. 2008-02-06T16:10:39 Indeed 2008-02-06T16:16:20 There dont seem to be many alternatives to Creative in that market segment... 2008-02-06T16:19:17 *** x-X-x_ has quit IRC 2008-02-06T16:37:06 *** per has joined #warzone2100 2008-02-06T16:37:17 hello 2008-02-06T16:38:00 * per drops a coin 2008-02-06T16:38:06 anyone home? ;) 2008-02-06T16:38:27 <^cyka^> nope 2008-02-06T16:38:30 <^cyka^> were all dead 2008-02-06T16:42:40 We are rather not at home... 2008-02-06T16:42:48 * devurandom is flying to the moon, currently. 2008-02-06T16:43:22 devurandom: ?! 2008-02-06T16:43:50 i've been looking at and thinking about, mostly thinking, our wonderful pie format 2008-02-06T16:44:16 Did you? 2008-02-06T16:44:24 it is a really awkward format 2008-02-06T16:44:33 Why? 2008-02-06T16:44:41 animations are the worst kluge 2008-02-06T16:44:56 they are neither skeletal nor vertex based 2008-02-06T16:45:11 which make them rather difficult to set up for artists, i think 2008-02-06T16:45:55 but very few models use animations (only baba, cyborgs, and oil derricks) 2008-02-06T16:47:14 so i have a suggestion for a new file format, and a way to import models into it 2008-02-06T16:47:58 http://rafb.net/p/W5NExs97.html 2008-02-06T16:48:32 using morph target (vertex) animation, and storing it very close to how we would want to use vertex array to draw it 2008-02-06T16:49:18 artists can create animations by moving vertices around, and saving each frame as a separate 3DS file (or export several times from blender) 2008-02-06T16:49:31 Is that like PIE 5 r2? 2008-02-06T16:49:33 each frame is stored as a separate vertex array 2008-02-06T16:49:36 devurandom: no 2008-02-06T16:49:43 devurandom: PIE5 didn't touch animations 2008-02-06T16:49:51 devurandom: i want to scrap the ANI files 2008-02-06T16:49:56 PIE5 is not yet past... 2008-02-06T16:50:43 IMHO if we want to make incompatible changes to PIE format, we can just as well change it all to fit how we want to draw it 2008-02-06T16:51:09 once we break PIE2, there is no reason to keep all the old cruft 2008-02-06T16:51:35 Yes, thought we want to do that for PIE5... 2008-02-06T16:52:13 but most important is to find a way to import and export animations, which is really tough as long as we have the separate ANI files 2008-02-06T16:54:02 btw, which models make use of texture animation? 2008-02-06T16:55:28 i have updated the pie format description: http://wiki.wz2100.net/wiki/index.php?title=PIE_format&diff=690&oldid=638 2008-02-06T16:57:29 Hi per 2008-02-06T16:58:27 hi EvilGuru 2008-02-06T16:58:51 Feeling better? 2008-02-06T16:59:59 yes 2008-02-06T17:00:55 texture animations are almost only used in effects 2008-02-06T17:01:28 makes sense 2008-02-06T17:01:43 feature freeze! 2008-02-06T17:02:13 EvilGuru: i was hoping i could sneak in the new minimap code... ;) 2008-02-06T17:02:34 Make the darn thing resizeable! 2008-02-06T17:02:40 the window? 2008-02-06T17:02:46 Yes 2008-02-06T17:03:06 possible from config file, but dynamical... harder 2008-02-06T17:03:09 As even on max zoom out it is sometimes not enough 2008-02-06T17:03:30 It would need to be dynamic, as currently its size is tuned for 640x480 2008-02-06T17:03:58 EvilGuru: try my minimap patch... it scales the minimap to the minimap widget, so that on max zoom out, it always shows everything 2008-02-06T17:04:08 Nice 2008-02-06T17:04:27 then you can zoom in gradually 2008-02-06T17:05:03 it has a few bugs yet, though, and some "i do not quite know how this should work yet" things 2008-02-06T17:05:24 the view frustrum calculation in radar.c is crazy 2008-02-06T17:05:43 That has to be a pet hate 2008-02-06T17:05:49 as it is not accurate to what one can actually see 2008-02-06T17:06:22 i have some ideas on how to rewrite it, but no concentration to do anything for long at a time yet 2008-02-06T17:06:54 but had lots of time to think about things like a new model format ;) 2008-02-06T17:07:27 i just wish our artists could be here 2008-02-06T17:14:18 anyways, laters 2008-02-06T17:14:21 *** per has quit IRC 2008-02-06T17:17:16 *** newparadigm has quit IRC 2008-02-06T17:19:41 In a templated class, do I need to have all functions defined in the header? 2008-02-06T17:20:13 Yes 2008-02-06T17:20:25 Aha, that's why I get undefined refs... 2008-02-06T17:20:28 Well, any that make use of the template 2008-02-06T17:20:49 The export keyword will fix that if anyone ever bothers to implement it 2008-02-06T17:28:53 *** kamaze has quit IRC 2008-02-06T17:33:27 *** kamaze has joined #warzone2100 2008-02-06T17:35:14 *** JockeTF has quit IRC 2008-02-06T17:37:54 *** JockeTF has joined #warzone2100 2008-02-06T17:41:54 * devurandom is listening to Volcanic by Dynamix on Tribes2 [Amarok] 2008-02-06T17:44:28 "error: declaration of ‘_sub’ as array of references" << Is that forbidden? 2008-02-06T17:52:04 devurandom: Array of pointers in that case 2008-02-06T18:01:43 *** TerminatorX has joined #warzone2100 2008-02-06T18:35:31 per * r3703 /trunk/tools/3ds2pie/3ds2pie.c: 2008-02-06T18:35:31 Make 3ds2pie tool conform to PIE standard even though the Warzone code ignores 2008-02-06T18:35:31 the exact number given in the LEVEL directive. 2008-02-06T18:38:52 per * r3704 /trunk/tools/conversion/ (. pie23ds.c): Add a very basic PIE -> 3DS conversion tool. 2008-02-06T18:43:30 per * r3705 /trunk/tools/conversion/pie23ds.c: Remove two forgotten debug printfs in pie23ds 2008-02-06T19:04:53 *** TerminatorX has quit IRC 2008-02-06T19:21:53 *** kamaze has quit IRC 2008-02-06T19:30:51 <^cyka^> mmmm 2008-02-06T19:33:18 *** shpitz461 has joined #warzone2100 2008-02-06T19:42:09 ^cyka^: ?? 2008-02-06T19:42:19 <^cyka^> my food 2008-02-06T19:42:20 <^cyka^> lol 2008-02-06T19:42:26 <^cyka^> brb ciggie 2008-02-06T19:54:57 Bye. 2008-02-06T19:54:58 *** devurandom has quit IRC 2008-02-06T19:58:09 *** kamaze has joined #warzone2100 2008-02-06T20:03:21 Hi kamaze 2008-02-06T20:06:00 *** per has joined #warzone2100 2008-02-06T20:06:16 hello 2008-02-06T20:07:26 Hey per 2008-02-06T20:07:40 hey again 2008-02-06T20:08:09 is there anything in particular i should look at regard 2.1? 2008-02-06T20:09:19 btw, i've discovered the use of audio books the last days. there's a lot of interesting popular science books that can be downloaded from the net :) 2008-02-06T20:10:33 carl sagan, richard feynman, richard dawkins... almost as good to hear as to read 2008-02-06T20:12:23 *** Teej has joined #warzone2100 2008-02-06T20:22:02 *** belsby has joined #warzone2100 2008-02-06T20:22:36 nedd some help with v 2.0.10, multiplayer internet 2008-02-06T20:22:39 will not work 2008-02-06T20:23:36 even the lobby, is not working 2008-02-06T20:44:24 *** belsby has quit IRC 2008-02-06T20:57:25 *** newparadigm has joined #warzone2100 2008-02-06T21:19:16 *** newparadigm has quit IRC 2008-02-06T21:19:23 per: feynman is great at making things understandable to all 2008-02-06T21:29:12 *** newparadigm has joined #warzone2100 2008-02-06T21:49:01 *** DrZimmerman has quit IRC 2008-02-06T21:54:47 *** Coincident has quit IRC 2008-02-06T22:00:03 *** ^cyka^ has quit IRC 2008-02-06T22:01:06 *** ^cyka^ has joined #warzone2100 2008-02-06T22:02:03 EvilGuru: yeah, i almost felt i understood the uncertainty principle ;) 2008-02-06T22:02:27 We've got that in Warzone! 2008-02-06T22:02:31 lol 2008-02-06T22:02:40 By watching a battle in an MP game you can change its outcome 2008-02-06T22:03:31 *** apelgate has joined #warzone2100 2008-02-06T22:08:47 per * r3706 /trunk/tools/conversion/pie23ds.c: pie23ds: Fix handling of texture animation / team colour. 2008-02-06T22:16:32 *** abitos has quit IRC 2008-02-06T22:16:44 *** abitos has joined #warzone2100 2008-02-06T22:28:49 *** apelgate has quit IRC 2008-02-06T22:35:36 *** Vespasian has joined #warzone2100 2008-02-06T22:44:55 *** per_ has joined #warzone2100 2008-02-06T22:52:16 *** per has quit IRC 2008-02-06T22:52:48 *** apelgate has joined #warzone2100 2008-02-06T22:59:15 *** per_ is now known as per 2008-02-06T23:04:25 *** tomboy64 has joined #warzone2100 2008-02-06T23:09:59 *** shpitz461 has quit IRC 2008-02-06T23:16:55 *** ^cyka^ has quit IRC 2008-02-06T23:19:38 *** none has joined #warzone2100 2008-02-06T23:26:25 *** ^cyka^ has joined #warzone2100 2008-02-06T23:35:34 night 2008-02-06T23:35:37 *** per has quit IRC 2008-02-06T23:43:54 *** apelgate has quit IRC 2008-02-06T23:44:10 *** apelgate has joined #warzone2100 2008-02-07T00:02:31 *** devurandom has joined #warzone2100 2008-02-07T00:22:39 Evening. 2008-02-07T00:22:55 Anyone knows how I initialise an array in a constructor? 2008-02-07T00:23:06 Ctor() : _array(???) {} 2008-02-07T00:23:54 *** abitos has quit IRC 2008-02-07T00:29:07 devurandom: define array 2008-02-07T00:29:21 you could have an STL list, a clump of malloced memory, stack memory 2008-02-07T00:29:24 type _array[123]; 2008-02-07T00:29:40 ##c++ said it is not possible... :( 2008-02-07T00:30:23 so set the size of an array, nope not possible 2008-02-07T00:33:31 *** EvilGuru has quit IRC 2008-02-07T00:41:24 *** seb_ has joined #warzone2100 2008-02-07T00:41:33 hi all 2008-02-07T00:42:09 not much people are playing online 2008-02-07T00:42:16 is ther a candidate? 2008-02-07T00:44:13 Release candidate? 2008-02-07T00:44:29 candidate for playing 2008-02-07T00:44:42 ! 2008-02-07T00:46:16 *** kamaze has quit IRC 2008-02-07T00:46:44 howerver it's imbilivable that linux users don't play this game in masse 2008-02-07T00:46:52 it's the best for us 2008-02-07T01:02:59 ;) 2008-02-07T01:20:50 *** Suprano has quit IRC 2008-02-07T01:42:42 *** Dred_furst has joined #warzone2100 2008-02-07T02:12:20 *** newparadigm has quit IRC 2008-02-07T02:26:39 *** JockeTF has quit IRC 2008-02-07T02:43:28 *** newparadigm has joined #warzone2100 2008-02-07T03:30:23 *** tomboy64 has quit IRC 2008-02-07T03:36:38 *** tomboy64 has joined #warzone2100 2008-02-07T03:58:11 *** devurandom has quit IRC 2008-02-07T04:46:41 *** Dred_furst has quit IRC 2008-02-07T05:08:32 *** seb_ has quit IRC 2008-02-07T05:08:54 *** seb_ has joined #warzone2100 2008-02-07T05:33:08 *** DrZimmerman has joined #warzone2100 2008-02-07T05:34:50 *** apelgate has quit IRC 2008-02-07T06:01:20 *** seb__ has joined #warzone2100 2008-02-07T06:17:55 *** KBlair has quit IRC 2008-02-07T06:19:05 *** seb_ has quit IRC 2008-02-07T06:30:28 *** newparadigm has quit IRC 2008-02-07T06:38:05 *** f41z has joined #warzone2100 2008-02-07T06:38:41 hallowww 2008-02-07T06:40:05 *** f41z has quit IRC 2008-02-07T06:49:22 *** seb_ has joined #warzone2100 2008-02-07T07:07:03 *** seb__ has quit IRC 2008-02-07T07:44:46 *** Vespasian has quit IRC 2008-02-07T08:44:27 *** lav-coyote25 has joined #warzone2100 2008-02-07T09:33:56 *** abitos has joined #warzone2100 2008-02-07T10:44:01 *** cybersphinx has quit IRC 2008-02-07T11:33:11 *** pabs3 has quit IRC 2008-02-07T11:39:03 *** apelgate has joined #warzone2100 2008-02-07T11:51:00 *** pabs3 has joined #warzone2100 2008-02-07T12:10:37 *** JockeTF has joined #warzone2100 2008-02-07T12:11:43 *** Coincident has joined #warzone2100 2008-02-07T12:22:25 *** cybersphinx has joined #warzone2100 2008-02-07T12:54:10 *** ^cyka^ has quit IRC 2008-02-07T12:55:00 *** ^cyka^ has joined #warzone2100 2008-02-07T12:57:15 *** Suprano has joined #warzone2100 2008-02-07T13:00:46 *** apelgate has quit IRC 2008-02-07T13:07:01 *** Suprano has quit IRC 2008-02-07T13:07:31 *** Suprano has joined #warzone2100 2008-02-07T13:12:07 *** Suprano has quit IRC 2008-02-07T13:12:20 *** Suprano has joined #warzone2100 2008-02-07T13:12:26 *** per has joined #warzone2100 2008-02-07T13:12:51 hello 2008-02-07T13:13:01 anyone got experience working with skeletons? :) 2008-02-07T13:13:10 for animation 2008-02-07T13:14:05 *** seb_ has quit IRC 2008-02-07T13:14:31 *** seb_ has joined #warzone2100 2008-02-07T13:16:12 *** devurandom has joined #warzone2100 2008-02-07T13:18:09 Morning. 2008-02-07T13:18:19 good morning 2008-02-07T13:20:14 i got seconds thoughts about using vertex animation... 2008-02-07T13:22:03 the animation system currently in warzone is capable of more smooth animation than simple vertex animation can do, since it is "sort of" skeletal 2008-02-07T13:22:41 with too few frames, vertex animation will just look jerky, unless we interpolate between vertices, and then we either need vertex shaders, or manage individual vertices in software again 2008-02-07T13:23:23 You mean WZ's system is better than vertex animation as in MD3? 2008-02-07T13:23:31 that's too bad, because i was already done with a converter to http://wiki.wz2100.net/WZM_format :) 2008-02-07T13:23:42 devurandom: in principle, yes. 2008-02-07T13:23:58 devurandom: but warzone's is really primitive, and hard to use 2008-02-07T13:24:16 i am looking at cal3d now, but that is rather complicated, again 2008-02-07T13:24:45 warzone's does not have any concept of joints, for instance 2008-02-07T13:26:07 Doesn't WZ currently do only texture animation now? 2008-02-07T13:26:10 no 2008-02-07T13:26:24 see data/anims/ 2008-02-07T13:26:55 some models have separate animation sequences that are set up there, where each mesh (level) is animated individually 2008-02-07T13:27:15 Can you explain that a bit? 2008-02-07T13:27:22 since they have no joints, great care must be taken to ensure they remain in "sync" with each other, but very complex animations are certainly possible 2008-02-07T13:27:36 devurandom: each "level" in a PIE file is a separate mesh 2008-02-07T13:27:50 They are all displayed at the same time? 2008-02-07T13:28:00 yes 2008-02-07T13:28:17 if you open up data/anims/blderik.ani you can see how each is referenced with different animation/movement parameters 2008-02-07T13:29:10 each mesh can be rotated, scaled and translated independently 2008-02-07T13:29:30 Hm. 2008-02-07T13:29:40 So the animation is per mesh and not per vertex? 2008-02-07T13:29:47 yes 2008-02-07T13:29:49 Sounds already similar to bone animation... 2008-02-07T13:29:53 it is 2008-02-07T13:29:56 except no joints :) 2008-02-07T13:30:21 more like bone heap animation ;) 2008-02-07T13:32:03 since there are no tools for creating such animations, i guess they will have to be made by trial and error 2008-02-07T13:35:28 *** sbeh has left #warzone2100 2008-02-07T13:37:58 *** kamaze has joined #warzone2100 2008-02-07T13:44:01 devurandom * r3707 /trunk/src/ (drive.c keybind.c keymap.c): 2008-02-07T13:44:02 Patch #968: Basic Battle-View aka Drive-Mode support, by Buginator. 2008-02-07T13:44:02 Right now, to enable this, you must select a unit, and be in debug mode, and hit left shift D. Then you move the unit with arrow keys, and use right mouse button or S to target things. 2008-02-07T13:44:02 Note: While you can test in SP, you will lose control of your droid if a mission briefing comes on. You just have to hit the hotkey again to regain control. 2008-02-07T13:44:04 This is NOT finished. Just something to play around with, or if you got the time, reintegrate the missing PSX code. 2008-02-07T13:44:06 *** apelgate has joined #warzone2100 2008-02-07T13:44:07 * NOTE: You have to delete/reset your current keymap file, so backup your old one if you modified something. 2008-02-07T13:52:54 that sounds cool devurandom 2008-02-07T13:53:05 Tell that Buggy. ;) 2008-02-07T13:53:16 ah, true 2008-02-07T13:53:17 I did not even try it yet... 2008-02-07T13:53:43 (this is where git would help: getting attributions right the first time) 2008-02-07T13:54:12 :) 2008-02-07T13:54:20 My git-svn doesn't work correctly... :( 2008-02-07T13:54:21 will this patch be in 2.1 then? 2.1 isn't yet branched is it? 2008-02-07T13:54:27 This is in 2.1 2008-02-07T13:54:31 :D 2008-02-07T13:54:39 It was so simple that there would have been no reason to hold it back. 2008-02-07T14:06:45 *** ^cyka^ has quit IRC 2008-02-07T14:07:47 *** ^cyka^ has joined #warzone2100 2008-02-07T14:09:03 per * r3708 /trunk/src/clparse.c: Revert part of patch r3444 to restore the --game option. Patch by Buginator in patch #970. 2008-02-07T14:16:45 drive mode doesn't quite work here... 2008-02-07T14:18:46 Not? 2008-02-07T14:18:56 Well, the patch looked _really_ simple. 2008-02-07T14:19:01 I was a bit surprised too... 2008-02-07T14:22:10 per: Drive mode works. 2008-02-07T14:22:18 You really need to delete the keymap. 2008-02-07T14:22:23 i did... 2008-02-07T14:22:24 Then you need to open a SP game. 2008-02-07T14:22:28 oh, only SP? 2008-02-07T14:22:30 Then you need to enter debug mode 2008-02-07T14:22:34 per * r3709 /trunk/src/ (droid.c droid.h game.c multibot.c): 2008-02-07T14:22:34 Add new function droidOnMap() which checks if a droid is on the map, but also 2008-02-07T14:22:34 takes into account the possibility of being off-world, in a transport, or being 2008-02-07T14:22:34 a transport. This should close patch #958. 2008-02-07T14:22:38 Then you need to select a unit 2008-02-07T14:22:46 Then you need to enter follow-me-mode (spacebare) 2008-02-07T14:22:55 Then you need to press l_shift+d 2008-02-07T14:22:59 Then it works. .) 2008-02-07T14:23:39 But it also has a bug... 2008-02-07T14:23:51 If I leave follow-me-mode, I still control the droid... 2008-02-07T14:25:06 it sort of works 2008-02-07T14:25:15 but it is like it has a devilish mind of its own 2008-02-07T14:25:31 ah, nevermind. i want to play an RTS, not an FPS, anyway. 2008-02-07T14:25:41 off for a while 2008-02-07T14:27:00 Have fun, per. 2008-02-07T14:37:11 *** unitos has joined #warzone2100 2008-02-07T15:23:11 back.. 2008-02-07T15:23:53 i had a go at rewriting the WZM format with pencil & paper, and punched it in now as: http://wiki.wz2100.net/WZM_format 2008-02-07T15:24:34 basically re-adding multiple meshes, and merging in ANI files into the mix 2008-02-07T15:25:04 i figure we can easily make a workable tool to adjust "bone heap" animation parameters, and a lot of fun stuff can be done with it 2008-02-07T15:34:14 *** Teej has quit IRC 2008-02-07T15:54:03 *** unitos has quit IRC 2008-02-07T16:00:17 per * r3710 /trunk/tools/conversion/pie2wzm.c: Add a tool to convert from the PIE format to the imaginary WZM format. 2008-02-07T16:11:53 *** kamaze has quit IRC 2008-02-07T16:22:43 i must go again 2008-02-07T16:22:47 *** per has quit IRC 2008-02-07T16:36:38 *** pabs3 has quit IRC 2008-02-07T16:49:32 *** gerard_ has joined #warzone2100 2008-02-07T16:50:23 hi 2008-02-07T16:54:19 Hello. 2008-02-07T17:01:40 *** kamaze has joined #warzone2100 2008-02-07T17:04:33 *** JockeTF has quit IRC 2008-02-07T17:14:09 *** inter_ has joined #warzone2100 2008-02-07T17:26:46 *** inter_ has quit IRC 2008-02-07T17:27:56 *** gerard_ has quit IRC 2008-02-07T17:44:46 *** tomboy64 has joined #warzone2100 2008-02-07T18:02:29 per * r3711 /trunk/ (4 files in 2 dirs): Remove an unused and a duplicate typedef. 2008-02-07T18:08:56 *** EvilGuru has joined #warzone2100 2008-02-07T18:31:48 *** RRockon has joined #warzone2100 2008-02-07T18:31:52 Hey all 2008-02-07T18:41:40 *** shpitz461 has joined #warzone2100 2008-02-07T18:54:51 *** JockeTF has joined #warzone2100 2008-02-07T18:56:39 *** Ram2 has joined #warzone2100 2008-02-07T18:56:43 hi 2008-02-07T18:57:20 Hello there, Ram2. 2008-02-07T18:57:57 *** shpitz461 has quit IRC 2008-02-07T18:58:05 *** shpitz461 has joined #warzone2100 2008-02-07T19:02:14 *** Buginator has joined #warzone2100 2008-02-07T19:02:17 Hey all 2008-02-07T19:02:37 *** apelgate has quit IRC 2008-02-07T19:02:49 *** apelgate has joined #warzone2100 2008-02-07T19:03:29 *** gerard_ has joined #warzone2100 2008-02-07T19:03:34 *** apelgate has quit IRC 2008-02-07T19:04:16 hi 2008-02-07T19:04:26 hey 2008-02-07T19:05:25 EvilGuru, you read the comment in patch #946? 2008-02-07T19:05:29 *** shpitz461 has quit IRC 2008-02-07T19:05:31 *** shpitz has joined #warzone2100 2008-02-07T19:06:11 I will commit as soon as we tag 2008-02-07T19:06:29 But do you know a better way to fix in short term? 2008-02-07T19:06:36 No :p 2008-02-07T19:07:55 Are we also going to cap framerate to 60? 2008-02-07T19:08:15 I vote not :) 2008-02-07T19:08:22 75hZ FTW! 2008-02-07T19:08:34 The more times the loop executes, that means we have to update that much faster. 2008-02-07T19:09:28 So sepperate the game 'thread' from the render 'thread' 2008-02-07T19:09:33 oh wait... that could be real tricky... 2008-02-07T19:09:35 nvm... 2008-02-07T19:09:48 * RRockon goes to watch Torchwood and let the big devs play :P 2008-02-07T19:10:52 Sure thing. Network thread, AI thread, render thread, sound thread... no problem. 2008-02-07T19:11:54 Then shevek_ can get multiple crashes in different threads. I am sure he'll love that! :D 2008-02-07T19:13:42 bah, what's a little tweaking when it's for the greater good ;) 2008-02-07T19:14:24 OK then, what part can I sign you on for? Have it ready be tomorrow ok? 2008-02-07T19:14:30 by* 2008-02-07T19:14:48 Hehe, if I could write proper code I'd sign up in a heartbeat :) 2008-02-07T19:15:00 the most advanced thing I've ever done is file encryption... 2008-02-07T19:15:08 Using XOR? ;) 2008-02-07T19:15:19 no, simple ASCII offset 2008-02-07T19:15:31 RRockon: being able to read code is more important imo 2008-02-07T19:15:43 most of the time is spent fixing bugs anyway 2008-02-07T19:15:53 whoa, that is way over my head. :P 2008-02-07T19:16:12 hehe don't jest :P 2008-02-07T19:16:52 anyway, I don't get half of the stuff in the code as it is (none of the widget related stuff at least) 2008-02-07T19:17:01 Yeah.. seems when I jest, I get caught in a fire storm. :o 2008-02-07T19:17:10 everyone: please try to confirm the bugs listed on http://wiki.wz2100.net/Audit_tasks 2008-02-07T19:17:43 with these fixed 2.1 will be very near 2008-02-07T19:19:27 most of those are pretty old bugs IMO, and some of the other ones, the fixes are alread in the tracker. 2008-02-07T19:19:34 already* 2008-02-07T19:21:13 which ones? 2008-02-07T19:22:15 10912 you fixed 2008-02-07T19:22:25 10913 is in tracker 2008-02-07T19:23:03 10611 & 9860 are known ooooooooold bugs 2008-02-07T19:23:41 10610 ... what do you expect with a texture size of that small? Or am I reading that wrong? 2008-02-07T19:27:26 the patch for 10913 doesn't look too good 2008-02-07T19:27:49 if I'm correct there already is a function that will wrap text 2008-02-07T19:28:00 no need to insert such a large block of code 2008-02-07T19:29:06 I don't recall seeing any code that wraps text? This is a rather specific case though. 2008-02-07T19:30:45 iV_DrawFormattedText does 2008-02-07T19:31:32 *** Coincident has quit IRC 2008-02-07T19:31:36 let's test ;) 2008-02-07T19:32:40 lol... well what do you know. 2008-02-07T19:33:48 ok, it works fine except that the line height is wrong 2008-02-07T19:34:00 (I tested it by increasing the font size) 2008-02-07T19:34:20 *** newparadigm has joined #warzone2100 2008-02-07T19:35:04 which mission text you test against? 2008-02-07T19:36:10 the first one you ever get, from level 1 2008-02-07T19:39:14 how big you make the font ? 2008-02-07T19:40:40 20 2008-02-07T19:47:09 *** Kreuvf has joined #warzone2100 2008-02-07T19:48:23 Hi Kreuvf 2008-02-07T19:48:32 Hi-Di-Ho, everybody :D 2008-02-07T19:50:54 hi Kreuvf 2008-02-07T19:51:08 *** Ram2 has left #warzone2100 2008-02-07T19:53:42 "Savegame names with blank spaces and/or apostrophes lead to errors" If you enter invalid characters, it just changes them to ___ on this end, so you can close that bug. 2008-02-07T19:55:33 yeah, for me too 2008-02-07T19:57:57 heh, it is a bug for 2.0.6 ;) 2008-02-07T19:58:29 How did that sneak onto the list? 2008-02-07T20:04:21 * RRockon goes to play Sins of a Solar Empire (try it, it rocks) 2008-02-07T20:04:29 *** RRockon has quit IRC 2008-02-07T20:04:34 never heard of... 2008-02-07T20:13:41 *** seb_ has quit IRC 2008-02-07T20:17:47 * Buginator is afk 2008-02-07T20:22:25 * gerard_ kicks CIA-46 2008-02-07T20:22:25 ow 2008-02-07T20:23:37 * EvilGuru hugs CIA-46 2008-02-07T20:23:38 * CIA-46 hugs EvilGuru 2008-02-07T20:25:54 for the love of... ^cyka^ fix CIA-46 :P 2008-02-07T20:28:58 <^cyka^> eh? 2008-02-07T20:29:08 <^cyka^> u always know when i get home Buginator 2008-02-07T20:29:12 * ^cyka^ gets worried 2008-02-07T20:30:06 Nothing to worry about, my spycam is working great! Now pull up your shorts! :P 2008-02-07T20:31:37 Might help if you didn't wear those pink panties with Alpaca's on them... 2008-02-07T20:32:01 *** seb_ has joined #warzone2100 2008-02-07T20:32:47 <^cyka^> lmao 2008-02-07T20:32:49 <^cyka^> what shortS? 2008-02-07T20:33:23 OMG, those are tattoos? My eyes! :P 2008-02-07T20:36:22 LOL. Linus Torvalds Brands Mac File System "Utter Crap" 2008-02-07T20:37:07 link :X 2008-02-07T20:37:10 In a recent interview, Linus says that OS X is a "much better system" than Windows Vista overall, but that "in some ways is actually worse than Windows to program for." Apparently these problems are rooted firmly in OS X's file system (HFS and HFS+), which he describes as "complete and utter crap," and even "scary." 2008-02-07T20:37:17 http://www.engadget.com/2008/02/05/linus-torvalds-calls-apples-file-system-utter-crap/ 2008-02-07T20:37:21 thanks :X 2008-02-07T20:37:42 worse than windows. I guess that is the ultimate put down now? 2008-02-07T20:37:57 ^^ 2008-02-07T20:38:13 ^cyka^, your worse than windows. 2008-02-07T20:38:36 <^cyka^> how am i? 2008-02-07T20:38:41 <^cyka^> i never coded in my lidw 2008-02-07T20:38:43 <^cyka^> life 2008-02-07T20:38:48 <^cyka^> well codded anything that worked 2008-02-07T20:39:23 Have you ever crashed? 2008-02-07T20:40:12 how many droids do fit on a 128x128 area? 2008-02-07T20:40:52 each droid is more or less equal to one tile basically. 2008-02-07T20:40:58 <^cyka^> i've crashed cars 2008-02-07T20:41:05 <^cyka^> but mentally i've never crasghed 2008-02-07T20:41:06 <^cyka^> lol 2008-02-07T20:41:28 I guess you should read the IRC logs then. You have crashed mentally. :P heh 2008-02-07T20:43:12 gerard_, did you check that it works for non english fonts as well? 2008-02-07T20:43:28 Buginator: no, but it should ;) 2008-02-07T20:43:43 Two people in my year have wreaked (wrote off) their cars in the last week 2008-02-07T20:43:45 if it doesn't, it's a GLC bug 2008-02-07T20:44:20 You know which function controls the camera bounce ? 2008-02-07T20:48:12 following the terrain height? 2008-02-07T20:48:39 It is the tracking one, that follows the transport. 2008-02-07T20:48:56 gtg, cya ^^ 2008-02-07T20:48:59 The bounce it does after it leaves, is too high. 2008-02-07T20:49:26 Also, when loading the save game, the camera is about .. 4-5 units too far forward 2008-02-07T20:49:52 distance isn't saved 2008-02-07T20:50:42 terrain height is tracked in display3d.c:trackHeight 2008-02-07T20:50:52 So where does the camera get the initial values then? 2008-02-07T20:50:56 initial height is START_HEIGHT in display.h 2008-02-07T20:51:01 ok 2008-02-07T20:51:21 the entire camera code sucks 2008-02-07T20:52:00 the camera is initialised (for those very old saves which didn't save the camera position, like campaign levels) in display3d.c:disp3d_resetView 2008-02-07T20:52:10 *** Kreuvf has quit IRC 2008-02-07T20:52:33 Were you the one that changed INITIAL_DESIRED_PITCH and the rest of them? 2008-02-07T20:52:52 in original version, it shows them as : 2008-02-07T20:52:53 #define INITIAL_DESIRED_PITCH (325) 2008-02-07T20:52:53 #define INITIAL_STARTING_PITCH (-75) 2008-02-07T20:52:53 #define INITIAL_DESIRED_ROTATION (-45) 2008-02-07T20:53:04 now we have: 2008-02-07T20:53:05 #define INITIAL_DESIRED_PITCH (-40) 2008-02-07T20:53:05 #define INITIAL_STARTING_PITCH (-40) 2008-02-07T20:53:05 #define INITIAL_DESIRED_ROTATION (-45) 2008-02-07T20:53:11 Buginator: svn blame 2008-02-07T20:54:43 ok... 205 3088 12/17/2007 2:40:31 PM gerard_ 2008-02-07T20:54:44 I changed them 2008-02-07T20:54:48 a few times ;) 2008-02-07T20:55:35 Any reason, besides giving bad angles to some missions in SP games? ;) 2008-02-07T20:56:05 because I raised the camera pivot point 2008-02-07T20:56:20 so that you can zoom out an look horizontal without getting into the mountains 2008-02-07T20:56:41 and our textures look really bad when you get too low to the ground 2008-02-07T20:57:25 * ^cyka^ throws some sherbert at Buginator 2008-02-07T20:57:26 <^cyka^> :D 2008-02-07T20:57:58 ^cyka^ it has hairs in it. :P 2008-02-07T20:58:09 <^cyka^> yeah i droppped it 2008-02-07T20:58:11 <^cyka^> sorry 2008-02-07T20:58:58 Hmm, that don't explain the igloo. :P 2008-02-07T20:59:54 gerard_ , In that case, shouldn't the pitch be increased ? If they had 325 and you have -40 ? 2008-02-07T21:00:50 325-360 = -35 2008-02-07T21:00:55 hi all 2008-02-07T21:00:59 hi seb_ 2008-02-07T21:01:08 Buginator: so I pointed it a little lower 2008-02-07T21:01:16 Hi seb_ 2008-02-07T21:01:24 is there any body for playing online? 2008-02-07T21:01:46 Or is there a way to contact players? 2008-02-07T21:02:02 It seems to be pointed at the horizon though. 2008-02-07T21:02:16 At least for this mission. 2008-02-07T21:02:21 ah, ok 2008-02-07T21:02:34 so perhaps it has the camera position saved 2008-02-07T21:02:35 an irc channel for them or watever. It seams that this channel is more for developers 2008-02-07T21:03:10 <^cyka^> seb_, the delevopers are more active then the players 2008-02-07T21:03:13 <^cyka^> lmao 2008-02-07T21:03:20 lol 2008-02-07T21:03:21 seb_: not especially for developers, but with open source it's a thin line ;) 2008-02-07T21:03:32 * ^cyka^ is a player 2008-02-07T21:03:44 <^cyka^> and has no fuckin idea what most of em are saying most of the time 2008-02-07T21:03:49 Developers, developers, developers, developers, developers! 2008-02-07T21:03:58 <^cyka^> part from when Buginator blames bme for something i never did 2008-02-07T21:04:02 * ^cyka^ throws a hammer at Buginator 2008-02-07T21:04:25 Thanks for the hammer! 2008-02-07T21:04:40 <^cyka^> now upgrade ur PC with it 2008-02-07T21:04:42 <^cyka^> :D 2008-02-07T21:04:48 <^cyka^> give it the power of the hammer 2008-02-07T21:04:53 ^cyka^, why does this have hair on it also? :P 2008-02-07T21:05:08 <^cyka^> and scream also "I HAVE THE POWER!" 2008-02-07T21:05:10 Is that from warzone666 cranium? :P 2008-02-07T21:05:18 <^cyka^> no 2008-02-07T21:05:22 <^cyka^> lol 2008-02-07T21:06:05 <^cyka^> "by the power of grey skull" 2008-02-07T21:06:50 Hmmm, Shera? 2008-02-07T21:07:12 *** newparadigm` has joined #warzone2100 2008-02-07T21:11:54 *** KBlair has joined #warzone2100 2008-02-07T21:12:46 gerard_ * r3712 /trunk/src/intelmap.c: 2008-02-07T21:12:46 Make sure that long lines of text are correctly drawn and wrapped for the intelligence display. 2008-02-07T21:12:46 This also works for larger fonts. This fixes bug #10913, and makes patch #965 obsolete. 2008-02-07T21:13:03 pff, at last 2008-02-07T21:13:32 *** newparadigm has quit IRC 2008-02-07T21:13:55 obsolete! Whoo hoo! 2008-02-07T21:14:07 There goes a whole 10 mins of coding time. heh 2008-02-07T21:14:25 *** apelgate has joined #warzone2100 2008-02-07T21:17:06 Back to the network code, if machine A is running at say 150fps, and machine B at 60, and C at 30, the game is going to get out of sync pretty fast. If we limit it to 60 at the most, things get slight better for 2 out of the 3 machines. 2008-02-07T21:17:23 Over 60 I do not think there is a big difference 2008-02-07T21:17:42 I think it is somewhat of a log(x) graph for FPS against sync 2008-02-07T21:19:43 I think pumpkin never had a real network coder 2008-02-07T21:20:21 I set the limiter to 10 on one machine, and no limit on the other, and it was a mess. 2008-02-07T21:21:24 It looks like they got the PSX guy toward the end of development time. Lots of comments about PSX and lazy PC programmers... heh 2008-02-07T21:21:49 and how they like to waste memory 2008-02-07T21:23:48 ^cyka^ knows a thing or two about wasted memory. ;) 2008-02-07T21:24:01 And just plain being wasted :D 2008-02-07T21:29:19 *** apelgate has quit IRC 2008-02-07T21:29:35 *** apelgate has joined #warzone2100 2008-02-07T21:33:14 ^cyka^ is too far wasted to know I made a comment to three about him again. :P 2008-02-07T21:33:19 or* 2008-02-07T21:37:05 <^cyka^> and i'#m the pope of rome 2008-02-07T21:43:10 Your still doing ID theft? Haven't you learned not to do that yet? 2008-02-07T21:55:20 <^cyka^> lol 2008-02-07T22:00:31 Later all 2008-02-07T22:00:37 cya Buy 2008-02-07T22:00:39 *Buginator 2008-02-07T22:00:57 *** Buginator has left #warzone2100 2008-02-07T22:02:41 *** DrZimmerman has quit IRC 2008-02-07T22:05:45 re me 2008-02-07T22:06:00 <^cyka^> lol 2008-02-07T22:06:03 <^cyka^> re seb_ 2008-02-07T22:06:14 are the windows and linux version compatibles for online play? 2008-02-07T22:06:57 <^cyka^> i'd assume so 2008-02-07T22:07:05 <^cyka^> but atm i wouldn't play long 2008-02-07T22:07:06 <^cyka^> lol 2008-02-07T22:07:10 I host a game, and a friend on windows don't see anithing 2008-02-07T22:07:10 <^cyka^> internet or PC would die 2008-02-07T22:07:19 <^cyka^> hgmmm 2008-02-07T22:07:24 <^cyka^> i've had that issue 2008-02-07T22:07:25 <^cyka^> brb 2008-02-07T22:08:01 seb_: Yes 2008-02-07T22:08:10 But 2.0.x has big problems with multi player games 2008-02-07T22:08:23 the recent release? 2008-02-07T22:15:30 <^cyka^> i think all of em seb_ 2008-02-07T22:15:39 <^cyka^> since i've oinly ever had one online multiplayer 2008-02-07T22:15:43 <^cyka^> :P 2008-02-07T22:16:59 ok. 2008-02-07T22:17:06 well... 2008-02-07T22:17:16 i have play hiesterday 2008-02-07T22:18:13 to host a game i just clic on the "team play game" and then "start hosting game" is'nt it? 2008-02-07T22:18:26 *** abitos has quit IRC 2008-02-07T22:18:32 <^cyka^> soemthing along them lines yeah seb_ 2008-02-07T22:18:39 *** abitos has joined #warzone2100 2008-02-07T22:39:58 *** Vespasian has joined #warzone2100 2008-02-07T23:02:47 *** shpitz has quit IRC 2008-02-07T23:03:03 *** kamaze has quit IRC 2008-02-07T23:13:46 *** RRockon has joined #warzone2100 2008-02-07T23:13:51 Wow 2008-02-07T23:14:08 that game (Sins of a Solar Empire) is such a friggin' great game.. 2008-02-07T23:14:24 if it where a woman, I'd marry her 2008-02-07T23:14:43 but she'd be the hot chick that, for some unexplainable reason, is totally devoted to you 2008-02-07T23:15:03 and for every perverse idea you tell her, she goes "Ooh, I've always wanted to try that!" 2008-02-07T23:15:26 * RRockon sighs 2008-02-07T23:16:00 the game is the woman I'll never have... 2008-02-07T23:16:00 :P 2008-02-07T23:19:29 <^cyka^> lol 2008-02-07T23:19:33 <^cyka^> and u say i'm bad? 2008-02-07T23:19:49 well.. 2008-02-07T23:19:53 err 2008-02-07T23:19:56 where did I say that? 2008-02-07T23:20:11 <^cyka^> every time we speak u twist my words 2008-02-07T23:20:12 <^cyka^> lol 2008-02-07T23:20:17 <^cyka^> make me sounds veyr perverted 2008-02-07T23:20:18 <^cyka^> lmao 2008-02-07T23:20:26 Oh the fish thing :P 2008-02-07T23:20:29 <^cyka^> RRockon, i'm not bothered in the slightest 2008-02-07T23:20:48 well good 2008-02-07T23:20:50 ^cyka^: You *are* very perverted 2008-02-07T23:21:24 * RRockon wonders if his pervsense is working across the internet as well... 2008-02-07T23:21:51 <^cyka^> yup 2008-02-07T23:21:56 <^cyka^> and dman proud of it EvilGuru 2008-02-07T23:22:03 <^cyka^> being not perverted would just be boring 2008-02-07T23:22:04 but seriously, I think you caught me on every wrong time on that regard :) 2008-02-07T23:22:06 <^cyka^> and boring is boriung 2008-02-07T23:22:07 <^cyka^> lol 2008-02-07T23:22:19 <^cyka^> and i don't like boriung 2008-02-07T23:22:20 <^cyka^> meh 2008-02-07T23:22:26 <^cyka^> i also don't linke boring* 2008-02-07T23:22:38 once more and it's a bash quote... 2008-02-07T23:22:52 <^cyka^> lol 2008-02-07T23:22:57 <^cyka^> i also don't LIKE boring 2008-02-07T23:23:04 awww 2008-02-07T23:23:06 <^cyka^> hahaha 2008-02-07T23:23:09 I was gonna submit it too 2008-02-07T23:23:11 <^cyka^> bash that bitchg :LP 2008-02-07T23:23:18 bet it would've been accepted too... 2008-02-07T23:23:19 <^cyka^> fark that 2008-02-07T23:23:54 *** seb_ has quit IRC 2008-02-07T23:23:57 somehow I still feel like being on bash is like getting your name on the walk of fame 2008-02-07T23:24:07 but geekyer 2008-02-07T23:24:26 <^cyka^> lol 2008-02-07T23:24:31 <^cyka^> i could be geekyu 2008-02-07T23:24:36 <^cyka^> but i'm not very geeky really 2008-02-07T23:24:37 <^cyka^> lol 2008-02-07T23:24:48 RRockon: You're obsessed with it 2008-02-07T23:24:55 <^cyka^> tho i could hang a DIMM somewhere from my car to improve my geekyness 2008-02-07T23:24:56 <^cyka^> lol 2008-02-07T23:24:59 <^cyka^> but i'm not 2008-02-07T23:25:09 *** apelgate has quit IRC 2008-02-07T23:25:14 ^cyka^: I think being a perv is an admittance as well... 2008-02-07T23:25:26 half of the quotes are about masturbation anyway... 2008-02-07T23:25:33 <^cyka^> lol 2008-02-07T23:25:38 <^cyka^> lol 2008-02-07T23:25:42 <^cyka^> RRockon, if ur male 2008-02-07T23:25:44 <^cyka^> ur a perv 2008-02-07T23:25:49 <^cyka^> no two ways about oit 2008-02-07T23:25:52 <^cyka^> IT* 2008-02-07T23:25:55 <^cyka^> bah 2008-02-07T23:26:00 <^cyka^> it* ffs 2008-02-07T23:26:06 so male = perv 2008-02-07T23:26:12 <^cyka^> yup 2008-02-07T23:26:13 <^cyka^> lol 2008-02-07T23:26:33 <^cyka^> and anyone who says i've never looked a girl up n down or spoken to her tits is LIEING! 2008-02-07T23:26:49 well, yes on the first 2008-02-07T23:27:13 <^cyka^> lol 2008-02-07T23:27:15 I'm no tits man so I haven't done the second 2008-02-07T23:27:24 <^cyka^> lol 2008-02-07T23:27:33 <^cyka^> i'm not rally a tit man either but lol 2008-02-07T23:27:48 <^cyka^> i like a nice arse me 2008-02-07T23:27:49 <^cyka^> lol 2008-02-07T23:27:54 aye, true that! 2008-02-07T23:28:00 <^cyka^> my ex had a great arse 2008-02-07T23:28:23 <^cyka^> fukc firm n pert 2008-02-07T23:28:39 ^cyka^: Looked maybe, but talked to a girls tits, I think not 2008-02-07T23:29:57 <^cyka^> oh man:( 2008-02-07T23:29:58 <^cyka^> lol 2008-02-07T23:30:11 <^cyka^> EvilGuru, it ain't a crime to look 2008-02-07T23:30:18 <^cyka^> just don't touch without their approval 2008-02-07T23:30:19 <^cyka^> lol 2008-02-07T23:31:01 It is antisocial 2008-02-07T23:31:12 <^cyka^> what to look? 2008-02-07T23:31:13 <^cyka^> lol 2008-02-07T23:31:19 <^cyka^> and what do u think women do? 2008-02-07T23:31:24 Ofcourse, it's still antisocial to touch them in public... even with her consent... 2008-02-07T23:31:25 <^cyka^> keep their eyes to them selfs?> 2008-02-07T23:31:32 <^cyka^> lol 2008-02-07T23:31:35 <^cyka^> touching yeah 2008-02-07T23:31:36 <^cyka^> lol 2008-02-07T23:31:40 <^cyka^> lookin nooooooooo 2008-02-07T23:31:41 <^cyka^> lol 2008-02-07T23:31:49 ^cyka^: I would hope they would also 2008-02-07T23:31:59 <^cyka^> they don't EvilGuru 2008-02-07T23:32:02 <^cyka^> trust me dude 2008-02-07T23:32:03 <^cyka^> they don't 2008-02-07T23:32:08 <^cyka^> even if they have b/fs 2008-02-07T23:32:15 <^cyka^> they don't keep their eyes to them selfs 2008-02-07T23:32:56 Just because it is quid pro quo does not mean it is right 2008-02-07T23:34:09 *** seb_ has joined #warzone2100 2008-02-07T23:34:33 me again 2008-02-07T23:34:39 <^cyka^> who says anything is right EvilGuru lol 2008-02-07T23:34:44 <^cyka^> theres nowt u or i can do about it 2008-02-07T23:34:45 <^cyka^> lol 2008-02-07T23:34:52 <^cyka^> but i accept your views 2008-02-07T23:34:59 <^cyka^> and good on ya to keep to em 2008-02-07T23:35:00 is there a mailing list where i can put a error message? 2008-02-07T23:35:03 <^cyka^> but personally 2008-02-07T23:35:16 <^cyka^> pastbucket.com i think seb_ 2008-02-07T23:35:26 <^cyka^> thats the usual place more error msg's get put 2008-02-07T23:35:27 <^cyka^> EvilGuru, ? 2008-02-07T23:35:33 <^cyka^> can u expand further? 2008-02-07T23:35:49 game crash with error: loadFile2: .... audio/brfcom.txt could not be found 2008-02-07T23:36:06 ok i will try 2008-02-07T23:36:24 ^cyka^: Just saying I do not think it is right to look at a girls tits 2008-02-07T23:36:57 <^cyka^> maybe not right but human nature makes u look 2008-02-07T23:37:03 <^cyka^> same as women look at mens crotches 2008-02-07T23:37:06 <^cyka^> lol 2008-02-07T23:37:08 <^cyka^> and arses 2008-02-07T23:37:23 <^cyka^> maybe not willingly but at some point EvilGuru 2008-02-07T23:37:24 <^cyka^> lol 2008-02-07T23:37:28 ^cyka^: I think those ratios are pretty far apart... say... 1 to 10 :) 2008-02-07T23:37:29 <^cyka^> u'll find ur self 2008-02-07T23:37:50 <^cyka^> 1/10? 2008-02-07T23:37:57 crotch/ass 2008-02-07T23:38:07 <^cyka^> but women do 2008-02-07T23:38:08 <^cyka^> lol 2008-02-07T23:38:15 <^cyka^> and nowt we can dooo 2008-02-07T23:38:16 <^cyka^> lol 2008-02-07T23:38:22 no as in, most women I talk to claim to prefer asses :) 2008-02-07T23:38:39 <^cyka^> yeah most i speak to do to 2008-02-07T23:38:54 <^cyka^> but i've known some who do look at the crotch before the ass 2008-02-07T23:40:17 Most women I talk to do not normally bring it up as a conversation topic 2008-02-07T23:40:31 well bring it up... 2008-02-07T23:40:39 the conversation sometimes passes those topics :) 2008-02-07T23:42:05 ugh 2008-02-07T23:42:28 this game is probably going to cause me a lot of "what!? It's THIS late!?!??" moments... 2008-02-07T23:42:40 to be safe, I'm not playing anymore... I'm going to bed. 2008-02-07T23:42:42 g'night all :) 2008-02-07T23:42:57 *** RRockon has quit IRC 2008-02-07T23:43:31 <^cyka^> lol 2008-02-07T23:44:59 *** seb_ has quit IRC 2008-02-07T23:55:30 *** EvilGuru has quit IRC 2008-02-08T00:04:16 *** cyka has joined #warzone2100 2008-02-08T00:05:35 *** pabs3 has joined #warzone2100 2008-02-08T00:07:28 n8 2008-02-08T00:07:31 *** devurandom has quit IRC 2008-02-08T00:18:55 *** ^cyka^ has quit IRC 2008-02-08T00:29:12 *** gerard_ has quit IRC 2008-02-08T00:31:00 *** NightBringer has joined #warzone2100 2008-02-08T00:59:53 devurandom * r3713 /trunk/src/ (keybind.c warcam.c): Allow drive mode in multiplayer games, too. And properly disable it when leaving follow-me mode. 2008-02-08T01:37:08 * shevek_ makes the most useless bug report ever 2008-02-08T01:41:59 * shevek_ makes it better 2008-02-08T01:45:02 :( now I have to update the debian package again, want to try drive mode! 2008-02-08T01:45:25 what is that? 2008-02-08T01:47:05 devurandom * r3707 /trunk/src/ (drive.c keybind.c keymap.c): 2008-02-08T01:47:05 Patch #968: Basic Battle-View aka Drive-Mode support, by Buginator. 2008-02-08T01:47:26 basically, you switch to controlling an individual droid/tank 2008-02-08T01:47:58 bleh 2008-02-08T01:48:00 make it not crash 2008-02-08T01:48:14 also work out why I have no sound 2008-02-08T01:48:22 I used to have sound 2008-02-08T01:51:32 * pabs3 hasn't had trunk crash in ages 2008-02-08T01:52:09 tis a lot better htan it was 2008-02-08T01:52:25 but still goeth it WHAM. 2008-02-08T01:54:27 *** apelgate has joined #warzone2100 2008-02-08T01:55:01 sound works here, which svn revision? is some other app using yr audio devices? 2008-02-08T01:55:09 trunk 2008-02-08T01:55:13 it's alsa, so it doesn't matter 2008-02-08T01:55:34 dmix is default 2008-02-08T01:56:38 alsa here too, I get apps opening it exclusively though 2008-02-08T01:57:42 *** abitos has quit IRC 2008-02-08T02:10:45 *** shpitz461 has joined #warzone2100 2008-02-08T02:19:03 *** KBlair has quit IRC 2008-02-08T02:21:45 *** mortikia has joined #warzone2100 2008-02-08T02:25:52 *** none has joined #warzone2100 2008-02-08T02:31:27 *** shpitz461 has quit IRC 2008-02-08T02:34:07 *** KBlair has joined #warzone2100 2008-02-08T02:41:39 *** Suprano has quit IRC 2008-02-08T03:05:28 *** JockeTF has quit IRC 2008-02-08T03:53:41 *** apelgate has quit IRC 2008-02-08T03:54:26 *** apelgate has joined #warzone2100 2008-02-08T04:01:37 *** apelgate has quit IRC 2008-02-08T04:02:23 *** apelgate has joined #warzone2100 2008-02-08T05:34:14 *** DrZimmerman has joined #warzone2100 2008-02-08T05:41:24 *** shpitz has quit IRC 2008-02-08T05:57:42 *** Buginator has joined #warzone2100 2008-02-08T05:57:47 !Ping 2008-02-08T05:57:48 pong 2008-02-08T05:57:57 coppercore you around? 2008-02-08T05:58:04 yo 2008-02-08T05:58:07 what's up? 2008-02-08T06:08:10 The sky is falling. 2008-02-08T06:08:29 OHNOES 2008-02-08T06:08:35 RUN FOR THE ROCKY MOUNTAINS! 2008-02-08T06:13:43 I forgot my snow shoes. 2008-02-08T06:20:39 * Buginator is 34.56% dead. 2008-02-08T06:20:45 zzzzzzzzzz 2008-02-08T06:22:11 *** Buginator has quit IRC 2008-02-08T07:11:20 *** lav-coyote25 has joined #warzone2100 2008-02-08T07:13:44 *** lav-coyote25 has quit IRC 2008-02-08T08:45:53 *** Vespasian has quit IRC 2008-02-08T08:46:35 *** abitos has joined #warzone2100 2008-02-08T10:37:55 *** RRockon has joined #warzone2100 2008-02-08T10:37:59 G'mornin'! 2008-02-08T10:42:02 *** RRockon has quit IRC 2008-02-08T10:45:07 *** cybersphinx has quit IRC 2008-02-08T11:02:46 *** JockeTF has joined #warzone2100 2008-02-08T11:27:22 per * r3714 /trunk/tools/conversion/pie2wzm.c: 2008-02-08T11:27:22 pi2wzm: Write correct TEXTURE directive. Fix bug in index array generation. 2008-02-08T11:27:22 Generate correct animation frame list. Add support for converting connectors. 2008-02-08T11:34:42 *** kamaze has joined #warzone2100 2008-02-08T11:38:55 per * r3715 /trunk/tools/display/ (. wzmviewer.c): Add a very simple model viewer application for the WZM format. 2008-02-08T11:41:23 *** per has joined #warzone2100 2008-02-08T11:41:31 hello 2008-02-08T11:55:03 per * r3716 /trunk/tools/display/wzmviewer.c: wzmviewer: Fix bug when reading in multi-mesh files. 2008-02-08T11:58:25 *** per has quit IRC 2008-02-08T12:19:33 devurandom * r3717 /trunk/src/ (drive.c hci.c seqdisp.c): 2008-02-08T12:19:33 Properly disable drive mode when going into an intelligence-report. 2008-02-08T12:19:33 Also some initial effort/stub for manual targeting. (Not yet enabled.) 2008-02-08T12:19:33 Driving (drive.h) should go out of src/seqdisp.c if somehow possible... 2008-02-08T12:21:59 *** cybersphinx has joined #warzone2100 2008-02-08T12:58:10 *** apelgate has quit IRC 2008-02-08T13:26:34 *** devurandom has joined #warzone2100 2008-02-08T13:27:24 *** apelgate has joined #warzone2100 2008-02-08T13:32:22 *** tomboy64 has quit IRC 2008-02-08T13:35:53 *** kevinsbot has quit IRC 2008-02-08T13:35:54 *** Kevin` has quit IRC 2008-02-08T13:40:22 *** Coincident has joined #warzone2100 2008-02-08T13:51:07 *** tomboy64 has joined #warzone2100 2008-02-08T13:59:33 *** Suprano has joined #warzone2100 2008-02-08T14:23:29 *** Kevin` has joined #warzone2100 2008-02-08T14:23:48 *** kevinsbot has joined #warzone2100 2008-02-08T14:44:33 *** |Leto| has joined #warzone2100 2008-02-08T14:47:26 *** tomboy64 has quit IRC 2008-02-08T14:49:27 * devurandom is listening to Joe Le Taxi by Hanayo [Amarok] 2008-02-08T15:12:38 *** JockeTF has quit IRC 2008-02-08T15:26:15 *** abitos has quit IRC 2008-02-08T15:26:28 *** abitos has joined #warzone2100 2008-02-08T15:31:16 *** JockeTF has joined #warzone2100 2008-02-08T15:34:57 *** abitos has quit IRC 2008-02-08T15:37:33 *** apelgate has quit IRC 2008-02-08T15:45:14 *** coppercore has quit IRC 2008-02-08T15:45:16 *** abitos has joined #warzone2100 2008-02-08T15:53:49 *** abitos has quit IRC 2008-02-08T16:01:59 *** abitos has joined #warzone2100 2008-02-08T16:03:44 *** seb__ has joined #warzone2100 2008-02-08T16:03:57 hi all 2008-02-08T16:04:46 is there a known problem, comflict with kde desktop? 2008-02-08T16:05:16 I have build the game without all kde packages and it worked fine 2008-02-08T16:05:48 since i have installed some, the game crash after some second in the game 2008-02-08T16:05:51 any idea? 2008-02-08T16:08:18 I'm trying to make a slackbuild package for slackware distribution, so I need to take kare of maximum compatiblility for potential users 2008-02-08T16:17:53 There are no issues known... 2008-02-08T16:18:04 Can you create a backtrace maybe? 2008-02-08T16:28:18 *** devurandom has quit IRC 2008-02-08T16:41:51 I will try the current version. Debian seams to have a fonctional build for he's unstable dist 2008-02-08T16:43:32 *** EvilGuru has joined #warzone2100 2008-02-08T17:02:50 *** coppercore has joined #warzone2100 2008-02-08T17:11:31 *** seb__ has quit IRC 2008-02-08T17:14:33 *** abitos has quit IRC 2008-02-08T17:38:41 *** |Leto| has quit IRC 2008-02-08T17:38:49 *** tomboy64 has joined #warzone2100 2008-02-08T17:48:44 *** Kevin` has quit IRC 2008-02-08T17:53:48 *** kevin` has joined #warzone2100 2008-02-08T17:54:10 *** atomix has joined #warzone2100 2008-02-08T18:00:38 *** JockeTF has quit IRC 2008-02-08T18:01:31 *** kevinsbot has quit IRC 2008-02-08T18:07:09 *** JockeTF has joined #warzone2100 2008-02-08T18:24:36 *** JockeTF has quit IRC 2008-02-08T18:24:42 *** Dred_furst has joined #warzone2100 2008-02-08T18:27:50 *** JockeTF has joined #warzone2100 2008-02-08T18:40:39 *** atomix is now known as atomix` 2008-02-08T18:40:53 *** atomix` is now known as atomic` 2008-02-08T18:55:20 per * r3718 /trunk/tools/conversion/pie2wzm.c: 2008-02-08T18:55:20 pie2wzm: Remove output parameter - generate output filename automatically. 2008-02-08T18:55:20 Add cmdline option to not guess team colour and force animation instead. 2008-02-08T18:55:20 Add support for texture animation that wraps around the edge of the texture. 2008-02-08T18:56:33 *** atomic` has left #warzone2100 2008-02-08T18:58:40 per * r3719 /trunk/lib/ivis_opengl/piedraw.c: 2008-02-08T18:58:40 Remove completely mistaken comment from the original code. Textures use 2008-02-08T18:58:40 0 to 256 range of texture coordinates, and the width of the texture should 2008-02-08T18:58:40 therefore not be used to deduce wrap around point for texture animation. 2008-02-08T19:00:14 *** Buginator has joined #warzone2100 2008-02-08T19:00:16 Hey all 2008-02-08T19:03:58 Hey Buginator 2008-02-08T19:15:51 *** JockeTF has quit IRC 2008-02-08T19:20:35 *** JockeTF has joined #warzone2100 2008-02-08T19:30:35 *** kevinsbot has joined #warzone2100 2008-02-08T19:31:24 *** JockeTF has quit IRC 2008-02-08T19:43:24 per * r3720 /trunk/tools/ (conversion/pie2wzm.c display/wzmviewer.c): 2008-02-08T19:43:24 pie2wzm: Fix division by zero error introduced in the previous commit to it when 2008-02-08T19:43:24 a mesh has no animation. 2008-02-08T19:43:24 wzmviewer: Press '+' to cycle through animations or team colours. F1/F2 to 2008-02-08T19:43:24 enable/disable polygon culling. F3/F4 to enable/disable wireframe mode. 2008-02-08T19:45:24 *** JockeTF has joined #warzone2100 2008-02-08T20:21:07 *** Karlik has joined #warzone2100 2008-02-08T20:29:37 *** kevin` has quit IRC 2008-02-08T20:53:39 cyka, time to wake up. 2008-02-08T20:54:08 cyka.wasted = true 2008-02-08T20:55:06 but that is nothing new for him. 2008-02-08T21:13:19 Somehow, I picture him with his face planted on the keyboard, but his drool shorted it out. 2008-02-08T21:16:21 *** lav-coyote25 has joined #warzone2100 2008-02-08T21:16:53 Hello lav-coyote25 2008-02-08T21:16:58 hello 2008-02-08T21:17:50 /msg NickServ IDENTIFY oldone 2008-02-08T21:32:43 *** abitos has joined #warzone2100 2008-02-08T21:47:51 *** DrZimmerman has quit IRC 2008-02-08T21:51:06 *** weedle has joined #warzone2100 2008-02-08T22:15:49 *** Buginator has left #warzone2100 2008-02-08T22:17:39 *** lav-coyote25 has quit IRC 2008-02-08T22:21:35 *** apelgate has joined #warzone2100 2008-02-08T22:22:27 *** charon has joined #warzone2100 2008-02-08T22:22:33 *** apelgate has quit IRC 2008-02-08T22:22:47 *** apelgate has joined #warzone2100 2008-02-08T22:27:58 *** kamaze has quit IRC 2008-02-08T22:40:06 *** Suprano has quit IRC 2008-02-08T22:41:15 *** Suprano has joined #warzone2100 2008-02-08T23:03:39 *** Suprano has quit IRC 2008-02-08T23:04:35 *** Suprano has joined #warzone2100 2008-02-08T23:17:40 *** charon has quit IRC 2008-02-08T23:18:06 *** apelgate has quit IRC 2008-02-08T23:19:30 *** tomboy64 has quit IRC 2008-02-08T23:21:03 *** tomboy64 has joined #warzone2100 2008-02-08T23:22:13 *** Karlik|nb has joined #warzone2100 2008-02-08T23:22:49 *** Karlik has quit IRC 2008-02-08T23:23:26 *** apelgate has joined #warzone2100 2008-02-08T23:26:41 *** Vespasian has joined #warzone2100 2008-02-08T23:45:58 per * r3721 /trunk/src/objmem.c: 2008-02-08T23:45:58 It is not a problem that we cannot find an assembly point for a destroyed factory, 2008-02-08T23:45:58 it could just be that we use a commander instead. So don't assert it. Also make 2008-02-08T23:45:59 sure we clear out the commander info before the assembly reference, or it will crash. 2008-02-08T23:45:59 This fixes bug #11000 reported by Silvence . 2008-02-08T23:51:40 *** abitos has quit IRC 2008-02-08T23:55:07 *** tomboy64 has quit IRC 2008-02-08T23:55:22 *** EvilGuru has quit IRC 2008-02-09T00:39:44 *** weedle has quit IRC 2008-02-09T00:45:06 *** NightBringer has quit IRC 2008-02-09T00:53:22 *** shpitz461 has joined #warzone2100 2008-02-09T00:55:34 *** Karlik|nb has quit IRC 2008-02-09T01:12:54 *** RRockon has joined #warzone2100 2008-02-09T01:12:57 goodevening :) 2008-02-09T01:13:15 ...or night... 2008-02-09T01:13:33 *** Coincident has quit IRC 2008-02-09T01:19:44 *** tomboy64 has joined #warzone2100 2008-02-09T01:26:06 *** Suprano has quit IRC 2008-02-09T01:35:43 * RRockon dances around a bit 2008-02-09T01:35:55 weeeeeee 2008-02-09T01:36:01 * RRockon flails his arms about 2008-02-09T01:36:11 Hmm... I wonder... 2008-02-09T01:36:19 * RRockon starts spinning around flailing his arms 2008-02-09T01:36:24 Weeeeeeeeeeeeeeeeeeee!!! 2008-02-09T01:36:34 * RRockon starts going faster and faster 2008-02-09T01:36:40 Weeeeeeeeeaaaaaaaaaaaaaaaa!!! 2008-02-09T01:36:46 AAAAAaaaaaaaaaaaaaahhh! 2008-02-09T01:36:49 * RRockon stops 2008-02-09T01:36:51 O.o 2008-02-09T01:36:56 :X 2008-02-09T01:36:59 * RRockon hurls 2008-02-09T01:37:08 bad idea... X( 2008-02-09T01:37:39 yeah... let's sleep instead... 2008-02-09T01:37:56 *** RRockon has quit IRC 2008-02-09T01:56:25 *** krushia has joined #warzone2100 2008-02-09T02:40:27 *** weedle has joined #warzone2100 2008-02-09T03:25:04 *** JockeTF has quit IRC 2008-02-09T05:14:29 *** Dred_furst has quit IRC 2008-02-09T05:19:59 *** Kevin` has joined #warzone2100 2008-02-09T05:53:43 *** tomboy64 has quit IRC 2008-02-09T05:59:20 *** DrZimmerman has joined #warzone2100 2008-02-09T08:40:07 *** mortikia` has joined #warzone2100 2008-02-09T08:40:07 *** mortikia has quit IRC 2008-02-09T08:40:07 *** mortikia` is now known as mortikia 2008-02-09T09:09:18 *** tomboy64 has joined #warzone2100 2008-02-09T09:46:24 *** tomboy64 has quit IRC 2008-02-09T09:55:35 *** tomboy64 has joined #warzone2100 2008-02-09T09:58:25 *** abitos_ has joined #warzone2100 2008-02-09T10:08:23 *** Vespasian has quit IRC 2008-02-09T10:31:33 *** tomboy64 has quit IRC 2008-02-09T10:31:41 *** tomboy64 has joined #warzone2100 2008-02-09T10:42:48 *** cybersphinx has quit IRC 2008-02-09T10:45:41 *** Suprano has joined #warzone2100 2008-02-09T10:46:42 *** EvilGuru has joined #warzone2100 2008-02-09T10:58:20 *** Kreuvf has joined #warzone2100 2008-02-09T10:58:27 Hi-Di-Ho :D 2008-02-09T11:00:28 Hi Kreuvf 2008-02-09T11:05:42 *** cybersphinx has joined #warzone2100 2008-02-09T11:09:50 *** Kevin` has quit IRC 2008-02-09T11:09:52 *** Kevin` has joined #warzone2100 2008-02-09T11:19:56 *** per has joined #warzone2100 2008-02-09T11:20:05 hello 2008-02-09T11:20:14 Hi per 2008-02-09T11:20:38 i don't see why we can't just remove the assert that psDroid->direction < 360 in https://gna.org/bugs/index.php?9226 2008-02-09T11:20:52 we assert that it is <= 360 a few lines above in CHECK_DROID() 2008-02-09T11:21:08 so either CHECK_DROID is too lenient, or the other assert is too strict 2008-02-09T11:21:16 but two checks is silly 2008-02-09T11:22:12 i don't see why a degree of 360 is necessarily wrong 2008-02-09T11:22:21 even though it means the same as a zero degree 2008-02-09T11:22:57 so if i don't hear any protests, i'll just remove the asserts and close the bug report 2008-02-09T11:23:49 Me and Buggy were discussing the bug reports yesterday 2008-02-09T11:24:00 and most them are no longer of any use 2008-02-09T11:24:13 so much has changed since 2.0 2008-02-09T11:24:36 yes, i have been closing 2.0 bugs left and right 2008-02-09T11:24:46 *** Dred_furst has joined #warzone2100 2008-02-09T11:25:03 next on my agenda is to investigate the gamma 9 campaign bugs. did you discuss them? 2008-02-09T11:27:25 I have played gamma 9 three times 2008-02-09T11:27:33 (back in may/june) 2008-02-09T11:27:40 never experienced the bug 2008-02-09T11:27:55 I believe it was fixed by turning an int to a float in the droid structure 2008-02-09T11:28:00 per * r3722 /trunk/src/action.c: 2008-02-09T11:28:00 Remove the overzealous asserts responsible for bug #970. In any case - if we are to 2008-02-09T11:28:00 check that droid direction is less than 360, change CHECK_DROID() instead. 2008-02-09T11:28:03 as I remember asking devurandom about it a while back 2008-02-09T11:28:19 i can quickly try to check now, and then close the bugs if i can't reproduce 2008-02-09T11:30:31 how can i tell which level is "gamme 9"? 2008-02-09T11:30:39 i suppose cam3a is gamma 1 2008-02-09T11:31:41 there is also a bug that if you play all the way up to cam2 mission 2 or 3, you lose textures. saving the loading works around the problem. 2008-02-09T11:32:56 I had that 2008-02-09T11:33:00 buildings went 'blue' 2008-02-09T11:39:32 *** Suprano has quit IRC 2008-02-09T11:57:59 *** weedle has quit IRC 2008-02-09T12:00:05 what is a limbo mission? 2008-02-09T12:05:08 per: I think it is when the map expands 2008-02-09T12:17:42 per * r3723 /trunk/src/ (mission.c objmem.c scriptfuncs.c): Improve mission code readability. 2008-02-09T12:19:33 * per is afk for a while 2008-02-09T12:26:44 *** apelgate has quit IRC 2008-02-09T12:53:43 *** Dred_furst` has joined #warzone2100 2008-02-09T12:54:25 *** Dred_furst has quit IRC 2008-02-09T12:57:43 *** JockeTF has joined #warzone2100 2008-02-09T13:02:45 *** Dred_furst` has quit IRC 2008-02-09T13:14:30 *** apelgate has joined #warzone2100 2008-02-09T13:53:09 *** abitos has joined #warzone2100 2008-02-09T13:53:11 *** RRockon has joined #warzone2100 2008-02-09T13:53:16 Good afternoon 2008-02-09T13:54:11 hiho 2008-02-09T13:56:31 how's life treating ya? :) 2008-02-09T13:57:02 good 2008-02-09T13:57:38 Excellent~ 2008-02-09T13:57:40 ! 2008-02-09T13:57:53 * RRockon does a heavy metal pose and plays an audible air-guitar riff 2008-02-09T14:10:51 *** kamaze has joined #warzone2100 2008-02-09T14:12:59 son of a... this is taking forever 2008-02-09T14:13:13 note to self: Don't transfer 1 Gig over a wireless network when it sucks balls... 2008-02-09T14:14:02 * EvilGuru takes notes 2008-02-09T14:14:17 *** apelgate has quit IRC 2008-02-09T14:14:41 *** apelgate has joined #warzone2100 2008-02-09T14:15:44 say... there isn't some way to trick windows' msiexec into bypassing the OS check that recent apps have? 2008-02-09T14:16:12 'cause this game is known to run on Win2K, but it won't install because Microsoft are a bunch of greedy a-holes... 2008-02-09T14:33:15 Next weekend, we'll reinstall the server 2008-02-09T14:33:26 So, expect that wz2100.net will be down next weekend 2008-02-09T14:34:27 k 2008-02-09T14:35:24 kamaze: I'll be expecting lots of alpacas. ;) 2008-02-09T14:39:46 kamaze: Moving to a VPS? 2008-02-09T14:39:56 No, not yet 2008-02-09T14:40:03 We just resetup the current server 2008-02-09T14:40:29 I'm not satisfied with VPS 2008-02-09T14:40:44 I'm quite unsure about the performance of them. 2008-02-09T14:42:57 *** apelgate has quit IRC 2008-02-09T14:43:30 OK 2008-02-09T14:45:21 per * r3724 /trunk/src/ (game.c mission.c): Remove some unused code. Add readability. Sprinkle some LOG_SAVEGAME calls. 2008-02-09T14:46:04 http://img.rootzilla.de/img/yqy6.jpg 2008-02-09T14:46:05 :) 2008-02-09T14:47:01 really is coming along nicely 2008-02-09T14:48:09 *** apelgate has joined #warzone2100 2008-02-09T14:49:11 http://img.rootzilla.de/img/sVUI.jpg 2008-02-09T14:49:23 http://img.rootzilla.de/img/zfgj.jpg 2008-02-09T14:51:00 However, it's just an feasibility analysis 2008-02-09T14:51:32 I have no problems with the SMF, no security issues and no problems 2008-02-09T14:51:46 And it performs well, unlike this changes, we'll stay on the SMF :) 2008-02-09T14:52:55 I do not think performance should be a bit issue with any web-based forum 2008-02-09T14:53:23 Depends on the activity / size of the forums DB 2008-02-09T14:54:06 Lets say, 60 Requests / Second + Large database 2008-02-09T14:54:15 I do not think it would be an issue 2008-02-09T14:54:17 And a poorly written DB will make the DB querys slow 2008-02-09T14:54:25 -DB + Forum 2008-02-09T14:54:28 All major forums support caching 2008-02-09T14:54:51 So DB load drops to almost nothing 2008-02-09T14:55:21 So while SMF (for instance, not reality) may be 2 times slower than PHPBB 2008-02-09T14:55:35 caching would effectively make it a moot point 2008-02-09T14:55:43 *** RRockon_away has joined #warzone2100 2008-02-09T14:55:45 wth 2008-02-09T14:55:55 SMF currently supports caching, trought APC / eAccelerator / MemCached 2008-02-09T14:56:10 per * r3725 /trunk/src/mission.c: 2008-02-09T14:56:10 Set died field correctly to NOT_CURRENT_LIST for mission droids to avoid 2008-02-09T14:56:10 assertion failures when loading campaign maps directly. Also remove more 2008-02-09T14:56:10 unused code. 2008-02-09T14:56:11 With the SMF even statically file caching 2008-02-09T14:56:13 *** RRockon has quit IRC 2008-02-09T14:56:18 *** RRockon_away is now known as RRockon 2008-02-09T14:56:22 I use eAccelerator on my server along with the MySQL query cache 2008-02-09T14:56:35 http://www.simplemachines.org/community/index.php?topic=217789.0 2008-02-09T14:56:47 Yes, static file caching is probably the best out of all of them, and requires the least work 2008-02-09T14:59:10 *** Suprano has joined #warzone2100 2008-02-09T15:00:04 the SMF2 even has * Added paid subscription feature - only currently supporting PayPal 2008-02-09T15:00:17 WE'RE GOING TO BE RICH TROUGHT WARZONE°°°!!!! 2008-02-09T15:00:20 :P 2008-02-09T15:00:22 I am more excited about the new version of PGSQL 2008-02-09T15:00:34 as it comes with FULLTEXT indexes built in 2008-02-09T15:00:42 Weren't you the one who boiled against pgsql? :) 2008-02-09T15:00:57 I am against using it when there is no advantage to it 2008-02-09T15:01:24 I'm still for using it as web-backend 2008-02-09T15:01:39 with FULLTEXT support that is a lot more realistic now 2008-02-09T15:01:40 MyISAM table are faster, yes 2008-02-09T15:01:56 But, some features are only available on InnoDB 2008-02-09T15:02:07 as a lot of PHP applications make use of MySQL (well ISAM) FULLTEXT indexes 2008-02-09T15:02:24 What i miss on PGSQL (or what i haven't found yet) something like MEMORY as table type 2008-02-09T15:02:49 So an in-memory table? 2008-02-09T15:02:55 Yes 2008-02-09T15:03:06 Very usefull for session handling :) 2008-02-09T15:03:21 I think a regular table would be fine 2008-02-09T15:04:03 Although one of the pitfalls to PGSQL is the long connect() time 2008-02-09T15:04:21 Use persistent connections :=) 2008-02-09T15:04:29 I dislike them 2008-02-09T15:04:48 As I was using MySQL with pconnect but ended up with 30 odd connections in almost no time 2008-02-09T15:05:15 as each apache process ended up with its own connection 2008-02-09T15:05:25 Or use (when using php) MemCache to store the DB-Connection-Instanze 2008-02-09T15:05:27 Instance 2008-02-09T15:05:49 Does that work? 2008-02-09T15:06:00 However, if you use python + sqlalchemy, sqlalchemy handles that for you (afaik) 2008-02-09T15:06:12 I think i'd read somewhere about it 2008-02-09T15:06:14 Python normally doesn't have that problem 2008-02-09T15:06:21 as the application is persistent 2008-02-09T15:07:00 However, wenn using one persistent connection, you'll may end up in a lot of concurrent querys 2008-02-09T15:07:04 i think 2008-02-09T15:08:01 And working with manual table locks may be necessary 2008-02-09T15:08:08 Depending on the tyoe of application 2008-02-09T15:08:16 *** apelgate has quit IRC 2008-02-09T15:08:30 transactions! 2008-02-09T15:08:33 Databases are somehow interesting :) 2008-02-09T15:08:49 Indeed 2008-02-09T15:09:14 *** apelgate has joined #warzone2100 2008-02-09T15:09:31 Mhm, another topic. I wan't to continue my little 2d engine 2008-02-09T15:09:39 But i'm unsure, if i'll use C++ or D 2008-02-09T15:09:51 C++ has better support 2008-02-09T15:09:53 Both have their advantages and disatages 2008-02-09T15:10:04 D is very nice (seen snippets, never really used) 2008-02-09T15:10:14 You can compile D using GCC 2008-02-09T15:10:16 *** Suprano has quit IRC 2008-02-09T15:10:20 so, thats not a problem :) 2008-02-09T15:10:58 A lot of libraries do not have D wrappers, yet 2008-02-09T15:11:04 http://dgcc.sourceforge.net/ 2008-02-09T15:11:24 Well, there are some very good 2008-02-09T15:11:24 http://www.dsource.org/projects/tango 2008-02-09T15:11:41 As some kind of standard library / boost for D 2008-02-09T15:11:46 http://www.dsource.org/projects/derelict 2008-02-09T15:12:04 OpenGL/AL DevIL, ODE, ogg-vorbis etc... 2008-02-09T15:12:06 SDL 2008-02-09T15:12:11 SDL_Net etc... 2008-02-09T15:12:35 There are also lua bindings and small network librarys 2008-02-09T15:12:43 Is it possible to wrap C++ libraries so they can be used with d? 2008-02-09T15:12:58 If you create a C interface for a C++ lib, yes 2008-02-09T15:13:19 D 2.0 (currently alpha), has also experimental code for interface with C++ code 2008-02-09T15:13:51 *** apelgate has quit IRC 2008-02-09T15:14:14 cool 2008-02-09T15:14:26 If it has all of those then it will probably take off 2008-02-09T15:14:41 D also has standarized Datatypes (size etc...) and better string handling, and supports UTF8/16/32/Unicode out of the box 2008-02-09T15:15:35 And (for me better) D has a GC 2008-02-09T15:16:07 Don't slap D now, you can customize/disable/replace the GC 2008-02-09T15:16:11 :) 2008-02-09T15:18:03 http://www.digitalmars.com/d/2.0/faq.html#reference-counting 2008-02-09T15:20:29 also interesting: http://www.digitalmars.com/d/2.0/memory.html 2008-02-09T15:21:45 Back to topic 2008-02-09T15:22:08 C++ has SFML (my favorite against SDL -> http://sfml.sf.net/ ) 2008-02-09T15:22:17 The Box2D physics library (c++) 2008-02-09T15:22:52 SOIL -> http://www.lonesock.net/soil.html 2008-02-09T15:23:49 http://www.box2d.org/features.html 2008-02-09T15:25:11 I can't decide :( 2008-02-09T15:26:20 And i'm to lazy to write D bindings 2008-02-09T15:30:06 per * r3726 /trunk/src/ (clparse.c frontend.h): 2008-02-09T15:30:06 Add a hack to display the vlid options available for the --game command line 2008-02-09T15:30:06 parameter when an invalid option is specified. 2008-02-09T15:38:34 *** Suprano has joined #warzone2100 2008-02-09T15:46:26 per * r3727 /trunk/src/clparse.c: Fix silly typo in previous commit. 2008-02-09T15:48:03 *** NightBringer has joined #warzone2100 2008-02-09T16:01:46 there is still smearing at map edge in the cam3 mission where you have to rescue parts of team alpha 2008-02-09T16:02:50 not sure which mission # this is 2008-02-09T16:03:24 also not sure how you manage to win cam3 missions without cheating ;) 2008-02-09T16:04:38 the first level is quite hard 2008-02-09T16:04:42 as is the second to last 2008-02-09T16:05:14 First one because destroying NEXUS units is near impossible 2008-02-09T16:06:04 And second to last because of the bloody lassat 2008-02-09T16:14:55 the mission where nexus starts stealing your hq/buildings and attacking your base from random locations... how do you win? just wait it out? 2008-02-09T16:15:19 What is your objective in that one? 2008-02-09T16:15:35 to research the missile codes? 2008-02-09T16:15:36 a member of warzone2100.de did a warzone2100-video where he more or less played through the whole game 2008-02-09T16:16:10 Kreuvf: Do you have a link? 2008-02-09T16:16:28 there is no link 2008-02-09T16:16:44 but I have it on cd 2008-02-09T16:16:49 How big is it? 2008-02-09T16:16:53 err.. 2008-02-09T16:17:04 some hundred mbs... 2008-02-09T16:17:09 excellent 2008-02-09T16:17:33 * EvilGuru would love to see it 2008-02-09T16:17:41 I just inserted the cd :X 2008-02-09T16:17:48 my mission objective is scrambled.. but ends with "search and destroy" 2008-02-09T16:18:05 is there a lassat firing? 2008-02-09T16:18:15 not that i know ;) 2008-02-09T16:18:16 412 MB 2008-02-09T16:18:50 Kreuvf: Do you have any info on distribution? 2008-02-09T16:18:58 err 2008-02-09T16:19:02 As the me vs AI torrent was quite popular 2008-02-09T16:19:11 and that was 200mb 2008-02-09T16:19:20 It was onced hosted@warzone2100.de but has been taken down 2008-02-09T16:19:26 I wanted to re-upload it 2008-02-09T16:19:42 funny thing is: all units and stuff communicate in german ^^ 2008-02-09T16:19:57 When our Alpaca loving friend is next around I will ask for his mad torrent skillz 2008-02-09T16:20:39 it comes in two parts 2008-02-09T16:21:10 if this mission is just about waiting long enough, i can just cheat it to end, but if there is something else i need to check if it is bugged 2008-02-09T16:21:30 i've placed sensor towers over the entire map now, so i can't have missed something :( 2008-02-09T16:21:31 Yay, take that Microshaft!! 2008-02-09T16:21:44 "XP ONLY" My assets! 2008-02-09T16:21:55 sorry 2008-02-09T16:21:59 as you where :) 2008-02-09T16:22:12 per: Might need to research something 2008-02-09T16:23:03 lol, the 'z' button hardly shows anything on the map as in fow anymore 2008-02-09T16:23:38 collect all artefacts 2008-02-09T16:24:40 EvilGuru: research, that was it 2008-02-09T16:24:47 EvilGuru: i hadn't even built a research building yet ;) 2008-02-09T16:24:51 ah so it is the crack the codes mission 2008-02-09T16:25:21 error : Maximum scroll y 192 has to be bigger than visible width 64 - 2008-02-09T16:25:21 error : Assert in Warzone: scriptfuncs.c:2639 : scrSetScrollParams (maxY <= visibleTiles.y), last script event: 'start' 2008-02-09T16:25:21 warzone2100: scriptfuncs.c:2639: scrSetScrollParams: Assertion `maxY <= visibleTiles.y' failed. 2008-02-09T16:26:52 i don't get this check. the message seems to contradict the actual check 2008-02-09T16:27:13 maximum scroll size (192) *is* bigger than visible width (64) 2008-02-09T16:30:44 indeed, the fault is mine, from r2671 2008-02-09T16:31:35 *** shpitz461 has quit IRC 2008-02-09T16:32:29 actually, i don't think that check makes much sense to begin with. why does visible size matter for scroll limits? 2008-02-09T16:59:23 *** kamaze has quit IRC 2008-02-09T17:03:24 *** Coincident has joined #warzone2100 2008-02-09T17:05:46 *** Karlik has joined #warzone2100 2008-02-09T17:08:24 *** KBlair has quit IRC 2008-02-09T17:10:04 phew! 2008-02-09T17:10:13 i just played through the gamma missions 2008-02-09T17:10:15 per * r3728 /trunk/src/ (droid.c scriptfuncs.c): 2008-02-09T17:10:15 Clean up scrSetScrollParams and remove assert that scroll limits must be within 2008-02-09T17:10:15 visible limits (drawn map). Make droidOnMap ignore droids from mission lists with 2008-02-09T17:10:15 deliberately invalid coordinates. 2008-02-09T17:10:17 *** RRockon has quit IRC 2008-02-09T17:10:27 fixed three crashes on my way 2008-02-09T17:10:33 of course, i cheated like hell ;) 2008-02-09T17:10:37 biffer baker, baby 2008-02-09T17:11:37 is that a new cheat? where s 'biffer baker'-baby is spawned under your control? :X 2008-02-09T17:13:00 i spawned a lot of units under my control, too :) 2008-02-09T17:13:37 i'm not sure if the lassat was working as intended. it looked as if it were firing at the same place every time... 2008-02-09T17:13:53 is warzone still usable without 3d accell or was that permanently removed a long time ago 2008-02-09T17:14:02 that was permanently removed a while ago 2008-02-09T17:14:04 per: In one missinon it will only fire at the top half of the map 2008-02-09T17:14:08 Kevin`: Long gone 2008-02-09T17:14:14 :( 2008-02-09T17:14:26 But even cards since 1998 can do hardware OpenGL 2008-02-09T17:15:02 00:01.1 VGA compatible controller [0300]: Advanced Micro Devices [AMD] Geode LX Video [1022:2081] 2008-02-09T17:15:05 ? :) 2008-02-09T17:15:29 I would expect that can handle it 2008-02-09T17:16:28 i've heard it doesn't but who knows 2008-02-09T17:16:34 I would love to be wrong 2008-02-09T17:17:14 *** GrimMoroe has joined #warzone2100 2008-02-09T17:17:19 hello Grim 2008-02-09T17:17:25 hello per 2008-02-09T17:19:05 GrimMoroe: have you worked with warzone's current animation system? 2008-02-09T17:19:13 yes 2008-02-09T17:19:17 GrimMoroe: is it usable? 2008-02-09T17:19:38 yes but the method of making them sucks 2008-02-09T17:19:49 looked pretty labour intensive to set up correctly 2008-02-09T17:19:58 it is 2008-02-09T17:20:28 pieslicer doesn't support animation? 2008-02-09T17:20:40 yes it does 2008-02-09T17:21:22 getting animations out of PS that work is a chore in itself 2008-02-09T17:21:51 is pietoaster any easier? 2008-02-09T17:22:15 I haven't used it so i am not sure 2008-02-09T17:22:49 I vear away from text driven apps 2008-02-09T17:23:14 i wonder how the pumpkin guys created animations 2008-02-09T17:23:29 surely they didn't edit the text files by hand... 2008-02-09T17:23:31 3ds max 2008-02-09T17:24:58 its just simple translation rotation animation 2008-02-09T17:25:19 ah, their plugin has direct support for animation 2008-02-09T17:26:13 that plugin will not do the modding community much good 2008-02-09T17:26:55 no, apparently it does not work for modern versions of 3DS, anyway 2008-02-09T17:27:11 thats correct 2008-02-09T17:27:22 3ds max has changed too much 2008-02-09T17:27:41 i doubt it could even be recompiled under the latest sdk 2008-02-09T17:27:42 i wrote a 3DS -> PIE file format converter, but either i can't figure out how animations are saved in 3DS files, or it is saved separately 2008-02-09T17:28:16 sorry i don't use 3ds max so i don't know 2008-02-09T17:29:25 *** KBlair has joined #warzone2100 2008-02-09T17:29:36 3ds file format is pretty restrictive....I didn't think you guys wanted stuff like that 2008-02-09T17:29:54 i see that the animation format supports scaling, as well. i wonder if that is something that could ever be useful 2008-02-09T17:29:58 restrictive as in very few 3d apps can export that format 2008-02-09T17:30:12 a basic importer was easy to write 2008-02-09T17:30:24 i found a very good library to use 2008-02-09T17:30:25 it could be but only for very special situations 2008-02-09T17:30:48 problem would be texture stretching on the scaled model 2008-02-09T17:30:56 i haven't found any similar libraries for other formats 2008-02-09T17:32:15 is collada getting any support yet? 2008-02-09T17:32:37 hmmm some 2008-02-09T17:33:09 collada is not a bad format and is supported by a lot of 3d apps....but it is not the most widely used 2008-02-09T17:36:02 WRP's artist doesn't have info to help you out? 2008-02-09T17:39:37 keep in mind I don't mind answering your questions I was just wondering 2008-02-09T17:40:21 cathuria uses Modo 2008-02-09T17:40:28 Osmic uses 3DS MAX 2008-02-09T17:41:22 modo exports to LWO (Lightwave), OBJ, DXF and X3D... which are no easy options, and i think he figured it was easier to use the blender plugin 2008-02-09T17:41:52 the 3ds -> pie converter i wrote worked quite well for osmic, i think 2008-02-09T17:41:58 but i haven't seen him in a while 2008-02-09T17:42:11 obj is an easy option for static models 2008-02-09T17:42:53 it would seem 2008-02-09T17:43:26 one thing i learned the hard way is that you need to consider all the incompatibilities between 3d renderers, too... like which way is "up", and how UV coordinates are understood 2008-02-09T17:43:52 and polygon winding 2008-02-09T17:44:10 all of that stuff can be set in the 3d apps properties 2008-02-09T17:44:19 that is not your problem 2008-02-09T17:44:50 hmm, i was told otherwise... in any case, it wasn't hard to fix, once the problem was understood. 2008-02-09T17:45:05 if the artist doesn't even know how to set that stuff then he/she is not much of a 3d artist 2008-02-09T17:46:48 in any case, at least we now have two ways of importing PIEs from other programs - the blender plugin, and the 3ds->pie program 2008-02-09T17:47:29 i'll look at obj later, it seems easy enough to do 2008-02-09T17:48:24 ugh, the software part of collada looked really icky. 2008-02-09T17:48:31 ultimatly it is up to your artists and what they want...if you have both of them coved then I wouldn't wory about it 2008-02-09T17:48:53 i think the biggest problem is that they like playing with high polygon counts :) 2008-02-09T17:49:02 and warzone... doesn't 2008-02-09T17:49:02 I don't care for collada....the format works ok but it is just not my cup of tea 2008-02-09T17:49:18 wz will never support high polygon counts 2008-02-09T17:49:23 nor should it 2008-02-09T17:49:29 it is a rts not a fps 2008-02-09T17:50:31 * per is afk for a while 2008-02-09T18:05:58 *** Giel has joined #warzone2100 2008-02-09T18:06:51 hi all 2008-02-09T18:07:11 I finally have my router working again 2008-02-09T18:07:29 as I nearly trashed it 2008-02-09T18:12:42 *** Troman has joined #warzone2100 2008-02-09T18:13:14 hi Troman 2008-02-09T18:13:26 hi Giel 2008-02-09T18:14:14 do we already have a release date for 2.1`? 2008-02-09T18:14:17 * per is back 2008-02-09T18:14:22 hi Giel, Troman 2008-02-09T18:14:27 hi per 2008-02-09T18:14:34 Troman: don't think we have set a date yet 2008-02-09T18:14:46 Troman: EvilGuru still has some network issues he wants sorted out, i think 2008-02-09T18:14:56 I see 2008-02-09T18:14:57 but we should probably start thinking about a first beta soon 2008-02-09T18:15:00 Giel: :D 2008-02-09T18:15:03 the sooner the better, i think 2008-02-09T18:15:19 Me and Buggy thought you had died, or something 2008-02-09T18:15:35 per: Agreed 2008-02-09T18:16:18 EvilGuru: any leads on the network problem you had? 2008-02-09T18:16:40 has anyone reported any balancing issues? 2008-02-09T18:16:46 btw, while we speak about ltns, anyone seen kage lately? 2008-02-09T18:16:52 Troman: cyborgs still suck :P 2008-02-09T18:17:21 well, at least they are not overpowered, I was afraid they might be 2008-02-09T18:18:53 Troman: cyborg flamers reload, while droid flamers don't. intended? 2008-02-09T18:19:33 droid flamers don't reload, what do you mean with it? No reload bar? 2008-02-09T18:20:08 Troman: None at all, it is great 2008-02-09T18:20:15 Flamers are now like MGs 2008-02-09T18:20:50 hm I think wz stops drawing the reload bar if reload time is smaller than some threshold 2008-02-09T18:21:25 what cyborgs probably still have a bigger reload time than that threshold, I wanted cyborgs to have a slightly bigger reload time compared to droids 2008-02-09T18:22:16 per: reload times are intented, but the absense or presence of reload bar is not intended 2008-02-09T18:24:28 Troman: oh, so researching flamer autoloader actually does something still? 2008-02-09T18:24:34 EvilGuru: nope, my router nearly died 2008-02-09T18:25:02 Troman: ok. i think the balance stuff is great now. 2008-02-09T18:25:02 per: of course 2008-02-09T18:25:27 now if i could just build multiple lassat ... ;) 2008-02-09T18:25:38 Bad per! 2008-02-09T18:25:47 as I accidentilly mangled one of it's init-scripts which caused it to be inaccessible through SSH (I had screwed up its routing capability before that) 2008-02-09T18:25:53 afk for a bit again... 2008-02-09T18:26:01 per: not really erfect, that would be too good 2008-02-09T18:26:08 *great 2008-02-09T18:26:16 EvilGuru, per: IMO we should release a public beta this weekend 2008-02-09T18:26:35 since otherwise we'll only delay, delay and delay into infinity 2008-02-09T18:26:54 Okay, but no OS X version 2008-02-09T18:27:12 until the netcode works between them I am not happy releasing 2008-02-09T18:28:08 EvilGuru: all the non endian-neutral stuff is in netplay.c right ? 2008-02-09T18:28:20 Yep 2008-02-09T18:29:28 I think I fixed most of that already 2008-02-09T18:29:41 I believe there's only one non-neutral message left 2008-02-09T18:29:56 as a longterm task I think we should make uplink center releav parts of the map instead of the entire map, something similar to starcraft. When it is fully reloaded point to some place and click, it will reveal the map, you can't reveal more territory until uplink is reloaded. 2008-02-09T18:30:17 otherwise it is wy too powerfull imo 2008-02-09T18:30:52 * Giel is listening The Who - 5:15 2008-02-09T18:31:08 instead of adding strategies it breaks existing strategies 2008-02-09T18:31:09 Troman: Can we not make it use power 2008-02-09T18:31:27 yes I like that idea better (i.e. the power draining) 2008-02-09T18:31:39 why wouldn#t we be able to, sure we can, other question is if we should 2008-02-09T18:31:43 we should make it possible to turn it off though 2008-02-09T18:32:12 it's similar to how TA works and that's a feature I've always liked about TA 2008-02-09T18:32:25 yes, that might add even more depth to the whole idea of having an uplink center 2008-02-09T18:33:17 although that must fit in the whole game concept. If sat uplink needs power to recharge, then laser sat might need power too. 2008-02-09T18:33:37 sure 2008-02-09T18:34:59 Pay per shot 2008-02-09T18:35:05 A bit like the Commanders D-Gun in TA 2008-02-09T18:35:13 400 power but would destroy almost anything 2008-02-09T18:35:39 except for another commander (though it barely survives) 2008-02-09T18:35:43 * Troman hasn't played TA unfortunately 2008-02-09T18:35:52 should try it some day 2008-02-09T18:36:07 When I first switched to Linux it was the only game I would play (under wine) 2008-02-09T18:36:44 has anyone ever heard of Knights and Merchants, just wondering? 2008-02-09T18:36:59 Troman: you could try TASpring 2008-02-09T18:37:21 *** kamaze has joined #warzone2100 2008-02-09T18:37:32 yeah, I though, I heard a lot of positive feedback about that game 2008-02-09T18:37:59 kamaze, do you know that the online counter is stuck at 21? 2008-02-09T18:38:19 Most Online Today: 21 2008-02-09T18:39:02 that counter probably only has about 4,39 bits 2008-02-09T18:46:06 EvilGuru, per: IMO we should release a public beta this weekend | SOUNDS GREAT ;X 2008-02-09T18:46:30 And I like that pay per shot-idea as well :D 2008-02-09T18:46:40 2.5k energy per lassat shot? :X 2008-02-09T18:46:46 TA had it for more exotic weapons 2008-02-09T18:47:17 Kreuvf: at the time you have researched the lassat station you likely have your economy healthy enough to pay 2.5k with ease 2008-02-09T18:47:44 EvilGuru: almost all of the boats had it as well 2008-02-09T18:47:46 per will surely like that idea too, if we will have to pay him for every shot *cough* 2008-02-09T18:48:06 if you had a fleet of about 6 destroyers and they'd all be shooting then you could just see your energy dropping 2008-02-09T18:48:15 Troman: ;-) 2008-02-09T18:48:54 I think we should also more uplink center down the tech tree a bit 2008-02-09T18:49:01 *more=move 2008-02-09T18:49:31 Troman: I'd be happy to pay him 2.5k in zimbabwean dollars 2008-02-09T18:49:41 especially if we implement the pay-per shot idea 2008-02-09T18:49:58 ah.. now I got that joke as well xD 2008-02-09T18:50:00 * Troman won't even ask how much it is 2008-02-09T18:50:17 Troman: less than 0.01 euro 2008-02-09T18:50:35 is that a lot for zimbabwa, I wonder 2008-02-09T18:50:56 per could move to Zimbabwe ;) 2008-02-09T18:52:09 Troman: nope it's not a lot; in fact zimbabwe is probably the only country where almost every citizen is a millionaire but too poor to pay for food 2008-02-09T18:52:20 per will probably be annowed to see how many times his name was mentioned for no reason in the last 5 mins when he comes back 2008-02-09T18:52:26 Not as bad as Germany in the 30s 2008-02-09T18:52:44 it was cheaper to burn money than use it to buy firewood 2008-02-09T18:52:45 do they have a "Who wants to be a millionaire?" in zimbabwe? 2008-02-09T18:53:39 * Troman doubts it 2008-02-09T18:54:24 Kreuvf: I'm pretty sure most zimbabweans are more concerned with finding enough food to live yet another day 2008-02-09T18:55:59 :( 2008-02-09T18:56:14 dang in zimbabwean dollars I'm a billionair 2008-02-09T18:56:41 *** Buginator has joined #warzone2100 2008-02-09T18:56:44 Hey all 2008-02-09T18:56:59 hiho 2008-02-09T18:57:11 Giel, your back... did you manage to fix netplay.c ? 2008-02-09T18:57:24 Buginator: looking at it now, and sighing 2008-02-09T18:57:40 as the most obvious fix that comes to mind has proven not to work 2008-02-09T18:58:15 Troman, do you know why the VTOLS keep circling the landing pads sometimes? It was mentioned that they can't turn at the correct angle? 2008-02-09T18:58:35 no idea 2008-02-09T18:59:04 I have never experienced that myself 2008-02-09T18:59:27 I can't get them to do that either. I tried 20 VTOLS, and still no luck. 2008-02-09T18:59:39 Buginator: might be a 2.0 thing 2008-02-09T18:59:53 I remember that in 2.0 you could trigger it by increasing the speed 2008-02-09T19:00:31 Giel, which routine in netplay.c is giving you headaches? 2008-02-09T19:01:56 gerards revert of the revert that was reverted is still causing smearing on some missions. :( If we don't redraw everything as was originally done, then we will get the ugly smearing. I think this is only a SP issue though. 2008-02-09T19:02:02 Buginator: NETBroadcastPlayerInfo, I reverted it in https://trac.mortis.eu/warzone/changeset/3669 2008-02-09T19:03:07 you mean https://trac.mortis.eu/warzone/changeset/3699 2008-02-09T19:03:08 ? 2008-02-09T19:03:31 yes 2008-02-09T19:05:52 cybersphinx, EvilGuru, per: did we ever think about using display lists for rendering ? 2008-02-09T19:08:47 *** kamaze has quit IRC 2008-02-09T19:13:07 grrr.. I know I had that patch someplace, and now I can't find where I stuck it. 2008-02-09T19:14:45 *** Troman has quit IRC 2008-02-09T19:17:51 Giel, that is pretty much what I had... http://pastebin.ca/897614 2008-02-09T19:18:29 I thought it was working OK. Hmm 2008-02-09T19:19:10 Buginator: I believe that doesn't work... 2008-02-09T19:19:23 it didn't work for me that is 2008-02-09T19:19:31 (me and EvilGuru tested it) 2008-02-09T19:20:55 ok, about to reapply that patch and see what the deal is afk for a bit. 2008-02-09T19:21:31 Buginator: reverse merging of 3669 should do the trick 2008-02-09T19:21:54 (svn merge -c -3669 working_copy_root) 2008-02-09T19:23:55 Giel: I did, but never got far... I think everything that prevents us from using VAs or VBOs (team colours, vertex animation...) is preventing using display lists as well... 2008-02-09T19:24:27 Giel: Though I guess you could do one display list per model per team colour. 2008-02-09T19:25:21 cybersphinx: yes I was thinking about using display lists for the PIE models 2008-02-09T19:25:39 and I would start with those models that don't have any team colours 2008-02-09T19:27:39 * per is back... 2008-02-09T19:27:43 wb per 2008-02-09T19:27:52 display lists is a waste of time 2008-02-09T19:28:21 they are on their way out in the opengl standard, and are a dead end to develop into 2008-02-09T19:28:46 look at how i do drawing using VAs, including team colours and texture animation, in wzmviewer instead 2008-02-09T19:29:02 easily changed to VBOs later if desired 2008-02-09T19:29:38 per: How do you do the team colours? 2008-02-09T19:29:49 cybersphinx: multiple texture arrays 2008-02-09T19:30:02 muggenhor * r3729 /trunk/lib/netplay/netplay.c: 2008-02-09T19:30:02 perform endian swapping for MSG_PLAYER_INFO messages; 2008-02-09T19:30:02 NOTE: reverting r3669 (or re-applying r3643) would be better, though unfortunately it doesn't work... 2008-02-09T19:32:00 EvilGuru: r3729 ^^ should allow games between big and little endian games 2008-02-09T19:32:42 it doesn't take struct padding into account though... 2008-02-09T19:32:59 it simply assumes that struct padding isn't performed 2008-02-09T19:37:33 btw, while on the topic of wzm, i would like to move over to this file format quickly after 2.1, if you agree that this is a good idea 2008-02-09T19:38:07 what is wzm? 2008-02-09T19:38:09 per: wzm ? 2008-02-09T19:38:17 http://wiki.wz2100.net/WZM_format 2008-02-09T19:38:26 *** Suprano has quit IRC 2008-02-09T19:38:35 a new model file format intended to replace PIE and ANI 2008-02-09T19:39:08 putting the "bone heap" animation stuff into the model file 2008-02-09T19:39:55 i already wrote a converter from PIE -> WZM (tools/conversion/pie2wzm.c, and a viewer (tools/display/wzmviewer.c) 2008-02-09T19:40:41 i have still to make code to convert and display "bone heap" animation, though 2008-02-09T19:42:10 the WZM format is very close to how VAs in opengl are stored, and is triangle based rather than triangle fan based, as the PIE format is 2008-02-09T19:42:35 *** Dred_furst has joined #warzone2100 2008-02-09T19:42:47 per: you mean TRIANGLE_STRIP based as opposed to a FAN ? 2008-02-09T19:42:51 using triangle fans was smart in the late 1990s, it is not very clever today. 2008-02-09T19:42:56 Giel: no, just triangles 2008-02-09T19:43:05 Giel: long lists of triangles 2008-02-09T19:43:27 hmm I suppose that won't matter if you use VAs 2008-02-09T19:43:33 if you draw using triangle strips, you need to start and stop drawing many times 2008-02-09T19:44:07 for complex models, i don't think that is very useful 2008-02-09T19:44:20 true 2008-02-09T19:44:47 and if you pass it through VAs then it'll probably be just as fast as strips 2008-02-09T19:45:42 even more so if they are VBOs 2008-02-09T19:46:10 which is just one more logical step in the same direction 2008-02-09T19:46:23 and easily configured on/off for users that can't use them 2008-02-09T19:46:28 aren't VBOs just a slightly more advanced variant of VAs ? 2008-02-09T19:46:32 yes 2008-02-09T19:48:57 GrimMoroe: what is your take on team colours as they are used in warzone now? is it a good system, or could it be made simpler without loss of artist control over how it looks? 2008-02-09T19:49:57 Giel, did you test out map sending when you tried it with EvilGuru ? 2008-02-09T19:51:52 *** Suprano has joined #warzone2100 2008-02-09T19:52:23 Giel, I ask since that is sending raw data, and just was curious if it works OK or not? 2008-02-09T19:53:38 *** Karlik has quit IRC 2008-02-09T19:54:12 afk again 2008-02-09T19:54:21 Buginator: we didn't got that far, so no we didn't test that 2008-02-09T19:56:35 per * r3730 /trunk/tools/ (4 files in 3 dirs): Make PIE/WZM tools more easily compile on Windows. 2008-02-09T19:58:23 I don't like the way it is done now but I also think an artist should have control over it 2008-02-09T19:59:00 GrimMoroe: any ideas how it could be done better? 2008-02-09T19:59:46 I have actually thought about this a lot......the best solution I could come up with was having seperate texture sheets for team colors 2008-02-09T20:00:05 that would mean every model with a team color would have two textures assigned to it 2008-02-09T20:00:53 you don't want team colors to just be a solid color because that will add to the cartoonish look 2008-02-09T20:01:14 one texture that has only team colours? i am afraid i don't see why that is better, even from an artist's POV 2008-02-09T20:01:15 right 2008-02-09T20:01:20 another option would be to have a B&W detail map and overlay the team color over that 2008-02-09T20:01:44 the second would be the best 2008-02-09T20:02:09 the problem with the current method is the team colors take up too much space on the texture map 2008-02-09T20:02:26 i guess programs like maya and 3ds max have native support for detail maps, so making them shouldn't be too hard? 2008-02-09T20:02:29 ah, i see 2008-02-09T20:02:56 making them has nothing to do with 3d app...has to do with texture editor 2008-02-09T20:03:25 the problem with doing them in engine is I think you would need shaders to do this although I could be wrong 2008-02-09T20:04:02 every engine I have ever used does this with shaders or seperate texturemaps for each team color 2008-02-09T20:06:51 ok, thanks. i guess we'll have to stick with the current system for a while. 2008-02-09T20:06:58 np 2008-02-09T20:07:54 GrimMoroe: with the B&W detail map do you mean a grayscale image where the light intensity is multiplied with the actual team colour ? 2008-02-09T20:09:17 yes 2008-02-09T20:10:20 ok I am off to play UT3 2008-02-09T20:10:35 have fun 2008-02-09T20:11:50 *** Coincident has quit IRC 2008-02-09T20:12:15 Isn't that what OpenGL has when you apply a texture to a coloured surface? 2008-02-09T20:13:41 EvilGuru: yes it does that exactly 2008-02-09T20:14:05 EvilGuru: depends on the blending mode 2008-02-09T20:14:28 it multiplies the surface colour with the texture colour; so applying a texture to a black surface would result in the texture not being used 2008-02-09T20:21:55 *** KBlair has quit IRC 2008-02-09T20:23:44 *** apelgate has joined #warzone2100 2008-02-09T20:25:37 *** apelgate has quit IRC 2008-02-09T20:25:46 *** newparadigm` has quit IRC 2008-02-09T20:26:40 *** apelgate has joined #warzone2100 2008-02-09T20:27:55 *** newparadigm has joined #warzone2100 2008-02-09T20:30:16 *** ubergerard has joined #warzone2100 2008-02-09T20:31:59 uber? heh 2008-02-09T20:33:05 that's just German for over 2008-02-09T20:33:12 nothing special 2008-02-09T20:33:42 above/over... 2008-02-09T20:34:04 It is slang for cool or elite... 2008-02-09T20:34:29 über = super 2008-02-09T20:34:34 also means over 2008-02-09T20:34:59 uberinator. Hmmm ... 2008-02-09T20:35:07 *** Karlik has joined #warzone2100 2008-02-09T20:35:49 EvilGuru: afaik über doesn't mean super at all in plain German 2008-02-09T20:36:00 Just looked it up in the OED 2008-02-09T20:36:21 EvilGuru: isn't that an English dictionary ? 2008-02-09T20:36:37 uber- |ˈoōbər| (also über- |ˈ y bər|) 2008-02-09T20:36:37 prefix 2008-02-09T20:36:37 denoting an outstanding or supreme example of a particular kind of person or thing : an uberbabe | the uberregulator. 2008-02-09T20:36:38 ORIGIN German über ‘super.’ 2008-02-09T20:36:40 (as opposed to German) 2008-02-09T20:36:48 *** apelgate has quit IRC 2008-02-09T20:37:06 hmm that's a cheap translation 2008-02-09T20:37:12 Seems like it is valid English now as well 2008-02-09T20:37:20 no, "über" is not used as "super" in german 2008-02-09T20:37:35 OED tends to be the best so far as English dictionaries go 2008-02-09T20:37:37 yes it's valid English, but I bet it isn't valid German (i.e. the super translation) 2008-02-09T20:37:39 although the english-influenced germans (mostly gamers) recognize über as super in every-day german 2008-02-09T20:37:56 * Buginator is afk 2008-02-09T20:37:57 but you should never ever write it in official documents 2008-02-09T20:39:48 Kreuvf: ich stolpere über das "bad language usage" 2008-02-09T20:40:01 was too lazy to finish translating that sentence 2008-02-09T20:40:10 yes 2008-02-09T20:40:15 (as that would have required me to find a decent dictionary) 2008-02-09T20:40:22 ^^ 2008-02-09T20:40:24 Kreuvf: But it is, in übermenschlich for example. Or überflüssig (superfluous). 2008-02-09T20:40:35 of course, but not as "super" 2008-02-09T20:40:44 it is used as preposition as well 2008-02-09T20:40:57 über dem Boden - above ground 2008-02-09T20:41:18 cybersphinx: übermenschlich can be translated as bovenmenselijk in Dutch which basically means above the average human skill level... 2008-02-09T20:42:16 http://www.osnews.com/images/comics/wtfm.jpg 2008-02-09T20:42:38 Was it me who posted that yesterday? 2008-02-09T20:42:43 Kreuvf: hehe 2008-02-09T20:42:57 oh, you did? :X 2008-02-09T20:43:07 found it on a blog of a german hacker ^^ 2008-02-09T20:43:22 Kreuvf: the first lesson a programmer needs to learn: "you write bad code, the onlything you can ever hope for is to write less bad code than you did last year" 2008-02-09T20:43:38 :X 2008-02-09T20:44:07 I am quite proud of what I achieved with my newbie-like php-skills with checking the data for the java-chat-plugin xD 2008-02-09T20:44:13 I rewrote it three times from scratch 2008-02-09T20:44:31 * EvilGuru is currently hacking PHP/XML 2008-02-09T20:44:32 and now I think that there are no bugs left :X 2008-02-09T20:44:56 but the average user is a lazy guy and does not tell a site-owner if there is a mistake or not 2008-02-09T20:45:49 Kreuvf: and IMO the average user has every right to be lazy 2008-02-09T20:45:55 per * r3731 /trunk/tools/display/wzmviewer.c: 2008-02-09T20:45:55 Fix crash in wzmviewer due to a not properly initialized frame variable. 2008-02-09T20:45:55 Thanks to Buginator for reporting the problem. 2008-02-09T20:45:56 of course 2008-02-09T20:46:11 but whenever I run into a problem with a site I try to contact the site-owner 2008-02-09T20:46:16 since it's a lot of work if you would have to contact the owner of every site you discover bugs/flaws in 2008-02-09T20:46:38 well 2008-02-09T20:46:53 Kreuvf: if I don't need anything that another website cannot provide then I just move on to the next website usually 2008-02-09T20:46:58 if I can't find the e-mail-address of the owner I usually don't care about it 2008-02-09T20:48:04 Giel, so that is how your going to fix it for the RC, or are you still going to work on it? 2008-02-09T20:48:26 *** kevinsbot has quit IRC 2008-02-09T20:48:26 *** Kevin` has quit IRC 2008-02-09T20:49:03 Or are there more things that need SDL_SwapBE32() ? 2008-02-09T20:49:07 Buginator: I'll surely try, but I cannot promise any fixes 2008-02-09T20:49:17 does that mean 1.2 RC is a go ? 2008-02-09T20:49:21 2.1* 2008-02-09T20:49:22 Buginator: everything that needs it should be done by now 2008-02-09T20:49:35 Buginator: IMO it does 2008-02-09T20:50:11 :) 2008-02-09T20:50:59 oh wait, are we going to do the mouse cursor change & the sendwholedroid & fix the sync rates & fix atmos.c first ? 2008-02-09T20:52:36 for the sync rates, I think droids should be set to 60ms (about the same as the default 60fps), structures set to 60*2 (every other frame) and score 60*4. 2008-02-09T20:53:36 in atmos.c, just change #define MAX_ATMOS_PARTICLES (MAP_MAXWIDTH * MAP_MAXHEIGHT) to something more sane. 2008-02-09T20:56:48 my very nice little printer inklevel script in action: http://me.mortis.eu.ipv6.sixxs.org/ ? (or http://me.mortis.eu/ for those of you who have an IPv6 connection) 2008-02-09T20:58:55 the domain name me.mortis.eu.ipv6.sixxs.org could not be resolved 2008-02-09T21:00:33 stupid gna again. I can't do a svn up. malformed network == server too busy. 2008-02-09T21:02:19 try http://me.mortis.eu/ 2008-02-09T21:02:33 I opened up the firewall for IPv4 now 2008-02-09T21:03:41 print a solid black page, I want to see that 100% go down to 50% :) 2008-02-09T21:04:01 xD 2008-02-09T21:04:50 then for refils, just drain some from cyka's 'blood' ... it is pure black anyway. 2008-02-09T21:05:04 Buginator: I just switched cardridges to change the 0% into 100% 2008-02-09T21:05:18 which printer you got ? 2008-02-09T21:08:02 http://me.mortis.eu.sixxs.org/ 2008-02-09T21:08:07 argh, wrong clipboard 2008-02-09T21:08:08 EPSON Stylus C46 2008-02-09T21:14:31 *** Suprano has quit IRC 2008-02-09T21:18:05 dang my coffee is wearing off, ..., need ... more ... caffeine 2008-02-09T21:18:17 I wonder how accurate that is? 2008-02-09T21:18:24 gtg, cya ^^ 2008-02-09T21:18:27 see ya 2008-02-09T21:19:13 *** Kreuvf has quit IRC 2008-02-09T21:23:52 https://gna.org/support/?func=detailitem&item_id=968 2008-02-09T21:26:20 *** DrZimmerman has quit IRC 2008-02-09T21:33:14 *** Suprano has joined #warzone2100 2008-02-09T21:37:15 it sure got really quiet 2008-02-09T21:42:01 i was testing some code to implement shadows from clouds :) 2008-02-09T21:42:24 but this was a bit harder than i thought, since it looks very artificial unless done right 2008-02-09T21:43:47 do people even notice the rain/snow effects? 2008-02-09T21:44:15 it is a nice touch 2008-02-09T21:44:18 i do 2008-02-09T21:45:25 yeah, but that loop sucks the way it is now. 2008-02-09T21:45:49 we can just revert back to using VISIBLE_XTILES|VISIBLE_YTILES for size 2008-02-09T21:46:06 i plan on doing that once we branch 2008-02-09T21:48:58 anyway, g'nite all 2008-02-09T21:49:04 *** per has quit IRC 2008-02-09T21:51:56 I'm off as well (as sleep still works better than caffeine) 2008-02-09T21:51:57 night all 2008-02-09T21:52:08 *** Giel has quit IRC 2008-02-09T21:55:59 Poor cyka, his face is still planted on the keyboard. 2008-02-09T21:57:47 later all 2008-02-09T21:57:48 Yep 2008-02-09T21:57:48 *** Vespasian has joined #warzone2100 2008-02-09T21:57:51 *** Buginator has quit IRC 2008-02-09T22:01:49 *** GrimMoroe has left #warzone2100 2008-02-09T22:11:55 *** apelgate has joined #warzone2100 2008-02-09T22:17:41 *** kevinsbot has joined #warzone2100 2008-02-09T22:30:58 *** Kevin` has joined #warzone2100 2008-02-09T22:42:26 *** kevinsbot has quit IRC 2008-02-09T22:42:26 *** Kevin` has quit IRC 2008-02-09T22:48:12 *** kevinsbot has joined #warzone2100 2008-02-09T22:55:11 ari * r3732 /trunk/ (2 files in 2 dirs): 2008-02-09T22:55:11 Updated Mac OS X port to use QuesoGLC 0.7.0 with a work-around for a 2008-02-09T22:55:11 text display bug 2008-02-09T23:02:29 *** bartos has joined #warzone2100 2008-02-09T23:02:50 *** bartos has quit IRC 2008-02-09T23:03:39 *** [Bart] has joined #warzone2100 2008-02-09T23:03:47 <[Bart]> hello, somebody awake? 2008-02-09T23:14:58 *** KBlair has joined #warzone2100 2008-02-09T23:20:55 *** abitos_ has quit IRC 2008-02-09T23:32:36 *** abitos has quit IRC 2008-02-09T23:35:47 *** depquid has joined #warzone2100 2008-02-09T23:40:58 are there any know reasons for the sounds to be scratchy in-game on a modern computer? playing the sounds directly in an external player works fine 2008-02-09T23:41:30 *** copperc0re has joined #warzone2100 2008-02-09T23:44:50 *** coppercore has quit IRC 2008-02-09T23:45:29 *** copperc0re is now known as coppercore 2008-02-10T00:23:05 *** EvilGuru has quit IRC 2008-02-10T00:57:18 *** Karlik has quit IRC 2008-02-10T01:43:23 *** tomboy64 has quit IRC 2008-02-10T01:43:32 *** tomboy64 has joined #warzone2100 2008-02-10T02:03:22 *** krushia has quit IRC 2008-02-10T02:03:33 *** krushia has joined #warzone2100 2008-02-10T02:13:58 *** coppercore is now known as erocerppoc 2008-02-10T02:14:31 *** erocerppoc is now known as coppercore 2008-02-10T03:25:02 *** Dred_furst has quit IRC 2008-02-10T04:07:14 *** tomboy64 has quit IRC 2008-02-10T04:08:59 *** shpitz461 has joined #warzone2100 2008-02-10T04:45:54 *** Suprano has quit IRC 2008-02-10T04:47:17 *** Suprano has joined #warzone2100 2008-02-10T04:56:50 *** Suprano has quit IRC 2008-02-10T05:07:52 *** apelgate has quit IRC 2008-02-10T05:10:30 *** apelgate has joined #warzone2100 2008-02-10T05:14:18 *** Buginator has joined #warzone2100 2008-02-10T05:14:42 looks like giel broke something in netplay.c 2008-02-10T05:23:46 MSG_JOIN is screwed up, while it sent the name OK, on the receive end I am getting garbage, stack corruption, and basically invalid data. 2008-02-10T05:25:31 Though, message.type is correct, the body is wrong. Not sure how that can happen yet. :S 2008-02-10T05:29:41 OK, found & fixed the stack corruption. Patch will be on tracker. 2008-02-10T05:31:14 krushia, you still alive? Haven't heard from you in awhile. 2008-02-10T05:34:39 nope, dead 2008-02-10T05:34:56 cool. Just like cyka. 2008-02-10T05:35:10 driving 5 hours every day for work 2008-02-10T05:35:38 Traffic, or just a long distance? 2008-02-10T05:35:47 both 2008-02-10T05:36:40 Is the job worth it ? 2008-02-10T05:36:49 http://tinyurl.com/2fwpan 2008-02-10T05:36:54 that's my commute 2008-02-10T05:37:17 i'll be relocating when i get my first paycheck 2008-02-10T05:37:58 How expensive are the places around that area? 2008-02-10T05:38:40 apartments in the immediate area are $960 a month 2008-02-10T05:39:13 I hope that is with all the utilites & DSL/cable modem? 2008-02-10T05:39:20 nope 2008-02-10T05:39:23 ouch. 2008-02-10T05:40:38 gets a lot more affordable about 20 minutes away 2008-02-10T05:40:53 haven't looked around much yet 2008-02-10T05:42:53 *** depquid has left #warzone2100 2008-02-10T05:43:30 the plan is to get paid in 2 weeks, find a place to live, and then enjoy open source programming at home 2008-02-10T05:44:23 and relax knowing i have a job :P 2008-02-10T05:44:34 you enjoy programming? :P heh 2008-02-10T05:45:05 i enjoy learning 2008-02-10T05:45:25 In that case, learn the GUI code. :P lol 2008-02-10T05:45:32 :) 2008-02-10T05:48:35 Looks like I found 2 issues, but it still is broken. You know why I would get a SIGPIPE ? 2008-02-10T05:49:27 no idea. i haven't had a chance to fiddle with warzone at all in the past two weeks :( 2008-02-10T05:51:02 there is some strange stuff going on now. 2008-02-10T05:52:44 ... GNA is down again. sigh. 2008-02-10T05:59:07 would it be recommended to upgrade the debian quesoglc package to 0.7? 2008-02-10T05:59:45 I believe so, since that fixes some issues with the fonts. 2008-02-10T06:00:01 However, it hasn't been tested yet. So may want to hold off. 2008-02-10T06:00:39 I would use .7 when the RC 2.1 is finally live though. 2008-02-10T06:01:45 pabs3, also, did you check to see if the mission text is OK now for the german translations? 2008-02-10T06:02:34 nope, haven't updated the package yet. I'll probably have time to check it out tomorrow 2008-02-10T06:26:20 *** JockeTF has quit IRC 2008-02-10T06:26:44 *** JockeTF has joined #warzone2100 2008-02-10T06:27:33 well, later all. 2008-02-10T06:27:40 *** Buginator has quit IRC 2008-02-10T07:04:06 *** copperc0re has joined #warzone2100 2008-02-10T07:07:04 *** copperc0re is now known as coppertop 2008-02-10T07:07:36 *** JockeTF has quit IRC 2008-02-10T07:28:45 *** coppertop has quit IRC 2008-02-10T07:43:40 *** weedle has joined #warzone2100 2008-02-10T07:49:50 *** pabs3 has quit IRC 2008-02-10T07:53:51 *** CIA-46 has quit IRC 2008-02-10T08:01:44 *** CIA-35 has joined #warzone2100 2008-02-10T09:02:11 *** DrZimmerman has joined #warzone2100 2008-02-10T09:35:56 *** Vespasian has quit IRC 2008-02-10T09:49:55 *** pabs3 has joined #warzone2100 2008-02-10T10:06:26 *** DrZimmerman has quit IRC 2008-02-10T10:06:58 *** DrZimmerman has joined #warzone2100 2008-02-10T10:10:28 *** Kreuvf has joined #warzone2100 2008-02-10T10:11:23 Hi-Di-Ho :D 2008-02-10T10:44:13 *** cybersphinx has quit IRC 2008-02-10T11:00:30 *** DrZimmerman has quit IRC 2008-02-10T11:01:06 *** DrZimmerman has joined #warzone2100 2008-02-10T11:10:06 *** newparadigm` has joined #warzone2100 2008-02-10T11:10:08 *** newparadigm has quit IRC 2008-02-10T11:22:45 *** EvilGuru has joined #warzone2100 2008-02-10T11:26:37 *** abitos_ has joined #warzone2100 2008-02-10T11:44:30 *** cybersphinx has joined #warzone2100 2008-02-10T12:06:37 *** newparadigm has joined #warzone2100 2008-02-10T12:07:36 *** newparadigm` has quit IRC 2008-02-10T12:13:20 *** abitos has joined #warzone2100 2008-02-10T12:33:23 *** Coincident has joined #warzone2100 2008-02-10T12:39:48 <[Bart]> error: NETfindGame: Cannot connect to "lobby.wz2100.net:9998": Couldn't connect to remote host 2008-02-10T12:40:20 [Bart]: to be expected 2008-02-10T12:40:55 <[Bart]> and why? doesn't it exist anymore? 2008-02-10T12:41:02 Lobby is just down for the moment 2008-02-10T12:41:14 the second lobby server on port 9997 is working (but that is for 2.1) 2008-02-10T12:41:31 I would expect it will be working soon 2008-02-10T12:41:32 <[Bart]> ok, for the moment? So it will come back? 2008-02-10T12:41:36 <[Bart]> ah, tnx :) 2008-02-10T12:42:02 *** Suprano has joined #warzone2100 2008-02-10T12:43:17 per * r3733 /trunk/lib/netplay/nettypes.c: 2008-02-10T12:43:17 Truncate strings and binary data sent over the network if larger than expected. 2008-02-10T12:43:17 Patch by Buginator in patch #974 with changes by me. 2008-02-10T12:49:46 per * r3734 /trunk/src/environ.c: Clean up environ.c by removing lots of unused stuff. 2008-02-10T12:51:47 per * r3735 /trunk/src/environ.c: Make pEnvironData static 2008-02-10T12:53:48 <[Bart]> EvilGuru : sorry, the 9997 works indeed with 2.1..but the list is empty..Is that normal? 2008-02-10T12:54:00 2.1 is not released yet 2008-02-10T12:54:21 However it is not compatible with 2.0, so they use separate lobby servers 2008-02-10T12:57:49 *** Coincident has quit IRC 2008-02-10T12:58:17 <[Bart]> yes I know..but wirth the 2.1, which I'm now using, the lobby servers doesn't show anything 2008-02-10T13:00:23 Since it has not been released, very few people have it, so very few games will be hosted 2008-02-10T13:01:11 <[Bart]> ok :) I'm not familiar with that lobby stuff, therefore my annoying questions :) 2008-02-10T13:04:07 *** kamaze has joined #warzone2100 2008-02-10T13:22:41 *** JockeTF has joined #warzone2100 2008-02-10T13:33:12 *** Suprano has quit IRC 2008-02-10T13:58:43 *** Karlik has joined #warzone2100 2008-02-10T14:40:27 *** NightBringer has quit IRC 2008-02-10T14:41:28 *** NightBringer has joined #warzone2100 2008-02-10T14:46:11 *** Suprano has joined #warzone2100 2008-02-10T15:04:43 I'm still pending between C++ and D 2008-02-10T15:04:44 xD 2008-02-10T15:07:10 C++ 2008-02-10T15:07:31 if something doesn't work you will get much better support if it is in C++ 2008-02-10T15:07:44 as more people know it and so can theoretically help you 2008-02-10T15:09:26 But, bring in Unicode/UTF8 support 2008-02-10T15:09:37 And getting wchar work cross-platform 2008-02-10T15:09:44 or corss compiler 2008-02-10T15:09:47 UTF-8 is fully supported by C 2008-02-10T15:10:21 and if you need full unicode there is always ICU and iconv 2008-02-10T15:12:57 I don't want full blown framwroks, from what i only need 10% 2008-02-10T15:13:42 *** Coincident has joined #warzone2100 2008-02-10T15:13:47 *** Giel has joined #warzone2100 2008-02-10T15:13:58 hi all 2008-02-10T15:16:54 Hey Giel 2008-02-10T15:17:46 *** Giel has quit IRC 2008-02-10T15:18:04 *** Giel has joined #warzone2100 2008-02-10T15:19:36 Are we still going for a public beta today? 2008-02-10T15:19:55 I am 2008-02-10T15:20:01 *** per has joined #warzone2100 2008-02-10T15:20:05 hi pe 2008-02-10T15:20:09 *per (forgive me) 2008-02-10T15:20:14 *** pabs3 has quit IRC 2008-02-10T15:20:55 hello 2008-02-10T15:21:36 EvilGuru: Are we still going for a public beta today? 2008-02-10T15:21:41 public beta? 2008-02-10T15:22:04 something like that, a release the public can use 2008-02-10T15:22:06 kamaze: release candidate if you wish 2008-02-10T15:22:12 EvilGuru: can you look at https://gna.org/patch/?975 ? 2008-02-10T15:22:39 *** pabs3 has joined #warzone2100 2008-02-10T15:22:39 btw, fun pic of today: http://img.rootzilla.de/img/ZBzW.png 2008-02-10T15:22:44 major congestion :P 2008-02-10T15:23:27 I am not sure if you send the join message to everyone 2008-02-10T15:23:30 or just the host 2008-02-10T15:23:43 was keeping an ai autogame in session for a few hours to see if i could get it to crash, but failed 2008-02-10T15:23:45 Well EvilGuru, i'll go for C++ tomorrow. After i got VS 2008 2008-02-10T15:23:59 per: Do we use a 64-bit integer for power 2008-02-10T15:24:19 I'm to lazy to bake a GCC/MinGW enviroment now 2008-02-10T15:24:24 EvilGuru: sounds unlikely. where? 2008-02-10T15:24:31 look at your power 2008-02-10T15:24:50 that is the result of "superpower" cheat 2008-02-10T15:24:58 gives you max possible power 2008-02-10T15:25:08 not sure if that is max signed or unsigned 2008-02-10T15:25:13 nope it will fit in a 32-bit 2008-02-10T15:25:50 i had to help the AI quite a bit to get a winner... by itself the AI is too defensive to get a winner in finite time 2008-02-10T15:26:32 needs to take more risks 2008-02-10T15:26:36 yes 2008-02-10T15:27:06 EvilGuru: the join message is sent to the host, the host sends it to the other clients 2008-02-10T15:27:25 Okay so the patch is not needed? 2008-02-10T15:27:58 quesoglc 0.7 released 2008-02-10T15:28:01 EvilGuru: it shouldn't be nope 2008-02-10T15:28:19 Ari has already updated the mac project 2008-02-10T15:28:31 since the host also responds by assigning a player ID to the newly joined player 2008-02-10T15:28:43 maybe we should commit the 0.7 patch that the quesoglc maintainer posted 2008-02-10T15:29:00 (it also responds by sending the new player the info about all other players) 2008-02-10T15:29:51 per: I'm not sure if that works with 6.5 2008-02-10T15:30:18 since I remember using pie_SetTexturePage(0); while I was writing that piece of code, but that gave me strange results which pie_SetTexturePage(-2); didn't give me 2008-02-10T15:30:49 but we can surely try 2008-02-10T15:30:53 Giel: what does -2 do? 2008-02-10T15:31:12 per: it makes sure that no texture object is bound 2008-02-10T15:31:31 the pie_SetTexturePage(); function is IMO awfully error-prone 2008-02-10T15:31:41 unlike -1? 2008-02-10T15:31:50 or is it just a random negative number? 2008-02-10T15:31:51 as it relies heavily on strange manipulation of global variables 2008-02-10T15:32:10 per: -1 is used elsewhere already, and as such it will not work on a second invocatino 2008-02-10T15:32:13 *invocation 2008-02-10T15:32:19 ugh. 2008-02-10T15:32:37 as I said I think that function is very error prone 2008-02-10T15:32:45 IMO a plain glBindTexture call would be better.... 2008-02-10T15:33:12 well, quesoglc 0.7 without the patch gives no text, so... 2008-02-10T15:33:31 Giel: we've tried to put all direct opengl calls in lib/ivis_opengl, though 2008-02-10T15:33:57 per: I know, but pie_SetTexturePage() is just horrible 2008-02-10T15:34:32 I'd rather directly call OpenGL functions than having to rely on pie_SetTexturePage() which is horribly painful to use 2008-02-10T15:34:50 i guess we need to start checking for quesoglc version in ./configure now 2008-02-10T15:35:32 oooh, doesn't look good with patch, either 2008-02-10T15:35:35 not really 2008-02-10T15:35:38 it looks good 2008-02-10T15:35:50 it doesn't look good for you ? 2008-02-10T15:36:01 pie_SetTexturePage(-1); doesn't look good for me; but (0) does... 2008-02-10T15:36:42 do you have 0.7? 2008-02-10T15:37:13 nope 6.5 2008-02-10T15:37:21 0.7 is FUBAR here 2008-02-10T15:37:29 (OS X) 2008-02-10T15:37:45 EvilGuru: in combination with the patch ? 2008-02-10T15:38:03 With what Ari did last night 2008-02-10T15:39:50 EvilGuru: if you change pie_SetTexturePage(0); to pie_SetTexturePage(-2); does 0.7 look good ? 2008-02-10T15:40:04 it is a mac problem 2008-02-10T15:40:06 we had it with 0.6 2008-02-10T15:40:55 texture page zero should disable textures, no? 2008-02-10T15:41:02 no 2008-02-10T15:41:07 should just unbind it 2008-02-10T15:41:30 per: do you know if attempting to bind the texture we've currently bound incurrs a performance penalty ? 2008-02-10T15:41:50 no idea 2008-02-10T15:42:33 as I could easily fix pie_SetTexturePage() by just being ignorant to the currently bound texture 2008-02-10T15:45:28 since zero is used as a lookup, there is really no way to make that function unbind texture but keep textures enabled 2008-02-10T15:45:33 not that this is a very useful functionality, i think 2008-02-10T15:45:39 EvilGuru: how does that FUBAR'd stuff look for you btw ? could you provide a screenshot ? 2008-02-10T15:46:12 per: it should just disable texturing 2008-02-10T15:46:41 so I was thinking about circumventing the if (num != rendStates.texPage) check 2008-02-10T15:47:00 for at least the (num < 0) branch... 2008-02-10T15:47:07 this is what it looks like here: https://gna.org/file/Screenshot.png?file_id=3789 2008-02-10T15:47:12 * per is afk for a bit 2008-02-10T15:47:30 per: with (0) ? 2008-02-10T15:48:11 Giel: I get the letter C 2008-02-10T15:48:19 on the main menu, that is all 2008-02-10T15:49:02 EvilGuru: could you try inserting a glDisable(GL_TEXTURE_2D) call _after_ the pie_SetTexturePage(0) call ? 2008-02-10T15:49:18 It will not help, it is a mac issue with GLC 2008-02-10T15:49:22 we had it with 0.6 2008-02-10T15:49:32 and what solved it for 0.6 ? 2008-02-10T15:49:34 and were forced to switch patch to I think triangle rendering 2008-02-10T15:49:39 (so no AA) 2008-02-10T15:50:06 Giel: yes 2008-02-10T15:50:21 Giel: you can circumvent the check for negative values only without much problem, at least, since that happens rarely 2008-02-10T15:50:47 per: does inserting a glDisable(GL_TEXTURE_2D) call _after_ the pie_SetTexturePage(0) call help ? 2008-02-10T15:51:09 Giel: maybe opengl needs to force a rebind even if same texture because the texture may have changed? dunno. 2008-02-10T15:51:49 Giel: no 2008-02-10T15:52:53 seems doubtfull to me as all texture changes go through the OpenGL API 2008-02-10T16:02:07 *** GrimMoroe has joined #warzone2100 2008-02-10T16:04:06 muggenhor * r3736 /trunk/lib/ivis_opengl/ (piestate.c textdraw.c): 2008-02-10T16:04:06 * in pie_SetTexturePage() _always_ disable texturing when invoked with a negative parameter 2008-02-10T16:04:06 * In iV_DrawTextRotated() use -1 instead of -2 as texturepage (not that it matters anymore what negative number we use, due to the above change) 2008-02-10T16:04:06 * Add some Doxygen documentation to pie_SetTexturePage() 2008-02-10T16:06:28 muggenhor * r3737 /trunk/lib/ivis_opengl/textdraw.c: 2008-02-10T16:06:28 * in iV_DrawTextRotated() select the model view matrix and don't depend on that one being selected already 2008-02-10T16:06:28 * Also push and pop the model view matrix 2008-02-10T16:13:33 *** abitos_ has quit IRC 2008-02-10T16:26:06 *** mortikia` has joined #warzone2100 2008-02-10T16:26:06 *** mortikia has quit IRC 2008-02-10T16:26:06 *** mortikia` is now known as mortikia 2008-02-10T16:40:35 Giel: i think the quesoglc 0.7 issue is pretty much a blocker against 2.1 beta today 2008-02-10T16:43:25 Just make it Windows 2008-02-10T16:43:41 Mac is not ready, Linux can get new versions anyway 2008-02-10T16:44:04 if we announce a public beta, people will download and try it 2008-02-10T16:44:22 it will be very bad if that version plain does not work with the latest versions of the dependencies people will pull down to try it with 2008-02-10T16:45:00 muggenhor * r3739 /trunk/lib/ivis_opengl/ (piedraw.c piefunc.c piematrix.c piestate.c): Turn a lot of already-available function documentation comments into Doxygen documentation 2008-02-10T16:45:29 Giel: should doxygen comments go in .h or .c files? 2008-02-10T16:45:52 per: no one will have 0.7 2008-02-10T16:46:09 per: we could just add a note about not supporting 0.7 (yet) to the release announcement 2008-02-10T16:46:25 per: for doxygen itself it doesn't matter 2008-02-10T16:46:26 if we get out before 0.7 gets in we will be fine 2008-02-10T16:46:42 as no repo will bring in GLC 0.7 if it will break us 2008-02-10T16:46:58 EvilGuru: no one has quesoglc, so they will have to download it. first thought of anyone will be to download the latest version. (are the older versions readily available?) 2008-02-10T16:47:26 Ah yes, it is still not mainstream 2008-02-10T16:47:32 per: for a general purpose library I would put it in the header files, but in our case I think the implementation files are better (because that's where the most of the work is done) 2008-02-10T16:47:54 per: that can be solved by putting a note about that in the release announcement 2008-02-10T16:51:15 EvilGuru: could you try a glBindTexture(GL_TEXTURE_2D, 0); and a glDisable(GL_TEXTURE_2D); call after the pie_TexturePage() call ? 2008-02-10T16:51:34 Got a line reference? 2008-02-10T16:52:10 602 in unchanged HEAD 2008-02-10T16:52:26 file 2008-02-10T16:52:46 ivis_opengl/textdraw.c 2008-02-10T16:54:03 *** charon has joined #warzone2100 2008-02-10T16:54:08 something like this: http://rafb.net/p/bd1KM368.html 2008-02-10T16:54:08 *** tomboy64 has joined #warzone2100 2008-02-10T16:54:16 morning 2008-02-10T16:54:34 hi charon 2008-02-10T16:54:45 it's almost evening at this side of the atlantic though... 2008-02-10T16:55:08 i know, i _am_ on this side of the atlantic 2008-02-10T16:56:14 "Universal Greeting Time. Created in #mipslinux, it is a rule that states that whenever somebody enters an IRC channel it is always morning, and it is always late when the person leaves. The local time of any other people in the channel, including the greeter, is irrelevant. http://www.total-knowledge.com/~ilya/mips/ugt.html" 2008-02-10T16:56:37 Giel: No effect 2008-02-10T16:56:38 besides, this way i don't have to open the blinds or look at the clock before logging on to IRC 2008-02-10T16:56:41 (i'm kidding) 2008-02-10T16:56:45 hehe 2008-02-10T16:57:00 arrgh, now i have to try to figure out how far to rollback quesoglc to make things work again 2008-02-10T16:58:09 btw we're not using any other textures are we ? (e.g. 1D, 3D or CUBE_MAP) ? 2008-02-10T16:58:35 no 2008-02-10T17:04:20 quesoglc's own tests fail for texture rendering here 2008-02-10T17:04:26 so the problem is definitely in quesoglc 2008-02-10T17:04:29 we could try using a cube map for a skybox btw... 2008-02-10T17:04:51 per: in that case I think we shouldn't wait with releasing an RC 2008-02-10T17:05:01 just file a bugreport to quesoglc instead 2008-02-10T17:07:17 can we dump some information from warzone about what rendering method quesoglc uses? 2008-02-10T17:07:35 i think it has some internal choices about this, even if we select texture method 2008-02-10T17:08:07 aside from a memory/core dump I'm not sure 2008-02-10T17:10:00 it has support for VBOs now, and i know that those are somewhat buggy on my gfx card 2008-02-10T17:10:13 so maybe the problem is isolated to me 2008-02-10T17:10:41 has support VBOs as in they're optional or ? 2008-02-10T17:11:05 don't know 2008-02-10T17:11:07 *** Suprano has quit IRC 2008-02-10T17:11:14 i am just skimming the changelist 2008-02-10T17:11:20 as in svn log 2008-02-10T17:12:08 do we link in quesoglc statically? 2008-02-10T17:13:49 cube map for a skybox? 2008-02-10T17:15:43 our skybox doesn't use a cube map 2008-02-10T17:15:58 (11:04:37 AM) Giel: we could try using a cube map for a skybox btw... 2008-02-10T17:15:59 GrimMoroe: I was thinking about that yes 2008-02-10T17:16:07 O_o 2008-02-10T17:16:18 just a thought I am/was playing with 2008-02-10T17:16:24 ok......... 2008-02-10T17:16:29 GrimMoroe: you've got any ideas about that then ? 2008-02-10T17:17:11 I see no reason to use a cube map for a skybox but if you want to knock yourself out 2008-02-10T17:18:00 as in there's no advantage to them? 2008-02-10T17:18:26 cube maps are used for reflections and refractions 2008-02-10T17:19:06 ah yes, it would probably look nice if we'd put some large glass-like dome buildings in the game... 2008-02-10T17:20:01 harder to make art for a cube map than a regular texture, though 2008-02-10T17:21:35 I have no trouble making cube maps... 2008-02-10T17:23:02 it's some more work; but I don't think that it's much harder to understand or more difficult to do 2008-02-10T17:23:44 seems you guys are getting ahead of yourselves..... 2008-02-10T17:24:15 GrimMoroe: as I said it's just a thought I'm playing with... 2008-02-10T17:24:30 thought food so to say 2008-02-10T17:24:57 thats cool I am not trying to stop you or anything 2008-02-10T17:26:14 GrimMoroe: I've just been reading up on cube maps in the OpenGL superbible, so that's why I was playing with that thought 2008-02-10T17:26:27 and obviously I'm eager to try that stuff out 2008-02-10T17:29:16 I guess it just depends on which type of cube maps you are talking about 2008-02-10T17:29:55 if you mean like 6 textures that will make up a skybox then thats the way to go.... 2008-02-10T17:30:19 if you are making environment maps then you are ahead of yourself 2008-02-10T17:30:41 I meant the 6 textures that can be wrapped on a cube thingy 2008-02-10T17:31:07 usually people just refer to that as a skybox 2008-02-10T17:31:42 you guys don't do your skybox that way now? 2008-02-10T17:32:06 no 2008-02-10T17:32:14 ACK! 2008-02-10T17:32:19 just a simple texture drawn repeating across the sky view :) 2008-02-10T17:32:24 no we just use a single 2D texture which we draw on all 4 "horizontal" squares of the cube 2008-02-10T17:32:29 ok...... 2008-02-10T17:46:16 per: I've done some experimenting last night and found it very easy to convert all the PIE models to triangle based models 2008-02-10T17:48:32 Giel: i know, i have already done that in pie2wzm and pie23ds ... 2008-02-10T17:49:41 do you also perform removal of duplicated vertices in one of those ? 2008-02-10T17:49:55 as I discovered that quite some models have duplicated vertices 2008-02-10T17:53:22 duplicated vertices are just discarded 2008-02-10T17:53:35 since i have to rebuild the vertex list in any case 2008-02-10T17:54:03 pie models store texture coordinates per face, while everyone else including opengl store them by vertex 2008-02-10T17:54:35 also since i am tessellating the fans, the vertex list must be rebuilt 2008-02-10T17:54:36 *** Suprano has joined #warzone2100 2008-02-10T17:54:55 then i just look up the vertex positions that are used, and ignore the rest 2008-02-10T17:56:31 *** mortikia has joined #warzone2100 2008-02-10T17:57:34 what I did is parse through all PIE POLYGONs and subdivide every one of them into triangles, then I pushed each vertex+texcoord combination to the end of my VA after verifying it was unique 2008-02-10T18:00:29 no index? 2008-02-10T18:00:57 yes i pushed the index of that combination to a separate array 2008-02-10T18:01:33 (that index could either be found already or it could be the last one) 2008-02-10T18:05:04 i wonder if using an index is really worth it 2008-02-10T18:05:48 you save two vertices/texture coords for the quads, and there are many of those, but there is the penalty of having to stream the index for each draw 2008-02-10T18:06:58 the more complex an object is the more useful it will be I think... 2008-02-10T18:07:04 anyway 2008-02-10T18:07:06 * Giel dinner 2008-02-10T18:07:08 *** Giel is now known as Giel|afk 2008-02-10T18:07:52 there are a lot of intriguing PIEs in there 2008-02-10T18:07:56 like blgyrlab.pie 2008-02-10T18:08:06 too bad it is missing some of its real textures 2008-02-10T18:12:45 *** GrimMoroe has left #warzone2100 2008-02-10T18:24:08 *** JockeTF has quit IRC 2008-02-10T18:24:17 per * r3740 /trunk/tools/ (conversion/pie2wzm.c display/wzmviewer.c): 2008-02-10T18:24:17 pie2wzm: Add newlines. 2008-02-10T18:24:17 wzmviewer: Hack perspective depending on model size. 2008-02-10T18:29:00 hey, i found gates 2008-02-10T18:29:24 no, bridge 2008-02-10T18:38:35 per * r3741 /trunk/tools/display/wzmviewer.c: wzmviewer: Fix dimension calculation. 2008-02-10T18:55:14 *** Troman has joined #warzone2100 2008-02-10T18:55:35 damn, adding stuff to this game is hilariously hard 2008-02-10T18:55:37 hi Troman 2008-02-10T18:55:46 hi per 2008-02-10T18:56:00 indeed, per xD 2008-02-10T18:56:52 We do need to fix it for 2.1 2008-02-10T18:57:18 EvilGuru: "it"? 2008-02-10T18:57:38 adding things 2008-02-10T18:57:48 a studio would be nice to automate it, but the system does need some work 2008-02-10T18:58:53 you mean 2.2 2008-02-10T18:59:03 oh yes, sorry, bad typo 2008-02-10T19:09:29 *** Buginator has joined #warzone2100 2008-02-10T19:09:32 Hey all 2008-02-10T19:11:40 hiho 2008-02-10T19:17:18 !ping 2008-02-10T19:17:18 pong 2008-02-10T19:20:09 *** Buginator has quit IRC 2008-02-10T19:20:36 *** [Bart] has quit IRC 2008-02-10T19:20:51 *** Buginator has joined #warzone2100 2008-02-10T19:20:54 !Ping 2008-02-10T19:20:54 pong 2008-02-10T19:21:10 per * r3742 /trunk/src/display.c: Hack to avoid crash when placing features with the CTRL+O cheat menu. 2008-02-10T19:21:58 per, just what features were you placing? 2008-02-10T19:22:24 Buginator: i made some myself, actually, using the "advanced labs" PIEs 2008-02-10T19:22:34 but several features used to crash 2008-02-10T19:22:36 not anymore! 2008-02-10T19:23:45 well, it is easy to get that cheat menu to crash if you want it to 2008-02-10T19:24:30 That is true. That is why it is called a debug menu, since you will have a fun time debugging it. :D 2008-02-10T19:29:44 Giel|afk, can you even play a net game now ? 2008-02-10T19:41:19 there is something wrong with pie gfx, lancers and tank killers are supposed to use FXMPLME.PIE as 'flightGfx', but many weapons use FXMflare.PIE instead 2008-02-10T19:41:55 this looks awful 2008-02-10T19:42:12 but I can't find a reason, weapons.txt seems to be ok 2008-02-10T19:42:51 how do you know which one it is using now ? Which routine controls that ? 2008-02-10T19:43:29 I see it in the game. Then I looked at the weapons.txt file and opened some pie gfx files in pie slicer 2008-02-10T19:43:45 pie slicer: http://www.angelfire.com/falcon/stratadrake/utils/ 2008-02-10T19:44:07 *** abitos has quit IRC 2008-02-10T19:44:55 Are those the only 2 that have isues? 2008-02-10T19:45:43 I don't know. What I know is that lancers, tank killers (and probably scourge) have this issue. I think commander wepaon too 2008-02-10T19:46:52 those weapons have been using wrong flightGfx for quite some time 2008-02-10T19:47:42 pie data also seems to be ok, so it must be the code 2008-02-10T19:47:55 if they are correct in the weapons.txt file, then I guess that means something is overriding that file ? 2008-02-10T19:48:22 not the file, but maybe pInFlightGraphic 2008-02-10T19:48:29 while loading maybe 2008-02-10T19:49:19 the texture (page-23-fx.png) also seems to be ok 2008-02-10T19:49:59 * Troman is clueless 2008-02-10T19:50:06 gtg 2008-02-10T19:50:08 *** Troman has quit IRC 2008-02-10T19:52:17 those are some ugly files. Not even a comment at the top what each of the values are used for. 2008-02-10T19:54:05 *** Giel|afk is now known as Giel 2008-02-10T19:54:17 * Giel is back 2008-02-10T19:54:49 giel, you know if host always has a dpid of 1 ? 2008-02-10T19:55:34 Buginator: I don't know 2008-02-10T19:55:51 what I do know though is that the dpid system is ancient and ready for trashing 2008-02-10T19:56:09 among other things. 2008-02-10T19:56:31 Trying to see why message type is OK now, but body is fubar. 2008-02-10T19:56:35 "[19:29:49] Giel|afk, can you even play a net game now ?" <-- once I can get WZ to open a port for listening: yes 2008-02-10T19:56:54 You mean it works ok for you? 2008-02-10T19:57:20 I don't think I tested the last endian safety change I did 2008-02-10T19:57:27 but before that change I know it worked 2008-02-10T19:58:00 Hmmmm...when I start hosting, and client joins, they have no name. 2008-02-10T19:58:23 just says something line orange has joined. 2008-02-10T19:58:55 and when I quit the host, I get a SIGPIPE broken pie on client. 2008-02-10T19:59:08 pipe* 2008-02-10T19:59:17 does the same happen you revert r3729 ? 2008-02-10T19:59:25 * cyka throws a pie at Buginator 2008-02-10T19:59:42 cyka, your alive. That is amazing. 2008-02-10T19:59:47 since that's _exactly_ the same problem I had with r3643 2008-02-10T19:59:51 checking now with 3729 2008-02-10T19:59:53 i have been alday 2008-02-10T19:59:54 lol 2008-02-10T19:59:57 pity the same can not be said for warzone666 2008-02-10T20:00:04 Buginator: check the version before r3729 2008-02-10T20:00:11 and i think i've been alive for the past 23 year 2008-02-10T20:00:12 ok 2008-02-10T20:00:29 lmao 2008-02-10T20:00:49 cyka: sure you weren't dead once in any of those 23 years ? 2008-02-10T20:01:00 cyka, heard you were a fire bug again... You just had to visit that market. :P 2008-02-10T20:01:23 i'm allways a fire breather 2008-02-10T20:01:24 lol 2008-02-10T20:01:28 alwasy* 2008-02-10T20:01:34 u jsut gott ignite me 2008-02-10T20:01:35 :P 2008-02-10T20:01:57 what is the command to revert back to 3728 on linux? 2008-02-10T20:02:23 Buginator: you can do "svn merge -c -3729 working_copy_root" 2008-02-10T20:02:36 that'll undo the modifications of 3729 on your working copy 2008-02-10T20:05:54 nope, still no name. 2008-02-10T20:07:57 linux side locked up (client), as did windows (host) 2008-02-10T20:08:09 oh that's bad 2008-02-10T20:08:51 How the heck did it transfter 7.13Mb of traffic? 2008-02-10T20:09:06 it did ? 2008-02-10T20:09:19 Yeah.. that is what the bandwidth meter spiked at. 2008-02-10T20:10:40 also, the host *is* hardcoded to one. 2008-02-10T20:10:42 NetPlay.dpidPlayer = 1; NetPlay.bHost = TRUE; 2008-02-10T20:10:56 ah that's nice to know 2008-02-10T20:11:23 NEThostGame() has that. 2008-02-10T20:12:33 looks like it got suck in NETjoinGame() in the // Loop until we've been accepted into the game 2008-02-10T20:12:37 stuck* 2008-02-10T20:14:10 !@#!@ stupid gna 2008-02-10T20:14:11 Buginator: Error: "@#!@" is not a valid command. 2008-02-10T20:14:47 can't even pull down a log. Malformed data network. 2008-02-10T20:14:50 top 5 things a bot should _not_ do :) 2008-02-10T20:14:52 Buginator: yes a timeout might be nice there IMO .. 2008-02-10T20:14:57 Buginator: try http 2008-02-10T20:16:16 Giel, you know who took down the project page for warzone @ berlios? 2008-02-10T20:16:30 btw, you can 'svn up -r 3728' which differs from merge in that it does not schedule any changes, your working copy just looks older 2008-02-10T20:17:31 Buginator: I didn't know it was down 2008-02-10T20:18:23 charon: yes, but reverse merging helps identifying which revision triggered some behaviour 2008-02-10T20:19:43 http:// works fine, svn:// is malformed network data (aka busy) 2008-02-10T20:24:25 make that perhaps use #define HOST_DPID 1 ? 2008-02-10T20:30:24 Buginator: sure, if you can make a patch for that I'll commit it (busy with school stuff myself) 2008-02-10T20:43:02 per: I remember you said something about vertex colours (for effects) being problematic in case of VBOs ? 2008-02-10T20:43:20 what about glColorPointer (to specifiy an array of vertex colours) ? 2008-02-10T20:45:17 Giel: glColorPointer is for specifying a VA 2008-02-10T20:45:32 there is no problem with VAs 2008-02-10T20:45:33 hmm, looks like they already have these defined: #define PLAYER_HOST 1 2008-02-10T20:45:33 #define PLAYER_SPECTATOR 2 2008-02-10T20:45:47 use those, or just use HOST_DPID ? 2008-02-10T20:46:13 PLAYER_SPECTATOR appears unused 2008-02-10T20:46:54 per: well I remember a discussion about that where effects supposedly where problematic 2008-02-10T20:47:16 Yeah... but for the hardcoded value of 1 for dpid, change it to PLAYER_HOST or HOST_DPID ? 2008-02-10T20:47:30 Buginator: PLAYER_HOST 2008-02-10T20:47:34 ok 2008-02-10T20:47:35 Giel: the problem is only for VBOs, because you'd end up re-creating the colour array each turn 2008-02-10T20:47:53 per: but you don't need to put every VA in a VBO 2008-02-10T20:48:03 Giel: exactly 2008-02-10T20:48:05 so you could put all data except for the colour array in a VBO 2008-02-10T20:48:11 Giel: that's the idea 2008-02-10T20:48:26 ah, ok, so we do think the same about that :-) 2008-02-10T20:51:11 *** Vespasian has joined #warzone2100 2008-02-10T20:51:22 Buginator: i think both PLAYER_HOST and PLAYER_SPECTATOR are unused atm 2008-02-10T20:51:40 Not anymore. :) 2008-02-10T20:51:49 https://gna.org/patch/download.php?file_id=3791 2008-02-10T20:52:31 *** JockeTF has joined #warzone2100 2008-02-10T20:55:02 Buginator: i think that is bad, since you are hijacking a define for a different purpose than its intended one 2008-02-10T20:55:20 Well, I did have it HOST_DPID before... 2008-02-10T20:55:28 better 2008-02-10T20:55:41 heh, blame Giel. 2008-02-10T20:55:52 hehe 2008-02-10T20:55:53 oops 2008-02-10T20:55:56 * Giel ducks 2008-02-10T20:57:29 YAY!! 2008-02-10T20:57:32 iescaped hte blame 2008-02-10T20:57:34 oh shjit 2008-02-10T20:57:39 prolly spoke too soon 2008-02-10T20:57:40 lol 2008-02-10T20:57:57 muggenhor * r3743 /trunk/lib/netplay/netplay.c: Change magic number to HOST_DPID and document HOST_DPID; file #3791 from patch #975 by Buginator 2008-02-10T20:58:07 lol 2008-02-10T20:58:12 cat cyka | gpg --decrypt > cyka-in-english 2008-02-10T20:58:36 lol 2008-02-10T20:58:40 yay 2008-02-10T20:58:45 i escaped the blame 2008-02-10T20:58:48 oh shit 2008-02-10T20:58:57 i probably spoke too soon 2008-02-10T20:58:58 :P 2008-02-10T20:59:04 is that good enough for you? 2008-02-10T20:59:36 i stand corrected 2008-02-10T20:59:40 PLAYER_HOST is not unused 2008-02-10T20:59:57 Spectator is 2008-02-10T21:00:01 yes 2008-02-10T21:00:07 all bSpectator stuff is unused 2008-02-10T21:00:29 i think the idea of having spectators in an RTS game is not very useful 2008-02-10T21:00:30 That could be a new 'feature' ... as soon as netplay.c works again. heh 2008-02-10T21:00:49 we should rather aim to have a replay feature one day 2008-02-10T21:01:10 Yeah, that would be nice. 2008-02-10T21:01:32 Allot easier to find bugs if we had replays now. 2008-02-10T21:02:09 Buginator: can I close https://gna.org/patch/?975 ? 2008-02-10T21:02:13 yes 2008-02-10T21:02:29 also close ... um.. sec 2008-02-10T21:02:58 just spam me the patch numbers/links ;-) 2008-02-10T21:03:36 oh, it was already closed. n/m. 2008-02-10T21:03:59 for GLC, are we going to go with .7 or stick with the older one ? 2008-02-10T21:04:55 according to per the testprograms for GLC itself failed, so for now we're sticking with 0.6.5 2008-02-10T21:06:18 any objections to http://rafb.net/p/Dic9Gk50.html ? just removing some old cruft in netplay code 2008-02-10T21:07:14 looks ok. 2008-02-10T21:07:22 per: go for it 2008-02-10T21:07:51 *** DrZimmerman has quit IRC 2008-02-10T21:08:18 question is if it will break wither SP or MP? ;) 2008-02-10T21:08:22 either* 2008-02-10T21:08:45 per * r3744 /trunk/ (lib/netplay/netplay.c lib/netplay/netplay.h src/game.c): Remove some unused code from netplay. 2008-02-10T21:09:01 for netplay.c, just keep reverting back until find the issue ? 2008-02-10T21:09:08 Buginator: both *should* be unaffected 2008-02-10T21:09:48 *** amro has joined #warzone2100 2008-02-10T21:09:50 Buginator: I'm pretty sure that r3669 should work 2008-02-10T21:10:33 ehm, we still haven't decided on the wholedroid stuff yet 2008-02-10T21:10:40 we can't release with that unfixed 2008-02-10T21:11:27 gtg, cya :D 2008-02-10T21:11:37 *** [Bart] has joined #warzone2100 2008-02-10T21:11:42 *** Kreuvf has quit IRC 2008-02-10T21:11:50 I know it is needed when we get badly out of sync, but in my artificial tests, I can never recover with or without that. :( 2008-02-10T21:12:54 per: every single time I've tested wholeDroid it didn't ever got invoked 2008-02-10T21:13:22 Giel, you didn't try hard enough. Add some lag, and it will hit. 2008-02-10T21:14:20 When I started to limit the bandwidth & drop packets, it was being called all the time. 2008-02-10T21:15:07 drop packets? 2008-02-10T21:15:10 how did you do that? 2008-02-10T21:15:20 Used a program to kill them off. 2008-02-10T21:15:30 TCP would correct that 2008-02-10T21:15:36 resend them until they got through 2008-02-10T21:15:40 Yes, it would resend it. 2008-02-10T21:16:15 *** kamaze has quit IRC 2008-02-10T21:16:24 but delayed ? 2008-02-10T21:16:26 But by the time that goes on, you are already in a deep hole. 2008-02-10T21:16:38 as long as we use the hub model of communication and each player is responsible for his own units, i can't really see how it could fail with TCP 2008-02-10T21:17:21 in order to get a request for a whole droid, you'd have to send some data in the wrong order 2008-02-10T21:17:31 or forgot to send something first which it depends on 2008-02-10T21:17:42 per: Or another bug in Warzone 2008-02-10T21:17:47 i don't see how that would happen only in lag conditions 2008-02-10T21:17:57 It should only happen then 2008-02-10T21:17:59 if it is a general bug, it should happen all the time, not just when it lags 2008-02-10T21:18:11 could be that also. I just know it was hitting it all the time once I started messing around with bandwidth & packets. 2008-02-10T21:18:12 and when it does it is normally because it is destroyed locally but not everyone knows about it 2008-02-10T21:18:53 try to describe a case where this could happen 2008-02-10T21:19:34 UDP would make things worse, just dropping packets 2008-02-10T21:19:46 i think UDP is the reason those functions are there 2008-02-10T21:19:53 It is 2008-02-10T21:20:25 I dunno if it would be worse if using UDP, since we are sending the whole state each time anyway, so it wouldn't matter much would it ? 2008-02-10T21:20:35 Buginator: the problem you described could possibly happen if your TCP buffer overran and lost data 2008-02-10T21:20:46 per: unlikely 2008-02-10T21:21:07 A will only send so many packets to B before recving a response that it has got them 2008-02-10T21:21:53 but A will not hang until B is receiving correctly, if A is hopelessly lagged, A must eventually give up 2008-02-10T21:22:03 so you have buffers on both sides to go on 2008-02-10T21:22:11 *** tomboy64 has quit IRC 2008-02-10T21:22:19 then you are screwed, and i guess the socket code will give some error? 2008-02-10T21:22:22 per: I am not sure there, it is possible that send() will block 2008-02-10T21:22:40 I know with pipes send will block to prevent over-flows 2008-02-10T21:22:59 when using synchronous sockets send() will block if the buffer is full 2008-02-10T21:23:19 in case of asynchronous sockets send() will fail 2008-02-10T21:23:19 EvilGuru: you can configure that when you set up the socket 2008-02-10T21:23:31 not sure what SDL_Net does 2008-02-10T21:23:37 per: it is just a wrapper 2008-02-10T21:23:46 and will probably be blocking + select() 2008-02-10T21:24:51 The current wholedroid causes an error anyway. The options are to replace it, or remove it, and add a debug line to see when it gets under 'normal' conditions. 2008-02-10T21:25:09 gets hit* 2008-02-10T21:25:22 suggestion: we port it, then #if 0 it out, replacing calls by error logs 2008-02-10T21:26:14 or just throw it out, and put it back in if we feel like it later... 2008-02-10T21:27:08 opinions? 2008-02-10T21:27:14 D'oh! guess should have said to hold off on your last commit.. got to revert more stuff now. 2008-02-10T21:27:41 * per votes for throwing it out 2008-02-10T21:27:51 * Giel votes for > /dev/null 2008-02-10T21:28:06 I vote for throw it out, and add some debug statement to see if it ever really gets called under normal play. 2008-02-10T21:28:40 Buginator: should i hold off any further commits to this code? 2008-02-10T21:28:55 Is [Bart] the quesoGLC guy? 2008-02-10T21:29:17 Buginator: where would you put the debug statements ? in the code that calls sendWholeDroid() or the code that calls sendRequestDroid() (or something similar) ? 2008-02-10T21:29:33 per, don't hold off. 2008-02-10T21:29:36 Buginator: Bertrier Coconnier I belief 2008-02-10T21:29:46 Giel, in both. :) 2008-02-10T21:30:02 he goes by the nick bcoconni on irc, iirc 2008-02-10T21:30:17 Buginator: ah so you want to keep the sendRequestDroid() function ? 2008-02-10T21:30:37 per, I was reverting back to r3669 for netplay.c, and getting Error 19 error C2039: 'bSpectator' : is not a member of 'PLAYER' stuff.. lol 2008-02-10T21:30:44 yes Giel. 2008-02-10T21:31:37 debug(LOG_NET,"sendrequestwholedroid() was called" or whatever. 2008-02-10T21:31:38 Buginator: is my nowholedroid.diff from https://gna.org/patch/?927 satisfactory? 2008-02-10T21:31:39 per, Buginator: which log level for the debug messages when attempting to wholeDroid ? 2008-02-10T21:31:54 Giel: i already wrote a patch to remove this code a while ago... 2008-02-10T21:32:00 it also has debug(...) calls :) 2008-02-10T21:32:30 EvilGuru: what was that NET* function to retrieve the dpid of the sending player ? 2008-02-10T21:32:45 NETgetSource I think 2008-02-10T21:33:07 yes that seems to be it 2008-02-10T21:33:30 per: could you add the dpid as returned by NETgetSource() to those debug messages as well ? 2008-02-10T21:33:45 then feel free to save us from wholeDroid 2008-02-10T21:34:01 Giel: i believe i did 2008-02-10T21:34:15 dang, you're way ahead of me ;-) 2008-02-10T21:34:28 shall we keep enum MESSAGE_TYPES intact 2008-02-10T21:34:30 ? 2008-02-10T21:35:24 per: you might want to prefix NET_WHOLEDROID with __DEPRECATED__ like I did for NET_REQUESTPLAYER 2008-02-10T21:35:49 and do the same in netlog.c of course... 2008-02-10T21:36:16 unless you're sure that there isn't any code that that depends on the precise values of that enum 2008-02-10T21:36:18 yeah.. I think that was OK to use. If not, then well, we can always blame cyka. 2008-02-10T21:36:35 ugh 2008-02-10T21:36:40 __DEPRECATED__? 2008-02-10T21:36:51 i see i've used NET_UNUSED_ previously 2008-02-10T21:36:55 per: just look at src/multiplay.h 2008-02-10T21:36:55 seems cleaner 2008-02-10T21:37:12 per: IMO both aren't clean 2008-02-10T21:37:59 which OpenGL version do we depend on right now btw ? 1.2 ? 2008-02-10T21:38:00 correct, so i remove yours ;P 2008-02-10T21:38:11 Giel: 1.1 i think :/ 2008-02-10T21:38:16 per: do as you like 2008-02-10T21:38:22 per: ouch that's old... 2008-02-10T21:38:45 do we need netlog for anything? 2008-02-10T21:39:00 i'm leaving that alone for now... doesn't hurt 2008-02-10T21:39:03 that doesn't even have glDrawRangeElements which in my little VA tests show a significant increase in rendering speed 2008-02-10T21:39:20 Giel: what OpenGL version do we need for that? 2008-02-10T21:39:25 per: I don't think we need it 2008-02-10T21:39:29 * per doesn't mind upping the demands a few years closer to 2000 2008-02-10T21:39:36 per: 1.3 according to my bible 2008-02-10T21:39:45 per, would you be interested in something like this: http://pastebin.ca/899039 It shows in real time the selected units orders & action. 2008-02-10T21:39:57 then 1.3 it is then, because i just recalled that i use VA stuff in warzone already now 2008-02-10T21:40:03 not just the #, but the name also 2008-02-10T21:40:19 glDrawRangeElements (unlike glDrawElements) allows prefetching all of the arrays 2008-02-10T21:40:45 lets go with 1.4 :) 2008-02-10T21:41:19 only if there's stuff from 1.4 that we want to use... 2008-02-10T21:41:29 Buginator: looks good to me, but giel will hit you over the head for the use of static buffers for text 2008-02-10T21:41:43 lol :) heh 2008-02-10T21:42:01 i need to test this patch with some victim... 2008-02-10T21:42:04 any volunteers? 2008-02-10T21:42:30 I got 15 mins left before I go... 2008-02-10T21:42:37 so shoot it to me if you want 2008-02-10T21:42:48 added to https://gna.org/patch/index.php?927 2008-02-10T21:43:34 btw, are we supposed to have copy&paste support? 2008-02-10T21:43:35 hmm.. you do know the current netcode don't work right ? 2008-02-10T21:43:41 uh, no? 2008-02-10T21:43:53 when did it break? 2008-02-10T21:43:59 that is why I was reverting, trying to find what the issue is. 2008-02-10T21:44:02 oh. 2008-02-10T21:44:07 i thought that was just on macs... 2008-02-10T21:44:28 mmmm 2008-02-10T21:44:29 what is the problem? 2008-02-10T21:44:32 i feel fat now 2008-02-10T21:44:36 but damn that was hgoood 2008-02-10T21:44:38 nope.. doing strange stuff on linux & windows also. 2008-02-10T21:44:38 lol 2008-02-10T21:44:41 FOODS 2008-02-10T21:44:46 the first issue is the name is missing. 2008-02-10T21:45:05 then I got traffic of 7.5Mb while it trys to join. 2008-02-10T21:48:04 per, Buginator: I don't mind using static buffers when they're constant data... 2008-02-10T21:48:16 compiling now per. 2008-02-10T21:48:37 per: that copy&paste code never ever worked 2008-02-10T21:49:34 yes, i can see that name is missing, and got a huge flood, too, but managed to get into a game later, but it hung waiting for players 2008-02-10T21:49:42 darn 2008-02-10T21:51:34 :( 2008-02-10T21:51:57 I know the stack corruption fix works. :) I got 'Decoding buffer size 513 truncated by maxlen 64' message just now 2008-02-10T21:52:18 per, it is locked up on linux now. 2008-02-10T21:52:37 NETrecvMessage: received message of type 95 and size 17. 2008-02-10T21:52:44 i got tons and tons of this 2008-02-10T21:52:50 Right, I have the next week of school 2008-02-10T21:53:08 well, every second was "NETrecvMessage: received message of type 95 and size 1." actually 2008-02-10T21:53:09 So might be able to get around to helping everyone test, etc 2008-02-10T21:53:14 something really got screwed. 2008-02-10T21:53:20 I also want to get the screencast done 2008-02-10T21:54:41 packet 95 is MSG_GAME_FLAGS 2008-02-10T21:55:21 it wouldn't be that easy to revert, since the commit that removes 'bSpectator' would be broken. 2008-02-10T21:55:43 (and the rest of that) 2008-02-10T21:56:31 per, it looks like it was stuck in 1583 when I did my check. That was why the massive flood of traffic I believe. 2008-02-10T21:56:38 in netplay.c 2008-02-10T21:56:46 aha 2008-02-10T21:56:56 both sides think they are the host 2008-02-10T21:57:12 and when you receive a game flag message as host, you send it out again to all others 2008-02-10T21:57:19 so infinite loop of this packet occurs 2008-02-10T21:58:23 but why do we send them twice...? ugh, this code hurts my brain. 2008-02-10T21:58:40 The code sends lots of thing multiple times. I noticed that also. 2008-02-10T21:59:31 But I must go now. If you find anything or need testing, upload it to tracker, I will check it out when I return. 2008-02-10T21:59:41 later all 2008-02-10T21:59:51 Buginator: laters 2008-02-10T21:59:51 *** Buginator has quit IRC 2008-02-10T22:00:27 all this code for game flags, and it is only used for informing players about average ping time of joining players, and the game type 2008-02-10T22:00:49 * Giel shower 2008-02-10T22:00:50 *** Giel is now known as Giel|afk 2008-02-10T22:01:56 committing anyway, to clear the backlog 2008-02-10T22:03:22 per * r3745 /trunk/ (4 files in 2 dirs): 2008-02-10T22:03:22 Remove the code to send and receive whole droids if they are missing. Since we 2008-02-10T22:03:22 are now using TCP, we should not be missing any droids. See patch #927 for 2008-02-10T22:03:22 discussion. 2008-02-10T22:03:30 now we only need to figure out why they both think they are host 2008-02-10T22:03:34 but first, food. 2008-02-10T22:03:37 * per is afk 2008-02-10T22:06:15 per * r3746 /trunk/lib/netplay/netplay.h: Remove the final remains of the old ugly network code. 2008-02-10T22:28:08 *** cyka has quit IRC 2008-02-10T22:28:15 *** tomboy64 has joined #warzone2100 2008-02-10T22:28:58 *** ^cyka^ has joined #warzone2100 2008-02-10T22:34:59 *** amro has quit IRC 2008-02-10T22:35:11 *** Giel|afk is now known as Giel 2008-02-10T22:35:17 * Giel is back 2008-02-10T22:40:26 what is dwUser1..4? 2008-02-10T22:40:52 room for userdata (so not user/player specific data) 2008-02-10T22:41:22 if you want to remove it; but then you'll have to update all the lobby code as well (including the lobbyserver) 2008-02-10T22:45:03 where is the interface to lobbyserver? 2008-02-10T22:45:27 they're used to store some game flags in 2008-02-10T22:45:38 all lobby code is in netplay.c 2008-02-10T22:46:17 NETgetGameFlagsUnjoined and NEThostGame use those dwUser[1234] fields 2008-02-10T22:48:20 ugly, ugly stuff 2008-02-10T22:50:41 yes but it should be endian neutral 2008-02-10T22:52:23 why do we have two different ways to indicate that we are host? both is_server and NetPlay.bHost 2008-02-10T22:53:03 *** Ram2 has joined #warzone2100 2008-02-10T22:53:08 hi 2008-02-10T22:53:40 somebody known newton physik engine ? 2008-02-10T22:54:08 *** Dred_furst has joined #warzone2100 2008-02-10T23:14:44 *** abitos has joined #warzone2100 2008-02-10T23:15:23 good night 2008-02-10T23:15:27 *** per has quit IRC 2008-02-10T23:16:03 *** Ram2 has left #warzone2100 2008-02-10T23:23:49 troman * r3747 /trunk/data/mp/stats/weapons.txt: 2008-02-10T23:23:49 Balance changes: 2008-02-10T23:23:49 Increased ridiculously low reload rate of some cyborg weapons while keeping damage/sec constant (mp only). 2008-02-10T23:44:47 *** coppercore has quit IRC 2008-02-11T00:11:43 *** coppercore has joined #warzone2100 2008-02-11T00:15:26 *** Giel has quit IRC 2008-02-11T00:20:06 *** Karlik has quit IRC 2008-02-11T00:27:53 *** tomboy64 has quit IRC 2008-02-11T00:29:14 *** Suprano has quit IRC 2008-02-11T00:29:52 *** tomboy64 has joined #warzone2100 2008-02-11T00:31:02 *** abitos has quit IRC 2008-02-11T00:44:42 *** charon has quit IRC 2008-02-11T00:59:39 *** EvilGuru has quit IRC 2008-02-11T01:38:19 So, the unit direction out of range, is that really fixed, or is bugzilla just pretending? 2008-02-11T01:50:36 warzone2100: intdisplay.c:3232: drawRadarBlips: Assertion `((VIEWDATA *)psCurr->pViewData)->pData != ((void *)0)' failed. 2008-02-11T01:50:39 sigh 2008-02-11T01:50:54 within 10 seconds of playing from that savegame I uploaded to bugs. 2008-02-11T01:52:48 sigh 2008-02-11T02:25:48 and gna is down so I can't bugrep it again. 2008-02-11T02:41:06 error : moveCalcTurn: cur ang out of range 360.000000 2008-02-11T02:41:06 error : Assert in Warzone: move.c:821 : moveCalcTurn (retval < 360.0f && retval >= 0.0f), last script event: 'keyPressed' 2008-02-11T02:41:10 warzone2100: move.c:821: moveCalcTurn: Assertion `retval < 360.0f && retval >= 0.0f' failed. 2008-02-11T02:41:13 sigh 2008-02-11T03:04:26 *** JockeTF has quit IRC 2008-02-11T03:41:48 error : widgSetTabs id=14004: invalid major id 2 >= max 2 2008-02-11T03:41:48 error : Assert in Warzone: form.c:609 : widgSetTabs (major < psForm->numMajor), last script event: 'watchMenu' 2008-02-11T03:41:51 sigh 2008-02-11T04:10:07 *** krushia is now known as krushia|cyber 2008-02-11T04:11:50 *** Coincident has quit IRC 2008-02-11T04:50:53 *** Dred_furst has quit IRC 2008-02-11T05:01:48 *** krushia|cyber is now known as krushia 2008-02-11T05:31:26 *** DrZimmerman has joined #warzone2100 2008-02-11T05:32:16 *** KBlair has quit IRC 2008-02-11T05:33:51 *** tomboy64 has quit IRC 2008-02-11T05:34:04 *** tomboy64 has joined #warzone2100 2008-02-11T06:14:33 *** krushia is now known as krushia|cyber 2008-02-11T07:04:26 *** tomboy64 has quit IRC 2008-02-11T08:21:42 *** apelgate has quit IRC 2008-02-11T08:27:39 *** Suprano has joined #warzone2100 2008-02-11T09:17:04 *** Vespasian has quit IRC 2008-02-11T09:49:03 *** abitos has joined #warzone2100 2008-02-11T09:56:28 *** weedle has quit IRC 2008-02-11T09:59:53 *** weedle has joined #warzone2100 2008-02-11T10:31:47 *** apelgate has joined #warzone2100 2008-02-11T10:44:08 *** cybersphinx has quit IRC 2008-02-11T10:44:41 *** coppercore has quit IRC 2008-02-11T10:56:53 *** apelgate has quit IRC 2008-02-11T10:59:23 *** apelgate has joined #warzone2100 2008-02-11T11:00:18 *** EvilGuru has joined #warzone2100 2008-02-11T11:05:24 *** apelgate has quit IRC 2008-02-11T11:08:43 *** cybersphinx has joined #warzone2100 2008-02-11T11:08:46 *** apelgate has joined #warzone2100 2008-02-11T11:52:08 *** apelgate has quit IRC 2008-02-11T11:54:46 *** apelgate has joined #warzone2100 2008-02-11T11:58:14 *** apelgate has quit IRC 2008-02-11T11:58:28 *** apelgate has joined #warzone2100 2008-02-11T12:20:33 per * r3748 /trunk/src/move.c: Permit move angle to be exactly 360 degrees without asserting failure. 2008-02-11T12:21:50 *** Coincident has joined #warzone2100 2008-02-11T12:28:53 per * r3749 /trunk/lib/widget/form.c: 2008-02-11T12:28:53 Try to fix bug #10956 by making sure the tab fields are initialized, and 2008-02-11T12:28:53 add several new asserts to help track down the bug if this does not help. 2008-02-11T12:28:53 Please post a new backtrace if this bug happens again. 2008-02-11T12:44:53 *** kamaze has joined #warzone2100 2008-02-11T12:47:16 per * r3750 /trunk/ (lib/netplay/netplay.c src/intdisplay.c): Dump some dead code. 2008-02-11T13:12:32 Welcome, Kamaze. 2008-02-11T13:12:32 Private Messages: 0 Unread, 0 Total. 2008-02-11T13:12:32 Total time logged in: 2008-02-11T13:12:32 13 days, 20 hours and 55 minutes. 2008-02-11T13:12:40 nearly 14 days :) 2008-02-11T13:16:59 *** Kreuvf has joined #warzone2100 2008-02-11T13:17:49 hiho 2008-02-11T13:20:07 *** JockeTF has joined #warzone2100 2008-02-11T13:24:51 *** tomboy64 has joined #warzone2100 2008-02-11T13:29:48 *** cyka has joined #warzone2100 2008-02-11T13:34:39 *** ^cyka^ has quit IRC 2008-02-11T14:12:19 *** Dred_furst has joined #warzone2100 2008-02-11T14:41:17 *** shpitz461 has quit IRC 2008-02-11T14:52:48 *** NightBringer has quit IRC 2008-02-11T14:59:19 per * r3751 /trunk/src/ (6 files): 2008-02-11T14:59:19 Cleanup beacon code. Remove unused code, move variables into smallest scope, 2008-02-11T14:59:19 and fix crash if you place a beacon in the radar outside the map view. 2008-02-11T15:47:52 *** charon has joined #warzone2100 2008-02-11T15:58:06 Hey, i'm looking for a new colorsheme for the website 2008-02-11T15:58:33 And i have 3 proposals yet, i would be interested in some feedback 2008-02-11T16:02:17 http://img.rootzilla.de/img/g9D0.png 2008-02-11T16:02:23 http://img.rootzilla.de/img/ZSr6.png 2008-02-11T16:02:27 http://img.rootzilla.de/img/57x.png 2008-02-11T16:02:32 which looks best 2008-02-11T16:03:04 M Favs are Tools remix and Patriotic 2008-02-11T16:04:34 make the game not crash 2008-02-11T16:05:11 shevek_: If I ever get into software development I want you as a tester 2008-02-11T16:05:24 EvilGuru: thing is, I'm not a tester. I'm a lead developer and business analyst 2008-02-11T16:05:29 How you get it to crash is beyond me 2008-02-11T16:05:48 One day I want to walk through the sound API with you because I've had no sound for months 2008-02-11T16:05:57 I refuse to touch it 2008-02-11T16:06:07 on conf call, afk 2008-02-11T16:06:15 well, I did touch it once, to remove a hack to prevent a warning, which broke OS X compiles 2008-02-11T16:07:13 kamaze... those colors don't say anything to me :X 2008-02-11T16:09:33 Can you please use black text on white background. 2008-02-11T16:09:40 *** pabs3 has quit IRC 2008-02-11T16:10:55 Back Text. White Page. 2008-02-11T16:11:34 *** pabs3 has joined #warzone2100 2008-02-11T16:12:35 *** per has joined #warzone2100 2008-02-11T16:12:48 hello 2008-02-11T16:13:15 Hi per 2008-02-11T16:13:17 it crashed 2008-02-11T16:13:26 I'll post bugreps if gna is up today 2008-02-11T16:13:53 shevek_: you have a backtrace? 2008-02-11T16:13:56 yes 2008-02-11T16:14:00 am on phone for a few 2008-02-11T16:14:13 ok 2008-02-11T16:15:56 per, will you make the RC! build today? 2008-02-11T16:16:12 not until we fix the network bug 2008-02-11T16:16:28 no point in releasing a game that plain doesn't work for MP :( 2008-02-11T16:16:32 which one 2008-02-11T16:16:34 :) 2008-02-11T16:16:52 the one where you can't join and start an MP game 2008-02-11T16:17:48 mhm 2008-02-11T16:18:04 Maybe we should call it Beta then 2008-02-11T16:18:24 Since we know there are bugs, but without detailed reports... 2008-02-11T16:18:35 *** charon has quit IRC 2008-02-11T16:19:03 i can reproduce it 2008-02-11T16:19:20 just need to fix it :) 2008-02-11T16:19:28 but i think i might need some help there 2008-02-11T16:19:33 * per looks at EvilGuru 2008-02-11T16:19:53 * per looks for Giel and Buginator, too 2008-02-11T16:20:00 I have not really looked at netplay.c 2008-02-11T16:20:09 other than to comment on how it needs re-writing 2008-02-11T16:20:42 well, that is the most insightful comment i've ever heard about that file, so you must know something ;) 2008-02-11T16:21:56 I think we should seriously consider it 2008-02-11T16:22:10 I know 2.2 was the plan, but with the number of problems it is causing us 2008-02-11T16:22:59 a rewrite will cascade changes into other code very quickly 2008-02-11T16:23:05 It is a worthwhile cause to hold 2.1 up for, and I think Troman still wants to do some more balancing 2008-02-11T16:23:16 especially the lobbyserver 2008-02-11T16:23:25 We will have to stick with that 2008-02-11T16:23:37 However I can not think of anything which will be changed 2008-02-11T16:25:00 It will also allow us to fix some other issues which we currently have to hack 2008-02-11T16:25:05 such as connect timeouts 2008-02-11T16:30:47 i wonder what "lobby launched" meant 2008-02-11T16:31:03 was warzone launched from an external app, or something? 2008-02-11T16:31:09 Yes 2008-02-11T16:31:09 like gamespy (never used it) 2008-02-11T16:31:14 That is how gamespy did it 2008-02-11T16:31:28 DirectPlay I believe had some kind of built in lobby code 2008-02-11T16:31:34 which external apps could latch onto 2008-02-11T16:32:34 It would be nice if we could launch a game via the command line in 2.1/2.2 2008-02-11T16:36:17 you can't? 2008-02-11T16:36:25 src/warzone2100 --game CAM_1A 2008-02-11T16:36:28 I do not think so 2008-02-11T16:36:31 Well, a net game 2008-02-11T16:36:50 So warzone2100 --join foo.bar.com 2008-02-11T16:41:14 lobby is not setup for 2.1 yet? 2008-02-11T16:43:23 EvilGuru: can you look over this and check that i don't nuke anything useful? http://rafb.net/p/qRWzYW96.html 2008-02-11T16:43:43 per: Lobby should be 2008-02-11T16:43:53 We have a second server instance running on 9997 2008-02-11T16:43:57 this is the old lobby support code 2008-02-11T16:44:09 i can't telnet to lobby.wz2100.net port 9998 2008-02-11T16:44:59 9998 was down yesterday as well 2008-02-11T16:45:13 9997 is working 2008-02-11T16:45:24 * per is afk for a bit 2008-02-11T16:45:41 Need to ask kamaze about that 2008-02-11T16:46:09 at this weekend 2008-02-11T16:46:14 Python2.5 should work 2008-02-11T16:47:35 Our currently lobby is down 2008-02-11T16:47:38 9998 2008-02-11T16:47:46 our secondary one is working 2008-02-11T16:53:46 EvilGuru: I know why I crash things more than other people, BTW. 2008-02-11T16:53:52 EvilGuru: I worked it out after years. 2008-02-11T16:54:07 shevek_: enlighten 2008-02-11T16:54:17 It's because when I was very young, I always used fully multitasking systems. My first computer was an S100 with System III. 2008-02-11T16:54:25 Also, the QL, which was multitasking, 68K based. 2008-02-11T16:54:35 So, I just give the computer input, and let it deal. 2008-02-11T16:54:45 Most people give input, then wait, then give input, then wait. 2008-02-11T16:54:55 So if there's race condition anywhere, I hit it. Every fucking time. 2008-02-11T16:55:07 It took me a long time to realise that;s why I crash things. 2008-02-11T16:55:13 Mobile phones. Dishwashers. Anything. 2008-02-11T16:55:29 Dishwashers!?! 2008-02-11T16:55:32 EvilGuru: did you look at the patch? 2008-02-11T16:55:34 And yes, I'm a vi user. I don't look at the screen, I just give input, and it deals. 2008-02-11T16:55:58 I prefer vi to emacs when working on the terminal 2008-02-11T16:55:59 shevek_: can you deal me a backtrace of your latest? 2008-02-11T16:56:12 per: when I get back to gna. I'm half way through a compiler right now. 2008-02-11T16:56:18 per: It seems fine at first glance, but am no expert 2008-02-11T16:56:27 shevek_: Writing your own? 2008-02-11T16:56:35 EvilGuru: eating it? 2008-02-11T16:56:42 that was for shevek_ 2008-02-11T16:56:44 EvilGuru: yes. 2008-02-11T16:57:12 Writing compilers is part of what I do for a living. 2008-02-11T16:57:20 shevek_: well, shouldn't be too long, then. i can wait. 2008-02-11T16:57:43 shevek_: To compile what, if you don't mind me asking 2008-02-11T16:57:52 *** ccfreak2k has quit IRC 2008-02-11T16:58:07 grocery lists? ;) 2008-02-11T16:58:54 Harder than you think 2008-02-11T16:59:08 As it would need the store layout so you did not have to back track 2008-02-11T16:59:27 Fast 2008-02-11T16:59:27 http://wz2100.net/ 2008-02-11T16:59:31 How does that lookß 2008-02-11T16:59:36 ? 2008-02-11T16:59:56 EvilGuru, per 2008-02-11T16:59:57 Kreuvf 2008-02-11T16:59:59 * 2008-02-11T17:00:29 per * r3752 /trunk/ (11 files in 2 dirs): Remove remains of old external launcher program lobby. 2008-02-11T17:00:35 mhh 2008-02-11T17:00:46 Nooes 2008-02-11T17:00:51 kamaze: what's changed? 2008-02-11T17:00:53 I liked the red, it made us unique 2008-02-11T17:01:11 Every other site on the net is blue 2008-02-11T17:01:28 the unvisited-link-color is imho too bright 2008-02-11T17:02:04 EvilGuru: I need a scripting language on the JVM with runtime-replacable classes. 2008-02-11T17:02:22 EvilGuru: also, strict sandboxing and certain primitives. So I'm just writing a C compiler, and adding a built-in standard library with the primitives I need. 2008-02-11T17:02:27 Well, it's more like C++ really. 2008-02-11T17:02:50 Writing a scripting language on the JVM, I did not know it was often done 2008-02-11T17:02:54 I've done a couple of tricks, like not requiring forward declarations, it's a 3-pass compiler right now, although I might reduce that and just require forward declarations. 2008-02-11T17:03:08 I know for .net there are 100s of language on top of it 2008-02-11T17:03:09 It isn't often done. But ... buggered if I'm going to write a VM, and I know the JVM internals very well indeed. 2008-02-11T17:03:23 shevek_: I prefer forward declarations 2008-02-11T17:03:25 EvilGuru: That's kind of a myth from Microsoft actually. 2008-02-11T17:03:41 Well.. okay I know of IronPython a PHP-clone and a Ruby one 2008-02-11T17:03:56 the rest are MS and so can not (IMO) be counted 2008-02-11T17:04:13 Almost all these languages exist on the JVM, very good incarnations, too. 2008-02-11T17:04:22 Jython is quite nice 2008-02-11T17:04:49 (I think it was the same guy who did both of the Python ports) 2008-02-11T17:04:58 Anyway, I can write compilers very fast, so I'm just knocking one up. 2008-02-11T17:05:11 So C-like code to JVM bytecode 2008-02-11T17:05:28 I can do it in probably <4000 lines. 2008-02-11T17:05:58 *** Karlik has joined #warzone2100 2008-02-11T17:06:11 What are you writing it in 2008-02-11T17:06:12 I'm not using _actual_ JVM bytecode yet, I'm using an intermediate language. I'll move to using real JVM bytecode when I decide on how to use a linkage convention. 2008-02-11T17:06:16 Java. Pure Java. 2008-02-11T17:06:43 Well, with appropriate tools. Sablecc, commons, etc. 2008-02-11T17:09:26 You could use sablecc4 to generate the grammars for the WZ languages, if you don't just go with Lua. 2008-02-11T17:10:26 I think lua is quite nice, a lot of game use it, so a lot of people know it 2008-02-11T17:11:19 I've never used it, tbh 2008-02-11T17:11:34 Hey guys, eat shit! Billions of flys cant be wrong! 2008-02-11T17:11:46 fresh from 4chan 2008-02-11T17:12:07 public void outA$op.get(0)Expression(A$op.get(0)Expression node) { etc etc 2008-02-11T17:12:16 I doslike lua somehow 2008-02-11T17:12:17 compilz0ring is fun 2008-02-11T17:12:32 *dislike 2008-02-11T17:13:14 http://www.angelcode.com/angelscript/features.asp 2008-02-11T17:13:16 :) 2008-02-11T17:13:47 Stay away from niches 2008-02-11T17:14:16 For modding we want as many people to be familiar with the language as possible 2008-02-11T17:18:17 damnit 2008-02-11T17:18:24 java compiles ~x as -1^x 2008-02-11T17:19:46 Actually, as x^-1, which is easier to CG 2008-02-11T17:20:52 How is it easier to GC? 2008-02-11T17:21:04 CG not GC 2008-02-11T17:21:16 Oh, sorry i misread 2008-02-11T17:21:18 CG is easier because you only need to hook the visitor after generating the children, not both sides. 2008-02-11T17:21:51 Ok, now... when entering a block, there are NEVER any temporaries on the stack, right? 2008-02-11T17:21:57 Except in Perl. 2008-02-11T17:21:59 EvilGuru: can we move NETMSG internal to nettypes now? 2008-02-11T17:22:15 I would like it there, then it can be static 2008-02-11T17:22:25 shevek_: Per is *always* the exception 2008-02-11T17:22:31 *Perl 2008-02-11T17:22:36 also per 2008-02-11T17:23:21 i'm used to that 2008-02-11T17:23:27 per * r3753 /trunk/ (9 files in 3 dirs): Clean out some excess global defines. 2008-02-11T17:23:47 I did not see that, one bad typo 2008-02-11T17:24:34 we'd have to change NETsend and NETrecv, though 2008-02-11T17:24:39 or move them into nettypes 2008-02-11T17:25:01 We also need to modify the big switch case in multiplay.c 2008-02-11T17:25:18 as currently I manually copy the packet over into the global one 2008-02-11T17:25:24 i think we should move the big MESSAGE_TYPES enum into lib/netplay 2008-02-11T17:25:36 to reduce the duplication of where things are defined 2008-02-11T17:26:01 there is lots we can do 2008-02-11T17:26:10 atlhough it breaks the abstraction of "lib" a bit 2008-02-11T17:26:29 We have already broken that, kind of, with the source of a packet 2008-02-11T17:36:33 per * r3754 /trunk/src/ (7 files): Clean out some old unused stuff from multiplay.h 2008-02-11T17:40:41 *** Karlik has quit IRC 2008-02-11T17:43:02 *** Giel has joined #warzone2100 2008-02-11T17:43:12 hi all 2008-02-11T17:44:58 hiho 2008-02-11T17:48:31 *** Giel_ has joined #warzone2100 2008-02-11T17:48:31 *** Giel has quit IRC 2008-02-11T17:48:42 Hey Giel_ 2008-02-11T17:48:55 hmm seems my connection dropped 2008-02-11T17:48:59 *** Giel_ is now known as Giel 2008-02-11T17:49:01 giel[4] = '\0'; 2008-02-11T17:49:13 ;-) 2008-02-11T17:49:28 who says I'm using NUL-terminated strings ? 2008-02-11T17:50:01 is there any other kind ;) 2008-02-11T17:52:04 yes there is; not sticking the meta-data in the general data stream (or in other words use a separate variable to maintain the length) 2008-02-11T17:54:52 nul terminated strings SUCK VERY HARD 2008-02-11T17:55:07 I warn you, I've been bitten by this enough times. Do NOT define a network protocol based on NUL termination. 2008-02-11T17:55:22 Or I will test your code! 2008-02-11T17:55:23 hehe, nope that would be painful 2008-02-11T17:55:39 as it would be anything but failure tolerant 2008-02-11T17:56:08 I like textbased protocols though (e.g. HTTP) 2008-02-11T17:56:50 I like extensible binary protocols. 2008-02-11T17:57:41 shevek_: Don't worry, we don't 2008-02-11T17:57:52 We send the sizes for any kind of binary data 2008-02-11T17:58:03 the original Warzone netcode on the other hand... 2008-02-11T17:58:27 hold that topic... 2008-02-11T17:58:38 let's figure out why the network code doesn't work now 2008-02-11T17:58:49 any ideas? 2008-02-11T17:59:25 per: it works for me; the onlything that fails is sending names 2008-02-11T17:59:58 Okay, it is the join code, I think we can all agree on that 2008-02-11T18:00:17 oh and I got an infinite loop when attempting to change the name of a client (i.e. not the host) 2008-02-11T18:00:23 I got the infinite loop on the host 2008-02-11T18:00:32 though that was late night testing 2008-02-11T18:00:48 I think that was because everyone thinks they are the host? 2008-02-11T18:01:07 seems strange to me 2008-02-11T18:01:53 I'll give r3669 a shot, as theoretically that rev should work 2008-02-11T18:02:48 *** apelgate has quit IRC 2008-02-11T18:04:36 that's of course assuming that my hypothesis that MSG_PLAYER_INFO is the culprit is correct 2008-02-11T18:08:06 the host here becomes dpid 1, while the first player to join becomes 0... that's odd, i think. 2008-02-11T18:09:06 *** Kreuvf has quit IRC 2008-02-11T18:10:42 *** Kreuvf has joined #warzone2100 2008-02-11T18:11:27 *** NightBringer has joined #warzone2100 2008-02-11T18:11:42 net : NETprocessSystemMessage: Receiving game flags 2008-02-11T18:11:43 .... 2008-02-11T18:11:50 last message repeated 16384 times (total 32768 repeats) 2008-02-11T18:11:59 heh, fun little infinite loop going there 2008-02-11T18:13:03 Linux is so fast it can do an infinite loop in 3 seconds 2008-02-11T18:13:35 now in NETprocessSystemMessage, why do we send the game flags twice if we are server, first inline in that function, then by calling NETsendGameFlags which does the same thing? 2008-02-11T18:14:36 or wait... 2008-02-11T18:14:45 isn't the first invocation supposed to be a *decode*? 2008-02-11T18:17:03 looks like that's it 2008-02-11T18:19:11 there is still a problem with player names 2008-02-11T18:19:27 per * r3755 /trunk/lib/netplay/netplay.c: 2008-02-11T18:19:27 Fix infinite loop when joining a game. An encode was supposed to be a decode. 2008-02-11T18:19:27 Also remove some excess logging calls. 2008-02-11T18:19:57 * Giel dinner 2008-02-11T18:19:58 *** Giel is now known as Giel|afk 2008-02-11T18:20:43 oh btw per, glDrawRangeElements is GL 1.2, so we don't even need 1.3 for that :-) 2008-02-11T18:20:48 VBOs are 1.5 though 2008-02-11T18:21:20 VBOs can be optional 2008-02-11T18:29:54 in the handling of MSG_PLAYER_INFO i see a mention of NETend() if we fail, but nowhere see the use of the NET code 2008-02-11T18:33:00 i am not sure entirely sure what NETplayerInfo does... 2008-02-11T18:36:30 why doesn't NETBroadcastPlayerInfo use the new API? 2008-02-11T18:38:55 *** ccfreak2k has joined #warzone2100 2008-02-11T18:39:40 so many questions... 2008-02-11T18:50:21 *** Karlik has joined #warzone2100 2008-02-11T18:52:31 *** Giel|afk is now known as Giel 2008-02-11T18:52:33 * Giel is back 2008-02-11T18:59:57 this is really the weirdest thing 2008-02-11T19:00:15 one side sends MSG_ACCEPTED with an uint8_t of value 2, and the other side receives it with value 0 2008-02-11T19:00:37 i am starting to suspect there is some stream corruption going on 2008-02-11T19:09:32 *** Buginator has joined #warzone2100 2008-02-11T19:09:34 Hey all 2008-02-11T19:09:42 hi Buginator 2008-02-11T19:09:54 Giel, if you got the time http://pastebin.ca/900117 looks like I missed a few 2008-02-11T19:10:29 Buginator: let me know when you've read the irc log... 2008-02-11T19:10:38 just about to read it now 2008-02-11T19:10:55 * per brings Buginator some coffee and biscuits 2008-02-11T19:11:09 we're counting on you, now! 2008-02-11T19:11:11 :) 2008-02-11T19:12:08 shevek_ likes to ... sigh ... I wonder why? ;) 2008-02-11T19:12:41 because sighing is a form of breathing (and I bet he needs the oxygen) ? ;-) 2008-02-11T19:13:25 ok, so basically, we are still at the point from yesterday with the inf. loop et all? 2008-02-11T19:13:41 Buginator: no, i fixed the infinite loop 2008-02-11T19:13:55 Buginator: but there is something really odd going on, i think the network stream is being corrupted 2008-02-11T19:13:56 I didn't get that far into the log yet. lol 2008-02-11T19:14:37 That is what I thought also, the message body seems to have gotten screwed up someplace. 2008-02-11T19:15:21 An encode was supposed to be a decode. ... ok, found that part. 2008-02-11T19:16:43 guess got to debug this the hard way. Single stepping through all these codes and see where it get corrupted at. 2008-02-11T19:16:50 Buginator: if that's in netplay.c it's probably my fault 2008-02-11T19:17:38 Giel: there is some manually encoded packets in there. why not use NET framework in these places? 2008-02-11T19:18:44 *** amro has joined #warzone2100 2008-02-11T19:21:16 per: where ? 2008-02-11T19:21:51 if you mean the lobby stuff then that is because there aren't any DPIDs (which NET* uses) at the time of lobby setup 2008-02-11T19:22:57 Giel, don't suppose you ever made a call graph of netplay.c ? 2008-02-11T19:23:19 Giel: NETBroadcastPlayerInfo for example 2008-02-11T19:24:06 Buginator: I didn't; but perhaps doxygen did: https://trac.mortis.eu/warzone/doxygen/files.html 2008-02-11T19:24:44 though doxygen tends to run out of memory when generating call graphs 2008-02-11T19:24:53 so it might be killed before finishing that part of it 2008-02-11T19:27:40 NETprocessSystemMessage: Receiving MSG_PLAYER_JOINED for player 14 2008-02-11T19:27:41 eh 2008-02-11T19:28:16 muggenhor * r3756 /trunk/lib/netplay/netplay.c: Replace some magic numbers with HOST_DPID; patch by Buginator 2008-02-11T19:32:27 the message.type is ok, body is corrupted. All NETrecv() info is being filled by NET_fillBuffer() right ? 2008-02-11T19:33:38 i think so 2008-02-11T19:35:28 *** tomboy64 has quit IRC 2008-02-11T19:38:21 afk for a bit while I try some debugging 2008-02-11T19:42:02 *** tomboy64 has joined #warzone2100 2008-02-11T19:42:07 it is sending the gamestruct wrong for starters 2008-02-11T19:42:42 by that I mean it caused a decoding buffer truncation 2008-02-11T19:43:22 i wonder if there could be a subtle error in NETstring 2008-02-11T19:43:40 per: I know there is a subtle error in NETstring 2008-02-11T19:43:43 only on decoding though 2008-02-11T19:43:53 sending with that is the last thing it does here before all goes haywire 2008-02-11T19:43:53 as on decoding it ignores the (2nd) size parameter 2008-02-11T19:44:08 Giel: not anymore... 2008-02-11T19:44:15 oh... 2008-02-11T19:44:39 looks like it doesn't transfer the stats correctly either. 2008-02-11T19:47:05 per: what do you think of using GLee for OpenGL extension management (instead of our own custom cruft) ? 2008-02-11T19:47:38 it's basically just one implementation and header file we'd need to add 2008-02-11T19:48:14 Giel: i thought everyone used GLEW nowadays 2008-02-11T19:49:12 Giel: but i never tried Glee, maybe it is better 2008-02-11T19:49:14 hmm, never used it 2008-02-11T19:49:23 if it's as easy as GLee I don't mind 2008-02-11T19:49:58 all GLee requires is that you #include before any OpenGL and WinAPI headers 2008-02-11T19:50:31 then you can get going by if (GLEE_EXT_extension) glExtensionEXT() 2008-02-11T19:50:52 sure do call NETplayerInfo() a ton of times waiting for connections. 2008-02-11T19:51:16 Giel: GLEW is just one .c and one .h file 2008-02-11T19:51:27 per: same for GLee 2008-02-11T19:51:39 I'm looking at the licensing now; and GLee is the new BSD 2008-02-11T19:51:41 Giel: if you have no experience with either, i suggest going for the better known and more used alternative 2008-02-11T19:51:44 but I cannot find a license for GLEW 2008-02-11T19:52:28 oh GLEW is licensed new BSD as well 2008-02-11T19:52:34 s/new/modified/ 2008-02-11T19:52:50 *** coppercore has joined #warzone2100 2008-02-11T19:56:07 *** apelgate has joined #warzone2100 2008-02-11T19:56:15 well from looking at the GLEW tutorials I barely see any difference in their API (except that GLEW requires calling of an init function when an OpenGL context is bound and GLee doesn't) 2008-02-11T19:57:20 so GLEW seems like the best to me if that's better known 2008-02-11T19:57:46 (since I've only been working with GLee for 1 day I cannot say I have that much of a time investment in it) 2008-02-11T19:57:48 indeed, it seems a MSG_JOIN is received which is completely broken 2008-02-11T19:57:50 got a dpid of 14 for MSG_PLAYER_JOINED 2008-02-11T19:57:53 *** amro has quit IRC 2008-02-11T19:58:09 Buginator: yup I've got that dpid many times as well! 2008-02-11T19:58:16 Buginator: stick an ASSERT for len <= maxlen in NETstring and you'll get as far as i am now.... 2008-02-11T19:58:18 each & every time it was a 14 2008-02-11T19:58:27 and that's out of range (as it should be < 8) 2008-02-11T19:59:05 per: you mean the strings are being mangled ? or the uint16_t that contains the string length is ? 2008-02-11T19:59:10 so on 804, we need to assert that we are in range. 2008-02-11T19:59:18 line 804 in netplay.c 2008-02-11T19:59:36 Buginator: I did that first, but changed it to a debug() instead because it ASSERTed all the time 2008-02-11T20:00:10 Giel: we receive a nonsensical length for a string for MSG_JOIN 2008-02-11T20:01:44 per: consistently ? 2008-02-11T20:02:00 seems that way 2008-02-11T20:02:10 per, the actual sending (ie, setting up the name & length) IS set correctly. 2008-02-11T20:02:15 hmm, so that's no corruption in the network layers then... 2008-02-11T20:02:32 Buginator: looks that way 2008-02-11T20:02:34 net : Sending MSG_JOIN for Perrin length 6 2008-02-11T20:02:54 but on the othe rend: error : Assert in Warzone: nettypes.c:311 : NETstring (len <= maxlen) 2008-02-11T20:02:59 "zingo" is the string, and len = 6 when sent. on the recv. end, the msg type is ok, body isn't 2008-02-11T20:03:14 because length is 513 2008-02-11T20:03:20 is it 513 to you as well? 2008-02-11T20:03:22 I got 769 2008-02-11T20:03:25 per: GLEW has 3 .c files in this tarball... 2008-02-11T20:03:26 so random 2008-02-11T20:03:29 and 513 and 0 and 1 2008-02-11T20:03:30 1.5.0 2008-02-11T20:03:52 Buginator: len is 769? 2008-02-11T20:04:01 or do I only need one of those 3 .c files ? (glew.c perhaps?) 2008-02-11T20:04:03 yeah 2008-02-11T20:04:39 Giel: don't recall. haven't used it in several iterations. 2008-02-11T20:05:41 gl with finding the bug and killing it 2008-02-11T20:05:42 gtg, cya 2008-02-11T20:05:47 the last packet sent from joinee is: $1 = {size = 11, type = 90 'Z', destination = 1 '\001', source = 0 '\0', body = "\000\aPerrin", '\0' , status = 1} 2008-02-11T20:06:03 the last packet received on the host side: $10 = {size = 2, type = 8 '\b', destination = 255 '�', source = 2 '\002', body = "\002\001", '\0' , status = 1} 2008-02-11T20:06:19 the received packet makes no sesne 2008-02-11T20:06:20 sense 2008-02-11T20:06:44 *** Kreuvf has quit IRC 2008-02-11T20:07:32 because .type is *not* MSG_JOIN 2008-02-11T20:07:48 which is checked a few lines above in netplay.c 1281 2008-02-11T20:09:31 ouch 2008-02-11T20:09:39 message.type = 0x5a 'Z' 2008-02-11T20:10:06 lol, i found one bug 2008-02-11T20:10:15 i knew i shouldn't have stopped cleaning up this code 2008-02-11T20:10:20 and begun debugging instead 2008-02-11T20:10:23 message = {size=0x000a type='Z' destination='' ...} 2008-02-11T20:10:28 maybe i'd found it faster 2008-02-11T20:10:52 you need a 2008-02-11T20:10:54 NetMsg = message; 2008-02-11T20:11:00 before starting to decode the MSG_JOIN packet 2008-02-11T20:11:24 or else you will be decoding the wrong data (no idea what you will be decoding, but it won't be the new packet) 2008-02-11T20:15:13 probably the previous packet 2008-02-11T20:15:48 but i still get the "14" dpid 2008-02-11T20:16:22 yes, that's because the message type is correct for that message 2008-02-11T20:17:05 that depends on what you consider correct to be of course 2008-02-11T20:18:15 per: you could assert(dpid < 8) in NETbroadcastPlayerInfo 2008-02-11T20:18:28 NETBroadcastPlayerInfo is referencing the message global directly, instead of the NetMsg global 2008-02-11T20:18:44 Warzone2100-Dbg.exe!NETallowJoining() Line 1287 C 2008-02-11T20:18:44 > Warzone2100-Dbg.exe!NETrecv(NETMSG * pMsg=0x0013db38) Line 888 C 2008-02-11T20:18:44 Warzone2100-Dbg.exe!frontendMultiMessages() Line 1977 + 0xc bytes C 2008-02-11T20:19:07 the data in NETrecv is bogus 2008-02-11T20:19:11 per: that's what all netcode did before the NETapi 2008-02-11T20:19:23 only decoding works on NetMsg afaik 2008-02-11T20:22:40 incoming transmission: 2008-02-11T20:22:52 *** apelgate has quit IRC 2008-02-11T20:22:55 *** apelgate_ has joined #warzone2100 2008-02-11T20:27:09 * per kicks CIA-35 2008-02-11T20:27:10 ow 2008-02-11T20:27:18 Buginator: i've fixed the bug 2008-02-11T20:27:27 Buginator: you can stop cursing now 2008-02-11T20:27:46 per: try hugging it 2008-02-11T20:28:27 per: "the name doesn't show up in the MP setup screen" bug ? 2008-02-11T20:28:38 EvilGuru: not before it gives me my commit message :P 2008-02-11T20:28:46 Giel: i fixed ALL the bugs ;) 2008-02-11T20:28:49 * EvilGuru hugs CIA-35 2008-02-11T20:28:49 * CIA-35 hugs EvilGuru 2008-02-11T20:28:53 I still love you CIA-35 2008-02-11T20:28:55 now we can release 2.1 2008-02-11T20:28:59 ;) 2008-02-11T20:29:18 Lets see if mac gamers can play 2008-02-11T20:29:20 we better hurry up before shevek finds more bugs 2008-02-11T20:29:24 oh, you fixed it? Nice to hear. What was the issue? GNA is down again... 2008-02-11T20:29:43 Buginator: two separate packet globals made things really confusing for the poor game 2008-02-11T20:29:50 per: shall I or you branch 2.1 ? 2008-02-11T20:29:56 Buginator: i remove one and used only the other, then suddenly everything worked as it should 2008-02-11T20:30:16 Giel: let's try a game first ;) 2008-02-11T20:30:16 oh wait, before you do that, what about the sync rate stuff, or is that going into the branch ? 2008-02-11T20:30:22 per: sure 2008-02-11T20:30:36 svn upping now 2008-02-11T20:30:51 Buginator: no opinion there 2008-02-11T20:30:53 EvilGuru: you? 2008-02-11T20:30:55 Giel: or you? 2008-02-11T20:31:17 wait until we branch, IMO 2008-02-11T20:31:22 everyone join ;) 2008-02-11T20:31:30 Buginator: ip? 2008-02-11T20:31:47 one sec... I need to wait for GNA to unbusy the servers 2008-02-11T20:31:57 * per kicks gna 2008-02-11T20:32:05 Buginator: don't you use HTTP ? 2008-02-11T20:32:20 or would you like me to add one of your SSH keys to my Gna! account so you can use that :-P 2008-02-11T20:32:46 last time I used http, it crashed TortoiseSVN 2008-02-11T20:32:54 error : NETregisterServer: Cannot connect to masterserver "lobby.wz2100.net:9998": Couldn't connect to remote host 2008-02-11T20:32:59 huh ? 2008-02-11T20:33:07 that sounds like a bug in TSVN to me 2008-02-11T20:33:17 it isn't up yet 2008-02-11T20:33:32 per: the lobbyserver ? 2008-02-11T20:33:35 yes 2008-02-11T20:33:44 it runs only for the other port 2008-02-11T20:33:57 ok, ready 2008-02-11T20:33:58 per: my machine is ready @ me.mortis.eu (the IPv4 address of course) 2008-02-11T20:34:13 Giel: btw, when you get the time, please look into https://gna.org/bugs/?10989 2008-02-11T20:34:38 hold it, lets really make this a test 2008-02-11T20:34:47 oh wait, starting it in gdb instead... 2008-02-11T20:35:14 Giel: you mean you don't always run warzone in gdb? ;) 2008-02-11T20:35:27 per: nope I don't.... 2008-02-11T20:35:44 * per does 2008-02-11T20:35:54 Hmm, the mac version is currently buggered 2008-02-11T20:35:59 I guess I'm too lazy to type gdb in front of src/warzone2100 ... 2008-02-11T20:36:57 EvilGuru: got linux? 2008-02-11T20:37:48 someone should build a windows version to test, too... 2008-02-11T20:37:55 I do 2008-02-11T20:39:21 EvilGuru: can you join as well? 2008-02-11T20:39:26 EvilGuru: or should we just start? 2008-02-11T20:39:36 svn upping now 2008-02-11T20:40:01 man, this had better not crash... :/ 2008-02-11T20:40:25 all my reputation hangs on one cheap hack :P 2008-02-11T20:40:26 IP? 2008-02-11T20:40:41 pmed 2008-02-11T20:41:09 uh-oh, my windoze box seems to hang 2008-02-11T20:41:12 can't connect 2008-02-11T20:41:27 neither can I 2008-02-11T20:41:34 Buginator: are you 32 or 64bit ? 2008-02-11T20:41:37 32 2008-02-11T20:41:41 (please tell me this isn't a pointer issue)... 2008-02-11T20:41:47 i'm 64 2008-02-11T20:41:56 my laptop is 32 as well... 2008-02-11T20:42:00 I am 64 2008-02-11T20:42:00 hmm 2008-02-11T20:42:08 Never been an issue in thr past 2008-02-11T20:42:11 ok, per just left. 2008-02-11T20:42:17 net : receiving info of 336 game(s) 2008-02-11T20:42:21 wow 2008-02-11T20:42:34 then it hangs :P 2008-02-11T20:42:46 lobby shows nothing 2008-02-11T20:43:10 here neither 2008-02-11T20:43:15 Buginator: try to recreate 2008-02-11T20:43:17 ::shrg:: 2008-02-11T20:43:44 ok 2008-02-11T20:44:04 ready 2008-02-11T20:44:39 nothing 2008-02-11T20:44:59 but checking twice is definitely bugged 2008-02-11T20:45:11 can you connect via ip again? 2008-02-11T20:45:15 tried 2008-02-11T20:45:16 receiving info of 35857104 game(s) 2008-02-11T20:45:28 then it hangs while trying to receive all of those games.... 2008-02-11T20:46:09 wz got VERY popular now that drivemode is enabled. ;) LOL 2008-02-11T20:46:45 I don't understand why it works flawlessly on my GNU/Linux box 2008-02-11T20:46:46 where does this number come from? 2008-02-11T20:46:56 Giel: it stopped working here, too 2008-02-11T20:47:01 hang, found the bug 2008-02-11T20:47:14 per: not from incorrect endian swapping 2008-02-11T20:47:19 gamesavailable is 0xcccccccc guess what that means? 2008-02-11T20:47:22 * Giel hugs buginator 2008-02-11T20:47:34 ahah... 2008-02-11T20:47:36 Run-Time Check Failure #3 - The variable 'gamesavailable' is being used without being initialized. 2008-02-11T20:47:39 it means something 2008-02-11T20:47:50 Buginator: which line number ? 2008-02-11T20:47:55 1478 ? 2008-02-11T20:48:07 1501 is where it hits that message 2008-02-11T20:48:40 still the same function 2008-02-11T20:49:03 yeah, just add uint32_t gamesavailable = 0 ; 2008-02-11T20:49:16 err change it to that 2008-02-11T20:49:28 Buginator: nope, that will just hide the bug 2008-02-11T20:49:36 I think I found the real culprit 2008-02-11T20:49:44 look at line 1475 2008-02-11T20:49:46 well, at least that fix brings me to: error : NETfindGame: Cannot connect to "75.51.141.82:9999": Couldn't connect to remote host 2008-02-11T20:49:46 but why did it work before ok? 2008-02-11T20:50:23 Buginator: it's probably because @ line 1471-1475 we failed to retrieve the available games 2008-02-11T20:50:25 the gamesavailable = SDL_SwapBE32(gamesavailable); 2008-02-11T20:50:45 properly initializing fixes the bug here 2008-02-11T20:51:21 Buginator: but you may have to quit warzone completely then restart a few seconds later to let the port be usable again 2008-02-11T20:51:25 Buginator: known issue 2008-02-11T20:51:29 per: it does ? 2008-02-11T20:51:30 muggenhor * r3759 /trunk/lib/netplay/netplay.c: Bail out when we fail to receive the game count in the lobby code 2008-02-11T20:51:34 Buginator: port hugging :( 2008-02-11T20:51:43 ok.. sec.. let me svn up 2008-02-11T20:52:15 ok, ready 2008-02-11T20:52:36 i'm in 2008-02-11T20:52:54 we should open up a bug issue for that problem, it is really annoying 2008-02-11T20:53:09 EvilGuru: ping! 2008-02-11T20:53:41 svn up time/ 2008-02-11T20:53:47 net : NETprocessSystemMessage: Receiving MSG_PLAYER_JOINED for player 14 2008-02-11T20:53:56 still... 2008-02-11T20:54:14 Can we not revert the last week or so's work on netplay.c 2008-02-11T20:54:26 and then re-write it from the ground up 2008-02-11T20:54:37 as I think to get it working reasonably we will end up doing that 2008-02-11T20:54:41 *** NightBringer has quit IRC 2008-02-11T20:54:51 EvilGuru: now that it finally works? 2008-02-11T20:55:05 tested kicking function ;) 2008-02-11T20:55:11 We still have not got onto OS X :( 2008-02-11T20:56:00 EvilGuru: joining? 2008-02-11T20:56:13 sec 2008-02-11T20:56:26 EvilGuru: OSX should work (in theory) 2008-02-11T20:56:36 as I think I've made the last bits endian safe 2008-02-11T20:56:45 *** amro has joined #warzone2100 2008-02-11T20:57:18 I can see the game in the list 2008-02-11T20:57:25 but I can not join 2008-02-11T20:57:35 try direct ip 2008-02-11T20:58:04 EvilGuru: what message do you get? (you *do* run --debug net, right?) 2008-02-11T20:58:21 Buginator: Is what I did 2008-02-11T20:58:40 hmm 2008-02-11T20:58:51 start without me 2008-02-11T20:59:19 i should fix the keyboard focus thing for multiplayer chat and IP address entering 2008-02-11T20:59:19 Buginator, EvilGuru: on my second machine your game shows up with a cross instead of the player count 2008-02-11T20:59:26 EvilGuru: is that the same thing for you ? 2008-02-11T20:59:29 Yes 2008-02-11T20:59:56 hmm, sounds like some stop_from_joining feature 2008-02-11T21:00:20 looks like the last player can't enter for some reason 2008-02-11T21:00:30 oh crap. crashed 2008-02-11T21:00:42 lol, shevek_'s error 2008-02-11T21:00:46 which one? 2008-02-11T21:00:56 the assert drawRadarBlips 2008-02-11T21:01:11 got backtrace? 2008-02-11T21:01:18 yes.. one sec 2008-02-11T21:01:28 please post it in https://gna.org/bugs/?11005 2008-02-11T21:03:10 pastebin.ca/900266 2008-02-11T21:03:50 doing that now also 2008-02-11T21:04:32 so far the bugs are 1)stats. 2) in a 4p game you can't have 4p. 2008-02-11T21:05:50 http://img.rootzilla.de/img/kRkS.png 2008-02-11T21:06:18 heh 2008-02-11T21:07:16 Buginator: can you dump the contents of pViewData? 2008-02-11T21:07:29 tell me what to type in gdb 2008-02-11T21:07:45 per: your still there ? 2008-02-11T21:08:01 Giel: in the game? 2008-02-11T21:08:10 yup 2008-02-11T21:08:12 Giel: nope 2008-02-11T21:08:13 game crashed with ^^ assert 2008-02-11T21:08:33 ah, slow me :-) 2008-02-11T21:09:17 *** KBlair has joined #warzone2100 2008-02-11T21:09:21 whoops, forgot to log in when I entered that bt full 2008-02-11T21:09:37 dump 2008-02-11T21:10:01 that bug is really weird, as there is just no way a VIEW_HELP could be generated with pData being NULL 2008-02-11T21:10:11 per, so what do I type to show the contents of pViewData? 2008-02-11T21:10:17 Buginator: p pViewData 2008-02-11T21:10:25 Buginator: or p *pViewData 2008-02-11T21:10:53 you may have to go "up" a few frames first 2008-02-11T21:11:11 ok, since I enter that and it says it isn't in current context 2008-02-11T21:11:44 type "up" four times or so ;) 2008-02-11T21:11:50 yeah.. got it 2008-02-11T21:12:02 address 0x2 out of bounds 2008-02-11T21:12:27 pName is ^^ 2008-02-11T21:12:43 pName? 2008-02-11T21:12:53 I'll paste it.. just a sec 2008-02-11T21:13:03 *** NightBringer has joined #warzone2100 2008-02-11T21:13:18 we don't use pName i think 2008-02-11T21:13:50 http://pastebin.ca/900282 2008-02-11T21:14:47 kamaze, where on the keyboard is the 'revert' key? must be hiding with the 'any' key? ;) 2008-02-11T21:15:48 Buginator: try p pViewData->ppTextMsg 2008-02-11T21:16:30 char** 0xc5f0100 2008-02-11T21:17:16 * cyka farts 2008-02-11T21:17:19 looks like random memory to me 2008-02-11T21:18:53 *** GrimMoroe has joined #warzone2100 2008-02-11T21:19:37 Hey GrimMoroe 2008-02-11T21:19:46 hello Buginator 2008-02-11T21:20:55 need anything more from gdb, or can I kill it ? 2008-02-11T21:21:39 p *pViewData->ppTextMsg probably 2008-02-11T21:21:44 (with the * added) 2008-02-11T21:22:11 that just says 0xff
2008-02-11T21:22:58 hmm, where did the stat stuff moved to? I could of swore it was in netplay.c? 2008-02-11T21:23:27 Buginator: can you dump "p psCurr" too? 2008-02-11T21:23:38 i mean p *psCurr 2008-02-11T21:23:49 and p *psProxDisp 2008-02-11T21:24:42 the problem could either come from the map or from a deallocation gone awry 2008-02-11T21:24:45 i guess the former 2008-02-11T21:24:56 http://pastebin.ca/900298 2008-02-11T21:27:33 about the smearing, if we use a cubemap skybox, then that problem can be fixed I bet. 2008-02-11T21:28:54 here are some nice ones for testing: http://www.scentednectar.com/skyboxes/page2.htm 2008-02-11T21:32:03 *** DrZimmerman has quit IRC 2008-02-11T21:32:22 Buginator: i do not understand this bug at all :( 2008-02-11T21:32:40 but there is a lot i don't understand about the message system 2008-02-11T21:32:57 is this bug new? I don't recall ever seeing it before? 2008-02-11T21:33:07 iirc it is rather old 2008-02-11T21:33:38 per: GLEW seems/is a lot more complex than just one .c and one .h file... 2008-02-11T21:33:40 a workaround was inserted around r2278. 2008-02-11T21:33:57 but the assert was kept 2008-02-11T21:34:53 the business of reading messages from file seems related only to some cinematic sequence playing 2008-02-11T21:35:01 scarcely used 2008-02-11T21:35:09 Oh, I got part of a answer. When the AI requests help, there NEVER is a message attached. 2008-02-11T21:35:10 even if we had any ;) 2008-02-11T21:35:40 Buginator: from where do you get this? 2008-02-11T21:36:08 I saw this when I first ported over that code. When you ask for help, and it says drop a beacon, you couldn't attach a message. 2008-02-11T21:36:19 it was always "" 2008-02-11T21:36:52 but I don't know why that if firing right away ? That is when you or the AI drops a beacon. 2008-02-11T21:36:59 if=is* 2008-02-11T21:37:23 src/message.c is one of those few files i haven't cleaned up anything yet 2008-02-11T21:37:30 I believe I talked to troman about that, and it is in the IRC logs. 2008-02-11T21:38:11 giel can do a grep for beacon to find the exact time & day :) 2008-02-11T21:39:25 if I recall, Troman said he wasn't finished with it yet. 2008-02-11T21:41:40 Buginator: I hope you used that word 2008-02-11T21:41:43 "beacon" 2008-02-11T21:41:53 yup 2008-02-11T21:42:18 was it yesterday ? 2008-02-11T21:42:24 loooong time ago 2008-02-11T21:42:45 january ? 2008-02-11T21:42:58 might have been dec/jan 2008-02-11T21:44:14 http://warzone.mortis.eu/tmp.log 2008-02-11T21:44:19 per, you can drop beacons by alt h I think it is, when you have a allies on your team 2008-02-11T21:44:30 http://forums.wz2100.net/?topic=1245.msg12861#msg12861 2008-02-11T21:44:39 Damn it, that was more than one hour with GIMP 2008-02-11T21:44:52 With photoshop it would have been done faster and better quality :( 2008-02-11T21:45:20 yeah, you found it Giel. :) 2008-02-11T21:45:30 Buginator: yeah, fixed a bug in it today 2008-02-11T21:45:37 Buginator: not related, though 2008-02-11T21:46:00 or http://warzone.mortis.eu/tmp.log.html if you prefer that 2008-02-11T21:47:06 so those will never have a message attached. 2008-02-11T21:48:02 per * r3760 /trunk/src/ (intdisplay.c message.c): Clean up message code. Remove dead code, improve style, and improve error messages and asserts. 2008-02-11T21:48:06 but will they be VIEW_HELP? 2008-02-11T21:48:24 checking 2008-02-11T21:49:02 looks like it. check scriptfuncs.c 2008-02-11T21:49:13 10257 2008-02-11T21:50:03 if you want, I guess you could add the data to be "help!" ? 2008-02-11T21:50:58 hmm... when was this changed? psViewData->type = VIEW_HELP; //was VIEW_PROX 2008-02-11T21:52:27 !@#! gna again. Giel, if I use the svn relocate feature, will that hose the directory ? 2008-02-11T21:52:28 Buginator: Error: "@#!" is not a valid command. 2008-02-11T21:52:48 telling it to use http:// instead of svn:// that is 2008-02-11T21:52:55 Buginator: nope, it will either accept or reject it 2008-02-11T21:53:01 but your directory should remain fine 2008-02-11T21:53:16 according to svn blame " 647 troman psViewData->type = VIEW_HELP; //was VIEW_PROX" 2008-02-11T21:54:16 Buginator: but pViewData is set there 2008-02-11T21:54:20 hmm.. looks like it is first trying to access the svn:// connection to do something. 2008-02-11T21:54:48 per, check 10214 2008-02-11T21:54:56 10219 I mean 2008-02-11T21:55:20 Buginator: svn switch --relocate http://uri should work 2008-02-11T21:55:20 if it is null, shouldn't that hit before the other assert does? 2008-02-11T21:55:36 with or without svn:// being available 2008-02-11T21:55:57 tortoiseSVN don't agree with you. 2008-02-11T21:57:08 ok, there it goes. 2008-02-11T21:57:10 Buginator: that's what i mean - it shouldn't ever be NULL if it is created from here 2008-02-11T21:57:37 Buginator: the SVN command line client does agree with me... 2008-02-11T21:57:56 specically "svn switch --relocate svn://svn.gna.org/svn/warzone/trunk http://svn.gna.org/svn/warzone/trunk" 2008-02-11T21:58:25 maybe TortoiseSVN does something different. Dunno. But it worked now. 2008-02-11T21:59:35 per, unfortuanetly, I must go. Later all 2008-02-11T21:59:50 *** Buginator has quit IRC 2008-02-11T22:02:04 per * r3761 /trunk/src/scriptfuncs.c: Clean up the place beacon code a little. 2008-02-11T22:03:57 i just wish i could reproduce it 2008-02-11T22:04:30 Giel: can you host a game, to see if the bug reappears? 2008-02-11T22:04:36 or if this was a one-off 2008-02-11T22:07:09 per: sure 2008-02-11T22:07:11 upping now 2008-02-11T22:08:52 game's up 2008-02-11T22:08:54 me.mortis.eu 2008-02-11T22:10:57 hey, it crashes 2008-02-11T22:11:00 another shevek crash 2008-02-11T22:11:03 :) 2008-02-11T22:11:28 no, wait, it isn't 2008-02-11T22:11:31 https://gna.org/bugs/?10955 2008-02-11T22:11:57 interestingly, seems restricted to MP games 2008-02-11T22:12:04 assert or segfault ? 2008-02-11T22:15:59 segfault 2008-02-11T22:16:02 asPower not initialized 2008-02-11T22:18:13 *** Coincident has quit IRC 2008-02-11T22:20:08 *** abitos has quit IRC 2008-02-11T22:20:13 *** nocheinabitos has joined #warzone2100 2008-02-11T22:20:15 *** nocheinabitos is now known as abitos 2008-02-11T22:20:30 muggenhor * r3762 /trunk/lib/netplay/netplay.c: When retrieving games from the lobby abort on failure to prevent an infinite loop 2008-02-11T22:22:21 Giel: i have added some log calls now, try again to reproduce? 2008-02-11T22:25:50 * per considers writing a dedicated server function to be able to run two instances at once on the same box 2008-02-11T22:25:51 per: do I need to SVN up ? 2008-02-11T22:25:54 Giel: no 2008-02-11T22:26:05 okidoki 2008-02-11T22:26:35 ready 2008-02-11T22:27:32 per: segfault 2008-02-11T22:27:41 asPower 2008-02-11T22:27:45 interesting 2008-02-11T22:27:55 0x000000000052ad1d in updateCurrentPower (psPowerGen=0x5693070, player=0) at power.c:331 2008-02-11T22:27:55 331 asPower[player]->extractedPower += extractedPower ; 2008-02-11T22:28:04 but why not me :( 2008-02-11T22:28:06 was that the same place where you had it ? 2008-02-11T22:28:08 yes 2008-02-11T22:28:13 asPower is all NULLs 2008-02-11T22:28:16 last time it happened to you but not to me 2008-02-11T22:28:27 ah yes 2008-02-11T22:28:43 looks like it is setup alright 2008-02-11T22:29:01 it's more than just NULLs on your system ? 2008-02-11T22:29:32 ah, i didn't crash it to check 2008-02-11T22:29:46 you just quit ? 2008-02-11T22:29:51 too bad 2008-02-11T22:30:16 yeah 2008-02-11T22:30:25 try to sprinkle some printfs around, then we can try again 2008-02-11T22:31:33 mp code has been better :( 2008-02-11T22:31:56 but this is an interesting regression 2008-02-11T22:32:13 ready ? 2008-02-11T22:32:29 I bet it is just a bug that was laying hidden for some time 2008-02-11T22:32:41 couldn't connect 2008-02-11T22:32:52 try now 2008-02-11T22:33:21 *** Vespasian has joined #warzone2100 2008-02-11T22:35:07 net : Hosting a server. We are player 1. 2008-02-11T22:35:35 *** kamaze has quit IRC 2008-02-11T22:36:14 per: segfault 2008-02-11T22:36:17 asPower 2008-02-11T22:36:33 got any interesting log calls? 2008-02-11T22:37:07 asPower is definitely set here 2008-02-11T22:37:17 allocPlayerPower is called followed by clearPlayerPower 2008-02-11T22:37:31 so in theory there shouldn't be any NULL pointers there (unless memory ran out) 2008-02-11T22:38:03 I guess there's other code (aside from releasePlayerPower) that sets those to NULL 2008-02-11T22:38:15 if memory ran out, there should be an error about that, too 2008-02-11T22:39:00 __very__, __very__ strange 2008-02-11T22:39:25 grepping the source code shows that only one function sets asPower[x] to NULL and that's releasePlayerPower 2008-02-11T22:39:44 and that function wasn't called _after_ allocPlayerPower 2008-02-11T22:40:24 if the memset cleared more memory than it should, this would happen, but i don't see how that could be, either 2008-02-11T22:41:11 the memset only operates on the pointers 2008-02-11T22:41:27 and the memory of those pointers resides on the heap, so that should produce heap corruption 2008-02-11T22:42:17 do you know of any way to tell gdb to break on changes to memory ? 2008-02-11T22:42:22 Giel: did you put a log call into updateCurrentPower() too? i did, and it was called very frequently 2008-02-11T22:42:31 uhm, no. 2008-02-11T22:43:07 nope I didn't 2008-02-11T22:43:19 just the alloc, clear and free function 2008-02-11T22:45:17 aside from a buffer overflow I don't see how asPower could be nullified without calling releasePlayerPower 2008-02-11T22:48:23 Giel: you can get gdb to break on changes to memory with 'watch' + expression 2008-02-11T22:48:33 eg 'watch asPower[0] == 0' 2008-02-11T22:51:13 I've got a watch set 2008-02-11T22:51:19 try again? 2008-02-11T22:52:30 ok 2008-02-11T22:52:57 it will go off a few times 2008-02-11T22:55:21 it hangs 2008-02-11T22:55:25 in openal 2008-02-11T22:56:27 ugh 2008-02-11T22:58:51 maybe time to run it under valgrind for a bit 2008-02-11T22:59:04 good night 2008-02-11T22:59:40 *** per has quit IRC 2008-02-11T23:20:12 Just watched gone in 60 seconds, not a bad film actually 2008-02-11T23:26:32 this asPower thing ^^ is ugly 2008-02-11T23:26:51 I cannot reproduce it when I set a watch on that variable 2008-02-11T23:27:37 oh, no! it's another change I just did 2008-02-11T23:27:48 I moved the asPower definition to another sourcefile 2008-02-11T23:28:07 so I guess it might be a buffer overflow somewhere _else_ in the code (sigh) 2008-02-11T23:32:15 *** Karlik has quit IRC 2008-02-11T23:36:21 *** abitos has quit IRC 2008-02-11T23:39:17 hmm, nope it seems to be the setting it as a watch that's the culprit 2008-02-11T23:39:21 anyway I'm off 2008-02-11T23:39:22 night all 2008-02-11T23:40:17 *** Giel has quit IRC 2008-02-12T00:27:30 *** amro has quit IRC 2008-02-12T00:28:58 *** |Leto| has joined #warzone2100 2008-02-12T00:31:19 *** |Leto| has quit IRC 2008-02-12T00:31:43 *** |Leto| has joined #warzone2100 2008-02-12T00:43:23 *** tomboy64 has quit IRC 2008-02-12T00:58:53 *** EvilGuru has quit IRC 2008-02-12T01:10:03 *** tomboy64 has joined #warzone2100 2008-02-12T01:10:10 *** |Leto| has quit IRC 2008-02-12T01:44:58 *** pupnik has joined #warzone2100 2008-02-12T01:45:02 woohoo new port :) 2008-02-12T01:45:06 http://pupnik.de/WarZone2100_N810_M.jpg 2008-02-12T01:45:49 thanks to solmuhaha for packaging. needs to get an alsa backend from the newer version 2008-02-12T01:49:19 LOL 2008-02-12T01:49:19 nice 2008-02-12T01:49:33 now can u do one for a samsung E900:P 2008-02-12T01:53:35 *** tomboy64 has quit IRC 2008-02-12T02:06:04 *** tomboy64 has joined #warzone2100 2008-02-12T02:07:32 *** Suprano has quit IRC 2008-02-12T02:11:21 :) 2008-02-12T02:11:32 it's amazingly fast 2008-02-12T02:33:50 *** coppercore has quit IRC 2008-02-12T02:43:00 *** coppercore has joined #warzone2100 2008-02-12T02:48:51 *** KBlair has quit IRC 2008-02-12T02:59:54 *** KBlair has joined #warzone2100 2008-02-12T03:08:01 *** cyka has quit IRC 2008-02-12T03:08:56 *** ^cyka^ has joined #warzone2100 2008-02-12T03:56:12 *** Dred_furst has quit IRC 2008-02-12T04:00:50 ok this rocks, 800x480 mode seems to work just fine 2008-02-12T04:01:47 pupnik: Impressive! :) 2008-02-12T04:03:01 it does drop fps down below 10, but the widescreen effect is worth it to me 2008-02-12T04:03:01 maybe we'll figure out something to tweak 2008-02-12T04:03:01 JockeTF: do you develop for the project? 2008-02-12T04:04:03 I don't code... But I've been here since the beginning of the Warzone 2100 Ressurection Project. :) 2008-02-12T04:05:05 And I always mess up with the s and the r. 2008-02-12T04:05:11 ok well this is one of the best done projects i've seen 2008-02-12T04:05:25 Oh? :) 2008-02-12T04:05:56 well i shouldn't compare it to reverse-engineered game engines 2008-02-12T04:06:32 Nah, the source code and most of the data was released under the GPL after all. :) 2008-02-12T04:06:46 but this is the first 3d game to run 640x480 on a nokia linux tablet at decent speeds 2008-02-12T04:07:11 I guess a lot of credit goes to the original devs for the software rendering 2008-02-12T04:08:01 Which version are you using? I though the software rendering was broken. 2008-02-12T04:09:28 0.2.0 2008-02-12T04:09:42 Ah. 2008-02-12T04:10:24 Yeah, software rendering should work in that. 2008-02-12T04:10:37 unfortunately this device can't do OSS 2008-02-12T04:10:48 sound 2008-02-12T04:11:01 Warzone 2100 uses OpenAL now. 2008-02-12T04:11:03 newer versions h 2008-02-12T04:11:41 works with alsa? 2008-02-12T04:11:52 Yeah. 2008-02-12T04:12:02 0.2.0 does that too. 2008-02-12T04:12:56 i have to get more efficient 2008-02-12T04:14:54 do you think the software renderer will be maintained? 2008-02-12T04:15:40 * Toksyuryel thinks there will always be someone, somewhere, who'd need it 2008-02-12T04:16:19 pupnik: I could poke the others about it if you wish. ;P 2008-02-12T04:16:45 And you could create a topic in the forums at wz2100.net 2008-02-12T04:17:06 Toksyuryel: Yup, probably. 2008-02-12T04:17:41 a cell phone for example :) 2008-02-12T04:18:28 it's not a phone :0 it's a leetle linux computer 2008-02-12T04:19:16 hope openmoko does ok though 2008-02-12T04:20:01 one day, probably soon, cell phones will be able to play this game :) 2008-02-12T04:20:07 hell, they can already run E17 2008-02-12T04:20:12 it is just a matter of time^^ 2008-02-12T04:20:17 the nokia N9x0 will probably get opengl ES. And the pandora (openpandora.ca) will run this fast... 2008-02-12T04:21:48 Toksyuryel: was there a point in time in cvs/svn when the software renderer worked and wz could use alsa? 2008-02-12T04:22:46 I don't know, I haven't been tracking it 2008-02-12T04:23:00 * Toksyuryel is just waiting for 2.1 so he can play it on his shiny new AMD64 2008-02-12T04:32:55 heh 2008-02-12T04:33:08 so much to do... 2008-02-12T04:37:53 *** JockeTF has quit IRC 2008-02-12T04:39:08 so plain old SDL_mixer and sdl audio was not good enough eh? 2008-02-12T04:39:47 SDL is pretty clunky, in my experience 2008-02-12T04:44:09 *** kevinsbot has quit IRC 2008-02-12T04:46:38 *** Kevin` has joined #warzone2100 2008-02-12T04:48:21 *** kevinsbot has joined #warzone2100 2008-02-12T04:48:47 maybe i can persuade someone else to fix this up 2008-02-12T04:55:10 is the share data compatible between old 0.2 and 2.0 versions? 2008-02-12T05:11:24 *** ^cyka^ has quit IRC 2008-02-12T05:18:19 *** ^cyka^ has joined #warzone2100 2008-02-12T05:35:11 *** DrZimmerman has joined #warzone2100 2008-02-12T06:48:23 *** weedle has quit IRC 2008-02-12T07:06:31 *** coppercore has quit IRC 2008-02-12T07:10:45 *** pabs3 has quit IRC 2008-02-12T07:12:31 *** pupnik_ has joined #warzone2100 2008-02-12T07:13:16 *** tomboy64 has quit IRC 2008-02-12T07:22:05 *** [Bart] has quit IRC 2008-02-12T07:24:17 *** pupnik has quit IRC 2008-02-12T07:24:52 *** pabs3 has joined #warzone2100 2008-02-12T07:32:30 *** Vespasian has quit IRC 2008-02-12T07:37:05 *** coppercore has joined #warzone2100 2008-02-12T07:39:25 *** weedle has joined #warzone2100 2008-02-12T08:41:14 *** CIA-35 has quit IRC 2008-02-12T09:01:34 *** [Bart] has joined #warzone2100 2008-02-12T09:08:52 *** CIA-45 has joined #warzone2100 2008-02-12T09:47:34 *** abitos has joined #warzone2100 2008-02-12T09:47:48 *** weedle has quit IRC 2008-02-12T10:35:26 *** apelgate_ has quit IRC 2008-02-12T10:37:18 *** apelgate has joined #warzone2100 2008-02-12T10:44:22 *** cybersphinx has quit IRC 2008-02-12T10:58:28 *** pupnik_ is now known as pupnik 2008-02-12T11:00:57 *** pupnik is now known as pupnik_ 2008-02-12T11:02:17 *** pupnik_ is now known as pupnik 2008-02-12T11:02:41 *** pupnik is now known as pupnik_ 2008-02-12T11:12:37 *** pupnik_ is now known as pupnik 2008-02-12T11:12:50 sorry 2008-02-12T11:13:44 *** Coincident has joined #warzone2100 2008-02-12T11:23:03 *** solmumaha has joined #warzone2100 2008-02-12T11:25:49 solmumaha: <- builder of warzone2100 for the nokia internet tablets 2008-02-12T11:26:44 yay, i know how to type make 2008-02-12T11:27:49 are 0.2.1, 2.0.3, 2.0.4, 2.0.5 available anywhere? 2008-02-12T11:32:20 btw we're running 0.2.0 with 16bpp just fine 2008-02-12T11:32:31 or 0.2 rather 2008-02-12T11:40:17 *** Dred_furst has joined #warzone2100 2008-02-12T11:41:12 *** weedle has joined #warzone2100 2008-02-12T11:48:18 *** EvilGuru has joined #warzone2100 2008-02-12T11:53:31 *** weedle has quit IRC 2008-02-12T12:34:09 *** JockeTF has joined #warzone2100 2008-02-12T12:34:53 *** cybersphinx has joined #warzone2100 2008-02-12T12:59:05 *** apelgate has quit IRC 2008-02-12T13:03:13 *** apelgate has joined #warzone2100 2008-02-12T14:02:49 *** kamaze has joined #warzone2100 2008-02-12T14:20:54 *** tomboy64 has joined #warzone2100 2008-02-12T14:42:40 *** Kreuvf has joined #warzone2100 2008-02-12T14:44:07 Hi-Di-Ho :D 2008-02-12T14:47:39 Hi Kreuvf 2008-02-12T14:52:25 *** Suprano has joined #warzone2100 2008-02-12T14:55:51 *** RRockon has joined #warzone2100 2008-02-12T14:55:55 Hi 2008-02-12T14:56:03 hi 2008-02-12T14:56:04 I have a question in regards to compiling the WZ2100 source... 2008-02-12T14:56:41 wait... 2008-02-12T14:56:44 maybe I don't... 2008-02-12T14:58:47 * RRockon goes to reinstall MinGW instead 2008-02-12T14:58:59 So... Lovely day ain't it? :D 2008-02-12T14:59:14 indeed :D 2008-02-12T15:00:30 got my backdoor open and everything... seems spring came early this year 2008-02-12T15:02:40 okay... now I do have a question about the compiling 2008-02-12T15:03:20 when I try to use mingw32-make, it spits out "Error 2" on the autorivision folder and an "Error 2" on the build_tools folder... 2008-02-12T15:04:14 RRockon: Whereabouts are you located? 2008-02-12T15:04:37 like geographically? 2008-02-12T15:04:44 or in which folder? :P 2008-02-12T15:05:27 in the former case, The Netherlands, in the latter, the warzone source root folder 2008-02-12T15:10:15 why? 2008-02-12T15:11:45 As I am in the UK 2008-02-12T15:11:48 and it is bloody freezing 2008-02-12T15:12:12 so much so that there is no way I could have my backdoor open 2008-02-12T15:12:32 I s'pose we're just having a luck streak then... 2008-02-12T15:12:58 although it does freeze here at night. In the morning it's barely above 0 C 2008-02-12T15:13:17 We are 10C here, if you're in the sun 2008-02-12T15:15:58 * RRockon is still trying to figure out compiling WZ2100 if anyone cares to help :) 2008-02-12T15:16:56 ofcourse, the UK is usually less fortunate weather-wise... 2008-02-12T15:17:17 at least, that's what I understand :) 2008-02-12T15:18:06 too warm here in finland :( 2008-02-12T15:18:39 hardly goes below 0 c 2008-02-12T15:18:43 RRockon: I can help on Linux systems 2008-02-12T15:18:56 However, I do not know the Windows build process a all 2008-02-12T15:19:32 I see... ah well... 2008-02-12T15:25:13 Gee... when will I ever learn to READ the error message... 2008-02-12T15:25:28 when it plainly tells me to set the value in config.mk 2008-02-12T15:26:20 *** RRockon has quit IRC 2008-02-12T15:29:26 *** solmumaha has left #warzone2100 2008-02-12T15:33:44 *** RRockon has joined #warzone2100 2008-02-12T15:41:42 *** Giel has joined #warzone2100 2008-02-12T15:41:53 hi all 2008-02-12T15:42:01 Hey Giel 2008-02-12T15:51:00 How did the netcode stuff go in the end? 2008-02-12T15:51:13 I was not really with it yesterday (doing DBA stuff for my other project) 2008-02-12T15:52:02 the netcode itself seems fine now 2008-02-12T15:52:09 Excellent 2008-02-12T15:52:15 though we had some problems with asPower (an array of pointers in power.c) 2008-02-12T15:52:46 apparently that array got nullified (if that's a word) without the only function that actually modifies the pointers being called 2008-02-12T15:53:03 thus causing segfaults when those pointers where accessed 2008-02-12T15:53:12 it might be entirely unrelated to netcode though 2008-02-12T15:54:16 nullified is indeed a work 2008-02-12T15:54:44 s/work/word/ ? 2008-02-12T15:55:19 Yes, word sorry 2008-02-12T15:55:23 I know that floccinaucinihilipilification is a word 2008-02-12T15:55:37 maybe we should use that to indicate setting pointers to null ;-) 2008-02-12T15:55:39 http://en.wikipedia.org/wiki/Floccinaucinihilipilification 2008-02-12T15:56:29 *** tomboy64 has quit IRC 2008-02-12T15:56:38 *** tomboy64 has joined #warzone2100 2008-02-12T15:56:44 It is funny listening to the OS X text-to-speech application try to pronounce it 2008-02-12T15:56:54 although I am sure it is doing a better job than me 2008-02-12T15:58:23 I do recall the word nullified being used extensively on a episode of star trek voyager 2008-02-12T15:58:47 EvilGuru: really ? I actually find it quite easy to pronounce 2008-02-12T15:58:54 http://upload.wikimedia.org/wikipedia/en/c/c6/Floccinaucinihilipilification.ogg 2008-02-12T15:59:42 Makes it sound so simple 2008-02-12T15:59:43 this one sounds better IMO though http://upload.wikimedia.org/wikipedia/commons/c/ca/En-uk-floccinaucinihilipilification.ogg 2008-02-12T16:00:37 it actually is simple, as long as you get the amount of syllables correct 2008-02-12T16:01:56 although I must admit to have used the IPA notation instead of the latin writing 2008-02-12T16:02:05 (latin charset...) 2008-02-12T16:05:26 EvilGuru: up for a nettest ? 2008-02-12T16:05:47 OS X or Linuxc 2008-02-12T16:05:48 *Linux 2008-02-12T16:06:27 linux first 2008-02-12T16:06:41 although OSX *should* work fine by now 2008-02-12T16:07:07 *** kamaze has quit IRC 2008-02-12T16:07:35 you might want to use this patch btw: http://rafb.net/p/Zkj0ci26.html 2008-02-12T16:07:46 as that's the only place where I expect problems 2008-02-12T16:08:53 *** tomboy64 has quit IRC 2008-02-12T16:09:11 masterserver is down so it'll have to be join-by-ip: me.mortis.eu 2008-02-12T16:09:38 mind if I try OS X 2008-02-12T16:09:52 sure, no problem 2008-02-12T16:09:53 (assuming Ari has fixed the text) 2008-02-12T16:10:16 ah yes, that's still problematic :-( 2008-02-12T16:10:25 (or not if it's fixed) 2008-02-12T16:12:10 doesn't seem to be fixed, give me a min I will switch to Linux 2008-02-12T16:12:20 k 2008-02-12T16:12:25 your using 0.7 or 0.6.5 ? 2008-02-12T16:15:42 I am using 0.6.5 2008-02-12T16:16:13 so it's not related to 0.7 ? 2008-02-12T16:16:47 *** CIA-45 has quit IRC 2008-02-12T16:16:50 OS X is using 0.7 2008-02-12T16:17:04 But we seem to be having the same bug we had on 0.6.5, which was meant to be fixed in 0.7 2008-02-12T16:23:47 failed assertion 2008-02-12T16:24:05 error : Assert in Warzone: form.c:642 : widgGetTabs (*pMajor < psForm->numMajor), last script event: 'everySec' 2008-02-12T16:24:24 still in? 2008-02-12T16:24:36 in the game ? nope 2008-02-12T16:24:50 is there a way to continue after SIGABRT then ? 2008-02-12T16:24:54 I have crashed while exiting 2008-02-12T16:25:03 If you have a signal handler you probably can 2008-02-12T16:25:15 I meant in gdb 2008-02-12T16:25:54 that I am unsure 2008-02-12T16:28:24 handle SIGABRT nopass... 2008-02-12T16:28:38 that prevents gdb from passing SIGABRT to the program 2008-02-12T16:28:55 want to try again ? 2008-02-12T16:29:35 it'll break to gdb though... (but that _should_ allow continueing of execution) 2008-02-12T16:31:14 give me 10-15 2008-02-12T16:31:19 sure 2008-02-12T16:31:30 I think once we get a few more of these bugs done 2008-02-12T16:31:47 We can go for 2.1 pre release, OS X can wait for the second pre-release 2008-02-12T16:32:06 why ? because of GLC ? 2008-02-12T16:32:19 since I believe that stand alone testing on OSX is useful as well 2008-02-12T16:39:23 GLC 2008-02-12T16:39:38 *** NightBringer has quit IRC 2008-02-12T16:40:01 *** NightBringer has joined #warzone2100 2008-02-12T16:42:55 *** CIA-45 has joined #warzone2100 2008-02-12T16:46:02 *** tomboy64 has joined #warzone2100 2008-02-12T16:48:25 *** Karlik has joined #warzone2100 2008-02-12T16:57:26 *** Kreuvf has quit IRC 2008-02-12T16:58:40 *** Kreuvf has joined #warzone2100 2008-02-12T16:59:29 *** tomboy64 has quit IRC 2008-02-12T17:03:47 *** tomboy64 has joined #warzone2100 2008-02-12T17:33:22 *** RRockon has quit IRC 2008-02-12T17:40:53 *** Karlik has quit IRC 2008-02-12T17:59:40 * Giel dinner 2008-02-12T17:59:42 *** Giel is now known as Giel|afk 2008-02-12T18:24:07 *** ^cyka^ has quit IRC 2008-02-12T18:24:56 *** ^cyka^ has joined #warzone2100 2008-02-12T18:42:14 *** Traveler1 has joined #warzone2100 2008-02-12T18:42:21 Hello 2008-02-12T18:44:06 Anyone here 2008-02-12T18:44:09 ? 2008-02-12T18:45:17 No.\ 2008-02-12T18:45:52 *** Traveler1 is now known as napalm 2008-02-12T18:46:19 hi 2008-02-12T18:46:40 *** napalm is now known as napalm54 2008-02-12T18:46:43 hey 2008-02-12T18:47:04 *** Karlik has joined #warzone2100 2008-02-12T18:47:17 I just found out about this game, downloading it now, any opinions on it? 2008-02-12T18:47:59 *** Giel|afk is now known as Giel 2008-02-12T18:48:00 * Giel is back 2008-02-12T18:48:12 napalm54: Sucks worse than a black hole ;) 2008-02-12T18:48:37 Why are you saying something like that? 2008-02-12T18:48:39 sucks up your time worse than a black hole 2008-02-12T18:48:43 And much like a black hole, there is no escape 2008-02-12T18:48:46 Giel beat me to it 2008-02-12T18:49:33 EvilGuru: great minds think alike ;-) 2008-02-12T18:49:44 Gay minds is more like it 2008-02-12T18:50:03 napalm54: Your question was a bit like saying to the pope 'Do you believe in God?' 2008-02-12T18:51:00 *** kamaze has joined #warzone2100 2008-02-12T18:51:16 Since this channel is all about Warzone, chances are most people in here play the game, and therefore by extension like it 2008-02-12T18:51:23 *** GrimMoroe has quit IRC 2008-02-12T18:51:33 hi kamaze, any advances in the field of domain name records ? 2008-02-12T18:51:39 Tell me about then, I dont need opinions. 2008-02-12T18:51:55 Giel, what do you mean, about the MX record? 2008-02-12T18:52:03 kamaze: yes 2008-02-12T18:52:26 I forwarded this, 2008-02-12T18:52:33 Maybe it's already done. 2008-02-12T18:52:50 How long has the game been in development? 2008-02-12T18:52:53 "dig ANY trac.wz2100.net" just shows an A and AAAA record 2008-02-12T18:53:08 since 1997 up till now 2008-02-12T18:53:25 possibly since before then 2008-02-12T18:53:41 Are the screenshots on the website up to date? 2008-02-12T18:54:18 yes 2008-02-12T18:55:06 The download for the file is taking a long time. 2008-02-12T18:56:50 Does this game run on vista? 2008-02-12T18:57:04 in theory: yes 2008-02-12T18:57:07 *** per has joined #warzone2100 2008-02-12T18:57:12 hi per 2008-02-12T18:57:20 hello 2008-02-12T18:57:21 Alright, I will try it out :) 2008-02-12T18:57:26 i need someone with great patience 2008-02-12T18:57:30 that i can run a MP game with valgrind against 2008-02-12T18:57:37 napalm54: It should do, might need to run it under XP compatibility mode 2008-02-12T18:58:12 *** Buginator has joined #warzone2100 2008-02-12T18:58:12 Hey all 2008-02-12T18:58:12 Yea I will do that, I also found that on older games you also need to run the file in Admin Mode 2008-02-12T18:58:27 hello bug 2008-02-12T18:58:33 "Run as Administrator" 2008-02-12T18:58:51 I do not think you need to 2008-02-12T18:59:01 Will they put the file on a faster server? 2008-02-12T18:59:29 if you provide us with such a faster server 2008-02-12T18:59:40 what's your download rate ? 2008-02-12T18:59:53 only 9,91kb/s 2008-02-12T18:59:57 9.91* 2008-02-12T19:00:31 ah that's probably the result from a bad connection somewhere on the (probably lengthy) path between the server and you 2008-02-12T19:00:39 as I averagely get 100kB/s 2008-02-12T19:01:03 Where is the sever at? 2008-02-12T19:01:26 france 2008-02-12T19:01:33 that explains it 2008-02-12T19:01:34 Paris to be accurate 2008-02-12T19:01:50 7 more minutes 2008-02-12T19:02:04 Giel, have you read patch #976? 2008-02-12T19:02:16 Do I need to install any patches? 2008-02-12T19:02:54 napalm54: You should not need to 2008-02-12T19:04:11 Awesome 2008-02-12T19:04:28 Buginator: yes I looked at it 2008-02-12T19:04:42 how can I tell what rev 161 fixed ? 2008-02-12T19:04:44 you second comment confused me though whether you want to have this patch applied or not ? 2008-02-12T19:04:56 per * r3763 /trunk/src/ (mission.c power.c power.h): Cosmetic cleanup of power code 2008-02-12T19:05:17 you can view the changset: https://trac.mortis.eu/warzone/changeset/161 2008-02-12T19:05:48 Well, if you commit the patch, it will fix the issue, but those routines are not even needed. So to strip out that stuff would also work. I just didn't know what 161 fixed. 2008-02-12T19:07:04 *** per_ has joined #warzone2100 2008-02-12T19:07:51 and as for the 2nd part, the NET_PLAYER_STATS is never going to hit in the lobby loop 2008-02-12T19:08:07 *** per has quit IRC 2008-02-12T19:08:14 *** per_ is now known as per 2008-02-12T19:08:20 it installed 2008-02-12T19:08:25 :) 2008-02-12T19:08:37 wait for the fireworks. ;) 2008-02-12T19:09:34 What is Grim's GFX? 2008-02-12T19:09:44 for the changeset link you posted, not very helpful it seems. 2008-02-12T19:09:54 it is a mod 2008-02-12T19:11:12 it works :) 2008-02-12T19:13:16 * ^cyka^ plkays Johny Cash - Ring of fire 2008-02-12T19:13:22 * ^cyka^ dedicates this to napalm54 2008-02-12T19:13:23 <^cyka^> :P 2008-02-12T19:13:33 <^cyka^> jsut cods i'ts apt 2008-02-12T19:13:35 <^cyka^> not cos i love ya 2008-02-12T19:13:36 <^cyka^> :P 2008-02-12T19:13:39 <^cyka^> cos 2008-02-12T19:13:39 <^cyka^> meh 2008-02-12T19:13:43 <^cyka^> i've only had 3 pints 2008-02-12T19:13:45 <^cyka^> wtrf? 2008-02-12T19:13:49 <^cyka^> i can't type for shit 2008-02-12T19:13:53 napalm54: If you stick around here long enough you will also learn about ^cyka^ 2008-02-12T19:14:10 pints? Ya sissy! :P 2008-02-12T19:14:10 <^cyka^> hey whats to learn 2008-02-12T19:14:19 <^cyka^> lmaoi 2008-02-12T19:14:23 <^cyka^> ARGH!!! 2008-02-12T19:14:25 <^cyka^> lol 2008-02-12T19:14:27 <^cyka^> lmao 2008-02-12T19:14:33 ^cyka^: Your unique sexual encounters, explicit alcohol consumption :P 2008-02-12T19:14:43 <^cyka^> ahhh 2008-02-12T19:14:44 <^cyka^> lol 2008-02-12T19:14:48 <^cyka^> i'm on a bender again 2008-02-12T19:14:52 cyka&> /dev/null 2008-02-12T19:14:55 <^cyka^> so expect an actice cyka 2008-02-12T19:15:05 * ^cyka^ is far from null 2008-02-12T19:15:06 oh: "exec cyka&> /dev/null" 2008-02-12T19:15:07 <^cyka^> active 2008-02-12T19:15:15 <^cyka^> i fell in to a burning ring of fire 2008-02-12T19:15:16 <^cyka^> :D 2008-02-12T19:15:23 <^cyka^> i need mroe johnyt cash 2008-02-12T19:15:25 chmod 0000 cyka # Can't touch this 2008-02-12T19:15:36 <^cyka^> du dud du 2008-02-12T19:15:40 <^cyka^> cant touch this :P 2008-02-12T19:15:45 <^cyka^> tune!!!! 2008-02-12T19:15:59 you need more cash? 2008-02-12T19:16:07 <^cyka^> and that too 2008-02-12T19:16:07 <^cyka^> lol 2008-02-12T19:16:13 <^cyka^> i could alwayus use more cash 2008-02-12T19:16:14 <^cyka^> lol 2008-02-12T19:16:20 <^cyka^> i might move to canada 2008-02-12T19:16:24 <^cyka^> and drive the ice roads 2008-02-12T19:16:25 <^cyka^> :D 2008-02-12T19:16:58 <^cyka^> and it burns burns burns 2008-02-12T19:17:00 <^cyka^> the ring of fire 2008-02-12T19:17:02 <^cyka^> :D 2008-02-12T19:17:22 They make a cream for that. 2008-02-12T19:17:43 Or so I am told. :P 2008-02-12T19:18:10 <^cyka^> lol 2008-02-12T19:18:15 they do have medication for that ^^ 2008-02-12T19:18:16 <^cyka^> theres another cure 2008-02-12T19:18:18 <^cyka^> not taking a shit 2008-02-12T19:18:19 <^cyka^> lol 2008-02-12T19:18:27 <^cyka^> cos i predict a burning ring tomorroqw 2008-02-12T19:18:27 <^cyka^> L: 2008-02-12T19:18:29 <^cyka^> :D 2008-02-12T19:18:33 I believe it's called cyanide 2008-02-12T19:18:44 :-P 2008-02-12T19:19:20 <^cyka^> lol 2008-02-12T19:19:27 Potassium cyanide works well 2008-02-12T19:19:30 <^cyka^> nah i jhjust added cayanne pepper to my food 2008-02-12T19:19:31 <^cyka^> :D 2008-02-12T19:19:36 *** seb__ has joined #warzone2100 2008-02-12T19:19:42 <^cyka^> LOTS of it 2008-02-12T19:19:46 <^cyka^> ayup seb__ 2008-02-12T19:19:46 hi all 2008-02-12T19:19:53 <^cyka^> *burp* 2008-02-12T19:20:04 ^cyka^ pops cyanide all the time. It just makes him saner 2008-02-12T19:20:12 <^cyka^> lmao 2008-02-12T19:20:15 <^cyka^> nothing makes me sane 2008-02-12T19:20:19 <^cyka^> i'm as insane as the day is long 2008-02-12T19:20:20 <^cyka^> :D 2008-02-12T19:20:56 I didn't know that days have a length ? 2008-02-12T19:21:30 <^cyka^> 23 hours 2008-02-12T19:21:34 <^cyka^> 59 minutes 2008-02-12T19:21:35 2 m 2008-02-12T19:21:37 <^cyka^> and 59 seconds 2008-02-12T19:21:38 <^cyka^> :D 2008-02-12T19:21:51 I persist to install warzone on my machine. But after a search on the forum, and a lot of test, the game play nicely with the "--nosound" option. It crash after some second if option is not call. 2008-02-12T19:21:54 that's a duration, not a length ;-) 2008-02-12T19:22:06 seb__, which version? 2008-02-12T19:22:10 seb__: 2.0.10 ? 2008-02-12T19:22:11 what soundcard ? 2008-02-12T19:22:13 2.0.0.10 2008-02-12T19:22:23 on linux on a generic soundcard 2008-02-12T19:22:26 <^cyka^> duration/length 2008-02-12T19:22:31 <^cyka^> are both the same to me Giel 2008-02-12T19:22:31 in svn trunk it is the other way around.... 2008-02-12T19:22:32 <^cyka^> lol 2008-02-12T19:22:34 <^cyka^> brb beer time 2008-02-12T19:23:23 it works fine until I have install some kde package 2008-02-12T19:23:51 <^cyka^> back 2008-02-12T19:24:16 <^cyka^> hmmm 2008-02-12T19:24:23 <^cyka^> when i poured this beer 2008-02-12T19:24:26 <^cyka^> i was in a rush :( 2008-02-12T19:24:32 since I ve made some change the bug have apear. I have see some equivalent problems on the forum, but no solution. 2008-02-12T19:24:38 <^cyka^> cos now i need either a spoon or a flake for the head 2008-02-12T19:25:12 seb__, get the latest svn version, and compile that and try it. 2008-02-12T19:26:04 I try and report the result. I'm not frendly whith svn system, it's the occation to learn :-) 2008-02-12T19:26:09 * ^cyka^ lobs a beer at Buginator 2008-02-12T19:26:10 <^cyka^> :D 2008-02-12T19:26:31 that don't look like beer :P 2008-02-12T19:26:36 seb__: which kde package did you install ? 2008-02-12T19:26:53 <^cyka^> it's a can 2008-02-12T19:26:57 <^cyka^> the beers inside the can dude 2008-02-12T19:27:15 <^cyka^> hmmm 2008-02-12T19:27:17 ^cyka^: velocity is usually expressed as length/duration not as duration/length :-P 2008-02-12T19:28:47 seb__, just do svn co http://svn.gna.org/svn/warzone/trunk warzone 2008-02-12T19:28:59 then download all the dev files ;) 2008-02-12T19:29:00 <^cyka^> smart arse Giel 2008-02-12T19:29:06 <^cyka^> lmao 2008-02-12T19:29:31 <^cyka^> *BURP* 2008-02-12T19:29:32 *** NightBringer has quit IRC 2008-02-12T19:30:08 ok thanks 2008-02-12T19:32:53 ^cyka^: the only thing that beats being an arse is being a smart arse ;-) 2008-02-12T19:34:10 Giel:"wich kde packge did you install? " . I can't tell precisely. I ve first install only kdebase.3.5.7 and kdelibs-3.5.9 and it was working well. 2008-02-12T19:35:14 all the others kdeaccessibility-3.5.7- kdeaddons kdeadmin kdeartwork ... 2008-02-12T19:35:38 are suceptible to cause problems 2008-02-12T19:42:27 should I fix the dpid issue? It will touch lots of files. It is now being used as SDWORD, UDWORD & byte 2008-02-12T19:44:40 Buginator: wasn't there a question whether we needed it at all? 2008-02-12T19:46:03 anyone up for a "final" nettest ? 2008-02-12T19:46:05 It is used in many places. 2008-02-12T19:46:19 define final. 2008-02-12T19:46:52 erm..., #define final /dev/null 2008-02-12T19:47:15 You still have to fix the stats stuff... dunno if you want it moved back, or add a specific enum just for that in the lobby loop or..or... 2008-02-12T19:47:48 lets do it the hacky way! (i.e. copy over the enum) 2008-02-12T19:48:30 Giel: did you figure out glew? 2008-02-12T19:50:18 per: nope, it gave me tons of undefined symbols on windoze 2008-02-12T19:50:26 it worked next to flawlessly on GNU/Linux though 2008-02-12T19:50:47 but GLee gave me the same "flawless" experience on windoze as it and GLew do on GNU/Linux 2008-02-12T19:51:57 roflol "More than 10000000 total errors detectd. I'm nor reporitng any more." 2008-02-12T19:52:06 not* 2008-02-12T19:52:30 Buginator: you may need a suppression file. i did. 2008-02-12T19:53:16 I think I used both glee & glew before without issue. 2008-02-12T19:54:42 efence stops due to graphics driver issue, too 2008-02-12T19:54:59 stupid graphics driver authors, why can't they write code that doesn't suck so much :( 2008-02-12T19:55:41 They are following ^cyka^'s example of QA 2008-02-12T19:56:55 *** napalm54 has quit IRC 2008-02-12T19:56:56 <^cyka^> lol 2008-02-12T19:57:20 ^cyka^, I said QA, not T&A :P 2008-02-12T19:57:25 per: you probably want to use the no-black-hole parameter when insmodding those drivers :-P 2008-02-12T19:57:33 <^cyka^> QA 2008-02-12T19:57:41 <^cyka^> questions and alcaholnic answers? 2008-02-12T19:57:51 Giel: what is that? 2008-02-12T19:58:24 per: it disables the black-hole feature of your graphics driver which is the main cause for your driver to suck 2008-02-12T19:58:38 never heard of it 2008-02-12T19:59:59 ah you're toying with me ? 2008-02-12T20:00:25 unfortunately, i'm dumb as a brick. 2008-02-12T20:00:52 hehe 2008-02-12T20:01:03 That backfired 2008-02-12T20:01:13 * ^cyka^ join's per 's dumb as a brick club 2008-02-12T20:01:28 ^cyka^: You are also as stoned as one 2008-02-12T20:01:37 <^cyka^> nah 2008-02-12T20:01:38 <^cyka^> not stoned 2008-02-12T20:01:41 <^cyka^> i';m just hindered 2008-02-12T20:01:42 <^cyka^> lol 2008-02-12T20:01:46 EvilGuru: what's the correct british term... dense as a ...? 2008-02-12T20:01:48 <^cyka^> not yet anyways 2008-02-12T20:01:49 <^cyka^> lol 2008-02-12T20:01:58 <^cyka^> thick as shit per 2008-02-12T20:01:59 <^cyka^> :P 2008-02-12T20:02:07 <^cyka^> is a usual british saying 2008-02-12T20:02:08 <^cyka^> i know 2008-02-12T20:02:11 <^cyka^> i use it alot 2008-02-12T20:02:15 <^cyka^> in regards to my self 2008-02-12T20:02:31 <^cyka^> could be dense as a house brick 2008-02-12T20:02:31 <^cyka^> :P 2008-02-12T20:02:36 * per makes note not to consult cyka for language tips 2008-02-12T20:02:57 <^cyka^> lol 2008-02-12T20:03:08 me again! configure.ac dont produce any configure script. Wath is the procedure to built it! 2008-02-12T20:03:13 <^cyka^> my english is pretty good, i just have to really concentrate to get it correct 2008-02-12T20:03:23 under svn I mean 2008-02-12T20:03:30 <^cyka^> and even then, it doesn't always come out correctly 2008-02-12T20:03:44 seb__: run ./autogen.sh 2008-02-12T20:03:56 and then run make? 2008-02-12T20:04:04 seb__: nope then run the configure script 2008-02-12T20:04:12 (as ./autogen.sh creates ./configure) 2008-02-12T20:04:30 i run autogen, but no conofigure script apear! 2008-02-12T20:04:41 you mean run configure.ac? 2008-02-12T20:05:52 are there any error messages shown when running ./autogen.sh ? 2008-02-12T20:06:17 as autogen.sh should turn the configure.ac template into a full-fledged configure script 2008-02-12T20:06:26 sorry 2008-02-12T20:06:38 i have auomade not ok 2008-02-12T20:06:45 automake 2008-02-12T20:07:08 get a more recent version 2008-02-12T20:07:26 i need to update it. 2008-02-12T20:08:21 heh, google thinks the natural continuation of "as dense as" is "as London fog" 2008-02-12T20:10:28 ^cyka^ is know as 'london fog' for multiple reasons. 2008-02-12T20:10:33 known* 2008-02-12T20:11:04 Giel, back to your hackery. Did you hack it yet? 2008-02-12T20:11:12 According to my Dad, who grew up in London, it used to be quite bad 2008-02-12T20:11:20 until the clean air act 2008-02-12T20:12:04 <^cyka^> WOOO 2008-02-12T20:12:07 <^cyka^> pancaskes 2008-02-12T20:12:08 <^cyka^> YAY!! 2008-02-12T20:13:34 pancakes, you are a week behind :P 2008-02-12T20:16:46 * Giel kicks CIA-45 2008-02-12T20:16:46 ow 2008-02-12T20:16:49 Buginator: yes I did 2008-02-12T20:16:55 but CIA-45 is too lazy to notice! 2008-02-12T20:17:06 * EvilGuru hugs CIA-45 2008-02-12T20:17:07 * CIA-45 hugs EvilGuru 2008-02-12T20:17:50 * Giel kicks CIA-45 again 2008-02-12T20:18:37 Bad Giel 2008-02-12T20:18:39 d'oh. am I am sitting here waiting for that bot to spit up the log 2008-02-12T20:18:46 and* 2008-02-12T20:18:55 Could get you done for sexual harassment over here 2008-02-12T20:20:11 EvilGuru: what ? harassing a bot ? 2008-02-12T20:20:22 and it's anything but sexual, believe me 2008-02-12T20:20:32 *** weedle has joined #warzone2100 2008-02-12T20:20:48 You say that, but last week I read in Focus (a science magazine) 2008-02-12T20:20:55 I think you should kick CIA-45 for its incompetence. Then allow CIA-32 to join 2008-02-12T20:21:14 that dentists are now training on robots, which has many sensors in its mouth 2008-02-12T20:21:31 that is all perfectly logical, but it also has sensors in its breasts 2008-02-12T20:21:53 What? Brits & dentists don't mix. Just look at ^cyka^ :P 2008-02-12T20:22:28 <^cyka^> lol 2008-02-12T20:24:33 * Buginator slaps CIA-45 around a bit with a large trout 2008-02-12T20:24:53 Leave him alone 2008-02-12T20:25:05 he is way, way behind. Slacker. 2008-02-12T20:25:18 Don't shoot the messenger 2008-02-12T20:26:05 Well, can't shoot ^cyka^, so what else are we going to do? 2008-02-12T20:26:13 <^cyka^> ]yeah 2008-02-12T20:26:14 <^cyka^> shoot me 2008-02-12T20:26:21 <^cyka^> u loose ur entertainment 2008-02-12T20:26:42 !roulette 2008-02-12T20:26:43 Buginator: Error: "roulette" is not a valid command. 2008-02-12T20:26:50 oh well. :P 2008-02-12T20:27:08 EvilGuru: nope I won't shoot the messenger for the news he/she brings, but I'll shoot him/her for the news he/she neglects to bring 2008-02-12T20:27:21 But what if the messenger has not been told the new 2008-02-12T20:27:25 what about it? 2008-02-12T20:27:30 I say we send ^cyka^ to France 2008-02-12T20:27:48 *** NightBringer has joined #warzone2100 2008-02-12T20:27:56 he'll sort out Gna! 2008-02-12T20:28:06 Can they use another Napoleon ? 2008-02-12T20:28:42 gtg, cya :X 2008-02-12T20:28:47 see ya 2008-02-12T20:28:54 * ^cyka^ would be a warlord 2008-02-12T20:28:55 <^cyka^> :D 2008-02-12T20:29:05 of what? grapes? 2008-02-12T20:29:30 <^cyka^> no countties 2008-02-12T20:29:31 <^cyka^> :D 2008-02-12T20:29:36 <^cyka^> countries 2008-02-12T20:29:37 *** Kreuvf has quit IRC 2008-02-12T20:29:37 <^cyka^> :D 2008-02-12T20:34:46 Giel, your fix to my patch wasn't correct. Check multiint.c line 2389 again 2008-02-12T20:36:06 you forgot to add the || (( bMultiPlayer && !NetPlay.bComms) stuff 2008-02-12T20:38:30 oops 2008-02-12T20:41:46 fixed 2008-02-12T20:42:18 poor CIA so far behind, it is going to spam 100 commits at once. 2008-02-12T20:45:26 nope, it'll probably drop all of them 2008-02-12T20:45:42 um, no, it isn't fixed. 2008-02-12T20:45:51 check the () again 2008-02-12T20:46:30 I'm afraid I don't see it 2008-02-12T20:46:39 (did I say that if-statement is too complex already ? 2008-02-12T20:47:22 Yes.. which I say to get rid of the !@#!@# thing. 2008-02-12T20:48:16 that whole if check is worthless. Leave a comment that says that, and comment it out ;) heh 2008-02-12T20:57:10 *** RRockon has joined #warzone2100 2008-02-12T20:57:13 Hey all 2008-02-12T20:57:25 *** seb__ has quit IRC 2008-02-12T20:58:06 hey 2008-02-12T20:58:09 Erm, question, why does the current SVN build (well, the one from 2 1/2 hours ago) no longer show any text in the menu's? 2008-02-12T20:58:22 *** seb_ has joined #warzone2100 2008-02-12T20:58:29 RRockon: GLC version 0.7? 2008-02-12T20:58:54 glc...? 2008-02-12T20:58:57 <^cyka^> Buginator, 2008-02-12T20:59:00 <^cyka^> 8pints man 2008-02-12T20:59:01 <^cyka^> lmao 2008-02-12T20:59:09 RRockon: quesoGLC 2008-02-12T20:59:10 <^cyka^> like t see u yanks keep up 2008-02-12T20:59:11 <^cyka^> :D 2008-02-12T20:59:26 only 8? Pfffttt your still a sissy. 2008-02-12T20:59:30 have not heard of it Buginator... 2008-02-12T20:59:39 heard of what ? 2008-02-12T20:59:44 quesoGLC 2008-02-12T20:59:57 whoops that wasn't you 2008-02-12T20:59:59 :) 2008-02-12T21:00:01 we are using .65 I think. So where did you get it from ? 2008-02-12T21:00:21 <^cyka^> lol i'm still only gettiong going dude :P 2008-02-12T21:00:48 I followed the steps here: http://wiki.wz2100.net/Windows_Compile_Guide_(MinGW) 2008-02-12T21:00:54 no mentioning of quesoGLC 2008-02-12T21:01:24 * ^cyka^ i s probably arranging his next g/ff 2008-02-12T21:01:27 <^cyka^> YAY!!!! 2008-02-12T21:01:28 <^cyka^> lmao 2008-02-12T21:01:56 *** weedle has quit IRC 2008-02-12T21:01:57 ^cyka^: while on IRC? Good luck with that... 2008-02-12T21:02:01 ^cyka^: like an arranged marriage 2008-02-12T21:02:11 should try mail order, might work out better 2008-02-12T21:02:12 <^cyka^> innit 2008-02-12T21:02:21 <^cyka^> but reallyu i'ts jsut y nexy shag piece 2008-02-12T21:02:22 <^cyka^> lmao 2008-02-12T21:02:24 <^cyka^> i need sex 2008-02-12T21:02:30 hooker? 2008-02-12T21:02:36 or slut? 2008-02-12T21:03:15 same thing 2008-02-12T21:03:23 not really 2008-02-12T21:03:26 slut can be free ;) 2008-02-12T21:04:20 RRockon, you need the devpack that devurandom uploaded on GNA to get that fontconfig lib 2008-02-12T21:04:30 * per is afk for a bit... watching stupid show 2008-02-12T21:04:57 this one?: http://download.gna.org/warzone/development/devpkg/2.1/mingw32/ 2008-02-12T21:05:22 yeah 2008-02-12T21:05:37 well I have that... lemme check if it's set up properly... 2008-02-12T21:06:10 per: stupid show? 2008-02-12T21:06:40 EvilGuru: daily show + terminator 2008-02-12T21:06:54 yeah, that's setup as the how-to tells me it should 2008-02-12T21:07:12 DEVDIR=C:/Devtools/DevPkg - in the config.mk file 2008-02-12T21:07:32 ok, the stupid show is the daily show, terminator.. meh ;) 2008-02-12T21:08:04 RRockon, then you need the fonts in the directory to actually see them 2008-02-12T21:08:25 should be a readme file telling you where I think., 2008-02-12T21:08:27 Terminator as in the 80s film starring Arnie 2008-02-12T21:08:27 you mean put them in the /src where the exe is? 2008-02-12T21:08:41 if that is where the .exe is 2008-02-12T21:08:45 yup 2008-02-12T21:09:06 so where're the fonts then? 2008-02-12T21:09:22 in the package ? 2008-02-12T21:09:35 DevPkg/etc/fonts looks suspicious :) 2008-02-12T21:09:36 I don't use mingw setup 2008-02-12T21:09:59 no, terminator as the new tv show... 2008-02-12T21:10:04 * per is really awol now 2008-02-12T21:10:19 yes.. I don't like the new terminator. she plays the part like ^cyka^ ;) 2008-02-12T21:10:28 absent without on leave ? 2008-02-12T21:11:16 (also, WZ2100, quit screwing up my window alignment :/) 2008-02-12T21:12:28 <^cyka^> hmm 2008-02-12T21:12:31 <^cyka^> new erminator 2008-02-12T21:12:32 <^cyka^> ? 2008-02-12T21:12:39 <^cyka^> i only saw 1 2 BS 3 2008-02-12T21:13:24 window alignment ? 2008-02-12T21:14:05 *** nexxus has joined #warzone2100 2008-02-12T21:14:11 yeah, when Warzone2100 changes resolutions to anything not native to my main screen, my other windows get 'realigned' causing screwy locations 2008-02-12T21:14:11 nabend! 2008-02-12T21:14:16 <^cyka^> wz don't screw up my doze! 2008-02-12T21:14:25 like... firefox being 'fullscreen' while being half on the other screen 2008-02-12T21:14:26 i need some help.... 2008-02-12T21:14:31 (I have 2 monitors btw) 2008-02-12T21:14:42 <^cyka^> it's dr reeed! 2008-02-12T21:14:43 <^cyka^> lol 2008-02-12T21:14:49 <^cyka^> ahhhh 2008-02-12T21:14:55 <^cyka^> Dr Reed is in da house 2008-02-12T21:15:04 <^cyka^> ayup nexxus 2008-02-12T21:15:16 * RRockon wonders where the hell those fonts are... 2008-02-12T21:15:49 since i integrated a playlist and music into the game, every time i want to quit the game stops at the splash-screen with the pumpkin and does not return to the desktop. 2008-02-12T21:15:52 why? 2008-02-12T21:15:59 <^cyka^> your "fondT" dir RRockon ? 2008-02-12T21:16:06 must not like your music choice. 2008-02-12T21:16:20 <^cyka^> man i ghot the hicups 2008-02-12T21:16:22 <^cyka^> :S 2008-02-12T21:16:24 You using .ogg files? 2008-02-12T21:16:33 its the c&c 95 soundtrack 2008-02-12T21:16:36 mp3 2008-02-12T21:16:46 what version of wz ? 2008-02-12T21:16:51 2010 2008-02-12T21:16:56 ? 2008-02-12T21:17:02 2.0.10 2008-02-12T21:17:15 hmm.. didn't think we support mp3. 2008-02-12T21:17:27 it says so in the readme 2008-02-12T21:17:41 Maybe, I just never used that version. 2008-02-12T21:17:45 and i can hear the music ingame and in the menu 2008-02-12T21:17:57 windows or linux ? 2008-02-12T21:18:06 ubuntu 7.10 2008-02-12T21:18:44 <^cyka^> ubuntu Buginator 2008-02-12T21:18:51 * RRockon is sure, the fonts are in another castle :( 2008-02-12T21:19:12 is the buginator a bot? 2008-02-12T21:19:18 No idea why it is doing that. Any errors/warnings in the console? 2008-02-12T21:19:22 Yup. BUggybot 2008-02-12T21:19:44 <^cyka^> nah Buginator ain't a bot 2008-02-12T21:19:53 <^cyka^> bots don't blame me for eveyrthign 2008-02-12T21:20:01 <^cyka^> damn 2008-02-12T21:20:03 I beg to differ. 2008-02-12T21:20:05 dont know....since i cant see the desktop and have to restart the system everytime wz freezes 2008-02-12T21:20:11 <^cyka^> i have the hicups 2008-02-12T21:20:15 run it in a window and test 2008-02-12T21:20:28 k 2008-02-12T21:21:33 ^cyka^: How are your endeavours? 2008-02-12T21:21:43 <^cyka^> i'm stilll ere 2008-02-12T21:21:55 <^cyka^> endevouring to make money 2008-02-12T21:21:57 <^cyka^> lol 2008-02-12T21:22:04 manwh0ring now eh? 2008-02-12T21:22:39 <^cyka^> i've decided i'm gonna drive the ice roads of the candian lakes up to the mines 2008-02-12T21:23:00 where can i post the terminal message? 2008-02-12T21:23:22 <^cyka^> pastebucket.com 2008-02-12T21:23:48 holy shit, Spore's release date is announced 2008-02-12T21:23:52 <^cyka^> RRockon, i don't man whore 2008-02-12T21:23:55 AND I NEED QUICKTIME TO SEE IT! 2008-02-12T21:24:02 <^cyka^> spore? 2008-02-12T21:24:04 <^cyka^> Y&AY!!! 2008-02-12T21:24:08 <^cyka^> i want that game 2008-02-12T21:24:09 <^cyka^> lol 2008-02-12T21:24:15 yeah me 2 2008-02-12T21:24:15 does not compute.... 2008-02-12T21:24:17 <^cyka^> it looks good 2008-02-12T21:24:41 <^cyka^> damn 2008-02-12T21:24:46 <^cyka^> i should buy more beer 2008-02-12T21:24:54 *** JockeTF has quit IRC 2008-02-12T21:25:12 what part ? --window 2008-02-12T21:25:15 <^cyka^> 8 pints consumed in like 2 hours :S 2008-02-12T21:25:30 pastebucket.com does not exist 2008-02-12T21:26:01 *** JockeTF has joined #warzone2100 2008-02-12T21:26:12 how much do you weigh ^cyka^? 2008-02-12T21:26:15 pastebin.com 2008-02-12T21:26:31 <^cyka^> 80 kilos RRockon 2008-02-12T21:26:41 2* me 2008-02-12T21:26:59 (I am 40 with shoes) 2008-02-12T21:27:28 http://pastebin.com/m577c4647 2008-02-12T21:27:34 thats the error 2008-02-12T21:28:05 how do you calculate the percentage of somethign relative to something else? 2008-02-12T21:28:10 I forgot 2008-02-12T21:28:12 I fail 2008-02-12T21:28:16 um, need the debug info, and looks like you are running a striped version 2008-02-12T21:28:25 ? 2008-02-12T21:28:31 <^cyka^> lol EvilGuru u wiehj less the 6 stones? 2008-02-12T21:28:36 <^cyka^> wiegh* 2008-02-12T21:28:37 <^cyka^> brb 2008-02-12T21:28:44 did you compile it yourself nexxus ? 2008-02-12T21:28:49 nope 2008-02-12T21:28:52 6.3 stone or thereabotus 2008-02-12T21:28:58 *thereabouts 2008-02-12T21:29:03 i downloaded a mojo-package 2008-02-12T21:29:19 well, that is useless, since it needed to be compiled with --enable-debug=yes. 2008-02-12T21:29:33 i see 2008-02-12T21:29:39 Buginator: And I think it is stripped 2008-02-12T21:29:52 but how does this make a difference 2008-02-12T21:29:53 lol.. whoops. forgot a p 2008-02-12T21:30:10 the bt don't show us anything that we can use. 2008-02-12T21:30:58 all the debugging info was stripped. 2008-02-12T21:31:16 i see how that would be a problem 2008-02-12T21:31:56 but since i a noob on linux, i dont have much confidence in my compiling abilities 2008-02-12T21:32:11 nexxus: What distro, we might be able to walk you through it 2008-02-12T21:32:27 ubuntu 7.10 2008-02-12T21:32:46 1 more minute... 2008-02-12T21:32:51 suspense killing me! 2008-02-12T21:32:58 BAM! 2008-02-12T21:33:19 Suspense not a shotgun... 2008-02-12T21:34:05 September 7, 2008!!!! 2008-02-12T21:34:14 OMG THAT'S LIKE.... 2008-02-12T21:34:18 ways away.... 2008-02-12T21:34:21 whats happening then? 2008-02-12T21:34:21 dang 2008-02-12T21:34:26 release of Spore 2008-02-12T21:34:30 i see 2008-02-12T21:34:51 i waiting for that too, but not as eagerly as u 2008-02-12T21:35:04 I'm easily hyped ;) 2008-02-12T21:35:13 i was too 2008-02-12T21:35:30 then i played doom3 and c&c: tiberium wars 2008-02-12T21:35:38 nexxus, you play SP or skirmish or MP mostly ? 2008-02-12T21:35:49 bought them on release-day and was not amused. 2008-02-12T21:36:02 i play sp and mp 2008-02-12T21:36:33 hehe, Doom3's allright... C&C3 is like... total botch-job 2008-02-12T21:36:39 true 2008-02-12T21:37:03 this is the sound of EA fucking over C&C fans all over the world... 2008-02-12T21:37:09 oh well 2008-02-12T21:37:10 BAM! 2008-02-12T21:37:42 it isn't that bad. the demo was OK 2008-02-12T21:37:48 Buggy: SP and MP, equally 2008-02-12T21:38:20 the demo WAS ok... but the full game just... 2008-02-12T21:38:24 it's very meh 2008-02-12T21:38:55 it was good, then the patchwork began.... 2008-02-12T21:39:03 and everything went to shit 2008-02-12T21:39:17 IMO it was shit on release :) 2008-02-12T21:39:35 well polished shit, but shit nonetheless 2008-02-12T21:39:37 i was happy with the campaign 2008-02-12T21:40:13 multiplayer was a bit iffy 2008-02-12T21:40:33 the AI is too superhuman to be any fun 2008-02-12T21:41:01 like, it finds that one singular weakness and exploits it so perfectly that you might as well not've been playing 2008-02-12T21:41:26 it's no fun to play at all because of it's machine-perfection style of play 2008-02-12T21:41:28 nope... i dominated the ai... 2008-02-12T21:41:30 Skirmish and caompaign 2008-02-12T21:41:35 it's very beatable 2008-02-12T21:41:38 that's not the point 2008-02-12T21:41:46 was fun till i knew the 3 strategies on every map 2008-02-12T21:42:10 it's just no fun 2008-02-12T21:42:42 it was fun with friends over hamachi....had some awesome matches there 2008-02-12T21:42:53 Does Tanya make a appearance in C&C3? 2008-02-12T21:43:03 nope 2008-02-12T21:43:06 Buginator: Different universe 2008-02-12T21:43:09 tanya=soviet 2008-02-12T21:43:17 well sub-universe rather 2008-02-12T21:43:29 screw this, I'm tired as fuck. G'night folks 2008-02-12T21:43:34 nite 2008-02-12T21:43:40 *** RRockon has quit IRC 2008-02-12T21:43:56 I think it would have been nice if she could make a cameo appearance and a bonus ;) 2008-02-12T21:44:02 as a* 2008-02-12T21:44:56 u got the blond cylon-chick instead...at least in the videos between missions 2008-02-12T21:45:45 *** Kevin` has quit IRC 2008-02-12T21:46:09 <^cyka^> hmmm 2008-02-12T21:46:14 <^cyka^> i drank all my beer 2008-02-12T21:46:19 <^cyka^> now i have coffee 2008-02-12T21:46:27 that wasn't beer 2008-02-12T21:46:38 u could drink wine 2008-02-12T21:47:04 WINE is not edible? 2008-02-12T21:47:19 *** kamaze has quit IRC 2008-02-12T21:50:14 * nexxus away 2008-02-12T21:56:37 ^cyka^, stop your whining 2008-02-12T21:57:10 <^cyka^> wine is nly waht i drink when i NEED alcahol 2008-02-12T21:57:15 <^cyka^> moaning? 2008-02-12T21:57:20 <^cyka^> i'm not moaning 2008-02-12T21:57:29 <^cyka^> i didn't think i xouls srink 8 pints 2008-02-12T21:57:33 <^cyka^> lol 2008-02-12T21:57:38 <^cyka^> i know i can 2008-02-12T21:57:44 <^cyka^> so lol 2008-02-12T21:58:25 I still think your a figmant of this channel. :P heh 2008-02-12T21:58:44 figment 2008-02-12T21:59:46 <^cyka^> :( 2008-02-12T22:00:01 Ahh... poor ^cyka^ 2008-02-12T22:00:18 Have a pint of brew direct from Germany 2008-02-12T22:00:20 <^cyka^> i ain't no fucking foigment of no ones imagnation 2008-02-12T22:00:27 <^cyka^> bring it on bitch 2008-02-12T22:00:40 Shadow boxing again? :P 2008-02-12T22:00:49 <^cyka^> srop fishing 2008-02-12T22:00:55 <^cyka^> stop* 2008-02-12T22:01:15 Fishing? Fishing? OMG, how dare you! That is it. :P 2008-02-12T22:01:19 *** Buginator has quit IRC 2008-02-12T22:01:43 <^cyka^> lol 2008-02-12T22:15:40 *** Ram2 has joined #warzone2100 2008-02-12T22:15:44 hi 2008-02-12T22:19:11 *** abitos has quit IRC 2008-02-12T22:19:23 *** abitos has joined #warzone2100 2008-02-12T22:34:06 re 2008-02-12T22:45:41 *** DrZimmerman has quit IRC 2008-02-12T22:46:56 me again. I'm sorry to not give you any feedbac about my problem (crash with sound, don't whit --nosound enabled). But it seams that svn version is too much difficult to install for me. The svn version need quesoglc, and i have compile errors whis him, that i can't fix. 2008-02-12T22:47:57 *** Ram2 has left #warzone2100 2008-02-12T22:50:04 Thanks for support steel and all. I hope the future release will be ok for my machine! I hope really, I love this game (i know well the playstation port). :-) 2008-02-12T22:50:57 night all 2008-02-12T22:51:02 *** Giel has quit IRC 2008-02-12T22:51:14 *** seb_ has quit IRC 2008-02-12T23:00:05 *** Vespasian has joined #warzone2100 2008-02-12T23:15:00 *** Karlik has quit IRC 2008-02-12T23:15:00 night 2008-02-12T23:15:14 *** per has quit IRC 2008-02-12T23:24:33 *** Coincident has quit IRC 2008-02-12T23:24:44 *** apelgate has quit IRC 2008-02-12T23:25:28 *** Karlik|nb has joined #warzone2100 2008-02-12T23:29:12 *** nexxus has quit IRC 2008-02-12T23:43:47 *** Kevin` has joined #warzone2100 2008-02-12T23:46:23 *** Napalm54 has joined #warzone2100 2008-02-12T23:46:34 How does the multiplayer work? 2008-02-12T23:46:47 *** Karlik|nb has quit IRC 2008-02-12T23:46:54 Napalm54: In 2.0.10 it does not work well at all 2008-02-12T23:47:09 In 2.1 (the next version, to be released soon) it is a lot better 2008-02-12T23:47:32 Awesome, what can of improvements will it have? 2008-02-12T23:53:58 It will be more stable 2008-02-12T23:54:05 should not go out of sync as readily 2008-02-12T23:54:12 work on OS X/Linux/Windows 2008-02-12T23:54:20 (so anyone can play anyone) 2008-02-12T23:56:20 <^cyka^> instead of only linux on linux 2008-02-12T23:56:25 <^cyka^> windows on windows? 2008-02-12T23:56:30 <^cyka^> cos thats how it seems to be 2008-02-13T00:10:05 ^cyka^: It is more 32- 64-bit 2008-02-13T00:10:21 *** Napalm54 has quit IRC 2008-02-13T00:10:22 <^cyka^> 32 2008-02-13T00:29:34 *** |Leto| has joined #warzone2100 2008-02-13T00:32:46 *** JockeTF has quit IRC 2008-02-13T00:43:59 *** tomboy64 has quit IRC 2008-02-13T00:50:13 *** apelgate has joined #warzone2100 2008-02-13T01:09:13 See, the thing about -O2 is that the system is allowed to cheat on floating point ops 2008-02-13T01:09:40 e.g. using high speed builtins which aren't last bit accurate 2008-02-13T01:14:38 shevek_: I believe that is -f-unsafe-math-optimizations 2008-02-13T01:14:57 And I do not even think -O3 enables that 2008-02-13T01:15:31 wow I crashed it 2008-02-13T01:15:56 Saying that the x86 FPU is not 100% accurate either 2008-02-13T01:17:01 see new bug rep 2008-02-13T01:17:04 I read that is why Java's trig functions suck on x86 systems 2008-02-13T01:17:09 shevek_: Will do 2008-02-13T01:17:14 https://gna.org/bugs/?11047 2008-02-13T01:17:21 I've had it before, but never that spectacularly 2008-02-13T01:17:52 We have been getting those as well today 2008-02-13T01:18:24 BLAM. 2008-02-13T01:18:27 * shevek_ gives up playing. 2008-02-13T01:18:57 I think the game is less stable this week than it was last 2008-02-13T01:19:01 Much. 2008-02-13T01:19:10 Last week, I was enjoying playing. This week, I'm not bothering to try 2008-02-13T01:19:20 Time for someone to run valgrind? 2008-02-13T01:19:25 per tried today 2008-02-13T01:19:27 Add more asserts! 2008-02-13T01:19:34 No luck with it 2008-02-13T01:19:42 Asserts are a good thing, I just think that people are adding them as preconditions not postconditions, which is the wrong philosophy. 2008-02-13T01:19:55 See, we get this 'direction' assert at the top of a movement processing function. 2008-02-13T01:20:09 It _ought_ to have been generated at the _bottom_ of whatever function set the value, not at the top fo the function that reads it. 2008-02-13T01:20:19 So someone has to do an audit to add the extra asserts. 2008-02-13T01:20:33 You could go so far, for example, as to add one to wrapf(). 2008-02-13T01:21:05 And, in today's patch, the required range was changed from [0,360) to [0,360] which surely defeats the point of restricting the range. 2008-02-13T01:21:28 I did not look at that piece of code 2008-02-13T01:21:40 But over the last week a lot of old bugs have been coming out of the woodwork 2008-02-13T01:21:46 ones which I have not seen in 6-7 months 2008-02-13T01:25:32 I am at a loss as what has caused this 2008-02-13T01:25:59 As most of the commits have been netcode related 2008-02-13T01:29:20 *** abitos has quit IRC 2008-02-13T01:33:44 *** Suprano has quit IRC 2008-02-13T01:38:04 *** Kevin` has quit IRC 2008-02-13T01:38:06 *** Kevin` has joined #warzone2100 2008-02-13T01:39:22 *** JockeTF has joined #warzone2100 2008-02-13T01:58:05 *** EvilGuru has quit IRC 2008-02-13T02:20:34 <^cyka^> alpaca! 2008-02-13T02:20:45 Yahay! Alpacas! 2008-02-13T02:23:53 *** |Leto| has quit IRC 2008-02-13T02:26:59 *** tomboy64 has joined #warzone2100 2008-02-13T02:30:03 *** tomboy64 has quit IRC 2008-02-13T02:30:11 *** tomboy64 has joined #warzone2100 2008-02-13T02:31:17 *** tomboy64 has joined #warzone2100 2008-02-13T02:34:37 *** weedle has joined #warzone2100 2008-02-13T03:02:55 *** Dred_furst has quit IRC 2008-02-13T04:41:02 *** JockeTF has quit IRC 2008-02-13T06:02:13 *** Vespasian has quit IRC 2008-02-13T06:04:44 *** DrZimmerman has joined #warzone2100 2008-02-13T06:23:26 *** LenninscJay has joined #warzone2100 2008-02-13T06:24:39 *** LenninscJay has quit IRC 2008-02-13T06:54:16 *** weedle has left #warzone2100 2008-02-13T06:54:36 *** weedle has joined #warzone2100 2008-02-13T07:13:07 *** pupnik_ has joined #warzone2100 2008-02-13T07:24:04 *** Kevin` has quit IRC 2008-02-13T07:24:29 *** pupnik has quit IRC 2008-02-13T07:25:39 *** Kevin` has joined #warzone2100 2008-02-13T07:26:18 *** [Bart] has quit IRC 2008-02-13T07:26:54 *** kevinsbot` has joined #warzone2100 2008-02-13T07:27:37 *** kevinsbot has quit IRC 2008-02-13T07:27:53 *** kevinsbot` is now known as kevinsbot 2008-02-13T08:02:00 *** KBlair has quit IRC 2008-02-13T09:05:49 *** [Bart] has joined #warzone2100 2008-02-13T09:23:33 *** RRockon has joined #warzone2100 2008-02-13T09:23:37 Goodmornin' 2008-02-13T09:34:48 *** apelgate has quit IRC 2008-02-13T09:34:58 *** apelgate has joined #warzone2100 2008-02-13T09:48:17 *** abitos has joined #warzone2100 2008-02-13T09:56:58 *** pabs3 has quit IRC 2008-02-13T09:58:12 *** apelgate has quit IRC 2008-02-13T10:00:36 *** Ego has joined #warzone2100 2008-02-13T10:00:59 hi all! 2008-02-13T10:02:39 *** RRockon has quit IRC 2008-02-13T10:06:15 *** pabs3 has joined #warzone2100 2008-02-13T10:12:15 *** Ego has quit IRC 2008-02-13T10:24:26 *** abitos has quit IRC 2008-02-13T10:24:39 *** abitos has joined #warzone2100 2008-02-13T10:46:10 *** cybersphinx has quit IRC 2008-02-13T11:01:17 *** ^cyka^ has quit IRC 2008-02-13T11:07:49 *** ^cyka^ has joined #warzone2100 2008-02-13T11:08:49 *** JockeTF has joined #warzone2100 2008-02-13T11:23:21 *** EvilGuru has joined #warzone2100 2008-02-13T11:58:02 *** Coincident has joined #warzone2100 2008-02-13T12:25:08 *** cybersphinx has joined #warzone2100 2008-02-13T12:25:28 *** Suprano has joined #warzone2100 2008-02-13T12:40:01 *** kamaze has joined #warzone2100 2008-02-13T14:01:20 *** pupnik_ is now known as pupnik 2008-02-13T14:23:20 *** apelgate has joined #warzone2100 2008-02-13T15:01:19 *** Kreuvf has joined #warzone2100 2008-02-13T16:11:04 *** Karlik has joined #warzone2100 2008-02-13T16:33:19 hi 2008-02-13T16:33:21 hi 2008-02-13T16:34:50 *** Giel has joined #warzone2100 2008-02-13T16:35:48 *** tomboy64 has quit IRC 2008-02-13T16:36:58 *** apelgate has quit IRC 2008-02-13T16:37:07 *** apelgate has joined #warzone2100 2008-02-13T16:38:38 hi 2008-02-13T16:39:33 hi all, Kreuvf 2008-02-13T16:41:41 *** tomboy64 has joined #warzone2100 2008-02-13T16:43:44 *** tomboy64 has quit IRC 2008-02-13T16:46:57 *** kamaze has quit IRC 2008-02-13T16:47:43 *** kamaze has joined #warzone2100 2008-02-13T16:51:09 *** KBlair has joined #warzone2100 2008-02-13T16:56:26 *** ^cyka^ has quit IRC 2008-02-13T16:58:38 Hi Giel, kamaze, kamaze 2008-02-13T16:58:42 *Kreuvf 2008-02-13T16:58:51 hello 2008-02-13T17:04:43 *** Coincident has quit IRC 2008-02-13T17:06:11 *** Troman has joined #warzone2100 2008-02-13T17:06:33 Hi Troman 2008-02-13T17:06:40 hi EvilGuru 2008-02-13T17:07:32 hi Troman 2008-02-13T17:07:44 hey Giel 2008-02-13T17:07:56 so how do we all think about branching 2.1 around now ? 2008-02-13T17:08:09 as I think we fixed all easily fixed issues by noew 2008-02-13T17:08:11 *now 2008-02-13T17:08:19 oooe! 2008-02-13T17:09:30 Giel: I am not so sure 2008-02-13T17:09:32 * Troman isn't up to date to know this 2008-02-13T17:09:39 Another week of bug hunting 2008-02-13T17:10:29 was asPower thing fixed already? 2008-02-13T17:10:55 not sure, I haven't been able to reproduce it anyway 2008-02-13T17:11:59 *** ^cyka^ has joined #warzone2100 2008-02-13T17:15:25 EvilGuru: otoh, with a release we will almost automatically have more testers, which will help the bug hunting significantly 2008-02-13T17:15:50 *** NightBringer has quit IRC 2008-02-13T17:16:13 The AI also needs its templates tuning 2008-02-13T17:16:52 You should explain to beta-players the current situation and what bug-reports are most needed. 2008-02-13T17:17:24 Kreuvf: true, they shouldn't expect a fully operational release right away 2008-02-13T17:18:02 Giel, they _shouldn't_, but at least some of them will except just that: a fully operational release 2008-02-13T17:22:16 *** abitos has quit IRC 2008-02-13T17:22:29 *** abitos has joined #warzone2100 2008-02-13T17:32:01 *** Karlik has quit IRC 2008-02-13T17:33:46 ... it should be "expect" not "except" :X 2008-02-13T17:48:42 *** apelgate has quit IRC 2008-02-13T17:48:56 *** apelgate has joined #warzone2100 2008-02-13T17:49:40 *** apelgate has joined #warzone2100 2008-02-13T17:56:54 *** cyka has joined #warzone2100 2008-02-13T18:03:51 *** cyka has quit IRC 2008-02-13T18:04:03 *** ^cyka^ has quit IRC 2008-02-13T18:17:05 wow, I'm beginning to like how the new balancing works 2008-02-13T18:17:43 Tell us :X 2008-02-13T18:18:31 I just did 2008-02-13T18:22:50 per * r3771 /trunk/ (lib/netplay/netplay.c lib/netplay/netplay.h src/multiint.c): Clean up declaration of NETsetupTCPIP 2008-02-13T18:24:10 *** ^cyka^ has joined #warzone2100 2008-02-13T18:38:29 *** tomboy64 has joined #warzone2100 2008-02-13T18:44:40 *** apelgate has quit IRC 2008-02-13T18:49:57 *** apelgate has joined #warzone2100 2008-02-13T18:52:27 *** Karlik|nb has joined #warzone2100 2008-02-13T19:08:32 *** apelgate has quit IRC 2008-02-13T19:08:45 *** apelgate has joined #warzone2100 2008-02-13T19:15:15 *** Buginator has joined #warzone2100 2008-02-13T19:15:18 Hey all 2008-02-13T19:15:22 *** apelgate has quit IRC 2008-02-13T19:15:34 *** apelgate has joined #warzone2100 2008-02-13T19:16:58 anyone get a chance to check out the wrong packet messages being sent to the wrong functions? 2008-02-13T19:19:41 Giel, until we solve ^^ I woudn't branch yet. You will crash no matter what you do while waiting in the lobby for the game to start. 2008-02-13T19:19:48 wouldn't* 2008-02-13T19:24:29 *** per has joined #warzone2100 2008-02-13T19:24:39 hey per 2008-02-13T19:24:40 hello 2008-02-13T19:26:47 *** apelgate has quit IRC 2008-02-13T19:27:02 *** apelgate has joined #warzone2100 2008-02-13T19:27:55 *** Vespasian has joined #warzone2100 2008-02-13T19:32:31 *** ^cyka^ has quit IRC 2008-02-13T19:36:04 *** apelgate has quit IRC 2008-02-13T19:36:20 *** apelgate has joined #warzone2100 2008-02-13T19:36:41 Hi Buginator, per 2008-02-13T19:50:15 *** apelgate_ has joined #warzone2100 2008-02-13T19:54:05 gtg, cya 2008-02-13T19:54:05 *** per has quit IRC 2008-02-13T19:54:51 *** apelgate has quit IRC 2008-02-13T19:55:22 *** apelgate has joined #warzone2100 2008-02-13T19:55:26 *** Kreuvf has quit IRC 2008-02-13T19:57:10 what a weird bug 2008-02-13T19:57:34 *** apelgate has quit IRC 2008-02-13T19:57:46 *** apelgate has joined #warzone2100 2008-02-13T19:58:18 wz refuses to let ai build cyborg flamers and heavy gunners because it attaches wrong cyborg bodies to those templaes, they never get researched 2008-02-13T19:58:51 although I can't find out why it assigns wrong names, they use very similar names, that's the only clue I have 2008-02-13T19:59:06 do we still use hashing for component names btw? 2008-02-13T20:00:11 never checked 2008-02-13T20:00:24 I think we do still use it in some areas though. 2008-02-13T20:00:50 *** ^cyka^ has joined #warzone2100 2008-02-13T20:01:18 even though CyborgChain1Ground body is attached to the machinegunner, wz checks if "CyborgChn1CCGround" is available, although it is never assigned to the machinegunner template 2008-02-13T20:01:22 wery weird 2008-02-13T20:01:26 *very 2008-02-13T20:02:17 Troman, do you use http://forums.wz2100.net/topic=889.0 to check the stats? 2008-02-13T20:02:25 *** devurandom has joined #warzone2100 2008-02-13T20:02:33 hi devurandom 2008-02-13T20:03:11 Evning... 2008-02-13T20:03:33 *** NightBringer has joined #warzone2100 2008-02-13T20:03:39 Buginator: this url is not available 2008-02-13T20:03:42 hi devurandom 2008-02-13T20:06:30 http://forums.wz2100.net/?topic=889.0 2008-02-13T20:06:40 that is the stat tool 2008-02-13T20:07:03 no, i'm using Notepad++ 2008-02-13T20:08:40 Buginator: https://gna.org/patch/download.php?file_id=2077 2008-02-13T20:08:52 It is a .ods spreadsheet of all of the stats 2008-02-13T20:08:57 very nicely done too 2008-02-13T20:11:04 *** apelgate_ has quit IRC 2008-02-13T20:11:43 is that current EvilGuru? 2008-02-13T20:12:42 It is a bit outdated 2008-02-13T20:12:43 *** apelgate has quit IRC 2008-02-13T20:12:48 However 95% is the same 2008-02-13T20:12:56 *** apelgate has joined #warzone2100 2008-02-13T20:14:33 which patch # is that from ? 2008-02-13T20:15:44 One of the early ones 2008-02-13T20:15:51 i would guess 1.08 2008-02-13T20:16:39 https://gna.org/patch/?699 2008-02-13T20:16:57 14/03/2007 2008-02-13T20:17:00 So 2.x 2008-02-13T20:17:17 (I tried to convert it to MS excel with no luck) 2008-02-13T20:17:38 was looking for who did it, maybe they uploaded a script or something. 2008-02-13T20:17:39 ah, I thought it was converted from a database that came with dev CD 2008-02-13T20:18:20 They seemed to have imported the .csv files 2008-02-13T20:18:47 I can't open .ods files. Need to get a viewer. 2008-02-13T20:19:09 Buginator: Linux box 2008-02-13T20:19:40 Buginator: openoffice.org will do 2008-02-13T20:19:52 It has some complex user-defined functions in there 2008-02-13T20:20:24 *** per has joined #warzone2100 2008-02-13T20:20:48 and yes most GNU/Linux distros by default have openoffice installed already 2008-02-13T20:20:48 hi per 2008-02-13T20:20:51 hi 2008-02-13T20:21:01 network issues? 2008-02-13T20:21:07 i've run valgrind on a sp game now for 30 mins 2008-02-13T20:21:18 shevek_ will be pleased 2008-02-13T20:21:25 Got anything useful out of it? 2008-02-13T20:21:25 hi per 2008-02-13T20:21:25 but if i just as much as go near an mp game, my pc freezes up 2008-02-13T20:21:28 shevek_ don't play SP games 2008-02-13T20:21:34 EvilGuru: yes, i'll paste a few in a moment 2008-02-13T20:21:35 *** apelgate_ has joined #warzone2100 2008-02-13T20:21:36 AFAIK 2008-02-13T20:22:03 i usually don't get further than the enter-ip-address dialog when my pc freezes with valgrind 2008-02-13T20:22:10 very strange 2008-02-13T20:22:43 ==2811== Conditional jump or move depends on uninitialised value(s) 2008-02-13T20:22:44 ==2811== at 0x52EF40: accruePower (power.c:523) 2008-02-13T20:22:44 ==2811== by 0x43A0BE: droidUpdate (droid.c:996) 2008-02-13T20:22:44 ==2811== by 0x4843AC: gameLoop (loop.c:282) 2008-02-13T20:22:45 EvilGuru, looking at it with the openoffice in linux, it shows #VALUE! and ### for all fields? 2008-02-13T20:23:02 Hi per. 2008-02-13T20:24:37 that report can't be valid, since the conditional is defined in the line above it... 2008-02-13T20:25:13 The reports are usually valid... 2008-02-13T20:25:29 If valgrind would be broken, someone should have noticed... 2008-02-13T20:25:38 well, this is strange, a ton of reports against power.c, but few of them look at all valid 2008-02-13T20:25:44 per: The function obviously returned an undefined value. 2008-02-13T20:25:51 per, I have played through CAM_1 & CAM_2, and only issue I saw was the loss of textures, but a save/reload fixed that. 2008-02-13T20:25:52 per: or psTarget->powerAccrued was undefined. 2008-02-13T20:26:00 I rather guess that either the definition defines it to an undefined value, or the optimisation is broken... 2008-02-13T20:26:01 functions don't return undefined values 2008-02-13T20:26:04 per: You don't get an undef warning on the subtraction, only on the jump. 2008-02-13T20:26:07 per: They can do. 2008-02-13T20:26:14 per: If the variable they return is undefined... 2008-02-13T20:26:22 per: remember valgrind is a memory model not a formal model of the language. 2008-02-13T20:26:45 afk 2008-02-13T20:26:58 shevek_, how far into the game were you when you hit that research assert ? 2008-02-13T20:27:27 * ^cyka^ hears Joe Satriani - Surfing with the alien 2008-02-13T20:27:41 if all the things it is complaining about in power.c were wrong, the game would crash or fail pretty much straight away 2008-02-13T20:27:54 ^cyka^. fishing? FISHING? :P 2008-02-13T20:27:55 Buginator: I loaded my savegame, then about 12 seconds. 2008-02-13T20:28:04 per: Luck, possibly 2008-02-13T20:28:12 can you attach your savegame to that bugreport ? 2008-02-13T20:28:13 * ^cyka^ hands Buginator a cod 2008-02-13T20:28:16 per: y'know, I really, REALLY trust valgrind. If it says you're wrong, I think you're wrong. 2008-02-13T20:28:17 <^cyka^> there u fished 2008-02-13T20:28:18 <^cyka^> :D 2008-02-13T20:28:28 Buginator: can do, don't know if it'll help 2008-02-13T20:28:43 fine, i'll paste my entire log on pastebin, and let you look at it. it look entirely bogus. 2008-02-13T20:29:00 shevek_ is correct in that statement, every time I have argued with valgrind I have been defeated 2008-02-13T20:29:47 well, i usually have had very good experiences with valgrind, but this cannot be right 2008-02-13T20:29:52 Buginator: attached 2008-02-13T20:29:53 http://rafb.net/p/jX8bLV59.html 2008-02-13T20:29:56 thanks 2008-02-13T20:30:03 troman * r3772 /trunk/data/ (8 files in 4 dirs): Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs. 2008-02-13T20:30:11 Buginator: shit I might have killed the upload, will try again 2008-02-13T20:30:47 Troman, is there a priority assigned as to which unit the AI will build first ? 2008-02-13T20:31:08 per: the writev([]) one is possibly ignorable, if there's also a length parameter, and the uninitialized bytes are after the length index. 2008-02-13T20:31:22 per: The one on line 45 is DEFINITELY valid. 2008-02-13T20:31:30 sorry my bad 2008-02-13T20:31:32 but anyay 2008-02-13T20:31:51 It does look as if something isn't initialized right in power, doesn't it. 2008-02-13T20:31:58 yes 2008-02-13T20:32:11 I bet valgrind's right. 2008-02-13T20:32:12 something is really awfully wrong in power.c, but i can't tell what 2008-02-13T20:32:14 Nothing there stinks. 2008-02-13T20:32:32 Add some extra code, precomputation, e.g. if (droid->power == 0xdummyvalue) print foo(); 2008-02-13T20:32:41 It could also be some of the libraries we use are not perfect 2008-02-13T20:32:43 it'll never execute, but valgrind will give you a warning on the var PRE-computation. 2008-02-13T20:32:44 i ran with -O0 btw 2008-02-13T20:32:48 Buginator: yes, it has a list of templates defined in playerX.vlo, with the best templates being on the bottom, so it goes through the list from bottom to top and selects 2-3 best ones, then randomly selects one of thosee 2-3 and builds it 2008-02-13T20:33:27 In the meantime, my compiler has output valid binary for my code. Yay. 2008-02-13T20:33:31 *** apelgate has quit IRC 2008-02-13T20:33:33 Isn't it nice when it all comes together. 2008-02-13T20:34:40 gtg 2008-02-13T20:34:42 *** Troman has quit IRC 2008-02-13T20:34:43 Troman, would it be possible to check to see what the enemy is building, and then build something that can match it? 2008-02-13T20:34:46 D'oh 2008-02-13T20:34:52 there is some kind of funky memory corruption going on. i've never seen valgrind fail me like this before, when crashes happen the backtrace is useless, and so now i don't really know where to go next. 2008-02-13T20:35:37 per, this is a SP game you say? 2008-02-13T20:35:40 yes 2008-02-13T20:35:57 it asserts on you, or crashes? 2008-02-13T20:36:00 no. 2008-02-13T20:36:09 Can someone answer this: http://forums.wz2100.net/?topic=1383.msg12891#msg12891 ? 2008-02-13T20:36:09 i only get crashes in MP games 2008-02-13T20:36:09 *** GrimMoro1 has joined #warzone2100 2008-02-13T20:36:32 *** GrimMoro1 is now known as GrimMoroe 2008-02-13T20:36:57 devurandom: answer what? 2008-02-13T20:37:01 I thought I did answer that? 2008-02-13T20:37:03 His question... 2008-02-13T20:37:14 devurandom: the "including the save game problem ??" ? 2008-02-13T20:37:15 No idea whether his problem was fixed for 2.1... 2008-02-13T20:37:20 Yep. 2008-02-13T20:37:25 devurandom: i have no idea what he is referring to, so... 2008-02-13T20:37:31 Buginator: Sorry, no time atm... :( 2008-02-13T20:37:38 (For your patch.) 2008-02-13T20:37:50 Was just passing by when I saw the log of /Releases/ 2008-02-13T20:37:55 np. I answered it. Not my fault he can't read my reply. ;) 2008-02-13T20:38:06 right I am off, might be on later... might 2008-02-13T20:38:12 later 2008-02-13T20:38:50 hf 2008-02-13T20:39:05 http://forums.wz2100.net/?topic=1383.msg12892#msg12892 Edit me if this is too rude. ;) 2008-02-13T20:44:41 Bye. HF everyone! 2008-02-13T20:44:46 *** devurandom has quit IRC 2008-02-13T20:44:50 yurk, I have >1000 lines of code now. 2008-02-13T20:45:50 shevek_: that isn't necessarily bad (depending on what it is that you coded) 2008-02-13T20:46:05 warzone for example is larger 2008-02-13T20:46:45 Giel: A Java compiler. 2008-02-13T20:47:01 Giel: Well, really a compiler for C/Pike onto the JVM. 1000 LoC isn't too bad. 2008-02-13T20:47:12 troman * r3773 /trunk/data/multiplay/skirmish/ (8 files): Prevent stock AI attack units from idling in the base, make it use them more aggressively. 2008-02-13T20:47:41 I've just gotten contexts right. 2008-02-13T20:47:55 So I can now compile any expression as void, lvalue, jump condition (boolean) or rvalue. 2008-02-13T20:47:58 do you use a parser generator for that ? 2008-02-13T20:48:02 And I have a couple of extra tricks, like lvalue ranges. 2008-02-13T20:48:04 Yes, of course. 2008-02-13T20:48:22 which one ? 2008-02-13T20:48:24 The parser generator input is 1000 lines, and the code generator is 1000 lines, so the complete compiler is about 2K lines 2008-02-13T20:48:28 sablecc. 2008-02-13T20:49:26 all undergraduates are taught to write compiler front ends because it's easy. Writing back ends isn't generally taught. 2008-02-13T20:49:39 And it actually has quite an effect on how you write the front end. 2008-02-13T20:50:05 *** Karlik|nb has quit IRC 2008-02-13T20:50:07 fuck knows how I write a test suite for this. 2008-02-13T20:50:16 shevek_: what language is it ? 2008-02-13T20:50:24 Giel: Something between C and Pike. 2008-02-13T20:50:28 *** Karlik|nb has joined #warzone2100 2008-02-13T20:50:32 oh... that's too bad 2008-02-13T20:50:40 I've not totally decided yet. It's mostly ANSI C. 2008-02-13T20:50:49 if it would be just C then you could just use GCC's unit tests 2008-02-13T20:51:04 Well, I can't really do the & operator in a JVM. 2008-02-13T20:51:56 why ? isn't it the compiler itself that's java ? 2008-02-13T20:52:08 The compiler is in Java, and the target machine is the JVM. 2008-02-13T20:52:51 oh, that explains it 2008-02-13T20:53:04 you could use some kind of virtual memory layer though... 2008-02-13T20:53:06 It's actually a very nice instruction set indeed. 2008-02-13T20:53:17 Yes, I have e.g. a MIPS layer for the JVM, but ... I don't really want the hit. 2008-02-13T20:53:20 I bet it's cleaner than x86 asm ;-) 2008-02-13T20:53:22 I did consider compiling to MIPS though. 2008-02-13T20:53:32 that'd be fun 2008-02-13T20:53:48 But then again, I don't really give a damn about copro emulation... although it would make it easier to add custom opcodes. 2008-02-13T20:56:39 wow, I crashed evolution. 2008-02-13T20:56:43 Anything else want crashing today? 2008-02-13T20:56:52 select a message, then control-double-click on another, and it go byebye. 2008-02-13T20:57:07 I bet it's broken now. 2008-02-13T20:57:45 *** apelgate_ has quit IRC 2008-02-13T20:58:00 *** apelgate has joined #warzone2100 2008-02-13T21:03:33 bytecode is { 10, 0, 36, 1, 10, 3, 36, 0, 15, 0, 10, 6, a2, 0, c, 84, 1, ff, 84, 0, 1, a7, ff, f3 } # rock, valid JVM code! 2008-02-13T21:03:43 and, it seems, I can now read binary. 2008-02-13T21:19:30 *** apelgate has quit IRC 2008-02-13T21:19:46 *** apelgate has joined #warzone2100 2008-02-13T21:21:40 *** JockeTF has quit IRC 2008-02-13T21:22:43 *** JockeTF has joined #warzone2100 2008-02-13T21:23:59 *** Giel is now known as Giel|afk 2008-02-13T21:25:21 per * r3774 /trunk/ (12 files in 2 dirs): 2008-02-13T21:25:21 Fix another NetMsg vs duplicate buffer bug. Also assert corect packet type 2008-02-13T21:25:21 when decoding them. 2008-02-13T21:31:45 per * r3775 /trunk/lib/widget/form.c: Fix bad asserts added to debug another assert failure... 2008-02-13T21:35:03 *** KBlair` has joined #warzone2100 2008-02-13T21:53:30 *** apelgate_ has joined #warzone2100 2008-02-13T22:03:43 *** apelgate_ has quit IRC 2008-02-13T22:03:56 *** apelgate_ has joined #warzone2100 2008-02-13T22:04:56 *** apelgate_ has quit IRC 2008-02-13T22:05:14 *** apelgate_ has joined #warzone2100 2008-02-13T22:05:41 *** kamaze has quit IRC 2008-02-13T22:06:24 later all 2008-02-13T22:06:27 *** Buginator has quit IRC 2008-02-13T22:06:58 *** apelgate_ has quit IRC 2008-02-13T22:07:11 *** apelgate_ has joined #warzone2100 2008-02-13T22:09:07 *** apelgate_ has quit IRC 2008-02-13T22:09:20 *** apelgate_ has joined #warzone2100 2008-02-13T22:11:10 *** apelgate has quit IRC 2008-02-13T22:15:17 *** apelgate_ has quit IRC 2008-02-13T22:15:32 *** apelgate has joined #warzone2100 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2008-02-14T01:44:20 |Leto|: Just for the sake of argument, let's assume I'm writing a C compiler. 2008-02-14T01:44:31 and that I have miserably failed to do jump threading through the || and && operators. 2008-02-14T01:44:41 But that I am going to let the hotspot optimizer deal with it. 2008-02-14T01:45:20 <|Leto|> well then i'd wish you good luck and get back to sipping my beer. 2008-02-14T01:49:10 done it. 2008-02-14T01:49:14 except for jump threading, but screw that. 2008-02-14T02:00:27 *** KBlair` has quit IRC 2008-02-14T02:09:28 *** Suprano has quit IRC 2008-02-14T03:43:45 *** Sanitoeter has quit IRC 2008-02-14T03:43:45 *** eracc has quit IRC 2008-02-14T03:45:06 *** eracc has joined #warzone2100 2008-02-14T03:45:49 *** Sanitoeter has joined #warzone2100 2008-02-14T03:47:32 *** Sanitoeter has quit IRC 2008-02-14T03:47:32 *** eracc has quit IRC 2008-02-14T03:47:32 *** coppercore has quit IRC 2008-02-14T03:47:32 *** CIA-46 has quit IRC 2008-02-14T03:47:32 *** Dred_furst has quit IRC 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has joined #warzone2100 2008-02-14T15:19:57 *** tomboy64 has quit IRC 2008-02-14T15:34:23 *** Giel has joined #warzone2100 2008-02-14T15:34:34 hi all 2008-02-14T15:35:51 Hi-Di-Ho 2008-02-14T15:37:19 Hi Giel 2008-02-14T15:37:47 brb, switching to my laptop, as this room's air is filled with nasty stuff 2008-02-14T15:37:54 *** Giel has quit IRC 2008-02-14T15:41:04 *** Giel has joined #warzone2100 2008-02-14T15:41:16 aaaaaaaaaaaaah, nice & breathable air 2008-02-14T15:42:51 where were you that is it nasty? 2008-02-14T15:47:38 *** devurandom has joined #warzone2100 2008-02-14T15:47:53 *** cybersphinx has joined #warzone2100 2008-02-14T15:48:18 my room, we've recently put a new floor there 2008-02-14T15:48:31 *** devurandom is now known as dev|idle 2008-02-14T15:49:07 and I suspect the wax is performing a chemical reaction with the floor 2008-02-14T15:49:26 Toxine attack in the house of Giel? 2008-02-14T15:49:30 since breathing the air really hurts (similar to ethanol vapor) 2008-02-14T15:49:44 ethanol just gives you a headache 2008-02-14T15:50:00 last week I had to make 6 standard solutions in 100ml of ethanol... each 2008-02-14T15:50:14 EvilGuru: if the concentration is high enough it'll also will "burn" in your throat 2008-02-14T15:50:23 had the worst headache for the rest of the days 2008-02-14T15:50:27 It was 95% 2008-02-14T15:50:37 *day 2008-02-14T15:50:55 let me put it like this: it feels the same (to my throat) as when there was a huge ethanol spillage at one of the companies I had an internship at 2008-02-14T15:51:15 although there was aceton involved as well ther 2008-02-14T15:51:17 *there 2008-02-14T15:51:26 acetone, now that is nasty 2008-02-14T15:51:42 anyway; my throat still hurts after being in that room slightly under an hour... 2008-02-14T15:52:00 *** Dred_furst has quit IRC 2008-02-14T15:52:12 Sleeping room? 2008-02-14T15:52:58 dev|idle: nope the other one 2008-02-14T15:53:35 my father wants to put a similar floor in my room eventually, but I don't like that idea anymore because of the air 2008-02-14T15:54:15 what kind of floor is it 2008-02-14T15:54:52 parquetry 2008-02-14T16:00:21 *** Dred_furst has joined #warzone2100 2008-02-14T16:05:01 So where are you sitting now? 2008-02-14T16:06:05 balcony? :X 2008-02-14T16:06:16 I doubt... 2008-02-14T16:06:31 hiho, devu btw ;) 2008-02-14T16:06:48 Well, you could turn the room into a balcony, if you took all the windows and walls out. :P 2008-02-14T16:06:51 Hi Kreuvf. 2008-02-14T16:08:43 * dev|idle starts building a balcony out of his room... 2008-02-14T16:09:18 *crack, beep, blink* 2008-02-14T16:09:28 * dev|idle has left the server (Connection timed out) 2008-02-14T16:14:29 dev|idle: downstairs in the living room 2008-02-14T16:27:33 *** |Leto| has quit IRC 2008-02-14T16:27:41 *** tomboy64 has joined #warzone2100 2008-02-14T16:28:38 *** tomboy64 has joined #warzone2100 2008-02-14T16:45:26 *** ^cyka^ has quit IRC 2008-02-14T16:48:29 *** NightBringer has quit IRC 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2008-02-14T18:50:37 features are things like rocks, trees, houses etc. 2008-02-14T18:50:48 oooohhh.... 2008-02-14T18:51:12 I think the programmers in here can give you a better explanation of this ;X 2008-02-14T18:51:41 hehe 2008-02-14T18:51:55 * RRockon begins poking the devs with a soft jelly-stick 2008-02-14T18:52:40 which seem to be missing 2008-02-14T18:52:42 no wonder 2008-02-14T18:53:28 *** Buginator has joined #warzone2100 2008-02-14T18:53:29 Hey all 2008-02-14T18:53:35 Hey Buginator 2008-02-14T18:53:35 hiho 2008-02-14T18:53:50 say, you look over the sourcecode every once in a while right? 2008-02-14T18:54:03 you can say that. If your talking to me. ;) 2008-02-14T18:54:15 yah :) 2008-02-14T18:54:34 well anyway, I was wondering what a Feature is, in the context of WZ2100 2008-02-14T18:54:49 Kreuvf suggested that it was rocks, trees and houses etc 2008-02-14T18:54:58 RRockon: that's correct 2008-02-14T18:54:59 That would be correct. 2008-02-14T18:55:05 yay :D 2008-02-14T18:55:11 * RRockon gives Kreuvf a cookie 2008-02-14T18:55:15 excellent 2008-02-14T18:55:15 I wouldn't know a nice dutch translation of it however.... 2008-02-14T18:55:24 trucks/buildings/ wrecks.. so on 2008-02-14T18:55:32 me neither, so I left it at 'feature' since it's rarely used ingame as it is... 2008-02-14T18:56:00 AFAIK, there is only one menu that lists 'Features' and that is the debug menu. 2008-02-14T18:56:18 so don't worry about it. 2008-02-14T18:56:24 k 2008-02-14T18:56:36 other related matter, where does the "Tab Scroll left/right" pop up? 2008-02-14T18:56:41 I guess features can also be called objects. 2008-02-14T18:56:58 Buginator: Yeah, but that's a little too broad IMO :) 2008-02-14T18:57:25 That only shows up if you have more than 80 items, then you get 2 new tabs that are used to scroll though the list. 2008-02-14T18:57:34 oooh 2008-02-14T18:57:50 again, don't worry about that. that is used only for GUI. 2008-02-14T19:00:08 ugh... dutch is an ugly ugly language... 2008-02-14T19:00:16 especially for interfaces and stuff... 2008-02-14T19:00:57 gerard, for the smearing, play some mission via --game CAM_3A you will see it soon enough. 2008-02-14T19:01:14 Hmm... what does "align groups" do? 2008-02-14T19:01:34 um, where you see that at? 2008-02-14T19:01:48 "Aligning with Group %u - %u Unit" 2008-02-14T19:02:14 Can't say I know off hand. 2008-02-14T19:04:02 dang 2008-02-14T19:04:07 gerard_, was also thinking if we used a cubemap skybox, to encase the borders, the smearing issue won't be a issue, since the skybox will be drawn. 2008-02-14T19:04:47 Buginator: I tried some levels, but don't have very much time atm 2008-02-14T19:04:54 will be better this weekend I guess 2008-02-14T19:05:24 *** Karlik|nb has joined #warzone2100 2008-02-14T19:05:37 and the whole issue about the patch was to only draw each pixel one 2008-02-14T19:05:40 once* 2008-02-14T19:06:02 a cubemap will help ofcourse, but you will still be trying to draw over the terrain 2008-02-14T19:06:19 but I guess the fogbox is just acting weird 2008-02-14T19:06:23 *** tomboy64 has quit IRC 2008-02-14T19:06:48 it looks really strange however, not entirely aligned to the map 2008-02-14T19:08:41 * RRockon kicks the Dutch language again. Whattaya mean no substitute for Host? What kind of language are you! 2008-02-14T19:10:17 *** tomboy64 has joined #warzone2100 2008-02-14T19:11:54 Is host = gastheer , or is that way off the mark ? 2008-02-14T19:12:15 no that works 2008-02-14T19:12:22 but not as in "I'm going to host this game" 2008-02-14T19:12:32 as gastheer isn't a verb :) 2008-02-14T19:13:02 also, I'm assuming "1000 big ones!!!" refers to cash? (What is this stuff anyway? Taunts?) 2008-02-14T19:13:22 Looks like it. 2008-02-14T19:13:40 could be power units. 2008-02-14T19:14:21 I hope there're no puns in these... cause they won't survive translation I'm afraid... 2008-02-14T19:17:50 I don't think so. 2008-02-14T19:18:01 Power Overwhelming? 2008-02-14T19:18:19 if that's a reference to power as in energy... 2008-02-14T19:18:22 Must be starcraft fans ;) 2008-02-14T19:18:25 ^^ 2008-02-14T19:18:40 yep 2008-02-14T19:18:41 * ^cyka^ throws dart at Buginator 2008-02-14T19:18:51 oh no... 2008-02-14T19:18:52 ^cyka^, that is one dull dart 2008-02-14T19:18:56 right, then I'll need to re-translate it :) 2008-02-14T19:19:11 * ^cyka^ sharpens the dart and throws it again 2008-02-14T19:19:21 ^cyka^: Is that your valentines gift to Buginator? 2008-02-14T19:19:43 <^cyka^> lol 2008-02-14T19:19:45 <^cyka^> yup 2008-02-14T19:19:49 or should I be calling you cupid 2008-02-14T19:19:50 <^cyka^> wheres mine bti ch? 2008-02-14T19:19:56 <^cyka^> no it wasn't in his ass 2008-02-14T19:19:58 <^cyka^> :P 2008-02-14T19:20:07 <^cyka^> it was t the head :D 2008-02-14T19:20:10 Sorry ^cyka^, I don't swing that way. :P 2008-02-14T19:20:13 <^cyka^> so nice arn't it 2008-02-14T19:20:16 <^cyka^> lol 2008-02-14T19:20:39 <^cyka^> u don't swing anyway when u got a sharpened lead dart lodged in your brain 2008-02-14T19:20:46 <^cyka^> lead poissoning 2008-02-14T19:20:47 <^cyka^> :D 2008-02-14T19:21:26 So that is your technique 2008-02-14T19:22:20 well I'm off everyone, see you on the flipside 2008-02-14T19:22:34 Hmm, now we know why ^cyka^ is having these issues. Too much lead 2008-02-14T19:22:35 *** RRockon has quit IRC 2008-02-14T19:22:55 <^cyka^> cyas Buginator 2008-02-14T19:23:00 <^cyka^> have a goodun 2008-02-14T19:23:08 Hmm.. I think not. :P 2008-02-14T19:26:27 per * r3776 /trunk/src/power.c: Sprinkle several asserts over power.c to attempt to catch memory problems. 2008-02-14T19:27:36 *** [Bart] has quit IRC 2008-02-14T19:30:35 * Buginator likes the plasma weapons range 2008-02-14T19:35:30 <^cyka^> plasma flamer that nexus has on the very last mission 2008-02-14T19:35:31 <^cyka^> :D 2008-02-14T19:35:38 <^cyka^> now thats one mean as fucker of a weapon 2008-02-14T19:35:52 Well, I 'borrowed' it :) 2008-02-14T19:36:07 <^cyka^> bah 2008-02-14T19:36:08 <^cyka^> lol 2008-02-14T19:36:10 <^cyka^> i wanted it 2008-02-14T19:36:21 <^cyka^> and i allwasy got thae rch angel missile too late 2008-02-14T19:36:51 You would think avenger & vindicator would be more powerful. 2008-02-14T19:36:55 <^cyka^> but it's not really much use when ur using pulse laser+tracks and ern 2008-02-14T19:37:05 <^cyka^> the arch angel isn't an AA tho 2008-02-14T19:37:06 <^cyka^> :P 2008-02-14T19:37:13 <^cyka^> it's a rocket battery 2008-02-14T19:37:27 Yeah, I know.. but I meant those weapon systems are barely any better than AAA 2008-02-14T19:37:47 <^cyka^> the vindicator coupled with laser AA rocks so much 2008-02-14T19:38:02 what was the laser AA called? 2008-02-14T19:38:04 <^cyka^> cos what the laser don't get (which ain't much) the vindcator missiles chase them till they land 2008-02-14T19:38:12 <^cyka^> laser AA sa far as i know 2008-02-14T19:38:52 Laser AA is Stormbringer iirc 2008-02-14T19:39:17 Hmm, I got cyclone, whirlwind, and Hurricane... don't see a Stormbringer 2008-02-14T19:39:33 Ctrl+F? 2008-02-14T19:39:54 In the debug menu (ctrl-o) 2008-02-14T19:41:40 guess it must have sorted it out. 200 'things' isn't enough. Time to change. :D 2008-02-14T19:42:39 ah.. 2008-02-14T19:42:52 thought you don't find it in the weapons.txt :X 2008-02-14T19:42:56 or names.txt 2008-02-14T19:43:13 ^cyka^ made it up. :P lol 2008-02-14T19:43:38 <^cyka^> lol 2008-02-14T19:43:54 <^cyka^> stormbringer does ring a bell kr 2008-02-14T19:43:58 <^cyka^> Kreuvf, 2008-02-14T19:45:17 ^cyka^, you sure that bell that is rining isn't the result of one too many pints? :P 2008-02-14T19:45:24 ringing* 2008-02-14T19:47:29 <^cyka^> no drink tonight 2008-02-14T19:47:33 <^cyka^> i'm driving in the morning 2008-02-14T19:48:01 what would be the parts of the fastest vtol? Use a bug body, and just fit it with a sensor or mg ? 2008-02-14T19:48:17 <^cyka^> votol bug mg 2008-02-14T19:51:27 hmm.. need something faster. I can't get them to circle the landing pad, and it looks like it is due to speed? 2008-02-14T19:58:05 Buginator: retribution vtol mg 2008-02-14T19:58:09 with all upgrades 2008-02-14T19:58:27 or is it retaliation 2008-02-14T20:00:22 ok, trying those now 2008-02-14T20:02:17 " what would be the parts of the fastest vtol? Use a bug body, and just fit it with a sensor or mg ?" bug-vtol-mg, but there is a speed-cap imho (at least in 1.10 and 2.0.x no speed greater than 700 was shown iirc) 2008-02-14T20:02:52 hmm error: map_height: x coordinate is a negative sdword passed as an udword: -59 2008-02-14T20:03:41 Kreuvf, have you ever seen any vtol keep circling a landing pad, instead of landing? If so, was there anything special about the vtol? 2008-02-14T20:04:17 I saw that, and I can't remember of anything special 2008-02-14T20:04:36 but I cannot remember that I experienced this problem 2008-02-14T20:07:22 looks like all the actions it is doing now is standard, it attacks, then when out of ammo, it does movetorearm, then waitduringrearm... Hmm 2008-02-14T20:08:30 if another unit is on the landing pad, it moves out of the way 2008-02-14T20:16:11 *** pabs3 has quit IRC 2008-02-14T20:19:00 Your right Kreuvf, it don't show anything faster than 700. I wonder if that is a bug ? 2008-02-14T20:19:29 We don't really list a 'air speed' 2008-02-14T20:22:21 afk 2008-02-14T20:24:35 *** ^cyka^ has quit IRC 2008-02-14T20:25:45 *** ^cyka^ has joined #warzone2100 2008-02-14T20:25:47 *** tomboy64 has quit IRC 2008-02-14T20:25:54 *** tomboy64 has joined #warzone2100 2008-02-14T20:25:58 per * r3777 /trunk/src/ (init.c message.c message.h messagedef.h): Cleanup of message code again. Sprinkle more asserts, doxygenize header. 2008-02-14T20:31:18 may i carefully ask how 2.1 is doing? 2008-02-14T20:31:35 so far, so good for me 2008-02-14T20:31:58 *** Vespasian has joined #warzone2100 2008-02-14T20:32:11 any timeframe when i can expect it on the shelves? 2008-02-14T20:32:40 *** GrimMoroe has joined #warzone2100 2008-02-14T20:32:47 I would be the wrong person to ask that, but I don't see any blockers. 2008-02-14T20:33:25 so no hurdles-that-need-to-be-done-and-need-more-than-2-weeks then? 2008-02-14T20:33:49 If it was up to me, I would release a RC 2.1 this weekend. 2008-02-14T20:34:05 awwww, nice to hear that :) 2008-02-14T20:34:40 Just got to see if any issues left with the mac progress I think. 2008-02-14T20:35:03 ah, ok. that might take a while, though 2008-02-14T20:35:39 Dunno. AFAIK, we only really got 1 mac dev. 2008-02-14T20:36:07 exactly 2008-02-14T20:36:19 have seen this earlier - no need to rush :) 2008-02-14T20:36:31 You would think more would show up to help? Guess it is true, that mac gamers are a rare breed? 2008-02-14T20:36:59 mhmmm i don't think it's mac gamers this game is attractive for 2008-02-14T20:37:13 rather the free-software enthusiasts out there 2008-02-14T20:37:37 and to be honest: i'd rather see it working on a mac than on a win-machine :p 2008-02-14T20:37:39 Well, yeah, but I would have thought since there are only a few decent games on the mac, people would notice this. 2008-02-14T20:38:25 Maybe we should call up Jobs, and tell him to send over 3-4 laptops for the devs? :D heh 2008-02-14T20:40:07 :D 2008-02-14T20:45:40 exactly. 2008-02-14T20:45:54 windows-users are dumb and ungrateful. at least the great majority :p 2008-02-14T20:46:17 lol 2008-02-14T20:47:25 * tomboy64 shrugs - it's sad. but true. 2008-02-14T20:48:44 I dunno, most people think mac people are uptight snobs... 2008-02-14T20:49:06 depends who you're talking to 2008-02-14T20:49:11 True. 2008-02-14T20:50:00 the super-gfx-guru with his quad-core machine or the student, barely able to afford his ibook. 2008-02-14T20:50:53 EvilGuru, where do you fall into that? You got a quad core, are a student, and have a mac. lol 2008-02-14T20:51:36 tomboy64: I have booth 2008-02-14T20:51:37 *both 2008-02-14T20:51:43 iBook actually 2008-02-14T20:51:55 * tomboy64 shrugs 2008-02-14T20:51:59 you're a nerd 2008-02-14T20:52:03 that doesn't count :p 2008-02-14T20:52:08 I can't replicate the VTOL circling bug, and have tried over 1 hour. ::shrug:: 2008-02-14T20:52:38 *** Karlik|nb has quit IRC 2008-02-14T20:53:26 tomboy64: I'll take that as a complement 2008-02-14T20:53:55 I mainly got a Mac as I do not think Linux on laptops is ready for prime-time and the specs were very good 2008-02-14T20:53:58 all they do is land next to pad, then wait their turn if pad is full 2008-02-14T20:54:27 Buginator: I say leave it; if when we release a beta/RC a lot of people report it then we can handle it 2008-02-14T20:55:30 it sure was meant as a compliment! :) 2008-02-14T20:55:56 looks like when trucks are circling in place, that is the result of order: ORDER_GUARD & action: MOVETOREPAIR 2008-02-14T20:55:59 *** Karlik has joined #warzone2100 2008-02-14T20:56:21 Buginator: Map bugs also 2008-02-14T20:56:30 Start a new game on the map rush, be player 0 2008-02-14T20:56:56 there is an oil derrick to the south of you, send a truck there 2008-02-14T20:57:14 it will often start circling around and around just north-east of the derrick 2008-02-14T20:57:47 if you allow the other player to get to the derrick first, try getting your units to attack 2008-02-14T20:58:05 the projectiles will, 90% of the time hit the terrain (due to a 'bump') 2008-02-14T20:58:36 wasn't the projectile code tweaked/changed? 2008-02-14T21:12:07 *** ccfreak2k has quit IRC 2008-02-14T21:20:02 *** [Bart] has joined #warzone2100 2008-02-14T21:20:22 *** Kreuvf has quit IRC 2008-02-14T21:33:50 *** gerard_ has left #warzone2100 2008-02-14T21:36:32 *** per has joined #warzone2100 2008-02-14T21:37:08 hello 2008-02-14T21:38:23 hello per 2008-02-14T21:39:23 *** kamaze has quit IRC 2008-02-14T21:41:17 *** ccfreak2k has joined #warzone2100 2008-02-14T21:45:48 XD 2008-02-14T21:48:23 JockeTF: Alpacas 2008-02-14T21:48:36 Yahay! alpacas! 2008-02-14T21:50:49 per * r3778 /trunk/lib/framework/exceptionhandler.c: Fix typo in exceptionhandler giving noise (at best) in exception output. 2008-02-14T22:02:15 later all 2008-02-14T22:02:31 *** Buginator has quit IRC 2008-02-14T22:07:18 *** KBlair has joined #warzone2100 2008-02-14T22:17:25 *** Napalm54 has joined #warzone2100 2008-02-14T22:24:36 *** Napalm54 has quit IRC 2008-02-14T22:31:57 *** DrZimmerman has quit IRC 2008-02-14T22:39:37 troman * r3779 /trunk/data/ (19 files in 3 dirs): 2008-02-14T22:39:37 Stock AI Update: 2008-02-14T22:39:37 -fixed a bug which prevented AI from building more than 2 different cyborg types 2008-02-14T22:39:37 -added more different templates (flamers, hpv etc) 2008-02-14T22:40:53 troman * r3780 /trunk/data/mp/stats/weapons.txt: 2008-02-14T22:40:53 Weapon balance: 2008-02-14T22:40:53 -light flamers are now allowed to shoot while moving 2008-02-14T22:49:21 *** apelgate has joined #warzone2100 2008-02-14T23:07:59 *** kamaze has joined #warzone2100 2008-02-14T23:08:01 per * r3781 /trunk/lib/framework/ (debug.c debug.h exceptionhandler.c): 2008-02-14T23:08:01 Dumpt the last two log message calls into the exception handler report. 2008-02-14T23:08:01 This way we get to see the message given by asserts in the dump file. 2008-02-14T23:10:06 night 2008-02-14T23:10:08 *** per has quit IRC 2008-02-14T23:19:05 *** tomboy64 has quit IRC 2008-02-14T23:19:17 *** tomboy64 has joined #warzone2100 2008-02-14T23:20:13 *** tomboy64 has quit IRC 2008-02-14T23:20:21 *** tomboy64 has joined #warzone2100 2008-02-14T23:23:31 *** tomboy64 has quit IRC 2008-02-14T23:39:51 does warzone work yet? 2008-02-14T23:40:09 <^cyka^> in which fasion? 2008-02-14T23:40:09 <^cyka^> lol 2008-02-14T23:40:15 like not fall down go boom 2008-02-14T23:40:35 <^cyka^> mine doesn't fall down and go boom 2008-02-14T23:40:48 <^cyka^> but then i don't play it all to often 2008-02-14T23:45:02 someone changed the bloody tech data and broke savegames 2008-02-14T23:46:27 *** tomboy64 has joined #warzone2100 2008-02-14T23:47:23 *** Karlik has quit IRC 2008-02-15T00:09:22 *** abitos has quit IRC 2008-02-15T00:20:33 *** kamaze has quit IRC 2008-02-15T00:23:55 *** apelgate has quit IRC 2008-02-15T00:24:14 *** apelgate has joined #warzone2100 2008-02-15T00:32:59 *** tomboy64 has quit IRC 2008-02-15T00:34:57 *** tomboy64 has joined #warzone2100 2008-02-15T00:48:07 *** apelgate has quit IRC 2008-02-15T00:48:23 *** apelgate has joined #warzone2100 2008-02-15T01:10:57 *** pabs3 has joined #warzone2100 2008-02-15T01:29:01 *** GrimMoroe has quit IRC 2008-02-15T01:57:15 *** EvilGuru has quit IRC 2008-02-15T02:23:28 *** coppertop has joined #warzone2100 2008-02-15T02:24:32 *** coppertop has joined #warzone2100 2008-02-15T02:24:40 *** coppertop has quit IRC 2008-02-15T02:24:56 *** coppertop has joined #warzone2100 2008-02-15T02:54:29 *** Suprano has quit IRC 2008-02-15T03:12:15 *** tomboy64 has quit IRC 2008-02-15T03:36:18 *** Coincident has quit IRC 2008-02-15T04:07:10 *** tomboy64 has joined #warzone2100 2008-02-15T04:31:14 *** cybersphinx has quit IRC 2008-02-15T04:46:07 *** Dred_furst has quit IRC 2008-02-15T04:57:51 *** JockeTF has quit IRC 2008-02-15T05:54:21 *** DrZimmerman has joined #warzone2100 2008-02-15T06:21:35 *** cybersphinx has joined #warzone2100 2008-02-15T06:22:07 *** KBlair has quit IRC 2008-02-15T06:47:42 *** tomboy64 has quit IRC 2008-02-15T07:53:14 *** apelgate has quit IRC 2008-02-15T08:37:01 *** apelgate has joined #warzone2100 2008-02-15T09:49:40 *** Suprano has joined #warzone2100 2008-02-15T09:57:35 *** apelgate has quit IRC 2008-02-15T10:02:35 *** Vespasian has quit IRC 2008-02-15T10:04:29 *** coppertop has quit IRC 2008-02-15T10:26:51 *** apelgate has joined #warzone2100 2008-02-15T10:31:02 *** abitos has joined #warzone2100 2008-02-15T10:59:39 *** [Bart] has quit IRC 2008-02-15T11:00:25 *** krushia_ has joined #warzone2100 2008-02-15T11:00:54 *** weedle has quit IRC 2008-02-15T11:00:54 *** coppercore has quit IRC 2008-02-15T11:07:27 *** weedle has joined #warzone2100 2008-02-15T11:07:27 *** coppercore has joined #warzone2100 2008-02-15T11:09:20 *** krushia|cyber has quit IRC 2008-02-15T11:16:13 *** apelgate has quit IRC 2008-02-15T11:16:36 *** apelgate has joined #warzone2100 2008-02-15T11:44:16 *** apelgate has quit IRC 2008-02-15T11:44:17 *** apelgate_ has joined #warzone2100 2008-02-15T12:04:35 *** EvilGuru has joined #warzone2100 2008-02-15T12:39:05 *** [Bart] has joined #warzone2100 2008-02-15T12:56:37 *** JockeTF has joined #warzone2100 2008-02-15T13:15:16 *** kamaze has joined #warzone2100 2008-02-15T13:32:36 *** RRockon has joined #warzone2100 2008-02-15T13:32:40 Goodafternoon 2008-02-15T13:33:54 *** unitos has joined #warzone2100 2008-02-15T13:37:54 Hi RRockon 2008-02-15T13:38:34 hi EvilGuru 2008-02-15T13:39:45 Hey pabs3 2008-02-15T13:43:55 hey Evilguru, pabs3 2008-02-15T13:46:00 gee, some of these things are pretty hard to translate without making them lose 'coolness' 2008-02-15T13:46:11 Scavenger Raiders... 2008-02-15T13:46:27 Verzamelaars aanvallers 2008-02-15T13:46:28 :/ 2008-02-15T13:53:25 Congratulations 2008-02-15T13:53:33 which one is the correct masterserver? 2008-02-15T13:53:42 we have, wzmasterserver.py 2008-02-15T13:53:46 we have, wzmasterserver.py.bkp 2008-02-15T13:53:54 we have, wztest.py 2008-02-15T13:54:08 for 2.0 2008-02-15T13:55:07 *** unitos has quit IRC 2008-02-15T13:57:14 *** RRockon has quit IRC 2008-02-15T13:57:30 kamaze: We have two 2008-02-15T13:57:35 Well 2008-02-15T13:57:46 the 2.1 and 2.0'er should run now 2008-02-15T13:57:54 whatever is listening on port 9997 is the 'right' one 2008-02-15T13:58:10 for? 2008-02-15T13:58:23 that is for 2.1 2008-02-15T13:58:35 9998 is for 2.0 2008-02-15T13:58:55 they both run almost identical .py files (just different ports) 2008-02-15T13:59:07 there are running two now 2008-02-15T13:59:13 9997 and 9998 2008-02-15T14:00:10 fantastic 2008-02-15T14:00:26 everyone with an SVN build will need to manually edit their warzone config file 2008-02-15T14:00:30 I should have a bit more time now 2008-02-15T14:00:41 so that it points to 9997 (or delete your config file) 2008-02-15T14:00:49 And next month i intend to buy a vserver 2008-02-15T14:01:33 But i'm a faggod 2008-02-15T14:01:50 Nah, a retard 2008-02-15T14:01:59 I'm also interested in a windows server 2008-02-15T14:02:01 ._. 2008-02-15T14:02:30 http://www.hosteurope.de/produkt/Virtual-Server-Windows-XL 2008-02-15T14:02:36 http://www.hosteurope.de/produkt/Virtual-Server-Linux-XL 2008-02-15T14:02:51 Hosteurope is a good hoster, but disallowes every IRC related service 2008-02-15T14:03:03 kamaze, win sux 2008-02-15T14:03:10 :-P 2008-02-15T14:03:49 Well, i'm no linux guru, anyways, i had good expirience with Windows Server 2003 2008-02-15T14:04:09 WinXP 64but edition = win 2003 :) 2008-02-15T14:04:27 The kernel might be similar 2008-02-15T14:04:49 The kernel is the same 2008-02-15T14:04:51 NT 5.2 2008-02-15T14:05:33 http://en.wikipedia.org/wiki/Windows_XP_Professional_x64_Edition 2008-02-15T14:05:36 Still IIS leaves a lot to be desired 2008-02-15T14:05:50 The windows server 2003 servicepacks are also the winxp64 servicepacks 2008-02-15T14:06:16 Who said that i would use the IIS`? :) 2008-02-15T14:06:38 Apache or Lighthttpd 2008-02-15T14:06:58 Their performance on Windows is questionable 2008-02-15T14:08:28 Well, it's just a thought 2008-02-15T14:09:11 Apparently on Vista installing IIS on a different port gets you 50% better throughput 2008-02-15T14:09:13 Otherwise, Debian -> LAMP 2008-02-15T14:10:33 http://hetzner.de/rootserver_en.html 2008-02-15T14:10:42 well, for 30 eur more, i could get a real root 2008-02-15T14:10:51 without setup fee 2008-02-15T14:11:10 But i don't have that much money 2008-02-15T14:12:17 Yes 2008-02-15T14:12:23 whats the latest on 2.1 EvilGuru? 2008-02-15T14:12:39 pabs3: Possibly a beta build by the weekend 2008-02-15T14:12:53 Although some nasty bugs have emerged themselves 2008-02-15T14:13:00 cool 2008-02-15T14:13:08 hm, not so cool 2008-02-15T14:13:37 So it might be another week before a release is available :( 2008-02-15T14:31:48 *** Kreuvf has joined #warzone2100 2008-02-15T14:32:10 *** apelgate_ has left #warzone2100 2008-02-15T14:35:54 *** Coincident has joined #warzone2100 2008-02-15T14:38:07 *** Giel has joined #warzone2100 2008-02-15T14:43:55 hi all 2008-02-15T14:44:09 Hey Giel 2008-02-15T15:02:32 another week is not so bad 2008-02-15T15:02:48 getting close to the fedora & debian freezes though 2008-02-15T15:03:40 pabs3: when are those ? 2008-02-15T15:04:11 IIRC Fedora is March 4, Debian is late march 2008-02-15T15:04:13 although I really want to have a first beta out before next week, so that we can start receiving user feedback 2008-02-15T15:04:14 getting links 2008-02-15T15:04:41 pabs3: I think it will not be until about 2.1.2 that it will be stable 2008-02-15T15:04:42 that's the freeze for lenny I assume ? 2008-02-15T15:04:56 http://img.rootzilla.de/img/ZRjW.png 2008-02-15T15:05:00 doesn't look that bad 2008-02-15T15:05:25 with a bit costomization 2008-02-15T15:07:14 kamaze: Our current theme is the dogs bollocks 2008-02-15T15:07:33 mh? 2008-02-15T15:07:44 I don't know what you mean 2008-02-15T15:07:53 dogs bollocks = very good 2008-02-15T15:07:55 "dogs bollocks", never heard 2008-02-15T15:09:40 Giel: yeah. http://fedoraproject.org/wiki/Releases/9/Schedule http://lists.debian.org/debian-devel-announce/2008/02/msg00002.html 2008-02-15T15:10:12 dunno if you plan to get it into fedora 9 2008-02-15T15:10:25 IIRC they have a nice and active games team 2008-02-15T15:11:17 I think it is something worth aiming for 2008-02-15T15:11:29 but if we do not make then, then not to worry 2008-02-15T15:14:18 plenty of time before the full Debian freeze 2008-02-15T15:14:22 there's not much left to do before we can release a 2.1 beta ? 2008-02-15T15:15:05 at least I can't think of anything specific (with emphasis on specific) right now 2008-02-15T15:27:44 *** JockeTF has quit IRC 2008-02-15T15:32:41 *** JockeTF has joined #warzone2100 2008-02-15T15:48:57 *** Dred_furst has joined #warzone2100 2008-02-15T15:59:12 *** Karlik has joined #warzone2100 2008-02-15T16:00:36 haha! http://apcmag.com/8017/microsoft_battles_vista_perception_issues_15_000_prize 2008-02-15T16:03:43 haha, spreading it... :X 2008-02-15T16:05:35 *** Suprano has quit IRC 2008-02-15T16:07:02 in other words: even M$ now realises that Vista is sh*t 2008-02-15T16:07:28 I would recommend Linux 2008-02-15T16:07:34 at least to some of the people 2008-02-15T16:09:51 seems that it was a mistake to patch XP to its current level; the xp-users I know don't see a reason to switch to a DRM-laden and slow system which is "new" and not as reliable as their long-known XP 2008-02-15T16:10:25 and industry won't produce vista-only-stuff if nobody can use it 2008-02-15T16:10:58 Kreuvf: you mean satisfying users (with XP) was a mistake ? 2008-02-15T16:11:02 yes 2008-02-15T16:11:07 so actually doing what your customers want is a mistake ? 2008-02-15T16:11:18 Giel: This is business 2008-02-15T16:11:19 in this case it is ^^ 2008-02-15T16:11:23 I think that shows how free the "free market" is ! 2008-02-15T16:11:43 There are a few vista only apps 2008-02-15T16:11:50 it's just a shift of power from the goverment to welthy corporations 2008-02-15T16:12:01 I know at least one case where a user upgraded from Vista to XP when he noticed that DX10 doesn't add much to the game he played (compared to DX9-mode) 2008-02-15T16:12:01 most of them probably are by M$ 2008-02-15T16:12:33 my sister has vista on her laptop, and I had to use it the other day (our scanner is not supported by SANE) 2008-02-15T16:13:21 and what a pain in the backside to get anything done with 2008-02-15T16:13:40 no moonlight in debian yet, can't enter. oh what a shame 2008-02-15T16:14:31 I am currently debating if to install silverlight on my mac 2008-02-15T16:14:35 funny thing is that MS plans to deliver the third dimension to the desktop with the next windows-version despite usability-experts claiming that 3D-navigation is too complex to perform 2008-02-15T16:15:25 EvilGuru: did you suggest "upgrading to XP" yet ;-) 2008-02-15T16:15:34 Kreuvf: eh? 2008-02-15T16:15:45 Kreuvf: like compiz ? 2008-02-15T16:15:56 no, wait a minute 2008-02-15T16:16:01 I bet I won't find it :P 2008-02-15T16:16:19 navigating a desktop like a 3D FPS will probably be awful, yes 2008-02-15T16:16:29 I can't say I'm a big fan of the new UI in vista 2008-02-15T16:16:37 I hate it 2008-02-15T16:16:42 half of the applications have this new blurry-semi-transparent border 2008-02-15T16:16:49 it's a huge pain for the 30 minutes I've used it 2008-02-15T16:16:59 where the toolbar etc is transparent and the others are just regular apps 2008-02-15T16:17:04 (those are 30 minutes accumulated over time) 2008-02-15T16:17:38 yes, it makes me love Gnome yet some more ;-) 2008-02-15T16:17:45 hmm, what was that quake/doom process killer? 2008-02-15T16:17:51 although I must say that XFCE is probably even nicer to use 2008-02-15T16:18:18 pabs3: killall -SIGKILL doom ? 2008-02-15T16:18:56 heh, nah, the process tree was a game of doom & you kill processes by shooting them 2008-02-15T16:19:49 pabs3: Is init the final boss? 2008-02-15T16:20:23 EvilGuru: init is the final parent process of all other processes 2008-02-15T16:20:50 ...and can trap any signal 2008-02-15T16:20:53 :) I guess 2008-02-15T16:20:55 so you can't kill it 2008-02-15T16:21:22 EvilGuru: even if you could kill it, it wouldn't be removed from the process table 2008-02-15T16:21:32 as it doesn't have any parent process to clean it up 2008-02-15T16:22:07 well, I cannot find it (I expected that :X) 2008-02-15T16:24:15 at least I found the article criticising 3D-navigation http://www.useit.com/alertbox/981115.html 2008-02-15T16:24:22 Kreuvf: second life is another one of those idiotic things 2008-02-15T16:24:39 I never got the idea behind second life ;) 2008-02-15T16:24:53 it is entirely based upon the assumption that users want to have a computer world be more like real life 2008-02-15T16:24:54 *** NightBringer has quit IRC 2008-02-15T16:25:28 but whoever made that assumption entirely forgot to think about the fact that the power in the www lies in the fact that it is _not_ like real life 2008-02-15T16:25:50 i.e. the www doesn't have some of the limitations that real life does have 2008-02-15T16:26:24 indeed 2008-02-15T16:26:58 I still think that the marketing campaign is funny 2008-02-15T16:27:39 EvilGuru: the vista thingy ? 2008-02-15T16:27:48 yes 2008-02-15T16:28:00 EvilGuru: I have to say that just like the guy who wrote that article I hope it backfires 2008-02-15T16:28:19 It has got slashdotted... so chances are it will 2008-02-15T16:30:00 *** NightBringer has joined #warzone2100 2008-02-15T16:32:26 ah yes, that'll bring some additional negative attention :-) 2008-02-15T16:33:05 don't get me wrong, I'm not anti-M$, I'm just against anti-competitive market strategies (which M$ happens to employ an a large scale) 2008-02-15T16:35:32 Kreuvf: ^^ that's a nice article 2008-02-15T16:36:00 :) 2008-02-15T16:39:12 *** Karlik has quit IRC 2008-02-15T17:01:55 *** abitos has quit IRC 2008-02-15T17:03:50 *** Suprano has joined #warzone2100 2008-02-15T17:22:00 :( 2008-02-15T17:22:16 SVG viewers are almost as bad as web browsers when it comes to standards 2008-02-15T17:23:27 EvilGuru: how do you mean ? 2008-02-15T17:23:40 they often only supper a small subset of the standard 2008-02-15T17:23:57 such as omitting filters 2008-02-15T17:24:04 oh I thought you meant they provided their own extensions 2008-02-15T17:24:29 Well there is SVG and Inkscape SVG 2008-02-15T17:25:12 I have spent the past couple of days writing an SVG Font class 2008-02-15T17:25:29 to work around the limitation that it is impossible to know the width of a piece of text 2008-02-15T17:25:57 which means that you can not do things like centrally align a piece of text relative to something out without using javascript 2008-02-15T17:26:55 however, you can get around it by embedding the font into the document then computing the character widths 2008-02-15T17:27:49 but kerning of characters is supported by only a few viewers 2008-02-15T17:28:24 and I have no idea why, it is simple enough to implement from a coding perspective 2008-02-15T17:35:21 It is amazing how many Linux applications/libraries do not support any kind of font kerning 2008-02-15T17:36:04 I mean open up OpenOffice, set the font to bitstream vera sans, 72pt and type Ty 2008-02-15T17:36:06 I too don't understand why SVG is not more widespread 2008-02-15T17:36:18 Notice how the 'y' is under the T 2008-02-15T17:36:36 yet kword, abiword do not support it at all 2008-02-15T17:37:02 Kreuvf: The sooner IE supports it the better 2008-02-15T17:37:29 Without kerning pairs fonts just look... rubbish 2008-02-15T17:40:40 *** DrZimmerman has quit IRC 2008-02-15T17:44:47 Linux font rendering still has some way to go, it would seem 2008-02-15T17:56:52 errm.. since when are you channel-forwarded to #warzone2100 when entering #warzone? oO 2008-02-15T17:59:18 Kreuvf: Month and a bit 2008-02-15T17:59:29 and I haven't noticed XD 2008-02-15T18:04:28 Kreuvf: that's the idea ;-), making the process completely automatic so that users won't need to notice it 2008-02-15T18:18:15 * Giel dinner 2008-02-15T18:18:17 *** Giel is now known as Giel|afk 2008-02-15T18:21:47 *** JockeTF has quit IRC 2008-02-15T18:22:40 *** JockeTF has joined #warzone2100 2008-02-15T18:30:51 *** KBlair has joined #warzone2100 2008-02-15T18:37:31 *** DrZimmerman has joined #warzone2100 2008-02-15T18:40:56 *** Giel|afk is now known as Giel 2008-02-15T18:41:02 * Giel is back 2008-02-15T18:54:44 *** Buginator has joined #warzone2100 2008-02-15T18:54:46 Hey all 2008-02-15T18:55:00 *** Karlik has joined #warzone2100 2008-02-15T19:02:17 hi Buginator 2008-02-15T19:03:40 * Buginator thinks RC is ready. Can't replicate any more bugs on tracker besides the known ones. And the fix for SP transport should finally be fixed in that last patch. 2008-02-15T19:04:37 And the known ones will be tweaked on the branch I guess. 2008-02-15T19:06:55 Okay 2008-02-15T19:07:04 Do we have devurandom's blessing/ 2008-02-15T19:07:30 he is blessed out ;) 2008-02-15T19:07:53 ^cyka^ is going to replace him :D 2008-02-15T19:09:00 EvilGuru: we had his blessing last saturday already 2008-02-15T19:09:05 check the ML 2008-02-15T19:09:20 So what do we need to do to roll out an RC 2008-02-15T19:09:52 I wanted to speak to per before that if he shows up today 2008-02-15T19:10:15 as for the RC thingy devurandom urged to call it a beta instead of a release candidate ;-) 2008-02-15T19:10:28 isn't that the same thing? 2008-02-15T19:10:54 beta comes before an RC 2008-02-15T19:10:56 IMO it is 2008-02-15T19:11:00 Or will Ubuntu call it 2.1.0~beta 2008-02-15T19:11:04 an RC is something which could be a release if no bugs are found 2008-02-15T19:11:14 (so the release is just a simple renaming) 2008-02-15T19:11:36 Buginator: I prefer 2.1.0~beta1, but yeah something like that 2008-02-15T19:11:46 (allows us to release a 2nd beta as well) 2008-02-15T19:12:40 EvilGuru: as for releasing it, we'd need to create a tarball and release announcement first and foremost 2008-02-15T19:12:58 should not be too hard 2008-02-15T19:13:18 What about Ari? Is he good to go ? 2008-02-15T19:13:21 then we should compile as much binaries as possible 2008-02-15T19:13:59 Buginator: trunk isn't fit for MacOSX anyway 2008-02-15T19:14:12 as it kicks&bites @ QuesoGLC currently 2008-02-15T19:14:19 I can do the OS X binaries if Ari can get GLC working 2008-02-15T19:14:41 I think we also might want to get the translation process started with the release of the beta 2008-02-15T19:14:54 as a lot of people in the forums seem to be more than happy to help translate 2008-02-15T19:15:15 Is there any fallback position for macs if GLC doesn't work as expected? 2008-02-15T19:15:51 Yes 2008-02-15T19:16:00 I believe it is to go back to triangles 2008-02-15T19:16:26 for the translations, we need a big fat disclaimer. I wouldn't know if what people are translating in would be correct or not. 2008-02-15T19:17:25 Buginator: we don't need to know, people speaking the same language will eventually verify that for us 2008-02-15T19:19:34 Giel, I assume that you would be the one creating the windows release? Or would devurandom still do that? 2008-02-15T19:20:03 Buginator: I'll certainly try 2008-02-15T19:20:47 I suppose that I'll be best off by putting an /etc/fontconfig directory in the installtion dir ? 2008-02-15T19:21:06 and of course delivering the font alongside warzone 2008-02-15T19:21:13 * EvilGuru hates the ugly hacks 2008-02-15T19:21:34 I forgot the actual directory it needs now. I think devurandom updated the dev files with the info you need. 2008-02-15T19:22:47 EvilGuru: the fontconfig stuff ? 2008-02-15T19:22:51 Yes 2008-02-15T19:23:05 I personally don't like fontconfig at all on windoze 2008-02-15T19:23:25 it works flawlessly on GNU/Linux so no complaints about that 2008-02-15T19:24:25 there's a branch of QuesoGLC in the works that's supposed to make GLC use the windows API instead of fontconfig on windows 2008-02-15T19:25:03 Does it still use freetype? 2008-02-15T19:25:41 Yep 2008-02-15T19:28:26 freetype is perfectly on windoze 2008-02-15T19:29:14 we could of course fall back to the wiggle font extensions on windoze, though that'd imply a lot of awful lowlevel code 2008-02-15T19:35:59 afk 2008-02-15T19:39:42 *** Traveler3 has joined #warzone2100 2008-02-15T19:39:57 yo 2008-02-15T19:40:04 anyone playing online? 2008-02-15T19:40:40 *** Traveler3 has quit IRC 2008-02-15T19:43:20 is the masterserver up? 2008-02-15T19:43:53 *** pabs3 has quit IRC 2008-02-15T19:45:30 Buginator: not for trunk 2008-02-15T19:46:35 will we be using the newer code for trunk, or do we not have python 2.5 yet? 2008-02-15T19:47:54 *** per has joined #warzone2100 2008-02-15T19:48:03 *** weedle has quit IRC 2008-02-15T19:48:06 Hey per 2008-02-15T19:48:20 hey 2008-02-15T19:48:46 Buginator: We should have 2.5 soon 2008-02-15T19:49:00 2.0 and 2.1 share the same master server codebase, the only difference being the port 2008-02-15T19:49:04 2.5? 2008-02-15T19:49:11 (2.1 = 9997, 2.0= 9998) 2008-02-15T19:49:13 python 2.5 2008-02-15T19:49:23 per: We have an improved lobby server which uses python 2.5 2008-02-15T19:49:53 per * r3782 /trunk/src/droid.c: Relax droid assert about being on the map. Patch by Buginator in bug #958. 2008-02-15T19:50:19 Be warned that everyone who has used an SVN version will need to manually update the master server port in their config file 2008-02-15T19:58:46 That is if we want to use the master server ;) 2008-02-15T20:01:11 Otherwise when you host a game 2.0 people will be able to see if 2008-02-15T20:01:12 *it 2008-02-15T20:03:27 who wants to join a trunk stress test game? 2008-02-15T20:04:48 per: sure, in about 5 mins 2008-02-15T20:07:02 if (psObject->died == 0) then the object isn't dead right ? 2008-02-15T20:07:09 Giel: yes 2008-02-15T20:07:25 also the object is not dead if psObject->died == 1 2008-02-15T20:07:28 this is a special case 2008-02-15T20:07:43 but instead of 1 use NOT_CURRENT_LIST 2008-02-15T20:08:04 because in src/power.c an ASSERT is used with the conditions inversed 2008-02-15T20:08:11 uh-oh 2008-02-15T20:08:36 (psObject != NULL || psObject->died != 0 || psObject->died != NOT_CURRENT_LIST) < that should be fine though ? 2008-02-15T20:09:24 no. 2008-02-15T20:10:21 the logic goes: all is fine if object is NULL or object is not null, but alive, or object is not null or alive, but off world 2008-02-15T20:11:14 but join the game instead of pursing white elephants in the power code ;) 2008-02-15T20:11:15 oh, the || should be && 2008-02-15T20:11:49 no, psObject being NULL is *valid* 2008-02-15T20:12:38 the only thing that is *not* valid is if there is an object, but the object is dead 2008-02-15T20:13:10 psObject should be NULL ? 2008-02-15T20:13:25 muggenhor * r3783 /trunk/src/power.c: 2008-02-15T20:13:25 * ASSERT(asPower != NULL) since that'll show some output in the debugging output, even in case of a release build 2008-02-15T20:13:25 * Add the player id to assertion messages where the player id is out of range 2008-02-15T20:13:25 * Fix an assert that had all the conditions inversed 2008-02-15T20:13:32 or died... ? as I reversed it in r3783 2008-02-15T20:14:03 ok I'll join 2008-02-15T20:14:07 but not with HEAD ;-) 2008-02-15T20:14:10 not with that revision, i hope ;P 2008-02-15T20:14:14 right. lol. 2008-02-15T20:14:42 I'll fix that rev afterwards ;-) 2008-02-15T20:14:59 EvilGuru ... don't update 2008-02-15T20:15:10 just have 2008-02-15T20:15:18 revert :) 2008-02-15T20:15:58 EvilGuru: use r3782 2008-02-15T20:16:06 or fix my fault ;-) 2008-02-15T20:16:16 yes, do that! 2008-02-15T20:19:15 && has precedence over || right ? 2008-02-15T20:20:50 Giel: I believe it does, but () anyway 2008-02-15T20:25:38 *** GrimMoroe has joined #warzone2100 2008-02-15T20:31:03 Buginator: Giel: crashed here 2008-02-15T20:31:09 hi grim 2008-02-15T20:33:14 per: asPower ? 2008-02-15T20:33:25 Giel: no 2008-02-15T20:33:51 warzone2100: nettypes.c:60: NETend: Assertion `NETgetPacketDir() != PACKET_INVALID' failed. 2008-02-15T20:33:56 from recvGift 2008-02-15T20:34:17 Giel: i think you were giving me stuff. i noticed lots of power. anything else? 2008-02-15T20:34:37 yes I gave you two trucks 2008-02-15T20:36:02 it crashed on a research gift 2008-02-15T20:38:26 Giel: you gave research to someone? 2008-02-15T20:38:38 Giel: it says you gave to a player id 7, but i'm not sure who that is 2008-02-15T20:38:42 per: I gave you research yes 2008-02-15T20:38:53 He also gave me research & units 2008-02-15T20:38:59 gave it to one of buginator's players as well though 2008-02-15T20:39:23 this packet says you gave research to player id 7, but my NetPlay.players does not list anyone as having that id, oddly enough 2008-02-15T20:39:34 *** abitos has joined #warzone2100 2008-02-15T20:41:51 hi per 2008-02-15T20:44:02 muggenhor * r3784 /trunk/ (lib/framework/exceptionhandler.c src/power.c): Undo my "fix" in r3782, as it wasn't a fix but a breakage 2008-02-15T20:44:49 muggenhor * r3785 /trunk/lib/framework/exceptionhandler.c: Undo the (accidental) exceptionhandler disabling of r3784 2008-02-15T20:48:29 *** apelgate has joined #warzone2100 2008-02-15T20:58:40 *** tomboy64 has joined #warzone2100 2008-02-15T21:12:47 *** ^cyka^ has quit IRC 2008-02-15T21:13:41 *** ^cyka^ has joined #warzone2100 2008-02-15T21:14:17 * Buginator pushes ^cyka^ in front of a bus :P 2008-02-15T21:14:33 <^cyka^> not a good time 2008-02-15T21:14:39 * ^cyka^ has been fucked off tonight 2008-02-15T21:14:44 gtg, cya 2008-02-15T21:14:49 see ya 2008-02-15T21:14:50 <^cyka^> and nearly killed by a garage that so called fixered my car 2008-02-15T21:14:51 <^cyka^> :S 2008-02-15T21:14:57 <^cyka^> does this look fixed 2008-02-15T21:15:02 *** Kreuvf has quit IRC 2008-02-15T21:15:05 <^cyka^> http://i244.photobucket.com/albums/gg37/cykadelik/SP_A0048.jpg 2008-02-15T21:15:12 <^cyka^> i asked him to put new disks n pads 2008-02-15T21:15:22 <^cyka^> now that pad is CLEARLY even to a retard 2008-02-15T21:15:28 <^cyka^> that pad is clearly on wrong 2008-02-15T21:15:33 <^cyka^> backplate to disk 2008-02-15T21:15:44 <^cyka^> should be the bit thats on the backplate to the disk 2008-02-15T21:15:47 <^cyka^> basically 2008-02-15T21:15:50 <^cyka^> what u see in that pic 2008-02-15T21:15:54 <^cyka^> it should be reversed 2008-02-15T21:15:56 Maybe he was a friend of warzone666's, and wanted revenge? 2008-02-15T21:16:50 Which garage was it? A chain type place, or was it independent? 2008-02-15T21:17:00 <^cyka^> indpentent 2008-02-15T21:17:08 <^cyka^> cos me nearly 1000 pound 2008-02-15T21:17:12 <^cyka^> to fix 2008-02-15T21:17:15 <^cyka^> it had other probs 2008-02-15T21:17:16 <^cyka^> lol 2008-02-15T21:17:20 <^cyka^> like a fucked engine 2008-02-15T21:17:25 <^cyka^> he rebuilt the engine 2008-02-15T21:17:28 <^cyka^> no probs with that 2008-02-15T21:17:33 <^cyka^> tilll it stopped 2008-02-15T21:17:36 <^cyka^> and didn't start again 2008-02-15T21:17:43 <^cyka^> but he';s by passed the wiring loom 2008-02-15T21:17:51 <^cyka^> which ment the altanator wasn't chargin the battery 2008-02-15T21:18:01 <^cyka^> or even connected to anything 2008-02-15T21:18:09 <^cyka^> so the engine ran the bat totally dead 2008-02-15T21:18:14 <^cyka^> and it stopped running :( 2008-02-15T21:18:24 <^cyka^> bast\ard i'm fuming at him 2008-02-15T21:18:37 Well, if I was close to you, I could fix it in about 20 mins :D And only charge you 50000 pounds for my time. 2008-02-15T21:18:49 <^cyka^> lol 2008-02-15T21:25:15 ^cyka^, and when did you notice this little mistake? Were you driving down a hill, and heard a bit of squealing ? 2008-02-15T21:25:42 <^cyka^> squeling? 2008-02-15T21:25:43 per * r3786 /trunk/src/multigifts.c: 2008-02-15T21:25:43 Fix bug in the sending of research gifts. We cannot delay the NETend() call for long, 2008-02-15T21:25:43 because other codes like to use the netcode, too. 2008-02-15T21:25:50 <^cyka^> try grinding the first time i pressed the breaks 2008-02-15T21:25:59 <^cyka^> http://i244.photobucket.com/albums/gg37/cykadelik/SP_A0049.jpg 2008-02-15T21:26:06 <^cyka^> thats waht it did to my brand new break disk 2008-02-15T21:26:10 <^cyka^> after one break 2008-02-15T21:26:10 why, he didn't even test drive it ? 2008-02-15T21:26:16 what* 2008-02-15T21:26:20 <^cyka^> from about 50 mph 2008-02-15T21:26:22 <^cyka^> to a stop 2008-02-15T21:26:43 <^cyka^> http://i244.photobucket.com/albums/gg37/cykadelik/SP_A0048.jpg 2008-02-15T21:26:50 <^cyka^> thats why it did the grinding 2008-02-15T21:26:57 <^cyka^> the break pad is in the WRONG way round 2008-02-15T21:27:02 <^cyka^> if u look at that pic... 2008-02-15T21:27:12 <^cyka^> the imagine reversing how that break pad looks there 2008-02-15T21:27:17 <^cyka^> THATS how it should be 2008-02-15T21:27:23 <^cyka^> not how it is in that picture 2008-02-15T21:27:51 <^cyka^> brb beer 2008-02-15T21:28:01 Um, thanks. I had no idea. I am used to working on bigger things. :P lol 2008-02-15T21:30:37 *** Vespasian has joined #warzone2100 2008-02-15T21:38:27 HaaaaaaHaaaaaaaaCCCCCCCCHHHHHHHHHOOOOOOOOOOOOOO 2008-02-15T21:40:42 *** weedle has joined #warzone2100 2008-02-15T21:48:09 *** Troman has joined #warzone2100 2008-02-15T21:48:14 hi Troman 2008-02-15T21:48:23 hi everyone 2008-02-15T21:48:51 Hi Troman.. looks like someone else made some new AI if you didn't see it yet: http://forums.wz2100.net/?topic=1387.0 2008-02-15T21:49:06 Troman: any opinions on a reorganization of packet enum like this: http://rafb.net/p/Up44g251.html 2008-02-15T21:51:41 per: to be honest i'm not familiar with the net code at all, so I wouldn't really have an opinion about that 2008-02-15T21:55:19 Buginator: it's not really a new AI, just a little modification of the stock ai 2008-02-15T21:55:47 per * r3787 /trunk/ (4 files in 2 dirs): Reorganize the packet definitions to avoid duplication and scatter of data. 2008-02-15T21:56:48 Buginator: will you host? 2008-02-15T21:57:09 yep 2008-02-15T22:01:21 ok, looks like gifts work again now 2008-02-15T22:01:30 and i didn't break anything reorganizing everything ;) 2008-02-15T22:01:31 ok, must go. Later all 2008-02-15T22:01:35 *** Buginator has left #warzone2100 2008-02-15T22:05:01 troman * r3788 /trunk/src/projectile.c: Get rid of the ugly-looking ammo trails some weapon types had, that were not there in the original game and don't belong there. 2008-02-15T22:05:43 I really wonder why those were added 2008-02-15T22:17:10 who did? 2008-02-15T22:17:22 no idea 2008-02-15T22:18:07 I just remembered that lancers and commander weapons didn't have that in 1.10 and it looked so ugly I couldn't live peacefully until I got rid of those ;) 2008-02-15T22:18:14 hehe 2008-02-15T22:18:22 per * r3789 /trunk/src/ (multisync.c power.c power.h): 2008-02-15T22:18:22 Sanity check power sync packets, and add net log if power is changed. Add getPower() 2008-02-15T22:18:22 function to avoid direct access to asPower array. 2008-02-15T22:18:58 * Troman is afk 2008-02-15T22:21:48 *** amro has joined #warzone2100 2008-02-15T22:23:31 nearly every network packet receive function is missing even the most basic sanity checks 2008-02-15T22:28:41 *** DrZimmerman has quit IRC 2008-02-15T22:31:55 *** Dred_furst has quit IRC 2008-02-15T22:44:02 *** amro has quit IRC 2008-02-15T22:48:56 per * r3790 /trunk/src/ (multiplay.c multisync.c): Add several sanity checks for network packets received. 2008-02-15T22:49:02 per * r3791 /trunk/src/droid.c: Stylistic improvements to some functions in droid.c 2008-02-15T22:49:02 per * r3792 /trunk/src/ (hci.c multigifts.c multimenu.c power.c scriptfuncs.c): Wrap several access to asPower with getPower(). 2008-02-15T22:49:27 good night 2008-02-15T22:50:06 *** per has quit IRC 2008-02-15T23:00:04 per * r3793 /trunk/src/power.h: Doxygenize power.h 2008-02-15T23:21:03 *** amro has joined #warzone2100 2008-02-15T23:36:09 *** amro has quit IRC 2008-02-15T23:42:44 *** abitos has quit IRC 2008-02-15T23:48:54 Troman: Are you happy with the balance in the trunk 2008-02-15T23:49:14 *** weedle has quit IRC 2008-02-15T23:50:40 EvilGuru: I didn't have much time to test it, but I did like what I saw. I haven't tested many weapons, like indirect weapons, vtol weapons etc. 2008-02-15T23:51:30 Well a beta will probably be out soon so if we start a forum topic about balacing 2008-02-15T23:51:35 it will be better to rely on feedback from other users who have played several games using the ne balance 2008-02-15T23:51:47 then we should get some good feedback 2008-02-15T23:52:03 a forum topic, what for? 2008-02-15T23:52:14 what people think of the balacing 2008-02-15T23:52:42 EvilGuru, I wouldn't expect too much good feedback, since everyone will have a different opinion about balancing 2008-02-15T23:54:28 it is one of those cases when we just have to make the changes and see the outcome, if there will be real problems then we will have to address them 2008-02-16T00:04:09 EvilGuru: what about the net code, is it ready for release? 2008-02-16T00:04:19 It seems to be 2008-02-16T00:10:47 gtg 2008-02-16T00:10:49 *** Troman has quit IRC 2008-02-16T00:18:10 *** Karlik has quit IRC 2008-02-16T00:27:22 *** Giel_ has joined #warzone2100 2008-02-16T00:31:33 *** Giel__ has joined #warzone2100 2008-02-16T00:31:44 *** Giel has quit IRC 2008-02-16T00:31:51 *** Giel_ has quit IRC 2008-02-16T00:34:58 *** Giel__ is now known as Giel 2008-02-16T00:53:15 *** EvilGuru has quit IRC 2008-02-16T01:50:23 *** weedle has joined #warzone2100 2008-02-16T01:57:15 *** kamaze has quit IRC 2008-02-16T01:57:46 *** tomboy64 has quit IRC 2008-02-16T02:16:40 *** Suprano has quit IRC 2008-02-16T02:19:50 *** tomboy64 has joined #warzone2100 2008-02-16T02:29:45 *** Giel has quit IRC 2008-02-16T02:38:32 *** pabs3 has joined #warzone2100 2008-02-16T02:38:36 *** JockeTF has quit IRC 2008-02-16T02:39:03 *** krushia_ is now known as krushia 2008-02-16T02:58:48 *** tomboy64 has quit IRC 2008-02-16T03:33:23 *** mortikia` has joined #warzone2100 2008-02-16T03:33:24 *** mortikia has quit IRC 2008-02-16T03:33:24 *** mortikia` is now known as mortikia 2008-02-16T03:50:52 *** Coincident has quit IRC 2008-02-16T03:54:34 *** KBlair` has joined #warzone2100 2008-02-16T04:12:43 *** KBlair has quit IRC 2008-02-16T04:35:13 *** cybersphinx has quit IRC 2008-02-16T06:24:11 *** cybersphinx has joined #warzone2100 2008-02-16T06:38:48 *** Suprano has joined #warzone2100 2008-02-16T06:39:10 *** DrZimmerman has joined #warzone2100 2008-02-16T06:57:45 *** Suprano has quit IRC 2008-02-16T06:57:50 *** Maerz has joined #warzone2100 2008-02-16T07:23:34 *** Maerz has quit IRC 2008-02-16T07:24:43 *** Maerz has joined #warzone2100 2008-02-16T07:33:05 *** Maerz has quit IRC 2008-02-16T07:46:57 *** cyka_ has joined #warzone2100 2008-02-16T08:04:39 *** ^cyka^ has quit IRC 2008-02-16T08:19:02 *** krushia_ has joined #warzone2100 2008-02-16T08:36:01 *** krushia has quit IRC 2008-02-16T08:47:09 *** ^cyka^ has joined #warzone2100 2008-02-16T09:04:59 *** cyka_ has quit IRC 2008-02-16T10:03:42 *** Vespasian has quit IRC 2008-02-16T10:09:06 *** abitos has joined #warzone2100 2008-02-16T10:32:37 *** abitos_ has joined #warzone2100 2008-02-16T11:40:41 *** JockeTF has joined #warzone2100 2008-02-16T12:02:44 *** Giel has joined #warzone2100 2008-02-16T12:03:57 hi all 2008-02-16T12:04:17 hi Giel 2008-02-16T12:21:00 *** TerminatorX has joined #warzone2100 2008-02-16T12:21:10 hi all 2008-02-16T12:22:34 Giel, Can you help me ? with compiling... because It doesnt Do since last SVN Update. 2008-02-16T12:23:14 TerminatorX: sure, what are your compile errors ? 2008-02-16T12:23:50 http://rafb.net/p/SmS8fY91.html 2008-02-16T12:25:59 strange, that doesn't look like an error 2008-02-16T12:26:39 could you try running "mingw32-make -f Makefile.raw clean" *once* then try recompiling ? 2008-02-16T12:27:24 *** Karlik has joined #warzone2100 2008-02-16T12:30:21 http://rafb.net/p/B42gaJ32.html 2008-02-16T12:30:24 muggenhor * r3794 /trunk/src/data.c: Detect failure to load images when loading texture pages and act on it by failing the texpage loading 2008-02-16T12:30:46 this after clean compiling... 2008-02-16T12:33:21 *** EvilGuru has joined #warzone2100 2008-02-16T12:33:52 hi EvilGuru 2008-02-16T12:34:12 Hi Giel 2008-02-16T12:34:28 *** Coincident has joined #warzone2100 2008-02-16T12:36:27 TerminatorX: rebooting to windoze so I can try this for myself 2008-02-16T12:39:25 mmm...ok 2008-02-16T12:39:41 *** Giel has quit IRC 2008-02-16T12:40:46 *** Giel has joined #warzone2100 2008-02-16T12:44:48 TerminatorX: did you get anything like "implicit declaration of function strnlen" ? 2008-02-16T12:46:33 Werror-implicit-function-declaration -mwindows -DWIN32 -c -odebug.o debug.c 2008-02-16T12:46:33 - this ? 2008-02-16T12:48:15 no, it should be a line below that 2008-02-16T12:49:20 -Werror-implicit-function-declaration -mwindows -DWIN32 -c -oconfigfile.o configfile.c -like this 2008-02-16T12:50:29 *** kamaze has joined #warzone2100 2008-02-16T12:52:33 nope, but I think I found the cause of the problem 2008-02-16T12:53:47 muggenhor * r3795 /trunk/lib/framework/debug.c: Don't use `strnlen` in debug.c as it's a GNU extension (and as such isn't always available), instead use `strnlen1 - 1` 2008-02-16T12:53:56 try updating and recompiling now 2008-02-16T12:54:37 Giel: Don't we provide an alternative for it? 2008-02-16T12:54:47 As I think I might use something like that in the netcode 2008-02-16T12:55:02 EvilGuru: yes and that alternative is strnlen1 2008-02-16T12:56:44 no 2008-02-16T12:56:58 but only 1 func error.. 2008-02-16T12:57:02 left 2008-02-16T12:57:04 *** ^cyka^ has quit IRC 2008-02-16T12:57:25 http://rafb.net/p/GteOCC80.html 2008-02-16T12:57:47 *** [Bart] has quit IRC 2008-02-16T13:11:03 *** Maerz has joined #warzone2100 2008-02-16T13:32:45 *** ^cyka^ has joined #warzone2100 2008-02-16T13:38:33 strange because that isn't an error ... 2008-02-16T13:40:53 switching to my laptop 2008-02-16T13:40:56 *** Giel has quit IRC 2008-02-16T13:46:22 *** Giel has joined #warzone2100 2008-02-16T14:05:51 per * r3796 /trunk/ (24 files in 2 dirs): Add some more doxygen comments. 2008-02-16T14:11:15 *** apelgate has quit IRC 2008-02-16T14:13:09 per * r3797 /trunk/src/ (19 files): More doxygen comments. 2008-02-16T14:13:50 *** apelgate has joined #warzone2100 2008-02-16T14:16:07 *** per has joined #warzone2100 2008-02-16T14:16:20 hello 2008-02-16T14:16:26 should we add tools/ to the doxygen documentation? 2008-02-16T14:16:54 hi per 2008-02-16T14:17:04 per: I don't think we should 2008-02-16T14:17:33 perhaps to a separate documentation, but not to the same docs as the main WZ source 2008-02-16T14:18:14 i added a doxygen frontpage to main.c 2008-02-16T14:18:32 perhaps not the best place for it, but best i could think of atm 2008-02-16T14:20:02 *** apelgate has quit IRC 2008-02-16T14:26:03 I usually add a separate file "mainpage.dox" to the project root for that 2008-02-16T14:26:16 then I add that file to the Doxyfile's filelist 2008-02-16T14:27:59 *** tomboy64 has joined #warzone2100 2008-02-16T14:30:13 Giel: why doesn't NETBroadcastPlayerInfo use the new netcode? 2008-02-16T14:30:29 *** apelgate has joined #warzone2100 2008-02-16T14:35:57 we now use the same buffer for sending and receiving packets, and it is not flushed after send... which means the packet will remain there for processing on receive 2008-02-16T14:36:18 this may be a bad idea 2008-02-16T14:37:01 per: because every time I made it use the new netcode I got very strange undefined behaviour 2008-02-16T14:37:40 varying from segfaults when entering the lobby to not showing up names in the lobby or even a sequence of strange symbols instead of the player's name 2008-02-16T14:37:55 although, since we do not read new packets before we know there is one, we probably won't read our sent packet as a received packet 2008-02-16T14:38:01 (those "strange symbols" probably where garbage data left in memory) 2008-02-16T14:38:15 Giel: sounds like a result of the multiple buffers bug i since fixed 2008-02-16T14:38:46 per: okay I'll apply my patch to use the new netcode then 2008-02-16T14:39:35 per * r3798 /trunk/lib/netplay/ (netplay.c netplay.h nettypes.c nettypes.h): Netcode: Make NetDir static, and remove some unnecessary function parameters. 2008-02-16T14:42:01 i hope to make NetMsg static too soon 2008-02-16T14:42:22 once we get rid of direct access to it, more multiple buffer problems should be harder to create 2008-02-16T14:44:35 *** charon has joined #warzone2100 2008-02-16T14:44:54 morning 2008-02-16T14:45:11 morn 2008-02-16T14:45:40 Giel: any suggestion for a quick multiweapon fix for 2.1? 2008-02-16T14:45:50 Giel: perhaps only for vtol and dragon body 2008-02-16T14:46:58 per: I suggest to leave it as is, that way we may get suggestions by our users 2008-02-16T14:49:31 umm, head doesn't compile for me... http://rafb.net/p/tJCyQa77.html 2008-02-16T14:52:11 *** Maerz has quit IRC 2008-02-16T14:53:27 muggenhor * r3799 /trunk/lib/netplay/netplay.c: Reapply r3643 (or revert r3669): Port NETBroadcastPlayerInfo over to the new netcode API 2008-02-16T14:53:47 ah, my mistake, sorry 2008-02-16T14:53:53 *** TerminatorX has quit IRC 2008-02-16T14:54:13 i had conflicting changes from testing weeks ago 2008-02-16T14:54:26 *** abitos has quit IRC 2008-02-16T14:54:40 *** abitos has joined #warzone2100 2008-02-16T14:55:47 per: that ^^ _should_ work if it was the result of the multiple buffesr bug 2008-02-16T14:55:52 *buffers 2008-02-16T14:56:21 per: care to test it ? 2008-02-16T14:56:31 sure. will you host? 2008-02-16T14:57:08 sure, hosting @ me.mortis.eu 2008-02-16T14:57:12 oh wait! 2008-02-16T14:57:22 need to set my router to forward to the correct IP 2008-02-16T14:57:46 there seem to be a number of UI bugs related to selecting mayhem mode 2008-02-16T14:58:11 maybe we should just ditch this mode... 2008-02-16T14:58:14 okay you should be able to connect now 2008-02-16T14:58:30 what's it supposed to do anyway? 2008-02-16T14:59:54 ready again 2008-02-16T15:00:08 there will be scavengers on the map in addition to the normal skirmish 2008-02-16T15:00:37 that doesn't sound that intereseting to me 2008-02-16T15:00:39 unfortunately, easy to abuse...i can show you perhaps ;) 2008-02-16T15:00:59 game should be up again btw... 2008-02-16T15:06:10 Can I come? 2008-02-16T15:08:04 *** [Bart] has joined #warzone2100 2008-02-16T15:19:28 EvilGuru: sorry we're playing already... 2008-02-16T15:19:38 I can't believe I'm actually winning from per 2008-02-16T15:19:42 *** apelgate has quit IRC 2008-02-16T15:19:53 He likes arty, you have been warned 2008-02-16T15:20:16 well he likes power more I bet, and I'm destroying the last of his pumps 2008-02-16T15:20:27 heh, i haven't expanded anything at all 2008-02-16T15:20:33 so, no more power for me 2008-02-16T15:25:51 the end is nigh 2008-02-16T15:26:03 next game I'll team up with you, per 2008-02-16T15:27:26 :) 2008-02-16T15:27:44 well that was a lengthy game 2008-02-16T15:27:48 either there is something amiss in the netcode, or troman's game balance changes made tanks too hard to kill 2008-02-16T15:28:20 per: Kill with what? 2008-02-16T15:28:20 per: my guess is the netcode, because the babas I shot where done with much faster 2008-02-16T15:28:44 EvilGuru: I had 20~30 tanks shooting at a tank of per for about 4 minutes 2008-02-16T15:29:00 giel had flamers and mg 2008-02-16T15:29:03 but still 2008-02-16T15:29:25 they will not do a lot 2008-02-16T15:29:31 my tank was python tracks medium cannon with all the early armour upgrades 2008-02-16T15:29:33 if it was a heavy body tank 2008-02-16T15:29:36 Yep 2008-02-16T15:29:41 They will have no chance 2008-02-16T15:29:55 As its amour >= weapon damage 2008-02-16T15:30:00 so each hit does 1 damage 2008-02-16T15:30:12 It will most likely have 15000 HP 2008-02-16T15:30:55 Warzone is interesting in that regard, in that a single armour upgrade can turn the tide of a battle 2008-02-16T15:31:15 as it is threshold as opposed to % based 2008-02-16T15:32:04 so is mayhem mode interesting enough to keep around? 2008-02-16T15:32:21 i thought it added some interesting detail to the game 2008-02-16T15:33:07 but maybe rework it from game type to option in skirmish menu? 2008-02-16T15:33:28 err, i mean, AI option 2008-02-16T15:34:09 no, won't work either 2008-02-16T15:34:18 If you are adding an option also add the ability to not post the game to the lobby 2008-02-16T15:34:34 per: it's good enough to keep IMO 2008-02-16T15:34:42 EvilGuru: that option needs to be before the skirmish menu, though 2008-02-16T15:34:53 EvilGuru: I had loads of flamer upgrades though... 2008-02-16T15:35:42 Giel: Look at the thermal armour of Python 2008-02-16T15:35:59 awfully high I suppose ? 2008-02-16T15:36:03 that and you will probably have a 0.5* multiplier 2008-02-16T15:36:42 but still that doesn't explain that after 1~2 minutes of shooting at a single python tank with at least 10 flamers and 10 machine guns (heavy & twin) that single tank still shows with 100% health 2008-02-16T15:37:04 start up a skirmish game 2008-02-16T15:37:18 and attack an enemy bunker with MGs, same effect 2008-02-16T15:37:55 only other thing I can think of is that we are doing the weapon bonuses wrong 2008-02-16T15:38:04 so when MG vs bunker we do damage / 2 2008-02-16T15:38:34 so rounding error could cause some slight issues 2008-02-16T15:38:42 https://gna.org/bugs/?group=warzone&func=browse&set=custom&report_id=137&status_id=1&plan_release_id=102 2008-02-16T15:38:43 mhm 2008-02-16T15:38:53 Sounds like "Bugs we want to introduce in 2.1" :) 2008-02-16T15:40:56 any of you up for a game? 2008-02-16T15:42:05 <[Bart]> lobby is always empty :=( 2008-02-16T15:43:09 EvilGuru: for testing or ? 2008-02-16T15:43:27 don't mind 2008-02-16T15:44:44 sure 2008-02-16T15:44:47 who will host 2008-02-16T15:45:24 maybe I'll play later, but I'll finish the stuff I'm working on first... 2008-02-16T15:45:28 ok 2008-02-16T15:45:34 I'll host 2008-02-16T15:45:39 (rendering engine for EditWorld) 2008-02-16T15:45:52 if you can call it an engine... 2008-02-16T15:46:09 per: Hosting 2008-02-16T15:46:56 witherden.org 2008-02-16T15:59:29 *** gerard_ has joined #warzone2100 2008-02-16T16:00:53 hi guys 2008-02-16T16:02:13 *** [Bart] has quit IRC 2008-02-16T16:02:33 hi gerard 2008-02-16T16:05:05 hi gerard_ 2008-02-16T16:05:29 time for the smearing bug to die! 2008-02-16T16:05:41 * per lost again 2008-02-16T16:05:48 h 2008-02-16T16:05:49 i should have gone arty 2008-02-16T16:05:51 hmmm 2008-02-16T16:06:08 once i started getting incoming i divert lots of research into defensive techs... bad idea, i guess. 2008-02-16T16:06:29 you're playing? good :) 2008-02-16T16:06:49 yeah, i'm playing, but i'm definitely not good ;) 2008-02-16T16:07:26 the units jumping back to full HP is still an isue 2008-02-16T16:07:27 *** NightBringer has quit IRC 2008-02-16T16:07:29 *issue 2008-02-16T16:07:44 EvilGuru: do just started building structures have far less hp than finished structures? or is it just armour? 2008-02-16T16:07:54 I am not sure 2008-02-16T16:07:56 it is called painting 2008-02-16T16:08:03 i tried blocking your attack with lots of unfinished buildings, but they went done fast 2008-02-16T16:08:17 I wanted to add in TA-style feature 2008-02-16T16:08:18 down 2008-02-16T16:08:34 what is that? 2008-02-16T16:08:35 whereby if a structure has not been paid for and no unit is working on it the power de-accures itself 2008-02-16T16:08:50 yeah, that would make sense 2008-02-16T16:08:57 so you would get all of your power back 2008-02-16T16:09:11 power back isn't so much an issue, as being able to cheat with it 2008-02-16T16:09:15 but the power has already been spend to get the building to whatever point its reached 2008-02-16T16:09:25 Toksyuryel: Not in Warzone 2008-02-16T16:09:29 i built lots of blocking with zero power available 2008-02-16T16:09:39 You pay for a structure then start building it 2008-02-16T16:09:50 per: I think we should implement that to stop painting 2008-02-16T16:09:54 EvilGuru: sure about that? 2008-02-16T16:10:02 oh that's right I forgot 2008-02-16T16:10:08 Indeed, green bar, yellow bar 2008-02-16T16:10:10 you're right, you should be able to get that power back 2008-02-16T16:10:20 *** NightBringer has joined #warzone2100 2008-02-16T16:10:29 unlike C&C where they are combined 2008-02-16T16:11:14 EvilGuru: why get energy back? 2008-02-16T16:11:22 EvilGuru: surely it should be lost 2008-02-16T16:11:26 because the energy hasn't been used yet 2008-02-16T16:11:36 it's just "allocated" 2008-02-16T16:11:41 that's why it is called sunk cost ;) 2008-02-16T16:11:47 We can do that 2008-02-16T16:11:53 *** apelgate has joined #warzone2100 2008-02-16T16:12:09 http://en.wikipedia.org/wiki/Sunk_cost 2008-02-16T16:12:25 I believe that it is already possible to get that power back though 2008-02-16T16:12:30 Every second we need a trigger which looks for buildings being build where not all of the power is accrued 2008-02-16T16:12:33 you can "un-build" it 2008-02-16T16:12:39 then you get power back 2008-02-16T16:12:51 and then looks for trucks with it as their target, if none, knock of 50 power 2008-02-16T16:13:03 IIRC sending another truck to try to build it, then canceling the build order, will refund all the power 2008-02-16T16:13:29 EvilGuru: shouldn't check if truck has it as target, because that truck could be on the other side of the map, or landlocked on other island, or whatever... 2008-02-16T16:13:51 EvilGuru: rules shouldn't check player intentions, imho 2008-02-16T16:14:02 per: Either way the truck is tied up 2008-02-16T16:14:03 * Toksyuryel agrees with per 2008-02-16T16:14:18 And it also makes it easier to implement 2008-02-16T16:14:29 Is it necissary at all though? 2008-02-16T16:14:42 I'm pretty sure you get all power back if you cancel a build order 2008-02-16T16:14:53 EvilGuru: well, it shouldn't make a difference whether a player clicks on the building or beside the building intending to click on building when you get there 2008-02-16T16:15:21 EvilGuru: why not just check whether a truck is actively building it? 2008-02-16T16:16:15 Is there an easy way to do that 2008-02-16T16:17:13 go to the build screen 2008-02-16T16:17:33 page through all your trucks to see what thay are all building 2008-02-16T16:17:34 I just need access to the psTarget array 2008-02-16T16:17:44 *** apelgate has left #warzone2100 2008-02-16T16:18:37 *** apelgate has joined #warzone2100 2008-02-16T16:19:03 per: in construction, no sunk costs are incurred by arranging all of your materials with the intention to build something with them 2008-02-16T16:19:20 per: only after you begin to assemble them do those costs occur 2008-02-16T16:20:14 EvilGuru: unsure how to do that 2008-02-16T16:20:31 I think my way can be implemented easily 2008-02-16T16:21:03 but why is it necissary? 2008-02-16T16:21:13 As painting is quite annoying 2008-02-16T16:21:34 then use tank traps instead 2008-02-16T16:21:37 that's why they exist 2008-02-16T16:22:04 Painting is better value 2008-02-16T16:22:14 fortresses for example 2008-02-16T16:22:24 they are large, high HP even when being built 2008-02-16T16:22:27 pretty sure that painting wasn't one of the strategies they had in mind when they developed this game 2008-02-16T16:22:38 Hence why I am proposing this 2008-02-16T16:22:55 *** apelgate_ has joined #warzone2100 2008-02-16T16:23:13 I'm saying that it's a glitch- an unintended side effect, an exploit 2008-02-16T16:23:30 Agreed. 2008-02-16T16:23:41 why should the game make it any easier for you? 2008-02-16T16:24:13 What do you mean, what I am proposing will help to patch the exploit 2008-02-16T16:24:18 oh 2008-02-16T16:24:25 As 10 seconds are you painted a load of fortresses 2008-02-16T16:24:29 I thought you were trying to make it easier 2008-02-16T16:24:36 they would still disappearing 2008-02-16T16:24:57 As no truck build them = power is de-accured when it hits zero you no longer have a structur 2008-02-16T16:25:03 because you kept saying things that sounded like you were defending or advocating painting 2008-02-16T16:25:20 Only thing I defend with are big, fully build structures 2008-02-16T16:25:22 well, I agree with the notion of getting rid of the exploit, there's just one problem 2008-02-16T16:26:03 suppose the trucks are destroyed 2008-02-16T16:26:51 if it is still in the accrue stage 2008-02-16T16:27:04 if it is paid for and being built (yellow bar) then all is well 2008-02-16T16:27:09 can the game decide on its own that the player no longer wants the structure they were attempting to build if the trucks building it are destroyed by another player (who for whatever reason didn't destroy the building too- maybe they got destroyed before they got the chance, but were still able to kill the trucks) 2008-02-16T16:27:26 but if the trucks are destroyed something has to have done it 2008-02-16T16:27:31 *** apelgate has quit IRC 2008-02-16T16:27:33 and chances are it will go after the structure 2008-02-16T16:28:03 likely but not necissarily always 2008-02-16T16:28:30 you can be defending a structure being built and sometimes the enemy will target the trucks before targeting the defenders, and end up destroyed themselves after killing the trucks but before taking out the building 2008-02-16T16:28:53 I work on the laws of averages 2008-02-16T16:29:01 if it works 95% of the time, then I am happy 2008-02-16T16:29:16 unfortunately the game doesn't have that luxury 2008-02-16T16:29:28 it must work towards the lowest common denominator 2008-02-16T16:29:54 It follows that already in many places 2008-02-16T16:30:03 if there is any valid reason at all why the structure should be left intact, it should be left there 2008-02-16T16:30:07 often there is not solution which will work all the time 2008-02-16T16:30:24 there is no way to work out a valid reason 2008-02-16T16:30:30 that is a human concept (validity) 2008-02-16T16:30:48 *** |Leto| has joined #warzone2100 2008-02-16T16:31:06 Do you disagree that the scenario I described presents a valid reason for leaving the structure intact? 2008-02-16T16:31:22 I do. 2008-02-16T16:31:31 The game cannot decide in such a scenario whether the player really wants to cancel that building. 2008-02-16T16:31:40 It is not an instant thing 2008-02-16T16:31:49 It will be a slow drain over a period of time 2008-02-16T16:31:55 to maybe 50 power back a second 2008-02-16T16:32:13 until a truck gets to work on it again, at which point the drain stops 2008-02-16T16:32:23 so you have enough time to get a truck there 2008-02-16T16:32:25 but then it has to accrue the power all over again 2008-02-16T16:32:35 It has to accrue what was lost, yes 2008-02-16T16:32:52 however what was lost is not really lost, you get it back 2008-02-16T16:33:03 however much has drained, it has to spend the time needed to put it back, on top of the time that was spent getting the truck there 2008-02-16T16:33:06 time is lost and you don't get that time back 2008-02-16T16:33:14 and in this game, time is your most precious resource 2008-02-16T16:33:48 The amount of time lost is minimal 2008-02-16T16:34:10 assuming you have the power available even the most expensive structures take only a couple of seconds 2008-02-16T16:34:17 especially if you've gotten yourself into a low-power situation where several things are draining power at the same time and taking turns for that 5 units of power at a time, the drain might have already been allocated somewhere else 2008-02-16T16:34:33 in which case you have bigger problems 2008-02-16T16:34:39 true enough 2008-02-16T16:34:41 1. You are very low on power 2008-02-16T16:34:53 2. Your trucks are getting destroyed while trying to build a structure 2008-02-16T16:35:03 but you don't want the game compounding your misery by draining allocated power like that when you don't want it to 2008-02-16T16:35:35 the number of situations where it will work against a non-painter a few and far between 2008-02-16T16:35:47 it has taken us 5 minutes to come up with a corner case 2008-02-16T16:36:01 *** apelgate has joined #warzone2100 2008-02-16T16:36:19 it may be a corner case but consider that your patch may make a viable strategy out of attacking trucks and leaving the building alone 2008-02-16T16:36:34 I attack trucks anyway 2008-02-16T16:36:39 so does the AI for that matter 2008-02-16T16:36:46 "and leaving the building alone" 2008-02-16T16:37:01 (AI will go for trucks before partially built strucutures) 2008-02-16T16:37:03 that part is important 2008-02-16T16:37:16 leaving the build alone would be bad for me 2008-02-16T16:37:22 but after killing the trucks the AI will take out the building 2008-02-16T16:37:27 as he would be getting power back which he would otherwise loose 2008-02-16T16:37:38 So I would go for the trucks, then the building 2008-02-16T16:37:54 as if I did not go for the building he will get the power back for it, which is bad for me 2008-02-16T16:38:00 if I destroy it he gets nothing back 2008-02-16T16:38:01 it's a psychological chess move type of thing 2008-02-16T16:38:03 but he might waste time trying to finish the build 2008-02-16T16:38:14 if you leave the building there he might attempt to finish it 2008-02-16T16:38:38 then he is a poor player and would probably have lost with or without the patch 2008-02-16T16:39:17 there are a lot of them :) 2008-02-16T16:39:35 I am not yet convinced 2008-02-16T16:39:39 neither am I 2008-02-16T16:40:03 I think it could work 2008-02-16T16:40:11 I think that more players are annoyed by painting than are by not being able to lure poor opponents into a trap 2008-02-16T16:40:21 TA did it with great success 2008-02-16T16:40:39 * Toksyuryel finds painting lame 2008-02-16T16:41:00 Yes 2008-02-16T16:41:03 I meant that I think your patch could work 2008-02-16T16:41:24 Since we have a fair few RCs/betas coming up soon 2008-02-16T16:41:35 oh yay^^ 2008-02-16T16:41:37 it would be a good chance to test it and see what people think; if people do not like it 2008-02-16T16:41:43 then it is not hard to nuke 2008-02-16T16:42:28 *** apelgate_ has quit IRC 2008-02-16T16:42:42 * Toksyuryel is glad to hear it's soon, cannot play until 2.1 is out 2008-02-16T16:43:10 How so? 2008-02-16T16:43:35 I recently upgraded to an AMD64, and wouldn't you know it that arch isn't supported until 2.1 2008-02-16T16:44:35 the 32-bit binary should still work 2008-02-16T16:44:53 although nearly all of the devs are AMD64 2008-02-16T16:45:03 I compile all my stuff from source 2008-02-16T16:45:11 don't trust binaries 2008-02-16T16:45:19 not another Gentoo user... 2008-02-16T16:45:35 * Toksyuryel is, in fact, on Gentoo ^_^ 2008-02-16T16:45:53 Be warned, it is not tested with the -zomg-wtf-bbq cflag 2008-02-16T16:46:06 I don't use any weird and wacky cflags 2008-02-16T16:46:42 *** tomboy64 has quit IRC 2008-02-16T16:46:43 everything in order here? CFLAGS="-march=athlon64 -msse3 -O2 -pipe -ggdb" 2008-02-16T16:46:54 CFLAGS="-O2 -march=nocona -pipe -fomit-frame-pointer -ftree-vectorize" 2008-02-16T16:47:21 *** Maerz has joined #warzone2100 2008-02-16T16:48:01 * EvilGuru sees no problem 2008-02-16T16:48:04 ^^ 2008-02-16T16:49:03 what does -ftree-vectorize do? 2008-02-16T16:49:18 vectorizes loops where possible 2008-02-16T16:49:37 you're going to hate me for this one: http://rafb.net/p/IQCFlw60.html 2008-02-16T16:49:47 http://gcc.gnu.org/projects/tree-ssa/vectorization.html 2008-02-16T16:50:03 is it safe? more importantly, does it interfere with debugging? 2008-02-16T16:50:40 when debugging I would not compile with -O2 2008-02-16T16:51:14 (my Warzone builds are -O3 -g) 2008-02-16T16:51:30 most software is meant to function with -O2 and in fact in many cases doing LESS than -O2 can actually introduce errors 2008-02-16T16:51:54 less than -O2 can't cause errors 2008-02-16T16:52:16 as it is almost a literal translation of the source 2008-02-16T16:52:17 I've heard of -O0 causing errors in some packages. -Os too 2008-02-16T16:52:29 -Os can, as can -O2 2008-02-16T16:53:05 Debugging optmimised builds is a pain, as in back traces you will often see 2008-02-16T16:53:08 * Toksyuryel would never use -O3 2008-02-16T16:53:31 who needs loop unrolling when you can vectorize them 2008-02-16T16:55:45 *** Dred_furst has joined #warzone2100 2008-02-16T16:56:13 although -ftree-vectorize is now part of -O3 (I think) in GCC 4.3 2008-02-16T16:57:19 still wouldn't use -O3 2008-02-16T16:57:38 and you can always use -ftree-vectorize itself without using -O3 2008-02-16T16:58:01 what are the benefits? and what are the risks? 2008-02-16T16:58:04 though I have to ask 2008-02-16T16:58:56 that page does a good job explaining how it works but it doesn't tell me why I would want to do this and which situations I would not want to do this 2008-02-16T17:01:53 Normally if you can do it, you will want to 2008-02-16T17:02:24 benefits are 3d processing and AV applications which do not provide hand-written assembly are faster 2008-02-16T17:02:42 disadvantages, it is an optimisation and might not be perfect 2008-02-16T17:03:32 I consider it reasonably safe as almost every OS X application is compiled with it 2008-02-16T17:05:38 Is that why they crash so much? :) 2008-02-16T17:07:39 hehe 2008-02-16T17:07:58 16:07 up 76 days, 17:27, 5 users, load averages: 0.98 0.63 0.46 2008-02-16T17:10:04 * Toksyuryel sitting on 30 days right now, which was when he upgraded his box :) 2008-02-16T17:10:56 my Debian box would have 500+ if it were not for power outages 2008-02-16T17:11:43 get a UPS :) 2008-02-16T17:16:24 *** Maerz has quit IRC 2008-02-16T17:19:13 *** Suprano has joined #warzone2100 2008-02-16T17:32:24 per * r3800 /trunk/tools/conversion/pie2wzm.c: pie2wzm: Add option to reverse winding of polygons. 2008-02-16T17:37:34 gerard_ * r3801 /trunk/src/display3d.c: 2008-02-16T17:37:34 Fix the "smearing" caused by not enough of the terrain being drawn when the map is smaller than the amount of visible tiles. This fixes bug #11026 2008-02-16T17:37:34 and bug #11026. 2008-02-16T17:37:38 wohoo, the smearing is fixed :) 2008-02-16T17:39:37 gerard_: congrats, and thanks. :) 2008-02-16T17:39:58 it was something really small in fact ;) 2008-02-16T17:44:58 but i guess the same problem which is showing when visibleTiles is increased to, say, (255, 255) 2008-02-16T17:55:57 anyone know how the research stats work? i want to add something to the list of things that can be researched, but can't quite figure out how 2008-02-16T17:58:40 gerard_: did you fix two bugs with that ? or one ? (as you've got the same bugnumber twice) 2008-02-16T17:59:31 oops 2008-02-16T17:59:36 I fixed two 2008-02-16T17:59:45 there was an old one which was the same 2008-02-16T18:00:26 Looks like warzone segfaults while trying to get a list of games for the lobby... 2008-02-16T18:01:47 *** [Bart] has joined #warzone2100 2008-02-16T18:07:04 gerard_ * r3802 /trunk/src/display3d.c: Prevent a sharp edge to the drawn tiles by fading them to black. 2008-02-16T18:07:15 *** GrimMoroe has left #warzone2100 2008-02-16T18:09:38 * Giel dinner 2008-02-16T18:09:40 *** Giel is now known as Giel|afk 2008-02-16T18:12:15 *** [Bart] has quit IRC 2008-02-16T18:21:05 test 2008-02-16T18:28:16 *** Giel|afk is now known as Giel 2008-02-16T18:28:20 gerard_: pong 2008-02-16T18:28:23 * Giel is back 2008-02-16T18:30:05 *** charon has quit IRC 2008-02-16T18:30:50 per * r3803 /trunk/src/research.c: Cosmetic upgrade 2008-02-16T18:48:25 ari * r3804 /trunk/lib/framework/debug.c: Removed usage of GNU extension strnlen() 2008-02-16T18:56:43 i would love some comments on http://wiki.wz2100.net/Visibility 2008-02-16T18:57:56 muggenhor * r3805 /trunk/lib/framework/debug.c: 2008-02-16T18:57:56 * Revert r3804 (replaces usage of strnlen with strnlen with the unsafe strlen)" 2008-02-16T18:57:56 * Finish r3795 where I nicely #included the correct files but forgot to replace strnlen with strnlen1 - 1 2008-02-16T18:59:55 *** charon has joined #warzone2100 2008-02-16T18:59:56 according to MSDN, windows has strnlen 2008-02-16T19:01:01 Giel: why does strnlen1 do length+1? 2008-02-16T19:03:18 per: because strnlen1 returns the size of the buffer required to hold that string, not the size of the string in that buffer 2008-02-16T19:03:25 *** apelgate has joined #warzone2100 2008-02-16T19:03:27 that is highly unstandard 2008-02-16T19:03:46 iirc both gnu and windows use string length, not buffer length 2008-02-16T19:04:01 and MinGW's headers don't contain strnlen 2008-02-16T19:04:11 yes, but strnlen1 is intentionally different 2008-02-16T19:04:24 that is confusing for people other than the author of said file 2008-02-16T19:04:25 that's why it isn't just called strnlen 2008-02-16T19:04:42 anyone still uses mingw? 2008-02-16T19:04:46 I do 2008-02-16T19:05:23 we can declare it for windows users ourselves on mingw 2008-02-16T19:05:27 since we know it is present 2008-02-16T19:05:44 or so i would assume 2008-02-16T19:06:19 that sounds rather dangerous, as MinGW uses its own import libraries AFAIK 2008-02-16T19:06:22 then i guess we could use MIN(size, strlen(str)) for macosx users...? 2008-02-16T19:07:07 nope as strlen() will simply run off the end of the buffer causing a segfault in the case of a non-terminated string 2008-02-16T19:07:26 sometimes 2008-02-16T19:07:26 at least I assume that's the whole point of using strnlen as opposed to strlen in the first place 2008-02-16T19:07:43 and strnlen1 will work perfect like this 2008-02-16T19:07:51 usually it will find a null in non-protected memory rather quickly 2008-02-16T19:08:15 yes, but depending on that is bad IMO 2008-02-16T19:08:23 as that classifies as undefined behaviour 2008-02-16T19:10:43 *** Buginator has joined #warzone2100 2008-02-16T19:10:45 Hey all 2008-02-16T19:11:09 * per is saddened that nobody finds his ECM musings interesting 2008-02-16T19:11:40 per: on the forums ? 2008-02-16T19:11:48 honestly I don't read that very often 2008-02-16T19:11:56 i would love some comments on http://wiki.wz2100.net/Visibility 2008-02-16T19:11:59 I've never liked to read forums 2008-02-16T19:12:08 apparently not irc either :P 2008-02-16T19:12:48 ECM? That is on the TODO list. It is just too many things to fix first. 2008-02-16T19:12:55 *** apelgate has left #warzone2100 2008-02-16T19:13:21 all bugs and no features makes per a dull boy 2008-02-16T19:14:35 That is why I have been slightly enhancing features ;) 2008-02-16T19:14:39 *** krushia_ is now known as krushia 2008-02-16T19:14:52 *** apelgate has joined #warzone2100 2008-02-16T19:14:55 Buginator: did you improve wzmviewer? 2008-02-16T19:15:04 not yet 2008-02-16T19:15:04 per: well I've opened it in my browser but you shouldn't expect me to read it right away ;-) 2008-02-16T19:15:13 *** apelgate has left #warzone2100 2008-02-16T19:22:10 *** Troman has joined #warzone2100 2008-02-16T19:22:35 gerard_ * r3806 /trunk/src/ (advvis.c display3d.c droid.c map.h structure.c): 2008-02-16T19:22:35 Make the fade from black for the fog of war use a float instead of a UBYTE. This fixes bug #5745 (Units fail to uncover Fog Of War if game speed 0.2 2008-02-16T19:22:35 or lower). 2008-02-16T19:43:30 *** Suprano has quit IRC 2008-02-16T19:46:16 *** Kreuvf has joined #warzone2100 2008-02-16T19:46:21 per, how are we supposed to leave comments about http://wiki.wz2100.net/Visibility, on forums on directly in the wiki? I also have some visibility-related ideas. 2008-02-16T19:47:01 Hi-Di-Ho :D 2008-02-16T19:47:07 Hi Kreuvf 2008-02-16T20:13:16 hi Troman 2008-02-16T20:13:19 Troman: there is a forum thread for it 2008-02-16T20:13:27 Troman: or you can just add to the wiki page 2008-02-16T20:14:43 Troman: http://forums.wz2100.net/?topic=1096.0 2008-02-16T20:14:53 ok 2008-02-16T20:15:49 actually, maybe we should start a new thread 2008-02-16T20:16:00 resurrecting old threads may be bad form 2008-02-16T20:18:38 Troman: added new topic http://forums.wz2100.net/?topic=1390.0 2008-02-16T20:25:43 *** apelgate_ has joined #warzone2100 2008-02-16T20:28:59 Troman: do you know how to make new structures available from a tech? 2008-02-16T20:29:32 per: I can look it up 2008-02-16T20:29:42 I think it is possible 2008-02-16T20:29:59 Of course you can 2008-02-16T20:30:02 i am sure it is, but the research stuff is really confusing me 2008-02-16T20:30:07 redstructs.txt (or similar) 2008-02-16T20:30:17 Kreuvf: isn't that for making structures redundant? 2008-02-16T20:30:27 it is 2008-02-16T20:30:44 I'd vote for resultstructures.txt or something lime that 2008-02-16T20:30:46 *like 2008-02-16T20:31:03 lol, yes >.< 2008-02-16T20:31:10 sorry :X 2008-02-16T20:31:32 yeah, i suspect that as well, but i don't understand how to parse that file 2008-02-16T20:32:34 same here, that's why I said I can look it up ;P sec 2008-02-16T20:36:25 oh, i think i got it now. the result list is a lookup table, and the resultstructures field in research.txt has to be equal to the number of "hits" in that table 2008-02-16T20:36:40 the last two numbers in the result list are simply discarded (that one really confused me) 2008-02-16T20:37:25 per, look at loadResearch in research.c, it has numStructResults field. loadResearch parses research.txt. You can take R-Defense-HardcreteWall as an example. It is defined in research.txt and it enabled 2 structures. Those structures are defined in resultstructure.txt 2008-02-16T20:37:46 right 2008-02-16T20:38:06 fragile looking stuff ;) 2008-02-16T20:40:47 * Troman shrugs 2008-02-16T20:40:54 you'll get used to it 2008-02-16T20:43:00 *** apelgate_ has left #warzone2100 2008-02-16T20:44:40 *** julian7 has joined #warzone2100 2008-02-16T20:45:17 hey 2008-02-16T20:46:53 what is this? 2008-02-16T20:47:40 A channel ;X 2008-02-16T20:48:00 prove it! 2008-02-16T20:48:16 the fact you read this proves it ;) 2008-02-16T20:48:30 no, i'm just scrolling a text file 2008-02-16T20:48:41 really? 2008-02-16T20:48:53 (and talking to myself *cough*) 2008-02-16T20:48:59 perhaps it is a game? 2008-02-16T20:48:59 ah ok 2008-02-16T20:49:22 OOoooo i see 2008-02-16T20:49:24 ### Warzone 2100 IRC MODE ### 2008-02-16T20:49:31 http://wz2100.net/ 2008-02-16T20:49:39 * gerard_ gets out of sync already 2008-02-16T20:49:44 * gerard_ leaves the game 2008-02-16T20:49:52 * Troman won 2008-02-16T20:49:52 ow, that was fast.. :p 2008-02-16T20:50:06 gg anyway 2008-02-16T20:50:07 what did you win? 2008-02-16T20:50:14 gerard_: your ai sucks ;P 2008-02-16T20:50:16 julian7, Wikipedia has info on Warzone 2100 as well ;) 2008-02-16T20:50:33 wikiwhoda? 2008-02-16T20:50:45 what like multiplayer online too? 2008-02-16T20:50:52 sure 2008-02-16T20:51:16 o alright cool thats pretty much all im lookin for 2008-02-16T20:51:18 it is a full sp/mp game 2008-02-16T20:51:59 uhh sorry if i sound stupid but whats that? 2008-02-16T20:52:23 single player / multiplayer RTS game 2008-02-16T20:52:23 singleplayer/multiplayer 2008-02-16T20:52:39 and it's open-source ;X 2008-02-16T20:52:40 oooooo thnx 2008-02-16T20:52:57 * gerard_ wonders how you ended up in this channel 2008-02-16T20:53:18 he was looking for a fight ;) 2008-02-16T20:53:26 heh 2008-02-16T20:53:35 or he's from the future ;) 2008-02-16T20:53:35 hahaha i just remembered this game from when i was like 8 or 7 or somethin then i found out u can download it 2008-02-16T20:53:52 :D 2008-02-16T20:54:10 your on linux ? 2008-02-16T20:54:27 or mac or win or trs80? 2008-02-16T20:54:37 or Sparc ? 2008-02-16T20:54:46 its my cousins dell laptop 2008-02-16T20:55:03 ah that's probably an Intel or AMD CPU, so no sparc :-( 2008-02-16T20:55:06 Well, now it is your laptop. Take it, and laugh at them :D 2008-02-16T20:55:22 hahahaha i wish 2008-02-16T20:55:55 just tell him a stranger on the IRC said it was OK. 2008-02-16T20:56:14 hmmm that might work 2008-02-16T20:56:17 a trustable stranger! 2008-02-16T20:56:48 julian7, actually, I am your dad. Now go outside at shovel that snow like I said. :P 2008-02-16T20:56:54 and* 2008-02-16T20:57:11 haha u got it pops 2008-02-16T20:57:30 stop calling me pops in public. It is so annoying. 2008-02-16T20:57:48 nah my dads no good with computers thats why he bury's people 2008-02-16T20:58:14 shhhhh don't tell them the family secrets :P 2008-02-16T20:58:21 hahaha 2008-02-16T20:58:51 nice its done downloading 2008-02-16T20:59:00 well imma go play see yas later 2008-02-16T20:59:25 *** julian7 has quit IRC 2008-02-16T21:00:51 mhh, he comes back in some minutes asking for things that are explained in the readme 2008-02-16T21:01:02 :) 2008-02-16T21:01:10 you gotta love mini-rocket artillery now 2008-02-16T21:01:35 Kreuvf: Fullscreen or cheats, which do you want to bet on 2008-02-16T21:01:37 I like the plasma weapon. That it my new toy. 2008-02-16T21:01:38 I loved it with my balancing-mod, so I think you rebalanced it? :X 2008-02-16T21:01:43 EvilGuru, cheats ;X 2008-02-16T21:01:55 Kreuvf, yes 2008-02-16T21:01:59 Buginator: The most awesome one is the NEXUS plasma cannon in the final mission 2008-02-16T21:01:59 As 2.0.10 starts with fullscreen automatically, right? 2008-02-16T21:02:04 deadly vs strutures 2008-02-16T21:02:12 some GFX as the MP plasma cannon but so much more awesome 2008-02-16T21:02:15 Yes, that is the new toy I am playing with. I have 30 of those :D 2008-02-16T21:02:18 Kreuvf: Don't think so 2008-02-16T21:02:35 I wanted Troman to replace the MP plasma cannon with a toned-down NEXUS one 2008-02-16T21:03:05 we need more uber weapons. Something that can help per win a game. :D 2008-02-16T21:03:22 mobile las sat! 2008-02-16T21:03:35 doomsday device 2008-02-16T21:03:41 Heh, 1 hit and it dies. 2008-02-16T21:04:19 I am sure per will win a game on day against us 2008-02-16T21:04:36 he played better today than when we last played 2008-02-16T21:05:11 I bet it was just the AI taking over per's units. 2008-02-16T21:05:16 lol 2008-02-16T21:05:30 AI-assisted gaming :X 2008-02-16T21:05:39 Kreuvf: We have that for skirmish 2008-02-16T21:06:23 How does it work? 2008-02-16T21:07:51 the AI controls everything 2008-02-16T21:08:41 is there anyway to tell gdb to ignore the assert, and continue on? 2008-02-16T21:08:43 You are a spectator? 2008-02-16T21:09:08 speaking of spectator, I saw spectator code in the original. Was it ever 'active' ? 2008-02-16T21:09:41 nope 2008-02-16T21:17:22 ^cyka^, time to rise from your dirt nap! 2008-02-16T21:20:53 *** Vespasian has joined #warzone2100 2008-02-16T21:32:33 * ^cyka^ slaps Buginator 2008-02-16T21:32:36 <^cyka^> sleeping? 2008-02-16T21:32:39 <^cyka^> i wasm't s;lleeping 2008-02-16T21:32:44 <^cyka^> i was making georgous food 2008-02-16T21:32:45 <^cyka^> lol 2008-02-16T21:33:52 *** DrZimmerman has quit IRC 2008-02-16T21:34:39 food? How can you eat at a time like this ? 2008-02-16T21:34:39 flashlight hardpoints are cool 2008-02-16T21:35:04 <^cyka^> it's half 8pm Buginator 2008-02-16T21:35:05 <^cyka^> lol 2008-02-16T21:35:21 gtg, cya :D 2008-02-16T21:35:22 per, what makes the cool? 2008-02-16T21:35:26 see ya Kreuvf 2008-02-16T21:35:32 them* 2008-02-16T21:35:38 *** Kreuvf has quit IRC 2008-02-16T21:35:46 Buginator: long range, pretty hefty punch 2008-02-16T21:35:46 Buginator, did you got my mail? 2008-02-16T21:36:04 um... I didn't open my mail yet, so that would be a no. One sec. 2008-02-16T21:36:40 per: inf bonus I think 2008-02-16T21:36:46 And I am a tank guy 2008-02-16T21:37:06 ok kamaze. I am blind. :D 2008-02-16T21:37:30 I blame that on ^cyka^, and those pics he made me look at. 2008-02-16T21:38:12 <^cyka^> lol 2008-02-16T21:38:21 <^cyka^> i am both long range base defence and tanks 2008-02-16T21:38:28 <^cyka^> i love pulse laser vengence on full tracks 2008-02-16T21:38:34 <^cyka^> my fav unit of all time 2008-02-16T21:44:07 * Buginator slaps ^cyka^ around a bit with a large trout 2008-02-16T22:01:22 later all. ^cyka^ scared me away 2008-02-16T22:01:28 *** Buginator has quit IRC 2008-02-16T22:02:04 <^cyka^> lol 2008-02-16T22:04:03 *** |Leto| has quit IRC 2008-02-16T22:04:58 per * r3807 /trunk/src/ (stats.c stats.h): Cosmetic update to stats.c|h, and make more variables static. 2008-02-16T22:06:20 bad ^cyka^ 2008-02-16T22:07:59 what is the advantage of the wide spectrum sensor turret? just more range? 2008-02-16T22:08:49 <^cyka^> WOOF WOOF 2008-02-16T22:08:57 <^cyka^> make me sound like a bloody dog 2008-02-16T22:09:12 <^cyka^> more range better sensors per 2008-02-16T22:09:28 "better" in what other way than range? 2008-02-16T22:17:59 Troman: is there a secret to how to get new stuff into the design menu? i can't get my ecm turret to show up... 2008-02-16T22:21:24 per: where did you define it, what txt files? 2008-02-16T22:22:18 Troman: data/mp/stats/ecm.txt 2008-02-16T22:22:28 Troman: also others, i can post a diff, moment 2008-02-16T22:22:54 http://rafb.net/p/VbU1XK18.html 2008-02-16T22:23:07 I'm not sure if wz loads ecm.txt 2008-02-16T22:23:21 it does 2008-02-16T22:23:31 does it process it? 2008-02-16T22:23:46 I have never worked with that file before 2008-02-16T22:25:44 it does process it, that's where i get my ecm turret info from 2008-02-16T22:26:05 i can add an ecm tower, but not an ecm droid turret 2008-02-16T22:26:17 ecm tower works 2008-02-16T22:26:26 i can research it and build it 2008-02-16T22:26:40 did you try setting last value to 1 in ecm.txt? 2008-02-16T22:26:45 'designable' field 2008-02-16T22:27:09 I bet this is the problem# 2008-02-16T22:27:20 can't think of anything else 2008-02-16T22:29:39 yes, it is set 2008-02-16T22:31:38 hm then it should work 2008-02-16T22:31:57 Troman: it is "unavailable" 2008-02-16T22:32:04 Troman: it thinks it is not researched yet 2008-02-16T22:32:40 have you created a research topic for it? 2008-02-16T22:33:11 if you just want to test it one thing you can do is create a template that uses that ecm and put it on map using ctrl+o 2008-02-16T22:33:57 no, i want it to work properly this time 2008-02-16T22:34:12 i guess it has something to do with the "artefact" stuff in research.txt 2008-02-16T22:34:23 which i left alone since i didn't understand it 2008-02-16T22:34:32 woohoo!!! I got my IMD parser working (required for EditWorld) 2008-02-16T22:34:35 not sure if it is needed 2008-02-16T22:35:41 if you can research ecm tower you should be able to research ecm turret, weird 2008-02-16T22:40:45 per: actually your "visibility" scheme sounds quite nice! 2008-02-16T22:41:21 per: I think numArteResults should be 1 2008-02-16T22:42:33 Troman: yes, and i need to add something to data/mp/stats/research/multiplayer/resultcomponent.txt 2008-02-16T22:42:48 Troman: i'm not sure what the numbers at the end of the lines in that file are, though 2008-02-16T22:42:55 Giel: thanks 2008-02-16T22:43:30 their use of sscanf is confusing me, and i *like* scanf ;) 2008-02-16T22:44:34 per: here's how you can find out, for any txt file: find a wrf file that loads it (mostly stats.wrf or multires.wrf). For example if you want to find out the meaning for the fields for weapons.txt: open stats.wrf, search for weapons.txt, you will see SWEAPON next to it. Then just look for it in the code and you got it 2008-02-16T22:44:49 a bit long, but works always 2008-02-16T22:45:22 per: what you need now is loadResearchArtefacts 2008-02-16T22:45:30 Troman: looking at it 2008-02-16T22:45:46 Troman: it is the code there that is confusing me 2008-02-16T22:45:53 Troman: i figured that the last number is ignored 2008-02-16T22:46:22 but then under case RES_LIST: it reads the two other numbers into the old string vars, and does ...something 2008-02-16T22:47:03 i guess a series of 0,0,0 should make sure "nothing special happens", though 2008-02-16T22:47:58 yes! 2008-02-16T22:48:00 now it works 2008-02-16T22:48:18 yay! 2008-02-16T22:48:36 EvilGuru, gerard_, per, Troman: did you find anything new that would require work before branching 2.1 ? 2008-02-16T22:49:05 because I thought we might best branch of 2.1 and release a 2.1~beta1 tarball around today 2008-02-16T22:49:35 since most errors that can be fixed before the end of tommorrow have been fixed already... 2008-02-16T22:50:11 per: RED_LIST is for redcomponents.txt I think 2008-02-16T22:50:30 Giel: well, I discovered that the sync code is really a mess 2008-02-16T22:50:44 Troman: no, that is for redundant components (made obsolete by new component) 2008-02-16T22:50:51 then I'll start with cooking up a release announcement already 2008-02-16T22:51:00 the ecm droid looks... http://img.rootzilla.de/img/Ll2j.png 2008-02-16T22:51:05 hillarious :P 2008-02-16T22:51:05 Giel: well, that's alright 2008-02-16T22:51:31 *** tomboy64 has joined #warzone2100 2008-02-16T22:51:34 gerard_: yes I know, but I doubt it can be fixed in a week, let alone before the end of this week 2008-02-16T22:51:47 indeed 2008-02-16T22:51:56 per: it is for redcomponents.txt, which is a list of reduced components, they use 1 function to load 2 txt files 2008-02-16T22:52:16 *** weedle has quit IRC 2008-02-16T22:52:39 per: so you are only interested in RES_LIST 2008-02-16T22:52:56 IMO the netcode could be done good by trashing and rewriting it entirely 2008-02-16T22:53:16 and Giel: no I can't think of anything 2008-02-16T22:53:21 perhaps I can convince some teachers @ school to make that the next school project ;-) 2008-02-16T22:53:29 alright, I gotta run now, cya guys 2008-02-16T22:53:31 *** Troman has quit IRC 2008-02-16T22:54:00 as I know the next school project is supposed to be related to network synchronisation 2008-02-16T22:54:17 Giel: Forget network 2008-02-16T22:54:25 It is the game itself 2008-02-16T22:54:26 EvilGuru: ? 2008-02-16T22:54:53 the core of the game is not deterministic 2008-02-16T22:54:56 you mean the linking of the game-logic loop to the graphics loop ? 2008-02-16T22:55:28 that is part of it 2008-02-16T22:55:29 I think that could be solved by putting the those two parts in separate threads (as that would _force_ a strict separation) 2008-02-16T22:55:34 how we deal with hit and miss 2008-02-16T22:55:56 detection of hit&miss ? 2008-02-16T22:56:09 well rand() 2008-02-16T22:56:35 does the hit-checking system still use rand() ? 2008-02-16T22:56:43 the projectile firing system does 2008-02-16T22:56:58 I think we would need to switch to ray-casting for hit/miss 2008-02-16T22:57:08 and use predictable random numbers 2008-02-16T22:57:22 and find some means of slowing down to the LCM 2008-02-16T22:58:35 EvilGuru: I think it would be okay to allow the projectile to "jump" in space as long as we raycast between the jump points 2008-02-16T22:58:56 why would you want predictable random numbers btw ? 2008-02-16T22:59:21 so when we fire a projectile we use the weapons accuracy to decide how much to deviate it 2008-02-16T22:59:35 then a random number is used 2008-02-16T23:00:05 shells fired from the same place at the same place do not always hit in the same place 2008-02-16T23:00:17 can't we express the accuracy as a percentage ? then normalise the result of rand() between 0 and 1 and check whether that is smaller than the accuracy ? 2008-02-16T23:00:27 per * r3808 /trunk/src/ (design.c research.c): Fix comment, cosmetic improvements. 2008-02-16T23:00:36 and that is partially desired (the use of rand()) and partially because of the linking in with the graphics loop 2008-02-16T23:00:51 I am not sure, I think we need to look at how spring does it 2008-02-16T23:01:03 apparently they are deterministic so far as MP gos 2008-02-16T23:01:26 Giel: can you reproduce https://gna.org/bugs/?10989 ? 2008-02-16T23:01:37 Giel: i think you know best how to fix it... 2008-02-16T23:01:57 being deterministic is quite easy as long as you _don't_ use rand() 2008-02-16T23:02:13 (that's for single host determinism) 2008-02-16T23:02:33 *** kevinsbot has quit IRC 2008-02-16T23:02:40 rand can be deterministic 2008-02-16T23:02:59 yes, but not accross multiple OSes 2008-02-16T23:03:21 if you write your own rand, you can 2008-02-16T23:03:45 freeciv does that to produce identical autogames from the same rand seeds 2008-02-16T23:03:57 yes, but I don't think we want a deterministic rand() 2008-02-16T23:04:14 so if you find one autogame that breaks, just give the guilty developer a randseed number, and tell him to fix it ;) 2008-02-16T23:05:23 ah so it initialises with a "random" seed unless one is explicitly given ? 2008-02-16T23:05:28 yes 2008-02-16T23:07:22 per: the only way I know that'll "fix" that bug ^^ is by simply returning an empty string or a NULL ptr 2008-02-16T23:07:39 and in both cases I think the savegame will not have sound when loading it a again 2008-02-16T23:08:13 meaning a savegame created with --nosound won't have sound, even when loaded with --sound 2008-02-16T23:08:28 better than crashing... 2008-02-16T23:08:41 true 2008-02-16T23:09:04 actually I think savegames shouldn't have references to sounds _at_all_ 2008-02-16T23:13:11 per: actually a savegame saved with --nosound causes an assertion followed by a segfault with --sound now... 2008-02-16T23:13:12 *** charon has quit IRC 2008-02-16T23:15:46 what is good word instead of "detectability"? 2008-02-16T23:15:52 *** abitos has quit IRC 2008-02-16T23:19:12 ah no there was a ternary operator being used which I didn't notice... 2008-02-16T23:19:27 *** kevinsbot has joined #warzone2100 2008-02-16T23:19:28 maybe "exposure" or "susceptibility" 2008-02-16T23:20:18 definitly not susceptibility, but exposure sounds reasonable 2008-02-16T23:20:33 still I think detectability is more explicit than exposure 2008-02-16T23:20:45 i.e. closer to its meaning 2008-02-16T23:22:31 muggenhor * r3809 /trunk/lib/sound/track.c: Don't assert on unused sound IDs as that's a valid condition sound is disabled; fixes bug #10989 2008-02-16T23:23:38 per: you could use "susceptible to being detected" though... 2008-02-16T23:25:36 *** abitos_ has quit IRC 2008-02-16T23:25:55 gerard_: could you recheck bug #10995 2008-02-16T23:36:48 Giel: how about this: http://rafb.net/p/FluYif76.html 2008-02-16T23:40:55 although, this does not make a distinction between sensor power and sensor range... hmm. 2008-02-16T23:42:02 per: I would actually separate it into EM/Sonic and Active/Passive 2008-02-16T23:42:51 Giel: isn't that what i already did? 2008-02-16T23:42:53 oh now I come to think of it; I would add a reflectivity property for both EM and sonic, which can then be multiplied with the sensor power of a sensor 2008-02-16T23:43:08 per: in the enum DETECTION_TYPE you put them together 2008-02-16T23:43:57 I would make separate enum types for the different detection methods 2008-02-16T23:44:02 each object gets 4 exposure values for each combination of EM/sonic and active/passive, and 4 detection values for the same 2008-02-16T23:44:26 Giel: maybe i understand you better if you put it into code... 2008-02-16T23:45:40 I meant something like that: enum DETECTION_METHOD { ELECTROMAGNETIC, SONIC }; enum DETECTION_STRATEGY { ACTIVE, PASSIVE }; 2008-02-16T23:46:02 per: but you have more than just sensor power, you have sensor sensitivity as well.... 2008-02-16T23:46:44 so if you where to increase the sensor sensitivity you could detect units at greater distances without having to broadcast a signal yourself 2008-02-16T23:49:37 psObject->detection.sensorPower[DETECT_VISUAL] and psObject->detection.sensorPower[DETECT_MOTION] would do that 2008-02-16T23:50:52 sensitivity is a good word 2008-02-16T23:54:13 i think i need to invert exposure into its opposite, so that higher is better 2008-02-16T23:55:14 sensor strength needs to drop toward zero at max range, to get a clean cutoff point 2008-02-16T23:56:09 so if sensor strength at object position > stealth of object then object is detected 2008-02-16T23:58:03 i guess conceal is the best word i can find 2008-02-17T00:00:15 which would make it like this: http://rafb.net/p/teBZeO81.html 2008-02-17T00:00:52 Giel: if you have other suggestions, i suggest you make a similar diff so that i can understand it... 2008-02-17T00:09:26 Giel: ah, now i see what you mean 2008-02-17T00:10:22 ok, this sync code cant be fixed quickly 2008-02-17T00:10:32 anyone got trouble reach gna.org ? 2008-02-17T00:10:36 especially via svn+ssh ? 2008-02-17T00:10:38 the whole game needs to be modified... 2008-02-17T00:11:17 gerard_: Yes 2008-02-17T00:11:24 gerard_: yup, it's a problem related to the entire game, not just the netcode 2008-02-17T00:11:26 it would need a concept of where the unit *really* is, and where the user thinks it is 2008-02-17T00:11:27 For 2.2 we are going to a client-server 2008-02-17T00:12:00 okay gents I'm working on the release announcement for beta1, do you know of anything I should mention ? 2008-02-17T00:12:31 but what I know is that the current syncrate is way too slow 2008-02-17T00:12:46 anyway, I'm off 2008-02-17T00:12:52 good luck with the release 2008-02-17T00:13:02 night gerard_ 2008-02-17T00:13:24 *** gerard_ has left #warzone2100 2008-02-17T00:16:54 *** Karlik has quit IRC 2008-02-17T00:17:42 *** TerminatorX has joined #warzone2100 2008-02-17T00:17:51 hi TerminatorX 2008-02-17T00:18:00 TerminatorX: I think I fixed the build problem for "real" now ... 2008-02-17T00:18:35 Giel, yea.. I'n compiling right now 2008-02-17T00:19:09 but seems there are many something other errors 2008-02-17T00:19:12 Latest additions are Rome: Total War (best realtime-strategy) 2008-02-17T00:19:26 the heretic, I'll kill him! Mark my words 2008-02-17T00:19:40 log file > 62kb 2008-02-17T00:20:01 but its compiled... =) 2008-02-17T00:20:06 :D 2008-02-17T00:22:04 Giel: this is getting almost artistic ;P http://rafb.net/p/537etO90.html 2008-02-17T00:23:57 although, in theory it is possible to jam passive sensors, too 2008-02-17T00:25:10 http://rafb.net/p/xbVk2R35.html - look here plz... its it dangerous ? 2008-02-17T00:25:55 TerminatorX: what am i supposed to see? 2008-02-17T00:27:03 per, Dont know..... Its just compiling long...it wasn't befor today 2008-02-17T00:28:49 TerminatorX: nothing "dangerous" there AFAIK 2008-02-17T00:29:03 in any case it compiles without errors now! 2008-02-17T00:29:46 per: are you going to license it under the Artistic License ? ;-) 2008-02-17T00:30:55 per: sure jamming of passive sensors is possible, but only by feeding it huge amounts of noise 2008-02-17T00:31:24 but you'll most likely give away the position of whatever "overloads" the sensor 2008-02-17T00:32:42 *** tomboy64 has quit IRC 2008-02-17T00:32:49 sensors at close range might be overloaded and unable to find the position of the jammer, but sensor further away would see it clear as day 2008-02-17T00:33:19 and with the prevalence of long range artillery in warzone that may be a bad idea ;) 2008-02-17T00:35:27 muggenhor * r3810 /trunk/ChangeLog: Add porting of netcode to the new net-primitives API to the ChangeLog 2008-02-17T00:36:03 per, EvilGuru: any "known issues" I should mention ? 2008-02-17T00:37:01 Giel: yeah. the game crashes a lot. :P 2008-02-17T00:37:23 good night all 2008-02-17T00:37:27 per: assert() ? 2008-02-17T00:37:34 or the segfaults ? 2008-02-17T00:37:36 mostly that, i guess 2008-02-17T00:37:46 *** per has quit IRC 2008-02-17T00:44:00 kamaze: ping 2008-02-17T00:44:04 pong 2008-02-17T00:44:53 kamaze: I'm currently creating a release announcement and source tarball, could you update the download page in a while or give me access to do so ? 2008-02-17T00:45:11 just update the version numbers? 2008-02-17T00:45:40 *** weedle has joined #warzone2100 2008-02-17T00:45:57 Giel, theoretically yes, but i want to go to sleep, and don't want to start bitching around with drupals user system :) 2008-02-17T00:46:04 well I actually want to have 2.0.10 stay available for a while on the download page; as right now I only have a source tarball, no binaries yet 2008-02-17T00:46:28 Then, may delay it until tomorror 12 CET? 2008-02-17T00:46:33 tomorrow 2008-02-17T00:46:56 well I can add the release announcement and edit it tommorrow as well 2008-02-17T00:47:19 so I'll just add a link to the source tarball with a note that the rest of the downloads will be arranged tommorrow 2008-02-17T00:47:48 The problem is 2008-02-17T00:47:58 To announce a release now 2008-02-17T00:48:06 will may be, bad 2008-02-17T00:48:46 This weekend, the server had to get a re-setup. But because someones vServer died, we delayed the resetup at the beginning next week 2008-02-17T00:49:38 kamaze: everything will be hosted @ gna.org except for the release announcement itself 2008-02-17T00:49:38 So, we may announce a release today (its already sunday here) and the website may be down on monday/tuesday/wendsday 2008-02-17T00:49:51 *** tomboy64 has joined #warzone2100 2008-02-17T00:50:07 Next month i'll go for an vServer 2008-02-17T00:50:09 will it be down for the entirety of those days ? 2008-02-17T00:50:11 if i found a good one 2008-02-17T00:50:17 i don't know 2008-02-17T00:50:19 :( 2008-02-17T00:50:40 Somehow I'm sure, the re-setup will be moved again 2008-02-17T00:51:45 muggenhor * r3811 /trunk/ChangeLog: Add the 2.0.10 part of the change log to trunk's change log 2008-02-17T00:51:47 ouch, that sounds bad 2008-02-17T00:56:18 *** TerminatorX has quit IRC 2008-02-17T01:01:48 *** Coincident has quit IRC 2008-02-17T01:12:14 muggenhor * r3812 /branches/ (8 files in 5 dirs): Branch of 2.1 and ditch the 2.0 branch 2008-02-17T01:29:03 muggenhor * r3813 / (5 files in 4 dirs): Tag off the `2.1 beta 1` release 2008-02-17T01:31:54 muggenhor * r3814 / (branches/2.1/ChangeLog trunk/ChangeLog): Add a new section to the change log for trunk and the 2.1 branch 2008-02-17T01:37:57 *** EvilGuru has quit IRC 2008-02-17T01:43:28 *** kamaze has quit IRC 2008-02-17T02:06:42 *** Giel has quit IRC 2008-02-17T03:16:21 *** tomboy64 has quit IRC 2008-02-17T03:39:38 *** weedle has quit IRC 2008-02-17T03:40:11 *** weedle has joined #warzone2100 2008-02-17T03:42:51 *** tomboy64 has joined #warzone2100 2008-02-17T04:20:04 *** icybersphnx has joined #warzone2100 2008-02-17T04:20:13 *** cybersphinx has quit IRC 2008-02-17T04:23:48 *** icybersphnx is now known as cybersphinx 2008-02-17T04:39:07 *** JockeTF has quit IRC 2008-02-17T04:59:59 *** pabs3 has quit IRC 2008-02-17T05:09:20 *** pabs3 has joined #warzone2100 2008-02-17T05:13:19 *** Dred_furst has quit IRC 2008-02-17T05:33:58 *** apelgate has joined #warzone2100 2008-02-17T06:21:46 *** DrZimmerman has joined #warzone2100 2008-02-17T06:38:06 *** apelgate has quit IRC 2008-02-17T08:40:02 *** tomboy64 has quit IRC 2008-02-17T09:49:01 *** kevinsbot has quit IRC 2008-02-17T09:50:39 *** kevinsbot has joined #warzone2100 2008-02-17T10:10:55 *** Vespasian has quit IRC 2008-02-17T10:36:34 *** charon has joined #warzone2100 2008-02-17T10:36:42 morning 2008-02-17T10:47:37 *** abitos_ has joined #warzone2100 2008-02-17T10:51:42 devurandom * r3815 /branches/2.1/ (4 files in 3 dirs): 2008-02-17T10:51:42 - Correct win32 version number from 2.1.0.0 (which is not yet released...) to 2.0.99.1 (matches 2.1 preview 1 in my nomenclature). 2008-02-17T10:51:42 - Install font files via NSIS. 2008-02-17T10:51:42 - Default to release mode, now that we are going towards one... 2008-02-17T10:52:35 *** per has joined #warzone2100 2008-02-17T11:14:00 ooh, 2.1 branch 2008-02-17T11:14:54 *** abitos has joined #warzone2100 2008-02-17T11:27:01 #svn is one sorry excuse for a channel 2008-02-17T11:27:10 per: why unroll the repos? can't you just unmerge the commit that deleted it? 2008-02-17T11:27:12 five pages worth of nicks, and zero content. 2008-02-17T11:27:18 i mean, it's called "version control" for a reason 2008-02-17T11:27:22 charon: looking into that now 2008-02-17T11:27:32 svn merge -c -NNN 2008-02-17T11:27:34 should do the trick 2008-02-17T11:27:36 charon: i do not think i want to merge, because i'm not sure that will keep the history 2008-02-17T11:27:43 (off the top of my head) 2008-02-17T11:27:59 charon: i'm considering svn copy -r3811 svn+ssh://per@svn.gna.org/svn/warzone/branches/2.0 svn+ssh://per@svn.gna.org/svn/warzone/branches/2.0 2008-02-17T11:28:20 i *think* this should do the trick, but i'm not 100% sure 2008-02-17T11:30:15 http://svnbook.red-bean.com/en/1.0/ch04s04.html 2008-02-17T11:30:21 under the heading "Resurrecting Deleted Items" 2008-02-17T11:30:26 i just read that 2008-02-17T11:30:53 subversion documentation is just superb 2008-02-17T11:30:54 i see :) 2008-02-17T11:31:01 in that case, i'll go back to lurking 2008-02-17T11:31:17 devurandom * r3816 /branches/2.1/configure.ac: Version number did not match that of the source tarball... 2008-02-17T11:32:29 i like the command line help most... it is better than most other project's html/pdf docs, but always available 2008-02-17T11:33:25 per * r3817 /branches/2.0/: Attempt to restore 2.0 branch 2008-02-17T11:34:04 looks like that worked 2008-02-17T11:34:17 my existing 2.0 checkout didn't even hiccup 2008-02-17T11:36:56 :) 2008-02-17T11:37:16 well, apologies for jumping you, but your mail to the list screamed "wrong thing" :) 2008-02-17T11:40:11 no apology necessary 2008-02-17T11:41:07 i appreciate the help :) 2008-02-17T11:47:54 *** Giel has joined #warzone2100 2008-02-17T11:48:24 hello giel 2008-02-17T11:48:48 hi all 2008-02-17T11:54:07 *** EvilGuru has joined #warzone2100 2008-02-17T11:54:21 hello EvilGuru 2008-02-17T11:56:20 *** DrZimmerman has quit IRC 2008-02-17T11:56:43 per * r3818 /branches/2.1/src/game.c: 2.1 branch: Remove tagfile savegame test save and load code. 2008-02-17T11:58:48 Hi per 2008-02-17T12:02:44 per * r3819 /branches/2.1/src/intdisplay.c: Replace assert if we find a help message without any data with a log message. 2008-02-17T12:04:28 *** charon has quit IRC 2008-02-17T12:04:50 anything else we don't need for 2.1? 2008-02-17T12:06:29 I know what we do need 2008-02-17T12:06:41 Commit gerards patch for connection timeouts 2008-02-17T12:06:58 Commit the patch Buggy did for increasing the sync rate 2008-02-17T12:07:02 *** DrZimmerman has joined #warzone2100 2008-02-17T12:08:18 EvilGuru: the connection timeout patch might result in undefined behaviour 2008-02-17T12:08:29 anti-paint patch 2008-02-17T12:08:38 Toksyuryel: Still need to write that 2008-02-17T12:08:56 D: 2008-02-17T12:09:12 as reinitialising the entire library seems like an unsupported approach to me 2008-02-17T12:09:20 it definitly classifies as a hack though... 2008-02-17T12:09:27 Giel: It seems to work, but I was not happy enough with it to commit it to trunk 2008-02-17T12:09:47 I do know how to do async connect() calls on Linux/OS X 2008-02-17T12:10:51 EvilGuru: that should work on windoze as well 2008-02-17T12:10:57 But you need to make the socket non-blocking, start connecting() 2008-02-17T12:11:07 then use select()/poll() to do timeout 2008-02-17T12:12:09 no threads needed 2008-02-17T12:13:02 (In a real application I would probably use epoll()/kqueue() but...) 2008-02-17T12:13:03 yes that's indeed the approach I'd take; as using a thread to asynchronously abort a connection attempt seems rather dangerous to me 2008-02-17T12:15:06 Windows, sadly, only supports select() and even then I think it is only for sockets (not files) 2008-02-17T12:16:19 yes it only supports it for sockets 2008-02-17T12:16:41 Well they should have thought of that before they used Windows. 2008-02-17T12:16:42 windoze doesn't support asynchronous reading of files 2008-02-17T12:16:50 Neither does Linux, really 2008-02-17T12:17:02 The only OS to provide decent async IO is FreeBSD 2008-02-17T12:17:31 EvilGuru: I've done async file I/O with select() & poll() on Linux, it wasn't pretty but it worked 2008-02-17T12:17:54 Ah, I thought you meant real async IO 2008-02-17T12:18:14 *** JockeTF has joined #warzone2100 2008-02-17T12:18:31 http://www.ibm.com/developerworks/linux/library/l-async/ 2008-02-17T12:18:37 as in use a syscall to designate a buffer to read to and then check every now & then whether the buffer is filled already ? 2008-02-17T12:18:45 Nope 2008-02-17T12:19:14 I mean using the POSIX APIs for AIO 2008-02-17T12:21:44 I do not believe that Linux supports them natively (emulated by glibc using threads) 2008-02-17T12:22:05 according to that article ^^ 2.6 supports it 2008-02-17T12:22:49 and I'm pretty sure that emulation by means of threads is just as possible to do with 2.4 as it is with 2.6 2008-02-17T12:23:36 FreeBSD also has kqueue and IO completion ports 2008-02-17T12:26:20 The latter being very nice 2008-02-17T12:27:31 So accept() returns when the client had connect and sent data matching a certain pattern 2008-02-17T12:29:55 and one final thing in freebsds favour is that it has a working sendfile() syscall 2008-02-17T12:31:38 erm Linux has that as well.... 2008-02-17T12:31:52 it is not as nice as the BSD one 2008-02-17T12:32:03 which also allows you to pass a list of header and footer iovectors 2008-02-17T12:32:19 header & footer iovectors ? 2008-02-17T12:32:56 http://tautology.org/software/man/sendfile 2008-02-17T12:33:30 So if you were serving an HTTP request you could do it in just a single syscall 2008-02-17T12:35:14 ah that's nice indeed 2008-02-17T12:35:33 I am also not convinced that the Linux version is 64-bit clean 2008-02-17T12:35:56 of senfile ? 2008-02-17T12:35:59 *sendfile 2008-02-17T12:36:02 yes 2008-02-17T12:36:13 why wouldn't it be ? 2008-02-17T12:36:25 size_t count 2008-02-17T12:36:30 I know that internally (for kernel modules) it is clean 2008-02-17T12:36:48 I am not sure if that is always 64-bits 2008-02-17T12:37:13 size_t is guaranteed to be large enough to always be able to cover the entire memory space 2008-02-17T12:37:37 Easily not large enough then 2008-02-17T12:37:46 On a 32-bit system when trying to send an 8GB file 2008-02-17T12:38:17 well that doesn't have anything to do with being 64bit clean 2008-02-17T12:38:31 64-bit file offsets 2008-02-17T12:38:32 although it can prove to be problematic, yes 2008-02-17T12:38:42 FreeBSD takes a pointer to off_t 2008-02-17T12:38:51 Now that is much smarter 2008-02-17T12:40:58 this is what Linux uses: "ssize_t sendfile(int out_fd, int in_fd, off_t *offset, size_t count);" 2008-02-17T12:41:12 as you can see it's got an off_t pointer as well... 2008-02-17T12:41:43 That is where to start from 2008-02-17T12:41:45 int sendfile(int fd, int s, off_t offset, size_t nbytes, struct sf_hdtr *hdtr, off_t *sbytes, int flags); 2008-02-17T12:42:07 yes and it also modifies that value to point to where it ended 2008-02-17T12:42:32 Now while BSD also uses a size_t 2008-02-17T12:42:35 so that you can call that function again to send the rest of the file 2008-02-17T12:42:45 it has a special case when nbytes = 0 2008-02-17T12:43:10 Also means you might be able to get away without having to stat the file 2008-02-17T12:44:01 * EvilGuru has no idea why Linux did not just copy how FreeBSD did it, as they had it in 1998 2008-02-17T12:44:54 probably because Linux already had that syscall in place 2008-02-17T12:45:16 I do not think it was in 2.4, but would need to check 2008-02-17T12:45:17 and if there's one thing that's "holy" and should never be modified it is the syscall interface 2008-02-17T12:47:09 However the upshot of a nice sendfile call and IO completion ports is that you can serve an HTTP request for a static file with just two syscalls 2008-02-17T12:47:43 (assuming you have the file open, but that is likely if you are serving a lot of requests) 2008-02-17T12:47:55 yes and that combined with the awsome filesystem buffering of Linux would be very fast 2008-02-17T12:48:42 I do not think that highly of UFS or the buffering FreeBSD uses 2008-02-17T12:56:30 *** apelgate has joined #warzone2100 2008-02-17T12:56:50 *** kamaze has joined #warzone2100 2008-02-17T12:58:47 Hey Giel. did you use the "announce" the release? 2008-02-17T12:58:50 I got no mail 2008-02-17T13:01:08 kamaze: nope, where can I do that ? 2008-02-17T13:01:50 if you make an reply/create a topic/edit your post, there is a little checkbox below the submit button 2008-02-17T13:02:01 *above 2008-02-17T13:02:12 "Announce topic" 2008-02-17T13:02:44 it shows me a password screen 2008-02-17T13:03:14 Yes, you must authenticate yourself again 2008-02-17T13:03:22 To prevent missuse 2008-02-17T13:03:35 *abusing 2008-02-17T13:03:37 check all ? 2008-02-17T13:03:40 yes 2008-02-17T13:04:20 you should jave javascript enabled 2008-02-17T13:04:21 hmm, I see it needs multiple tries to send it 2008-02-17T13:04:27 yes 2008-02-17T13:04:35 It splits it up 2008-02-17T13:04:48 even though SMTP supports batch mailing 2008-02-17T13:04:56 sending > 800 mails isn't done in one second 2008-02-17T13:05:02 we actualle don't use SMTP 2008-02-17T13:05:06 local Mail() 2008-02-17T13:05:15 oh the php mail() function ? 2008-02-17T13:05:30 I guess it doesn't take multiple recipients ? 2008-02-17T13:05:44 Nope, it doesnt 2008-02-17T13:05:49 would be,... bad :) 2008-02-17T13:06:07 why would it be ? 2008-02-17T13:06:32 Because everyone who recives the mail then, can see the addresses of the other recipients 2008-02-17T13:06:46 well you've got BCC for thta 2008-02-17T13:06:48 *that 2008-02-17T13:07:13 New announcement: Warzone 2100 2.1 Beta 1 released 2008-02-17T13:07:24 You won't get the mail Giel 2008-02-17T13:07:41 So, don't wonder 2008-02-17T13:08:03 kamaze: I'm on the ML so I'll receive it through that 2008-02-17T13:08:12 The SMF developers are not bad, since you announced it, there isn't much sense to send the announcement to yourself 2008-02-17T13:08:17 *** Suprano has joined #warzone2100 2008-02-17T13:08:41 Yes, i mean, some people think "Oh, i don't got the mail, maybe it didn't work, i'll try again" 2008-02-17T13:08:53 And so, they send the same announcement 3-5 times 2008-02-17T13:09:59 ah yes, that'd be bad 2008-02-17T13:10:51 PEAR::mail 2008-02-17T13:11:11 It connects to the SMTP server directly using sockets so can batch mail 2008-02-17T13:11:14 is there a tech that makes truck build structures faster? 2008-02-17T13:11:20 (as using php mail requires a new socket to be opened) 2008-02-17T13:11:23 per: engineering 2008-02-17T13:11:30 ah 2008-02-17T13:11:53 turtle games are really boring :P 2008-02-17T13:12:14 but surest way of defeating the AI 2008-02-17T13:12:32 it is really helpless when my mortars eat into it 2008-02-17T13:13:13 fully upgraded pepperpot pit is really awesome 2008-02-17T13:13:29 but range is only so-so 2008-02-17T13:13:31 per: I like the hellstorm even more ;-) 2008-02-17T13:13:46 Giel: it is rather later in the tech tree, though 2008-02-17T13:14:00 altough the groundshaker's range is larger it's ROF is much lower 2008-02-17T13:14:21 per: yup, I usually only use it in T3 games 2008-02-17T13:14:36 I have a new theory about the netcode 2008-02-17T13:15:03 the current problem is that units seem to attack different things on different players systems 2008-02-17T13:15:32 the biggest problem with my current turtling strategy is that my trucks are extremely vulnerable, and i don't really have anything useful to build on top of my hardpoints (just build walls to protect my mortars) 2008-02-17T13:15:43 I believe this only happens when units are left to their own devices (auto targetting) 2008-02-17T13:16:02 EvilGuru: i am not sure that is a bug, actually 2008-02-17T13:16:07 per: heavy cannon hardpoints usually do well enough for me 2008-02-17T13:16:20 and so would like to see if we send an order packet when a unit attacks something out of its own accord 2008-02-17T13:16:35 per: Go for Mantis, tracks trucks 2008-02-17T13:16:37 Giel: but then i have to research cannons... there is plenty enough to research going into mortars and base defense as it is 2008-02-17T13:16:59 per: heavy cannons can be researched very quickly 2008-02-17T13:17:09 oh no, medium cannons can be... 2008-02-17T13:17:18 but still, that's rather good 2008-02-17T13:17:19 Ditch the mortars, per 2008-02-17T13:17:27 Giel: medium cannons help without any upgrades? 2008-02-17T13:17:34 Only good against someone who turtles 2008-02-17T13:17:55 per: yes, for a while 2008-02-17T13:18:28 as long as no one goes further than python bodies (e.g. tiger would be very strong against medium, but still rather weak against heavy cannon) 2008-02-17T13:19:07 EvilGuru: i'm not entirely (at least not out of hand) convinced that the original design is totally flawed 2008-02-17T13:19:57 until syncing is not required, it is flawed 2008-02-17T13:20:12 EvilGuru: you are player X, and sees enemy units near your buildings. you assume (running same code) that they will autotarget your buildings, and reduce damage for your buildings, then send out hp change packets for buildings. 2008-02-17T13:20:14 if it is acceptable or not is another matter 2008-02-17T13:20:32 per: I think they are targetting different things on different systems 2008-02-17T13:20:41 or not at all (in some cases) 2008-02-17T13:20:49 not at all would be a problem 2008-02-17T13:20:52 and since we do not send a packet to that effectr 2008-02-17T13:21:03 I sometimes see units 'idle' (ie, not attacking me) 2008-02-17T13:21:16 I think it'd be best to simply assume no targetting at all and send a packet on auto-targetting 2008-02-17T13:21:29 I want to see if we currently do, and if not, do 2008-02-17T13:22:01 EvilGuru: and some debug calls to find out 2008-02-17T13:22:04 *add 2008-02-17T13:22:13 separate autotargeting on each computer makes lag less noticable, as you don't have to wait for targeting packets to do something 2008-02-17T13:22:40 per: I would rather 50ms lag 2008-02-17T13:23:02 we can still have auto targetting on the other system, just that it is overridden when a packet arrives 2008-02-17T13:23:25 EvilGuru: yes, but that would mean that we have to rollback damage done as well 2008-02-17T13:23:40 which means there's a huge amount of information to track and roll back 2008-02-17T13:23:42 This ain't a transactional database :p 2008-02-17T13:23:56 no exactly! on a transactional database that'd be easy 2008-02-17T13:24:09 it won't be for us 2008-02-17T13:24:16 and I ain't Jim Starkey 2008-02-17T13:24:27 the damage done will be minimal 2008-02-17T13:24:46 it is better than what we currently have of units jumping back to full HP after being attacked 2008-02-17T13:24:47 it will only be minimal if the lag is minimal 2008-02-17T13:24:58 which makes the behaviour non-deterministic again 2008-02-17T13:25:21 next time you all play a game and are attacking a unit, right click on it and see what happens 2008-02-17T13:25:31 instead I suggest that we perform auto-targetting slightly before units enter firing range 2008-02-17T13:25:33 very good chance the HP will keep jumping back to 100% 2008-02-17T13:25:59 with the only way to destroy it being to kill it before the next sync 2008-02-17T13:26:34 EvilGuru: I never had HP jumping, instead units simply didn't respond to bullets at all 2008-02-17T13:26:49 If you look for HP jumping, you will find it 2008-02-17T13:26:59 exception is buildings, which we do not sync 2008-02-17T13:41:49 so without syncing a unit would be destroyed on one system but not on the other ? 2008-02-17T13:42:20 http://www.gamedev.net/community/forums/topic.asp?topic_id=483178 2008-02-17T13:43:05 Giel: Destroy packets are different 2008-02-17T13:43:26 I announced the 2.1 beta release on GameDev.net 2008-02-17T13:43:35 Maybe we'll gather some more attention 2008-02-17T13:43:38 :) 2008-02-17T13:43:53 My experience on GameDev is that everyone is going to create the next best seller 2008-02-17T13:44:04 but no one has actually got much to show for their toil 2008-02-17T13:44:36 *** abitos has quit IRC 2008-02-17T13:44:49 *** abitos has joined #warzone2100 2008-02-17T13:45:40 we don't have a lot to show yet, either 2008-02-17T13:46:42 *** krushia_ has joined #warzone2100 2008-02-17T13:46:56 We have actual source code 2008-02-17T13:47:08 Okay, i deleted it 2008-02-17T13:47:49 Well, there are still some poeple, who got something big 2008-02-17T13:47:50 http://www.infinity-universe.com/ 2008-02-17T13:47:52 for example 2008-02-17T13:48:38 http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350 2008-02-17T13:48:39 kamaze: It's toast 2008-02-17T13:49:42 *** Coincident has joined #warzone2100 2008-02-17T13:50:45 as far as the largest part of the world is concerned, we have nothing yet 2008-02-17T13:51:06 so 90% of those who click a link to us will be disappointed 2008-02-17T13:51:12 http://video.google.com/videoplay?docid=8426566575107987989 2008-02-17T13:51:29 without a working windows binary there is no point in announcing anything 2008-02-17T13:52:15 devurandoms build works here 2008-02-17T13:52:56 kamaze: Your post has gone 2008-02-17T13:53:03 I deleted it 2008-02-17T13:53:05 kamaze: can you add a 2.1-beta1 section to the download page and add a link to the source tarball and the windows binary there 2008-02-17T13:53:22 Giel, already done 1-2 hours ago 2008-02-17T13:54:03 bah I'm becoming slow ;-) 2008-02-17T13:55:31 ok, will borrow a windoze system and test it there. 2008-02-17T13:55:34 * per is afk 2008-02-17T13:55:57 it runs fine in my vbox 2008-02-17T13:56:06 slowly though.. 2008-02-17T13:57:17 *** krushia__ has joined #warzone2100 2008-02-17T13:58:16 *** krushia_ has quit IRC 2008-02-17T13:59:47 *** krushia has quit IRC 2008-02-17T14:20:00 *** apelgate has quit IRC 2008-02-17T14:22:28 *** apelgate has joined #warzone2100 2008-02-17T14:22:32 mortikia: ping 2008-02-17T14:22:32 pong 2008-02-17T14:24:54 ok, it works, except that "run warzone2100 now" checkbox in installer does not work 2008-02-17T14:25:05 also, running warzone in 1680x1050 resolution is really painful. 2008-02-17T14:25:37 Giel: can you update your announcement with a link to the installer? 2008-02-17T14:26:27 i guess we need to start redrawing the icons in SVG, and scale the GUI elements :/ 2008-02-17T14:29:12 per: done, though you should be able to do that as well 2008-02-17T14:29:51 some icons are rather easy to do... (others are painfully difficult though) 2008-02-17T14:30:42 * per is afk again 2008-02-17T14:40:20 per: Painful? 2008-02-17T14:41:29 EvilGuru: I know my eyes don't appreciate such high resolutions in warzone 2008-02-17T14:41:49 The zoom is still the same as 640x480 2008-02-17T14:42:04 not for the GUI/2D components 2008-02-17T14:42:05 so even at max zoom out things are still bigger than max zoom in at 640x480 2008-02-17T14:42:11 Oh, that is fine 2008-02-17T14:42:20 If we were smart we would use pt 2008-02-17T14:42:25 pt ? 2008-02-17T14:42:33 Define font sizes in pt 2008-02-17T14:42:35 So 12pt 2008-02-17T14:43:11 So long as your system is set up correctly 12pt Arial on your screen will be exactly the same size as 12pt on my screen 2008-02-17T14:43:42 As pt is a physical measurement 2008-02-17T14:43:44 *** NightBringer has quit IRC 2008-02-17T14:44:32 *** NightBringer has joined #warzone2100 2008-02-17T14:46:11 * Giel afk 2008-02-17T14:46:13 *** Giel is now known as Giel|afk 2008-02-17T14:48:56 EvilGuru: font is simple, icons are worse 2008-02-17T14:49:06 *** Giel|afk is now known as Giel 2008-02-17T14:49:09 EvilGuru: we could scale them, but that would not look good 2008-02-17T14:49:23 can't you define SVGs with pt sizes as well ? 2008-02-17T14:49:46 yes, but first we need SVGs :) 2008-02-17T14:54:55 *** JockeTF has quit IRC 2008-02-17T14:56:22 per * r3820 /trunk/src/visibility.h: Remove two unused defines 2008-02-17T14:58:01 Don't get me started on SVG and fonts 2008-02-17T15:04:59 *** tomboy64 has joined #warzone2100 2008-02-17T15:17:20 I have a vserver now 2008-02-17T15:17:35 http://english.keyweb.de/vrsrds/rds.shtml 2008-02-17T15:17:41 i think i'll get the RootDS start 2008-02-17T15:25:11 * per starts EvilGuru on SVG and fonts 2008-02-17T15:25:30 Excellent, firstly there is no way to know the width of a piece of text 2008-02-17T15:25:39 bar using Javascript 2008-02-17T15:25:51 EvilGuru: oh, i didn't suggest using SVG *as* fonts 2008-02-17T15:26:02 EvilGuru: just for icons 2008-02-17T15:26:07 Rendering text in SVG files 2008-02-17T15:26:17 If we had Cairo it would be easy 2008-02-17T15:26:34 first we must have SVG art 2008-02-17T15:26:36 As it is trivial to write an SVG renderer in it 2008-02-17T15:26:42 Inkscape + trace 2008-02-17T15:26:55 could be interesting to try trace to see how good it gets 2008-02-17T15:27:46 btw, the blender plugin is in python? 2008-02-17T15:27:50 Yep 2008-02-17T15:27:56 who among us knows python? 2008-02-17T15:29:12 i guess i'll have to ask kage for a wzm port 2008-02-17T15:29:26 per: I know some python, but it is very little 2008-02-17T15:29:46 anyway I'm going to visit my cousin as it's his birthday today 2008-02-17T15:29:48 *** Giel is now known as Giel|afk 2008-02-17T15:39:14 EvilGuru: i tried trace, it doesn't look too good. 2008-02-17T15:39:41 most of the simpler ones can be done by hand 2008-02-17T15:39:56 the more complex ones probably require some setting tweaking 2008-02-17T15:42:26 i wonder if our 3d artists can export their backdrop drawings to SVG? 2008-02-17T15:52:28 *** Giel|afk has quit IRC 2008-02-17T16:03:01 *** krushia__ is now known as krushia 2008-02-17T16:10:05 per: Unlikely 2008-02-17T16:10:24 As they all use textures 2008-02-17T16:10:28 which do not scale 2008-02-17T16:26:53 what is the deal with the wide spectrum sensor? 2008-02-17T16:26:58 *** Karlik has joined #warzone2100 2008-02-17T16:27:16 what can it do that others can't? 2008-02-17T16:27:21 per: It does everything 2008-02-17T16:27:31 So like those 3-in-1 cleaning products 2008-02-17T16:27:44 I think so anyway 2008-02-17T16:28:21 as in sensor, counterbattery and vtol counterbattery? 2008-02-17T16:30:47 hmm, what is vtol intercept sensor? 2008-02-17T16:31:45 ah, that's the strike turret, i guess 2008-02-17T16:31:50 i have never used those vtol turrets 2008-02-17T16:31:54 I have 2008-02-17T16:32:04 are they useful? 2008-02-17T16:32:08 Be better if we beefed up the anti-tank VTOLd 2008-02-17T16:32:21 People never have mobile AA ;0 2008-02-17T16:32:24 * ;) 2008-02-17T16:32:46 i think most players get confused by the many different sensor turret types 2008-02-17T16:40:21 *** Dred_furst has joined #warzone2100 2008-02-17T16:48:30 any hints as to how these turrets are used? 2008-02-17T16:48:49 i can assign vtols to them, and single click from sensor droid to target, but... is that it? 2008-02-17T16:55:52 *** Powzone has joined #warzone2100 2008-02-17T16:58:19 *** Powzone has left #warzone2100 2008-02-17T17:05:53 *** icybersphnx has joined #warzone2100 2008-02-17T17:05:58 *** cybersphinx has quit IRC 2008-02-17T17:06:02 *** icybersphnx is now known as cybersphinx 2008-02-17T17:14:48 *** Troman has joined #warzone2100 2008-02-17T17:16:40 hi Troman 2008-02-17T17:16:46 *** GrimMoroe has joined #warzone2100 2008-02-17T17:18:49 *** kamaze has quit IRC 2008-02-17T17:23:01 hi grim 2008-02-17T17:23:09 hello per 2008-02-17T17:29:13 hi everyone 2008-02-17T17:29:16 * Troman was afk 2008-02-17T17:29:24 afk again 2008-02-17T17:36:44 Looks like we now have a national bank... 2008-02-17T17:37:05 per * r3821 /trunk/src/ (droiddef.h mission.c visibility.c): Remove some unused stuff 2008-02-17T17:37:14 hello troman 2008-02-17T17:37:56 any interesting things you can with a vtol strike turret aside from using it to tell vtol where to attack (i could do that without a vtol turret)? 2008-02-17T17:38:13 I believe it is automatic 2008-02-17T17:39:00 i tried that... didn't look very automatic to me 2008-02-17T17:39:05 maybe i just did it wrong 2008-02-17T17:39:21 in which case there is a good chance it is designed badly 2008-02-17T17:56:02 *** Kreuvf has joined #warzone2100 2008-02-17T17:56:38 Hi-Di-Ho 2008-02-17T17:56:48 Somebody should update the topic :D 2008-02-17T18:04:15 hmm, from reading the code, i'd believe droid CB turrets won't work 2008-02-17T18:04:20 anyone know otherwise? 2008-02-17T18:04:52 also structure AA turrets get extra sensor range, but droid AA turrets don't... 2008-02-17T18:06:45 // Anyone commenting this out will get a knee capping from John. 2008-02-17T18:06:51 // You have been warned!! 2008-02-17T18:06:53 lol 2008-02-17T18:10:06 no, it is just implemented completely different for structures and droids :/ 2008-02-17T18:16:23 *** solmumaha has joined #warzone2100 2008-02-17T18:16:51 *** hugolp has joined #warzone2100 2008-02-17T18:17:20 hi, what port do I have to open to play in the multiplayer lobby? 2008-02-17T18:19:32 hey guys, should openal-alsa work with warzone? i compiled it and warzone prints out vendor/version etc, but 'Couldn't open audio device.' 2008-02-17T18:21:27 hugolp, it used to be 9999, don't know if it has been changed 2008-02-17T18:22:12 solmumaha: ALSA works 2008-02-17T18:23:05 EvilGuru: i can't use your latest releases as they require opengl 2008-02-17T18:23:08 Troman: thanks 2008-02-17T18:23:21 *** hugolp has quit IRC 2008-02-17T18:23:40 i've compiled it for nokia's internet tablets and need to use software renderer 2008-02-17T18:23:54 solmumaha: Good riddance to that thing 2008-02-17T18:24:13 Is there no software OpenGL library? 2008-02-17T18:25:20 i compiled mesa and managed to build your latest release, but it didn't run 2008-02-17T18:25:43 sdl said something about x not build for opengl 2008-02-17T18:26:20 0.2 release seems to work fine but without sound 2008-02-17T18:29:13 0.2, well before my time! 2008-02-17T18:30:22 are you still using openal? how did you add alsa support? 2008-02-17T18:31:18 *** abitos_ has quit IRC 2008-02-17T18:35:32 we didn't add also support 2008-02-17T18:35:37 alsa 2008-02-17T18:35:43 openal has alsa support 2008-02-17T18:38:43 oh 2008-02-17T18:56:16 *** apelgate_ has joined #warzone2100 2008-02-17T19:04:30 *** tomboy64 has quit IRC 2008-02-17T19:04:36 *** apelgate has quit IRC 2008-02-17T19:07:30 *** Buginator has joined #warzone2100 2008-02-17T19:07:32 Hey all 2008-02-17T19:12:14 hello 2008-02-17T19:28:15 per: thanks for the info, recompiled openal/warzone and used .openalrc. got a little bit closer, at least it now tries to use alsa. 2008-02-17T19:29:22 hmm. what would be the best way to propagate ecm power to other objects 2008-02-17T19:29:46 an ecm tower would spread the ecm love to everyone within range, but presumably only within line of sight... 2008-02-17T19:30:03 or maybe we should just disregard line of sight for the sake of simplicity 2008-02-17T19:30:55 solmumaha, for some reason I had to change it to 'native' in my openalrc to get working sound. (as in no static) Perhaps you need to do the same thing? 2008-02-17T19:33:12 *** Suprano has quit IRC 2008-02-17T19:38:58 per, what do you mean with "propagate ecm power to other objects" ? 2008-02-17T19:42:25 Troman: an ecm tower should give ecm power to other friendly droids and structures around it 2008-02-17T19:43:26 you mean it will cloak the units near it? 2008-02-17T19:46:03 yes 2008-02-17T19:47:35 one idea is to run through all droids on frame start and let them put the highest ecm value they can produce for a tile into psTile->ecm[player] 2008-02-17T19:48:13 ecm power is the white bar ? 2008-02-17T19:48:24 Or is that resistance? 2008-02-17T19:48:59 white bar is resistance 2008-02-17T19:49:08 ecm is not shown in real game gui 2008-02-17T19:49:20 but you can see if it you enable debug mode and click a droid / defense structure 2008-02-17T19:49:39 pumpkin did not finish ecm 2008-02-17T19:49:51 there are only some bits here and there of it, but nothing that works out of the box 2008-02-17T19:50:24 would you make a new bar for it, like blue? 2008-02-17T19:50:25 *** amro has joined #warzone2100 2008-02-17T19:50:35 yellow! 2008-02-17T19:50:36 :X 2008-02-17T19:50:53 yellow = power 2008-02-17T19:51:06 green/red = health 2008-02-17T19:51:08 blue = water! :X 2008-02-17T19:51:09 Buginator: what would the bar represent? it is not like something you refill, like hp or resistance 2008-02-17T19:51:27 Buginator: there is also no GUI element for sensor power 2008-02-17T19:51:32 * Kreuvf is just kidding. 2008-02-17T19:51:49 No, the level of ECM strength. 2008-02-17T19:51:53 Buginator: although since 2.1 you can see sensor range by pressing 'z' 2008-02-17T19:52:26 I assume we have different levels of strength based on research 2008-02-17T19:52:34 yes, we will 2008-02-17T19:52:51 and distance from nearest ecm source (jammer tower / jammer turret) 2008-02-17T19:54:18 * Buginator is afk 2008-02-17T19:56:04 *** Giel|afk has joined #warzone2100 2008-02-17T19:56:23 *** Giel|afk is now known as Giel 2008-02-17T19:56:41 per, sensor power is not used currently, right? 2008-02-17T19:56:47 *** tomboy64 has joined #warzone2100 2008-02-17T19:56:53 hi Giel 2008-02-17T19:57:46 Troman: nope 2008-02-17T19:58:06 Troman: right 2008-02-17T19:58:13 per * r3822 /branches/2.1/src/atmos.c: 2008-02-17T19:58:13 Reverse part of r2996 to reduce the number of atmospheric particles generated 2008-02-17T19:58:13 and lower the CPU usage. 2008-02-17T19:58:49 Troman: good thing, too, because i just noticed that wide spectrum sensor has 1/10 of the normal sensor power ;) looks like a pumpkin typo. 2008-02-17T19:59:29 that's nothing new, per, you should have looked at weapons.txt 2008-02-17T19:59:48 they didn't finish a lot of stuff 2008-02-17T20:00:14 professional grade software :D 2008-02-17T20:00:58 Kreuvf: ... usually isn't 2008-02-17T20:02:23 isn't finished? 2008-02-17T20:02:34 per: should I read that as: "professional grade software usually isn't professional" ? 2008-02-17T20:03:06 Giel: ++ 2008-02-17T20:03:25 no, it means that the person cracking the whip just wanted it out ASAP. 2008-02-17T20:04:41 Buginator: could you elaborate on that ? 2008-02-17T20:05:12 per, so right now I think we can assume that we only have 1 detection system: radar (active), and even though it looks like units can detect other objects because they are in their LOS, they actually all have a radar attached. 2008-02-17T20:05:42 They were under the clock to get the game out ASAP, so looks like they rushed through allot of this stuff, and the QA team was just looking for blockers. 2008-02-17T20:06:05 devurandom * r3823 /branches/2.1/win32/warzone2100.rc: 2008-02-17T20:06:05 Change win32 versioning, to be closer to what was used in previous releases: 2008-02-17T20:06:05 "major, minor, 99x, build" 2008-02-17T20:06:05 Where 'x' is incremented for every beta/rc and "build" is incremented for every build of the same code (should not be done, but was needed here, since pretesting of the initial installer could not be done) 2008-02-17T20:06:18 Troman: i think it was intentional that the radar system is subject to LOS 2008-02-17T20:06:37 heh, I just love it how windows' filesystem driver takes up 80% CPU time 2008-02-17T20:06:50 Troman: if you read the original visibility.c, you'll see mentions of visual range, as a smaller subset of the radar sensor range 2008-02-17T20:07:06 per, isn 2008-02-17T20:07:12 even so much that decoding a simple FLAC audiostream experiences jitter... 2008-02-17T20:07:13 isn't it vice versa? 2008-02-17T20:07:24 the better the radar the longer LOS 2008-02-17T20:07:33 *** abitos has quit IRC 2008-02-17T20:07:35 Troman: sure 2008-02-17T20:07:46 Giel, which OS ? XP or Vista? 2008-02-17T20:07:51 *** Vespasian has joined #warzone2100 2008-02-17T20:08:04 Troman: pumpkin envisioned visual detection as a kind of fixed range, absolutely detect anything sensor 2008-02-17T20:08:48 Troman: radar detection would also be LOS, and the higher range, the longer it could see, but the power would drop with range, and if target had higher ecm than radar power, it would be cloaked 2008-02-17T20:08:51 Buginator: XP 2008-02-17T20:09:56 bt full 2008-02-17T20:10:00 though for the few experiences I had with Vista it didn't prove to be much better 2008-02-17T20:10:02 Troman: a comment in the source also suggests that they thought ecm power also should drop off with range, but ecm stats don't have range 2008-02-17T20:10:04 per, i'm just trying to separate radar and passive visual detection and get in sync with you 2008-02-17T20:10:05 Buginator: wrong console 2008-02-17T20:10:18 wrong keyboard :P heh 2008-02-17T20:10:29 Troman: maybe it would be better to show you the code ;) 2008-02-17T20:10:34 *** DrZimmerman has quit IRC 2008-02-17T20:10:50 per, I wasn't talking about the plans, trying to understand the current situation 2008-02-17T20:11:34 Troman: ok 2008-02-17T20:11:41 Troman: current situation is that there is no visual system 2008-02-17T20:12:03 Troman: visual detection was supposed to be a way to overcome ecm cloaking, but it was commented out, and in our code, removed. 2008-02-17T20:12:06 it is not necessary to try to continue what pumpkin planned, if we will come to the conclusion that we don't want this, that's why I don't really want to rely on the commants in the code and pumpkin plans 2008-02-17T20:12:57 *** Coincident has quit IRC 2008-02-17T20:13:04 Troman: of course 2008-02-17T20:13:16 Troman: but it is inspirational, imho :) 2008-02-17T20:13:19 mhh 2008-02-17T20:13:24 so ecm is about cloaking-stuff, right? 2008-02-17T20:13:26 yes, it sure is 2008-02-17T20:13:50 Kreuvf: ECM = Electronic Counter Measures; in this case it are counter measures against being detected 2008-02-17T20:13:59 although we must be carefull not to make it too complicated for an rts game 2008-02-17T20:14:05 thanks for the answers 2008-02-17T20:14:25 Troman: i agree 2008-02-17T20:14:46 *** JockeTF has joined #warzone2100 2008-02-17T20:14:55 warzone is already a bit of a challenge to casual players with vtol/cb tower stuff 2008-02-17T20:14:58 will be hard to balance imho 2008-02-17T20:15:04 per, that's right 2008-02-17T20:15:10 *** kamaze has joined #warzone2100 2008-02-17T20:15:17 Something like a tutorial-campaign is needed :D 2008-02-17T20:17:15 I tend to think like this: we want a great game => people must have fun while playing it => we must adapt technology to allow players to have fun while playing. How some technology works is less important. So what we must do is actually solve an equation fun=... . So I guess in realism vs fun I would vote for fun ;) 2008-02-17T20:17:34 same here 2008-02-17T20:17:43 Troman: cloaking is fun 2008-02-17T20:17:48 exactly! 2008-02-17T20:18:01 Cloaking was implemented well in Starcraft and it is well-balanced 2008-02-17T20:18:01 * per loves backstabbing game mechanics :P 2008-02-17T20:18:04 we are on the same wave as I see ;P 2008-02-17T20:18:37 what I wanted to say is that we should not adapt strategies to the existing technologies, but should make it vice versa 2008-02-17T20:18:48 i guess the question is if cloaking towers are good, or if cloaking should be an individual property of droids/structures 2008-02-17T20:18:53 build new technologies for new strategies, Troman? 2008-02-17T20:19:18 something like this 2008-02-17T20:19:35 interesting approach :) 2008-02-17T20:20:21 *** amro has quit IRC 2008-02-17T20:20:52 further musings, that I actualyl wanted to post in the forum. We are now heavily into rock-paper-scissors, that means it becomes more important to know what tech your enemies are using to be able to counter, so you must scout enemy bases. Cloaking will be a good strategy for this. 2008-02-17T20:21:56 I was also thinking about perhaps introducing shield generators to make arty less effective 2008-02-17T20:22:28 i'd rather have anti-missile missiles 2008-02-17T20:22:43 sure, but most arty are shells, not missiles 2008-02-17T20:23:04 or anti-projectile projectiles 2008-02-17T20:23:07 you could have something like flares for VTOLs to divert missiles 2008-02-17T20:23:24 actually that's where ecm enters the picture 2008-02-17T20:23:30 if you can see it, you can't shoot at it 2008-02-17T20:23:34 You guys are nuts. 2008-02-17T20:23:47 This isn't air force one, this is a VTOL! 2008-02-17T20:23:55 "actualyl" that makes me think of chemistry ^^ 2008-02-17T20:24:19 lol EvilGuru 2008-02-17T20:24:34 aren't those flares called Counter-measures as well? 2008-02-17T20:24:35 per, we were thinking about using lasers as a counter for arty 2008-02-17T20:24:45 long time ago 2008-02-17T20:24:47 heh! my ext3 partition is faster on windoze (with an ext2fsd driver) than NTFS! 2008-02-17T20:24:55 the problem is that in the late game you can see a lot of the map and can shoot very far ... if the enemy builds ecm he can counter that by reducing your sight (radar) range 2008-02-17T20:24:59 Giel: No journal 2008-02-17T20:25:24 EvilGuru: I mean like reading&writing of NTFS goes at less than 10% of the speed ext3 has 2008-02-17T20:25:48 "[20:23:48] if you can see it, you can't shoot at it" <-- sure you can; that's what carpet bombing is meant for 2008-02-17T20:26:40 but we don't have that 2008-02-17T20:27:04 the same applies to artillery: if I know that some area is cloaked I would just order my artillery to drop a huge barrage of shells on that area 2008-02-17T20:27:17 hoping to get some lucky hits 2008-02-17T20:27:22 *boom* :D 2008-02-17T20:28:01 Giel: that is still better than the enemy knowing your precise location and allowing him to aim 2008-02-17T20:28:06 Giel: *way* better 2008-02-17T20:28:35 *** JockeTF has quit IRC 2008-02-17T20:28:45 *** cgadm has joined #warzone2100 2008-02-17T20:29:01 per, some more ideas about clocaking: I was thinking if we could make ECM work as anti-radar, ie to calculate if a tile is visible for some player we calculate: sun_of_radar_power - sum_of_enemy_ecm_power on that tile. Although this is a simplified approach it seems to be very flexible and powerfull. 2008-02-17T20:29:12 *** JockeTF has joined #warzone2100 2008-02-17T20:29:53 you just have to install some ecm towers , that will work like jammers to make your base invisible to the enemy, at least until he builds more powerfull radars near you 2008-02-17T20:30:12 Troman: that is what i'm thinking, too 2008-02-17T20:30:20 Why not then call ECM-Towers 'Jammer Tower'? 2008-02-17T20:30:28 to be honest I don't care ;P 2008-02-17T20:30:48 remember: fun factor comes first, I truly don#t care how we call it 2008-02-17T20:30:55 This, of course, will add some depth to the whole game-play 2008-02-17T20:31:00 Kreuvf: that's what pumpkin called them 2008-02-17T20:31:02 it sure will 2008-02-17T20:31:11 Kreuvf: jammer tower and jammer pylon (for turret) 2008-02-17T20:31:18 looks like crap, though 2008-02-17T20:31:36 what does look like crap, per? 2008-02-17T20:31:38 the vision will be very dynamic is we implement this 2008-02-17T20:31:39 'Buggy towers', here you come! They will cause all mutated roaches to come and invade a base for you. :P 2008-02-17T20:32:04 Kreuvf: the original ecm tower/turret graphics 2008-02-17T20:32:11 Buginator: you watch too many sci-fi movies 2008-02-17T20:32:18 k, per 2008-02-17T20:32:25 per: sure it is better, what I meant is that if we allow cloacking is that we should allow blind shooting & carpet bombing as well as a counter measure 2008-02-17T20:32:47 How would you visualise cloaking? 2008-02-17T20:33:06 Giel: i was thinking that some kinds of detection would allow us to 'see' an enemy object as a radar blip, and aim with significant penalty 2008-02-17T20:33:13 Buginator: actually that fits starcraft (zergs) more than wz ;) 2008-02-17T20:33:41 Kreuvf: you don't see the enemy? ;) 2008-02-17T20:33:45 per: this won't work well, at least not with ai 2008-02-17T20:33:48 per, I meant as the controlling player 2008-02-17T20:34:00 ok ok... I will rally the mutated baba people to do your bidding. :) 2008-02-17T20:34:17 Kreuvf: the controlling player has no way of knowing if his droids/structures have better ecm than enemy's radar 2008-02-17T20:34:20 And don't say that is from C&C :P heh 2008-02-17T20:34:31 Kreuvf: you just see them? ;P 2008-02-17T20:34:35 :X 2008-02-17T20:34:57 I thought of transparency :X 2008-02-17T20:35:08 Kreuvf: the thing is ecm will 'push' the visibility limits, it won't do anythign else 2008-02-17T20:35:23 mhh 2008-02-17T20:35:40 at least that's how I had it in mind 2008-02-17T20:35:40 Troman: if you know the radar power and ecm power at each tile, surely you can calculate if your buildings/droids are within radar but stealthed? 2008-02-17T20:35:41 this means: The nearer a unit is to another, the higher is the probability that it can see it? 2008-02-17T20:35:53 Kreuvf: yes 2008-02-17T20:36:40 Troman: but if we add more than one kind of detection ability (as i have suggested), then that plan runs into trouble ;) 2008-02-17T20:37:07 Kreuvf: it actualy depends on radar/ecm power on some tile, so, yes, if an enemy unit is near your unit it raises the probabilty that your unit will be seen 2008-02-17T20:37:35 very different topic: Is there an updated readme for 2.1? 2008-02-17T20:37:47 per, not sure what you mean with "if you know the radar power and ecm power at each tile, surely you can calculate if your buildings/droids are within radar but stealthed?" 2008-02-17T20:37:51 *** apelgate_ has quit IRC 2008-02-17T20:38:38 per, I guess it depends on how you define 'see' and 'stealthed'. Becuas eright now we actually don't use vision, since all units have radar attached. 2008-02-17T20:38:52 Troman: if you know that the enemy has radar power at a tile, you know that you should have been detected. but you also know that your ecm is higher, so you know that he can't see you. so you can indicate this somehow. not sure if this is useful, though. 2008-02-17T20:39:29 if you mean "theoretical radar power" then yes 2008-02-17T20:39:46 since the actual radar power will depend on enemy ecm power 2008-02-17T20:40:15 more precise 'radar power' on some tile weill depend on ecm power on that tile 2008-02-17T20:40:43 *** Kreuvf has quit IRC 2008-02-17T20:41:19 therefore it is really a matter of interpretation if a unit can be 'stealthed' or if it is simply 'not visible', but I really don't care much how we call it 2008-02-17T20:42:19 per: and as for multiple detection abilities, yes, i'm also afraid it can cause troubles to this concept 2008-02-17T20:42:46 although if implemented wise it can even add more tactics to the game 2008-02-17T20:46:20 *** DrZimmerman has joined #warzone2100 2008-02-17T20:47:17 devurandom * r3824 /branches/2.1/nsis/warzone2100.nsi: Non-custom variables cannot be accessed via ${NAME}, only via $NAME in NSIS... 2008-02-17T20:50:29 where is devurandom? 2008-02-17T20:51:30 does that we will be able to morph tanks into trees? ;) 2008-02-17T20:51:37 does that mean * 2008-02-17T20:52:17 muggenhor * r3825 /trunk/src/multiopt.c: Fix a bug (integer divide by zero) when starting a multiplayer game after playing a single player game 2008-02-17T20:54:59 muggenhor * r3826 /branches/2.1/src/multiopt.c: Backport r3825: Fix a bug (integer divide by zero) when starting a multiplayer game after playing a single player game (patch by Buginator) 2008-02-17T20:57:56 looks like kamaze is going to get mad 2008-02-17T20:58:25 ? 2008-02-17T20:59:03 38 people online currently 2008-02-17T20:59:15 warzone2100: message.c:820: getViewData: Assertion `(0)' failed. 2008-02-17T20:59:16 rah 2008-02-17T20:59:44 That's what I get for loading a savegame I suppose 2008-02-17T21:00:03 'Unable to find viewdata for message' 2008-02-17T21:00:21 that's the one, I think 2008-02-17T21:00:29 error : Unable to find viewdata for message help 2008-02-17T21:00:29 error : Assert in Warzone: message.c:820 : getViewData (FALSE), last script event: '' 2008-02-17T21:01:38 help messages have no (real) messages. grumble 2008-02-17T21:02:48 haha, I am now pwned 2008-02-17T21:03:10 There's no point me playing if I can't save/load, it'll only crash 2008-02-17T21:03:22 you can't load/save? 2008-02-17T21:03:41 shevek_: is this 2.1 or trunk? 2008-02-17T21:04:07 Hmm, I just did a series of load/saves Wonder if this is still your nosound issue? 2008-02-17T21:04:47 trunk 2008-02-17T21:05:04 it's a game I saved the other day, maybe I'll just start again, it wasn't interesting any more anyway 2008-02-17T21:05:21 Buginator: nope, but it's probably similar 2008-02-17T21:05:56 shevek_: if changing txt files breaks save files they might get broken soon again 2008-02-17T21:06:46 *** DrZimmerman has quit IRC 2008-02-17T21:07:13 there will be more balance tweaks 2008-02-17T21:07:17 * Troman is afk 2008-02-17T21:11:15 Shite. objectweb-asm is first order. 2008-02-17T21:11:56 * per doubles the size of psTile... 2008-02-17T21:12:08 *** Karlik|nb has joined #warzone2100 2008-02-17T21:13:08 Troman: It can do 2008-02-17T21:13:13 Esp research 2008-02-17T21:13:38 Which is why for 2.1 I want to ASSERT on the loading of any save game where the version != campaign or most recent 2008-02-17T21:13:49 why would changing values screw up save games? Or do you mean adding new stuff ? 2008-02-17T21:14:47 Buginator: research/tech tree 2008-02-17T21:15:15 Ahh... 2008-02-17T21:15:52 ok, ecm code all done! now it all it has to do is work... :) 2008-02-17T21:19:15 * Troman drools 2008-02-17T21:20:25 i hijacked the droid terrain visibility function, which uses raycasting to find tile visibility, to put ecm power info on the map 2008-02-17T21:21:03 so ecm will be adjusted by both distance and terrain 2008-02-17T21:21:27 which means building/placing ecm jammers on high ground will be a good idea 2008-02-17T21:21:36 w00000000000000000t, my compiler output a valid java binary. Not pseudo java, but a real, bona classfile. 2008-02-17T21:22:19 Need to rebuild the typechecker from scratch though. :-( 2008-02-17T21:22:34 *** Karlik has quit IRC 2008-02-17T21:23:21 shevek_: the one you wrote yourself ? 2008-02-17T21:33:36 per: how did you implement ECM, as a radar-jammer or in some other way? 2008-02-17T21:35:23 yes, radar jammer 2008-02-17T21:36:08 will be afk for a bit 2008-02-17T21:57:52 well I'll be off for today 2008-02-17T21:57:55 night all 2008-02-17T21:58:01 night 2008-02-17T21:58:02 *** Giel has quit IRC 2008-02-17T22:01:50 later all 2008-02-17T22:01:54 *** Buginator has quit IRC 2008-02-17T22:11:52 *** abitos has joined #warzone2100 2008-02-17T22:15:40 *** Karlik|nb has quit IRC 2008-02-17T22:19:31 *** Karlik|nb has joined #warzone2100 2008-02-17T22:32:33 *** abitos has quit IRC 2008-02-17T22:32:45 *** abitos has joined #warzone2100 2008-02-17T22:52:38 *** abitos has quit IRC 2008-02-17T22:52:42 i wonder why psDroid->psTemplate was removed... 2008-02-17T22:52:47 *** |Leto| has joined #warzone2100 2008-02-17T22:52:50 would seem quite useful 2008-02-17T22:52:51 *** abitos has joined #warzone2100 2008-02-17T22:53:06 there is psStruct->pStructureType 2008-02-17T22:55:58 indeed, this could be usefull for AI purposes 2008-02-17T23:02:53 so, now the new ecm code does not crash anymore, but it looks like i must tweak the values a bit, lol... droids can hardly see anything beyond their own nose now 2008-02-17T23:03:30 later, though 2008-02-17T23:04:00 i'm off for tonight :) 2008-02-17T23:04:04 night all 2008-02-17T23:04:07 *** per has quit IRC 2008-02-17T23:04:09 *** TerminatorX has joined #warzone2100 2008-02-17T23:05:46 *** TerminatorX has quit IRC 2008-02-17T23:07:21 *** tomboy64 has quit IRC 2008-02-17T23:13:39 *** Troman has quit IRC 2008-02-18T00:02:34 *** JockeTF has quit IRC 2008-02-18T00:12:56 *** KBlair` has quit IRC 2008-02-18T00:14:43 *** abitos has quit IRC 2008-02-18T00:24:34 *** JockeTF has joined #warzone2100 2008-02-18T00:46:33 *** Hakon has joined #warzone2100 2008-02-18T00:48:26 *** Karlik|nb has quit IRC 2008-02-18T00:58:28 *** kamaze has quit IRC 2008-02-18T01:38:46 *** EvilGuru has quit IRC 2008-02-18T01:49:55 *** JockeTF has quit IRC 2008-02-18T02:24:44 *** Dred_furst has quit IRC 2008-02-18T02:25:45 *** cgadm has quit IRC 2008-02-18T02:27:52 *** apelgate has joined #warzone2100 2008-02-18T03:36:25 *** {{Classic}} has joined #warzone2100 2008-02-18T03:36:33 <{{Classic}}> yo ^^ 2008-02-18T03:37:21 <{{Classic}}> just downloaded the new beta... and I have like one character of text on the menu pages so pretty tough to navigate. 2008-02-18T03:38:53 <{{Classic}}> ooh, wait, just found something about it on the forums... lets see if this works ^^ 2008-02-18T03:45:34 <{{Classic}}> nope, that beta-r1 didn't help either. Anyone have a fix for menu fonts yet? 2008-02-18T04:20:47 *** KBlair has joined #warzone2100 2008-02-18T04:49:56 *** pabs3 has quit IRC 2008-02-18T05:17:59 *** pabs3 has joined #warzone2100 2008-02-18T05:32:13 *** DrZimmerman has joined #warzone2100 2008-02-18T06:53:45 *** Buginator has joined #warzone2100 2008-02-18T06:53:52 {{Classic}}, you around ? 2008-02-18T06:54:07 if so, http://forums.wz2100.net/?topic=1398.0 2008-02-18T07:00:42 zzzz 2008-02-18T07:00:51 *** Buginator has quit IRC 2008-02-18T07:17:20 *** scibot has joined #warzone2100 2008-02-18T07:17:32 Do you guys use opengl? 2008-02-18T07:19:31 warzone2100 does 2008-02-18T07:35:26 *** apelgate has quit IRC 2008-02-18T07:52:29 *** DrZimmerman has quit IRC 2008-02-18T08:07:16 *** DrZimmerman has joined #warzone2100 2008-02-18T08:07:38 *** apelgate has joined #warzone2100 2008-02-18T08:15:45 *** cgadm has joined #warzone2100 2008-02-18T08:15:46 *** apelgate has quit IRC 2008-02-18T08:22:25 So I see I'm not the only one to have the issue of broken text? 2008-02-18T08:25:46 *** scibot has quit IRC 2008-02-18T08:31:38 <{{Classic}}> just posted some more on that a moment ago Vespasian ;p 2008-02-18T08:40:55 *** solmumaha has left #warzone2100 2008-02-18T08:41:25 *** Vespasian has quit IRC 2008-02-18T08:43:52 *** cgadm has quit IRC 2008-02-18T08:44:11 *** apelgate has joined #warzone2100 2008-02-18T08:53:03 *** EvilGuru has joined #warzone2100 2008-02-18T09:10:53 *** EvilGuru has quit IRC 2008-02-18T09:11:18 *** TerminatorX has joined #warzone2100 2008-02-18T09:14:36 *** {{Classic}} has quit IRC 2008-02-18T09:30:37 *** pabs3 has quit IRC 2008-02-18T09:32:54 *** TerminatorX has quit IRC 2008-02-18T09:38:14 *** DrZimmerman2 has joined #warzone2100 2008-02-18T09:41:13 *** DrZimmerman has quit IRC 2008-02-18T09:53:36 *** pabs3 has joined #warzone2100 2008-02-18T10:36:13 *** abitos has joined #warzone2100 2008-02-18T11:07:56 *** pupnik has joined #warzone2100 2008-02-18T11:08:23 one step closer to getting sound in warzone 2008-02-18T11:42:03 *** kamaze has joined #warzone2100 2008-02-18T11:43:38 *** apelgate has quit IRC 2008-02-18T11:52:37 *** cybersphinx has quit IRC 2008-02-18T12:01:48 *** krushia_ has joined #warzone2100 2008-02-18T12:03:52 *** Kreuvf has joined #warzone2100 2008-02-18T12:10:50 *** pabs3 has quit IRC 2008-02-18T12:14:38 *** krushia has quit IRC 2008-02-18T12:16:23 *** pabs3 has joined #warzone2100 2008-02-18T12:17:55 *** cybersphinx has joined #warzone2100 2008-02-18T12:39:38 *** krushia__ has joined #warzone2100 2008-02-18T12:43:57 *** Suprano has joined #warzone2100 2008-02-18T12:51:26 *** apelgate has joined #warzone2100 2008-02-18T12:52:49 *** krushia_ has quit IRC 2008-02-18T12:53:05 *** krushia_ has joined #warzone2100 2008-02-18T13:03:46 *** krushia__ has quit IRC 2008-02-18T13:04:09 *** krushia__ has joined #warzone2100 2008-02-18T13:16:22 *** krushia_ has quit IRC 2008-02-18T13:17:27 *** ^cyka^ has quit IRC 2008-02-18T13:21:34 *** krushia__ has quit IRC 2008-02-18T13:27:49 *** krushia__ has joined #warzone2100 2008-02-18T13:33:27 *** krushia_ has joined #warzone2100 2008-02-18T13:46:31 *** krushia__ has quit IRC 2008-02-18T13:47:44 *** NightBringer has quit IRC 2008-02-18T13:50:51 *** krushia_ has quit IRC 2008-02-18T14:18:19 *** Suprano has quit IRC 2008-02-18T14:18:50 *** Maerz has joined #warzone2100 2008-02-18T14:19:18 *** ^cyka^ has joined #warzone2100 2008-02-18T14:27:35 *** apelgate has quit IRC 2008-02-18T14:56:47 *** Coincident has joined #warzone2100 2008-02-18T15:45:39 *** apelgate has joined #warzone2100 2008-02-18T16:04:58 *** krushia has joined #warzone2100 2008-02-18T16:08:01 *** devurandom has joined #warzone2100 2008-02-18T16:10:46 *** ChanServ sets mode: +o devurandom 2008-02-18T16:11:09 *** devurandom changes topic to "Warzone 2100 | Website: http://wz2100.net/ | Projectpage: https://gna.org/projects/warzone/ | Warzone 2.1_beta1 released: http://wz2100.net/downloads | No paste http://rafb.net/paste | SVN trunk http://svn.gna.org/svn/warzone/trunk" 2008-02-18T16:11:13 yay :D 2008-02-18T16:11:14 *** devurandom sets mode: -o devurandom 2008-02-18T16:11:29 Hello everyone... 2008-02-18T16:11:35 hello, devurandom 2008-02-18T16:11:43 * devurandom is listening to Paraiso by Beam & Yanou on Dream Dance Vol. 10 [Amarok] 2008-02-18T16:13:07 * devurandom is listening to Where Are You by Pfaffendorf [Amarok] 2008-02-18T16:15:47 devurandom * r3827 /branches/2.1/ (debian/ nsis/ packaging/ packaging/dpkg/ packaging/nsis/): Move debian/ and nsis/ directory into a packaging/ subdirectory. 2008-02-18T16:15:50 So, where are you? ;) 2008-02-18T16:21:02 At home 2008-02-18T16:21:25 and actually.. if you see me here online there is little chance I am somewhere else :X 2008-02-18T16:25:17 *** Karlik has joined #warzone2100 2008-02-18T16:32:04 devurandom * r3828 /branches/2.1/ (5 files in 2 dirs): Integrate new packaging/ dir into buildsystem and adapt NSIS scripts. 2008-02-18T16:32:30 devurandom * r3829 /branches/2.1/po/ (da.po de.po la.po nb.po nl.po): update-po 2008-02-18T16:34:26 What does this mean (update-po)? 2008-02-18T16:36:07 "make -C po update-po" 2008-02-18T16:36:18 The update-po target updates the "*.po" translation files. 2008-02-18T16:36:35 What does "update" mean? 2008-02-18T16:36:40 (Collects the strings from the sources and merges/rebuilds the translation catalogue) 2008-02-18T16:36:44 ok 2008-02-18T16:36:57 Kreuvf: update ~ erneuern, aktualisieren 2008-02-18T16:37:11 I know :P 2008-02-18T16:37:18 Why did you ask then? ;) 2008-02-18T16:37:22 I want to have some deeper knowledge ^^ 2008-02-18T16:37:41 And I just read the man-page of make half an hour ago ;X 2008-02-18T16:37:53 That one will not help you here. 2008-02-18T16:38:04 It is a target custom to gettext. 2008-02-18T16:38:52 * devurandom is listening to Hardcore Vibes by Dune Vs Trubblemaker [Amarok] 2008-02-18T16:38:57 Yay!! :) 2008-02-18T16:39:20 well, at least it told me that "You can use it to describe any task where some files must be updated automatically from others whenever the oth‐ ers change." 2008-02-18T16:39:56 devurandom * r3830 /trunk/ (10 files in 6 dirs): Merge r3827 + r3828 from branches/2.1. This fixes bug #11087. 2008-02-18T16:40:24 thanks devurandom! 2008-02-18T16:40:34 No problem... 2008-02-18T16:40:48 The idea was actually quite nice, no matter what the original reason was. 2008-02-18T16:41:03 Cleans up the tree a bit. 2008-02-18T16:41:14 cool 2008-02-18T16:45:32 devurandom * r3831 /trunk/ (Makefile.raw packaging/Makefile.am packaging/Makefile.raw): Update Makefile.raw, too and add forgotten Makefile.am 2008-02-18T16:47:00 devurandom * r3832 /branches/2.1/ (Makefile.raw packaging/Makefile.am packaging/Makefile.raw): Import r3831 from trunk. 2008-02-18T16:54:49 *** Troman has joined #warzone2100 2008-02-18T17:05:01 *** Karlik has quit IRC 2008-02-18T17:06:40 Hi Troman. 2008-02-18T17:07:22 hello devurandom 2008-02-18T17:07:46 2.1 still has quite some rough edges, it seems... 2008-02-18T17:09:43 'some' is underestimation imo 2008-02-18T17:10:01 as it seems we have many issues 2008-02-18T17:10:02 It's a beta after all 2008-02-18T17:10:54 Most complaints are for the missing text, I think. 2008-02-18T17:11:28 There are little others. 2008-02-18T17:11:40 I have just read bug reports, there seem to be more problems 2008-02-18T17:12:17 Hm, didn't do that yet. 2008-02-18T17:12:42 I read the word 'crashing' way too often for my taste to be honest 2008-02-18T17:12:48 * devurandom is Watching The Waves... 2008-02-18T17:13:02 but good thing is everyone likes the features we released 2008-02-18T17:15:10 Though I always wonder what they are... 2008-02-18T17:15:12 And the ChangeLog is way too incomplete. :( 2008-02-18T17:15:21 (in addition to me not knowing what is new) 2008-02-18T17:15:38 :/ 2008-02-18T17:15:48 Btw: The balancing changes you did, Troman, are they all in the ChangeLog? 2008-02-18T17:16:32 Kreuvf: I am searching for someone to do a monthly commit log since way more than half a year... 2008-02-18T17:16:39 of course not, you don't want to get a 10kb file, do you? ;) 2008-02-18T17:16:44 No complaints please... 2008-02-18T17:16:56 Troman: I do want... 2008-02-18T17:17:35 Look at Wesnoth ChangeLogs... 2008-02-18T17:17:49 that makes little sense, devurandom, what would you need this for 2008-02-18T17:17:49 * Kreuvf likes huge Changelogs. 2008-02-18T17:18:23 I like that. Having everything noteable in one place, so it is _my_ option to skip over stuff I am not interested in reading. 2008-02-18T17:18:38 yes, but what do you need this for? 2008-02-18T17:18:39 Troman: Kreuvf wanted to have a detailed list of the balancing changes, eg. So he could use that part. 2008-02-18T17:19:00 This is true 2008-02-18T17:19:04 And there are probably several more things in other regions going on since 2.0... 2008-02-18T17:19:09 it is much easier to compare weapons field by field, since almost 50% of all fields will be changed 2008-02-18T17:19:30 Hm, ok... 2008-02-18T17:19:34 documenting every change of everry field makes absolutely no sense to me 2008-02-18T17:19:37 Then we should take it out completely. 2008-02-18T17:19:42 If it is incorrect, it helps no one. 2008-02-18T17:20:00 What does "compare field by field" mean? 2008-02-18T17:20:01 Awaiting your commit then. :) 2008-02-18T17:20:12 I think we should just mention rebalancing and that we are using rock-paper-scissors for all weapons, that's it 2008-02-18T17:20:16 Kreuvf: Something like "create a diff and look for yourself". 2008-02-18T17:20:24 ;_; 2008-02-18T17:20:43 *** EvilGuru has joined #warzone2100 2008-02-18T17:20:56 Kreuvf: opening both weapons.txt files and look at changes, if you really have to 2008-02-18T17:21:00 But in 2.1 weapons.txt-format has changed, right? So I will have to look for unchanged 2.1-versions of the files in order to make the diff in the first place 2008-02-18T17:21:06 no, it wasn#t changed 2008-02-18T17:21:09 hi EvilGuru 2008-02-18T17:21:26 oh, really? thought it has been changed 2008-02-18T17:21:39 nope 2008-02-18T17:22:08 besides that I think we should offer a mod with the default balance, for those who won't like the new balance 2008-02-18T17:22:29 Hi Troman 2008-02-18T17:22:30 That's a good idea ^^ 2008-02-18T17:22:40 this will make documenting all the changes even less necessary 2008-02-18T17:22:42 And perhaps distributing it with the official release as well? 2008-02-18T17:22:45 BTW: Troman: You could keep balancing highlights in the log, if it is big enough. 2008-02-18T17:22:51 Kreuvf: of course 2008-02-18T17:22:53 Kreuvf: Yes 2008-02-18T17:23:06 Hi EvilGuru. 2008-02-18T17:23:10 devurandom: what highlights?` 2008-02-18T17:23:22 Troman: ... if any 2008-02-18T17:23:23 It feels so good to be highlighted (gives a nice blue in the channel-bar ;X) 2008-02-18T17:23:45 Troman: Maybe like "faster cyborgs, stronger lassat" or something... 2008-02-18T17:24:32 The orig-balance-as-a-mod is problematic, too, I think... 2008-02-18T17:24:40 How do netgames work with that? 2008-02-18T17:24:49 Do we do any checks on the stats? 2008-02-18T17:24:51 everybody must have the same mod 2008-02-18T17:25:01 2.0 shows "DIFFERENT DATA OR CHEATING" 2008-02-18T17:25:03 Is that enforced? 2008-02-18T17:25:12 it shows up after start ;X 2008-02-18T17:25:24 I thought it always shows that. ;) 2008-02-18T17:25:28 should be checked a bit earlier imho ^^ 2008-02-18T17:25:31 heh, devurandom, thing is we have rock-paper-scissors, usually a weapon doesn#t become stronger vs all other weapons 2008-02-18T17:25:31 CHEATER! ;) 2008-02-18T17:26:04 that would mean we would have to mention all weapon classes: ie lassat becaus estronger vs tracks, weaker vs half.tracks etc, you see what I mean? ;) 2008-02-18T17:26:09 Troman? 2008-02-18T17:26:11 You mean my lassat comment? 2008-02-18T17:26:37 I mean the highlights 2008-02-18T17:26:55 I'll think of another way to mention the most imprtant chnges though 2008-02-18T17:27:04 Hm, well. 2008-02-18T17:27:06 * pabs3 working on 2.1 beta upload to debian 2008-02-18T17:27:08 Something like "Cyborgs aren't that weak anymore"? 2008-02-18T17:27:12 Well, or dont do it at all... 2008-02-18T17:27:20 Was just an idea by a newb. ;) 2008-02-18T17:27:50 Kreuvf, Troman: "Balacing focus on Cyborgs and Lassat" ? 2008-02-18T17:27:55 ok, i'll see, if i'll come up with some way to do it in less than 10 A4 pages ;) 2008-02-18T17:27:59 (Just as an example, still) 2008-02-18T17:28:05 pabs3: :D 2008-02-18T17:28:19 pabs3: Hey, that's fast. :) 2008-02-18T17:28:26 If he changes 50% of things, I don't think you can "focus" on something, do you? 2008-02-18T17:29:14 Kreuvf: Well, I meant it like: "Lassat balancing was horrible before and is not so much anymore, compared to the balancing changes done to other wpns" 2008-02-18T17:29:29 8[ 2008-02-18T17:29:43 you know thing is after all the balancing the players will have to learn from scratch 2008-02-18T17:29:56 *** {{Classic}} has joined #Warzone2100 2008-02-18T17:30:12 anyway, we will see 2008-02-18T17:30:16 I don't mind... 2008-02-18T17:30:29 Perhaps I'll then win one game or two, finally. ;) 2008-02-18T17:30:58 * EvilGuru learns as he goes along 2008-02-18T17:30:59 devurandom * r3833 /branches/2.1/ChangeLog: Some minor fixes in the changelog 2008-02-18T17:33:24 Did anyone try WZ on ppc64? 2008-02-18T17:33:38 devurandom: Not really possible 2008-02-18T17:33:45 Not? 2008-02-18T17:33:47 Unless someone has Linux on a G5 2008-02-18T17:34:17 As 64-bit applications are a new thing in the OS X world 2008-02-18T17:34:35 and I doubt some of the crappy SDL code would build as a 64-bit mac application 2008-02-18T17:34:56 as Apple omitted most deprecated functions from the 64-bit libraries 2008-02-18T17:35:22 Well, we'll see what nyhm does. And then we'll maybe get some feedback from Gentoo Bugs. ;) 2008-02-18T17:35:58 I do not foresee any problems 2008-02-18T17:36:37 I'd be more interested if anyone has graphics card drivers for such a system 2008-02-18T17:37:23 what version numbers are planned for the rest of the pre-releases before the final 2.1.0 comes out? 2008-02-18T17:38:12 pabs3: I think (Giel or devurandom know more than me): beta followed by rc 2008-02-18T17:38:17 *** Dred_furst has joined #warzone2100 2008-02-18T17:38:33 *** Kreuvf has quit IRC 2008-02-18T17:38:33 Yep... 2008-02-18T17:38:58 cool, just checking so that they sort right according to dpkg 2008-02-18T17:39:02 When I say we are ready for release, I'll get an RC out. Not before... 2008-02-18T17:39:55 *** Kreuvf has joined #warzone2100 2008-02-18T17:41:52 Doesn't dpkg sort "beta" and "rc" tokens? 2008-02-18T17:42:11 (I.e. Portage does.) 2008-02-18T17:43:33 Seem to be getting a lot of bug reports 2008-02-18T17:43:41 on the forums... sadly :( 2008-02-18T17:44:09 devurandom: I don't think so 2008-02-18T17:45:51 Yep, we need to educate our users... ;) 2008-02-18T17:46:08 We don't need no education! 2008-02-18T17:48:13 * Troman doesn't like that song 2008-02-18T17:48:24 is it useful to report compiler warnings in the beta? 2008-02-18T17:49:00 Troman: Pink Floyd, it is a classic (the album) 2008-02-18T17:49:25 it is a classic, but I still don't like it :P 2008-02-18T17:49:58 pabs3: Sure, why not. 2008-02-18T17:50:08 We can then fix them for the rcs. ;) 2008-02-18T17:50:14 cool :) 2008-02-18T17:50:24 EvilGuru: I think because I we were forced to listen to it in the school ;) 2008-02-18T17:50:48 Ironic, as it is quite anti-school :p 2008-02-18T17:51:00 heh 2008-02-18T17:56:57 10913 is only partially fixed in the beta - long lines are wrapped, but the ? where special characters should be remains. should I report that separately or reopen? 2008-02-18T17:57:04 https://gna.org/bugs/?10913 2008-02-18T17:57:27 * devurandom looks 2008-02-18T17:57:45 Reopen 2008-02-18T17:58:08 Nahg 2008-02-18T17:58:09 ösdkjghaösldfighaldfighadf#üphiad 2008-02-18T17:58:10 ühia 2008-02-18T17:58:10 jhigs 2008-02-18T17:58:11 püi 2008-02-18T17:58:20 * devurandom kicks kamaze 2008-02-18T17:58:24 I'm such an idiot 2008-02-18T17:58:25 kamaze... you have some visitor? 2008-02-18T17:58:32 Clean your keyboard somewhere else. ;) 2008-02-18T17:58:49 http://gna.org/bugs/?10912 needs reopening too - doesn't restore zoom level 2008-02-18T17:58:49 Cleaning a keyboard? Aren't you afraid that it might fall apart then? :X 2008-02-18T17:58:55 Fogot to add "We'll set the forums and wiki in a read-only mode tonight, to have a backup point" 2008-02-18T17:59:12 Ough... 2008-02-18T17:59:21 That will at least do one good thing: 2008-02-18T17:59:25 Mails already sent... 2008-02-18T17:59:29 It will stop bugreports and complaints about 2.1_beta1 :P 2008-02-18T17:59:37 Hopefully python 2.5 :) 2008-02-18T17:59:38 devurandom: hmm, looks like I don't have perms for reopening 2008-02-18T18:00:38 pabs3: I think restoring the zoomlevel would require change of the savegame format. 2008-02-18T18:00:54 ok 2008-02-18T18:01:10 prob not something to do so close to release :) 2008-02-18T18:03:06 "so close"... 2008-02-18T18:04:47 :) 2008-02-18T18:05:10 the problem with intel cards and big textures still seems to be there [driAllocateTexture:636] unable to allocate texture 2008-02-18T18:06:15 *$%@***!!! 2008-02-18T18:06:52 I thought we were already testing for that via querying GL constants... 2008-02-18T18:07:26 no idea, just tested it with beta1 though. using textureSize=64 fixes it like before 2008-02-18T18:17:36 troman * r3834 /branches/2.1/ChangeLog: Updated ChangeLog. 2008-02-18T18:21:02 troman * r3835 /trunk/ChangeLog: Ported ChangeLog updates (balance issues) to the trunk. 2008-02-18T18:21:10 satisfied, my Lord? ;-) 2008-02-18T18:21:19 Indeed :D 2008-02-18T18:21:27 If you mean me with "Lord" ;X 2008-02-18T18:21:34 ehm.. no 2008-02-18T18:22:03 I serve another Lord, sorry 2008-02-18T18:27:17 alright, now that no one is awaiting anything from me I think I can get some food 2008-02-18T18:27:33 Enjoy your meal, Troman :D 2008-02-18T18:34:10 Troman: Yes, your dear lord is satisfied with your work, peon. 2008-02-18T18:34:44 You may now go and clean the floors of the lower levels of hell. ;) 2008-02-18T18:35:35 This makes Kreuvf unemployed :P 2008-02-18T18:42:52 bah, the old svn snapshots were 2.1.0... I hope you'll release 2.1.0 rather than 2.1 2008-02-18T18:43:26 *** ^cyka^ has quit IRC 2008-02-18T18:43:47 ? 2008-02-18T18:44:10 in dpkg, 2.1 is less than 2.1.0 2008-02-18T18:45:46 Makes sense. 2008-02-18T18:45:52 Who made the previous snapshots? 2008-02-18T18:46:27 Linas Žvirblis 2008-02-18T18:46:37 (aka I Am Not To Blame) 2008-02-18T18:47:31 How do you make the Z? 2008-02-18T18:48:11 Ž 2008-02-18T18:48:53 copy/pasted 2008-02-18T18:49:00 AltGr + Shift + ä, Shift + Z... 2008-02-18T18:49:11 Ž yay :D 2008-02-18T18:51:23 * pabs3 zzzzz 2008-02-18T18:52:31 (obviously only works with dead-keys) 2008-02-18T18:53:42 I couldn't do this on windows :X 2008-02-18T18:58:19 *** Karlik has joined #warzone2100 2008-02-18T18:59:02 devurandom is daydreaming again? :P 2008-02-18T18:59:44 ? 2008-02-18T18:59:46 who ever made that fruit sugar I just ate should end up in devurandom's dreams 2008-02-18T18:59:51 it is way too salty 2008-02-18T19:00:25 Into The Darkness 2008-02-18T19:03:15 * Troman wonders if that was some kind of a spell 2008-02-18T19:05:59 *** Buginator has joined #warzone2100 2008-02-18T19:06:01 Hey all 2008-02-18T19:06:40 hey, Buginator 2008-02-18T19:07:13 hi Buginator 2008-02-18T19:07:44 *** Karlik has quit IRC 2008-02-18T19:08:12 looks like some issues became obvious in the beta so far. Mainly, fontconfig needs allot of work on the windows side. 2008-02-18T19:09:00 *** Karlik|nb has joined #warzone2100 2008-02-18T19:11:59 *cough* 2008-02-18T19:12:11 Well, more like *kotz* 2008-02-18T19:12:23 more like !@#!@#!@ 2008-02-18T19:19:31 devu: kotzen --> (to) puke 2008-02-18T19:20:36 Cyka's specialty! 2008-02-18T19:20:52 hmm.. he is not even here. :S 2008-02-18T19:20:52 Where is cyka 2008-02-18T19:21:45 Probably trying to get warzone666's body out of the back of his car before he sells it 2008-02-18T19:22:09 (the car, not the corpse, he ain't into that) 2008-02-18T19:22:56 I think he said he was going back to the guy who 'fixed' his brakes, and he probably lost the fight ;) 2008-02-18T19:24:49 *** JockeTF has joined #warzone2100 2008-02-18T19:25:05 Or maybe the guy found warzone666 2008-02-18T19:25:06 JockeTF did it 2008-02-18T19:25:20 I did what? :S 2008-02-18T19:25:40 Don't play coy with us. :P 2008-02-18T19:25:58 JockeTF: Killed warzone666 2008-02-18T19:26:07 No, no.. got rid of cyka 2008-02-18T19:26:40 Or both 2008-02-18T19:26:52 JockeTF has been busy 2008-02-18T19:27:16 Busy hugging alpacas. ^_^ 2008-02-18T19:27:23 He has an army of Alpacas to help 2008-02-18T19:27:57 I wonder if one has a red nose? ;) 2008-02-18T19:31:21 That would be awesome 2008-02-18T19:31:42 I think we might want to go around the forums responding to all bug reports saying to post on the tracket 2008-02-18T19:31:58 as often they are being bylined to the bottom of other messages 2008-02-18T19:32:26 and some of those are really old messages. 2008-02-18T19:32:42 that is why I thought the 2.1 section would be live... 2008-02-18T19:33:29 *** JockeTF has quit IRC 2008-02-18T19:34:10 *** JockeTF has joined #warzone2100 2008-02-18T19:35:37 Kreuvf: I know. 2008-02-18T19:36:02 Kreuvf: But *cough* has a somewhat similar sound to *kotz*, at least they way I pronounce it (which may be wrong). 2008-02-18T19:36:42 *** weedle has left #warzone2100 2008-02-18T19:37:19 *** weedle has joined #warzone2100 2008-02-18T20:08:59 *** Karlik|nb has quit IRC 2008-02-18T20:11:46 *** Karlik has joined #warzone2100 2008-02-18T20:13:36 *** {{Classic}} is now known as {{Classic}}-afk 2008-02-18T20:15:45 !ping 2008-02-18T20:15:45 pong 2008-02-18T20:17:37 *** Alex135 has joined #warzone2100 2008-02-18T20:31:01 *** Alex135 has quit IRC 2008-02-18T20:31:02 *** ^cyka^ has joined #warzone2100 2008-02-18T20:33:38 ^cyka^, thought you got in a fight with the guy who did you brakes, and you lost. 2008-02-18T20:33:45 your* 2008-02-18T20:33:56 <^cyka^> nearly 2008-02-18T20:33:57 <^cyka^> but no 2008-02-18T20:34:04 <^cyka^> io'm just backing up 2008-02-18T20:34:12 <^cyka^> then i'm dropping offline for a couple of hours 2008-02-18T20:34:58 MI5 after you again? 2008-02-18T20:36:15 <^cyka^> nah 2008-02-18T20:36:18 <^cyka^> reinstalling XP 2008-02-18T20:36:58 why would you need to do that to such a stable OS ? 2008-02-18T20:37:40 <^cyka^> lol 2008-02-18T20:37:45 <^cyka^> cos it borked again :S 2008-02-18T20:37:57 *** JockeTF has quit IRC 2008-02-18T20:38:07 lol :D 2008-02-18T20:38:11 *** JockeTF has joined #warzone2100 2008-02-18T20:38:43 well, I am AFK. need to reinstall XP. :D 2008-02-18T20:38:48 * Buginator afk 2008-02-18T20:39:06 * ^cyka^ is backing up some stuff anyways 2008-02-18T20:39:07 <^cyka^> lol 2008-02-18T20:41:21 *** Ri|ey has joined #warzone2100 2008-02-18T20:42:08 no fonts when running the beta.. and the fix isn't working 2008-02-18T20:42:36 *** charon has joined #warzone2100 2008-02-18T20:45:35 which fix? 2008-02-18T20:46:46 Ri|ey ? Which fix, which OS, and which gfx chipset/card? 2008-02-18T20:48:10 troman * r3836 /trunk/data/mp/stats/weapons.txt: 2008-02-18T20:48:10 Weapon balance: 2008-02-18T20:48:10 Fortresses: 2008-02-18T20:48:10 -raised reload rate and firepower 2008-02-18T20:48:10 -rocket fortress now has 4 projectiles 2008-02-18T20:48:32 troman * r3837 /trunk/ (ChangeLog win32/Warzone2100.sln): Updated ChangeLog. 2008-02-18T20:49:31 http://forums.wz2100.net/?topic=1398.msg13046#new 2008-02-18T20:50:20 Um... yeah... lovely fontconfig, and the crappy windows support. 2008-02-18T20:50:50 oh come on you know its windows fault 2008-02-18T20:51:15 Well, if by that you mean that windows != linux, then yeah! ;) lol 2008-02-18T20:51:34 How goes it with your project ? 2008-02-18T20:51:47 I don't know 2008-02-18T20:52:02 stop using linux, and get back on windows to work on it then. 2008-02-18T20:52:08 just got home havn't loaded the latest dev build yet 2008-02-18T20:52:13 troman * r3838 /trunk/win32/Warzone2100.sln: Reverted changes to the MSVC project which TortoiseSVN silently commited (what the...?) 2008-02-18T20:52:27 LOL Troman ;) 2008-02-18T20:54:53 * GrimMoroe goes off to reinstall windows xp.... 2008-02-18T20:54:59 there is something wrong with tortoise, it refuses to list all files that were modified when trying to commit and commits files that were not in the commit list 2008-02-18T20:55:07 no, reinstall vista. 2008-02-18T20:55:24 why my vista is working fine? 2008-02-18T20:55:41 ... that was a joke. Oh well. ;) 2008-02-18T20:56:09 Troman, that happened to me as well when the repo was changed. 2008-02-18T20:56:11 I guess if vista gave me troubles I would understand the joke 2008-02-18T20:56:39 You honestly have no problems? That would be a change, most people say they have issues. 2008-02-18T20:57:14 troman * r3839 /branches/2.1/ (ChangeLog data/mp/stats/weapons.txt): Ported Fortresses balance changes to the 2.1 branch. 2008-02-18T20:58:09 The only fix that I found was to checkout from svn again. 2008-02-18T20:58:11 I honestly have no problems 2008-02-18T20:58:17 <^cyka^> bbs 2008-02-18T20:58:21 <^cyka^> PC reinstall time 2008-02-18T20:58:38 ok ^cyka^ have fun. :P 2008-02-18T20:59:15 *** ^cyka^ has quit IRC 2008-02-18T20:59:31 * Buginator shoots fontconfig 2008-02-18T21:00:09 needed about 6 hours for 4 fortresses in total, what a waste of time 2008-02-18T21:01:23 * Troman goes to do some other work 2008-02-18T21:01:30 *** Troman is now known as Tr|NotHere 2008-02-18T21:02:33 What else you up to GrimMoroe? Still plugging away with the gfx upgrades? 2008-02-18T21:03:04 yes working on one now 2008-02-18T21:03:47 Ever thought of making a HUD for drivemode ? 2008-02-18T21:04:22 Actually, I mean a frame of the tank/unit in question, so the HUD can appear in it. 2008-02-18T21:04:35 I have been playing with a couple of hud ideas 2008-02-18T21:04:46 I hear the code is ugly though 2008-02-18T21:05:11 I don't like wz current HUD layout 2008-02-18T21:05:11 Yeah, lots of stuff is a bit messy. 2008-02-18T21:05:31 Would need wipers to wipe off the bits of the baba people you run over ;) heh 2008-02-18T21:06:11 lol 2008-02-18T21:07:42 *** kamaze has quit IRC 2008-02-18T21:07:56 *** kamaze has joined #warzone2100 2008-02-18T21:08:08 *** charon has quit IRC 2008-02-18T21:08:31 Ri|ey must be reinstalling XP also. 2008-02-18T21:09:36 or lurking.... 2008-02-18T21:09:51 I saw a good blog on that topic...... 2008-02-18T21:10:03 never did like lurkers. 2008-02-18T21:10:11 Oh, did I say that ? ;) lol 2008-02-18T21:10:17 hahaha 2008-02-18T21:10:44 Seems kinda a waste of time to be idle in the room when you ask a Q. 2008-02-18T21:10:53 yes 2008-02-18T21:11:59 so throw me a link to the blog 2008-02-18T21:12:22 its not public yet I don't think 2008-02-18T21:12:38 but might be soon if it does I will send you the link ;) 2008-02-18T21:12:58 I guess that will have to do. ;) heh 2008-02-18T21:14:37 http://i69.photobucket.com/albums/i60/GrimMoroe/UrbanSet2.jpg 2008-02-18T21:14:43 this is what I am working on 2008-02-18T21:15:33 a different skybox per tileset ? 2008-02-18T21:15:51 yes 2008-02-18T21:15:57 I think I saw a brighter one with a different tileset before. 2008-02-18T21:16:16 each tileset will have its own skybox 2008-02-18T21:16:46 I thought you redid the buildings? 2008-02-18T21:17:02 I did I just havn't added them back into the editor yet 2008-02-18T21:17:13 the file structure was changed 2008-02-18T21:17:32 I cleaned the directories up and just havn't gotten everything back in yet 2008-02-18T21:17:35 no more .pie ? 2008-02-18T21:18:02 we are still using .pie.......I hope it will not be for much longer though 2008-02-18T21:18:21 Heh. poor .pie. Nobody likes the limitations of it. 2008-02-18T21:18:46 its not the limitations that bother me about it 2008-02-18T21:20:32 Do you put those blocking tiles (forgot the actual term) on the craters, so units don't go in there and get stuck ? 2008-02-18T21:21:04 I have never had a unit get stuck in one 2008-02-18T21:21:18 you can set those tiles to cliff faces 2008-02-18T21:21:41 Yes.. cliff face. That is what coyote told me. I forgot what they were called. 2008-02-18T21:22:02 Did chojun fix the AI so it don't get stuck in certain spots ? 2008-02-18T21:22:27 I don't think any work has been done on that 2008-02-18T21:23:24 what res you play the game at? 1600x1200 ? 2008-02-18T21:23:39 1024x768 2008-02-18T21:23:57 is the minimum still 640x480 ? 2008-02-18T21:24:13 That is on your 42" monitor right ? 2008-02-18T21:24:13 don't know never tried to set it that low 2008-02-18T21:24:32 I have a vr helmet for gaming 2008-02-18T21:24:55 Oh, sounds cool. How does it handle most games? 2008-02-18T21:24:58 my monitor is only 30" 2008-02-18T21:25:08 handles all games fine 2008-02-18T21:25:14 *** NightBringer has joined #warzone2100 2008-02-18T21:25:25 Do you get any headaches after awhile ? 2008-02-18T21:25:30 no 2008-02-18T21:25:59 How big does it make things look? 2008-02-18T21:26:12 pretty big 2008-02-18T21:26:29 I think it is like a 52" at 6 foot 2008-02-18T21:26:41 "I think" 2008-02-18T21:27:25 Is it a 6 bit or 8 bit LCD? (I assume it is LCD?) 2008-02-18T21:27:34 LCOS 2008-02-18T21:28:03 much better picture quality then LCD 2008-02-18T21:28:35 never seen those yet. I think you should send me all your old toys so I can play with them. ;) 2008-02-18T21:28:58 none of them work with linix ;) 2008-02-18T21:29:10 well, I don't work in linux either ;) lol 2008-02-18T21:29:17 lol 2008-02-18T21:29:41 I only dabble. 2008-02-18T21:30:09 ooops I miss typed it forgive me linux gods \o/ -o- \o/ -o- 2008-02-18T21:30:50 my last hmd caused headaches 2008-02-18T21:30:58 but the new one doesn't 2008-02-18T21:31:17 it doesn't have any flickering 2008-02-18T21:31:34 linux is still OK though. It just needs some better tools for debugging. If MS ever releases MSVS for linux, it would be pretty popular I bet. 2008-02-18T21:31:44 plus the new one is extremely light weight 2008-02-18T21:32:12 Do you got the ones that is open, or does it have fans in it, to cool your head ? 2008-02-18T21:32:18 nothing I use/need runs in linux so I have no use for it 2008-02-18T21:32:34 open you don't need fans 2008-02-18T21:32:54 yeah back now.. card is 8800gts xpsp2 ...and i tried that font fix .7z file and command line.. starts up but just has blank text like in the screenshot someone else had posted 2008-02-18T21:33:31 and its -configdir not --configdir in the target 2008-02-18T21:33:36 Can you search your system, and see where the dejavu fonts are installed? 2008-02-18T21:33:59 ..it was late. ;) 2008-02-18T21:34:06 dejavu fonts? 2008-02-18T21:34:10 yes 2008-02-18T21:34:18 those meant to be in the win/fonts dir? 2008-02-18T21:34:49 Um, I don't know where it stuck them. 2008-02-18T21:35:21 only place i find them is in the install game dir 2008-02-18T21:35:28 win/fonts in empty 2008-02-18T21:35:35 install the to your windows fonts directory. 2008-02-18T21:35:37 them* 2008-02-18T21:36:25 oops 2008-02-18T21:36:44 gtg, cya :D 2008-02-18T21:36:55 see ya Kreuvf 2008-02-18T21:37:01 cya Kreuvf 2008-02-18T21:37:52 *** Kreuvf has quit IRC 2008-02-18T21:38:04 yup copy that font into the win/font dir works now 2008-02-18T21:38:06 hmm.. looking at my command line I use --configdir 2008-02-18T21:38:23 ok, thanks for verifying. 2008-02-18T21:38:49 well i tried --configdir and windows wouldn't launch.. i've always used one dash 2008-02-18T21:38:51 Is that with the fixed one, or the original beta ? 2008-02-18T21:39:28 hmm with new beta, and that .7z stuff in the same dir.. and then command 2008-02-18T21:40:04 launching the orginal exe just has no proper font again 2008-02-18T21:40:28 grumble. OK. thanks for checking. :) 2008-02-18T21:42:23 haha great nick Buginator 2008-02-18T21:42:52 too bad it is a misnomer ;) 2008-02-18T21:43:57 did sound work in 0.2.0? 2008-02-18T21:44:15 0.2.0? as in 2.0.2 ? 2008-02-18T21:44:20 no 0.2.0 2008-02-18T21:44:45 http://pupnik.de/WarZone2100_N810_M.jpg 2008-02-18T21:44:46 um... I never knew there was a 0.2.0. so I dunno. 2008-02-18T21:45:21 You installed it on that ? 2008-02-18T21:45:36 yeah 0.2.0 runs pretty fast too 2008-02-18T21:45:40 Does it have openGL support ? 2008-02-18T21:45:44 no 2008-02-18T21:45:45 Ah the joys of compiling OpenOffice on a cold February night 2008-02-18T21:46:08 Oh, must be one of the early versions of wz that used the software renderer 2008-02-18T21:46:27 it's an extremely efficient renderer 2008-02-18T21:46:36 That was killed off, since nobody wanted to fix it. AFAIK. 2008-02-18T21:47:08 Buginator: Also made things like shaders and anything new/fancy out of reach 2008-02-18T21:47:11 the in game ui definetly needs to be resized for higher resolutions 2008-02-18T21:47:42 Yeah. The GUI code isn't very friendly to work with. 2008-02-18T21:47:48 *** _dev_urandom has joined #warzone2100 2008-02-18T21:47:50 oh right 2008-02-18T21:47:52 *** devurandom has quit IRC 2008-02-18T21:48:11 so this is based off the released src code 2008-02-18T21:48:25 It almost is the same thing. 2008-02-18T21:48:33 *** DrZimmerman2 has quit IRC 2008-02-18T21:48:34 Just with a minor fix. 2008-02-18T21:48:56 oh right.. and the plan is to update everything gfx, ui gameplay? 2008-02-18T21:49:16 Ri|ey: I think that will more be left to modders 2008-02-18T21:49:26 That is the plan. How long it will take is anyones guess. '09/10/ ...2100 ;) 2008-02-18T21:49:27 so you're just updating the engine? 2008-02-18T21:49:37 Currently the goal is to get the classic game working well, balanced fairly 2008-02-18T21:50:27 i never actually played the orginal.. just heard about it 2008-02-18T21:51:07 pupnik, how long did it take to port that over ? 2008-02-18T21:51:15 and just which model is that ? 2008-02-18T21:51:37 but stuff like targetting the enemies? the cursor doesn't even change to represent what you are targetting is that going to be changed 2008-02-18T21:51:45 I see jagged alliance 2 on the bottom, so I take it your porting that also? 2008-02-18T21:52:04 so, anything has took offline 2008-02-18T21:52:05 What res you playing at ? 2008-02-18T21:52:18 me? 2008-02-18T21:52:20 Yeah 2008-02-18T21:52:21 Buginator: actually solmumaha did the work. I'm helping with sound issues.. or trying to. 2008-02-18T21:52:25 1900x1200 2008-02-18T21:52:39 device is Nokia N810, game runs ok in 800x480 resolution also 2008-02-18T21:52:48 (nice resolution/aspect independent gui code there!) 2008-02-18T21:53:13 I have still the feeling, that there are some big resource hogs in the current opengl code 2008-02-18T21:53:21 Ri|ey, is the cursor a bit off from the target? 2008-02-18T21:54:16 kamaze, atmos.c needs reworking. It shouldn't even bother to update things that are not in screen view range. 2008-02-18T21:54:47 pupnik, does that support openAL ? 2008-02-18T21:55:47 nope the cursor isn't off target, but at that res its not really that clear what you are targeting because of the ui size being smaller, would help if the cursor changed color on enemy targets or something like that 2008-02-18T21:56:01 pupnik: Sadly not 2008-02-18T21:56:02 it has alsa and esd 2008-02-18T21:56:17 oh, that patch is in the tracker. (color cursor) 2008-02-18T21:56:21 The max zoom out is the same for 1900x1200 as it is for 640x480 2008-02-18T21:56:34 so you do not see more of the map at max outward zoom 2008-02-18T21:56:44 hangon 2008-02-18T21:57:08 so i built openal and freealut and was able to run the alut example code playfile test.wav. However as yet no openal based game has gotten sound output. It's possible that our SDL is somehow locking up esd sound daemon 2008-02-18T21:58:12 The only issue with color cursor at the moment is the sensitivity if you play @ a high res. Need a platform independent way to fix this issue. SDL has crappy support for mouse cursors that are colored. 2008-02-18T21:58:20 yeah its about the same no advantage really 2008-02-18T21:59:18 with the loading screen it flashes the bg on/off like black, bg gfx, black, bg gfx etc really fast.. 2008-02-18T21:59:53 you have vsync on or off ? 2008-02-18T22:00:43 you should also up the frame limiter in the config file if you have it off. 2008-02-18T22:01:02 Well, got to go. Later all. 2008-02-18T22:01:07 well its forced on in nvidia panel 2008-02-18T22:01:12 *** Buginator has quit IRC 2008-02-18T22:01:43 config file is where? 2008-02-18T22:05:36 *** Ri|ey has quit IRC 2008-02-18T22:08:25 *** _dev_urandom has quit IRC 2008-02-18T22:14:03 *** abitos has quit IRC 2008-02-18T22:14:16 *** abitos has joined #warzone2100 2008-02-18T22:21:54 *** |Leto| has quit IRC 2008-02-18T22:43:43 *** JockeTF has quit IRC 2008-02-18T22:44:56 *** JockeTF has joined #warzone2100 2008-02-18T22:46:46 *** Karlik has quit IRC 2008-02-18T22:51:28 *** Vespasian has joined #warzone2100 2008-02-18T23:01:55 *** Tr|NotHere is now known as Troman 2008-02-18T23:08:22 *** JockeTF has quit IRC 2008-02-18T23:10:01 *** zenix has joined #warzone2100 2008-02-18T23:10:53 Hello all, what ports do I need open for clients to connect to my Warzone host? 2008-02-18T23:13:18 kamaze, anything happened to the forums? 2008-02-18T23:13:35 read the message 2008-02-18T23:13:50 Hello, 2008-02-18T23:13:50 for tomorrow morning maintenance works are (short dated) planned. 2008-02-18T23:13:50 Expect that the whole website (frontpage/forums/wiki) and the lobby servers won't be available. 2008-02-18T23:13:50 If all goes as planned, we will be back online until tomorrow evening. 2008-02-18T23:13:55 anything happened to the forums that made you decide do a forum maintenance? 2008-02-18T23:14:21 I just put it into the maintenance mode, to have a backup point 2008-02-18T23:14:47 Otherwise it can happen that messages got lost 2008-02-18T23:14:52 kamaze, what ports do I need opened for Warzone? 2008-02-18T23:15:04 9999 2008-02-18T23:15:07 9998 2008-02-18T23:15:08 9997 2008-02-18T23:15:10 was just wondering why today, now that so many people are visiting the forums for help and to give feedback 2008-02-18T23:15:35 Because it was shedules for the last weekend (2 days ago) 2008-02-18T23:15:37 kamaze, UDP or TCP? 2008-02-18T23:15:42 *sheduled 2008-02-18T23:15:43 TCP 2008-02-18T23:15:48 thanks :D 2008-02-18T23:16:07 But got delayd 2008-02-18T23:16:34 Troman, i said that to giel, but he didn't want to delay the beta release some days :/ 2008-02-18T23:16:47 *** JockeTF has joined #warzone2100 2008-02-18T23:26:56 *** tomboy64 has joined #warzone2100 2008-02-18T23:34:08 *** abitos has quit IRC 2008-02-18T23:40:22 *** Troman has quit IRC 2008-02-18T23:41:18 *** tomboy64 has quit IRC 2008-02-18T23:50:09 *** Coincident has quit IRC 2008-02-18T23:53:48 *** Gary has joined #warzone2100 2008-02-19T00:02:16 *** Suprano has joined #warzone2100 2008-02-19T00:03:44 *** Maerz has quit IRC 2008-02-19T00:27:57 *** kamaze has quit IRC 2008-02-19T00:42:16 *** JockeTF has quit IRC 2008-02-19T00:46:35 *** EvilGuru has quit IRC 2008-02-19T00:46:37 *** JockeTF has joined #warzone2100 2008-02-19T01:35:00 *** cyka has joined #warzone2100 2008-02-19T01:35:23 *** cyka is now known as ^cyka^ 2008-02-19T01:57:33 *** Gary has quit IRC 2008-02-19T02:01:04 *** JockeTF has quit IRC 2008-02-19T02:32:37 *** mcdebugger has joined #warzone2100 2008-02-19T02:53:36 *** apelgate has quit IRC 2008-02-19T02:53:51 *** apelgate has joined #warzone2100 2008-02-19T02:55:17 *** apelgate has quit IRC 2008-02-19T02:55:37 *** apelgate has joined #warzone2100 2008-02-19T02:55:50 *** ^cyka^ has quit IRC 2008-02-19T02:56:26 *** cyka has joined #warzone2100 2008-02-19T03:18:32 *** Andariel has joined #warzone2100 2008-02-19T03:18:46 hello? 2008-02-19T03:19:37 im on the search for help to get the 2.1 running 2008-02-19T03:22:18 bunch o damned idler 2008-02-19T03:22:45 lol 2008-02-19T03:22:55 idlers maybe burt te coders ain't here 2008-02-19T03:22:56 *** Suprano has quit IRC 2008-02-19T03:23:04 and i'm jsut a player 2008-02-19T03:23:07 *** Dred_furst has quit IRC 2008-02-19T03:23:27 *** Maerz has joined #warzone2100 2008-02-19T03:23:32 me also but i hoped soemone has a idea how i get these frikking menu 2008-02-19T03:23:36 bah! dude ur german come abck when it's day time 2008-02-19T03:23:38 lol 2008-02-19T03:23:45 pfff 2008-02-19T03:23:48 there s a bunch of fellow germans that will tell u 2008-02-19T03:23:49 :P 2008-02-19T03:23:53 the sun can stay down 2008-02-19T03:23:59 lol 2008-02-19T03:24:01 vampire? 2008-02-19T03:24:02 :P 2008-02-19T03:24:10 na just night active 2008-02-19T03:24:18 furry muff 2008-02-19T03:24:24 i'm shutting down now.... 2008-02-19T03:24:27 well my head is 2008-02-19T03:24:31 {PC ain't 2008-02-19T03:24:32 lol 2008-02-19T03:24:34 tkstsktsk 2008-02-19T03:24:39 pc can shut down? 2008-02-19T03:24:43 nah 2008-02-19T03:24:48 phew 2008-02-19T03:24:49 takes about 6 yeaesr to boot up 2008-02-19T03:24:55 i just thought i missed soemthing 2008-02-19T03:25:13 lol 2008-02-19T03:25:14 np 2008-02-19T03:25:35 i want to game with multiturret :( 2008-02-19T03:27:26 Devurandom is one of the coders 2008-02-19T03:27:32 as with most opf the people in here 2008-02-19T03:27:39 but most if not all are asleep 2008-02-19T03:27:40 :S 2008-02-19T03:27:58 and i'm heading that way 2008-02-19T03:27:59 bye 2008-02-19T03:28:00 sleep is for the dead 2008-02-19T03:28:14 and i know he is one of them 2008-02-19T03:28:44 oh nice 2008-02-19T03:28:54 now my menu is a grey block instead of an single c 2008-02-19T03:31:05 i blame the localisation...... 2008-02-19T04:14:45 *** Maerz has quit IRC 2008-02-19T04:17:45 cyka, spokoinoi nochi:) 2008-02-19T04:19:05 Andariel, that's may be problem with font 2008-02-19T04:19:36 Andariel, just wait when forum will wake uo and read here solution :) 2008-02-19T04:19:41 *up 2008-02-19T04:19:54 *there 2008-02-19T04:20:13 hi 2008-02-19T04:20:37 i did have read that with the additional font files and installed them 2008-02-19T04:20:46 didnt worked and i posted that too 2008-02-19T04:21:48 im willing to help track this bug down as long as i dont ned to tamper with actual (cuz im not a coder) 2008-02-19T04:21:57 *actual code 2008-02-19T04:24:13 Hi :) 2008-02-19T04:24:24 I hope you do :) 2008-02-19T04:24:36 ya so what can i do 2008-02-19T04:25:09 i already edited the conf file a bit but that made things only worse 2008-02-19T04:25:24 at least "to help track this bug down as long as i dont ned to tamper with actual " =) 2008-02-19T04:25:37 and i ahvent found other files i can edit with an editor besides those in the wz's 2008-02-19T04:25:59 I hasn't this problem so I can't help you I think :( 2008-02-19T04:26:06 *haven't 2008-02-19T04:26:19 sorry for my English :) 2008-02-19T04:26:40 *** apelgate has quit IRC 2008-02-19T04:26:52 *** apelgate has joined #warzone2100 2008-02-19T04:26:55 mines not much better 2008-02-19T04:27:54 wz as I know is just an archive (don't remember what type.. may be physfs or (g/b)zipped 2008-02-19T04:28:08 its a basic zip 2008-02-19T04:29:24 thereas resources fles. all major config files are in user's directory 2008-02-19T04:39:48 wait damn fuck yeah 2008-02-19T04:40:06 stupid idea to store data somewhere where it dont belongs to 2008-02-19T04:42:48 hrmpf now i dont even ahve anything left in the menu 2008-02-19T05:09:41 *** CIA-46 has quit IRC 2008-02-19T05:09:41 *** mcdebugger has quit IRC 2008-02-19T05:09:41 *** eracc has quit IRC 2008-02-19T05:09:41 *** Sanitoeter has quit IRC 2008-02-19T05:09:41 *** Hakon has quit IRC 2008-02-19T05:09:41 *** apelgate has quit IRC 2008-02-19T05:09:41 *** pupnik has quit IRC 2008-02-19T05:10:17 *** apelgate has joined #warzone2100 2008-02-19T05:10:17 *** mcdebugger has joined #warzone2100 2008-02-19T05:10:17 *** pupnik has joined #warzone2100 2008-02-19T05:10:17 *** Hakon has joined #warzone2100 2008-02-19T05:10:17 *** eracc has joined #warzone2100 2008-02-19T05:10:17 *** Sanitoeter has joined #warzone2100 2008-02-19T05:10:17 *** CIA-46 has joined #warzone2100 2008-02-19T05:25:15 *** KBlair has quit IRC 2008-02-19T05:28:41 *** {{Classic}}-afk has quit IRC 2008-02-19T05:32:41 *** DrZimmerman has joined #warzone2100 2008-02-19T05:34:48 *** Andariel has quit IRC 2008-02-19T05:34:49 *** KBlair has joined #warzone2100 2008-02-19T05:37:46 *** KBlair has quit IRC 2008-02-19T06:37:16 *** krushia_ has joined #warzone2100 2008-02-19T06:44:05 *** Buginator has joined #warzone2100 2008-02-19T06:44:08 !ping 2008-02-19T06:44:09 pong 2008-02-19T06:46:03 cyka did it. Again. :P 2008-02-19T06:47:10 GrimMoroe, you reinstall XP yet? ;) 2008-02-19T06:50:24 * Buginator says guess the lurkers are just lurking. :P 2008-02-19T06:50:57 *** Buginator has quit IRC 2008-02-19T06:58:03 *** krushia has quit IRC 2008-02-19T07:13:31 *** pupnik_ has joined #warzone2100 2008-02-19T07:24:06 *** pupnik has quit IRC 2008-02-19T07:36:57 *** krushia_ is now known as krushia 2008-02-19T07:46:22 whoooh! 2008-02-19T07:46:23 :) 2008-02-19T08:45:28 *** Vespasian has quit IRC 2008-02-19T10:03:17 *** abitos has joined #warzone2100 2008-02-19T11:08:10 is there a way to make units commit suicide? 2008-02-19T11:10:26 *** Traveler5 has joined #warzone2100 2008-02-19T11:11:00 does anyone know how to kill Vtol??? 2008-02-19T11:11:08 *** kamaze has joined #warzone2100 2008-02-19T11:11:35 Traveler5: the flying things? IIRC there are anti-aircraft guns and missile launchers 2008-02-19T11:12:12 I had some vtol strike turrets but they didnt work? 2008-02-19T11:12:46 hmm... dunno, haven't played the game enough 2008-02-19T11:12:59 tnks 2008-02-19T11:13:01 *** Traveler5 has quit IRC 2008-02-19T11:13:09 *** devurandom has joined #warzone2100 2008-02-19T11:26:46 *** tomboy64 has joined #warzone2100 2008-02-19T11:27:45 AMD goes to Nvidia? Guess that could mean the end of the spec-opening... 2008-02-19T11:36:31 devurandom: source? 2008-02-19T11:37:43 *** devurandom has quit IRC 2008-02-19T11:43:48 what what? 2008-02-19T11:44:08 hmm, /me just got a level without any textures/colours. not reproducible with save & load 2008-02-19T11:45:10 *** devurandom has joined #warzone2100 2008-02-19T11:45:59 Finally found the reason why my PC hangs: X is to blame... Now I just need to find out why. ;) 2008-02-19T11:46:20 devurandom: whats this about AMD & nvidia? 2008-02-19T11:47:14 http://www.heise.de/newsticker/meldung/103624/from/atom10 2008-02-19T11:49:05 *** cybersphinx has quit IRC 2008-02-19T11:56:17 Guess I found the issue: http://bugs.gentoo.org/show_bug.cgi?id=208344 2008-02-19T11:57:33 devurandom: happen to have a source in english? 2008-02-19T11:57:46 Sadly not... 2008-02-19T11:58:30 seems like speculation to me looking at the google translation 2008-02-19T11:58:33 =/ 2008-02-19T11:59:31 This one maybe: http://www.tomshardware.com/2008/02/14/ibm_nvidia_in_line_to_buy_amd/index.html 2008-02-19T12:00:04 "das glaubt zumindest der Analyst Doug Freedman von der amerikanischen Technology Business Research." 2008-02-19T12:00:35 ~"at least this is believed by analyst Doug Freedman at the american Technology Business Research" 2008-02-19T12:13:49 Those are just analysts talking though. 2008-02-19T12:14:33 There's been absolutely zero talk from any of these companies about this. 2008-02-19T12:14:36 This is non-news. 2008-02-19T12:17:13 Still interesting. Even though only speculation. 2008-02-19T12:21:52 Can someone "translate" me this sentence: """ There is a saying inside Intel: "IBM is a vampire that never dies". You can give it Tom Cruise's face, but the fact of the matter is that IBM has been around the block before the block even existed. """ 2008-02-19T12:21:58 What does Tom Cruise have to do with it? 2008-02-19T12:23:00 *** apelgate has quit IRC 2008-02-19T12:25:16 *** krushia is now known as krushia|cyber 2008-02-19T12:31:39 *** apelgate has joined #warzone2100 2008-02-19T12:43:10 *** Kreuvf has joined #warzone2100 2008-02-19T12:43:40 *** Hakon has quit IRC 2008-02-19T12:43:49 Hi-Di-Ho 2008-02-19T12:45:10 when people go through TSA security they should all have cucumbers wrapped in tinfoil in their pants. 2008-02-19T12:52:18 *** cybersphinx has joined #warzone2100 2008-02-19T12:54:37 *** apelgate has quit IRC 2008-02-19T12:55:30 *** apelgate has joined #warzone2100 2008-02-19T12:56:39 devurandom: sounds like a reference to some stupid movie 2008-02-19T12:57:50 devurandom: http://www.imdb.com/title/tt0110148/ 2008-02-19T12:59:56 pupnik_: TSA? 2008-02-19T13:00:45 I should have guessed something like that... Guess I need to watch those movies one day. 2008-02-19T13:05:00 x11-drivers/xf86-input-wiimote !!? 2008-02-19T13:05:11 I can already imagine punching the mouse cursor over the screen... 2008-02-19T13:22:42 *** Coincident has joined #warzone2100 2008-02-19T13:44:15 *** apelgate has quit IRC 2008-02-19T13:44:31 *** apelgate has joined #warzone2100 2008-02-19T13:45:29 *** apelgate has quit IRC 2008-02-19T13:45:43 *** apelgate has joined #warzone2100 2008-02-19T13:46:21 *** apelgate has joined #warzone2100 2008-02-19T14:23:49 kTransportation Safety Authority 2008-02-19T14:24:01 Snakes in a pants! 2008-02-19T14:27:10 What was that for? Appliance for the Unqualified Comment Of The Year awards? ;) 2008-02-19T14:27:47 Ah, no, I see, it was a 1.5h late answer to my question for TSA... 2008-02-19T14:27:52 *about 2008-02-19T14:28:44 And why do you want to wrap your snake in tinfoil? ;) 2008-02-19T14:31:07 warzone beta1 is building: http://buildd.debian.org/~jeroen/status/package.php?p=warzone2100 2008-02-19T14:35:31 *** Suprano has joined #warzone2100 2008-02-19T14:37:29 pabs3: On ARM?? 2008-02-19T14:44:18 *** cyka has quit IRC 2008-02-19T15:04:24 where what 2008-02-19T15:04:46 devurandom: yep, we build almost every package on almost every architecture 2008-02-19T15:05:15 So I could play WZ on my iPod? Or what does it mean? 2008-02-19T15:06:09 I imagine the screen would be too small for that 2008-02-19T15:06:22 Right clicks are now implemented on the Nokia N8x0 2008-02-19T15:06:42 thanks to big bad solmumaha 2008-02-19T15:06:50 devurandom: it just means that the package is available on arm, no more, no less 2008-02-19T15:06:50 sound still broken 2008-02-19T15:09:17 * pabs3 zzz 2008-02-19T15:10:15 *** pabs3 has quit IRC 2008-02-19T15:13:00 *** TerminatorX has joined #warzone2100 2008-02-19T15:13:35 hellou 2008-02-19T15:13:38 *** pabs3 has joined #warzone2100 2008-02-19T15:19:49 *** cyka has joined #warzone2100 2008-02-19T15:21:30 *** devurandom has quit IRC 2008-02-19T15:25:20 *** devurandom has joined #warzone2100 2008-02-19T15:39:49 *** TerminatorX has quit IRC 2008-02-19T15:48:10 Hallo) 2008-02-19T15:49:03 *** NightBringer has quit IRC 2008-02-19T15:49:40 *** mcdebugger has quit IRC 2008-02-19T15:52:31 *** NightBringer has joined #warzone2100 2008-02-19T16:20:42 *** cyka has quit IRC 2008-02-19T16:25:19 *** kamaze has quit IRC 2008-02-19T16:25:21 *** kamaze_ has joined #warzone2100 2008-02-19T16:26:43 *** kamaze has joined #warzone2100 2008-02-19T16:44:20 *** kamaze_ has quit IRC 2008-02-19T17:17:02 *** cyka has joined #warzone2100 2008-02-19T17:20:50 *** cyka has quit IRC 2008-02-19T17:21:06 *** cyka has joined #warzone2100 2008-02-19T18:09:55 Great thing: "NOTE: This is not porn. Short 'sexy scenes' are integrated in our videos as a means to get more views with a sexy thumbnail and have our videos climb to YouTube's front page. Misleading as this may be, it is also the most effective way online to expose a mainstream audience to content that actually has some substance." 2008-02-19T18:10:09 If it also educates pr0n-lookers, even better... 2008-02-19T18:26:51 *** Toksyury1l has joined #Warzone2100 2008-02-19T18:27:14 *** Toksyuryel has quit IRC 2008-02-19T18:34:10 *** Toksyury1l is now known as Toksyuryel 2008-02-19T18:35:27 *** weedle has quit IRC 2008-02-19T18:46:56 *** Karlik has joined #warzone2100 2008-02-19T18:59:55 *** EvilGuru has joined #warzone2100 2008-02-19T19:05:34 *** Karlik has quit IRC 2008-02-19T19:07:28 Dry as a martini in here today 2008-02-19T19:10:46 RRAAAAGGGGEEEEE 2008-02-19T19:11:04 If no one resetups the server in the next two hours 2008-02-19T19:11:23 * EvilGuru hides 2008-02-19T19:11:24 I'll go and enter as root rm -dr / 2008-02-19T19:11:35 Get the popcorn out :D 2008-02-19T19:11:40 EvilGuru: Got a bottle here, want a gulp? ;) 2008-02-19T19:12:21 kamaze: -f too! 2008-02-19T19:12:34 (-d ?) 2008-02-19T19:12:55 wasn't -d for directory? 2008-02-19T19:13:05 directory(s) 2008-02-19T19:13:10 -r = recurse 2008-02-19T19:13:11 I only know rmdir. 2008-02-19T19:13:33 rm has no -d option... 2008-02-19T19:13:43 It was a typo, I guess... f is next to d... 2008-02-19T19:13:49 Although I would (personally) use dd 2008-02-19T19:14:10 (so copy from /dev/urandom to the drive) 2008-02-19T19:14:16 that will get rid of the MBR too 2008-02-19T19:15:10 Which would be very helpful on a remote box... 2008-02-19T19:15:26 How much are Remote Hands today? :P 2008-02-19T19:15:38 urandom also makes sure you can not use data recovery 2008-02-19T19:16:28 "sure" as in you need to consult a special company instead of doing it yourself... 2008-02-19T19:16:49 I do not think they would have a lot of luck 2008-02-19T19:18:19 *** Dred_furst has joined #warzone2100 2008-02-19T19:19:45 Some say that even overwriting a magnetic disk 7 times is not enough... 2008-02-19T19:19:49 gtg, perhaps bbl 2008-02-19T19:19:51 *** devurandom has quit IRC 2008-02-19T19:19:53 cya 2008-02-19T19:25:30 kamaze: What is the current status of the sever 2008-02-19T19:41:15 *** apelgate has quit IRC 2008-02-19T19:45:48 *** JockeTF has joined #warzone2100 2008-02-19T19:59:28 *** apelgate has joined #warzone2100 2008-02-19T20:03:22 *** Troman has joined #warzone2100 2008-02-19T20:04:16 does anyone know where we save user data (key config etc) on windows? 2008-02-19T20:05:05 we are changing that directory way too frequently 2008-02-19T20:07:52 I guess I found it "Local Settings\Application Data\Warzone 2100 2.1" 2008-02-19T20:08:58 there's also "My Documents\Warzone 2100" and another one for 2.1: "My Documents\Warzone 2100 2.1" for some reason 2008-02-19T20:28:51 *** Buginator has joined #warzone2100 2008-02-19T20:28:57 Hey cyka 2008-02-19T20:29:29 * cyka burps 2008-02-19T20:29:33 yello 2008-02-19T20:29:35 sorry just ate 2008-02-19T20:29:36 lol 2008-02-19T20:29:51 you mean.. just burped 2008-02-19T20:29:54 hello, cyka 2008-02-19T20:29:55 stop eating warzone666. 2008-02-19T20:30:09 lol 2008-02-19T20:30:32 well before i burped, it hadn't been long since i finished eating my evenibnng meal 2008-02-19T20:30:33 Those brake pads should make you feel full though. 2008-02-19T20:31:02 pad me out a bit? 2008-02-19T20:31:12 How did your reinstall of XP go? :P heh 2008-02-19T20:31:12 O_o 2008-02-19T20:31:16 HAHAHAHAHAHA!!!! 2008-02-19T20:31:20 as u can see 2008-02-19T20:31:22 i'#m here 2008-02-19T20:31:23 lol 2008-02-19T20:31:30 and all my hardware is still functional 2008-02-19T20:31:30 :D 2008-02-19T20:31:39 3 cheers for windows! 2008-02-19T20:31:43 http://i244.photobucket.com/albums/gg37/cykadelik/desktop-1.jpg 2008-02-19T20:31:48 take a look at my desktop 2008-02-19T20:31:48 :D 2008-02-19T20:32:23 Nice skin. 2008-02-19T20:32:47 i'm quite proud of this XP setup 2008-02-19T20:32:55 it's dark but still very functional 2008-02-19T20:33:26 I have almost the same one, but I don't have a logo in the lower right 2008-02-19T20:34:30 Who is Desie? Or should we not ask? ;) 2008-02-19T20:34:46 lol 2008-02-19T20:35:05 tis a lass i talk too 2008-02-19T20:35:24 troman * r3840 /trunk/ (36 files in 3 dirs): 2008-02-19T20:35:24 Aivolution AI: 2008-02-19T20:35:24 -files for all 8 AI players are now back into the repository. 2008-02-19T20:35:24 -fixed bug #11085 (part 1/2) 2008-02-19T20:35:25 your sure it is a lass? 2008-02-19T20:35:31 crap 2008-02-19T20:36:01 I guess I should really re-checkout the trunk, tortoise keeps playing games with me 2008-02-19T20:36:33 They also just released a new version of it. 2008-02-19T20:37:33 was last time i saw Buginator 2008-02-19T20:37:34 lol 2008-02-19T20:38:12 troman * r3841 /trunk/data/multiplay/skirmish/ (16 files): Restore stock AI, which Tortoise silently overwrote. 2008-02-19T20:38:29 Oh, you met her in person? And she still breathes? Amazing! :P 2008-02-19T20:38:41 lol 2008-02-19T20:39:09 Buginator, so you think deleting source folder and cheking out again should help? 2008-02-19T20:39:15 yes 2008-02-19T20:39:19 ok 2008-02-19T20:39:21 * Troman tried 2008-02-19T20:39:27 * Troman tries 2008-02-19T20:39:39 That was the only way I fixed it. 2008-02-19T20:43:02 * Buginator is afk 2008-02-19T20:50:56 *** Anon600 has joined #warzone2100 2008-02-19T20:53:55 Morning civillians :) 2008-02-19T20:54:08 *** Anon600 is now known as Shentino 2008-02-19T20:54:28 hi 2008-02-19T20:55:15 troman * r3842 /branches/2.1/ (20 files in 2 dirs): Ported fix of bug #11085 to the 2.1 Branch. 2008-02-19T20:56:38 Is this the correct place to report very serious bugs? 2008-02-19T20:56:52 Are you talking about the font-rendering? :X 2008-02-19T20:58:14 No 2008-02-19T20:58:23 More like hard lockups of the entire computer every time I play it 2008-02-19T20:58:32 not even ctrl alt backspace fixes it :( 2008-02-19T20:58:41 This is indeed a serious bug... 2008-02-19T20:58:57 if it is a bug in warzone, of course 2008-02-19T20:59:06 Dunno if it's warzone per se 2008-02-19T20:59:10 Shentino, what hardware/OS ? 2008-02-19T20:59:14 but it only locks up while I'm playing warzone 2008-02-19T20:59:22 Standard install of Fedora 7 2008-02-19T20:59:33 I bet you have ATI or intel gfx ? 2008-02-19T20:59:34 Athlon (686 equiv) 2008-02-19T20:59:39 Yeah, ati radeon 2008-02-19T20:59:43 my video card FUBAR? 2008-02-19T20:59:53 No, the drivers aren't that good. 2008-02-19T21:00:19 Though they work OK on my 9600 Radeon. I don't get lockups at least. 2008-02-19T21:00:33 At first I ventured it could be an overheated video card 2008-02-19T21:00:37 I am using the latest official from ATI. 2008-02-19T21:00:47 Buginator: aha, how did you get those latest drivers? 2008-02-19T21:01:07 At least it hasn't locked up in the middle of a game save 2008-02-19T21:01:11 lol, that would be bad 2008-02-19T21:01:20 From ATI's site. I don't run fedora though, so I don't know if they have a version for them. 2008-02-19T21:01:41 http://ati.amd.com/support/driver.html 2008-02-19T21:02:45 Kreuvf, you have problems with the font ? 2008-02-19T21:02:55 haven't played 2.1 beta yet 2008-02-19T21:03:00 (shame on me) 2008-02-19T21:03:12 Gotta say I was very happy to install this game 2008-02-19T21:03:19 looks like you got a 50/50 shot ;) 2008-02-19T21:03:26 ever since I saw the demo as a side file on Gex 3, I've been hooked 2008-02-19T21:04:11 Kreuvf, your a windows guy right ? 2008-02-19T21:04:39 Well... got a Win 98-Computer here, but I am using this Ubuntu 7.10 for months now :) 2008-02-19T21:04:57 and I don't have any time to test it today :( 2008-02-19T21:05:12 np. Was more or less just curious. 2008-02-19T21:05:38 I don't think the game runs on win9x though. 2008-02-19T21:06:01 So are ati cards bad for wz2100? 2008-02-19T21:06:48 It depends which exact ati card, and which drivers you use. Like I said, I don't have lockup issues when I use those ATI drivers with ubuntu. 2008-02-19T21:07:18 * Kreuvf has nvidia-cards only. 2008-02-19T21:07:38 For what it is worth, I am using the 8.1 drivers from ATI. My other machine is a nvidia. 2008-02-19T21:08:20 *** Troman has quit IRC 2008-02-19T21:09:11 Looks like he has to reinstall windows. ;) 2008-02-19T21:09:41 I'll do some more research on my home box and see what I got. 2008-02-19T21:09:52 Please share your results with us 2008-02-19T21:10:05 Will do 2008-02-19T21:10:22 Besides my kernel version and details on my video card, would you guys like any other information? 2008-02-19T21:10:28 I'm using standard fedora 7 stuff 2008-02-19T21:10:46 I think most of the devs are using either debian, or gentoo. 2008-02-19T21:11:19 For the most part, I don't think we can help with the lockup issue. 2008-02-19T21:11:46 Since the game works OK on nvidia cards, and some ATI cards with updated drivers... 2008-02-19T21:13:07 I tried getting the updated drivers but all I got from ati's site was a bash script 2008-02-19T21:13:29 one sec, let me get a direct link. 2008-02-19T21:13:51 which ati card you got ? 2008-02-19T21:14:10 gtg, cya :D 2008-02-19T21:14:15 see ya Kreuvf 2008-02-19T21:14:55 try this link: http://ati.amd.com/support/drivers/linux/linux-radeon.html 2008-02-19T21:15:36 * Buginator is afk again 2008-02-19T21:15:37 *** Kreuvf has quit IRC 2008-02-19T21:15:45 I don't recall exactly 2008-02-19T21:16:11 lemme check that script...maybe it points to some files. 2008-02-19T21:16:47 Oh, wow, computer gibberish towards the end. 2008-02-19T21:16:57 Is this a exe/sh hybrid file? 2008-02-19T21:19:43 BTW, http://wiki.wz2100.net/FAQ was linked to on your site but I got 404'ed 2008-02-19T21:20:01 Referer: http://www.wz2100.net/manual 2008-02-19T21:24:11 See http://wiki.wz2100.net/ 2008-02-19T21:24:19 Temporary offline 2008-02-19T21:24:19 The "Warzone2100 Resurrection Wiki" is offline due maintenance work. 2008-02-19T21:24:19 We expect to have it back online until tomorrow evening. 2008-02-19T21:24:19 (Written: 2008-02-18) 2008-02-19T21:24:33 The server will be killed in a few minutes 2008-02-19T21:24:39 what time is it? ;) 2008-02-19T21:24:42 it tooked 2008-02-19T21:24:45 longer 2008-02-19T21:24:48 than expected 2008-02-19T21:24:57 ah 2008-02-19T21:25:00 * kamaze isn't really suprised* 2008-02-19T21:25:11 should have used windows server 2003 ;) 2008-02-19T21:25:27 If that's true,s houldn't http://wiki.wz2100.net/anything redirect to the "server offline" page? 2008-02-19T21:26:28 I think it is a hybrid script. All I know, is I had to do sudo sh ./ati* 2008-02-19T21:26:33 *** KBlair has joined #warzone2100 2008-02-19T21:27:11 ulp 2008-02-19T21:29:38 Anyone else ran that script? 2008-02-19T21:29:42 RIP HD-DVD, the crappier DRM infected crapola won. 2008-02-19T21:31:23 Follow the money 2008-02-19T21:31:28 They should call it "green ray" 2008-02-19T21:31:31 Yup 2008-02-19T21:31:38 the color being identical to that in the pockets 2008-02-19T21:31:43 of the guys behind the standard 2008-02-19T21:33:00 cyka, you live near Hackney, Haringey, Tower Hamlets, or Islington boroughs ? 2008-02-19T21:33:32 no 2008-02-19T21:33:38 ur about 350 miles out mate 2008-02-19T21:34:40 Just wondering if Ofcom was after you ;) 2008-02-19T21:35:00 *** DrZimmerman has quit IRC 2008-02-19T21:35:03 I'd like for HVD to come out soon :) 2008-02-19T21:35:25 The studios are too greedy for that to win out. 2008-02-19T21:35:59 on HVD? 2008-02-19T21:36:17 Sure. 2008-02-19T21:36:42 DVD-Jon is at it again: http://www.doubletwist.com/ Wonder how long before they sick the lawyers after him again? 2008-02-19T21:37:10 I love that guy 2008-02-19T21:37:44 Apple won't be pleased at all. 2008-02-19T21:38:34 Someone needs to keep their lawyers in business 2008-02-19T21:39:02 "Instead of iTunes songs or videos taken with a Nokia N95 remaining locked on the phone, DoubleTwist software allows for dragging, dropping, and syncing of different media formats no matter the device" heh 2008-02-19T21:39:52 Any tools out there that will let me write my own missions? 2008-02-19T21:40:04 nope 2008-02-19T21:40:11 It is all scripts. 2008-02-19T21:40:14 ah 2008-02-19T21:40:18 human editable? 2008-02-19T21:40:23 yes 2008-02-19T21:40:50 You can unzip the warzone.wz, and in that, you will find how they do all the campaign stuff 2008-02-19T21:41:20 So far all I've done is try to find out what I was supposed to do in mission X. 2008-02-19T21:41:26 and listen to a few sound effects :) 2008-02-19T21:41:35 anyone want to bet how many missiles it takes to shoot down nexus..err I mean the satellite? 2008-02-19T21:47:07 ofcom can suck my balls for all the use tehy are Buginator 2008-02-19T21:47:20 u can't say this pn the phone 2008-02-19T21:47:24 u can't say that on the phone 2008-02-19T21:47:27 heh 2008-02-19T21:47:29 u can't broadcast this 2008-02-19T21:47:37 or some muslim is gonna get annoyed!! 2008-02-19T21:47:42 waaa? 2008-02-19T21:47:57 appologies to any muslims in here 2008-02-19T21:48:10 but this damn country is too skitish 2008-02-19T21:48:12 to scared 2008-02-19T21:48:16 what the tabbouleh? 2008-02-19T21:48:19 run for the hils. 2008-02-19T21:48:21 and the native population is becominga minority 2008-02-19T21:48:25 hills* 2008-02-19T21:48:35 What the tabbouleh are you ranting about? 2008-02-19T21:48:45 and the ehtnic minoirities are becoming majorities 2008-02-19T21:48:56 * cyka shuts up before starting another political debate 2008-02-19T21:49:02 Ofcom, and the way it works would be my guess. 2008-02-19T21:49:14 never heard of ofcom 2008-02-19T21:49:23 ofcom and the way it works leading to my political views on this country 2008-02-19T21:49:25 Unless you live in the UK... 2008-02-19T21:49:27 or some of them 2008-02-19T21:49:50 yum, tabbouleh 2008-02-19T21:49:53 Here we go again... 2008-02-19T21:49:57 lol 2008-02-19T21:49:57 * Shentino just looked up the ingredients on Wikipedia 2008-02-19T21:50:04 I gotta try it, man I'm drooling 2008-02-19T21:50:24 thanks alot cyka :p 2008-02-19T21:50:52 last I looked, cyka don't cause drooling ;) lol 2008-02-19T21:51:04 he mentioned muslims 2008-02-19T21:51:08 which led me to tabbouleh 2008-02-19T21:51:10 :p 2008-02-19T21:51:16 looks yummy, as far as WP says 2008-02-19T21:51:20 whats tabboula? 2008-02-19T21:51:26 haha! 2008-02-19T21:51:31 middle eastern salad of some sort 2008-02-19T21:51:34 made with bulgur wheat 2008-02-19T21:51:40 ewww 2008-02-19T21:51:44 look it up on wikipedia, the ingredient list is simply appetizing :) 2008-02-19T21:51:48 gimmie a polski salad 2008-02-19T21:51:49 :D 2008-02-19T21:51:53 And how do you equate the two? Errr... n/m 2008-02-19T21:51:55 fucking love polish salsad 2008-02-19T21:52:12 that typo was ambiguous 2008-02-19T21:52:19 do you mean salsa or salad? 2008-02-19T21:52:22 polish salsa or salad? :P 2008-02-19T21:52:31 salad 2008-02-19T21:52:51 What, no french fries? 2008-02-19T21:53:08 you mean freedom fries 2008-02-19T21:53:15 oh yes, I forgot. :P 2008-02-19T21:53:47 The french ones are the fries with mustard down the center ;) *ducks* 2008-02-19T21:53:54 lmao 2008-02-19T21:54:02 smile, you've got French's 2008-02-19T21:54:03 ! 2008-02-19T21:55:24 cyka, can you smile yet ? 2008-02-19T21:55:46 eh 2008-02-19T21:55:49 i could anywyas 2008-02-19T21:55:50 :) 2008-02-19T21:55:52 lol 2008-02-19T21:56:12 You know, if you were a bit shorter, and looked a bit different, you could pass as EvilGuru ;) heh 2008-02-19T21:57:08 lol 2008-02-19T21:57:11 the hair people :p 2008-02-19T21:58:12 Come to think of it, what did happen to your hair cyka ? 2008-02-19T21:58:27 Never saw that color on a guy before. :P 2008-02-19T21:58:52 What colour is his hair? 2008-02-19T21:59:05 http://i244.photobucket.com/albums/gg37/cykadelik/desktop-1.jpg 2008-02-19T21:59:25 it's sorta orangey pinky :P 2008-02-19T21:59:30 was ment to be purple 2008-02-19T21:59:35 but wen t a wee bit wrong 2008-02-19T21:59:37 lol 2008-02-19T21:59:46 but it's not taht oclour now 2008-02-19T21:59:58 you drank the purple dye, and spilled beer on your head? 2008-02-19T22:00:09 I heard of a guy with purple skin 2008-02-19T22:00:17 took colloidal silver 2008-02-19T22:00:37 Drink toluene 2008-02-19T22:00:51 don't give cyka any more ideas! 2008-02-19T22:01:07 Lime green hair 2008-02-19T22:01:22 lol 2008-02-19T22:01:26 as fun as this is, I must be off. Later all 2008-02-19T22:01:44 *** Buginator has quit IRC 2008-02-19T22:04:10 sound like you haven't hit puberty!?! 2008-02-19T22:05:06 cyka sounds like a printing term 2008-02-19T22:05:15 oh wait, that's cmyk 2008-02-19T22:05:21 lol 2008-02-19T22:05:32 talking about my voice EvilGuru 2008-02-19T22:05:48 if you say so... 2008-02-19T22:05:58 lol 2008-02-19T22:06:16 then again the lass i'm talkin yto is 22 2008-02-19T22:06:22 and sounds like 5 yrs old 2008-02-19T22:06:23 lmao 2008-02-19T22:11:57 *** abitos has quit IRC 2008-02-19T22:12:10 *** abitos has joined #warzone2100 2008-02-19T22:15:56 *** Coincident has quit IRC 2008-02-19T22:17:53 *** Suprano has quit IRC 2008-02-19T22:18:48 *** Suprano has joined #warzone2100 2008-02-19T22:33:55 *** zenix has quit IRC 2008-02-19T22:37:00 *** Suprano has quit IRC 2008-02-19T22:46:36 *** Suprano has joined #warzone2100 2008-02-19T22:54:01 *** |Leto| has joined #warzone2100 2008-02-19T22:56:19 *** |Leto| has quit IRC 2008-02-19T22:57:04 Wz2100 is great btw. Lockups or not, I can't quit playing it. Almost missed the bus because of it :) 2008-02-19T22:57:49 * Toksyuryel remembers when he used to stay up until 6 in the morning for those epic games that just didn't end... ah those were some good times 2008-02-19T22:59:12 Good times 2008-02-19T22:59:41 aye 2008-02-19T22:59:46 The lockups are annoying, but 2008-02-19T22:59:51 it's still a great game anyway 2008-02-19T23:08:29 *** tomboy64 has quit IRC 2008-02-19T23:10:59 Took me a long while to figure out what I was supposed to do in that mission where you pick up the neuro thingy 2008-02-19T23:30:13 *** Powzone has joined #warzone2100 2008-02-19T23:30:52 yo 'sup? 2008-02-19T23:31:04 the site is down today right 2008-02-19T23:31:05 ? 2008-02-19T23:31:10 apparently 2008-02-19T23:34:08 Indeed 2008-02-19T23:34:27 yeah i got it... :D 2008-02-19T23:35:19 *** Vespasian has joined #warzone2100 2008-02-19T23:42:12 *** pupnik_ is now known as pupnik 2008-02-20T00:02:55 *** abitos has quit IRC 2008-02-20T00:05:45 Shentino, i remember playing warzone on the playstation one for countless hours 2008-02-20T00:05:50 6/7/8 hours straight 2008-02-20T00:05:52 lol 2008-02-20T00:05:55 and not getting bored 2008-02-20T00:06:40 I only got to play the demo :( 2008-02-20T00:07:26 i have both as originals!! :D 2008-02-20T00:07:33 at least until I got it on my PC :) 2008-02-20T00:07:39 I hope ATI's thing will fix the lockkups 2008-02-20T00:11:22 *** kamaze has quit IRC 2008-02-20T00:23:09 *** coppercore has quit IRC 2008-02-20T00:23:45 btw, how do you make an alliance in multiplayer mode versus a bunch of computers? 2008-02-20T00:26:36 *** tomboy64 has joined #warzone2100 2008-02-20T00:30:39 Has any thought been given to reworking the control scheme? 2008-02-20T00:30:44 hit the enter key on the numeric keypad Shentino 2008-02-20T00:31:41 ty 2008-02-20T00:41:15 *** tomboy64 has quit IRC 2008-02-20T00:54:36 *** zenix has joined #warzone2100 2008-02-20T00:55:29 2 things: Warzone crashes when I start a local hosted game, and wz2100.net is down? I seem to always get a "Not responding" error whenever I connect 2008-02-20T00:56:32 *** EvilGuru has quit IRC 2008-02-20T01:03:48 no error messages are reported in the terminal 2008-02-20T01:04:17 I ran "warzone2100 --window --resolution 1024x768" 2008-02-20T01:14:39 running warzone with the above parameters as well as "--debug ALL" returned nothing suspicous. The hang only happens when I acutally click "Host game", modifying the settings before hand will not cause a crash. I think it's also to do with the lobby - the game hangs for a bit waiting for the lobby to respond, which it never does and presents me with the Multiplayer source choice (Lobby or IP) 2008-02-20T01:15:44 The most suspicious is "wz: NETbcast" but that is the only evidence I've used to piece together the above information 2008-02-20T01:19:38 *** zenix has quit IRC 2008-02-20T01:23:53 *** zenix has joined #warzone2100 2008-02-20T01:44:18 *** tomboy64 has joined #warzone2100 2008-02-20T01:58:56 *** Falcon has joined #warzone2100 2008-02-20T02:02:16 *** JockeTF has quit IRC 2008-02-20T02:37:46 *** KBlair has quit IRC 2008-02-20T02:39:09 *** {{Classic}} has joined #warzone2100 2008-02-20T02:44:28 *** tomboy64 has quit IRC 2008-02-20T02:46:43 Oh 2008-02-20T02:46:49 what does "cheat" mode do? 2008-02-20T02:51:20 *** KBlair has joined #warzone2100 2008-02-20T03:00:08 *** weedle has joined #warzone2100 2008-02-20T03:09:25 *** KBlair has quit IRC 2008-02-20T03:12:22 *** Suprano has quit IRC 2008-02-20T03:12:46 *** Falcon has quit IRC 2008-02-20T03:34:47 *** krushia|cyber has quit IRC 2008-02-20T03:35:03 *** krushia|cyber has joined #warzone2100 2008-02-20T03:41:30 *** Powzone_ has joined #warzone2100 2008-02-20T03:53:23 *** Shentino has quit IRC 2008-02-20T03:59:51 *** Powzone has quit IRC 2008-02-20T04:02:50 *** Powzone_ has quit IRC 2008-02-20T04:03:51 *** Dred_furst has quit IRC 2008-02-20T05:04:02 *** krushia|cyber has quit IRC 2008-02-20T05:30:38 *** DrZimmerman has joined #warzone2100 2008-02-20T06:45:55 *** weedle has quit IRC 2008-02-20T07:13:38 *** pupnik_ has joined #warzone2100 2008-02-20T07:24:51 *** pupnik has quit IRC 2008-02-20T07:50:37 *** pabs3 has quit IRC 2008-02-20T08:52:08 *** EvilGuru has joined #warzone2100 2008-02-20T08:57:56 *** pabs3 has joined #warzone2100 2008-02-20T09:01:43 *** Vespasian has quit IRC 2008-02-20T09:20:26 *** abitos has joined #warzone2100 2008-02-20T10:13:28 *** Kreuvf has joined #warzone2100 2008-02-20T10:13:41 Hi-Di-Ho 2008-02-20T10:25:00 huhu 2008-02-20T11:54:33 *** cybersphinx has quit IRC 2008-02-20T11:54:49 *** tomboy64 has joined #warzone2100 2008-02-20T12:02:18 *** devurandom has joined #warzone2100 2008-02-20T12:19:55 *** kamaze has joined #warzone2100 2008-02-20T12:50:05 *** NightBringer has quit IRC 2008-02-20T12:52:52 devurandom * r3843 /branches/2.1/ (21 files in 3 dirs): Autogenerate playerX.vlo files from playerX.vlo.in using make, cp and sed. 2008-02-20T12:54:45 devurandom * r3844 /trunk/ (21 files in 3 dirs): Port r3843 from branches/2.1: Autogenerate playerX.slo files 2008-02-20T13:00:55 devurandom * r3845 /branches/2.1/data/mods/global/aivolution/multiplay/skirmish/Makefile.am: .vlo should depend on .vlo.in... 2008-02-20T13:01:43 *** mortikia has joined #warzone2100 2008-02-20T13:06:43 devurandom * r3847 /trunk/ (4 files in 4 dirs): Make lex/yacc rules terminals, since lexer/parser files cannot be autogenerated. 2008-02-20T13:07:25 *** unitos has joined #warzone2100 2008-02-20T13:08:02 devurandom * r3848 /branches/2.1/ (4 files in 4 dirs): Port r3847: lex/yacc rules are terminals 2008-02-20T13:08:19 devurandom * r3849 /trunk/po/ (da.po de.po la.po nb.po nl.po): update-po in trunk 2008-02-20T13:09:18 *** cybersphinx has joined #warzone2100 2008-02-20T13:11:57 *** Coincident has joined #warzone2100 2008-02-20T13:20:54 *** Suprano has joined #warzone2100 2008-02-20T13:51:27 *** unitos has quit IRC 2008-02-20T14:02:57 *** devurandom has quit IRC 2008-02-20T14:32:12 *** berkus has joined #warzone2100 2008-02-20T14:33:50 *** berkus has left #warzone2100 2008-02-20T14:49:14 *** Karlik has joined #warzone2100 2008-02-20T15:03:49 *** Karlik has quit IRC 2008-02-20T15:11:05 mh 2008-02-20T15:11:14 Now the server is dead 2008-02-20T15:11:35 We did a re-setup 3 times now, everytime with debian 2008-02-20T15:11:46 no response, ssh doesn't worok, ping neither 2008-02-20T15:13:30 *** Dred_furst has joined #warzone2100 2008-02-20T15:18:15 *** NightBringer has joined #warzone2100 2008-02-20T15:21:26 *** tomboy64 has quit IRC 2008-02-20T15:31:41 *** Giel has joined #warzone2100 2008-02-20T15:31:44 hi all 2008-02-20T15:32:28 Hello, Giel 2008-02-20T15:42:30 *** _berkus has joined #warzone2100 2008-02-20T15:44:42 *** _berkus has left #warzone2100 2008-02-20T15:45:21 *** TerminatorX has joined #warzone2100 2008-02-20T15:45:36 hellou 2008-02-20T15:47:05 kamaze, Is site ok ? 2008-02-20T15:47:15 no 2008-02-20T15:47:24 i mean, yes sure 2008-02-20T15:47:26 :) 2008-02-20T15:47:35 =) 2008-02-20T15:47:42 when it will be availeable 2008-02-20T15:47:51 As soon as possible 2008-02-20T15:48:05 *** Dred_furst has quit IRC 2008-02-20T15:48:17 fine =) 2008-02-20T15:48:18 We have currently some problems with the server. It doesn't boot up anymore 2008-02-20T15:48:51 Reinstalling the OS doesn't help, we're currently waiting for what the support will say. 2008-02-20T15:49:54 oh. seems promising 2008-02-20T16:02:20 *** tomboy64 has joined #warzone2100 2008-02-20T16:03:52 *** Troman has joined #warzone2100 2008-02-20T16:05:17 *** TerminatorX has quit IRC 2008-02-20T16:14:38 *** coppercore has joined #warzone2100 2008-02-20T16:16:15 Giel, you here? 2008-02-20T16:27:50 Troman: yup 2008-02-20T16:29:44 Giel, afaik you have experience with msvc, do you know what devurandom means with "rules for msvc" in his last ml email? 2008-02-20T16:30:20 I have no experience with automake & co whatsoever 2008-02-20T16:31:36 is that about the r3840 thread ? 2008-02-20T16:32:51 yes 2008-02-20T16:33:12 about rules for building slo and vlo files 2008-02-20T16:45:37 *** TerminatorX has joined #warzone2100 2008-02-20T16:48:02 *** EvilGuru has joined #warzone2100 2008-02-20T16:48:16 well what devurandom means with that ^ (after looking at https://trac.mortis.eu/warzone/changeset/3843 and specifically https://trac.mortis.eu/warzone/browser/branches/2.1/data/mods/global/aivolution/multiplay/skirmish/Makefile.am?rev=3843 ) is probably that MSVC (or the windoze buildsystems in general actually) need a script that generates the different playerX.vlo scripts 2008-02-20T16:52:35 well I figured that rules=some form of a script ;) 2008-02-20T16:52:39 ok, nm 2008-02-20T16:52:42 hi EvilGuru 2008-02-20T16:52:59 Hi Troman 2008-02-20T16:53:04 Troman: yes, rules are "make rules" 2008-02-20T16:53:07 hi EvilGuru 2008-02-20T16:53:41 Troman: specifically lines 4 through 7 of https://trac.mortis.eu/warzone/browser/branches/2.1/data/mods/global/aivolution/multiplay/skirmish/Makefile.am?rev=3843 2008-02-20T16:54:02 which runs the *.slo file through a search&replace regexp 2008-02-20T16:54:44 yes, saw that, I was wondering how to do that on msvc 2008-02-20T16:55:35 and I'm wondering how to do that on windoze (with command line utils available by default) 2008-02-20T16:56:41 that's what i'm wondering too, devurandom didn't leave a single clue 2008-02-20T16:57:01 I just thought he had something specific in mind 2008-02-20T16:57:30 well I can explain those regexps for you, but I don't know of a tool that could pull it off that's installed on windoze by default 2008-02-20T16:58:19 vbscript might be able to do it? 2008-02-20T16:58:22 regular expressions isn't a problem, the problem is lack of tool that would sue those regular expressions on msvc, at leasn't I don't know wny 2008-02-20T16:58:32 *any 2008-02-20T16:59:07 pabs3, no idea again 2008-02-20T17:00:07 ok, this isn't a big deal, i'm not even sure if we will ever need that for MSVC and maybe devurandom will clarify what he meant when he goes online 2008-02-20T17:11:21 Hmm... no one has any dichloromethane lying around do they? 2008-02-20T17:12:13 this "player%.vlo:: playerX.vlo.in" tells "make" to execute that rule for every file it needs to build that matches "player%.vlo" (% matches every single character, numbers in this case) 2008-02-20T17:12:13 then $< is a variable that expands to the first file on the right side of the rule's colon (playerX.vlo.in in this case), and $@ expands to the file being built by the rule (player[0-9].vlo) 2008-02-20T17:12:42 Can we not just externalise the player varialbe? 2008-02-20T17:12:56 So when we start a game Warzone (C code) sets the player) 2008-02-20T17:13:12 the $(X:%a=%b) are search&replace expressions expanding whatever matches %a in var X to %b 2008-02-20T17:13:14 Could still have different AIs for different players 2008-02-20T17:13:24 Just the setting of player would be done on the fly 2008-02-20T17:13:30 EvilGuru: yes I was thinking something like that might be better... 2008-02-20T17:13:51 As think of the Macs, won't somebody think of the Macs! 2008-02-20T17:14:06 Auto generating may work with make with Linux/UNIX but think of other system 2008-02-20T17:15:52 EvilGuru: windoze won't work very well either... 2008-02-20T17:16:03 Giel, if that was an answer to my question, I wasn't asking how it works 2008-02-20T17:16:23 EvilGuru, I thought about externalising, but didn't find a good solution 2008-02-20T17:16:40 Troman: Can we not use C code to define a script variable 2008-02-20T17:16:54 for this wz must know that it is loading AI files 2008-02-20T17:17:19 Troman: How about creating a wrapper around the normal load function 2008-02-20T17:17:33 or how about #including the main source ? 2008-02-20T17:17:56 EvilGuru, we need to mark playerx.slo and vlo files as AI files somehow 2008-02-20T17:18:07 Giel: Might make different AIs for each player harder 2008-02-20T17:18:12 Giel, how would this help? 2008-02-20T17:18:54 Troman: I meant put only the "player INT X" in the playerX.slo file, then underneath that #include "main-ai.slo" 2008-02-20T17:19:10 I hope you understand where I'm going at 2008-02-20T17:19:19 yes, but what do we do with vlo files? slo files isn't a problem 2008-02-20T17:19:23 Giel: I do, but it would make different AIs for each player harder 2008-02-20T17:19:48 EvilGuru: how so ? 2008-02-20T17:20:00 in fact we only need 1 slo file, we can make all 8 vlo files use a single slo file, but as EvilGuru pointed out this will cause other problems 2008-02-20T17:20:06 or more verbosely: how would it make that harder than the current situation ? 2008-02-20T17:20:12 I like changing different AIs for each player 2008-02-20T17:20:17 to pitch them against each other 2008-02-20T17:20:20 currently it is easy 2008-02-20T17:20:33 Giel you need different slo files for different ais 2008-02-20T17:20:38 until we get selectable ai's in game (wait for lua me thinks) 2008-02-20T17:20:58 using playerx.*lo is fine 2008-02-20T17:21:35 EvilGuru: so you mean that it currently is easy to exchange AIs by simply swapping the playerX.slo file ? 2008-02-20T17:21:40 and the vlo 2008-02-20T17:21:52 Both files vary between AIs 2008-02-20T17:22:16 well, I don't see that getting any more difficult to do when using #include directives 2008-02-20T17:22:19 AI personality = slo + vlo 2008-02-20T17:22:32 not as long as you use different #include filenames for each AI 2008-02-20T17:23:30 you mean if player 0 is a stock AI you put #include stockAI.slo into player0.slo? 2008-02-20T17:23:48 Troman: yup; and #include "aivolution.slo" if you want to use that 2008-02-20T17:24:02 I can see that working 2008-02-20T17:24:21 as that (to me) seems like the easiest solution 2008-02-20T17:24:48 that sure will work, but isn't it easier to drag and drop slo/flo files? 2008-02-20T17:25:05 Troman: It might be better in the long run 2008-02-20T17:25:07 because when using #include you have to open and edit files 2008-02-20T17:25:18 As I would like to switch to being able to select an AI for each player in-game 2008-02-20T17:25:28 so you would have aiv.slo, default.slo and so on 2008-02-20T17:25:31 and besides vlo files don't support #include currently 2008-02-20T17:26:10 EvilGuru, you want to use this to select ai in-game? 2008-02-20T17:26:29 I think we need something more elegant for this 2008-02-20T17:26:43 The system would just need to list *.slo 2008-02-20T17:26:51 with each of those being an AI name 2008-02-20T17:27:02 the GUI prevents this, currently 2008-02-20T17:27:18 yes, this would be fine, so we would kind of redirect wz to a different file 2008-02-20T17:28:08 yep 2008-02-20T17:28:18 But defining PLAYER somehow needs to be solve 2008-02-20T17:28:27 I think all of our solutions require that 2008-02-20T17:29:10 yes, this is a problem 2008-02-20T17:30:54 make sure we won't have to call 911 2008-02-20T17:31:08 what's 911? 2008-02-20T17:31:24 apelgate: US emergency services 2008-02-20T17:31:29 ah ok 2008-02-20T17:31:31 :-) 2008-02-20T17:31:40 * Troman can hear at least 3 brains operating at the maximum performance ;) 2008-02-20T17:31:41 what's up guys? 2008-02-20T17:32:07 Troman: I guess I need to get a quieter fan :p 2008-02-20T17:32:14 the problem is that wz doesn't differenciate between ai and other script files 2008-02-20T17:32:19 heh 2008-02-20T17:32:24 * Troman uses a fanless design 2008-02-20T17:32:32 :-P 2008-02-20T17:32:37 huge heatpipe 2008-02-20T17:32:41 Darn blood cooling 2008-02-20T17:32:44 lol 2008-02-20T17:33:08 Brains actually produce a fair amount of heat 2008-02-20T17:33:08 EvilGuru, you must gen an update 2008-02-20T17:33:22 oh they sure do 2008-02-20T17:36:28 time to shrink fabrication technology... 2008-02-20T17:36:53 * Giel dinner 2008-02-20T17:36:57 *** berkus has joined #warzone2100 2008-02-20T17:37:00 *** Giel is now known as GIEL|afk 2008-02-20T17:37:06 *** GIEL|afk is now known as Giel|afk 2008-02-20T17:37:32 *** devurandom has joined #warzone2100 2008-02-20T17:38:18 *** berkus has left #warzone2100 2008-02-20T17:43:25 *** cgadm has joined #warzone2100 2008-02-20T17:49:17 *** Shentino has joined #warzone2100 2008-02-20T17:49:31 Who wanted me to report back on that lockup bug? 2008-02-20T17:49:58 me? 2008-02-20T17:50:19 hi devurandom 2008-02-20T17:50:28 Hi... 2008-02-20T17:50:31 Yeah, I have a zipped package with lots of likely pertinent information, including an X -probe, an lspci -v, and rpm -q --info on a couple of packages. 2008-02-20T17:50:42 looks like forums are still down, dang 2008-02-20T17:50:52 * Shentino didn't even know there were forums :p 2008-02-20T17:50:57 I don't mind. ;) 2008-02-20T17:50:58 oh, actually I wanted you to gather the info for those that can actually help you 2008-02-20T17:51:14 (oh, bad style, two times 'actually' in one sentence) 2008-02-20T17:51:20 no 2008-02-20T17:51:23 it was correct :) 2008-02-20T17:51:38 actually as in what you really wanted me to do 2008-02-20T17:51:39 What's happening, Kreuvf, Shentino? 2008-02-20T17:51:43 and actually as in who to talk to 2008-02-20T17:51:58 shentino joined yesterday talking about a serious bug 2008-02-20T17:52:03 Shentino, we do have a forum, but it is on maintenance 2008-02-20T17:52:06 I asked him to share his research on that bug with us 2008-02-20T17:52:07 So I heared 2008-02-20T17:52:11 *heard 2008-02-20T17:52:14 http://forums.wz2100.net/ 2008-02-20T17:52:18 :( 2008-02-20T17:52:29 Kreuvf: Yeah, but it would be nice to know what kind of bug you are talking about. ;) 2008-02-20T17:52:35 Besides that it is "serious". ;) 2008-02-20T17:52:38 I'll upload the zipfile to my host 2008-02-20T17:52:45 dev: it's a big fat hard lockup 2008-02-20T17:52:49 I think it locked up his whole computer 2008-02-20T17:52:50 whole computer 2008-02-20T17:52:51 *** apelgate has quit IRC 2008-02-20T17:52:53 yup 2008-02-20T17:52:54 WZ did? 2008-02-20T17:52:58 yeah 2008-02-20T17:52:58 On Linux? 2008-02-20T17:53:01 yup 2008-02-20T17:53:07 about 10 times now 2008-02-20T17:53:07 Impossible. :P 2008-02-20T17:53:15 What graphics card? 2008-02-20T17:53:21 ati radeon something 2008-02-20T17:53:22 Distribution? 2008-02-20T17:53:22 RV 250 2008-02-20T17:53:25 Fedora 7 2008-02-20T17:53:26 Which driver do you use? 2008-02-20T17:53:30 devu, good that you are here ^^ 2008-02-20T17:53:31 I've got all the information in my package 2008-02-20T17:53:35 lemme upload it to my server 2008-02-20T17:53:40 Binary blob or free from X? 2008-02-20T17:54:13 Uploading now, stand by 2008-02-20T17:54:15 ... 2008-02-20T17:54:25 be patient, I'm sshing into my server so I can upload it to you guys 2008-02-20T17:54:26 :p 2008-02-20T17:54:39 Kreuvf: If it goes beyond a standard problem, I'll have to delegate it to someone else... Since I am still lacking time. 2008-02-20T17:54:55 You don't want to know what I read instead of "sshing"... ;) 2008-02-20T17:55:15 It contains some additional 't'... ;) 2008-02-20T17:55:33 some good news there, devu: someone from the german board said he solved the font-problem 2008-02-20T17:55:44 Terminator said he did, too. 2008-02-20T17:55:50 How was it solved on your forums? 2008-02-20T17:56:05 Here it is: http://necronomicorp.com/~shentino/public/bugreport/report.zip 2008-02-20T17:56:11 Contains loads of diagnostics 2008-02-20T17:56:31 And strangely enough, the binary crap from ati's website didn't even install, and I had to remove it. 2008-02-20T17:56:33 http://board.warzone2100.de/11rc3/index.php?topic=1545.msg8003#msg8003 this way 2008-02-20T17:56:37 @devu 2008-02-20T17:56:46 All the graphics related stuff is from fedora's repository. Nothing from livna is involved. 2008-02-20T17:56:56 livna? 2008-02-20T17:56:56 heck, the livna stuff didn't even work 2008-02-20T17:57:13 a proprietary version of the fedora repository. Has stuff that isn't allowed in the standard distro 2008-02-20T17:57:22 basically, the "binary blobs" you mentioned earlier 2008-02-20T17:58:22 Kreuvf: He updated graphics drivers, removed the font from C:\windows\fonts and purged WZ and reinstalled and then it worked? 2008-02-20T17:58:47 yes 2008-02-20T17:58:53 at least that's how I understood it 2008-02-20T17:58:58 Terminator said he did it more like the other way around... 2008-02-20T17:59:51 first removing font and then updating gfx-driver? 2008-02-20T18:00:04 Anyway, has anyone seen anything suspicious in the info I just uploaded? 2008-02-20T18:00:16 this lockup problem is most annoying 2008-02-20T18:00:26 especially since every lockup means time wasted on a fsck 2008-02-20T18:02:36 When does it lock? 2008-02-20T18:03:23 Shentino: (a) kdebase has nothing to do with WZ (b) warzone2100-2.0.6 is way outdated. 2008-02-20T18:03:31 ah ok 2008-02-20T18:03:54 it locks up anywhere from a half hour to 6 hours into play 2008-02-20T18:03:56 Information on the graphics driver is missing, too. 2008-02-20T18:04:06 current release is 2.0.10 and 2.1 beta 1 has been released some days ago 2008-02-20T18:04:07 Did you check the X probe? 2008-02-20T18:04:58 Ah, sorry, in that mess of supported chipsets I apparently overlooked this: "(II) ATI: ATI driver (version 6.6.3) for chipsets: ati, ativga" 2008-02-20T18:05:18 has this issue ever been reported before? 2008-02-20T18:05:20 So you apparently have x11-drivers/xf86-video-ati 2008-02-20T18:05:24 No, it has not. 2008-02-20T18:05:30 So chances are it hasn't been fixed yet. 2008-02-20T18:05:36 if indeed it is a bug in wz2100 2008-02-20T18:05:47 There were lots of issues with ATI drivers of any sorts (free and blob), but no lockups so far. 2008-02-20T18:05:59 So far the only indication is that wz2100 is the only program that makes my computer lock up 2008-02-20T18:06:03 Shentino: wz2100 cannot ever lock your system. 2008-02-20T18:06:14 I believe even on Windows XP this is not possible. 2008-02-20T18:06:20 lol 2008-02-20T18:06:25 well, I'm the first counterexample 2008-02-20T18:06:44 Shentino: Possibly because we abuse OpenGL in some way others don't. 2008-02-20T18:07:01 Funny thing is that the mouse cursor still moves...just everything on the screen quits responding and I can't switch consoles 2008-02-20T18:07:08 I.e. most of the programs you find out there will not use OpenGL in immediate mode to such an extend we do. 2008-02-20T18:07:35 alt-sysrq magic key still *sorta* works, but even then it can puke 2008-02-20T18:07:42 So what you're saying is... 2008-02-20T18:07:52 Maybe wz2100 gave my video card a heart attack? 2008-02-20T18:08:39 More likely the driver, but yes. 2008-02-20T18:09:02 Rendering has changed quite a bit in 2.0.10 and 2.1_beta1, so maybe that works better... 2008-02-20T18:09:09 Ok, I'll try it 2008-02-20T18:09:28 Heck, with the information I just released, it's another test case if nothing else 2008-02-20T18:09:49 ? 2008-02-20T18:10:24 2.1_beta1 is likely to have issues with the fonts, though... *rolleyes* 2008-02-20T18:10:35 I'll stick with the non-beta 2008-02-20T18:10:43 Just got to mission 10 2008-02-20T18:10:46 with the counterattack 2008-02-20T18:10:50 and MAN are those guys tough 2008-02-20T18:12:34 Does 2.0.10 work ok with fonts? 2008-02-20T18:17:42 *** cgadm has quit IRC 2008-02-20T18:17:56 *** apelgate has joined #warzone2100 2008-02-20T18:19:24 * Shentino isn't keen about switching to 2.0.10 to avoid lockups if something else is going to go FUBAR 2008-02-20T18:21:13 Shentino: It does not have fonts 2008-02-20T18:21:20 Just lots of little bit-map images 2008-02-20T18:21:24 ok, so in other words, no problems? 2008-02-20T18:21:40 *** Sur3 has joined #warzone2100 2008-02-20T18:22:45 Save games are not compatible 2008-02-20T18:22:54 ...ouch 2008-02-20T18:23:03 anyway to convert them? 2008-02-20T18:23:07 No 2008-02-20T18:23:17 scheist... 2008-02-20T18:23:47 what is that? 2008-02-20T18:24:29 It seems I'm doomed to lockups if I want to preserve my current mission progress 2008-02-20T18:25:01 yes... 2008-02-20T18:25:06 More fool anyone who uses the beta to play through the campaign and does not mind loosing it 2008-02-20T18:25:37 why didn't anyone write a save converter? 2008-02-20T18:25:44 Why is there a need? 2008-02-20T18:26:10 Shentino, you can skip missins using cheats 2008-02-20T18:26:10 I was assuming my case was an example 2008-02-20T18:26:17 Although the code is available, so you are more than welcome to 2008-02-20T18:26:22 * Shentino wants to beat the game fair and square 2008-02-20T18:26:47 Shentino, if you have already finished some missions and skip then I don't consider that cheating 2008-02-20T18:26:51 Good point 2008-02-20T18:27:01 Though I still haven't figured out how cheat codes work 2008-02-20T18:28:06 --cheat 2008-02-20T18:28:08 and ... 2008-02-20T18:28:14 afaik you must add --cheat as a command line parameter, then in the game you must press shift+backspace. I think it was ctrl-b that will allow you to skip missions 2008-02-20T18:28:18 One word: http://msdn.microsoft.com/events/hero/ WTF!?! 2008-02-20T18:28:28 yeah, I knew about --cheat 2008-02-20T18:29:39 Just not the keycodes 2008-02-20T18:30:50 gtg 2008-02-20T18:30:52 7quit 2008-02-20T18:30:57 whops ;) 2008-02-20T18:30:59 *** Troman has quit IRC 2008-02-20T18:31:15 lmao 2008-02-20T18:32:04 er, that's weird. 2008-02-20T18:32:13 * Shentino notices that wz2100.net seems to be FUBAR 2008-02-20T18:34:29 Well, the server is down for maintenance 2008-02-20T18:34:33 ah 2008-02-20T18:34:46 I can give you some cheat-codes, but need to do ad-hoc-translation from german to english ;) 2008-02-20T18:34:51 oh, no, wait 2008-02-20T18:35:01 how do you "translate" a keypress? 2008-02-20T18:35:15 unless you're using a german keyboard, that kinda doesn't make sense ^^ 2008-02-20T18:35:59 hach 2008-02-20T18:36:10 http://216.239.59.104/search?q=cache:pH2ae1gzqpAJ:wiki.wz2100.net/Cheats+cheat+warzone+2100+wz2100.net&hl=de&client=firefox-a&gl=de&strip=1 scroll down a bit for the cheat-codes 2008-02-20T18:36:13 oh.. keypress? 2008-02-20T18:36:21 wait a minute ^^ 2008-02-20T18:37:29 *** mortikia has joined #warzone2100 2008-02-20T18:38:13 "(18:00:12) Shentino: this lockup problem is most annoying" "(18:00:22) Shentino: especially since every lockup means time wasted on a fsck" <-- you might want to try ext3 instead of ext2 (which has a journal so you don't need to run fsck after a dirty unmount) 2008-02-20T18:38:56 I do have ext3 2008-02-20T18:38:56 Ctrl + O to open up the debug-menu which can be used for cheating 2008-02-20T18:39:02 Shentino: as for the lockups did you try running warzone in a window instead of fullscreen ? 2008-02-20T18:39:08 Giel: both fs and window cause lockups 2008-02-20T18:39:08 *** Giel|afk is now known as Giel 2008-02-20T18:39:25 But ext3 still doesn't keep the mount count from ticking up and running over the quota :p 2008-02-20T18:40:09 sure, but you can tune the mount count at which e2fsck is run with tune2fs (or something like that) 2008-02-20T18:40:13 ah 2008-02-20T18:40:14 point 2008-02-20T18:40:16 is the wz2100.net page down or is it just me how has problems opening it? 2008-02-20T18:40:30 Sur3, server is down for maintenance 2008-02-20T18:40:46 ah,ok thx 2008-02-20T18:41:40 EvilGuru: what's that ^ supposed to mean ? (the source fource stuff) 2008-02-20T18:42:00 Seems to be some kind of super-hero banding for M$ products 2008-02-20T18:42:15 as a way to market visual studio to 5 year olds? 2008-02-20T18:42:15 do i remember right, that rev3226 should be quite the same as the downloadable source 2.0.10 ? 2008-02-20T18:42:16 and why do they write it fource instead of force ? (some lame attempt at using proper british spelling ?) 2008-02-20T18:42:43 Hi Giel. 2008-02-20T18:42:43 devurandom * r3850 /trunk/data/mods/global/aivolution/multiplay/skirmish/Makefile.am: 2008-02-20T18:42:43 Fix a typo in regexp, which prevented "playerX.slo" from getting replaced properly. 2008-02-20T18:42:43 Also add error checking, to see wether the template parameters were replaced properly. 2008-02-20T18:42:49 Hi EvilGuru. 2008-02-20T18:42:51 hi devurandom 2008-02-20T18:43:01 hi devurandom 2008-02-20T18:43:14 EvilGuru: really ? people of 5 years old with the required intelligence to actually program probably won't be interested in those toy stuff 2008-02-20T18:43:28 hence the WTF!?! 2008-02-20T18:43:44 (I know that I wasn't interested in it at the time I started programming, which was still quite young at 9 years old) 2008-02-20T18:43:59 ah I see your point 2008-02-20T18:44:10 is it /.'ed yet ? 2008-02-20T18:44:12 Btw: Anyone reading mails on the list? 2008-02-20T18:44:25 devurandom: yup I do 2008-02-20T18:44:35 about once every day 2008-02-20T18:44:44 s/about/at least/ 2008-02-20T18:44:52 Have you been away? 2008-02-20T18:45:00 me ? 2008-02-20T18:45:06 Giel: You bet 2008-02-20T18:45:09 Yes. Commitcount went down. ;) 2008-02-20T18:45:16 nothing aside from regular school stuff 2008-02-20T18:45:42 although that "regular" stuff has consumed lots of energy from me 2008-02-20T18:45:49 Was already wondering why no one reads my mail... 2008-02-20T18:46:01 devurandom: which ones ? 2008-02-20T18:46:10 2.1_rc1 one, for example. 2008-02-20T18:46:24 what's the sent-date ? 2008-02-20T18:47:11 devurandom: oh the one where you ask for directing the release stuff accross the mailinglist a next time ? 2008-02-20T18:47:12 17.02.2008 11:46 CET 2008-02-20T18:47:13 The SQL Server character... wonder if she is susceptible to an SQL Injection or has any back door vunerabilities 2008-02-20T18:47:24 For example that one. 2008-02-20T18:47:39 Seems no one objects or agrees with me... A rather uncommon happening. 2008-02-20T18:48:17 devurandom: well I've read it, and I thought I couldn't really add anything to that message, though now I think of it I probably could have replyed an "affermative" message 2008-02-20T18:49:04 Giel: And if you want to be RM, I'd like to introduce you to my habits, so eg. the versioning is not screwed. 2008-02-20T18:49:20 If you don't, well, that's ok with me, too. 2008-02-20T18:49:21 does the tag folder in the svn show which revision corresponds to a spezific release, or whats it for? 2008-02-20T18:49:38 Sur3: Yes, that is the idea. :) 2008-02-20T18:50:14 Btw: Versioning. 2008-02-20T18:50:23 devurandom: well I only did that back then because you said you where away and expected not to have much time, plus you saying that you're ok with releasing a 2.1 beta 2008-02-20T18:50:53 I hope I didn't do anything wrong with that assumption 2008-02-20T18:50:59 Well, I did not say you should do it, or can you quote me wrong. ;) 2008-02-20T18:51:08 (Nothing bad moody in that sentence.) 2008-02-20T18:51:51 hm, strage, why does then the release 2.0.10 not compile/link on my machine, but the corresponding revision does, why is there a difference? 2008-02-20T18:52:18 devurandom: well I'm quoting from memory now 2008-02-20T18:52:47 I am mainly quoting my interpretation of that which you wrote on the ML, I'm not actually quoting you 2008-02-20T18:52:56 (was that fuzzy ?) 2008-02-20T18:53:20 *** Buginator has joined #warzone2100 2008-02-20T18:53:23 Hey All 2008-02-20T18:53:32 Hi-Di-Ho, Buginator 2008-02-20T18:54:13 Looks like nexus took over the servers from kamaze ;) 2008-02-20T18:54:41 Well, we already plan for our next server generation 2008-02-20T18:54:45 to prevent such things 2008-02-20T18:55:13 Is this the same host as last time ? 2008-02-20T18:55:23 cause when i compile the warzone2100-2.0.10.tar.bz2 it says "skipping incompatible /usr/lib/libphysfs.so when searching for -lphysfs", but when i use the corresponding revision it works... 2008-02-20T18:56:14 and the revision seemes not to be compatible when trying to play the game...?! 2008-02-20T18:56:47 2.0.10? Have you tried the beta 2.1 ? 2008-02-20T18:57:24 hi Buginator 2008-02-20T18:57:30 buginator: me? 2008-02-20T18:57:33 Sur3: That "incompatible" message usually means that you try to link a 64bit library against a 32bit app or vice-versa. 2008-02-20T18:57:34 yep 2008-02-20T18:57:59 Sur3: 2.0.x is still 32bit 2008-02-20T18:58:00 Maybe one of the 2 is borked and got the "-m32" removed from configure.ac... 2008-02-20T18:58:25 Which would explain why you can link it against a 64bit library. (If that is the case.) 2008-02-20T18:58:25 2.1 beta 1 is 32 & 64 bit compatible 2008-02-20T18:59:09 1855.25       Buginator: Is this the same host as last time ? 2008-02-20T18:59:24 no, we're about switching to hetzner 2008-02-20T18:59:42 And rent a bigger machine, and split it up into virtual machines 2008-02-20T19:00:09 hm, strange, so the revision and the release is not the same at all? 2008-02-20T19:00:30 AMD 5600+ X2 - 4 GB Ram - 2 * 400 GB - 1000 GB Traffic 2008-02-20T19:01:01 Into 4 same pieced machines, for 15 eur / month (each machine) seems to be a nice deal 2008-02-20T19:02:11 1TB a month? Seems nice. We are not anywhere near that threshold are we? 2008-02-20T19:02:12 is 2.1 already released on the website?, then will the website be back? 2008-02-20T19:02:34 Our current server has 2000 GB Traffic included 2008-02-20T19:02:45 All sited together, don't even reach 200 GB / Month 2008-02-20T19:02:53 wz2100.net has 20 GB / Month 2008-02-20T19:03:07 *sites 2008-02-20T19:03:10 afk now 2008-02-20T19:03:47 Sur3: http://download.gna.org/warzone/releases/2.1/ 2008-02-20T19:04:14 Anyone can enlighten me why 2.1 is so much bigger than 2.0? 2008-02-20T19:04:25 textures 2008-02-20T19:04:27 Almost 20MB, if I see that correctly. 2008-02-20T19:04:42 *** TerminatorX has quit IRC 2008-02-20T19:04:46 The mipmaps? 2008-02-20T19:04:49 Aha... 2008-02-20T19:04:58 remember, they were split... so we got 4x more data I think, 2008-02-20T19:05:10 devurandom: thx, what revision is it? 2008-02-20T19:05:43 Sur3: http://svn.gna.org/viewcvs/warzone/tags/2.1_beta1/ 2008-02-20T19:05:46 Buginator: actually it's (1+1*3) times more data (if you want a nice formula) ;-) 2008-02-20T19:06:21 looks like you are still kicking ;) 2008-02-20T19:06:36 devurandom: ahh the repository works ;-) ok, thx 2008-02-20T19:06:56 Sur3: Gna is unaffected by the downtime. 2008-02-20T19:07:25 ok, thats nice 2008-02-20T19:07:26 *** JockeTF has joined #warzone2100 2008-02-20T19:07:26 Buginator: you can call me Mr Vulcan if you like :-P 2008-02-20T19:07:43 That wasn't the correct noun I had in mine. :P lol 2008-02-20T19:07:46 that is assuming that you've watched enough of star trek to know what I'm talking of 2008-02-20T19:08:07 Live long in Prosser 2008-02-20T19:11:29 Shentino: did those vulcans you heard really mumble that badly ? as that's not what they said 2008-02-20T19:11:52 lmao 2008-02-20T19:12:05 so I'll just give you the proper form (so from now on you know): "Live long and prosper!" 2008-02-20T19:12:08 Naw, it's a common lampoon of 2008-02-20T19:12:10 that 2008-02-20T19:12:14 up here in the tri-cities :p 2008-02-20T19:12:16 local lingo 2008-02-20T19:12:25 * Shentino already knew the proper form 2008-02-20T19:12:47 I figured that, I was just toying with you ;-) 2008-02-20T19:12:55 \\// 2008-02-20T19:12:59 er, oops 2008-02-20T19:13:01 \\// 2008-02-20T19:13:03 if "toying" is proper English (probably not) 2008-02-20T19:13:04 \|||| 2008-02-20T19:13:16 \---/ 2008-02-20T19:13:21 :(){ :|:& };: 2008-02-20T19:13:46 hah! now you'll keep spooning!!! 2008-02-20T19:13:52 erm, knifing... 2008-02-20T19:13:55 ??? 2008-02-20T19:13:57 For our schools website we have ~3.3TB/month for £5 2008-02-20T19:13:58 oh no!! forking! 2008-02-20T19:14:06 * Shentino was just doing the vulcan hand sign 2008-02-20T19:14:12 Live long in Prosser 2008-02-20T19:14:22 Giel: hehe 2008-02-20T19:14:36 EvilGuru: we have our own class-B subnet directly on a fiber glass network running from amsterdam through brussels to paris 2008-02-20T19:14:47 nice! 2008-02-20T19:14:50 * Buginator sends a SIGABRT to Giel 2008-02-20T19:15:01 * Giel catches and ignores the SIGABRT 2008-02-20T19:15:10 I think most uni's get a Class B subnet, which is great 2008-02-20T19:15:31 I thought we moved to CIDR 2008-02-20T19:15:45 *boggle* 2008-02-20T19:15:49 * Buginator sends kill -9 to Giel 2008-02-20T19:15:58 EPERM 2008-02-20T19:16:14 * Giel finds out Buginator isn't the owner of process Giel and isn't root either so never receives the SIGKILL signal 2008-02-20T19:16:28 EvilGuru: me and my classmates currently have direct access to a single class-C subnet: 300mbits of raw bandwidth (in both directions) 2008-02-20T19:16:40 Kernel panic: Attempted to kill init! 2008-02-20T19:17:10 it's only too bad we can only use that subnet for the next few weeks (as opposed to indefinitly) 2008-02-20T19:17:28 * Buginator sends kill -9 to Buginator 2008-02-20T19:17:29 *** Buginator has left #warzone2100 2008-02-20T19:18:08 he's toast 2008-02-20T19:18:09 *** Shentino has quit IRC 2008-02-20T19:18:27 nope he's probably a zombie, not toast 2008-02-20T19:18:49 (all processes become defunct aka a zombie when they terminate) 2008-02-20T19:20:09 EvilGuru: ever tried running a fork()bomb as root btw ? 2008-02-20T19:20:19 note 2008-02-20T19:20:59 *nope 2008-02-20T19:22:39 I did yesterday; on the server we use as router for that C-class subnet we currently have; I must say it was quite funny to see the entire network collapsing in about 2 seconds 2008-02-20T19:24:10 *** Buginator has joined #warzone2100 2008-02-20T19:24:20 * Buginator had to reinstall XP :P 2008-02-20T19:27:50 Giel: Good to know it works :p 2008-02-20T19:28:08 Your not related to Trashcan Man are you, Giel? 2008-02-20T19:40:36 arg, humpf, bug in rev3850: http://rafb.net/p/Sy542u57.html 2008-02-20T19:41:16 what were you doing at the time ? 2008-02-20T19:42:02 öhm, dont now, just using my minirocket phythons with two minirockets on it 2008-02-20T19:42:32 and what was the value of id ? 2008-02-20T19:43:16 dont know, where to lookup the value... 2008-02-20T19:43:39 you run with gdb or no ? 2008-02-20T19:44:11 EvilGuru: trashcan man ? 2008-02-20T19:44:35 Giel: http://www.wired.com/wired/archive/2.05/alt.tasteless_pr.html 2008-02-20T19:44:44 no, sorry, i just executed 2008-02-20T19:44:48 He was famous for crashing his universities network with a fork bomb 2008-02-20T19:44:54 but i have this /tmp/warzone2100.gdmp 2008-02-20T19:44:54 oh. In that case, you can't tell. 2008-02-20T19:45:09 go ahead at pastebin that 2008-02-20T19:46:37 devurandom * r3851 /trunk/data/mods/global/aivolution/multiplay/skirmish/ (5 files): 2008-02-20T19:46:37 Move playerX.[vs]lo.in to player0.[vs]lo 2008-02-20T19:46:37 This adds make warnings, which are hopefully always reacted upon as they are in my version of GNU make, so it does the correct thing and not try to replace player0.[vs]lo with itself or do other crap... 2008-02-20T19:46:37 make: Circular player0.slo <- player0.slo dependency dropped. 2008-02-20T19:46:38 make: Circular player0.vlo <- player0.vlo dependency dropped. 2008-02-20T19:46:40 Also: Add clean target 2008-02-20T19:47:33 ok: http://rafb.net/p/pVGZnM41.html 2008-02-20T19:48:50 thanks 2008-02-20T19:49:40 no problem, i have to thank you ;-) 2008-02-20T19:50:33 only if I find a fix ;) 2008-02-20T19:50:52 :-D 2008-02-20T19:56:01 *** Coincident has quit IRC 2008-02-20T19:59:43 *** Sur3 has quit IRC 2008-02-20T20:00:30 patent trolls... "Methods and System for Demultiplexing a First Sequence of Packet Components to Identify Specific Components Wherein Subsequent Components are Processed without Re-identifying Components." 2008-02-20T20:03:25 Please don't post about patents :) 2008-02-20T20:03:47 Patent lawyers have been known to use things such as web server logs and the link 2008-02-20T20:04:14 lol... go away trolls! ;) 2008-02-20T20:04:17 *like to prove that a developer had knowledge about a patent which they are accused of breaking 2008-02-20T20:04:46 and the consequences of that are worse than violating a patent without knowing it 2008-02-20T20:19:27 I blame cyka again. He was supposed to FIX the issue. 2008-02-20T20:20:59 * cyka isn't a coder so he can only fix his broken pipes 2008-02-20T20:21:52 no, you were going to take care of the other thing using a broken pipe isn't very clean way of doing it though. 2008-02-20T20:27:35 cyka, I think you should go with black hair. Then you may be able to pass off as normal, and the guy would fix your brakes correctly the first time. Right now, he thinks your just a hoodlum. 2008-02-20T20:28:41 lol 2008-02-20T20:28:41 hehe 2008-02-20T20:28:47 my natural colour is dark brown 2008-02-20T20:28:51 to which it is atm 2008-02-20T20:29:01 that pciture is like 2 years old 2008-02-20T20:29:08 i ain't changed much apart from the hair colour 2008-02-20T20:29:09 :P 2008-02-20T20:29:38 Which pic? :) 2008-02-20T20:29:54 Also shows his 'lass' heh 2008-02-20T20:30:01 i posted a link to a photobucket with my desktop on it 2008-02-20T20:30:13 there was a pic of me on iot 2008-02-20T20:30:26 and a lass i was talking to at that moment in time 2008-02-20T20:30:41 Wear some shades before looking at it, you might get blinded by the hair color. ;) 2008-02-20T20:31:14 cyka: Can you share that link with me? ;) 2008-02-20T20:31:33 I guess we are also lucky cyka don't have access to a copy machine or scanner...would hate to see what pics he makes with those. :P 2008-02-20T20:31:48 devu, I can share it with you :X 2008-02-20T20:32:16 cyka: So what became of that lass in the end 2008-02-20T20:32:18 Buginator: LOL 2008-02-20T20:32:36 Kreuvf is the historian of this channel ;) 2008-02-20T20:33:00 EvilGuru, the same thing he did to warzone666. 2008-02-20T20:33:24 http://i244.photobucket.com/albums/gg37/cykadelik/desktop-1.jpg 2008-02-20T20:33:35 grep is really useful :X 2008-02-20T20:34:07 * cyka is jsut the logger :P 2008-02-20T20:34:25 anyone here a member of the Linux Game Publishing? 2008-02-20T20:34:48 cyka: Have a bigger one? 2008-02-20T20:34:52 My eyes are bad... 2008-02-20T20:35:10 And of the upper one too, if you like. .P 2008-02-20T20:35:18 your eyes will go bad, if he does have a bigger one. :P 2008-02-20T20:35:24 I hope that is not you, too? 2008-02-20T20:35:33 Is that red long hair? 2008-02-20T20:35:43 Bound to the back? 2008-02-20T20:35:49 lol 2008-02-20T20:35:55 no i'm the one with orangey hair devurandom 2008-02-20T20:36:08 no it's not 2008-02-20T20:36:09 I thought you were the skull? 2008-02-20T20:36:09 lol 2008-02-20T20:36:16 hahahaha 2008-02-20T20:36:24 * cyka splits his sides laughing :P 2008-02-20T20:36:55 The skull is Morte, right? 2008-02-20T20:37:10 Ah, no, having a second look: No. 2008-02-20T20:37:20 Already thought you got taste. :P 2008-02-20T20:37:44 http://howto.wired.com/wiki/Convert_Your_HD_DVDs_to_Blu-Ray heh 2008-02-20T20:38:02 Morte had some nice replacement choppers. 2008-02-20T20:38:51 What? 2008-02-20T20:39:49 The skull in Torment, you could swap out his teeth. 2008-02-20T20:39:52 devurandom: It is probably warzone666 2008-02-20T20:40:12 Here comes MS: "The Redmond-based software maker said late Monday it will let students download Visual Studio Professional Edition, a software development environment; Expression Studio, which includes graphic design and Web site and hybrid Web-desktop programming tools; and XNA Game Studio 2.0, a video game development program." 2008-02-20T20:42:30 Mortimer "Morte" Rictusgrin ... 2008-02-20T20:42:58 Ah, "choppers" are teeth... 2008-02-20T20:43:16 http://en.wikipedia.org/wiki/Planescape:_Torment#Mortimer_.22Morte.22_Rictusgrin :D 2008-02-20T20:43:18 One of the coolest characters in a game, ever. :) 2008-02-20T20:43:33 Buginator: Seen that, but was looking for a photo... 2008-02-20T20:43:45 Wonder if that runs under wine ? 2008-02-20T20:43:51 I know how he looks, but cyka needs to get teached what a real skull looks like. ;) 2008-02-20T20:44:06 " Morte: Women were the reason I became a monk - and, ah, the reason I switched back... " 2008-02-20T20:44:14 That matches cyka 100%. :P 2008-02-20T20:44:20 http://www.imdb.com/title/tt0187405/quotes 2008-02-20T20:44:50 http://www.mocpages.com/user_thumbnails/justin@saber-scorpion.com/www.brickshelf.com_gallery_SaberScorpion_PlanescapeTorment_morte_ingame.jpg 2008-02-20T20:45:20 I guess someone recognized my forums-avatar. ;) 2008-02-20T20:46:10 It crashed the forums, and kamaze is looking for revenge. ;) 2008-02-20T20:47:08 Hehe... I even had to go over the forum rules, by means of my godly might... ;) 2008-02-20T20:48:10 LOL, another really nice one: 2008-02-20T20:48:11 Nordom: Attention; Morte. I have a question. Do you have a destiny? A purpose? 2008-02-20T20:48:11 Morte: Is Annah still wearing clothes? 2008-02-20T20:48:11 Nordom: Affirmatory. 2008-02-20T20:48:11 Morte: Then the answer is yes. 2008-02-20T20:48:33 I *NEED* to get it out of the shelves again... 2008-02-20T20:49:40 :D 2008-02-20T20:49:53 cyka, do you change into a lycanthrope since it is a lunar eclipse tonight ? 2008-02-20T20:50:28 Last time I got till the abyss, to the city threatened by falling over the edge of chaos. 2008-02-20T20:50:49 But I could not go further, since my character was too weak, getting killed on every attempt to proceed. 2008-02-20T20:51:08 (iirc some angel like thing which I could not defeat.) 2008-02-20T20:51:45 has been a very long time since I played the game. To bad they didn't release the source code ;) 2008-02-20T20:51:49 *** cyka_ has joined #warzone2100 2008-02-20T20:52:02 And even worse there is no successor. 2008-02-20T20:52:04 cyka, do you change into a lycanthrope since it is a lunar eclipse tonight ? 2008-02-20T20:52:25 Though obviously they would have to choose a different setting and story... 2008-02-20T20:52:50 True. It also had pretty good voice overs. At least the english version. 2008-02-20T20:53:03 The german, too. 2008-02-20T20:53:11 I need to get an english version, I think... 2008-02-20T20:55:22 * Buginator is afk 2008-02-20T20:55:48 gtg, cya :D 2008-02-20T20:56:14 *** Kreuvf has quit IRC 2008-02-20T20:57:24 yes 2008-02-20T20:57:31 can't u see my hairy palms? 2008-02-20T20:57:32 lol 2008-02-20T20:57:39 * cyka_ is gonna try n watch it tonight 2008-02-20T20:57:40 :D 2008-02-20T21:03:28 *** cyka has quit IRC 2008-02-20T21:08:18 Guess you can write on your blog what happens ;) 2008-02-20T21:12:28 Nordom: I estimate Fall-from-Grace to be found attractive by the male sex of 321,423 separate species. Give or take five. 2008-02-20T21:16:11 Chris Taylor: Well one of the key things that is really affecting the economics and the success of gaming in general is piracy on the PC. So one of the reasons we'll see RTSs on the console is because people can't pirate it. 2008-02-20T21:16:20 Guess he don't know much about consoles. 2008-02-20T21:18:34 Ouch! 2008-02-20T21:18:36 One irate Windows Vista Ultimate user replied to White's blog post, saying the prerequisite had corrupted a PC and resulted in the need to reformat the hard drive, with the resulting loss of all of the files and programs. When advised by an anonymous contributor of the System Restore option on the Vista installation disc, the Vista Ultimate user replied that the copy of Vista had been purchased and downloaded from the Internet, so there was 2008-02-20T21:25:17 You were cut off at "so there was" 2008-02-20T21:25:24 Next time, try simply linking to the post. 2008-02-20T21:25:29 It makes things a lot simpler. 2008-02-20T21:25:54 so there was no disc. 2008-02-20T21:25:58 but noted. 2008-02-20T21:26:39 * Toksyuryel thinks anything that makes windows users complain about windows is great, because it makes them that much more likely to see the light and jump ship 2008-02-20T21:27:52 kinda hard to jump ship if they are using better programs than what is available on linux. 2008-02-20T21:28:18 They don't exist. 2008-02-20T21:28:51 Take MSVS for example. That is far better than anything I have found on linux. 2008-02-20T21:29:23 The mere fact of a program not functioning under a free OS automatically makes it worse than anything available for that system, regardless of what it does. 2008-02-20T21:30:11 So you rather take a productivity hit? 2008-02-20T21:30:30 I'd take as many hits as necissary. 2008-02-20T21:30:30 We need Buggy working at max efficiency 2008-02-20T21:30:53 You can't run a company like that, and still be in business IMO. 2008-02-20T21:31:18 But to answer your own "point", visual studio is one of the worse programs ever made, and I for one am GLAD it doesn't run on anything but windows. We don't need even MORE people being tainted by it. 2008-02-20T21:31:49 And just what makes it worse? 2008-02-20T21:31:55 Toksyuryel: Guess you've never used some of the Linux IDEs 2008-02-20T21:32:09 which are bad to the point of being a glorified text editor 2008-02-20T21:32:18 I find VIM works well enough. 2008-02-20T21:32:39 VIM is nice when I only have a terminal around 2008-02-20T21:32:53 but the poor code completion of VIM lets it down 2008-02-20T21:32:55 Well enough for what? Just entering code? Perhaps, but actual debugging, VIM don't do crap. 2008-02-20T21:32:57 VIM is nice period. Or if you prefer Emacs, there's that too. 2008-02-20T21:34:25 Toksyuryel: I would rather masturbate than use Emacs -- both produce an equal mess and strain your wrist equally badly 2008-02-20T21:34:39 :S lol 2008-02-20T21:35:22 the key combos in Emacs are unnatural to say the least 2008-02-20T21:35:37 everything is a keyboard shortcut, with 2-3 modifiers 2008-02-20T21:35:56 I hate it too but I only mentioned it to avoid getting into an editor war which would only distract from the point. 2008-02-20T21:36:27 But I guess that's a lost cause isn't it :) 2008-02-20T21:36:46 But the editor is just a small part of MSVS. The debugging part is the better part IMO. 2008-02-20T21:36:58 I use gdb for debugging 2008-02-20T21:37:39 gdb is a PITA to be able to use it *well* 2008-02-20T21:37:56 but it's free, and doesn't promote bad coding habbits 2008-02-20T21:38:30 I find visual stuio and similar software to be much like using a calculator to all your math, even simple operations 2008-02-20T21:39:15 But a GUI debugger is more productive than a command line debugger. 2008-02-20T21:39:17 it may seem easier and faster but eventually you start to forget the fundamentals and pretty soon you're reliant on it to code at all, and the quality of your work ultimately suffers 2008-02-20T21:39:37 Toksyuryel: I have used a calculator for almost every piece of maths in the last two years 2008-02-20T21:40:00 do not confuse speed with productivity. speed usually only leads to more mistakes because you aren't spending enough time thinking about the underlying issue 2008-02-20T21:40:10 That would get your ass kicked in my university, EvilGuru. 2008-02-20T21:40:14 example, double click on stack call, then hover mouse over variable to get that info. In gdb, up,up,up, p *var ... bah 2008-02-20T21:40:31 I try to use my mouse as little as possible 2008-02-20T21:40:35 I have not written one math exam till now where I were allowed to use a calculator. 2008-02-20T21:41:01 Buginator: up very probably has a parameter to choose how much to go up. ;) 2008-02-20T21:41:21 heh.. well, per didn't mention it. :P lol 2008-02-20T21:41:23 And sometimes keyboards are just faster than mouse fiddling. 2008-02-20T21:41:25 devurandom: I needed it last year (we had a mentals maths paper) 2008-02-20T21:41:50 doesn't "metal math" mean "no calculators"? 2008-02-20T21:41:52 *mental 2008-02-20T21:41:59 Toksyuryel: Yep 2008-02-20T21:42:05 Eg. take the nice Katapult. No mouse, only keyboard, and it is way faster than I could be with a mouse. 2008-02-20T21:42:15 My lowest mark too, 90% 2008-02-20T21:42:43 Now I just keep a Python instance with GMP loaded nearby 2008-02-20T21:42:45 proving my point :P 2008-02-20T21:44:16 As half the maths I do now is not really possible to do in ones head 2008-02-20T21:46:48 Well, I never said not to use a calculator at all. I did say that the issue was using it for -everything-, exclusively. Like, if you need a calculator to figure out what 9*9 is, there is a problem. 2008-02-20T21:47:18 And I find that that's what visual studio does to people. 2008-02-20T21:47:33 Thankfully not, but as soon as it is a composite I might be tempted to 2008-02-20T21:47:53 (9*9+1) / 4 for example 2008-02-20T21:48:39 you really can't figure 82/4 in your head? 2008-02-20T21:48:56 I classify that as a problem :P 2008-02-20T21:49:14 I can do it, but would probably go to my terminal 2008-02-20T21:49:58 *** DrZimmerman has quit IRC 2008-02-20T22:02:18 later all 2008-02-20T22:02:24 *** Buginator has quit IRC 2008-02-20T22:04:47 *** udoprog has joined #warzone2100 2008-02-20T22:05:06 ola, is wz2100.net down? 2008-02-20T22:06:21 anyways, me and a friend is trying to play lan, but weve never played the game before, and we don't know how to host/join a lan game. Anyone care to give a quickie? 2008-02-20T22:07:04 atm, 1 is hosting while the other tries to enter ip, some kind of lobby comes up but it doesn't list the others game 2008-02-20T22:09:47 udoprog: It will not, as the lobby server is down and only works for internet games when it is ip 2008-02-20T22:09:59 So you will need to type in the IP address of the computer hosting the game 2008-02-20T22:10:42 ok, was just checking that it's suppose to work that way :) guess we've got some firewall problems going on 2008-02-20T22:10:46 Thanks! 2008-02-20T22:12:12 *** abitos has quit IRC 2008-02-20T22:12:24 *** abitos has joined #warzone2100 2008-02-20T22:13:17 udoprog: Port 9999 2008-02-20T22:13:34 btw, is the site dead or temporarily down? 2008-02-20T22:13:49 first time so i have clue : P 2008-02-20T22:13:58 udoprog: Temporarily down. 2008-02-20T22:14:14 They have some problems with the server, it doesnt boot anymore for unknown reason. 2008-02-20T22:14:38 Thus the attempted reinstallation was not done yet, either. 2008-02-20T22:16:05 ok, i was very tempted to dive into your wiki put i guess that have to wait 2008-02-20T22:18:05 kamaze: Can we mirror that somewhere, readonly? 2008-02-20T22:18:23 mirror what? 2008-02-20T22:18:28 wiki, for example. 2008-02-20T22:19:17 well, until i got it managed to change the arecord of the domains etc... 2008-02-20T22:19:26 i think the server will be up again 2008-02-20T22:19:32 *** Ram2 has joined #warzone2100 2008-02-20T22:19:37 hi 2008-02-20T22:19:46 kamaze: So you have it revived? 2008-02-20T22:19:55 Ah, k. 2008-02-20T22:20:04 not yet 2008-02-20T22:20:21 Yep, propogation of DNS can take afaik up to 24h. 2008-02-20T22:20:21 waiting for response from my friend 2008-02-20T22:30:44 *** Vespasian has joined #warzone2100 2008-02-20T22:37:40 n8 2008-02-20T22:37:54 *** Ram2 has left #warzone2100 2008-02-20T22:37:58 *** devurandom has quit IRC 2008-02-20T22:42:39 *** Giel has quit IRC 2008-02-20T22:48:27 *** Dred_furst has joined #warzone2100 2008-02-20T22:54:30 *** Troman has joined #warzone2100 2008-02-20T22:54:43 *** |Leto| has joined #warzone2100 2008-02-20T22:57:07 *** tomboy64 has quit IRC 2008-02-20T22:57:17 *** cyka_ has quit IRC 2008-02-20T22:58:54 hey, I can't start a localy hosted game, changing the options doesn't lock the game but when I click "Start Hosting the Game" it just hangs... 2008-02-20T23:01:38 well, huh: I just tried again and it works now... 2008-02-20T23:22:37 C:\Dokumente und Einstellungen\Tigga>ping rootzilla.de 2008-02-20T23:22:37 Ping rootzilla.de [85.14.220.209] mit 32 Bytes Daten: 2008-02-20T23:22:37 Antwort von 85.14.220.209: Bytes=32 Zeit=18ms TTL=53 2008-02-20T23:22:37 Antwort von 85.14.220.209: Bytes=32 Zeit=16ms TTL=53 2008-02-20T23:22:47 the server is on the net, a small heartbeat :) 2008-02-20T23:27:35 *** |Leto| has quit IRC 2008-02-20T23:30:40 *** EvilGuru has quit IRC 2008-02-20T23:33:27 *** pupnik_ is now known as pupnik 2008-02-20T23:45:05 *** Anon578 has joined #warzone2100 2008-02-20T23:48:25 * Anon578 twiddles his thumbs 2008-02-20T23:52:48 * Troman yawns 2008-02-20T23:53:06 http://i69.photobucket.com/albums/i60/GrimMoroe/UrbanSet4.jpg 2008-02-20T23:53:27 bunch of idlers 2008-02-20T23:53:42 oh apparent someone is not sleeping 2008-02-20T23:53:52 :) 2008-02-20T23:54:03 I'll crash something for you 2008-02-20T23:54:14 glooomy 2008-02-20T23:54:34 I'm just waiting for the server to get back online so I can DL the 2.0.10 version and maybe stop getting locked up all the time 2008-02-20T23:54:35 shevek_, thanks, I'm good at that too 2008-02-20T23:54:44 And ati's website was NO HELP at all. 2008-02-20T23:55:05 Anon578, there must be some morrors 2008-02-20T23:55:37 GrimMoroe, is that a stock map? 2008-02-20T23:55:46 *** Anon578 is now known as Shentino 2008-02-20T23:55:47 oops 2008-02-20T23:56:03 yes 2008-02-20T23:56:06 name sounds familiar, but I think it was a 2 player map 2008-02-20T23:56:09 If there are any mirrors, I don't know about them. Searching google led nowhere. 2008-02-20T23:56:10 urbanduel 2008-02-20T23:56:35 4 player 2008-02-20T23:56:37 GrimMoroe, working on any new models? 2008-02-20T23:56:42 yes 2008-02-20T23:56:48 what models 2008-02-20T23:56:52 http://i69.photobucket.com/albums/i60/GrimMoroe/CityFeatures2.jpg 2008-02-20T23:56:58 just finished that 2008-02-20T23:57:04 need to finish the textures 2008-02-20T23:57:24 shuri is working on some new buildings 2008-02-20T23:57:37 will all roard become models? 2008-02-20T23:57:40 *** abitos has quit IRC 2008-02-20T23:57:51 I hope so 2008-02-21T00:00:26 finished this not to long ag also http://i69.photobucket.com/albums/i60/GrimMoroe/Hover3.jpg 2008-02-21T00:01:06 looks more like a hover propulsion, compared to the original one 2008-02-21T00:01:18 thanks 2008-02-21T00:02:44 ok, gotta go, it's late already, cya 2008-02-21T00:02:47 *** Troman has quit IRC 2008-02-21T00:04:15 *** cyka has joined #warzone2100 2008-02-21T00:21:32 *** tomboy64 has joined #warzone2100 2008-02-21T00:32:42 *** kamaze has quit IRC 2008-02-21T00:46:15 WZ2100 is the best strategy game I've ever played :) 2008-02-21T00:52:29 *** Shentino has quit IRC 2008-02-21T01:24:14 *** tomboy64 has quit IRC 2008-02-21T02:00:39 <{{Classic}}> It works! 2008-02-21T02:01:17 <{{Classic}}> anyone happen to have found a fix for missing menu text yet? 2008-02-21T02:10:46 *** JockeTF has quit IRC 2008-02-21T02:23:40 *** pabs3 has quit IRC 2008-02-21T03:22:48 *** Suprano has quit IRC 2008-02-21T03:23:21 *** Maerz has joined #warzone2100 2008-02-21T03:28:53 *** pabs3 has joined #warzone2100 2008-02-21T05:13:56 *** {{Classic}} has quit IRC 2008-02-21T05:21:53 *** Dred_furst has quit IRC 2008-02-21T05:25:51 Any developers/people with experience with how Warzone works hanging around here? 2008-02-21T05:30:20 *** DrZimmerman has joined #warzone2100 2008-02-21T06:19:20 *** Maerz has quit IRC 2008-02-21T06:49:25 *** tomboy64 has joined #warzone2100 2008-02-21T07:13:17 *** tomboy64 has quit IRC 2008-02-21T07:13:44 *** pupnik_ has joined #warzone2100 2008-02-21T07:24:44 *** pupnik has quit IRC 2008-02-21T08:56:47 *** Vespasian has quit IRC 2008-02-21T09:03:23 *** abitos has joined #warzone2100 2008-02-21T11:21:54 *** kamaze has joined #warzone2100 2008-02-21T11:50:21 *** cybersphinx has quit IRC 2008-02-21T12:04:24 *** apelgate has quit IRC 2008-02-21T12:18:04 *** Kreuvf has joined #warzone2100 2008-02-21T12:34:50 *** kamaze has quit IRC 2008-02-21T12:38:47 *** Toksyuryel has quit IRC 2008-02-21T12:39:12 *** Toksyuryel has joined #Warzone2100 2008-02-21T12:48:13 *** weedle has joined #warzone2100 2008-02-21T12:53:08 *** Coincident has joined #warzone2100 2008-02-21T13:01:24 *** apelgate has joined #warzone2100 2008-02-21T13:03:59 *** neogen has joined #warzone2100 2008-02-21T13:04:36 *** udoprog has quit IRC 2008-02-21T13:07:47 *** Suprano has joined #warzone2100 2008-02-21T13:29:24 *** cybersphinx has joined #warzone2100 2008-02-21T13:31:08 *** mcdebugger has joined #warzone2100 2008-02-21T13:34:40 Good news everyone 2008-02-21T13:34:52 The server runs again, it had a HDD crash :) 2008-02-21T13:35:52 But it was an aweasome timing. On the point we did the maintainance/re-setup, the HDD says good bye. Better there, than in a productive state! 2008-02-21T13:42:44 Good news indeed 2008-02-21T13:50:15 *** berkus has joined #warzone2100 2008-02-21T13:50:40 http://wz2100.net/ 2008-02-21T13:50:45 I love my creatism! 2008-02-21T13:51:09 *creativity 2008-02-21T14:11:24 *** mcdebugger has joined #warzone2100 2008-02-21T14:30:18 *** apelgate has quit IRC 2008-02-21T14:35:24 *** apelgate has joined #warzone2100 2008-02-21T15:25:05 *** TerminatorX has joined #warzone2100 2008-02-21T15:42:56 *** NightBringer has quit IRC 2008-02-21T15:43:18 *** Teej has joined #warzone2100 2008-02-21T16:03:49 http://wz2100.net/ 2008-02-21T16:05:24 Front page is back again 2008-02-21T16:06:16 yeah, nice to see:) 2008-02-21T16:32:10 Per, Giel, Gerard, devurandom, 2008-02-21T16:32:13 noone here :( 2008-02-21T16:41:09 *** Karlik has joined #warzone2100 2008-02-21T16:46:10 *** TerminatorXX has joined #warzone2100 2008-02-21T16:48:35 *** TerminatorXX has quit IRC 2008-02-21T17:04:54 *** TerminatorX has quit IRC 2008-02-21T17:14:44 *** iMac has joined #warzone2100 2008-02-21T17:15:52 *** Falcon has joined #warzone2100 2008-02-21T17:23:01 *** DeadMagic has joined #warzone2100 2008-02-21T17:24:29 *** DeadMagic has quit IRC 2008-02-21T17:30:24 *** Falcon has quit IRC 2008-02-21T17:37:02 *** Karlik has quit IRC 2008-02-21T17:37:53 hehe neogen 2008-02-21T17:38:13 *** neogen is now known as kamaze 2008-02-21T17:39:39 *** Shentino has joined #warzone2100 2008-02-21T17:39:49 Yay, the webserver's back online :) 2008-02-21T17:40:27 Er, but how do I unpack a .mojo file? 2008-02-21T17:40:49 give it some mojo 2008-02-21T17:40:49 :P 2008-02-21T17:41:09 I checked fedora's rpm repository and it didn't have that :? 2008-02-21T17:42:28 mojo jojo 2008-02-21T17:42:56 er, serioulsy, how do I uncompress a .mojo? 2008-02-21T17:42:58 Shentino: what is a .mojo file?? 2008-02-21T17:43:31 http://wz2100.net/download --> http://download.gna.org/warzone/releases/2.0/warzone2100-2.0.10.mojo 2008-02-21T17:43:34 that one :p 2008-02-21T17:44:23 looks like a linux binary to me, maybe mojo is the name of the thing that created it 2008-02-21T17:44:31 linux binary, 2008-02-21T17:44:35 as in an executable? 2008-02-21T17:44:43 warzone2100-2.0.10.mojo: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.4.1, dynamically linked (uses shared libs), not stripped 2008-02-21T17:44:49 ah, thanks :) 2008-02-21T17:45:07 I just ran "file warzone2100-2.0.10.mojo" 2008-02-21T17:45:19 I couldn't do that 2008-02-21T17:45:24 not from here anyway :( 2008-02-21T17:45:41 Windows? 2008-02-21T17:45:47 * Shentino wishes his college would smarten up and install a linux workstation instead of drinking windows XP koolaid 2008-02-21T17:45:48 yeah 2008-02-21T17:45:54 my home computer is a linux box with no internet 2008-02-21T17:46:03 *** TravelerBober has joined #warzone2100 2008-02-21T17:46:09 hi all 2008-02-21T17:46:50 bummer :( 2008-02-21T17:46:56 not even dialup 2008-02-21T17:47:03 so I have to act as the router by using my flashdrive 2008-02-21T17:47:04 can anyone help 2008-02-21T17:47:13 I get 1GB of internet per day 2008-02-21T17:47:26 apparently warzone has music? anyone know about that? 2008-02-21T17:48:12 IIRC, it can play music, but you have to supply the songs 2008-02-21T17:48:26 Something about the game music not getting released under the GPL or something :/ 2008-02-21T17:48:31 when should i hear sound? 2008-02-21T17:48:44 is there a sound that plays when main menu comes up? 2008-02-21T17:48:48 when you shoot something or are near an oil derrick I guess 2008-02-21T17:48:55 oh 2008-02-21T17:48:59 if you're using KDE 2008-02-21T17:49:04 make sure that KDE releases the sound device 2008-02-21T17:49:09 Shentino: ah, ok. apparently there is user-contributed music or something though? 2008-02-21T17:49:13 Can anyone tell me, i've just downloaded the release and installed it. I dont see any letters on the screen. Something wrong with font or whatever. Only symbols. 2008-02-21T17:49:32 WZ2100 grabs the audio directly 2008-02-21T17:49:35 pabs3: dunno. If you want music though, ya gotta get it yourself 2008-02-21T17:49:55 pupnik: wz2100 apparently doesn't play nice with other sound using applications 2008-02-21T17:50:01 Shentino: are there any sounds that play in the menus? 2008-02-21T17:50:17 when you click something 2008-02-21T17:50:21 ok thank you 2008-02-21T17:50:22 pupnik_: yep, like a beep 2008-02-21T17:50:40 LOL 2008-02-21T17:50:48 wtf is oging on with the fonts on the beta? 2008-02-21T17:51:18 fonts are fine here, which platform TravelerBober? 2008-02-21T17:51:29 windies 2008-02-21T17:51:36 Shentino: I think this must be what I'm looking for http://209.85.173.104/search?q=cache:WlQZLoqjGwIJ:wiki.wz2100.net/Music_Proposals+site:wiki.wz2100.net+music&hl=en&ct=clnk&cd=1 2008-02-21T17:51:39 tired load grims gfx 2008-02-21T17:51:50 all i got for the fontsxs were filling square boxes 2008-02-21T17:52:05 I'd like to play Red Canyon from SNES F zero for that :) 2008-02-21T17:52:17 cyka: did the boxes have hexadecimal digits inside them? 2008-02-21T17:52:26 no 2008-02-21T17:52:30 just filled in boxes 2008-02-21T17:52:33 *** TravelerBober has quit IRC 2008-02-21T17:53:09 ok, that's weird 2008-02-21T17:53:19 Shentino, try svn trunk =) 2008-02-21T17:53:21 pabs3: probably something like that 2008-02-21T17:53:32 mcdebugger: so I can thresh out bugs? 2008-02-21T17:53:45 what do the 3 mods do btw? 2008-02-21T17:54:03 *** apelgate has quit IRC 2008-02-21T17:54:20 I don't know about mods :( 2008-02-21T17:54:33 Shentino, just upload a screenhgrab 2008-02-21T17:54:37 the software renderer is amazingly fast - faster than quake 2 @ 640x480 on my device 2008-02-21T17:54:39 Does someone played 2.1 beta (multiplayer mode / Windows, Linux players)? 2008-02-21T17:55:04 the landscape is a simpler geometry, so that's probably highly optimized 2008-02-21T17:55:46 cyka: for what? 2008-02-21T17:56:22 warzones 2008-02-21T17:57:07 you want me to upload a screenshot? 2008-02-21T17:57:26 http://i244.photobucket.com/albums/gg37/cykadelik/wzfront-1.jpg 2008-02-21T17:57:28 no 2008-02-21T17:57:32 i'm uploading one 2008-02-21T17:57:34 or uploaded 2008-02-21T17:57:34 :P 2008-02-21T17:57:42 *** apelgate has joined #warzone2100 2008-02-21T17:57:45 oh 2008-02-21T17:57:49 sorry 2008-02-21T17:57:49 [08:54] Shentino, just upload a screenhgrab <-- forgot the -ed :p 2008-02-21T17:57:52 my bad typing that 2008-02-21T17:57:53 :P 2008-02-21T17:58:00 was ment to be uploading 2008-02-21T17:58:03 not jus tupload 2008-02-21T17:58:04 lol 2008-02-21T17:58:14 well it was ing there 2008-02-21T17:58:14 :P 2008-02-21T17:58:38 yecch 2008-02-21T18:00:47 *** EvilGuru has joined #warzone2100 2008-02-21T18:00:59 *** Ryuuzaki has joined #warzone2100 2008-02-21T18:22:20 lol 2008-02-21T18:22:24 an odd one innit Shentino 2008-02-21T18:22:26 :P 2008-02-21T18:22:50 yup 2008-02-21T18:23:08 if I were a dev, I'd probably do a binary version search and find out which release point screwed it up 2008-02-21T18:23:15 er, binary partition search 2008-02-21T18:23:24 also recommended as an unofficial kernel hacking tool 2008-02-21T18:44:44 *** berkus has quit IRC 2008-02-21T18:49:56 *** Buginator has joined #warzone2100 2008-02-21T18:49:58 Hey all 2008-02-21T18:51:48 *** Karlik has joined #warzone2100 2008-02-21T18:52:51 !ping 2008-02-21T18:52:52 pong 2008-02-21T18:54:19 hey 2008-02-21T18:54:26 Hi kamaze 2008-02-21T18:54:51 It works! ;) 2008-02-21T18:57:31 Channel has been pretty quiet these past few days. You would almost think that cyka is sleeping or something. ;) 2008-02-21T19:01:46 lol 2008-02-21T19:02:00 it'll be deathly quiet over the weekend then Buginator 2008-02-21T19:02:03 i'm outta town 2008-02-21T19:02:20 again? Can't you just hideout in the basement ? 2008-02-21T19:02:34 lol 2008-02-21T19:02:39 i'd need to dig the fucker first then 2008-02-21T19:03:08 Hey, if it is one thing you know how to do is, dig. 2008-02-21T19:03:22 i can dig well 2008-02-21T19:03:23 :P 2008-02-21T19:03:37 yeah... o traces of warzone666 at all! 2008-02-21T19:03:41 no* 2008-02-21T19:04:11 I see you ran into the font issue also. 2008-02-21T19:05:00 it is that !@#!@# fontconfig not working correctly on all system. Horrible support for windows. 2008-02-21T19:06:27 What does "!@#!@#" mean? :> 2008-02-21T19:06:47 um, I lost the translation ;) 2008-02-21T19:07:01 hehe 2008-02-21T19:07:07 ^^ 2008-02-21T19:07:26 Kreuvf: Buggy, unlike cyka is far to modest to swear 2008-02-21T19:07:36 It does different things on different systems, and that is not good. 2008-02-21T19:08:01 EvilGuru, i'm a yorkshire bloke born n bred 2008-02-21T19:08:08 i don't mince my words 2008-02-21T19:08:15 and i certainbly don't sugar coat em 2008-02-21T19:08:21 he just minces other things. :P 2008-02-21T19:08:38 yet another possibility as to what happened to warzone666 2008-02-21T19:08:49 meat 2008-02-21T19:08:50 LO 2008-02-21T19:08:58 lol 2008-02-21T19:10:33 everyone is too shocked to speak. :P 2008-02-21T19:10:56 or scared? 2008-02-21T19:11:26 * cyka just ate a nice chicken and bacon mushroom in a creamy garlic sauce with chips 2008-02-21T19:11:26 :D 2008-02-21T19:11:37 would have been better with proper italian pasta 2008-02-21T19:11:38 :P 2008-02-21T19:11:43 Well, you would need a boat to get to me, so I am not scared. :P EvilGuru on the other hand...is building a potion to vanquish you. 2008-02-21T19:11:53 * cyka waits for the warzone666 ref 2008-02-21T19:12:05 lol 2008-02-21T19:12:09 i have no heart 2008-02-21T19:12:12 hehe 2008-02-21T19:12:14 and i'm relisilant 2008-02-21T19:12:15 :D 2008-02-21T19:12:29 my vampiric skin isn't affected by sunlight water or acid :D 2008-02-21T19:12:51 I can deal with cyka just by saying something like "I'm a top class bloke" 2008-02-21T19:13:05 lol 2008-02-21T19:13:08 upon hearing the correct pronunciation of class he will explode 2008-02-21T19:13:12 top closs toff :D 2008-02-21T19:13:22 class* 2008-02-21T19:13:33 same applies for grass and path 2008-02-21T19:13:36 * cyka loves being common :D 2008-02-21T19:13:46 graaaaaaaaaaass and paaaaaaaath! 2008-02-21T19:13:58 yeah, have a good laff 2008-02-21T19:13:59 my aaaaaaarse 2008-02-21T19:14:08 lol 2008-02-21T19:14:10 dude 2008-02-21T19:14:15 i'm common and proud of it :D 2008-02-21T19:14:24 i was born in doncaster 2008-02-21T19:14:31 a common dude? or a common dud? :P 2008-02-21T19:14:41 What's the difference? 2008-02-21T19:14:43 fucking biggest shit hole going out side of slough or birmingham 2008-02-21T19:14:43 *** Shentino has quit IRC 2008-02-21T19:14:44 :P 2008-02-21T19:14:45 Buginator: So insulting duds :P 2008-02-21T19:14:48 *Stop 2008-02-21T19:14:58 cyka: Hull... 2008-02-21T19:15:02 lol 2008-02-21T19:15:04 hmmmm 2008-02-21T19:15:07 forgot about hull 2008-02-21T19:15:12 thats a bigg shit hole too 2008-02-21T19:15:18 scunthorpe 2008-02-21T19:15:29 ooooooo thats a "pretty" place 2008-02-21T19:15:31 cyka: Explains how you justify crapping on the street 2008-02-21T19:15:32 lol 2008-02-21T19:15:36 (you do do that right!?!) 2008-02-21T19:15:38 just dn't go when it's raining 2008-02-21T19:15:43 just as long as we don't see pics of THAT :P 2008-02-21T19:15:51 Oh, God, please no! 2008-02-21T19:15:56 no i odn't crap on the streets 2008-02-21T19:16:05 don'T 2008-02-21T19:16:28 tho i have thrown up a few times in the street 2008-02-21T19:16:28 lol 2008-02-21T19:16:33 I have such a busy day tomorrow 2008-02-21T19:16:35 but taht was down to drink and i was in scunthorpe 2008-02-21T19:16:42 so it makes no difference 2008-02-21T19:16:50 evey other cunt pukes in the street 2008-02-21T19:16:53 including the girls 2008-02-21T19:16:58 if u can call them girsl 2008-02-21T19:17:06 the are mutations of the female species 2008-02-21T19:17:13 I need to do a presentation to 250 people, followed by two maths test, then need to make a recrystalise aspirin followed by a science dept. review 2008-02-21T19:17:26 *and 2008-02-21T19:17:33 lol 2008-02-21T19:17:45 and how many extra hours do you need for tomorrow sir? 2008-02-21T19:17:54 all in 5 hours 2008-02-21T19:18:23 my head would exlode 2008-02-21T19:19:04 250 + 1! Cyka has invited himself, and will be the bloke in the back heckling you. 2008-02-21T19:19:32 lol 2008-02-21T19:19:43 i could do a maths test to save my life 2008-02-21T19:19:46 i'm shit at maths 2008-02-21T19:20:06 first I have mechanics (circular motion) then vectors and partial fractions 2008-02-21T19:20:34 BANG!!!! 2008-02-21T19:21:14 Your going to hear " Evvvvvvilllllllll.. HHHHHaaaaaaaaalllllloooooooo!" Then he streaks to the stage 2008-02-21T19:21:29 lol 2008-02-21T19:21:31 no he's not 2008-02-21T19:21:46 it'd cost me more then i currentlly posess in terms of currency to get to him 2008-02-21T19:21:47 lmol 2008-02-21T19:24:07 EvilGuru will foot the bill, don't worry! 2008-02-21T19:24:41 "If you lend someone $20 and never see them again, it was probably worthwhile" 2008-02-21T19:26:21 cyka, you worth $20? Which is what now, .03lb ?;) 2008-02-21T19:26:34 :X 2008-02-21T19:28:24 cyka is counting the ways to spend the cash. 1 pint of beer, or a trip to see EvilGuru.... 2008-02-21T19:28:55 lol 2008-02-21T19:28:59 one pint of beer? 2008-02-21T19:29:00 lol 2008-02-21T19:29:06 beer ain't that expensive yet dude 2008-02-21T19:29:42 Would be pretty funny if EvilGuru sees a person in the audience that has bright colored hair ;) 2008-02-21T19:29:46 Someone knows the english rank names? 2008-02-21T19:29:51 of warzone 2100 2008-02-21T19:30:02 not I. 2008-02-21T19:30:05 kamaze: Use the source, Luke 2008-02-21T19:30:08 wher 2008-02-21T19:30:09 e 2008-02-21T19:30:13 droid.c probably 2008-02-21T19:30:17 search droid.c for "Hero" 2008-02-21T19:30:19 Aren't they in a .po? 2008-02-21T19:30:24 How faster i get a result, how faster the forums will be up again 2008-02-21T19:30:29 Kreuvf: They are in both 2008-02-21T19:30:37 kamaze: Get grepping then 2008-02-21T19:30:51 no, we don't need a forum. 2008-02-21T19:30:55 Kreuvf: Source has English, so we write _("Hero"); 2008-02-21T19:31:13 Thanks for the explanation, EvilGuru ^^ 2008-02-21T19:31:31 The English translation file (if it exists) would be very simple indeed 2008-02-21T19:31:51 _() is a macro which expends to the function to return the translated version of "Hero" 2008-02-21T19:32:02 {0, 0, N_("Rookie")}, 2008-02-21T19:32:02 {4, 16, NP_("rank", "Green")}, 2008-02-21T19:32:02 {8, 32, N_("Trained")}, 2008-02-21T19:32:02 {16, 64, N_("Regular")}, 2008-02-21T19:32:09 {32, 128, N_("Professional")}, 2008-02-21T19:32:09 {64, 256, N_("Veteran")}, 2008-02-21T19:32:09 {128, 512, N_("Elite")}, 2008-02-21T19:32:09 {256, 1024, N_("Special")}, 2008-02-21T19:32:09 {512, 2048, N_("Hero")} 2008-02-21T19:33:21 First value is SP, second value is MP? 2008-02-21T19:33:28 I do not think so 2008-02-21T19:34:03 I only think the first set get used 2008-02-21T19:34:13 with the exception of commanders in MP when we *2 it 2008-02-21T19:34:18 ah, k 2008-02-21T19:34:45 Got it, thanks 2008-02-21T19:34:46 or do we /2 it 2008-02-21T19:34:56 I can't remember, but I know commanders are an exception 2008-02-21T19:35:27 add a entry for putz-- to be used for cyka ;) 2008-02-21T19:37:50 lol 2008-02-21T19:37:58 i want a rank after me 2008-02-21T19:38:03 cyka(nutter) 2008-02-21T19:38:21 hardcoded to detect 'cyka' ;) 2008-02-21T19:38:29 lol 2008-02-21T19:38:36 is that why it didn't work on me then? 2008-02-21T19:38:46 i d/led the beta before and got a load of squares for a font 2008-02-21T19:38:59 no, that is the fault of blasted fontconfig not liking windows much. 2008-02-21T19:39:41 We should submit a metric ass-load of bug reports to fontconfig 2008-02-21T19:39:58 I can't find any other window program that uses it. Guess we are the guinea pigs for them. 2008-02-21T19:40:21 I know a lot that uses freetyper 2008-02-21T19:40:28 *freetype 2008-02-21T19:40:53 Freetype works well, then even are nice to MSVC. heh 2008-02-21T19:41:35 they are even* 2008-02-21T19:41:53 kamaze, can I crash the new forums ? 2008-02-21T19:42:01 crash? 2008-02-21T19:42:24 Yup. I am taking cyka lessons. 2008-02-21T19:42:52 lol 2008-02-21T19:43:28 so that means trying to be as annoying and incoherent as possible. 2008-02-21T19:44:00 Buginator: Difference is you need to try 2008-02-21T19:45:18 The question is, is cyka immutable? 2008-02-21T19:45:42 course 2008-02-21T19:45:47 no one can mute met :P 2008-02-21T19:45:51 me* 2008-02-21T19:45:55 always voice me 2008-02-21T19:45:56 :D 2008-02-21T19:46:24 I think your dictionary is broken again. :P lol 2008-02-21T19:46:26 lsattr cyka? 2008-02-21T19:47:20 Guess it is time to fork this project, and go back to bitmap fonts ;) 2008-02-21T19:47:47 the dictionary meaning for immutable is missing for me atm Buginator 2008-02-21T19:47:52 what does it mean? 2008-02-21T19:48:28 um, susceptible to change. 2008-02-21T19:48:53 ah then i am defonatly not immutable 2008-02-21T19:49:41 *** Falcon has joined #warzone2100 2008-02-21T19:49:45 I keep forgetting your a hoodlum, and don't know these 'long' words. 2008-02-21T19:49:58 fuck off Buginator 2008-02-21T19:50:00 lol 2008-02-21T19:50:01 lol 2008-02-21T19:50:04 one long word 2008-02-21T19:50:18 4 letter words don't cut it. :P 2008-02-21T19:50:22 and i've used others countless times 2008-02-21T19:50:46 I am not saying your dumb, it is just that your... you know... cyka! :P 2008-02-21T19:50:56 aye 2008-02-21T19:50:56 cyka: So you are easy to change? 2008-02-21T19:50:58 i'm me 2008-02-21T19:51:15 i'll change if i want to and it's generally only temp 2008-02-21T19:51:16 lol 2008-02-21T19:51:33 EvilGuru, he needs the definition to susceptible. ;) heh 2008-02-21T19:52:13 i know what suspectable means 2008-02-21T19:52:24 cyka is going to make a great PM of Britian. 2008-02-21T19:52:33 I don't. :P heh 2008-02-21T19:53:00 susceptable then 2008-02-21T19:53:03 u pedantic swine 2008-02-21T19:53:11 nice! 2008-02-21T19:53:12 :P 2008-02-21T19:54:46 Now all you need is a few more of those, and you can be in the hall of fame. 2008-02-21T19:55:01 cyka: You still need to look up immutable 2008-02-21T19:55:14 evidently i do 2008-02-21T19:55:43 *** devurandom has joined #warzone2100 2008-02-21T19:55:53 Hello, devurandom 2008-02-21T19:56:00 YOu know, pendantic sure describes the... um... n/m ;) 2008-02-21T19:56:32 Helo. 2008-02-21T19:56:49 when packaging is done, i start uploading the 300 MB of attachments 2008-02-21T19:56:55 hello devurandom 2008-02-21T19:57:03 I get only Tretis like blocks instead of text in the 2.1.0 Beta 1, right from the menue ingame. Anyone got this too ? 2008-02-21T19:57:12 Kamaze, no need I bet. Most of those aren't needed. 2008-02-21T19:57:14 * devurandom got 2008-02-21T19:57:22 Buginator 2008-02-21T19:57:23 NO 2008-02-21T19:57:30 Pssst... 2008-02-21T19:57:31 Falcon, which OS ? 2008-02-21T19:57:37 Buginator: Any, afaik. 2008-02-21T19:57:38 WinXp SP2 2008-02-21T19:57:38 It tooked serval hours to fix the stupid attachments 2008-02-21T19:57:46 At least Gentoo Linux has the same issue... 2008-02-21T19:58:13 It is a issue with fontconfig. 2008-02-21T19:58:38 I don't know why it works OK on some windows systems, and others it don't. 2008-02-21T19:59:06 kamaze, were most if not all screenshots? 2008-02-21T20:00:29 ok, thx 2008-02-21T20:00:42 we can delete them in future if needed 2008-02-21T20:00:50 Afk now, take a walk with my dog 2008-02-21T20:01:08 Falcon, when forums are back up, you can try a newer version that may help. 2008-02-21T20:01:35 also try copying the fonts to the windows font directory, and see if that helps. 2008-02-21T20:02:03 I already copied the font to the windows font directory, that didn't work either 2008-02-21T20:02:38 Stupid fontconfig. grrrr.... you wouldn't by chance know or have filemon ? 2008-02-21T20:03:13 What is fontconfig supposed to do in the first place? 2008-02-21T20:03:17 Generally speaking 2008-02-21T20:03:34 I know it, but haven't it here now, but I think I can run a few tests with it 2008-02-21T20:04:07 it is supposed to control the font prefs from what I gather. 2008-02-21T20:05:14 Falcon, just need to seach for 'file not found' in tha util, and then see what directory it is checking. 2008-02-21T20:05:56 Buginator: Nope that blocky issue is afaik not fontconfig, it is quesoglc. 2008-02-21T20:06:42 I thought it can't find the correct font ? 2008-02-21T20:06:43 Kreuvf: FontConfig should find fonts for you. 2008-02-21T20:07:07 Okay, and what does it do, when it found the fonts? Return the path? 2008-02-21T20:07:21 Kreuvf: I.e. you tell it "DejaVuSansMone, Bold please" and it tries to find a font which provides that. 2008-02-21T20:07:43 Kreuvf: No idea about that. I never used it. Just fixed its internals. ;) 2008-02-21T20:07:51 ok 2008-02-21T20:09:09 mhh.. what's with physfs? doesn't it restrict where your program has access to? 2008-02-21T20:09:36 You tell it where to search for, and that is what it is supposed to touch. 2008-02-21T20:09:58 Kreuvf: It does not restrict the program. 2008-02-21T20:10:20 What does it do then? (seems I had a misconception about it in my mind= 2008-02-21T20:10:25 If you fetch files through physfs, you get its boundaries. If you use other methods to open a file, you can circumvent that. 2008-02-21T20:11:11 what is a "boundary" in this case? 2008-02-21T20:11:12 Kreuvf: The PhysFS filehandling methods use physfs' search path. But the (eg) stdio filehandling methods still exists. 2008-02-21T20:11:38 Kreuvf: The searchpath. Or the restriction to the writedirectory. 2008-02-21T20:11:39 ah, I see 2008-02-21T20:12:24 And what's the reason it is used? To not accidentally harm other stuff? 2008-02-21T20:12:39 it is used by quesoGLC 2008-02-21T20:12:45 and that is what renders the fonts. 2008-02-21T20:13:17 *** Karlik has quit IRC 2008-02-21T20:14:09 2.0.x was bitmap fonts, and quesoGLC was picked since it has support for other languages that the original bitmap file didn't provide (although it did have some stuff) 2008-02-21T20:14:30 yep 2008-02-21T20:14:41 Kreuvf: Reason for using PhysFS? 2008-02-21T20:14:47 yes, devurandom 2008-02-21T20:15:10 it supports reading in .zip files (among others) 2008-02-21T20:15:25 Kreuvf: To prevent harm to the system, by eg. scripts. To have a platform independent way to access files. To access archives easily. 2008-02-21T20:15:34 Those are afaik the main reasons. 2008-02-21T20:15:36 I forget what it used before physfs. 2008-02-21T20:15:54 ok, thanks for the answers :D 2008-02-21T20:15:58 *** Karlik|nb has joined #warzone2100 2008-02-21T20:16:00 Buginator: Nothing, afaik. 2008-02-21T20:16:12 Some own implementation, with a custom format: WDG 2008-02-21T20:16:42 devurandom, there was .wz support before physfs, I just don't know which lib they used. 2008-02-21T20:17:31 There was? 2008-02-21T20:17:49 Possibly by Qamly. 2008-02-21T20:17:55 Using zlib maybe? 2008-02-21T20:18:11 Yes, the 2.0.2.3 release...unsure what, will check now. 2008-02-21T20:22:13 zlib it was. 2008-02-21T20:22:39 Buginator: No, there wasn't. Before physfs WZ used either direct file access, or it's custom archive format (the one with only hashes instead of pathnames). 2008-02-21T20:23:12 cybersphinx, take a look at ^ revision. I got the source in front of me. 2008-02-21T20:23:43 too bad berlios took down the project. 2008-02-21T20:27:50 Btw, we have now Python 2.5 2008-02-21T20:27:54 cybersphinx, this is from changelog: 2008-02-21T20:27:54 2.0.2.3 - 20051023 2008-02-21T20:27:54 * We now use .wz (renamed .zip) files for the game data, 2008-02-21T20:27:54 .wdg data format isn't supported anymore. 2008-02-21T20:28:26 *** JockeTF has joined #warzone2100 2008-02-21T20:28:43 Buginator: Yeah, but that was done via physfs. 2008-02-21T20:28:44 Yeah... new master server code :) 2008-02-21T20:29:24 there isn't any reference to physfs though? It is just using zlib to read the .wz file. 2008-02-21T20:32:26 Buginator: Nothing obvious related to the font, the calls for it to load are all fine 2008-02-21T20:32:41 There is no 'file not found' stuff ? 2008-02-21T20:32:58 should be checking for dejavu font 2008-02-21T20:33:17 Buginator: Hm, seems like you're right, sorry... Guess my memory is fading, I thought the switch was from wdg directly to physfs. 2008-02-21T20:33:37 cybersphinx, you know why berlios project was deactivated ? 2008-02-21T20:34:34 file not found isn't there, only "not found" and "path not found" 2008-02-21T20:34:35 Buginator: So people won't think the project is dead because of the lack of activity. 2008-02-21T20:35:03 Can you post all that to pastebin.com Falcon ? 2008-02-21T20:35:57 only for the warzone2100.exe or the other stuff too ? 2008-02-21T20:36:12 no need to filter, I can do that :) 2008-02-21T20:36:48 unless your hiding secrets, then filter away ;) 2008-02-21T20:39:01 Buginator: Seems like it was deleted completely now, last I knew it was only marked as inactive. 2008-02-21T20:39:15 too much info to be handled by pastebin o.O 2008-02-21T20:39:30 D'oh 2008-02-21T20:39:58 I guess filter it via only the warzone2100.exe process. 2008-02-21T20:40:01 Save the log, zip and send per mail ? 2008-02-21T20:40:08 ok, that will work 2008-02-21T20:40:53 winzip, rar, uha ? or doesn't matter ? 2008-02-21T20:40:57 cybersphinx, yeah, I thought the only way a project can be deleted is if it was requested to be deleted. 2008-02-21T20:41:04 don't care.. anything. 2008-02-21T20:41:34 I got all the compression utils. 2008-02-21T20:41:44 Except maybe winace ;) 2008-02-21T20:42:33 Mail send 2008-02-21T20:42:41 thanks, it is appreciated. 2008-02-21T20:43:26 zipped only 70kb instead of 1,2MB d'oh 2008-02-21T20:45:07 But it's nice to see my Windows still looks for Ati stuff, when I removed the drivers and card 2 months ago *sigh* 2008-02-21T20:47:33 Should have shortened the Path variable.... 2008-02-21T20:48:09 That is ok... 2008-02-21T20:48:15 Do you have .net installed ? 2008-02-21T20:48:40 yes 2008-02-21T20:49:01 should be 2.0 2008-02-21T20:50:45 hello everyone 2008-02-21T20:50:53 Hi GrimMoroe 2008-02-21T20:51:14 Hi GrimMoroe 2008-02-21T20:51:32 :) 2008-02-21T20:52:26 Falcon, are you german ? 2008-02-21T20:52:50 yes 2008-02-21T20:52:50 Or have a German install of windows ? 2008-02-21T20:52:58 and German Install 2008-02-21T20:53:54 Do you play the game with German or Engish fonts 2008-02-21T20:54:48 *** iMac has quit IRC 2008-02-21T20:56:36 I think the german fonts, but I don't change anything for playing 2008-02-21T20:57:52 Falcon: Did you set LANG in the environment variables? (Arbeitsplatz -> System -> Erweitert -> Umgebungsvariablen) 2008-02-21T20:58:27 Since we currently wonder how gettext may have found out you have a german locale... ;) 2008-02-21T20:59:16 *** sumilkra has joined #warzone2100 2008-02-21T21:00:02 evening all 2008-02-21T21:00:06 Hi 2008-02-21T21:00:31 quick q as the forums are down - any progress been made with the font bug on 2.1 yet does anyone know? 2008-02-21T21:00:44 sumilkra, what system you got ? 2008-02-21T21:01:38 intel dual core 3gb jobbie - gfx is a 8800 GTS 2008-02-21T21:01:39 There is no LANG variable under system or user env varibles 2008-02-21T21:01:48 sumilkra, windows? 2008-02-21T21:01:53 yes matey 2008-02-21T21:02:18 Do you have a english install of XP or another language? 2008-02-21T21:02:24 sorry using the web client here so if i`m replying to a msg in the main window sorry about that :) 2008-02-21T21:02:32 yes English (British) language set 2008-02-21T21:02:46 still uploading 2008-02-21T21:02:47 Do you see nothing, or just blocks ? 2008-02-21T21:02:55 blocks. lots of blocks 2008-02-21T21:03:25 tried the various fixes people had tried when the forums were up the other day including copying the font pack etc but no joy still 2008-02-21T21:03:40 I can't duplicate that, and we are trying to find out why. 2008-02-21T21:03:47 the "eingabegebiets-schemata" et al are disabled here, but are default to german 2008-02-21T21:03:56 I am better my .exe will work for you though. 2008-02-21T21:04:06 betting* 2008-02-21T21:04:21 at least so far, it is a 50/50 shot. heh 2008-02-21T21:04:24 oh right - do you have a link for it? :) 2008-02-21T21:04:41 not really. I could e-mail it to you to try? 2008-02-21T21:04:42 making palm trees is harder then I thought :/ 2008-02-21T21:04:55 * <- my bush! 2008-02-21T21:05:03 yup sounds good - 1 sec :) 2008-02-21T21:05:17 }{ <- tree 2008-02-21T21:05:39 * cyka is bored 2008-02-21T21:05:47 yup, I can see that. 2008-02-21T21:07:02 4:30 min left 2008-02-21T21:07:09 then, the attachments are up 2008-02-21T21:07:18 Then forums go live ? 2008-02-21T21:07:37 buginator sent you a pm mate 2008-02-21T21:07:45 you did ? 2008-02-21T21:07:49 yup :) 2008-02-21T21:07:54 i`ll do it again 2008-02-21T21:08:22 you have to be logged in to send a PM 2008-02-21T21:08:39 2107.33       Buginator: Then forums go live ? 2008-02-21T21:08:40 oh right i doubt i`ve done that 2008-02-21T21:08:49 no, need to upload the forums, import the db 2008-02-21T21:09:03 but in < 1 hour, the forums should be up again 2008-02-21T21:09:06 wiki follows tomorrow 2008-02-21T21:09:38 buginator - could you send me your super exe to balamb123@hotmail.com pls? (and I`m trusting you guys not to spam the hell out of that addy!!) 2008-02-21T21:09:41 It is same forum software right ? 2008-02-21T21:09:45 Also, any feedback about the frontpage? 2008-02-21T21:09:53 I updated to Drupal 6 2008-02-21T21:10:10 and use an other template as basement 2008-02-21T21:10:21 sumilkra, since you posted it in the IRC channel, the bots will harvest it. But I will send a test .exe now. 2008-02-21T21:10:43 About and Team is now -> http://wz2100.net/about 2008-02-21T21:10:45 yeah i know hey ho. thats why its a hotmail address - easy to ignore a lot of stuff on there :) 2008-02-21T21:10:51 and thanks :) 2008-02-21T21:10:54 Contribute and help wanted are now one page too 2008-02-21T21:11:24 *** KBlair has joined #warzone2100 2008-02-21T21:12:16 sumilkra, you got 7zip ? 2008-02-21T21:12:30 *** Karlik|nb has quit IRC 2008-02-21T21:12:33 7zip? i can get it... 2008-02-21T21:12:51 downloading now 2008-02-21T21:12:56 ok 2008-02-21T21:14:07 sent, it is the same one I uploaded to the forums, that is why it is password protected. Sorry about that. 2008-02-21T21:14:50 ok no worries 2008-02-21T21:14:55 did you include the password? :-) 2008-02-21T21:15:08 no, that will cost some serious $$$ :D 2008-02-21T21:15:59 hehe 2008-02-21T21:16:03 I will get my 'hooligan friend' cyka to collect from you. He lives close enough ;) 2008-02-21T21:16:32 *** Karlik|nb has joined #warzone2100 2008-02-21T21:17:12 *** DrZimmerman has quit IRC 2008-02-21T21:17:50 ahh ok - i`ll keep on the lookout for him :) 2008-02-21T21:18:01 hmm 6 quid for this 7zip thing :-/ 2008-02-21T21:18:20 I thought it was free ? 2008-02-21T21:18:27 *** Anon726 has joined #warzone2100 2008-02-21T21:18:32 It should be free, since it is open source. 2008-02-21T21:18:51 oh it says i`m using a premium download so i`m having to mess about texting a number to get a code... 2008-02-21T21:18:54 doh 2008-02-21T21:19:01 or maybe that is the suggested amount if you use it. 2008-02-21T21:19:10 heh 2008-02-21T21:19:22 http://downloads.sourceforge.net/sevenzip/7z457.exe 2008-02-21T21:19:26 that works. 2008-02-21T21:19:38 yeah i`ve been a muppet and gone to the wrong site 2008-02-21T21:19:53 *and paid 4 quid for it 2008-02-21T21:20:11 You paid whom? 2008-02-21T21:21:07 that i`m not sure of - do a google for 7zip - i (like a fool) clicked the first link 2008-02-21T21:21:25 ended up sending a txt to a uk number which costs 2 a time - will send a STOP to that i think just in case 2008-02-21T21:21:49 Do a reverse charge. I did a search and it came up http://www.7-zip.org/ as the first hit. 2008-02-21T21:23:05 ahh i got this : http://www.7zipsoft.info/es/ 2008-02-21T21:23:12 and winrar can open 7zip files anyway 2008-02-21T21:23:20 bad news though is that i still see blocks :( 2008-02-21T21:23:32 crap! :( 2008-02-21T21:24:05 ok, you can delete the .exe & all the .dlls. :( 2008-02-21T21:24:15 yeah :-/ so do people think its something to do with the system language set? 2008-02-21T21:24:35 You have blocky text, too? 2008-02-21T21:24:38 I can't replicate the issue, it works fine on my end, and I don't know why. 2008-02-21T21:24:50 Know that this is normal for some people for some unknown reason... 2008-02-21T21:25:07 I somehow suspect QuesoGLC 0.7.0 to cause this... 2008-02-21T21:25:14 I just sent him .65, so that isn't it. 2008-02-21T21:25:25 Buginator: Did you give him a new exe, too? 2008-02-21T21:25:28 yeah 2008-02-21T21:25:34 The same one I use. 2008-02-21T21:25:34 Hm... :( 2008-02-21T21:25:52 sumilkra, did you unpack the folders also ? 2008-02-21T21:25:55 Here I only got the problem after updating from some old svn version to 0.7.0 2008-02-21T21:26:01 well, i havent updated my fx drivers for a little while - could try that perhaps 2008-02-21T21:26:06 buginator : yes mate 2008-02-21T21:26:12 did it twice just in case 2008-02-21T21:26:26 ... this really blows. :( 2008-02-21T21:27:04 Did someone ask bcoconi (*?*) about this? 2008-02-21T21:27:06 *** cyka has quit IRC 2008-02-21T21:27:27 *** cyka has joined #warzone2100 2008-02-21T21:27:54 I sent a e-mail, no response yet. 2008-02-21T21:28:05 sumilkra, can you get http://downloads.sourceforge.net/quesoglc/quesoglc-0.6.5-bin.zip?modtime=1193607578&big_mirror=0 and try the tests ? 2008-02-21T21:28:41 looks like per also did a bug report 2008-02-21T21:28:55 *bcoconni 2008-02-21T21:29:48 buginator yep going there now. am downloading latest geforce drivers too just in case 2008-02-21T21:29:51 cant hurt :-/ 2008-02-21T21:30:01 but that would need a reboot. 2008-02-21T21:30:16 yeah true 2008-02-21T21:30:21 no biggy though 2008-02-21T21:30:43 will do the tests first, then install the latest drivers and try again 2008-02-21T21:30:48 ok 2008-02-21T21:31:48 Oh crap. That won't work. 2008-02-21T21:32:00 I forgot he doesn't compile the tests for you. 2008-02-21T21:32:01 what wont? 2008-02-21T21:32:17 the quesoGLC I told you to get. 2008-02-21T21:32:21 so abort that. 2008-02-21T21:32:21 oh right 2008-02-21T21:32:24 ok 2008-02-21T21:32:37 sorry about that. 2008-02-21T21:32:44 one sec again. 2008-02-21T21:32:45 no probs mate 2008-02-21T21:32:48 ok 2008-02-21T21:34:59 I'll compile them, and send them for you to test. 2008-02-21T21:35:22 ok chap - i`ve got the forceware drivers down now so i`ll install those, reboot, and get back to you in a short while 2008-02-21T21:35:30 not sure it`ll help but as i say it cant hurt 2008-02-21T21:35:40 ok 2008-02-21T21:38:29 *** Falcon has quit IRC 2008-02-21T21:38:45 right just got that mail bug - gonna reboot now - will get back in a bit 2008-02-21T21:38:50 *** Falcon has joined #warzone2100 2008-02-21T21:39:03 Falcon, you got time to try a test ? 2008-02-21T21:39:05 *** sumilkra has quit IRC 2008-02-21T21:39:10 sure 2008-02-21T21:39:20 ok, sending you a e-mail now. 2008-02-21T21:44:01 *** sumilkra has joined #warzone2100 2008-02-21T21:44:39 right the new drivers didnt work - going to try the tests you sent buginator 2008-02-21T21:44:48 ok 2008-02-21T21:45:13 i take it i just run the exe's one at a time? 2008-02-21T21:45:19 yes 2008-02-21T21:45:21 ok 2008-02-21T21:46:36 I tried ATI's drivers but they didnt' work 2008-02-21T21:46:38 there may be a slight dealy before you see anything though. 2008-02-21T21:46:53 Anon726 ? Who are you ? 2008-02-21T21:46:58 ok i might be being a bit thick here but should this be writing to a log file somewhere or should i run it in dos? 2008-02-21T21:47:07 a lot of those exe's just fire up then close 2008-02-21T21:47:21 Yeah, some of them don't show anything... that is ok. 2008-02-21T21:47:25 on Test10 I got a new window with ABCD in red in it, Test7 got the "Failed to get the bounding box of the space character", the others stated "Test successful" but I didn'T see anything 2008-02-21T21:47:51 *** Anon726 is now known as shentino 2008-02-21T21:48:00 soryr, forgot to login 2008-02-21T21:48:19 You still have no fonts, or do you also have blocks shentino? 2008-02-21T21:48:45 I haven't had the chance to run the beta yet 2008-02-21T21:49:07 *** Marduk has joined #warzone2100 2008-02-21T21:49:26 Falcon, does the glcdemo.exe work ok? Try changing font by right clicking on the window. 2008-02-21T21:50:32 buginator - test1,4,5,6 are successfull, 7 gives Failed to get the bounding box of the space character, 8 successfull, 10 gives ABCD in red in a new window 2008-02-21T21:50:53 ok, try the glcdemo.exe & the unicode.exe 2008-02-21T21:50:55 I see spinning Text with Arial, Courier and Time New 2008-02-21T21:50:58 testcontex successfull, testfont gives all sorts of stuff 2008-02-21T21:51:06 *Times New Roman 2008-02-21T21:51:21 gtg, cya :D 2008-02-21T21:51:42 See ya Kreuvf 2008-02-21T21:51:44 yup both of those work buginator - unicode gives me a message in danish 2008-02-21T21:51:44 unicode.exe works, I see something in Danish ^^ 2008-02-21T21:52:19 So more or less, those all work except for test7, which is fine, since that don't work for me either. 2008-02-21T21:52:23 testrender all good, testmaster gives a lot 2008-02-21T21:52:26 *** Kreuvf has quit IRC 2008-02-21T21:52:27 yup 2008-02-21T21:52:33 7 gives Failed to get the bounding box of the space character 2008-02-21T21:52:37 Yeah 2008-02-21T21:52:56 So 2008-02-21T21:53:07 Last testing, forums will be up again in a few minutes 2008-02-21T21:53:12 glclogo exe gives : Failed to get the bounding box of the space character 2008-02-21T21:53:15 er 2008-02-21T21:53:18 no it doesnt 2008-02-21T21:53:27 it says : GLC ERROR - glcFontFace() returned GLC_RESOURCE_ERROR 2008-02-21T21:53:53 for glclogo? One sec. 2008-02-21T21:54:24 ok, that is ok sumilkra. 2008-02-21T21:54:30 ok 2008-02-21T21:54:44 Thanks for testing guys! 2008-02-21T21:55:00 demo, tutorial & tutorial2 all work :) 2008-02-21T21:55:03 glclogo works for me o.O 2008-02-21T21:55:21 Which card you got again ? 2008-02-21T21:55:26 8800 GTS 2008-02-21T21:55:28 GT7600 2008-02-21T21:55:32 sorry :) 2008-02-21T21:56:25 now just got to find out why demos work fine, and not the way warzone is handling it. 2008-02-21T21:57:28 fyi i tried messing around with the font file in the warzone dir and it didnt make any difference - even when i renamed an existing font, and replaced the one in the warzone dir 2008-02-21T21:57:35 Buginator, you got an Nvidia too ? 2008-02-21T21:57:50 almost as if the warzone exe has the font compiled within the program rather than looking externally 2008-02-21T21:57:56 Yes 2008-02-21T21:57:59 Also a ATI. 2008-02-21T21:58:12 *** EvilGuru_ has joined #warzone2100 2008-02-21T21:58:20 On linux I use ATI, and on windows I use a Nvidia card. 2008-02-21T21:58:26 sumilkra, that way I couldn't see any font at all in wz 2008-02-21T21:58:39 hmm didnt change a thing on mine 2008-02-21T21:58:50 did you delete the one from the Window Fonts dir ? 2008-02-21T21:58:50 1 sec i`ll try removing the font file altogether 2008-02-21T21:58:54 On Linux, the issue is fixed by using quesoglc 0.6.5 instead of 0.7.0... 2008-02-21T21:59:04 erm no to be honest - didnt realise it ended up there 2008-02-21T21:59:05 And in Wine that is the case, too. 2008-02-21T21:59:07 let me check 2008-02-21T21:59:13 *** Coincident has quit IRC 2008-02-21T21:59:47 I sent them quesoglc .6.5 dlls & .exe, and that failed for them. So that fix won't fix the issue I don't think? 2008-02-21T22:00:11 ok i have nothing in the windows\fonts dir (no dejavu) and have renamed the file in the warzone\fonts file and it still shows blocks 2008-02-21T22:00:19 so doesnt seem to be referencing that file? 2008-02-21T22:00:19 I remember I hat problems with Homeworld 2 and Fs2 OpenSource, it wouldnt render some things in OpenGL the right way 2008-02-21T22:00:37 woot for warzone2100 2008-02-21T22:00:45 http://i69.photobucket.com/albums/i60/GrimMoroe/palm1.jpg 2008-02-21T22:01:06 nice, GrimMoroe 2008-02-21T22:01:21 thanks 2008-02-21T22:01:35 well, sorry, but I must go now. Hopefully this will be figured out soon. 2008-02-21T22:01:39 sumilkra: It should fallback to some other font. 2008-02-21T22:01:41 later all. 2008-02-21T22:01:44 ok good luck 2008-02-21T22:01:48 cya 2008-02-21T22:01:50 *** Buginator has left #warzone2100 2008-02-21T22:01:50 The only absolutely required thing is the fonts.conf 2008-02-21T22:02:02 yeah that is still there 2008-02-21T22:02:34 heh yeah rename that and you dont see a thing 2008-02-21T22:03:28 ahh well i`m going to have to nip off now - good luck finding this bug folks - its a well hidden one by the looks of things 2008-02-21T22:03:31 night all 2008-02-21T22:03:44 *** sumilkra has quit IRC 2008-02-21T22:04:58 *** Ryuuzaki has quit IRC 2008-02-21T22:05:40 *** EvilGuru has quit IRC 2008-02-21T22:07:16 Ok 2008-02-21T22:07:21 devurandom 2008-02-21T22:07:31 Bla 2008-02-21T22:07:33 Everyone 2008-02-21T22:07:34 http://forums.wz2100.net/ 2008-02-21T22:07:39 Forums are back online :) 2008-02-21T22:07:45 YAY 2008-02-21T22:07:57 With a little surprise 2008-02-21T22:08:54 Why do I have the session id in the get? 2008-02-21T22:09:16 Shouldn't it be in a cookie? 2008-02-21T22:09:37 do you accept cookies 2008-02-21T22:09:38 ? 2008-02-21T22:09:52 or just follow one link 2008-02-21T22:09:55 Of course. 2008-02-21T22:10:02 after clicking the first link, it should be in the cookie 2008-02-21T22:10:26 Ah, ok. 2008-02-21T22:10:58 Smileys are missing. 2008-02-21T22:11:08 The sessionID is alre bound to your IP and browser 2008-02-21T22:11:25 so, not very "important" 2008-02-21T22:12:40 uhmm, with the Testbuild from the forums I can see text 2008-02-21T22:12:58 *** abitos has quit IRC 2008-02-21T22:13:03 Can you PLEASE turn that off? 2008-02-21T22:13:11 *** abitos has joined #warzone2100 2008-02-21T22:13:42 i need to allow the extension. wait a sec 2008-02-21T22:14:32 Falcon: Please turn off whatever formatting code you are using that is throwing a white background behind your text. 2008-02-21T22:14:53 It is -killing- my eyes. 2008-02-21T22:15:24 Toksyuryel: Turn what off? 2008-02-21T22:15:42 Color code for writing 2008-02-21T22:15:54 Color code for writing 2008-02-21T22:16:00 kamaze: You need to allow which extension? 2008-02-21T22:16:08 *.exe 2008-02-21T22:16:24 That colouring would be disabled if there would not have been a few whinees crying for it. ;) 2008-02-21T22:16:32 better now ? 2008-02-21T22:16:37 no 2008-02-21T22:16:50 there was no change 2008-02-21T22:17:04 hmm I didn'T change any settings in Trillian :-/ 2008-02-21T22:17:08 Trillian 2008-02-21T22:17:10 that's why 2008-02-21T22:17:19 I've had this problem before with other people who use trillian 2008-02-21T22:17:35 Any solution found ? 2008-02-21T22:17:50 none other than using a different client 2008-02-21T22:18:26 for some reason setting the local display settings also sets it on your text and forces other people to see the same thing 2008-02-21T22:19:02 just one of many reasons trillian sucks 2008-02-21T22:19:13 try pidgin or something 2008-02-21T22:24:10 *** GrimMoroe has left #warzone2100 2008-02-21T22:26:46 whooh seems to work) 2008-02-21T22:28:19 *** GrimMoroe has joined #warzone2100 2008-02-21T22:28:33 *** pupnik_ is now known as pupnik 2008-02-21T22:30:14 *** lav-coyote25 has joined #warzone2100 2008-02-21T22:30:42 *** tomboy64 has joined #warzone2100 2008-02-21T22:31:45 *** lav-coyote25 has left #warzone2100 2008-02-21T22:36:02 *** Vespasian has joined #warzone2100 2008-02-21T22:36:16 cu all 2008-02-21T22:36:27 *** Falcon has quit IRC 2008-02-21T22:42:33 *** shentino has quit IRC 2008-02-21T22:43:57 *** BobTheBuilder has joined #warzone2100 2008-02-21T22:44:23 hello everybody! 2008-02-21T22:47:06 BobTheBuilder, weelcome) 2008-02-21T22:51:18 Hey. 2008-02-21T22:52:34 so, what has been changed to the game since 1999? 2008-02-21T22:54:32 http://svn.gna.org/viewcvs/warzone/trunk/ChangeLog?rev=3837&view=markup 2008-02-21T22:55:11 *** |Leto| has joined #warzone2100 2008-02-21T22:56:16 Though I'm not a developer, I can try to summarize what's been changed. 2008-02-21T22:57:47 *** GrimMoroe has left #warzone2100 2008-02-21T22:58:39 The first few things that occur to me would be the code being cleaned up, the game being ported to multiple platforms, the addition of a skybox, and a few balance tweaks. 2008-02-21T22:59:14 I *think* WZ is being adapted to use a true collision system for projectiles, but I'm not sure. 2008-02-21T22:59:45 Oh, and the netcode has(is being?) completely rewritten, and the addition of a lobby server. 2008-02-21T23:00:12 Vespasian: Right on both counts 2008-02-21T23:00:19 nice 2008-02-21T23:05:23 I do believe there were a few official, and not so official, patches released between 1999 and the time the code was freed. Can't remember what they did though. 2008-02-21T23:05:55 Toksyuryel: 1.10 was the last official 2008-02-21T23:06:54 1.11 and 1.12-9-16 2008-02-21T23:07:06 With the latter having uber-mini-pods. :) 2008-02-21T23:08:15 mini-pods rock 2008-02-21T23:08:38 *** Dred_furst has joined #warzone2100 2008-02-21T23:09:24 There were also balancing chages. 2008-02-21T23:09:33 *** tomboy64 has quit IRC 2008-02-21T23:10:05 *** apelgate has quit IRC 2008-02-21T23:23:12 *** mcdebugger has quit IRC 2008-02-21T23:23:47 EvilGuru_, cybersphinx 2008-02-21T23:23:48 http://forums.wz2100.net/viewtopic.php?f=11&t=1404&p=13049#p13049 2008-02-21T23:24:19 Yeah, I really liked 1.12's balance. 2008-02-21T23:24:35 1.12's imbalance, you mean... 2008-02-21T23:24:54 "cto ustomize"... 2008-02-21T23:24:55 Okay, well... Balance is the wrong word. 2008-02-21T23:25:22 I liked some of the ideas behind it. 2008-02-21T23:26:33 "make the for it instead" ? 2008-02-21T23:27:27 I wouldn't mind seeing mines, sniper cyborgs, multiple types of troop transports, better machineguns and flamethrowers, and VTOL bombers that could actually fly at something faster than snails pace, and so on. 2008-02-21T23:30:40 Although the flamethrowers are already improved, and machineguns will have their niche widened. 2008-02-21T23:30:47 I know that much at least 2008-02-21T23:31:31 *** {{Classic}} has joined #warzone2100 2008-02-21T23:31:38 <{{Classic}}> ello o/ 2008-02-21T23:33:07 *** Karlik|nb has quit IRC 2008-02-21T23:50:26 *** Karlik|nb has joined #warzone2100 2008-02-21T23:59:09 *** {{Classic}} has left #warzone2100 2008-02-22T00:00:50 Wow, postgres is good 2008-02-22T00:01:13 Just inserted 3,000,000 rows into a table and it can aggregate them with a filter in 0.6 seconds out of the box 2008-02-22T00:01:30 MySQL (same system) takes 0.65 seconds to do 300,000 rows 2008-02-22T00:05:45 *** Karlik|nb has quit IRC 2008-02-22T00:05:45 *** EvilGuru_ has quit IRC 2008-02-22T00:05:45 *** Teej has quit IRC 2008-02-22T00:05:46 *** pupnik has quit IRC 2008-02-22T00:07:06 n8 2008-02-22T00:07:09 *** devurandom has quit IRC 2008-02-22T00:07:44 *** pupnik has joined #warzone2100 2008-02-22T00:13:09 *** EvilGuru has joined #warzone2100 2008-02-22T00:16:18 yeah postgres is awesome 2008-02-22T00:16:41 *** Karlik|nb has joined #warzone2100 2008-02-22T00:16:41 *** EvilGuru_ has joined #warzone2100 2008-02-22T00:16:41 *** Teej has joined #warzone2100 2008-02-22T00:16:53 I got a friend who used to tell me every day how much better than everything else it was :) 2008-02-22T00:17:35 I am still yet to benchmark firebird with my dataset 2008-02-22T00:18:07 *** Teej has quit IRC 2008-02-22T00:19:34 *** Karlik|nb has quit IRC 2008-02-22T00:19:34 *** EvilGuru_ has quit IRC 2008-02-22T00:24:20 *** abitos has quit IRC 2008-02-22T00:45:30 *** EvilGuru has quit IRC 2008-02-22T01:28:19 *** kamaze has quit IRC 2008-02-22T01:46:11 *** mortikia` has joined #warzone2100 2008-02-22T01:46:11 *** mortikia has quit IRC 2008-02-22T01:46:11 *** mortikia` is now known as mortikia 2008-02-22T01:46:15 *** mortikia has joined #warzone2100 2008-02-22T01:48:14 *** |Leto| has quit IRC 2008-02-22T01:48:18 *** tomboy64 has joined #warzone2100 2008-02-22T02:01:28 *** Marduk has quit IRC 2008-02-22T02:04:10 *** |Leto| has joined #warzone2100 2008-02-22T02:04:15 *** |Leto| has quit IRC 2008-02-22T02:04:52 *** |Leto| has joined #warzone2100 2008-02-22T02:18:35 *** pabs3 has quit IRC 2008-02-22T02:19:33 *** tomboy64 has quit IRC 2008-02-22T02:26:37 *** |Leto| has quit IRC 2008-02-22T02:27:19 *** tomboy64 has joined #warzone2100 2008-02-22T02:36:12 *** KBlair has quit IRC 2008-02-22T02:37:01 *** JockeTF has quit IRC 2008-02-22T02:41:01 *** weedle has left #warzone2100 2008-02-22T02:51:18 *** KBlair has joined #warzone2100 2008-02-22T03:23:11 *** Suprano has quit IRC 2008-02-22T03:23:40 *** Maerz has joined #warzone2100 2008-02-22T03:28:24 anyone notice that when playing against another player over LAN that sometimes when you send a unit to attack then pull it back, it seems to just blow up, like it just wanted to commit suicide and when you ask the player, he says that the unit was continuing to attack his base/units but it wasn't doing any damage and his units could attack it (which then destroyed your unit, causing the explosion animation). All of the secon 2008-02-22T03:28:24 dary attacking is visible to only the other player, but not to you, to you, it just seems to sit there and....boom! 2008-02-22T03:29:40 Desync. 2008-02-22T03:29:52 Is this the latest beta you're playing? 2008-02-22T03:37:17 Also are you playing over the internet via a virtual LAN? 2008-02-22T03:44:34 *** Dred_furst has quit IRC 2008-02-22T03:51:44 *** pabs3 has joined #warzone2100 2008-02-22T03:57:30 *** cybersphinx has quit IRC 2008-02-22T04:29:28 *** tomboy64 has quit IRC 2008-02-22T04:37:03 *** me1 has joined #warzone2100 2008-02-22T04:37:14 *** me1 has left #warzone2100 2008-02-22T05:31:37 *** DrZimmerman has joined #warzone2100 2008-02-22T05:35:39 *** cybersphinx has joined #warzone2100 2008-02-22T05:44:09 I had desyncs occur a few years ago. 2008-02-22T05:44:18 I haven't been able to test recently, though. 2008-02-22T06:07:10 http://www.warzone2200.com/ 2008-02-22T06:09:25 *** apelgate has joined #warzone2100 2008-02-22T06:09:32 any warzone devs around? http://bugs.debian.org/466897 2008-02-22T07:13:55 *** pupnik_ has joined #warzone2100 2008-02-22T07:25:43 *** pupnik has quit IRC 2008-02-22T08:34:49 *** mortikia` has joined #warzone2100 2008-02-22T08:34:49 *** mortikia has quit IRC 2008-02-22T08:34:49 *** mortikia` is now known as mortikia 2008-02-22T08:34:52 *** mortikia has joined #warzone2100 2008-02-22T08:45:54 *** newparadigm` has joined #warzone2100 2008-02-22T08:47:33 *** newparadigm has quit IRC 2008-02-22T08:50:03 *** Falcon has joined #warzone2100 2008-02-22T08:53:33 *** Falcon has quit IRC 2008-02-22T09:18:24 *** abitos has joined #warzone2100 2008-02-22T09:42:56 *** apelgate has quit IRC 2008-02-22T09:43:55 *** apelgate has joined #warzone2100 2008-02-22T09:56:23 *** cgadm has joined #warzone2100 2008-02-22T10:14:02 *** apelgate has quit IRC 2008-02-22T10:22:05 *** Vespasian has quit IRC 2008-02-22T10:32:30 *** pupnik_ is now known as pupnik 2008-02-22T10:48:49 *** devurandom has joined #warzone2100 2008-02-22T10:49:50 *** devurandom has quit IRC 2008-02-22T11:11:20 *** tomboy64 has joined #warzone2100 2008-02-22T11:23:58 *** cgadm has quit IRC 2008-02-22T11:24:10 *** apelgate has joined #warzone2100 2008-02-22T11:37:41 *** apelgate has quit IRC 2008-02-22T11:37:56 *** apelgate has joined #warzone2100 2008-02-22T11:51:54 desyncs happen quite often, I'm using 2.1.0 (built Jan 4, 2008) and my brother is using 2.1.0 (built 29 Dec, 2007) 2008-02-22T11:52:50 Also, when I host a game and my brother joins, all of his messages are shown twice (to him only) and when he hosts and I join, my messages are shown twice (to me only) 2008-02-22T11:53:20 but the sound effects, and visibile messages to the Host are normal 2008-02-22T11:55:31 oops 2008-02-22T11:55:39 we are both using version 2.0.10 2008-02-22T11:55:50 but built on different dates 2008-02-22T12:02:35 *** kamaze has joined #warzone2100 2008-02-22T12:03:38 hm, what should I do? The copy of warzone2100 I just installed (via the Mojo Setup) depends on libphysfs-1.0.so.0 but I have libphysfs-1.0.so.1 2008-02-22T12:04:49 downgrade libphysfs if possible, or build from source 2008-02-22T12:06:13 pabs3, k 2008-02-22T12:08:53 thanks! :D 2008-02-22T12:39:15 *** zenix has quit IRC 2008-02-22T12:39:30 *** pabs3 has quit IRC 2008-02-22T12:45:13 *** pabs3 has joined #warzone2100 2008-02-22T12:49:49 *** apelgate has quit IRC 2008-02-22T13:36:07 *** apelgate has joined #warzone2100 2008-02-22T13:50:59 *** pabs3 has quit IRC 2008-02-22T13:58:45 *** pabs3 has joined #warzone2100 2008-02-22T13:59:03 *** mcdebugger has joined #warzone2100 2008-02-22T14:01:09 Hi guys! 2008-02-22T14:01:59 Could smb tell me how can't I download warzone2100-devpkg-2.1-mingw32-20080222.7z ? :( 2008-02-22T14:25:57 *** Falcon has joined #warzone2100 2008-02-22T14:28:12 hi 2008-02-22T14:30:13 Falcon, re) 2008-02-22T14:30:49 oooh where to download this .... package? )) 2008-02-22T14:31:02 hmm still got no activation mail from the forums 2008-02-22T14:34:28 *** Kreuvf has joined #warzone2100 2008-02-22T15:10:40 *** Coincident has joined #warzone2100 2008-02-22T15:10:40 *** charon has joined #warzone2100 2008-02-22T15:10:55 morning 2008-02-22T15:40:00 charon, hello 2008-02-22T15:48:34 devurandom * r3852 /branches/2.1/data/multiplay/skirmish/ (8 files): Upgrade power generator with powModule instead of resModule. Fixes bug #11122. 2008-02-22T15:49:16 *** Karlik|nb has joined #warzone2100 2008-02-22T15:56:40 CIA-46, maybe you know? 2008-02-22T15:56:47 about dev package 2008-02-22T15:57:01 last 2 versions won't been downloaded 2008-02-22T15:57:09 access forbidden :( 2008-02-22T16:14:55 mcdebugger: you are aware that cia is just an svn watcher bot, aren't you? 2008-02-22T16:15:17 *** eracc has quit IRC 2008-02-22T16:15:47 charon, didn't know :) Than'x 2008-02-22T16:18:03 got to catch a train, bbl 2008-02-22T16:18:10 *** charon has quit IRC 2008-02-22T16:25:51 *** Karlik|nb has quit IRC 2008-02-22T17:04:05 *** apelgate has quit IRC 2008-02-22T17:04:18 *** apelgate has joined #warzone2100 2008-02-22T17:13:18 *** abitos has quit IRC 2008-02-22T17:23:41 *** EvilGuru has joined #warzone2100 2008-02-22T17:38:27 *** mcdebugger has quit IRC 2008-02-22T17:41:20 *** Jessy has joined #warzone2100 2008-02-22T17:41:28 anyone wann aplay 2v2? 2008-02-22T17:43:10 *** TerminatorX has joined #warzone2100 2008-02-22T17:57:34 *** TerminatorX has quit IRC 2008-02-22T18:01:18 *** Falcon has left #warzone2100 2008-02-22T18:09:41 *** eracc has joined #warzone2100 2008-02-22T18:13:26 *** Shentino has joined #warzone2100 2008-02-22T18:13:28 Can we fix it? 2008-02-22T18:13:28 Yes we can! 2008-02-22T18:14:32 Scoop, Muck and Dizzy 2008-02-22T18:14:42 and Roley too 2008-02-22T18:26:57 *** Maerz has quit IRC 2008-02-22T18:34:54 *** Maerz has joined #warzone2100 2008-02-22T18:37:12 *** KBlair has quit IRC 2008-02-22T18:44:27 http://www.google.com/search?hl=en&q=warzone+2100&btnG=Google+Search 2008-02-22T18:44:38 google finally created sub links for our site :) 2008-02-22T18:46:02 Ooh, very nice 2008-02-22T18:55:37 *** KBlair has joined #warzone2100 2008-02-22T18:57:00 *** charon has joined #warzone2100 2008-02-22T18:57:16 Any reason why 2.1 looks like this: http://img184.imageshack.us/img184/5136/weirdfk6.png ? 2008-02-22T18:57:19 evening 2008-02-22T18:59:01 KBlair: It is a well known bug 2008-02-22T18:59:10 ah 2008-02-22T19:00:13 *** per has joined #warzone2100 2008-02-22T19:00:34 hello 2008-02-22T19:01:39 *** Buginator has joined #warzone2100 2008-02-22T19:01:41 Hey all 2008-02-22T19:08:58 *** Jessy has left #warzone2100 2008-02-22T19:11:21 *** mortikia` has joined #warzone2100 2008-02-22T19:11:21 *** mortikia has quit IRC 2008-02-22T19:11:21 *** mortikia` is now known as mortikia 2008-02-22T19:12:53 *** JockeTF has joined #warzone2100 2008-02-22T19:47:36 per * r3853 /trunk/tools/3ds2pie/ (3ds2pie.c 3ds2pie_gui.cpp): 2008-02-22T19:47:36 3ds2pie: Add option to scale imported model by a given factor to correct errors 2008-02-22T19:47:36 seen in Blender 3DS export. 2008-02-22T19:48:44 Who maintains the website? 2008-02-22T19:48:51 I have a minor suggestion to make :) 2008-02-22T19:49:03 That would be kamaze 2008-02-22T19:50:03 1949.09       Shentino: I have a minor suggestion to make :) 2008-02-22T19:50:04 speak 2008-02-22T19:50:55 ah 2008-02-22T19:51:00 Buginator, query 2008-02-22T19:51:04 please reply 2008-02-22T19:51:08 Well, in the downloads page, you forgot to mention that the .mojo file requires libmad 2008-02-22T19:51:20 Perhaps a short list of required dependencies/libraries would help 2008-02-22T19:51:31 It could have saved me an extra round-trip between here and my home computer :) 2008-02-22T19:52:00 um, we don't use libmad anymore. 2008-02-22T19:52:08 er 2008-02-22T19:52:23 I dl'ed the latest .mojo file and it puked saying it couldn't find libmad 2008-02-22T19:52:32 that was for .mp3 support I think. 2008-02-22T19:52:33 I ran ldd on it and sure enough it was trying to link to it 2008-02-22T19:52:35 Probably still has the dep listed 2008-02-22T19:52:48 well, the executable that got installed refused to boot 2008-02-22T19:52:50 (I thought we switched from mojo to soemething else?) 2008-02-22T19:52:54 Shentino, i'll notice it for the next site overhaul 2008-02-22T19:52:59 ;) 2008-02-22T19:53:13 anyway, I went to the livna site and got libmad anyway. 2008-02-22T19:53:21 and just for good measure I got the source 2008-02-22T19:53:40 yeah, a tuneup of the linux installer for 2.0.10 would be nice 2008-02-22T19:56:15 I wish sound worked 2008-02-22T19:57:31 me too 2008-02-22T19:57:40 sound works for most people AFAIK, as long as you have good openAL support, it should work fine. 2008-02-22T19:57:41 I tried the playlist thingy but it refused to run the stuff 2008-02-22T19:57:47 Oh, btw 2008-02-22T19:58:10 Can wz2100 be told not to use /dev/dsp, and instead go to alsa and share with other programs? 2008-02-22T19:58:19 openal should be using alsa, and hence dmix 2008-02-22T19:58:34 shevek@blue ~ $ cat .openalrc 2008-02-22T19:58:34 (define devices '(alsa native arts esd null)) 2008-02-22T19:58:59 warzone only uses openAL calls, nothing out of the ordinary. 2008-02-22T19:59:05 funny 2008-02-22T19:59:12 maybe openAL is hogging the device then 2008-02-22T19:59:20 shevek_: I do not think it is to do with us 2008-02-22T19:59:30 EvilGuru: probably not. I need an openal test toy. got one? 2008-02-22T19:59:31 Our usage of OpenAL is (to my knowledge) quite standard 2008-02-22T19:59:42 the OpenAL examples are quite good 2008-02-22T19:59:46 crap code, but they work 2008-02-22T19:59:55 yeah 2008-02-22T20:00:02 * shevek_ gets the openal source out 2008-02-22T20:00:38 we did have some strange errors when OpenAL tries to use /dev/dsp, with not even strace giving much a clue 2008-02-22T20:01:29 There is also this newer openAL fork(?) http://kcat.strangesoft.net/openal.html 2008-02-22T20:01:55 I just think it's weird that openal wouldn't be using alsa 2008-02-22T20:02:00 ok, where is an openal test binary? 2008-02-22T20:02:02 I got the fedora 7 version 2008-02-22T20:02:09 which is recent (?) 2008-02-22T20:02:12 Buginator: It is part of OpenAL 2008-02-22T20:02:19 I was talking to one of the devs about it 2008-02-22T20:02:27 (as currently it only does 4.1 surround) 2008-02-22T20:03:00 shevek_: You will probably need to compile off one of the example/tutorial appsz 2008-02-22T20:04:54 shevek_: You also need "(define alsa-device "default")" to make it use the default device (which should be dmixed). 2008-02-22T20:05:33 EvilGuru: the tutorial app requies alut, which I don't have 2008-02-22T20:05:55 Go fetch! 2008-02-22T20:06:07 You can get rid of it when you're done 2008-02-22T20:06:43 where the hell is it? 2008-02-22T20:07:11 *** cyka has quit IRC 2008-02-22T20:07:18 ah found it 2008-02-22T20:08:54 *** Dred_furst has joined #warzone2100 2008-02-22T20:13:55 per * r3854 /trunk/ (9 files in 3 dirs): 2008-02-22T20:13:55 Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from 2008-02-22T20:13:55 trunk in anticipation of future ECM work. 2008-02-22T20:16:23 *** Karlik|nb has joined #warzone2100 2008-02-22T20:21:23 well, mplayer -ao openal works 2008-02-22T20:21:28 the alut test file doesn't. 2008-02-22T20:22:12 #openal - make a racket 2008-02-22T20:22:28 alSourcePlay(16385, 0, 0xbfa622b8, 0x70048db9, 0xb7e788f0) = 0 2008-02-22T20:22:33 did not cause any system calls 2008-02-22T20:23:51 strange, you'd at least expect a write() to a device 2008-02-22T20:23:59 yes 2008-02-22T20:24:09 unless you've got something else surrpetitiously doing it for you that strace isn't intercepting 2008-02-22T20:24:13 like maybe a background thread 2008-02-22T20:24:38 gdb> thread apply all bt 2 Thread 0xb7b6db90 (LWP 31972) snd_pcm_state (pcm=0x8066fa8) at pcm.c:934 2008-02-22T20:24:41 * 1 Thread 0xb7c768e0 (LWP 31969) 0xb7ef70b1 in alSourcePlay (sid=0xbf83e058) at al_source.c:2343 2008-02-22T20:25:04 but strace should show all threads 2008-02-22T20:25:18 strace might not be catching it in time. 2008-02-22T20:25:26 Try running it under gdb and put a breakpoint on write() 2008-02-22T20:25:29 or send() 2008-02-22T20:25:29 That's an odd statement. 2008-02-22T20:25:32 strace always catches it. 2008-02-22T20:25:45 Er, there's a slight delay in the case of thread forks 2008-02-22T20:25:46 shevek_: I know a few tricks to trick strace 2008-02-22T20:25:57 don't know why OpenAL would use them mind you 2008-02-22T20:25:58 gdb should work though 2008-02-22T20:26:00 EvilGuru: let's assume that this code was not written as a rootkit 2008-02-22T20:26:05 lmao 2008-02-22T20:26:20 nanosleep FTW 2008-02-22T20:26:48 *** cyka has joined #warzone2100 2008-02-22T20:27:15 cyka, did you fix it ? 2008-02-22T20:27:26 fix what? 2008-02-22T20:27:42 i wisxh i could affi the bloody wingmirro in sopmoens ASS tho 2008-02-22T20:27:55 preferabbly the ass that sideswipped my van today :( 2008-02-22T20:28:16 took out the wing mirror 2008-02-22T20:28:17 :S 2008-02-22T20:28:39 They lost control when they looked at your hair ;) 2008-02-22T20:29:21 lol 2008-02-22T20:29:29 no tehy couldn't fucking judge how big their van was 2008-02-22T20:29:31 twat heads 2008-02-22T20:29:36 but thats ford transit drivers 2008-02-22T20:29:46 with whacking great dumbo mirrorsa 2008-02-22T20:29:46 cyka: was it a party van? 2008-02-22T20:29:47 :D 2008-02-22T20:29:56 lol 2008-02-22T20:30:00 in the cabwas 2008-02-22T20:30:02 not in the back 2008-02-22T20:30:06 was a bit chilli 2008-02-22T20:30:07 :P 2008-02-22T20:30:12 they usually are 2008-02-22T20:30:14 was only -03 then 2008-02-22T20:30:29 tho at the end of the day it was rtunning at -20 2008-02-22T20:30:31 :D 2008-02-22T20:42:49 cyka, was it a lass driving? 2008-02-22T20:43:45 *** Dred_furst has quit IRC 2008-02-22T20:43:49 dunno 2008-02-22T20:43:53 wasn't looking at the driver 2008-02-22T20:44:01 was lookin at the van thinking SHIT! 2008-02-22T20:46:05 It was EvilGuru, trying to run you off the road, so you can't visit him during his speech. :D 2008-02-22T20:46:33 it over-ran by 15 minutes 2008-02-22T20:46:51 so I was late to my maths test (so only got 75% of the time) 2008-02-22T20:47:09 and so was forced to get the Ti-89 out in the last 5 minutes to clean up the paper 2008-02-22T20:48:51 At least they didn't toss rotten fruit at you during the speech. 2008-02-22T21:01:21 *** gerard_ has joined #warzone2100 2008-02-22T21:03:08 *** Falcon has joined #warzone2100 2008-02-22T21:03:24 hi 2008-02-22T21:03:30 Hey 2008-02-22T21:03:51 hi guys 2008-02-22T21:08:25 *** Falcon has left #warzone2100 2008-02-22T21:22:49 cyka! 2008-02-22T21:23:10 He's gone 2008-02-22T21:23:25 eh? 2008-02-22T21:23:33 what'd o do now? 2008-02-22T21:23:38 Oh, I was looking for ^cyka^ 2008-02-22T21:23:44 heh 2008-02-22T21:23:48 Hi cmyk 2008-02-22T21:23:54 dunno cyka, what did you do now? 2008-02-22T21:24:03 dunno 2008-02-22T21:24:03 lol 2008-02-22T21:34:21 gerard_ * r3855 /trunk/src/intelmap.c: Fix bug #11121, "Briefings not displayed at high resolutions". 2008-02-22T21:34:44 Buginator: there you are 2008-02-22T21:34:48 will backport it now 2008-02-22T21:36:12 *** apelgate has quit IRC 2008-02-22T21:36:40 no, still not here, cyka is holding me hostage virtually. Something about fixing the font or else... 2008-02-22T21:36:58 !seen osmic 2008-02-22T21:36:59 per: osmic was last seen in #warzone2100 4 weeks, 2 days, 0 hours, 34 minutes, and 49 seconds ago: heh, seems like a lot of times the people posted in the feedback forum when they should've done it in another forum 2008-02-22T21:37:01 *** apelgate has joined #warzone2100 2008-02-22T21:37:06 * cyka kicks Buginator out and commands him to fix it 2008-02-22T21:37:06 lol 2008-02-22T21:38:01 * Buginator looks at quesoGLC || fontconfig maintainers for a fix. :P heh 2008-02-22T21:38:37 We should put a notice for linux people to NOT use quesoGLC .7, and stick with .6.5 instead. 2008-02-22T21:46:01 We should rapidly revert GLC 2008-02-22T21:46:58 any of you familiar enough with Qt to update the 3ds2pie qt app with an additional widget? 2008-02-22T21:51:49 gerard_ * r3856 /branches/2.1/src/intelmap.c: Backport r3855 from trunk (Fix bug #11121, "Briefings not displayed at high resolutions".). 2008-02-22T21:54:50 *** apelgate has quit IRC 2008-02-22T22:00:05 Later all. 2008-02-22T22:00:21 *** Buginator has left #warzone2100 2008-02-22T22:03:55 heh, setting a patch in gna.org to 'private' still sends it to the dev list. 2008-02-22T22:04:04 very private :P 2008-02-22T22:08:47 the only advantage of the wrf system over pulling in requirements as they are detected, is the ability to specify override files by adding a different wrf file 2008-02-22T22:16:49 *** DrZimmerman has quit IRC 2008-02-22T22:31:27 we could implement this simply by using physfs paths 2008-02-22T22:32:34 would need to reorganize the texture directory in several campaign directories 2008-02-22T22:33:23 actually, adding override directories for the files that should be changed would be better 2008-02-22T22:33:35 * per keeps talking to himself 2008-02-22T22:33:59 lol 2008-02-22T22:34:03 wrf! 2008-02-22T22:45:33 it's a really quiet evening 2008-02-22T22:47:35 *** Vespasian has joined #warzone2100 2008-02-22T23:30:24 valgrind does find nothing to complain about :) 2008-02-22T23:30:30 except for the memleaks ofcourse 2008-02-22T23:31:25 Indeed 2008-02-22T23:31:58 I'll do a release build now, hopefully that is fast enough to sort of play 2008-02-22T23:32:11 as 2 fps is really not enough... 2008-02-22T23:32:30 * Shentino has made do with .5 fps 2008-02-23T00:09:58 Hey, i added an special forums for the 2.1 beta 2008-02-23T00:10:17 2.1 feedback 2008-02-23T00:10:17 Special feedback forum for the 2.1 branch, 2008-02-23T00:10:17 during its beta phase. 2008-02-23T00:10:39 good 2008-02-23T00:11:12 i hope i got all topics related to the 2.1 beta 2008-02-23T00:11:18 i need to go now, good night 2008-02-23T00:13:32 night 2008-02-23T00:14:00 *** Coincident has quit IRC 2008-02-23T00:14:03 *** shevek_ has quit IRC 2008-02-23T00:14:03 *** Kevin` has quit IRC 2008-02-23T00:14:03 *** ccfreak2k has quit IRC 2008-02-23T00:14:03 *** kevinsbot has quit IRC 2008-02-23T00:15:41 *** kevinsbot has joined #warzone2100 2008-02-23T00:19:04 *** shevek_ has joined #warzone2100 2008-02-23T00:19:45 *** ccfreak2k has joined #warzone2100 2008-02-23T00:22:46 *** Shentino has quit IRC 2008-02-23T00:24:10 *** Karlik|nb has quit IRC 2008-02-23T00:26:06 good night 2008-02-23T00:26:09 *** per has quit IRC 2008-02-23T00:30:18 *** Karlik|nb has joined #warzone2100 2008-02-23T00:31:19 *** kamaze has quit IRC 2008-02-23T00:31:49 *** charon has quit IRC 2008-02-23T00:48:32 per * r3857 /trunk/data/mp/effects/ (fxgrdexs.pie fxshcanm.pie): Fix two erronous png references in model files. 2008-02-23T00:49:18 *** Karlik|nb has quit IRC 2008-02-23T00:54:47 *** apelgate has joined #warzone2100 2008-02-23T01:13:25 *** cyka_ has joined #warzone2100 2008-02-23T01:24:56 *** cyka has quit IRC 2008-02-23T01:25:35 *** pabs3 has quit IRC 2008-02-23T01:26:59 *** EvilGuru has quit IRC 2008-02-23T01:27:02 *** JockeTF has quit IRC 2008-02-23T01:28:41 *** tomboy64 has quit IRC 2008-02-23T01:48:46 *** gerard_ has quit IRC 2008-02-23T01:49:10 *** coppercore has quit IRC 2008-02-23T01:53:00 *** coppercore has joined #warzone2100 2008-02-23T02:02:54 *** coppertop has joined #warzone2100 2008-02-23T02:08:14 *** cyka has joined #warzone2100 2008-02-23T02:09:08 *** cyka_ has quit IRC 2008-02-23T02:24:45 *** Kevin` has joined #warzone2100 2008-02-23T02:39:57 *** pabs3 has joined #warzone2100 2008-02-23T03:05:05 *** mortikia` has joined #warzone2100 2008-02-23T03:05:05 *** mortikia has quit IRC 2008-02-23T03:05:06 *** mortikia` is now known as mortikia 2008-02-23T03:16:09 *** Suprano has joined #warzone2100 2008-02-23T03:32:52 *** Maerz has quit IRC 2008-02-23T03:55:47 *** Suprano has quit IRC 2008-02-23T03:56:22 *** cybersphinx has quit IRC 2008-02-23T04:43:03 *** coppertop has quit IRC 2008-02-23T04:48:13 *** pabs3 has quit IRC 2008-02-23T04:52:48 *** pabs3 has joined #warzone2100 2008-02-23T05:17:12 *** coppercore has quit IRC 2008-02-23T05:17:15 *** coppercore has joined #warzone2100 2008-02-23T05:35:29 *** cybersphinx has joined #warzone2100 2008-02-23T06:06:47 *** mortikia` has joined #warzone2100 2008-02-23T06:06:47 *** mortikia has quit IRC 2008-02-23T06:06:48 *** mortikia` is now known as mortikia 2008-02-23T06:23:53 *** depquid has joined #warzone2100 2008-02-23T06:33:11 *** DrZimmerman has joined #warzone2100 2008-02-23T06:54:31 *** mortikia has joined #warzone2100 2008-02-23T07:08:23 *** lav-coyote25 has joined #warzone2100 2008-02-23T07:09:37 *** lav-coyote25 has left #warzone2100 2008-02-23T07:13:35 *** pupnik_ has joined #warzone2100 2008-02-23T07:25:39 *** pupnik has quit IRC 2008-02-23T07:32:24 *** tomboy64 has joined #warzone2100 2008-02-23T07:53:07 *** depquid has left #warzone2100 2008-02-23T08:10:23 *** tomboy64 has quit IRC 2008-02-23T08:45:08 *** pupnik_ is now known as pupnik 2008-02-23T09:40:04 *** DrZimmerman has quit IRC 2008-02-23T09:41:54 *** DrZimmerman has joined #warzone2100 2008-02-23T10:06:12 *** abitos has joined #warzone2100 2008-02-23T10:13:51 *** Vespasian has quit IRC 2008-02-23T10:59:05 *** devurandom has joined #warzone2100 2008-02-23T11:53:44 *** Coincident has joined #warzone2100 2008-02-23T12:03:38 *** Suprano has joined #warzone2100 2008-02-23T12:17:48 *** pupnik has quit IRC 2008-02-23T12:32:53 *** EvilGuru has joined #warzone2100 2008-02-23T12:40:26 *** Karlik|nb has joined #warzone2100 2008-02-23T12:44:55 devurandom * r3858 /trunk/tools/3ds2pie/ (4 files): 2008-02-23T12:44:55 Add Slider/SpinBox combination to set model scale. Closes patch #986 (but differs from it). 2008-02-23T12:44:56 Also fix minimum/maximum sizes to prevent resizing of the window. 2008-02-23T12:57:29 *** pupnik has joined #warzone2100 2008-02-23T13:02:47 *** Kreuvf has joined #warzone2100 2008-02-23T13:25:53 devurandom * r3859 /trunk/tools/3ds2pie/3ds2pie_gui.ui: Use QLayout instead of fixed size. 2008-02-23T13:36:50 *** gerard_ has joined #warzone2100 2008-02-23T13:38:08 hi 2008-02-23T13:38:11 hi 2008-02-23T13:57:09 http://www.youtube.com/watch?v=Jd3-eiid-Uw 2008-02-23T13:57:16 Warzone should utilise this ;) 2008-02-23T13:57:39 that would be interesting 2008-02-23T14:00:31 2.1 is a mess 2008-02-23T14:00:51 the font rendering has caused a lot more hassle than expected 2008-02-23T14:06:00 *** kamaze has joined #warzone2100 2008-02-23T14:13:00 Cairo works fine on OS X :D 2008-02-23T14:17:45 That and Glitz builds 2008-02-23T14:21:15 *** JockeTF has joined #warzone2100 2008-02-23T14:36:14 *** Suprano has quit IRC 2008-02-23T14:45:25 *** Watermelon2 has joined #warzone2100 2008-02-23T14:53:00 Kreuvf: Why doesn't it work with the usual wiimote/tracker setup? 2008-02-23T14:53:21 *** Suprano has joined #warzone2100 2008-02-23T14:53:51 Or did he just reverse it for convenience, so he can later replace the tracker with his IR-glasses? 2008-02-23T15:03:02 *** Karlik has joined #warzone2100 2008-02-23T15:08:55 *** Karlik has quit IRC 2008-02-23T15:21:31 devurandom: grep: Support for the -P option is not compiled into this --disable-perl-regexp binary 2008-02-23T15:21:52 this magic with the ai files didn't turn out too well... 2008-02-23T15:26:17 devurandom, I don't know, ask him yourself ;) 2008-02-23T15:27:17 gerard_: That magic is just convenience... 2008-02-23T15:28:43 jep, but it turned out to be not too convenient 2008-02-23T15:28:53 it doesn't work for me... 2008-02-23T15:29:01 gerard_: You are damn wrong there... 2008-02-23T15:29:22 \s is very much more convenient for me than [[:space:]] so it *IS* more convenient. 2008-02-23T15:29:42 And if you don't like this so much, you should have reverted it by now... 2008-02-23T15:30:41 had a bad week? 2008-02-23T15:31:03 I think it is much better if the committer reverts his own commits 2008-02-23T15:31:14 if they did not turn out too well 2008-02-23T15:31:49 I think it is very fine. 2008-02-23T15:32:04 And all issues so far have been resolved. 2008-02-23T15:32:48 perhaps we can fix this issue from within warzone? 2008-02-23T15:33:05 if it doesn't find the ai file, it will load player0.slo? 2008-02-23T15:33:47 devurandom * r3860 /trunk/data/mods/global/aivolution/multiplay/skirmish/Makefile.am: PCRE is not supported by every grep as it seems, so expand \s to [[:space:]]. 2008-02-23T15:35:09 thx 2008-02-23T15:35:15 will give it another try 2008-02-23T15:35:23 Isn't it just [:space:]? 2008-02-23T15:39:37 devurandom * r3861 /branches/2.1/data/mods/global/aivolution/multiplay/skirmish/ (5 files): (log message trimmed) 2008-02-23T15:39:37 Port from /trunk/: 2008-02-23T15:39:37 r3850: 2008-02-23T15:39:37 Fix a typo in regexp, which prevented "playerX.slo" from getting replaced properly. 2008-02-23T15:39:37 Also add error checking, to see wether the template parameters were replaced properly. 2008-02-23T15:39:39 r3851: 2008-02-23T15:39:41 Move playerX.[vs]lo.in to player0.[vs]lo 2008-02-23T15:39:53 Kreuvf: [:space:] is a whitespace character, to be used in a [] range. 2008-02-23T15:41:12 so it can only be used in a range and thus a single space has to be embraced by []? 2008-02-23T15:41:24 ? 2008-02-23T15:42:25 I really have no clue what this is about, but isnt a space just ' '? 2008-02-23T15:42:27 You can also do [[:space:][:digit:]]+ or similar. 2008-02-23T15:42:39 [:space:] cannot be used outside a range and that's why you have to put it into [] 2008-02-23T15:42:41 gerard_: [:space:] is not only ' ' 2008-02-23T15:42:49 I usually use [ \t] 2008-02-23T15:42:51 It is also \t \r \n and a few others 2008-02-23T15:42:52 there are many different spaces xD 2008-02-23T15:43:04 Kreuvf: Exactly like that. 2008-02-23T15:43:08 few others? 2008-02-23T15:43:08 k 2008-02-23T15:43:25 german spaces, dutch spaces? 2008-02-23T15:43:29 [:space:] is that supported by POSIX/ 2008-02-23T15:43:38 non-breaking spaces, spaces of different lengths, although you should not encounter them in a file-name imho 2008-02-23T15:44:06 I think that [:space:] matches all those different spaces 2008-02-23T15:44:28 man:grep: "A bracket expression is a list of characters enclosed by [ and ]. [...] Finally, certain named classes of characters are predefined within bracket expressions, as follows. Their names are self explanatory, and they are [:alnum:], [:alpha:], [:cntrl:], [:digit:], [:graph:], [:lower:], [:print:], [:punct:], [:space:], [:upper:], and [:xdigit:]." 2008-02-23T15:44:59 I think [:space:] may be locale dependend, yes. 2008-02-23T15:47:54 EvilGuru: man:grep doesnt talk a lot about POSIX, sorry... 2008-02-23T15:49:05 *** NightBringer has joined #warzone2100 2008-02-23T15:50:23 man:1p:grep talks about it: 2008-02-23T15:50:23 -E Match using extended regular expressions. Treat each pattern specified as an ERE, as described in the Base Definitions volume of 2008-02-23T15:50:23 IEEE Std 1003.1-2001, Section 9.4, Extended Regular Expressions. If any entire ERE pattern matches some part of an input line 2008-02-23T15:50:23 excluding the terminating , the line shall be matched. A null ERE shall match every line. 2008-02-23T15:50:57 So I assume that -E is supported by POSIX compatible greps. Otherwise they would not be POSIX compatible... 2008-02-23T15:51:42 gerard_: And for fixing the issue from within WZ: Please, do it. 2008-02-23T15:52:08 But before nothing ever happens, I did this. 2008-02-23T15:53:15 ...breaking OS X and Windows ;) 2008-02-23T15:54:50 gerard_ * r3862 /branches/lua/ (228 files in 26 dirs): Merge 3491:3861 from trunk. 2008-02-23T15:54:51 How did I break OSX? 2008-02-23T15:56:03 POSIX sed doesn't require the -r and -i options... I guess I have to fix that, too? 2008-02-23T15:56:28 devurandom: We do not use makefiles 2008-02-23T15:56:37 We use Xcode to build our project 2008-02-23T15:56:52 Well, then you apparently need to write a XCode rule to create those files... 2008-02-23T15:57:11 And actually I did not really break you, I think. Did you ever automatically build aivolution.wz? 2008-02-23T15:57:24 Not that I know of 2008-02-23T15:57:37 Well, so no reason to complain about anything... 2008-02-23T15:57:48 I am not sure if we even use .wz 2008-02-23T15:57:59 Just as Win/MSVC cannot complain, since they never did this either... 2008-02-23T15:58:12 CLOSED/INVALID ... 2008-02-23T15:58:22 Nope we do not use .wz at all 2008-02-23T15:58:26 we do what SVN builds do 2008-02-23T16:00:40 devurandom... those files are not in svn anymore now, so they will have to copy them by hand if they want to use the ai 2008-02-23T16:01:05 (which == annoying) 2008-02-23T16:01:08 Before they had to copy them by hand if they wanted to commit them. 2008-02-23T16:01:15 Which is just as boring. 2008-02-23T16:01:23 yes, but they almost never want to commit them 2008-02-23T16:01:27 the former happens more often than the latter 2008-02-23T16:01:35 I never edited an AI file, like 99% of the people here 2008-02-23T16:01:39 I probably have copied them 10 times since Troman last committed 2008-02-23T16:01:42 I used them alot, like all people here 2008-02-23T16:01:49 use* 2008-02-23T16:03:19 Then please revert it. 2008-02-23T16:03:25 you could have committed is as a tool, to help scriptwriters 2008-02-23T16:03:38 devurandom: could you please revert it? 2008-02-23T16:03:38 yes 2008-02-23T16:04:01 I don't want to spend time to figure out all changes and type a lot of svn commands 2008-02-23T16:04:06 devurandom: gerard_ is as pragmatic as me on the issue on reverting 2008-02-23T16:04:34 indeed, I consider it rude to convert someones commit 2008-02-23T16:04:39 revert* 2008-02-23T16:05:04 but you could make it a script and put it in the tools directory 2008-02-23T16:05:12 so the effort is not wasted 2008-02-23T16:05:26 I consider it rude not to react on someones plea... 2008-02-23T16:05:48 let's move over to the dev channel ;) 2008-02-23T16:06:00 That's what I would normally do... 2008-02-23T16:06:09 I consider that a non sequitur 2008-02-23T16:10:54 devurandom * r3863 /branches/2.1/ (17 files in 3 dirs): Do not automate AI creation, due to popuplar demand. 2008-02-23T16:55:41 ahh, these nice functions that will silently change their string arguments... 2008-02-23T16:57:23 *** DrZimmerman has quit IRC 2008-02-23T16:58:48 Beware of the const_cast? 2008-02-23T17:00:33 they don't cast it from const, but it is reached using a getter function, so a little unexpected... 2008-02-23T17:00:53 so when retrieving a template id from a name, it might also change the name 2008-02-23T17:03:18 We should not allow that... 2008-02-23T17:03:43 Make it return const char* instead? 2008-02-23T17:04:21 btw folks, a Debian dev/warzone user wondered what was happening with music, and if I was going to include any of the music on http://wiki.wz2100.net/Music_Proposals 2008-02-23T17:04:38 are there any plans to include some? 2008-02-23T17:04:47 talk yes, work no 2008-02-23T17:05:24 Problem is imo that it needs to be integrated in a way that makes sense. 2008-02-23T17:05:47 I.e. I would integrate it as ambience music into the campaign, but don't have time to work that out further. 2008-02-23T17:06:30 And for multiplayer, I think there was the idea for people to rather use WinAmp. 2008-02-23T17:06:39 Doesn't sounnd too cool, really... 2008-02-23T17:07:02 I think Giel said something about the playlist code being horrible and needing a replacement, or similar... 2008-02-23T17:14:00 hmm, ok. I'll pass on the info 2008-02-23T17:14:49 Most of the time volounteers could help. 2008-02-23T17:15:38 Here, too. I.e. if someone would work out how the music could be inteligently integrated, in better way than just "here do you have a bunch of mp3 files played in a loop". 2008-02-23T17:37:30 *** tomboy64 has joined #warzone2100 2008-02-23T18:39:34 *** JockeTF has quit IRC 2008-02-23T18:43:53 *** Dred_furst has joined #warzone2100 2008-02-23T18:44:56 *** JockeTF has joined #warzone2100 2008-02-23T18:46:16 *** Watermelon2 has quit IRC 2008-02-23T18:47:00 *** JockeTF has quit IRC 2008-02-23T18:49:23 *** Watermelon2 has joined #warzone2100 2008-02-23T18:51:34 *** Buginator has joined #warzone2100 2008-02-23T18:51:47 cyka did it. 2008-02-23T18:55:58 *** Watermelon2 has quit IRC 2008-02-23T19:04:36 *** krushia has joined #warzone2100 2008-02-23T19:17:39 *** BobTheBuilder has quit IRC 2008-02-23T19:21:09 *** per has joined #warzone2100 2008-02-23T19:22:06 hello 2008-02-23T19:23:19 hi per 2008-02-23T19:23:55 devurandom: ping 2008-02-23T19:24:05 Yeees? 2008-02-23T19:24:22 pop 2008-02-23T19:24:42 devurandom: i was wondering whether i could convince you to make a windows build of the qt 3ds2pie app 2008-02-23T19:25:08 Well, do you want to keep wondering? ;) 2008-02-23T19:25:33 i like straight answers ;) 2008-02-23T19:25:59 Would you instead like to look at this? http://forums.wz2100.net/?topic=1302.msg13117#msg13117 2008-02-23T19:27:33 oh. it is there already :-) 2008-02-23T19:29:41 devurandom: in your renderzone, you created a resource loader similar to what warzone has? 2008-02-23T19:29:51 devurandom: i mean similar to wrf/lev system 2008-02-23T19:30:40 Well, I kinda stopped all that stuff.. 2008-02-23T19:31:01 And the integration with what I had is not finished. 2008-02-23T19:31:38 *** DrZimmerman has joined #warzone2100 2008-02-23T19:32:46 devurandom: i am more interested in your design philosophy, since i am questioning the need for wrf/lev now 2008-02-23T19:33:12 Questioning the need? 2008-02-23T19:33:17 How else would you do it? 2008-02-23T19:33:30 devurandom: i've managed to replace the wrf texture loading with code that just pulls in the texture that are actually referenced by models 2008-02-23T19:33:49 If that works for everything... 2008-02-23T19:33:54 i think it could be done in a similar way for models - just pull in those referenced by stats 2008-02-23T19:34:06 And which stats will you pull? 2008-02-23T19:34:07 yes, if that would work for everything, why did pumpkin invent wrf/lev? 2008-02-23T19:34:19 Because it is at least easier. 2008-02-23T19:34:24 Or it does not work for everything... 2008-02-23T19:34:55 I think I know why. The reason is because of wdgs. 2008-02-23T19:35:00 You would need to implement some kind of background loading, I think, if you dont. 2008-02-23T19:35:35 you read the stats from data/stats/ and data/mp/stats, or from the savegame. either way you load everything prior to starting the level. 2008-02-23T19:36:28 Then you would begin to hardcode a lot, no? 2008-02-23T19:37:05 Well, but if you got it working... 2008-02-23T19:37:06 no 2008-02-23T19:37:17 i don't see why 2008-02-23T19:37:54 Well, if you got it working... 2008-02-23T19:38:47 the problem i have yet to deal properly with is overrides for map types... eg rocky mountains need different base plates for buildings than arizone tileset 2008-02-23T19:38:50 arizona 2008-02-23T19:39:05 this is now resolved by using different wrf files 2008-02-23T19:39:27 but i think we could resolve it instead by adding a different physfs direction prior in the list with replacement files 2008-02-23T19:42:25 so there is one hardcoding i would need - figuring out which "campaign" a map/savegame belongs to, then reading the correct replacement directory. but when we get the new savegame format, we can instead allow each map/savegame to specify exactly which replacement directory it wants. 2008-02-23T19:48:03 *** krushia_ has joined #warzone2100 2008-02-23T19:48:32 *** krushia has quit IRC 2008-02-23T19:49:44 *** krushia_ is now known as krushia 2008-02-23T20:07:20 *** JockeTF has joined #warzone2100 2008-02-23T20:11:34 *** apelgate has quit IRC 2008-02-23T20:15:23 *** apelgate has joined #warzone2100 2008-02-23T20:18:53 gtg, cya :D 2008-02-23T20:19:14 cya Kreuvf 2008-02-23T20:19:24 see ya Kreuvf 2008-02-23T20:19:53 *** Kreuvf has quit IRC 2008-02-23T20:25:29 pabs3, when is the cutoff date for debian? 2008-02-23T20:33:22 cyka: Are you happy? 2008-02-23T20:34:40 n8 2008-02-23T20:34:43 *** devurandom has quit IRC 2008-02-23T20:41:00 i wonder if having multiple models isn't a better idea than the "reskin" approach of replacing individual pieces of a model through wrf loading 2008-02-23T20:41:26 so each structure with a base plate has a different version for each tileset 2008-02-23T20:41:50 like frame based animation? 2008-02-23T20:41:59 no, as in separate model files 2008-02-23T20:42:16 Oh, old school stuff ;) 2008-02-23T20:42:18 problem is, we'd have to edit all the maps then 2008-02-23T20:42:25 so i guess that's out 2008-02-23T20:45:09 *** DrZimmerman has quit IRC 2008-02-23T20:58:14 *** Karlik|nb has quit IRC 2008-02-23T21:06:43 *** berkus has joined #warzone2100 2008-02-23T21:07:58 *** berkus has left #warzone2100 2008-02-23T21:42:12 *** Vespasian has joined #warzone2100 2008-02-23T21:54:19 later all. cyka, stay outta the bottle. :P 2008-02-23T21:54:30 *** Buginator has left #warzone2100 2008-02-23T22:21:06 Like some other people, I've been experiencing weird behavior with displayed text in the 2.1 Beta. 2008-02-23T22:21:32 This is precisely how it looks. 2008-02-23T22:21:39 http://i33.photobucket.com/albums/d77/Vercimer/WZMenu.png 2008-02-23T22:34:27 *** kamaze has quit IRC 2008-02-23T22:46:24 Vespasian: wow 2008-02-23T23:03:43 night 2008-02-23T23:03:45 *** per has quit IRC 2008-02-23T23:30:44 *** Karlik|nb has joined #warzone2100 2008-02-23T23:51:44 *** devurandom has joined #warzone2100 2008-02-23T23:58:58 *** Karlik|nb has quit IRC 2008-02-24T00:01:15 *** Karlik|nb has joined #warzone2100 2008-02-24T00:08:15 *** Karlik|nb has quit IRC 2008-02-24T00:15:59 *** NightBringer has quit IRC 2008-02-24T00:16:05 *** Karlik|nb has joined #warzone2100 2008-02-24T00:23:52 *** abitos has quit IRC 2008-02-24T00:57:38 *** EvilGuru has quit IRC 2008-02-24T01:04:46 *** devurandom has quit IRC 2008-02-24T01:26:46 *** Coincident has quit IRC 2008-02-24T01:34:38 *** Karlik|nb has quit IRC 2008-02-24T01:50:20 *** gerard_ has quit IRC 2008-02-24T02:02:01 *** tomboy64 has quit IRC 2008-02-24T02:29:14 *** tomboy64 has joined #warzone2100 2008-02-24T02:45:56 *** coppertop has joined #warzone2100 2008-02-24T03:16:46 *** Suprano has quit IRC 2008-02-24T03:17:21 *** Maerz has joined #warzone2100 2008-02-24T03:56:36 *** cybersphinx has quit IRC 2008-02-24T04:21:01 *** JockeTF has quit IRC 2008-02-24T04:35:10 *** Suprano has joined #warzone2100 2008-02-24T04:38:48 *** Maerz has quit IRC 2008-02-24T05:01:07 *** Suprano has quit IRC 2008-02-24T05:04:09 *** Dred_furst has quit IRC 2008-02-24T05:35:39 *** cybersphinx has joined #warzone2100 2008-02-24T09:35:20 *** berkus has joined #warzone2100 2008-02-24T09:36:42 *** berkus has left #warzone2100 2008-02-24T10:16:02 *** Vespasian has quit IRC 2008-02-24T10:34:39 *** abitos has joined #warzone2100 2008-02-24T11:09:00 *** Cc2iscooL has joined #warzone2100 2008-02-24T11:35:52 *** Gorsi has joined #warzone2100 2008-02-24T11:36:41 *** Kreuvf has joined #warzone2100 2008-02-24T11:36:47 Hi-Di-Ho 2008-02-24T11:37:09 huhu Kreuvf :) 2008-02-24T11:37:20 Kreuvf|Linux ^^ 2008-02-24T11:37:28 not here 2008-02-24T11:37:32 oOP 2008-02-24T11:37:51 i thing you have not 2 CRT's? 2008-02-24T11:38:01 *Monitore 2008-02-24T11:38:22 ..and keybords, Mouse 2008-02-24T11:38:22 One IRC-client connected to three different networks having two different nicks ^^ 2008-02-24T11:38:38 ehmm... but with Linux ;) 2008-02-24T11:38:56 yes 2008-02-24T11:39:06 Kreuvf|Linux :P 2008-02-24T11:39:16 won't highlight me :P 2008-02-24T11:39:22 hehe 2008-02-24T11:39:50 mhm... i will not spam here *in the german chan spamm* 2008-02-24T11:57:14 *** Coincident has joined #warzone2100 2008-02-24T11:59:10 *** JockeTF has joined #warzone2100 2008-02-24T12:31:22 devurandom * r3864 /branches/2.1/ChangeLog: Add note about "Local Settings/Application Data" instead of "My Documents\My Games" to ChangeLog 2008-02-24T12:48:45 *** EvilGuru has joined #warzone2100 2008-02-24T12:58:30 *** pupnik_ has joined #warzone2100 2008-02-24T13:10:15 *** pupnik has quit IRC 2008-02-24T13:21:07 *** coppertop has quit IRC 2008-02-24T13:23:55 *** kamaze has joined #warzone2100 2008-02-24T14:08:47 *** Karlik|nb has joined #warzone2100 2008-02-24T14:10:09 *** devurandom has joined #warzone2100 2008-02-24T14:14:51 *** devurandom has quit IRC 2008-02-24T14:40:23 *** Suprano has joined #warzone2100 2008-02-24T14:43:59 *** mcdebugger has joined #warzone2100 2008-02-24T14:54:52 JockeTF: alpacas! 2008-02-24T14:55:07 Yay! Alpacas! <3 2008-02-24T14:55:17 Alpaca or llama? 2008-02-24T14:55:24 Alpacas! 2008-02-24T14:57:24 Thanks! 2008-02-24T14:57:31 My friend said llama > alpaca 2008-02-24T14:57:58 EvilGuru: http://upload.wikimedia.org/wikipedia/commons/3/3e/Unshorn_alpaca_grazing.jpg 2008-02-24T14:58:22 I like the fluffy ones 2008-02-24T15:15:26 *** Karlik|nb has quit IRC 2008-02-24T15:22:13 *** Dred_furst has joined #warzone2100 2008-02-24T15:24:39 *** Karlik|nb has joined #warzone2100 2008-02-24T15:30:37 *** per has joined #warzone2100 2008-02-24T15:30:58 hello 2008-02-24T15:31:20 the structure limits code is seriously bugged 2008-02-24T15:35:17 Yep 2008-02-24T15:35:23 I think it crashes AMD64 2008-02-24T15:35:34 you can change it, but when you try to start a game... boom 2008-02-24T15:37:03 crashes AMD64? 2008-02-24T15:37:26 my X server freezes solid when i click 'ok' and limits are changed 2008-02-24T15:39:07 per: Stercus accidit 2008-02-24T15:39:24 indeed, EvilGuru ;) 2008-02-24T15:39:52 I am trying to think of the name of the philosopher who it is attributed to 2008-02-24T15:40:19 EvilGuru: valgrind says... http://rafb.net/p/aBxzMS52.html 2008-02-24T15:40:43 I did re-write some of that code 2008-02-24T15:40:58 but Giel and devu said they tested it to some extent 2008-02-24T15:42:11 https://trac.mortis.eu/warzone/changeset/3332 2008-02-24T15:56:58 *** Karlik|nb has quit IRC 2008-02-24T16:03:18 *** Karlik|nb has joined #warzone2100 2008-02-24T16:03:59 well, the current code plain doesn't work 2008-02-24T16:04:20 why are the limits encoded anyway? 2008-02-24T16:06:02 and why is it checking the limit array index to see if something is changed? 2008-02-24T16:06:45 per: It only sends if you changed something 2008-02-24T16:08:26 and why is this code causing my opengl driver to freak out? 2008-02-24T16:08:57 buffer over-flow into another variable 2008-02-24T16:11:18 *** Karlik|nb has quit IRC 2008-02-24T16:11:42 *** GrimMoroe has joined #warzone2100 2008-02-24T16:11:48 *** Karlik|nb has joined #warzone2100 2008-02-24T16:14:42 EvilGuru: the problem lies in createLimitSet and applyLimitSet 2008-02-24T16:14:47 EvilGuru: if you'll take a look 2008-02-24T16:15:15 EvilGuru: the latter checks if the buffer contains a value less than the number of structures (150), but this field is not initialized, and contains random memory 2008-02-24T16:15:19 that is the first problem 2008-02-24T16:16:09 EvilGuru: the second problem is that the buffer is allocated to the number of changes, but the code writes into it indexed by structure index, which is 0-150 2008-02-24T16:16:15 so we'll write way outside the buffer 2008-02-24T16:16:22 that explains it 2008-02-24T16:16:39 i don't know if the buffer is supposed to be larger, or if the writing is supposed to be indexed differently 2008-02-24T16:16:46 the code looks really weird to me 2008-02-24T16:17:30 It was a nasty one to re-write 2008-02-24T16:28:31 i have a fix soon 2008-02-24T16:28:36 will check with valgrind first 2008-02-24T16:32:03 EvilGuru: got time to test? 2008-02-24T16:32:14 nope, re-designing a website 2008-02-24T16:32:14 per * r3865 /trunk/src/multilimit.c: Fix memory corruption bugs in structure limits code. Reported by several. 2008-02-24T16:32:22 but I may be able to later 2008-02-24T16:32:38 i'll just backport it to 2.1 then and hope it works :) 2008-02-24T16:33:45 per * r3866 /branches/2.1/src/multilimit.c: 2.1: Fix memory corruption bugs in structure limits code. Reported by several. 2008-02-24T16:34:58 now, if we could just get the font issue under control... :( 2008-02-24T16:40:03 Yes 2008-02-24T16:42:23 * per is afk for a bit 2008-02-24T16:42:37 *** JockeTF has quit IRC 2008-02-24T16:43:40 *** JockeTF has joined #warzone2100 2008-02-24T16:50:24 *** Karlik|nb has quit IRC 2008-02-24T17:37:13 *** Watermelon2 has joined #warzone2100 2008-02-24T17:49:57 *** Karlik|nb has joined #warzone2100 2008-02-24T17:54:28 *** Watermelon2 has quit IRC 2008-02-24T17:55:47 *** Watermelon2 has joined #warzone2100 2008-02-24T18:01:59 *** Watermelon2 has quit IRC 2008-02-24T18:05:42 *** GrimMoroe has left #warzone2100 2008-02-24T18:11:19 *** GrimMoroe has joined #warzone2100 2008-02-24T18:21:22 *** Watermelon2 has joined #warzone2100 2008-02-24T18:23:43 *** pabs3 has quit IRC 2008-02-24T18:23:51 hello Grim, Watermelon 2008-02-24T18:24:19 hello per 2008-02-24T18:24:34 everyone is dead 2008-02-24T18:24:58 yeah 2008-02-24T18:25:27 hello 2008-02-24T19:21:15 *** DrZimmerman has joined #warzone2100 2008-02-24T19:24:24 *** Buginator has joined #warzone2100 2008-02-24T19:24:34 Hey all 2008-02-24T19:24:46 hi bugs 2008-02-24T19:24:48 cyka, I thought I saw your van again 2008-02-24T19:24:58 Watermelon2: what are you doing these days? 2008-02-24T19:25:32 per, which channel is the debian games one where pabs belongs to? 2008-02-24T19:26:26 per:my 2D game 2008-02-24T19:27:08 Buginator: no idea 2008-02-24T19:27:17 Watermelon2: what kind? 2008-02-24T19:29:02 remake of a dos/SNES game 2008-02-24T19:31:40 gtg, cya :D 2008-02-24T19:31:50 See ya Kreuvf 2008-02-24T19:32:05 *** Kreuvf has quit IRC 2008-02-24T19:34:38 *** Cc2iscooL has quit IRC 2008-02-24T19:44:17 *** Cc2iscooL has joined #warzone2100 2008-02-24T19:51:52 *** Watermelon2 has quit IRC 2008-02-24T19:52:28 *** Watermelon2 has joined #warzone2100 2008-02-24T19:54:03 *** Vespasian has joined #warzone2100 2008-02-24T19:58:32 *** abitos has quit IRC 2008-02-24T20:05:05 laters all 2008-02-24T20:05:22 see ya 2008-02-24T20:05:27 *** per has quit IRC 2008-02-24T20:05:28 cya per 2008-02-24T20:20:15 *** yonkeltron has joined #warzone2100 2008-02-24T20:20:58 is there a way to control your starting position? that is to say, on the two player maps, can one specify the top or bottom as the location for one's base? 2008-02-24T20:21:13 yes, click on the little # 2008-02-24T20:21:38 where the ping indicator gfx is at, below that 2008-02-24T20:21:53 close to the flag color 2008-02-24T20:22:29 Buginator: wait, i'm doing a one player skirmish and i don't see a hash mark... 2008-02-24T20:23:03 One sec... 2008-02-24T20:23:52 Buginator: ok. thank you. 2008-02-24T20:23:56 the #'s below the flag I mean 2008-02-24T20:25:28 ok 2008-02-24T20:25:30 and what? 2008-02-24T20:25:35 choose the flag color and? 2008-02-24T20:25:53 below the flag, you see 0..1..2..3 ? 2008-02-24T20:25:56 yes 2008-02-24T20:26:08 click on that, that will be your starting position 2008-02-24T20:26:49 it is a crappy interface to pick that. 2008-02-24T20:27:16 how do i know what number corresponds to what starting position? 2008-02-24T20:27:27 *** devurandom has joined #warzone2100 2008-02-24T20:27:39 I *think* it starts at 0 on the top, and count left to right 2008-02-24T20:27:41 hi devurandom 2008-02-24T20:30:23 *** Watermelon2 has quit IRC 2008-02-24T20:36:14 *** kamaze has quit IRC 2008-02-24T20:38:19 *** Coincident has quit IRC 2008-02-24T20:39:42 I've asked about this twice now, and both times there were no devs around, but I'll try this again. 2008-02-24T20:39:59 I too have the text issue in the beta, but mine is more screwed up than most. 2008-02-24T20:40:04 http://i33.photobucket.com/albums/d77/Vercimer/WZMenu.png 2008-02-24T20:40:18 That's precisely what I see. 2008-02-24T20:41:00 O_o 2008-02-24T20:41:06 The game still reacts to clicks where the text is supposed to be, but it's almost impossible to navigate. 2008-02-24T20:41:09 Which OS Vespasian 2008-02-24T20:41:21 Windows XP Professional, up-to-date. 2008-02-24T20:41:51 maybe the devs could put a screen shot of the menu up then you could navigate it 2008-02-24T20:41:52 Did you by chance try the fix I had in the forums before I took it down ? 2008-02-24T20:42:06 *** Osmic has joined #warzone2100 2008-02-24T20:42:14 I didn't catch that in time, unfortunately. 2008-02-24T20:42:35 GrimMoroe, just use postit's! ;) 2008-02-24T20:42:35 My graphics hardware is an ATI Radeon Sapphire X1650 Pro AGP 2008-02-24T20:42:44 Pentium 4 @ 3.0 Ghz 2008-02-24T20:42:49 2.5 GB RAM 2008-02-24T20:43:03 If that's in the least helpful. 2008-02-24T20:43:08 It isn't a hardware issue, it is a issue we have with the new font system. In that thread, download the tests.7z, and see if those work. 2008-02-24T20:46:41 *That* issue may be a hardware issue, I think. 2008-02-24T20:46:56 Hardware dependend at least. 2008-02-24T20:47:09 How you figure that? I tried both ATI & Nvidia, and it works for me. 2008-02-24T20:47:10 The one where you have blocky text is a general issue for all hardware on all OSes. 2008-02-24T20:47:34 perhaps driver related then. 2008-02-24T20:47:45 Buginator: Or it is related to specific drivers on specific cards. 2008-02-24T20:47:48 The no font issue is that it can't find the font AFAIK. 2008-02-24T20:48:05 Buginator: The "no font issue"? 2008-02-24T20:48:08 Which one is that? 2008-02-24T20:48:30 *** Osmic has quit IRC 2008-02-24T20:48:30 The same as the blocky text issue? 2008-02-24T20:48:49 I'm not using the absolute latest ATI drivers (those glitch out for me in some games), but mine are less than 6 months old. 2008-02-24T20:49:28 Buginator: Can you try with the exact same drivers as he uses? 2008-02-24T20:49:31 no, the blocky font isn't the same as having no fonts, or only a few letters from the font. 2008-02-24T20:49:45 So there are 3 different bugs? 2008-02-24T20:50:00 "blocky text", "no text", "just a little bit of text"? 2008-02-24T20:50:29 Per and bcoconni were able to confirm the last one on Linux, I think. 2008-02-24T20:51:00 Yes, 3 different things can happen. 2008-02-24T20:54:05 Alright, the precise drivers I'm using are Catalyst 7.10 with the 8.421 Display driver. 2008-02-24T20:57:00 I'm running the tests now. 2008-02-24T20:57:14 ok 2008-02-24T20:57:32 Demo.exe runs with about 650 FPS 2008-02-24T20:58:12 they are all font tests, so if you don't see something, let me know. 2008-02-24T20:59:39 So it's only worth reporting if it doesn't work? 2008-02-24T21:00:02 yes 2008-02-24T21:00:33 glclogo failed 2008-02-24T21:01:08 "GLC ERROR - glcFontFace() returned GLC_RESOURCE_ERROR" 2008-02-24T21:05:37 that is ok... next test 2008-02-24T21:11:06 *** Karlik|nb has quit IRC 2008-02-24T21:12:58 *** krushia is now known as krushia|cyber 2008-02-24T21:14:19 test1 never came up. 2008-02-24T21:14:45 I ran it, waited fifteen minutes, nothing happened 2008-02-24T21:14:53 The command prompt had frozen up 2008-02-24T21:15:13 noted 2008-02-24T21:19:08 *** mcdebugger has quit IRC 2008-02-24T21:42:05 *** Karlik|nb has joined #warzone2100 2008-02-24T21:47:52 so you guys ripped out what worked and replaced it with something that doesn't? 2008-02-24T21:49:20 It works for some... 2008-02-24T21:49:37 oh 2008-02-24T21:49:49 some is better then none I guess 2008-02-24T21:50:02 AFAIK, it works for all the developers, or they wouldn't have picked it. 2008-02-24T21:50:38 The main reason for it was to support character sets besides english. 2008-02-24T21:50:47 thats all that matters then 2008-02-24T21:51:53 How is your release going? Sometime soon? 2008-02-24T21:52:18 I have no idea, I am not responsible for anything dealing with releases 2008-02-24T21:52:34 you would have to ask chojun about that 2008-02-24T21:52:35 Surely you have a yes/no vote ? 2008-02-24T21:52:48 I opted outta that 2008-02-24T21:53:01 I don't think I have ever seen chojun come on this channel. 2008-02-24T21:53:13 he has been here before 2008-02-24T21:53:31 *** pupnik_ is now known as pupnik 2008-02-24T21:53:59 would be so much easier if your IRC channel was on this server... then you can have lurkers also! :D 2008-02-24T21:54:11 I don't think what we are doing will compare to what you guys have done 2008-02-24T21:54:27 we have some lurkers too :P 2008-02-24T21:55:05 devurandom: used to lurk on our server but I don't think he likes us anymore 2008-02-24T21:55:14 gerard too 2008-02-24T21:55:31 For the most part, it still is like the original, but has better gfx & some new toolsets, and a working drivemode ;) 2008-02-24T21:55:37 right ? 2008-02-24T21:56:06 not sure I still have to play the latest build 2008-02-24T21:56:36 Oh, they lurk on your channel? They must be as curious to me, but they aren't lazy, so they did join your channel. heh 2008-02-24T21:56:38 most of what has been changed is not really visable 2008-02-24T21:56:49 as me* 2008-02-24T21:56:54 *** DrZimmerman has quit IRC 2008-02-24T21:57:19 I'm not sure why anyone would be curious about what we are doing 2008-02-24T21:57:26 Is there a resident 'cyka' type on your channel? 2008-02-24T21:57:33 no 2008-02-24T21:57:48 Hmm, must be pretty boring then. ;) 2008-02-24T21:58:05 most of the time it is very boring 2008-02-24T21:58:14 Curious as how the project is going, and what new stuff is being added mainly. 2008-02-24T21:58:28 all that info can be found on the forums 2008-02-24T21:58:39 so there is no need to be curious 2008-02-24T21:58:56 oh yes, keep forgetting about that. I need to buy more hours. 2008-02-24T21:59:16 there is no secret coding, or anything like that closed info type crap 2008-02-24T21:59:38 secret coding is soooooo fun though ;) lol 2008-02-24T21:59:45 all the info is there if people want to take the time to read it 2008-02-24T21:59:58 You still have the same forum software right ? 2008-02-24T21:59:59 if they don't then thats fine too 2008-02-24T22:00:03 yes 2008-02-24T22:04:40 Later all. 2008-02-24T22:04:51 *** Buginator has quit IRC 2008-02-24T22:13:53 *** Gorsi has quit IRC 2008-02-24T22:16:34 [21:57] most of the time it is very boring << This and lack of time is why I am not lurking. 2008-02-24T22:16:47 See, I am not lurking that much here anymore either... 2008-02-24T22:17:08 lol 2008-02-24T22:17:16 I know dev what I said was just a joke 2008-02-24T22:17:33 Damn, I knew it. 2008-02-24T22:17:52 I knew it would make you stop lurking if I said it ;-) 2008-02-24T22:18:22 thats why I said devurandom instead of dev or devu 2008-02-24T22:18:39 saying your name always pulls you outta the woodwork :-D 2008-02-24T22:19:26 *** abitos has joined #warzone2100 2008-02-24T22:19:26 Must be that red highlighting. ;) 2008-02-24T22:19:33 lol 2008-02-24T22:31:44 n8 2008-02-24T22:31:45 *** devurandom has quit IRC 2008-02-24T22:33:59 *** RRockon has joined #warzone2100 2008-02-24T22:34:09 Fellow gamers and computer geeks 2008-02-24T22:34:33 Before me at this time, there lies a brand sparkling new GeForce 8800 GT 2008-02-24T22:35:03 I just opened the anti-static packaging for the first time since it was packaged 2008-02-24T22:35:19 it smells of processing power... it's quite an overwhelming sensation 2008-02-24T22:35:55 I am going to install it now... I just wanted to share this moment with you 2008-02-24T22:35:58 thank you for listening 2008-02-24T22:36:11 *** RRockon has quit IRC 2008-02-24T22:45:33 *** GrimMoroe has left #warzone2100 2008-02-24T22:47:05 *** Karlik|nb has quit IRC 2008-02-24T22:47:28 *** Jaymi_ has joined #warzone2100 2008-02-24T22:47:59 *** Jaymi_ has joined #warzone2100 2008-02-24T22:48:37 *** Jaymi_ is now known as coppertop 2008-02-24T22:55:13 *** Karlik|nb has joined #warzone2100 2008-02-24T22:55:26 test7.exe: 2008-02-24T22:55:39 "Failed to get the bounding box of the space character" 2008-02-24T22:57:34 *** RRockon has joined #warzone2100 2008-02-24T22:57:43 Okay... it's done 2008-02-24T22:57:51 now a good benchmark... 2008-02-24T22:58:28 *** RRockon has quit IRC 2008-02-24T22:58:49 Does anyone else get the general "I don't care" feeling whenever he joins the room? =P 2008-02-24T22:59:04 Wait... 2008-02-24T22:59:08 Who *is* he? 2008-02-24T22:59:14 That's another question. 2008-02-24T22:59:23 Then again...who am I? 2008-02-24T22:59:39 Who are you? Who are we? It's a conspiracy I tell you. 2008-02-24T22:59:48 I'm Vespasian. 2008-02-24T22:59:58 I see. I couldn't tell. =P 2008-02-24T22:59:59 I'm registered as Imperator on the forums, I lurk. 2008-02-24T23:00:19 That name was taken already on this server though. 2008-02-24T23:00:23 I just test the betas silently and bitch about the problems to myself and never report them, sadly. 2008-02-24T23:00:48 I've got the text problem, and I think I have it worse than most. 2008-02-24T23:00:51 I still haven't figured out how to make multi-turret hardpoints. 2008-02-24T23:01:06 Says it in the patch notes. =\ 2008-02-24T23:01:07 lol 2008-02-24T23:01:48 I should *really* report the newest bug where over lan/net play occasionally all buildings of another team will show up as smoking/destroyed. 2008-02-24T23:01:49 lol 2008-02-24T23:02:59 Probably desync 2008-02-24T23:17:05 *** JockeTF has quit IRC 2008-02-24T23:23:47 *** Napalm has joined #warzone2100 2008-02-24T23:24:43 Hello 2008-02-24T23:27:00 *** Napalm has quit IRC 2008-02-24T23:33:46 *** apelgate has quit IRC 2008-02-24T23:34:46 *** apelgate has joined #warzone2100 2008-02-24T23:47:30 *** Karlik|nb has quit IRC 2008-02-25T00:02:53 *** apelgate has quit IRC 2008-02-25T00:03:11 *** apelgate has joined #warzone2100 2008-02-25T00:04:44 *** abitos has quit IRC 2008-02-25T00:18:10 *** JockeTF has joined #warzone2100 2008-02-25T00:27:56 *** EvilGuru has quit IRC 2008-02-25T00:31:08 *** coppertop has quit IRC 2008-02-25T00:47:10 *** tomboy64 has quit IRC 2008-02-25T00:50:50 *** Suprano has quit IRC 2008-02-25T01:01:20 *** tomboy64 has joined #warzone2100 2008-02-25T01:16:32 *** GrimMoroe has joined #warzone2100 2008-02-25T01:29:16 *** JockeTF has quit IRC 2008-02-25T02:06:28 *** |Leto| has joined #warzone2100 2008-02-25T02:17:25 *** |Leto| has quit IRC 2008-02-25T02:19:56 *** pabs3 has joined #warzone2100 2008-02-25T02:21:02 *** tomboy64 has quit IRC 2008-02-25T02:42:21 Any devs around? 2008-02-25T02:43:25 *** pupnik has quit IRC 2008-02-25T03:59:19 *** cybersphinx has quit IRC 2008-02-25T04:37:53 *** Dred_furst has quit IRC 2008-02-25T04:48:09 *** UberMann has joined #warzone2100 2008-02-25T04:51:22 *** UberMann has quit IRC 2008-02-25T05:27:10 *** DrZimmerman has joined #warzone2100 2008-02-25T05:37:35 *** CIA-46 has quit IRC 2008-02-25T05:38:33 *** cybersphinx has joined #warzone2100 2008-02-25T05:56:03 *** CIA-46 has joined #warzone2100 2008-02-25T06:10:27 *** newparadigm` has quit IRC 2008-02-25T06:12:02 *** newparadigm has joined #warzone2100 2008-02-25T06:55:37 *** Dred_furst has joined #warzone2100 2008-02-25T07:15:49 *** abitos has joined #warzone2100 2008-02-25T07:17:21 also, i may be losing it. is there a tech tree that could show me how to get lancer at rockets? 2008-02-25T07:18:22 actually, i seem to be having trouble finding any and all rockets after the pod rockets 2008-02-25T08:04:52 I thought you got lancers before mini-pods... 2008-02-25T08:08:46 hm, apparently it is after mini-pods 2008-02-25T08:09:05 not sure how accurate this is, but http://warzone2100.ivanov.eu/techtree/lancer_at_rocket.png 2008-02-25T08:21:54 *** CIA-46 has quit IRC 2008-02-25T08:40:11 *** Cc2iscooL has quit IRC 2008-02-25T08:40:24 *** CIA-46 has joined #warzone2100 2008-02-25T08:42:53 *** Cc2iscooL has joined #warzone2100 2008-02-25T09:06:31 *** tomboy64 has joined #warzone2100 2008-02-25T09:10:54 tomboy64: that seems to be inaccurate 2008-02-25T09:10:59 Toksyuryel: ^ 2008-02-25T09:11:16 tomboy64: sorry, that was meant for Toksyuryel 2008-02-25T09:11:23 ^^ 2008-02-25T09:13:43 *** Vespasian has quit IRC 2008-02-25T09:16:46 *** tomboy64 has quit IRC 2008-02-25T10:14:38 *** CIA-46 has quit IRC 2008-02-25T10:23:29 *** Dred_furst` has joined #warzone2100 2008-02-25T10:33:42 *** CIA-47 has joined #warzone2100 2008-02-25T10:35:49 *** Dred_furst` has quit IRC 2008-02-25T10:36:08 *** Dred_furst` has joined #warzone2100 2008-02-25T10:39:55 *** Dred_furst has quit IRC 2008-02-25T10:44:50 *** Dred_furst has joined #warzone2100 2008-02-25T10:48:40 *** Dred_furst` has quit IRC 2008-02-25T12:41:41 *** unitos has joined #warzone2100 2008-02-25T13:04:58 *** Coincident has joined #warzone2100 2008-02-25T13:16:10 *** KBlair has quit IRC 2008-02-25T13:20:19 *** Falcon has joined #warzone2100 2008-02-25T13:21:32 *** NightBringer has joined #warzone2100 2008-02-25T13:25:49 *** Coincident has quit IRC 2008-02-25T14:36:54 *** unitos has quit IRC 2008-02-25T16:10:29 *** devurandom has joined #warzone2100 2008-02-25T16:11:17 Hi. 2008-02-25T16:11:19 Anyone seen kamaze? 2008-02-25T16:12:14 hi, he wasn't here since I'm on, (13:20, 1:20pm) 2008-02-25T16:17:14 *** kamaze has joined #warzone2100 2008-02-25T16:21:54 * kamaze starts RAGE.exe 2008-02-25T16:22:08 Hi kamaze 2008-02-25T16:22:51 I'm going online, and the first message i get "Ehhh, hi! Can you tell me, how i can re-install a already installed pakage? I accentially deleted the half /bin directory" 2008-02-25T16:22:52 *gets a fire estinguisher* 2008-02-25T16:23:07 hrhrhr 2008-02-25T16:24:00 Is that the cause of the wz2100.net website not working for me ? 2008-02-25T16:25:07 correct 2008-02-25T16:25:34 I was just reading trought the forums, one klick later "Not Found" 2008-02-25T16:26:03 Tried to connect to the FTP "Server doesn't respond" 2008-02-25T16:26:24 bad 2008-02-25T16:26:24 I fired up my IM, get the first message 2008-02-25T16:28:17 *** TerminatorX has joined #warzone2100 2008-02-25T16:28:24 hi all 2008-02-25T16:28:34 kamaze, Is site online ? 2008-02-25T16:28:34 Hi TerminatorX 2008-02-25T16:34:35 1623.20       kamaze: I'm going online, and the first message i get "Ehhh, hi! Can you tell me, how i can re-install a already installed pakage? I accentially deleted the half /bin directory" 2008-02-25T16:34:35 1 2008-02-25T16:43:26 *** Coincident has joined #warzone2100 2008-02-25T16:52:24 kamaze: Are you responsible for a 404 on forums..../ ? 2008-02-25T16:52:50 Falcon: What timezone was that? ;) 2008-02-25T16:53:14 LOL, sry... 2008-02-25T16:53:20 Didn't read it all up. 2008-02-25T16:53:37 GMT + 1 2008-02-25T16:53:40 You should get a gun, specialy for your so-called admin. :P 2008-02-25T16:54:48 Falcon: You should write "UTC+1", "GMT+1" or "CET" in addition to times. :) Otherwise it could mean anything, eg. if you're from China. ;) 2008-02-25T16:56:20 Falcon: The other option is to get so famous that everyone knows you're from europe. ;) 2008-02-25T16:56:50 kamaze: Apropos IM: Do you still use your JID? 2008-02-25T16:59:58 1652.53       devurandom: kamaze: Are you responsible for a 404 on forums..../ ? 2008-02-25T17:00:00 no 2008-02-25T17:00:04 1657.19       devurandom: kamaze: Apropos IM: Do you still use your JID? 2008-02-25T17:00:06 yes 2008-02-25T17:00:17 Did you get my msg then? 2008-02-25T17:00:28 no 2008-02-25T17:00:34 kamaze@jabber.org? 2008-02-25T17:00:47 And apparently you didnt accept my subscription to your presence... 2008-02-25T17:00:53 No, gmail. 2008-02-25T17:01:10 no, i use jmail only for mail 2008-02-25T17:01:13 *gmail 2008-02-25T17:01:30 thats enough data to collect 2008-02-25T17:01:40 They don't need to analyze my IM'S :) 2008-02-25T17:02:17 Yeah, I've been switching services, too. 2008-02-25T17:03:01 It's the best freemailer available, and until I havent running critical communications, it's fine 2008-02-25T17:04:03 I had a weired dream 2008-02-25T17:04:16 I dreamed, i found a sorting algorithm with O(n) 2008-02-25T17:05:16 That's a nice one: "All complaints can be directed to the ombudsman's office, located on the sunny shores of the River Styx" 2008-02-25T17:08:30 Currently only WZ goes via Gmail here. 2008-02-25T17:10:26 bye 2008-02-25T17:10:27 *** devurandom has quit IRC 2008-02-25T17:22:06 *** TerminatorX has quit IRC 2008-02-25T17:24:07 *** EvilGuru has joined #warzone2100 2008-02-25T18:09:56 *** per has joined #warzone2100 2008-02-25T18:10:10 hello 2008-02-25T18:51:27 http://www.google.com/trends?q="warzone+2100"%2C+"freeciv"&ctab=0&geo=all&date=all&sort=0 2008-02-25T18:51:29 :[ 2008-02-25T18:52:33 wz is way better!!! 2008-02-25T18:53:34 http://www.google.com/trends?q="warzone+2100"%2C+"ta+spring"&ctab=0&geo=all&date=all&sort=0 2008-02-25T18:53:35 HA! 2008-02-25T18:53:59 Site down? 2008-02-25T19:02:31 *** tomboy64 has joined #warzone2100 2008-02-25T19:18:16 *** JockeTF has joined #warzone2100 2008-02-25T19:25:26 *** per has quit IRC 2008-02-25T19:59:19 *** Buginator has joined #warzone2100 2008-02-25T19:59:24 Hey all 2008-02-25T20:02:15 any linux guru know why if in a makefile it doesn't link with the correct lib, even though -L shows the correct directory? as in -L/opt/mingw/.../lib -lfreetype but it is trying to link to /usr/lib/libfreetype.so which is very wrong? 2008-02-25T20:02:20 hello Buginator 2008-02-25T20:02:29 Hi GrimMoroe 2008-02-25T20:03:46 anything new today GrimMoroe ? 2008-02-25T20:04:06 I am working on an animated gif 2008-02-25T20:04:46 I thought .gifs died a long time ago because of that stupid Compuserve spat? 2008-02-25T20:05:00 I don't know 2008-02-25T20:05:04 I think it was them anyway.. heh 2008-02-25T20:05:18 I just got Ulead gif animator 5 2008-02-25T20:05:45 I bet you have what, over 100 gfx packages all together ? 2008-02-25T20:07:24 lol 2008-02-25T20:07:28 um lets see 2008-02-25T20:08:04 9 2008-02-25T20:08:17 unless I missed some 2008-02-25T20:08:25 Yeah, like the 91 others ;) lol 2008-02-25T20:08:35 lol 2008-02-25T20:09:37 I guess the main ones you use are maya & photoshop? 2008-02-25T20:10:04 oh, at pie slicer! ;) heh 2008-02-25T20:10:07 and* 2008-02-25T20:12:03 Maya, photoshop, and zbrush 3 2008-02-25T20:13:01 Trade in maya for 3ds. I heard they give you a $100 discount ;) 2008-02-25T20:13:22 Or is it called max3ds now ? Whatever... 2008-02-25T20:14:44 screw 3ds max 2008-02-25T20:14:52 I hate that app 2008-02-25T20:15:01 not as much as blender but still 2008-02-25T20:15:59 What was the last version of 3dsmax that you tried? 2008-02-25T20:16:28 7 2008-02-25T20:16:46 maybe they improved since then? 2008-02-25T20:17:24 but it doesn't matter autodesk is going to be gearing 3dsmax away from gaming and more for autocad companion 2008-02-25T20:18:17 Oh? I thought they were a heavy advertiser in game developer mag, also saying that game devs use their tools the most ? 2008-02-25T20:18:22 there is nothing to improve, the app does almost everything now but the interface is geared towards engineers not artists 2008-02-25T20:18:48 right now they do but autodesk said they are going to be changing focus 2008-02-25T20:18:56 so who knows 2008-02-25T20:19:12 either way I don't like the GUI so I will never use it 2008-02-25T20:20:14 wasn't there another big player, caligari or something like that? From the same guys that did video toaster? 2008-02-25T20:20:14 *** NightBringer has quit IRC 2008-02-25T20:22:16 caligari is getting bigger but they did not make video toaster 2008-02-25T20:22:29 and caligari just got bought out by microsoft 2008-02-25T20:23:00 Which one was it that the video toaster people made? Truspace ? 2008-02-25T20:23:31 The one Babylon 5 was produced with... 2008-02-25T20:23:41 lightwave 2008-02-25T20:23:53 and truespace didn't do B5 2008-02-25T20:23:55 Ah yes.. that one. That still around ? 2008-02-25T20:24:04 yes they are still around 2008-02-25T20:24:46 every play with lightwave? 2008-02-25T20:25:18 ever* 2008-02-25T20:26:41 yes I used it for about a year 2008-02-25T20:27:26 you didn't like it that much ? 2008-02-25T20:28:05 I didn't like the GUI 2008-02-25T20:28:13 the apps features were good 2008-02-25T20:36:41 *** Shentino has joined #warzone2100 2008-02-25T20:36:47 I solved the hard lockup problem :) 2008-02-25T20:36:57 nice! what was it ? 2008-02-25T20:37:33 My video card overheated :p 2008-02-25T20:38:01 ouch! You got more cooling now, or a better card? 2008-02-25T20:38:15 Technically, the former. 2008-02-25T20:38:25 I moved my CPU's fan and draped it over the GPU 2008-02-25T20:38:34 then I got a common mini-house fan and placed it over the CPU area 2008-02-25T20:38:48 An engineer's cruft if there ever was one ::) 2008-02-25T20:39:48 Anyway, now wz2100 is running for hours 2008-02-25T20:39:52 and no lockups 2008-02-25T20:40:17 of curiosity, the latest 2.0.10 can open 2.0.6 saved games just fine, contrary to what was said earlier on this channel. Weird. 2008-02-25T20:40:33 Yes.. that is ok. 2008-02-25T20:40:42 I know...it's just weird 2008-02-25T20:40:42 2.1.x can't open those though 2008-02-25T20:40:46 ah 2008-02-25T20:45:45 I blame cyka for your video card overheating. 2008-02-25T20:45:58 some code he wrote? 2008-02-25T20:46:20 no, he is just full of hot air ;) 2008-02-25T20:46:34 *** Karlik|nb has joined #warzone2100 2008-02-25T20:46:37 I can only surmise it was a feverish GPU, because every time I locked up, it was hot 2008-02-25T20:49:50 so are you playing 2.0.10 now? Have you tried 2.1 yet? 2008-02-25T20:50:40 I'm playing 2.0.10 2008-02-25T20:50:52 I heard there were nasty font problems with 2.1, so I opted out until that's fixed 2008-02-25T20:50:55 speaking of which 2008-02-25T20:50:57 ... 2008-02-25T20:51:12 Well, yeah, some people have issues, others do not. 2008-02-25T20:51:27 * Shentino has time invested in a saved game right now 2008-02-25T20:51:35 oh poo, server's down again 2008-02-25T20:51:48 what server? 2008-02-25T20:52:01 wz2100.net 2008-02-25T20:52:15 it is? Hmm.. didn't check today 2008-02-25T20:52:58 yes, seems down. I wonder if the HD died again? 2008-02-25T20:53:32 er, again? 2008-02-25T20:53:54 I think that was the reason it was down for so long the first time they transfered the site to the new host. 2008-02-25T20:56:50 Only Kamaze knows if that is true or not. 2008-02-25T20:57:09 at least I think he was the one that told me... or maybe it was cyka ;) 2008-02-25T20:57:15 Might be expensive, but I heard of a very reliable storage media of SSD drives 2008-02-25T20:57:21 zero seek time 2008-02-25T20:57:52 Those are NOT reliable. Had one die on us at work, and there is NO way to recover anything from those. 2008-02-25T20:58:10 wow... 2008-02-25T20:58:24 let me rephrase. 2008-02-25T20:58:40 They're reliable if they don't have idiotic firmware 2008-02-25T20:59:43 The IT guy was bitching about going back to tape as the only way to be safe. 2008-02-25T21:00:16 ...tape? 2008-02-25T21:00:19 omg... 2008-02-25T21:00:32 er, surely not for production use 2008-02-25T21:01:06 Yeah, tape. Not the big reels you see in old moviews... this is newer technology 2008-02-25T21:01:18 ah 2008-02-25T21:14:58 *** Falcon has quit IRC 2008-02-25T21:15:29 *** KBlair has joined #warzone2100 2008-02-25T21:40:10 kamaze: Site is down 2008-02-25T21:41:12 EvilGuru 2008-02-25T21:41:13 1826.17       Kamaze: No, one of our superior admins added accendiancly an / before an command 2008-02-25T21:41:13 1826.28       Kamaze: rm -rf /bin instead if rm -rf bin 2008-02-25T21:41:13 1826.35       Kamaze: as root... 2008-02-25T21:41:21 ... 2008-02-25T21:41:23 ouch 2008-02-25T21:41:24 lmao 2008-02-25T21:41:26 accentially 2008-02-25T21:41:31 ouch 2008-02-25T21:41:38 Whoops! 2008-02-25T21:41:45 Get the backup tapes 2008-02-25T21:41:52 still loosing /bin is not that bad 2008-02-25T21:42:12 Which backup tapes? :) 2008-02-25T21:42:45 The one that cyka was suppose to make for you of course! 2008-02-25T21:43:09 I was able to protect my files by doing a chattr +i 2008-02-25T21:43:19 Buginator: The only tapes cyka has are of an... interesting nature 2008-02-25T21:43:53 that's almost as bad as deltree C:\WINDOWS 2008-02-25T21:44:01 ...unfortunately I have first hand experience :p 2008-02-25T21:44:25 tape worms? Cyka! Wrong kind of tape! :P 2008-02-25T21:47:30 kamaze, so you have to reinstall everything again ? 2008-02-25T21:47:45 Not I, the guy to fragged the server 2008-02-25T21:47:49 :) 2008-02-25T21:48:01 He damaged it, so he has to repair it 2008-02-25T21:48:13 Whose account was used to frag it? 2008-02-25T21:48:15 well, that is what I meant. If it was the hosting party, maybe they will offer you a year free? ;) 2008-02-25T21:48:35 Mhm, CentOS seems pretty interesting, as webserver OS 2008-02-25T21:50:49 I wonder if that guy feels like a putz now ? 2008-02-25T21:52:06 *** Karlik|nb has quit IRC 2008-02-25T21:52:36 So I take it you guys aren't running under your own VM? 2008-02-25T21:53:09 If all goes as planned, wz2100.net will have its own VM-Enviroment in some weeks 2008-02-25T21:53:49 How about I host the forums now on my wicked server? I can handle 100K bytes traffic/hour. 2008-02-25T21:53:49 940 MB fixed ram, 50 gb hdd space 2008-02-25T21:54:06 yeah 2008-02-25T21:54:19 that way some moron can't rm -rf a directory unless they're under your chain of command 2008-02-25T21:54:22 Buginator, i don't have backups 2008-02-25T21:54:39 I have backups from 2008-02-18 2008-02-25T21:54:57 kamaze, I don't need em. I will make my own forums using the WZ GUI interface. 2008-02-25T21:55:14 And we all hope, the rescue dump of the current database on the second HD is OK 2008-02-25T21:55:53 btw, when did this 'accident' happen? How long are the forums down for? 2008-02-25T21:56:45 around 16 o'clock CET 2008-02-25T21:57:10 I meant have been down for... but I can do the math now... 2008-02-25T21:57:16 He currently tries to reinstall debian, and re-setup/playback as before 2008-02-25T21:57:34 kamaze: if just /bin was lost can you not just copy it from a backup? 2008-02-25T21:57:48 Which backup? 2008-02-25T21:58:01 kamaze: Even a stock debian CD/system would do 2008-02-25T21:58:07 We make backups of our home dirs, but not the whole system 2008-02-25T21:58:23 *** Shentino has quit IRC 2008-02-25T21:58:28 I remember a year or so ago I was formatting a hard disk as ext3 and the mkfs tool does not ask you to make sure you want to do it 2008-02-25T21:58:39 so as opposed to typing /dev/sdc1 I type /dev/sda1 2008-02-25T21:59:01 Autocomplete is also a good thing :) 2008-02-25T21:59:03 boom, /boot gone, luckily I was able to copy it back from a standard Linux install 2008-02-25T21:59:41 Well, I'm not angry at all. Shit happens. But its quite annoying that it happened now... 2008-02-25T22:00:08 And, YGWYPF 2008-02-25T22:00:13 As I said the other day: Stercus accidit 2008-02-25T22:00:32 Our server costs 50 eur / month, divided by a few people, in such a case, some shit can happen. 2008-02-25T22:00:54 kamaze, does that mean the new posts/messages since your last backup are gone? 2008-02-25T22:01:09 However, on the next level, well still divide the servercosts, but host in capsulated enviroments (XEN) 2008-02-25T22:01:39 When i have very bad luck, yes, thats possible 2008-02-25T22:01:58 But don't meet trouble halfway! 2008-02-25T22:02:09 Later all 2008-02-25T22:02:15 *** Buginator has left #warzone2100 2008-02-25T22:06:25 *** Ram2 has joined #warzone2100 2008-02-25T22:06:35 hi 2008-02-25T22:10:37 *** DrZimmerman has quit IRC 2008-02-25T22:13:47 *** Ram2 has left #warzone2100 2008-02-25T22:13:57 *** Anon763 has joined #warzone2100 2008-02-25T22:14:00 *** Anon763 is now known as Shentino 2008-02-25T22:14:08 IE crashed >_< again... 2008-02-25T22:14:10 *** abitos has quit IRC 2008-02-25T22:14:22 *** abitos has joined #warzone2100 2008-02-25T22:24:23 *** Karlik|nb has joined #warzone2100 2008-02-25T22:30:44 Yay for geeky ingenuity 2008-02-25T22:37:53 *** Vespasian has joined #warzone2100 2008-02-25T22:50:41 *** Shentino has quit IRC 2008-02-25T22:58:55 devurandom * r3867 /trunk/lib/ivis_opengl/textdraw.c: 2008-02-25T22:58:55 Why did QuesoGLC/fontrendering only work on Mac OS X? Because the texture was set conditionaly for it only. 2008-02-25T22:58:55 This applies patch #961 correctly and thus closes it. 2008-02-25T23:16:55 devurandom * r3868 /branches/2.1/lib/ivis_opengl/textdraw.c: Port r3867: Applies patch #961: Remove condition around fix. 2008-02-25T23:35:24 devurandom * r3869 /branches/2.1/ChangeLog: Early preparations for 2.1_beta2: Update ChangeLog. 2008-02-25T23:36:50 you guys need a host? 2008-02-25T23:37:02 kamaze, what's up with the host? 2008-02-25T23:37:21 2141.43       kamaze: 1826.17       Kamaze: No, one of our superior admins added accendiancly an / before an command 2008-02-25T23:37:21 2141.43       kamaze: 1826.28       Kamaze: rm -rf /bin instead if rm -rf bin 2008-02-25T23:37:21 2141.43       kamaze: 1826.35       Kamaze: as root... 2008-02-25T23:37:55 The responsible person is already on the work to get the whole thing running again 2008-02-25T23:38:02 if you guys need a host, I am hosting some open source projetc. 2008-02-25T23:38:30 you could link the domain name to my server if you really need it. 2008-02-25T23:38:55 Tanks, but thats not needed. 2008-02-25T23:39:00 np 2008-02-25T23:39:02 :-) 2008-02-25T23:39:09 Just want to help.. 2008-02-25T23:39:13 In the last few days, just some shit happened 2008-02-25T23:39:17 Murphys law 2008-02-25T23:39:41 I am hosting opensource projects for free to give something back to a community that gives me so much 2008-02-25T23:40:37 The site was now up for over 1 1/2 years, without any noticeable downtimes 2008-02-25T23:40:58 Now, we had a bit bad luck with a HDD and this mistake 2008-02-25T23:41:04 I hope it gets better 2008-02-25T23:41:24 From my point of view, i can't get more worse* 2008-02-25T23:41:35 *excepting, that the MySQL DB Dump is damaged 2008-02-25T23:41:35 well 2008-02-25T23:41:42 they could increase the price 2008-02-25T23:41:59 make regular sql backups like we do 2008-02-25T23:42:20 monday to thursday we backup each DB of our project 2008-02-25T23:42:26 cron job 2008-02-25T23:42:39 We do as well, but after the site was 2 days up, with a new HDD, i never thought that there will be troubles that soon 2008-02-25T23:42:47 then another cron job to send those away to another server.. 2008-02-25T23:43:05 hmm 2008-02-25T23:43:09 it's a remote server? 2008-02-25T23:43:15 We made backups every day, but store them on the second HDD 2008-02-25T23:43:18 how do you install *nix on it? 2008-02-25T23:44:24 It's a dedicated rootserver 2008-02-25T23:44:44 dedicated is good 2008-02-25T23:44:48 Driven by a small community (5 people) 2008-02-25T23:44:48 I like it ;-) 2008-02-25T23:44:56 To devide the costs 2008-02-25T23:45:00 nice 2008-02-25T23:45:05 different projects? 2008-02-25T23:45:24 jost for hosting and other random things, bouncer, TS2 aso 2008-02-25T23:45:27 *just 2008-02-25T23:45:29 We have 2 projects already on our server besides my own of course 2008-02-25T23:45:46 nice 2008-02-25T23:45:47 *** tomboy64 has quit IRC 2008-02-25T23:45:52 I really love wz 2008-02-25T23:45:55 :-) 2008-02-25T23:46:04 I wish all you guys luck.. 2008-02-25T23:46:12 If our current contract duration runs out, we'll get a new dedicated server, and split it up in virtual machines 2008-02-25T23:46:33 if you ever need a host, ask me.. If I have the capability, I will give away some space. 2008-02-25T23:46:57 We already got a lot offers 2008-02-25T23:46:59 ... 2008-02-25T23:47:01 :) 2008-02-25T23:47:10 nice 2008-02-25T23:47:16 mine isn't so fancy 2008-02-25T23:47:36 I run on a free domain.. but does go well for some people 2008-02-25T23:48:44 they usually link their own domains there 2008-02-25T23:49:11 *** tomboy64 has joined #warzone2100 2008-02-25T23:53:14 I have my own domain robot 2008-02-25T23:54:05 And i get enterprise pricing, so, mostly much cheaper :) 2008-02-25T23:54:27 that's great 2008-02-25T23:54:37 and I give the connection away for free :-) 2008-02-25T23:55:04 *** abitos has quit IRC 2008-02-25T23:55:15 but it's dynamic. so people have to bind domain names and not the ip address 2008-02-25T23:55:30 still a good connection. 200 Mbps 2008-02-25T23:55:49 I appricate that offer, but atm our server only has some temporary trouble 2008-02-25T23:55:49 s 2008-02-25T23:56:40 kamaze, if you need any help, I can try to hlp :-) 2008-02-26T00:03:38 Will be back later 2008-02-26T00:03:42 keep up the good work 2008-02-26T00:12:45 *** Karlik|nb has quit IRC 2008-02-26T00:24:18 *** tomboy64 has quit IRC 2008-02-26T00:24:28 *** cyka_ has joined #warzone2100 2008-02-26T00:26:49 *** tomboy64 has joined #warzone2100 2008-02-26T00:28:43 *** apelgate has quit IRC 2008-02-26T00:35:53 *** kamaze has quit IRC 2008-02-26T00:40:44 *** cyka has quit IRC 2008-02-26T00:55:11 *** EvilGuru has quit IRC 2008-02-26T01:00:30 *** me1 has joined #warzone2100 2008-02-26T01:05:54 *** apelgate has joined #warzone2100 2008-02-26T01:09:49 *** KBlair has quit IRC 2008-02-26T01:09:49 *** JockeTF has quit IRC 2008-02-26T01:09:49 *** CIA-47 has quit IRC 2008-02-26T01:09:49 *** Cc2iscooL has quit IRC 2008-02-26T01:21:05 *** me1 has quit IRC 2008-02-26T01:22:27 i am having a real hard time figuring out how to use the laser sattelite stuff 2008-02-26T01:22:38 does it have something to do with the nexus link turret? 2008-02-26T01:28:04 *** Coincident has quit IRC 2008-02-26T01:44:02 *** KBlair has joined #warzone2100 2008-02-26T01:44:02 *** JockeTF has joined #warzone2100 2008-02-26T01:44:02 *** CIA-47 has joined #warzone2100 2008-02-26T01:44:02 *** Cc2iscooL has joined #warzone2100 2008-02-26T01:53:41 *** tomboy64 has quit IRC 2008-02-26T02:10:50 *** Dred_furst has quit IRC 2008-02-26T02:13:28 *** JockeTF has quit IRC 2008-02-26T02:34:38 *** KBlair has quit IRC 2008-02-26T02:51:31 *** KBlair has joined #warzone2100 2008-02-26T03:14:45 *** cyka__ has joined #warzone2100 2008-02-26T03:31:07 *** cyka_ has quit IRC 2008-02-26T03:59:46 *** cybersphinx has quit IRC 2008-02-26T05:38:56 *** cybersphinx has joined #warzone2100 2008-02-26T05:40:46 *** DrZimmerman has joined #warzone2100 2008-02-26T05:51:42 yonkeltron: If you're still here: 2008-02-26T05:51:58 To use the lassat strike, click on the building, scroll to your target, and click to attack. 2008-02-26T05:52:04 It's that simple, 2008-02-26T05:52:07 *. 2008-02-26T05:52:57 Vespasian: thanks! 2008-02-26T08:07:28 *** NightBringer has joined #warzone2100 2008-02-26T09:42:02 *** cyka__ has quit IRC 2008-02-26T09:42:40 *** Vespasian has quit IRC 2008-02-26T10:25:02 *** abitos has joined #warzone2100 2008-02-26T10:29:47 *** tomboy64 has joined #warzone2100 2008-02-26T11:44:43 *** pabs3 has quit IRC 2008-02-26T11:52:01 *** mcdebugger has joined #warzone2100 2008-02-26T12:10:21 *** cyka has joined #warzone2100 2008-02-26T12:33:52 *** apelgate has quit IRC 2008-02-26T12:36:57 *** apelgate has joined #warzone2100 2008-02-26T12:53:20 *** Coincident has joined #warzone2100 2008-02-26T13:56:11 *** shevek_ has quit IRC 2008-02-26T13:56:11 *** yonkeltron has quit IRC 2008-02-26T13:57:06 *** yonkeltron has joined #warzone2100 2008-02-26T13:57:06 *** shevek_ has joined #warzone2100 2008-02-26T14:07:52 *** tomboy64 has quit IRC 2008-02-26T14:14:38 *** tomboy64 has joined #warzone2100 2008-02-26T14:32:49 *** pabs3 has joined #warzone2100 2008-02-26T14:33:55 *** Coincident has quit IRC 2008-02-26T14:35:47 *** kamaze has joined #warzone2100 2008-02-26T14:52:14 *** apelgate has quit IRC 2008-02-26T14:53:26 *** apelgate has joined #warzone2100 2008-02-26T14:53:51 what happened to the website? 2008-02-26T15:32:56 http://forums.wz2100.net/?topic=1432.0 2008-02-26T15:39:33 mhm, i announced the topic, but i won't recive a mail 2008-02-26T16:14:01 *** NightBringer has quit IRC 2008-02-26T16:14:36 *** Karlik|nb has joined #warzone2100 2008-02-26T16:15:23 *** NightBringer has joined #warzone2100 2008-02-26T16:30:36 *** EvilGuru has joined #warzone2100 2008-02-26T17:03:39 *** NightBringer has quit IRC 2008-02-26T17:21:44 *** shpitz461 has joined #warzone2100 2008-02-26T17:41:55 *** Karlik|nb has quit IRC 2008-02-26T17:53:33 *** tomboy64 has quit IRC 2008-02-26T17:53:38 *** Coincident has joined #warzone2100 2008-02-26T18:05:17 *** charon has joined #warzone2100 2008-02-26T18:05:34 evening 2008-02-26T18:09:55 Hi charon 2008-02-26T18:16:40 *** Dred_furst has joined #warzone2100 2008-02-26T18:18:40 *** tomboy64 has joined #warzone2100 2008-02-26T18:27:30 *** Dred_furst has quit IRC 2008-02-26T18:32:58 *** Falcon has joined #warzone2100 2008-02-26T18:33:17 *** Dred_furst has joined #warzone2100 2008-02-26T18:45:57 *** abitos has quit IRC 2008-02-26T18:53:15 *** Karlik|nb has joined #warzone2100 2008-02-26T19:04:05 *** JockeTF has joined #warzone2100 2008-02-26T19:12:59 *** abitos has joined #warzone2100 2008-02-26T19:17:02 *** abitos has quit IRC 2008-02-26T19:17:14 *** abitos has joined #warzone2100 2008-02-26T19:33:31 *** cyka has quit IRC 2008-02-26T19:37:07 *** abitos has quit IRC 2008-02-26T19:37:20 *** abitos has joined #warzone2100 2008-02-26T19:37:33 *** cyka has joined #warzone2100 2008-02-26T19:41:55 *** cyka is now known as ^cyka^ 2008-02-26T19:52:15 *** Buginator has joined #warzone2100 2008-02-26T19:52:17 Hey all 2008-02-26T19:52:36 Hi Buginator 2008-02-26T19:54:34 *** abitos has quit IRC 2008-02-26T20:02:18 anyone know why when using a linux IRC client to connect to freenode, it comes back with "Closing link: 127.0.0.1 (Bad user info)" but any other IRC server works fine? 2008-02-26T20:07:06 *** Coincident has quit IRC 2008-02-26T20:16:58 Buginator: Possibly something about identd, but I don't really know about that stuff. 2008-02-26T20:17:15 oh, the forums are back up. kamaze, can I get root access, I need to test how rm works on / ;) 2008-02-26T20:18:11 cybersphinx, you know anything about cross compiling? 2008-02-26T20:19:39 3,3 in my programming exam 2008-02-26T20:19:42 shit 2008-02-26T20:20:03 That could be a lot better 2008-02-26T20:20:14 What is the scale? Out of 4 ? 2008-02-26T20:21:33 1,0 -> 5,0 2008-02-26T20:21:38 4,0 is passed 2008-02-26T20:22:03 <= 4,0 is passed 2008-02-26T20:22:17 I expected at least a 2,5 2008-02-26T20:22:17 Buginator, sounds strange 2008-02-26T20:22:22 any linux irc client? 2008-02-26T20:22:30 yes 2008-02-26T20:22:52 check if freenode is in hosts file as 127.0.0.1 or localhost 2008-02-26T20:23:04 try ping freenode.net 2008-02-26T20:23:11 on a console as well 2008-02-26T20:23:16 ping works fine 2008-02-26T20:25:05 strange 2008-02-26T20:25:12 what irc clients did you test? 2008-02-26T20:25:24 xchat? irssi? Mozilla? 2008-02-26T20:25:48 x-chat, x-chat-gnome, Konversasion 2008-02-26T20:25:54 ok 2008-02-26T20:26:02 x-chat is what I use too 2008-02-26T20:26:07 *Konversation 2008-02-26T20:26:11 there is a ready profile on it 2008-02-26T20:26:18 have you tried it? 2008-02-26T20:26:44 I don't think so. I just selected the freenode server, and hit connect. 2008-02-26T20:26:56 hmm ok 2008-02-26T20:27:04 check details for it 2008-02-26T20:27:29 just what am I looking for ? 2008-02-26T20:27:57 server address in that freenode profile 2008-02-26T20:28:00 and port 2008-02-26T20:28:28 port is correct. I tried several different freennode servers already 2008-02-26T20:28:30 * ^cyka^ throws somthing at Buginator 2008-02-26T20:28:30 after that you can see if there is any proxy active in the settings. it would force a connection through 127.0.0.1 2008-02-26T20:28:44 Checked that also. 2008-02-26T20:28:55 Hey ^cyka^, where have you been hiding? 2008-02-26T20:29:03 <^cyka^> outta town 2008-02-26T20:29:05 Buginator: Perhaps you just need to install an identd package. 2008-02-26T20:29:06 <^cyka^> u? 2008-02-26T20:29:08 <^cyka^> lol 2008-02-26T20:29:19 * ^cyka^ has vodka redbull 2008-02-26T20:29:20 Buginator: What do you want to know about cross-compiling. 2008-02-26T20:29:20 <^cyka^> :D 2008-02-26T20:29:22 I went to visit you, but you were not home. 2008-02-26T20:29:36 <^cyka^> lo 2008-02-26T20:29:38 <^cyka^> no i wasn't 2008-02-26T20:29:41 <^cyka^> i was in norwich 2008-02-26T20:29:44 <^cyka^> norfolk 2008-02-26T20:29:47 <^cyka^> or as u yanks say it 2008-02-26T20:29:49 <^cyka^> norfuck! 2008-02-26T20:30:05 cybersphinx, why it is trying to link with a /usr/lib/*.so file instead of the correct lib. 2008-02-26T20:30:22 ie, /usr/lib/libfreetype.so: could not read symbols: File in wrong format instead of the correct one. 2008-02-26T20:30:41 I am a yank, and I never say that. :P 2008-02-26T20:31:12 cybersphinx, but all the other libs, it finds just fine. 2008-02-26T20:31:58 apelgate, the issue was that all fields were not populated. 2008-02-26T20:32:08 <^cyka^> lol 2008-02-26T20:32:12 <^cyka^> i know ur a yank :P 2008-02-26T20:32:23 Buginator: What program? Warzone? 2008-02-26T20:32:25 it wanted a 'real name', and I just left that blank. 2008-02-26T20:32:37 cybersphinx, trying to do quesoGLC 2008-02-26T20:33:06 i386-mingw32msvc-gcc -I/opt/mingw/i386-mingw32msvc/include/freetype2 -I/opt/mingw/i386-mingw32msvc/include -I/opt/mingw/i386-mingw32msvc/include -g -O2 -o test1.exe test1.o ../build/.libs/libGLC.a -lglu32 -lopengl32 -L/usr/lib -lX11 -L/opt/mingw/i386-mingw32msvc/lib -lfontconfig /usr/lib/libfreetype.so /opt/mingw/i386-mingw32msvc/lib/libfontconfig.a /opt/mingw/i386-mingw32msvc/lib/libxml2.a /opt/mingw/i386-mingw32msvc/lib/libiconv. 2008-02-26T20:33:23 as you can see, the odd ball of '/usr/lib/libfreetype.so' ... 2008-02-26T20:34:16 and there IS a freetype.a in the *msvc/lib... 2008-02-26T20:34:35 libfreetype.a 2008-02-26T20:34:35 Buginator: The "-L/usr/lib" looks wrong, it shouldn't search there. The other libs (glu32 and opengl32) don't exist there, since they have different names on Linux. 2008-02-26T20:35:00 <^cyka^> Buginator, 2008-02-26T20:35:09 so what controls the -L/usr/lib ? 2008-02-26T20:35:11 <^cyka^> i picked up a mobo on AM2 socket for 10 quid yesterday 2008-02-26T20:35:12 <^cyka^> :D 2008-02-26T20:35:14 <^cyka^> YAY!!1 2008-02-26T20:35:19 <^cyka^> now i need an AMD cpu 2008-02-26T20:35:20 <^cyka^> lol 2008-02-26T20:35:26 10quid? Black market again? :P 2008-02-26T20:35:33 <^cyka^> lol 2008-02-26T20:35:35 <^cyka^> mates rates 2008-02-26T20:35:39 Buginator: Don't know, what glc version is it, I can have a look. 2008-02-26T20:35:46 .6.5 2008-02-26T20:35:48 ^cyka^: You're mate in the black market trade 2008-02-26T20:35:51 <^cyka^> and one ogot a AMD 6400+ handy? 2008-02-26T20:35:52 <^cyka^> lol 2008-02-26T20:36:10 <^cyka^> and i also have an artic cooler freezer 64 :D 2008-02-26T20:36:33 ^cyka^, so which mobo is it? 2008-02-26T20:36:55 *** Buginator_ has joined #warzone2100 2008-02-26T20:38:00 <^cyka^> an asrock of some description 2008-02-26T20:38:02 cybersphinx, in the cross compile guide, they mention using --with, and I have tried that also, and that don't work either. 2008-02-26T20:38:04 <^cyka^> DDR 2 memory 2008-02-26T20:38:05 <^cyka^> :D 2008-02-26T20:39:28 You can get DDR 2 for the price of a pint I bet 2008-02-26T20:39:35 <^cyka^> lol 2008-02-26T20:39:38 <^cyka^> 13 quid 2008-02-26T20:39:48 <^cyka^> tho i think i'm gonna be pissed on 6.40 odd tonight 2008-02-26T20:39:50 <^cyka^> YAY!!! 2008-02-26T20:39:52 <^cyka^> cheap night 2008-02-26T20:40:00 http://zip.4chan.org/g/src/1204054146350.jpg 2008-02-26T20:40:19 cybersphinx, I have tried variations of this: ./configure --host="i386-mingw32msvc" --target="i386-mingw32msvc" --prefix="/opt/mingw" --with-freetype-config="/opt/mingw/i386-mingw32msvc/bin/freetype-config" --disable-shared 2008-02-26T20:40:36 <^cyka^> fuckin hell kamaze 2008-02-26T20:40:39 <^cyka^> thats scarey 2008-02-26T20:40:45 <^cyka^> lol 2008-02-26T20:40:55 * ^cyka^ shudders 2008-02-26T20:40:59 <^cyka^> quick 2008-02-26T20:41:17 Hmm.. scarey? I am not gonna look. Too scared. :P 2008-02-26T20:42:01 ^cyka^, so what else did you pick up? Anything that needs shots? :P 2008-02-26T20:42:29 *** Anon226 has joined #warzone2100 2008-02-26T20:42:31 *** Anon226 is now known as Shentino 2008-02-26T20:42:57 Buginator_: Hm, --host=xxx should be all you need... Perhaps the freetype-config gives wrong library parameters... 2008-02-26T20:43:10 <^cyka^> lol 2008-02-26T20:43:15 <^cyka^> i could pick up my ex's dog 2008-02-26T20:43:19 <^cyka^> and give it a letal shot 2008-02-26T20:43:20 <^cyka^> lol 2008-02-26T20:44:00 Buginator_: Or you could try to adapt the makefile.mgw to cross-compile. 2008-02-26T20:44:03 lethal shot of what? 2008-02-26T20:44:17 * Shentino bops cyka for overheating his video card :p 2008-02-26T20:44:39 ^cyka^, needs more bopping. 2008-02-26T20:45:14 cybersphinx, so you think the makefiles that ./configure made are wrong somehow? 2008-02-26T20:45:51 <^cyka^> lol 2008-02-26T20:45:58 <^cyka^> i over heated my gfx card? 2008-02-26T20:45:58 <^cyka^> lol 2008-02-26T20:46:05 <^cyka^> didn't think it had the grunt to over heat :( 2008-02-26T20:46:22 * Shentino bops cyka for overheating *my* video card :p 2008-02-26T20:46:23 yeah, you talk so much... all that hot air is getting to his vid card. :P lol 2008-02-26T20:46:32 Buginator_: Possibly, I guess because the freetype-config script gives wrong parameters. It is just a script, so you could try to fix it. 2008-02-26T20:46:34 I doubt it's hot air 2008-02-26T20:46:51 anyone who can out-heat Bush should be banned as an environmental hazard 2008-02-26T20:49:56 <^cyka^> lol 2008-02-26T20:51:28 * Shentino ponders listing cyka on the EPA's Superfund watchlist 2008-02-26T20:52:04 ^cyka^ is a eco terrorist. 2008-02-26T20:52:11 <^cyka^> lol 2008-02-26T20:52:16 <^cyka^> in which sense 2008-02-26T20:52:21 <^cyka^> i don't care about the eco 2008-02-26T20:52:33 <^cyka^> or i'm sabertagin the poluters? 2008-02-26T20:52:34 When you take a leak on lawns 2008-02-26T20:52:38 <^cyka^> lol 2008-02-26T20:53:09 * ^cyka^ is a polluter 2008-02-26T20:53:10 <^cyka^> brb 2008-02-26T20:53:15 <^cyka^> more vodka and cokes 2008-02-26T20:54:19 One of these days, EvilGuru is going to see ^cyka^ on the BBC talking about the virtues of vodka & coke. Then he'll keel over and puke. 2008-02-26T20:54:43 I actually prefer Channel 5 2008-02-26T20:56:34 ^cyka^ prefers to watch Benny Hill. 2008-02-26T20:58:03 *** JockeTF has quit IRC 2008-02-26T20:59:50 Stage6.com RIP. :( 2008-02-26T21:00:17 I gotta say, the attack on the New Paradigm base is hard. 2008-02-26T21:00:22 I couldn't even beat it WITH cheats 2008-02-26T21:00:43 using the wrong cheats then :) 2008-02-26T21:00:49 No? You used the wrong cheats then. ;) And stop cheating. :P heh 2008-02-26T21:01:11 ctrl+o place yourself a few hundred tanks and it's hard to lose 2008-02-26T21:01:23 *** JockeTF has joined #warzone2100 2008-02-26T21:01:32 *** Falcon has quit IRC 2008-02-26T21:01:57 lol Kevin`, a few hundred? When you cheat, you really want to cheat. 2008-02-26T21:02:10 I don't wanna overload the game though :p 2008-02-26T21:03:20 *** Shentino has quit IRC 2008-02-26T21:04:16 He cheated his way to crashing his computer. 2008-02-26T21:19:51 * Buginator is afk 2008-02-26T21:20:32 Buginator_: ./configure --help for quesoglc doesn't list --with-freetype-config, but FREETYPE2_CFLAGS and _LIBS. 2008-02-26T21:23:46 <^cyka^> HAH!!! 2008-02-26T21:23:50 <^cyka^> lmao 2008-02-26T21:23:57 <^cyka^> i've not got a lass cheating on her b/f with me 2008-02-26T21:23:58 <^cyka^> lmao 2008-02-26T21:24:01 <^cyka^> WOOT WOOT!!! 2008-02-26T21:25:57 And if her bf is bigger than you 2008-02-26T21:26:04 and had a lead pipe handy? 2008-02-26T21:26:41 Buginator_: FREETYPE_CONFIG=/wherever/it/is ./configure should do the right thing. 2008-02-26T21:32:05 <^cyka^> lol EvilGuru 2008-02-26T21:32:08 ok cybersphinx, I will try that 2008-02-26T21:32:08 <^cyka^> i know her b/f 2008-02-26T21:32:09 <^cyka^> lmao 2008-02-26T21:32:24 <^cyka^> and he won't have a lead pi[pe handy 2008-02-26T21:32:25 <^cyka^> lol 2008-02-26T21:32:30 <^cyka^> he's not even in this country 2008-02-26T21:32:31 <^cyka^> lol 2008-02-26T21:32:42 ^cyka^, was your mom into goth? 2008-02-26T21:33:02 <^cyka^> nah 2008-02-26T21:33:10 <^cyka^> i was the original goth in this family 2008-02-26T21:33:16 <^cyka^> then brother followed suit 2008-02-26T21:33:23 <^cyka^> like 6 years after i went 2008-02-26T21:33:24 <^cyka^> :P 2008-02-26T21:35:38 That didn't help cybersphinx , still got the same error. :( 2008-02-26T21:36:31 what? ^cyka^ has a bro? o_O 2008-02-26T21:36:58 I didn't think test tube babbies had siblings :P 2008-02-26T21:37:01 *** Karlik_ has joined #warzone2100 2008-02-26T21:38:20 *** Karlik|nb has quit IRC 2008-02-26T21:38:29 *** Karlik_ is now known as Karlik|nb 2008-02-26T21:39:33 cybersphinx, it seems that when there isn't a ./autogen.sh to run, then it picks the wrong libs to link against. 2008-02-26T21:42:46 cybersphinx, in configure log, it shows this: FREETYPE2_CFLAGS='-I/opt/mingw/i386-mingw32msvc/include/freetype2 -I/opt/mingw/i386-mingw32msvc/include ' 2008-02-26T21:42:46 FREETYPE2_LIBS='-L/opt/mingw/i386-mingw32msvc/lib -lfreetype -lz ' 2008-02-26T21:42:46 FREETYPE_CONFIG='/opt/mingw/i386-mingw32msvc/bin/freetype-config' 2008-02-26T21:43:17 *** JockeTF has quit IRC 2008-02-26T21:43:54 *** JockeTF has joined #warzone2100 2008-02-26T21:44:12 and in the Makefile it lists: FONTCONFIG_CFLAGS = -I/opt/mingw/i386-mingw32msvc/include 2008-02-26T21:44:12 FONTCONFIG_LIBS = -L/opt/mingw/i386-mingw32msvc/lib -lfontconfig 2008-02-26T21:44:12 FREETYPE2_CFLAGS = -I/opt/mingw/i386-mingw32msvc/include/freetype2 -I/opt/mingw/i386-mingw32msvc/include 2008-02-26T21:44:12 FREETYPE2_LIBS = -L/opt/mingw/i386-mingw32msvc/lib -lfreetype -lz 2008-02-26T21:44:12 FREETYPE_CONFIG = /opt/mingw/i386-mingw32msvc/bin/freetype-config 2008-02-26T21:46:09 *** DrZimmerman has quit IRC 2008-02-26T21:47:26 as far as I can see, the makefile is correct, but the linking stage is wrong. 2008-02-26T21:47:30 Buginator_: Then I'm out of ideas, sorry. If you just want to compile it once you could remove the -L/usr/lib from the Makefiles directly. 2008-02-26T21:47:52 Tried that just now, it didn't help. 2008-02-26T21:48:37 Is there a way to debug all the output of what it is pulling in and reading? 2008-02-26T21:48:45 Buginator: Can you paste the complete make output to pastebin? 2008-02-26T21:49:09 ok 2008-02-26T21:49:51 http://pastebin.ca/919465 2008-02-26T21:50:24 that is the original with the /usr/lib in it. 2008-02-26T21:52:40 <^cyka^> NOOOOOOOOOOO!!!! 2008-02-26T21:52:47 <^cyka^> not two buginators lol 2008-02-26T21:53:08 Twice as productive! 2008-02-26T21:53:08 :P 2008-02-26T21:53:34 Buginator: -lX11 is also wrong. And you fixed all three of GL_LIBS, GLU_LIBS and X_LIBS? 2008-02-26T21:53:45 <^cyka^> twice as erm.... patranising 2008-02-26T21:53:46 <^cyka^> :P 2008-02-26T21:53:50 yeah, I ripped all that out 2008-02-26T21:54:10 anything with /usr/ in it... 2008-02-26T21:54:13 Buginator: So what's the output now? 2008-02-26T21:54:26 It still shows the same link error. 2008-02-26T21:54:46 /usr/lib/libfreetype.so: could not read symbols: File in wrong format 2008-02-26T21:54:49 Buginator: Can you paste the complete command and error message? 2008-02-26T21:55:09 it looks just like the last one, but ok, one sec 2008-02-26T21:55:43 Buginator: I think the last one got truncated. 2008-02-26T21:56:09 i386-mingw32msvc-gcc -I/opt/mingw/i386-mingw32msvc/include/freetype2 -I/opt/mingw/i386-mingw32msvc/include -I/opt/mingw/i386-mingw32msvc/include -g -O2 -o test1.exe test1.o ../build/.libs/libGLC.a -lglu32 -lopengl32 -L/opt/mingw/i386-mingw32msvc/lib -lfontconfig /usr/lib/libfreetype.so /opt/mingw/i386-mingw32msvc/lib/libfontconfig.a /opt/mingw/i386-mingw32msvc/lib/libxml2.a /opt/mingw/i386-mingw32msvc/lib/libiconv.a -lws2_32 /opt/mingw 2008-02-26T21:56:09 /i386-mingw32msvc/lib/libfreetype.a -lz 2008-02-26T21:56:09 /usr/lib/libfreetype.so: could not read symbols: File in wrong format 2008-02-26T21:56:09 collect2: ld returned 1 exit status 2008-02-26T21:56:52 so it looks like something else is being read in someplace... 2008-02-26T21:56:52 Buginator: Ends after -lws2_32 2008-02-26T21:57:13 *** Buginator_ has quit IRC 2008-02-26T21:57:46 lol... crashed xchat 2008-02-26T21:58:18 Buginator: Remove the -lfontconfig, that shouldn't be needed with the full path to libfontconfig.a 2008-02-26T21:58:27 *** Buginator_ has joined #warzone2100 2008-02-26T21:58:32 -lws2_32 /opt/mingw/i386-mingw32msvc/lib/libfreetype.a -lz 2008-02-26T21:59:48 *** Anon855 has joined #warzone2100 2008-02-26T21:59:51 Buginator: And the /usr/lib/libfreetype.so doesn't make any sense in that command. 2008-02-26T21:59:51 IE crashed :( 2008-02-26T22:00:39 Buginator: Should probably be replaced by the complete path to the Windows lib. 2008-02-26T22:01:27 I can't find /usr/lib/libfreetype any place, in any file when I did a search. I have no idea where it is getting that from though. 2008-02-26T22:01:41 try just plain /lib/*freetype 2008-02-26T22:01:46 *** Anon855 is now known as Shentino 2008-02-26T22:01:57 sometimes I find stuff dumped inside /usr/local 2008-02-26T22:02:21 it shouldn't be touching anything in any /use dirs though. 2008-02-26T22:02:31 * /usr I mean 2008-02-26T22:02:36 lol, careful 2008-02-26T22:02:43 you remember what happens when you play around with slashes right? 2008-02-26T22:02:48 heh 2008-02-26T22:02:55 rm /* 2008-02-26T22:03:32 I still can't believe that happened 2008-02-26T22:03:32 Well, thanks for the help anyways. I must go now. I'll try some more stuff when I get back home tonight. 2008-02-26T22:03:40 later all 2008-02-26T22:03:44 *** Buginator has left #warzone2100 2008-02-26T22:03:54 see ya 2008-02-26T22:04:00 *** Buginator_ has quit IRC 2008-02-26T22:08:19 *** mcdebugger has quit IRC 2008-02-26T22:15:12 *** Cc2iscooL has quit IRC 2008-02-26T22:15:30 *** Shentino has quit IRC 2008-02-26T22:38:37 *** Vespasian has joined #warzone2100 2008-02-26T22:40:21 *** GrimMoroe has left #warzone2100 2008-02-26T23:00:55 http://zip.4chan.org/g/src/1204055426821.png 2008-02-26T23:04:07 *** abitos has joined #warzone2100 2008-02-26T23:04:11 *** Toksyuryel has quit IRC 2008-02-26T23:04:40 *** Toksyuryel has joined #Warzone2100 2008-02-26T23:41:01 *** kamaze has quit IRC 2008-02-26T23:56:45 *** Karlik|nb has quit IRC 2008-02-27T00:00:05 *** abitos has quit IRC 2008-02-27T00:07:52 *** Karlik|nb has joined #warzone2100 2008-02-27T00:08:44 *** coppercore has quit IRC 2008-02-27T00:20:23 *** Karlik|nb has quit IRC 2008-02-27T00:55:39 *** charon has quit IRC 2008-02-27T00:55:48 *** EvilGuru has quit IRC 2008-02-27T01:30:52 *** JockeTF has quit IRC 2008-02-27T02:07:56 *** |Leto| has joined #warzone2100 2008-02-27T02:21:44 *** Peter__ has joined #warzone2100 2008-02-27T02:22:17 *** tomboy64 has quit IRC 2008-02-27T02:22:28 *** Peter__ has quit IRC 2008-02-27T02:28:10 *** |Leto| has quit IRC 2008-02-27T03:12:52 *** tomboy64 has joined #warzone2100 2008-02-27T03:59:03 *** cybersphinx has quit IRC 2008-02-27T04:13:54 *** Teej has joined #warzone2100 2008-02-27T04:20:10 *** kevinsbot has quit IRC 2008-02-27T04:20:10 *** kevinsbot has joined #warzone2100 2008-02-27T04:58:27 *** coppercore has joined #warzone2100 2008-02-27T05:38:17 *** cybersphinx has joined #warzone2100 2008-02-27T05:42:24 *** DrZimmerman has joined #warzone2100 2008-02-27T05:57:57 *** JusticeFries has joined #warzone2100 2008-02-27T05:58:38 *** JusticeFries has left #warzone2100 2008-02-27T06:09:46 *** pabs3 has quit IRC 2008-02-27T06:13:07 *** pabs3 has joined #warzone2100 2008-02-27T06:17:14 *** KBlair has quit IRC 2008-02-27T09:22:25 *** Vespasian has quit IRC 2008-02-27T09:52:53 *** ^cyka^ has quit IRC 2008-02-27T10:04:58 *** GrimMoroe has joined #warzone2100 2008-02-27T10:10:10 *** abitos has joined #warzone2100 2008-02-27T12:38:27 *** mortikia` has joined #warzone2100 2008-02-27T12:38:28 *** mortikia` is now known as mortikia 2008-02-27T12:44:02 *** kamaze has joined #warzone2100 2008-02-27T13:22:52 *** apelgate has quit IRC 2008-02-27T13:30:31 *** Kevin` has quit IRC 2008-02-27T13:30:31 *** kevinsbot has quit IRC 2008-02-27T13:38:32 *** cyka has joined #warzone2100 2008-02-27T13:50:26 *** apelgate has joined #warzone2100 2008-02-27T13:51:41 *** Kevin` has joined #warzone2100 2008-02-27T13:55:58 *** tomboy64 has quit IRC 2008-02-27T14:30:29 *** tomboy64 has joined #warzone2100 2008-02-27T14:46:40 *** tomboy64 has joined #warzone2100 2008-02-27T14:57:01 *** Giel has joined #warzone2100 2008-02-27T14:57:12 hi all 2008-02-27T15:01:54 *** tomboy64 has quit IRC 2008-02-27T15:15:16 *** apelgate has quit IRC 2008-02-27T15:23:36 *** Teej has quit IRC 2008-02-27T15:48:42 *** abitos has quit IRC 2008-02-27T15:48:54 *** abitos has joined #warzone2100 2008-02-27T16:40:47 *** kevinsbot has joined #warzone2100 2008-02-27T16:42:39 *** EvilGuru has joined #warzone2100 2008-02-27T16:51:30 hi EvilGuru 2008-02-27T16:51:39 \hi Giel 2008-02-27T16:51:57 hi peoples :) 2008-02-27T17:25:46 *** apelgate has joined #warzone2100 2008-02-27T17:59:43 *** kamaze has quit IRC 2008-02-27T18:00:18 *** kamaze has joined #warzone2100 2008-02-27T18:07:42 *** Giel is now known as Giel|afk 2008-02-27T18:14:28 *** per has joined #warzone2100 2008-02-27T18:14:39 hello 2008-02-27T18:15:07 Hi per 2008-02-27T18:35:52 *** per has quit IRC 2008-02-27T18:38:53 *** kevinsbot` has joined #warzone2100 2008-02-27T18:44:40 *** kevinsbot has quit IRC 2008-02-27T18:59:14 *** Giel|afk is now known as Giel 2008-02-27T19:04:45 *** charon has joined #warzone2100 2008-02-27T19:05:37 *** Karlik|nb has joined #warzone2100 2008-02-27T19:05:46 evening 2008-02-27T19:07:18 well I'll be off for the night again 2008-02-27T19:07:21 night all 2008-02-27T19:07:22 *** Giel has quit IRC 2008-02-27T19:18:33 *** Buginator has joined #warzone2100 2008-02-27T19:18:37 Hey all 2008-02-27T19:19:19 pabs3, when was the debian cutoff date for getting stuff into the repo? 2008-02-27T19:23:02 *** JockeTF has joined #warzone2100 2008-02-27T19:35:01 *** Karlik|nb has quit IRC 2008-02-27T20:03:06 *** Karlik|nb has joined #warzone2100 2008-02-27T20:04:12 hello everyone 2008-02-27T20:08:30 *** kamaze has quit IRC 2008-02-27T20:25:39 *** JockeTF has quit IRC 2008-02-27T20:26:24 *** JockeTF has joined #warzone2100 2008-02-27T20:29:11 *** JockeTF has quit IRC 2008-02-27T20:31:25 *** JockeTF has joined #warzone2100 2008-02-27T20:35:24 *** KTRD has joined #warzone2100 2008-02-27T20:36:02 *** cyka has quit IRC 2008-02-27T20:36:16 Hello 2008-02-27T20:36:59 Hello 2008-02-27T20:37:10 gest noone here? 2008-02-27T20:37:25 *** KTRD has left #warzone2100 2008-02-27T20:41:40 *** apelgate has quit IRC 2008-02-27T21:06:29 *** DrZimmerman has quit IRC 2008-02-27T21:13:07 *** KBlair has joined #warzone2100 2008-02-27T21:15:39 Hey GrimMoroe ... was changing HDs around, so I can get ready for a RMA 2008-02-27T21:23:13 I see 2008-02-27T21:23:51 I should write them a nice little note, but I don't have anything nice to say... heh 2008-02-27T21:24:12 lol 2008-02-27T21:24:38 I keep a ghost image handy so I don't loose anything 2008-02-27T21:25:10 Good ole ghost. You use the original, or the one they renamed into Ghost? 2008-02-27T21:26:15 I use the latest one 2008-02-27T21:27:08 Oh, the old driveimage from PartitionMagic guys. I use the Dos based one. 2008-02-27T21:27:26 I have/use both sometimes 2008-02-27T21:27:57 the windows based one allows me add files and extract files from images 2008-02-27T21:28:31 I still don't trust backing up windows system stuff unless the OS is offline. 2008-02-27T21:28:50 the new one allows you to span an image across dvd's so thats very handy for me 2008-02-27T21:29:13 the OS has to be off line to make an image even with the latest version 2008-02-27T21:29:58 Yeah, that is handy. I wish we had higher capacity DVDs, 4GB don't even cut it anymore. 2008-02-27T21:30:20 Buginator: There is always dual layer, but the media (over here) is quite expensive 2008-02-27T21:30:56 hmmm my dvds are 50gb each 2008-02-27T21:31:17 Same here, dunno why it is that much more expensive. With the death of HD-DVD, was hoping they would turn that into a archival format now. 2008-02-27T21:31:18 so uncompressed thats up to 200gb each 2008-02-27T21:31:38 50GB? Which writer you have ? 2008-02-27T21:31:46 Blue-ray 2008-02-27T21:32:09 Oh. How do you like that so far? Is the media expensive? 2008-02-27T21:32:40 Buginator: I heard (but can not corroborate) that it was because dual layer disks make piracy easier, 1:1 copies etc 2008-02-27T21:32:54 What a bunch of idiots. That guy who killed his wife + baby gets life + 57 years. 2008-02-27T21:32:59 I like the storage space it allows all of sony other prop. crap they put in them sucks 2008-02-27T21:33:00 100GB blu-ray discs could be on the way in a year or two, they've been working on 4-layer prototypes 2008-02-27T21:33:56 I wonder how reliable the media is? They said CD-Rs & DVD-Rs would last a long time, and that isn't the case. 2008-02-27T21:34:03 it still feels like a waste of resources to me though 2008-02-27T21:34:10 they should have all just focused on HVD 2008-02-27T21:34:31 Buginator: I think only time will tell there 2008-02-27T21:34:54 The MPAA spent too much with Sony... :P 2008-02-27T21:36:10 I recall reading people saying that the CD/DVD writeable media will last 50 years. Maybe in a landfill, but the data on it won't last that long, unless you keep it away from the air, and sealed in a vault. 2008-02-27T21:37:01 I have some early Queen and Genesis CDs from the early 80s which are still fine, but they are commercially pressed as opposed to burned, so that might make a difference 2008-02-27T21:37:32 Speaking of queens, where is cyka? ;) 2008-02-27T21:37:52 Buginator: Yesterday he said he was shagging his mates girlfriend 2008-02-27T21:38:09 maybe my lead pipe comment was not that off :p 2008-02-27T21:38:46 Toksyuryel, would hate to lose a HVD disc, 3.9TB of data down the drain... ouch! 2008-02-27T21:38:56 lol :) 2008-02-27T21:39:16 there was a time when 3.9GB seemed like a lot 2008-02-27T21:39:54 GrimMoroe, did you install SP1 for Vista? 2008-02-27T21:40:01 yes 2008-02-27T21:40:01 *** DrZimmerman has joined #warzone2100 2008-02-27T21:40:11 You have any issues like the others? 2008-02-27T21:40:18 With programs not working anymore? 2008-02-27T21:41:18 Toksyuryel: I still do consider it a lot, if you ignore media (audio and video) 4GB still goes a long way 2008-02-27T21:42:10 I am really surprised that most all the backup utilities don't even offer parity sets. 2008-02-27T21:43:04 no 2008-02-27T21:44:34 EvilGuru: well, yeah that's true 2008-02-27T21:44:50 EvilGuru: but these days it's pretty easy to have numerous backups of 4GB of data 2008-02-27T21:45:12 that should happen some day for 4TB of data too :) 2008-02-27T21:45:16 takes too long to write a 4GB DVD. They are too slow. 2008-02-27T21:45:36 depends on the speed of your drive and the quality of the disc 2008-02-27T21:46:34 I haven't seen good quality DVDs, they all get PI?PO errors 2008-02-27T21:46:38 PI/PO * 2008-02-27T21:47:00 * Toksyuryel has a 20X drive 2008-02-27T21:47:15 I got a plextor 16X writer 2008-02-27T21:47:26 samsung here 2008-02-27T21:47:28 I have no idea what my drive can do, but my media (I think) is 6x (8MB/s) 2008-02-27T21:48:00 does all kinds of CDs and DVDs, even dual-layer DVDs :) 2008-02-27T21:48:08 * Buginator is still waiting for a major breakthrough in HD speeds. 2008-02-27T21:48:41 7200 still seems to be the norm 2008-02-27T21:49:02 there's speeds up to 15,000 but those are expensive and low-capacity 2008-02-27T21:49:23 I have two 10,000 SCSI drives in the shed, but they are 36GB (each), so not much 2008-02-27T21:50:08 I'd rather the HD simply be phased out in favor of solid-state media. but currently limitations mean that hard drives are still the best for mass storage. maybe when they figure out that ferroelectric thing 2008-02-27T21:51:24 *** amro has joined #warzone2100 2008-02-27T21:51:32 what is ssl-cert? 2008-02-27T21:59:28 later all. 2008-02-27T21:59:33 *** Buginator has left #warzone2100 2008-02-27T22:17:59 *** amro has quit IRC 2008-02-27T22:21:33 *** cyka has joined #warzone2100 2008-02-27T22:24:11 *** DrZimmerman has quit IRC 2008-02-27T22:38:07 *** DrZimmerman has joined #warzone2100 2008-02-27T22:41:50 *** DrZimmerman has quit IRC 2008-02-27T22:56:37 *** Vespasian has joined #warzone2100 2008-02-27T23:07:13 *** devurandom has joined #warzone2100 2008-02-27T23:08:01 ev'ning 2008-02-27T23:16:08 *** apelgate has joined #warzone2100 2008-02-27T23:29:13 *** GrimMoroe has quit IRC 2008-02-27T23:33:00 *** me1 has joined #warzone2100 2008-02-27T23:35:22 *** apelgate has quit IRC 2008-02-27T23:40:39 *** EvilGuru has quit IRC 2008-02-27T23:48:28 *** cyka has quit IRC 2008-02-27T23:53:44 *** devurandom has quit IRC 2008-02-28T00:01:13 *** mortikia` has joined #warzone2100 2008-02-28T00:01:13 *** mortikia has quit IRC 2008-02-28T00:01:14 *** mortikia` is now known as mortikia 2008-02-28T00:01:53 *** Karlik|nb has quit IRC 2008-02-28T00:03:32 *** JockeTF has quit IRC 2008-02-28T00:09:00 *** apelgate has joined #warzone2100 2008-02-28T00:10:10 *** cyka has joined #warzone2100 2008-02-28T00:10:12 *** JockeTF has joined #warzone2100 2008-02-28T00:28:32 *** cyka has quit IRC 2008-02-28T00:42:53 *** MJK has joined #warzone2100 2008-02-28T00:52:37 hello 2008-02-28T00:53:06 *** MJK has quit IRC 2008-02-28T00:53:19 hi 2008-02-28T00:53:38 *** abitos has quit IRC 2008-02-28T00:55:09 *** charon has quit IRC 2008-02-28T00:56:42 *** me1_ has joined #warzone2100 2008-02-28T00:57:10 *** me1 has quit IRC 2008-02-28T00:57:16 *** me1_ is now known as me1 2008-02-28T01:30:15 *** JockeTF has quit IRC 2008-02-28T01:50:55 *** tomboy64 has joined #warzone2100 2008-02-28T02:08:19 *** |Leto| has joined #warzone2100 2008-02-28T02:22:50 *** tomboy64 has quit IRC 2008-02-28T02:38:01 *** KBlair has quit IRC 2008-02-28T02:53:43 *** Jessy has joined #warzone2100 2008-02-28T02:53:46 hi 2008-02-28T02:54:01 who's up for a game 2008-02-28T02:54:46 *** KBlair has joined #warzone2100 2008-02-28T02:54:50 hi 2008-02-28T02:55:05 Kblair, up for a game? 2008-02-28T02:56:25 *** me1 has quit IRC 2008-02-28T03:24:14 Buginator: if you read irc logs, soft freeze is in march, full freeze is in july, see the debian-devel-announce list archives for more details 2008-02-28T03:33:00 *** Jessy has left #warzone2100 2008-02-28T04:01:31 *** cybersphinx has quit IRC 2008-02-28T04:08:01 *** cyka has joined #warzone2100 2008-02-28T04:16:57 *** pabspabspabs has joined #warzone2100 2008-02-28T04:30:09 *** pabs3 has quit IRC 2008-02-28T04:33:48 *** cyka has quit IRC 2008-02-28T04:39:03 *** cyka_ has joined #warzone2100 2008-02-28T04:42:58 *** pabspabspabs is now known as pabs3 2008-02-28T04:48:50 *** cyka_ has quit IRC 2008-02-28T04:54:14 *** cyka_ has joined #warzone2100 2008-02-28T05:17:34 *** DrZimmerman has joined #warzone2100 2008-02-28T05:20:28 *** Buginator has joined #warzone2100 2008-02-28T05:20:42 cyka_, where have you been hiding? :P 2008-02-28T05:39:42 *** cybersphinx has joined #warzone2100 2008-02-28T05:41:55 Buginator: soft freeze is in march, full freeze is in july, see the debian-devel-announce list archives for more details 2008-02-28T05:42:31 Thanks. :) 2008-02-28T05:42:57 Geeze, some of the debian people are really....jerks 2008-02-28T05:43:11 huh? 2008-02-28T05:43:17 But I guess that is the norm for IRC. 2008-02-28T05:43:39 I was asking for help about a install issue, and got lip for finding a fix for it on ubuntu forums 2008-02-28T05:44:27 ohfun 2008-02-28T05:44:33 pabs3, I am installing debian, and ran into this issue: http://ubuntuforums.org/showthread.php?p=4395804 2008-02-28T05:45:53 * pabs3 wonders why Debian users report bugs to the Ubuntu forums instead of the Debian forums or bug tracker 2008-02-28T05:46:03 no idea. 2008-02-28T05:46:16 But it is a nice fix. :) 2008-02-28T05:46:28 as in it works. 2008-02-28T05:47:47 looks like the fix will be going into lenny in the next day or so: http://packages.qa.debian.org/s/ssl-cert.html 2008-02-28T05:48:38 Do the package maintainers not do daily installs on virtual boxes to see if they work ok? 2008-02-28T05:49:55 *** krushia_ has joined #warzone2100 2008-02-28T05:50:15 not sure, you'd have to ask #debian-boot on irc.debian.org 2008-02-28T05:50:58 hey krushia_ 2008-02-28T05:51:01 *** krushia|cyber has quit IRC 2008-02-28T05:51:59 thanks for the info pabs3. 2008-02-28T05:52:04 Night all 2008-02-28T05:52:15 *** Buginator has quit IRC 2008-02-28T06:11:36 *** pabs3 has quit IRC 2008-02-28T06:16:29 *** pabs3 has joined #warzone2100 2008-02-28T07:07:35 *** godane has joined #warzone2100 2008-02-28T07:07:42 hey 2008-02-28T07:14:46 *** godane has left #warzone2100 2008-02-28T07:20:47 When will the next version of the 2.1 beta be released? 2008-02-28T07:55:48 *** kevinsbot` has quit IRC 2008-02-28T07:55:59 *** kevinsbot has joined #warzone2100 2008-02-28T09:08:22 *** |Leto| has quit IRC 2008-02-28T09:08:22 *** Sanitoeter has quit IRC 2008-02-28T09:08:22 *** cyka_ has quit IRC 2008-02-28T09:08:22 *** eracc has quit IRC 2008-02-28T09:09:01 *** cyka_ has joined #warzone2100 2008-02-28T09:09:01 *** |Leto| has joined #warzone2100 2008-02-28T09:09:01 *** Sanitoeter has joined #warzone2100 2008-02-28T09:22:19 *** eracc has joined #warzone2100 2008-02-28T09:27:00 *** amro has joined #warzone2100 2008-02-28T09:27:16 *** kevinsbot has quit IRC 2008-02-28T09:50:05 *** Vespasian has quit IRC 2008-02-28T09:57:49 *** kevinsbot has joined #warzone2100 2008-02-28T10:37:17 *** coppercore has quit IRC 2008-02-28T10:37:17 *** shevek_ has quit IRC 2008-02-28T10:37:17 *** yonkeltron has quit IRC 2008-02-28T10:38:01 *** coppercore has joined #warzone2100 2008-02-28T10:38:01 *** yonkeltron has joined #warzone2100 2008-02-28T10:38:01 *** shevek_ has joined #warzone2100 2008-02-28T10:49:51 *** amro has quit IRC 2008-02-28T11:24:54 *** abitos has joined #warzone2100 2008-02-28T11:34:54 *** kamaze has joined #warzone2100 2008-02-28T13:06:26 Site notice: A little cosmetic updates, the "pages" from a topic are now aligned on the right 2008-02-28T13:18:56 *** Giel has joined #warzone2100 2008-02-28T13:19:13 hi all 2008-02-28T13:30:19 *** abitos has quit IRC 2008-02-28T13:30:24 *** nocheinabitos has joined #warzone2100 2008-02-28T13:30:25 *** nocheinabitos is now known as abitos 2008-02-28T14:18:55 *** |Leto| has quit IRC 2008-02-28T14:26:31 *** tomboy64 has joined #warzone2100 2008-02-28T14:26:58 *** abitos has quit IRC 2008-02-28T14:52:48 *** NightBringer has joined #warzone2100 2008-02-28T15:28:18 *** krushia__ has joined #warzone2100 2008-02-28T15:29:38 *** krushia_ has quit IRC 2008-02-28T15:48:37 *** unitos has joined #warzone2100 2008-02-28T16:10:14 *** Coincident has joined #warzone2100 2008-02-28T16:28:29 *** unitos has quit IRC 2008-02-28T16:33:30 *** devurandom has joined #warzone2100 2008-02-28T16:40:33 hi devurandom 2008-02-28T16:42:18 Hello. 2008-02-28T17:02:49 *** abitos has joined #warzone2100 2008-02-28T17:20:58 * Giel dinner 2008-02-28T17:21:00 *** Giel is now known as Giel|afk 2008-02-28T17:47:02 *** apelgate has quit IRC 2008-02-28T17:47:25 *** apelgate has joined #warzone2100 2008-02-28T17:50:14 *** EvilGuru has joined #warzone2100 2008-02-28T17:56:30 *** Giel|afk is now known as Giel 2008-02-28T17:56:32 hi EvilGuru 2008-02-28T17:57:04 Hi Giel 2008-02-28T18:01:14 I'm currently working on porting the fontconfig-specific code of QuesoGLC to the windows API 2008-02-28T18:03:18 Giel: Per has a Cairo patch 2008-02-28T18:04:24 Has he e-mailed it to you? 2008-02-28T18:06:29 yes he did 2008-02-28T18:07:00 and I fixed a small portion of it (i.e. changed FLAGS to CFLAGS in the configure script) 2008-02-28T18:07:44 I think that is a much better bet myself 2008-02-28T18:12:49 cairo better than GLC ? 2008-02-28T18:13:04 *** cyka_ has quit IRC 2008-02-28T18:13:08 Indeed 2008-02-28T18:13:35 As we can also, in the future, use it for 2D rendering 2008-02-28T18:14:53 sure, though I like to tinker a bit on QuesoGLC's code 2008-02-28T18:19:15 anyway, I'll be off for tonight (busy, busy, busy) 2008-02-28T18:19:19 *** Giel has quit IRC 2008-02-28T19:13:05 *** JockeTF has joined #warzone2100 2008-02-28T19:25:14 *** devurandom is now known as dev|away 2008-02-28T19:25:23 *** dev|away is now known as devurandom 2008-02-28T19:25:48 øþ@ł€¶ŧ←↓→øþßðđŋ¹²³¼½¬{[]}\æßßððđħŋħŋħĸ|«»»¢»¢“¢“”n”nµn─·─µµ─·¬¬¬¡¡¡⅛⅛⅛££¤⅜⅜⅝⅝⅞⅞™™±±±°°°¿¿¿˛˛ΩΩΩŁŁŁ€€€€®®Ŧ¥↑ııØØÞÞÞ°¯¯ˇˇ``^^¨¨~˝˝˙÷÷÷××׺ºNN’’’’’’N‘‘©©><¦¦Æ§Ð§ªŊĦJJ&ŁŁŁΩΩ¦¦¬¬¡¬¬¸ 2008-02-28T19:31:32 just because your name is devurandom doesn't mean you have to paste stuff from it :P 2008-02-28T19:35:35 Toksyuryel: Be a poor random number generator if it stripped the lower-bits 2008-02-28T19:35:46 As all of the characters were printable 2008-02-28T19:40:56 It is called Teh dev U random number g3n3r4t0r, of course all chars are printable. :P 2008-02-28T19:44:00 I prefer /dev/random myself :/ 2008-02-28T19:45:24 * devurandom goes win 2008-02-28T19:45:27 *** devurandom has quit IRC 2008-02-28T20:03:15 *** tomboy64 has quit IRC 2008-02-28T21:07:19 *** Karlik|nb has joined #warzone2100 2008-02-28T21:18:59 *** Coincident has quit IRC 2008-02-28T21:19:03 *** DrZimmerman has quit IRC 2008-02-28T21:31:18 *** Buginator has joined #warzone2100 2008-02-28T21:31:21 Hey all 2008-02-28T21:32:52 !seen devurandom 2008-02-28T21:32:53 Buginator: devurandom was last seen in #warzone2100 1 hour, 47 minutes, and 27 seconds ago: * devurandom goes win 2008-02-28T21:33:01 D'oh 2008-02-28T21:40:25 *** per has joined #warzone2100 2008-02-28T21:41:42 hello 2008-02-28T21:42:31 * Buginator says nobody here 2008-02-28T21:44:52 looks like debian is still using p